Machamp Discussion

I'm sorry. I was bored.

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Machamp, the Superpower Pokemon.

Machamp (Japanese: Kairikie)

Aside from having four arms and an ugly smirk pasted on it's face, Machamp is fairly underrated. It's got a massive Attack, some Bulkyness, two great Abilities, and a Great Physical Movepool to work with.

Type: Fighting
Abilities-
Guts-Boosts Attack by 1.5 if inflicted by a Status Condition.
No Guard-The accuracy of all moves known byu the Pokemon on the field with Machamp is 100%.



Base Stats-
HP-90 (Decent)-Max:384
Attack-130 (Superior)-Max:394
Defense-80 (Above Average)-Max:284
SpeAttack-65 (Below Average)-Max:251
SpeDefense-85 (Decent)-Max: 295
Speed-55 (Dismal)-Max:229

As you can see, Machamp can take hits fairly well and dish them out even better. SpeAttack is nothing to worry about, as Machamp is definitely a Physical Sweeper.

Speed is the Main Issue when it comes to Champ. With no C-Scarf Max Speed, he really can't compete with the Major Physical/Special Sweepers.
He can however, outspeed several Walls (assuming they have no EV's in Speed.)-

Blissey
Weezing
Regi's
Rhyperior
Forry
Swampert

Machamp, fortunately, has 2 great abilities and a Great Physical Movepool to compensate for this lack of Speed.

Guts-Gives his already massive Attack a welcome boost, if suffering from a Status Condition.

No Guard-Gives his m=Moves 100% Accuracy. Notable moves to be used with this are DynamicPunch, Cross Chop, and Stone Edge.

Notable Physical Movepool
Close Combat
Cross Chop
Elemental Punches
Earthquake
Stone Edge
Dynamic Punch
Focus Punch
Return
Bullet Punch

Wow.

Notable Support
Bulk Up
Counter
Light Screen
Meditate
Substitute
Counter

Okay. Bulk Up, Counter, and Sub are definitely viable.

Notable Special Movepool
Fire Blast
Hidden Power
Focus Blast
Hyper Beam

Let's forget about this section.

Bulky Set
Machamp@Leftovers
Adamant 206 HP/ 252 Attack/ 52 Speed
No Guard
Bulk Up
DynamicPunch
Ice Punch
Counter/Sub

After a Bulk Up or two under it's belt, BulkyChamp should be able to take most physical hits.

Gyrados with WaterFall vs. Machamp with 2 BU.
Does about 70 dmg.

Garchomp with 1 SD vs. Machamp with 1 BU
Does about 270.

Counter should be useful here and can OHKO an Attack back to a sweeper.

This info could be faulty, I'm sorry 'bout that. It's my first time writing an analysis.

Offensive



Machamp@Band/Scarf
Adamant MAX Speed and Attack
Guts/No Guard
Close Combat/DPunch
Ice Punch
TPunch
Earthquake

DPunch and No Guard helps out a lot.

Guts Set
GutsChamp@Flame Orb
Adamant/Jolly MAX Speed and Attack
Close Combat
EQ
Ice Punch
TPunch

Well that's it. I'm planning on beefing it up a bit later.
Sorry,

 
Not to mention the likely scenario would be Machamp facing a Garchomp with 1 Bulk Up vs its 1 Swords Dance, since they take the same amount of time to set up.

You might want to be more specific on exactly what attack is being used, too. I'm sure Outrage would do more damage than that ...
 
my favorite and only machamp (for me):

machamp @ choice scarf
adamant nature, 252 Att 252 speed
no guard
-dynamic punch
-stone edge
-ice punch
-fire punch/fire blast

fire blast with adamant can 2hko skarm. it also has 100% accuracy with no guard.i always believed that anything that's scarfed must have one truly abusive attack. dynamic punch on machamp is such an attack. scarf gives it 313 speed which is enough to out run a few pokes. brilliant late game sweeper.
 
Hmm... strange. I use Champ on Trick Room. Brave nature FTW!

@ Toxic Orb
- CC
- Ice Punch
- Thunder Punch
- Protect (for Double Battles, to allow TR set up time)
 
Not to mention the likely scenario would be Machamp facing a Garchomp with 1 Bulk Up vs its 1 Swords Dance, since they take the same amount of time to set up.

You might want to be more specific on exactly what attack is being used, too. I'm sure Outrage would do more damage than that ...

So sorry. I meant EQ.
 
Machamp is pretty annoying, with dynamic punch and the confusion rate. It has pretty good stats, and can beat skarmory with some luck.
 
Any Machamp not running No Guard and Dynamicpunch of some sort is not worth mentioning, it's essentially his only real defining gimmick and it's extremely powerful. Fighting is pretty much the best attacking type in the game, 100% confusion chance STAB 100ish BP move off of 100+ base attack (I don't memorize those numbers, sue me) is absolutely devastating. Even walls are absolutely petrified at the prospect of taking that, the only ones that can reliably wall Machamp are Cresselia, Slowbro and Weezing. Muk gets an honorable mention but sadly is weak to EQ. My personal favorite set:

Machamp, Jolly nature, 252spd/252atk @ choice band (scarf if you lead with him)
Dynamicpunch
Stone Edge
Ice Punch
Earthquake

Dynamicpunch for sheer abusiveness, Stone Edge for Gyarados and more abusiveness, Ice punch for Gliscor, Salamence and Garchomp too if you're running scarf. Earthquake to round the set off.

Fire blast is wholly unnessecary. You kill skarmory in two or three hits anyways, confusion makes it impossible for him to really stall you out. The slot is better used for extra coverage afforded by Earthquake. I've been using this set since shoddy came out and it seldom fails me.
 
Any Machamp not running No Guard and Dynamicpunch of some sort is not worth mentioning, it's essentially his only real defining gimmick and it's extremely powerful. Fighting is pretty much the best attacking type in the game, 100% confusion chance STAB 100ish BP move off of 100+ base attack (I don't memorize those numbers, sue me) is absolutely devastating. Even walls are absolutely petrified at the prospect of taking that, the only ones that can reliably wall Machamp are Cresselia, Slowbro and Weezing. Muk gets an honorable mention but sadly is weak to EQ. My personal favorite set:

Machamp, Jolly nature, 252spd/252atk @ choice band (scarf if you lead with him)
Dynamicpunch
Stone Edge
Ice Punch
Earthquake

Dynamicpunch for sheer abusiveness, Stone Edge for Gyarados and more abusiveness, Ice punch for Gliscor, Salamence and Garchomp too if you're running scarf. Earthquake to round the set off.

Fire blast is wholly unnessecary. You kill skarmory in two or three hits anyways, confusion makes it impossible for him to really stall you out. The slot is better used for extra coverage afforded by Earthquake. I've been using this set since shoddy came out and it seldom fails me.

I, eh, did note that set. I also mentioned FB simply because it was only in it's movepool. I didn't mean that it was supposed to be in the set.
 
Wow I had no idea anyone used guts machamp anymore...

I always thought machoke was a bit cooler looking than him. I had no idea it was so tough and strong... and you can find machop on like the second route at level six. O__O
 
Guts machamp is a nasty shock if your expecting to burn to hinder a No Guard one a guts Close combat from that already massive attack is just lol and with a CB it almost OHKOs standard starmie
 
i still say no guard mix machamp is the best

100% accurate fire blast that ohkos forry and does 60% on skarmory.
when skarm switches out you hit what ever comes in with dynamic punch and confuse it.
mix machamp is a true beast
 
i still say no guard mix machamp is the best

100% accurate fire blast that ohkos forry and does 60% on skarmory.
when skarm switches out you hit what ever comes in with dynamic punch and confuse it.
mix machamp is a true beast
I agree, FB is what gives it the advantage over Skarmory, which is one of the most common walls; it'll eat up Ice/Thunder Punch and Roost to recover damage, but throw a FB at it and suddenly it's in trouble. To pull it off effectively though, I think that a Brave, No Guard Machamp would work nicely.
 
Luck? Um... Guts boosted Machamp rapes Skarm with CC.

Err... Gross mental picture. >.<


But anyway, this makes Machamp look awesome, IMO. I'd totally use the No Guard, Choice Scarf version, especially if it works out as a Skarm-counter... Plus Machamp is awesome. :P
 
I agree, FB is what gives it the advantage over Skarmory, which is one of the most common walls; it'll eat up Ice/Thunder Punch and Roost to recover damage, but throw a FB at it and suddenly it's in trouble. To pull it off effectively though, I think that a Brave, No Guard Machamp would work nicely.
Mix-'Champ is ownage. I've been using it on both Shoddy and WiFi with great success, it truly rapes teams:

Machamp @ Leftovers
Naughty - No Guard
60 HP, 252 Attack, 20 Defense, 52 Sp. Attack, 124 Speed

~Fire Blast
~DynamicPunch
~Stone Edge
~Bullet Punch

With these Sp. Attack EVs, Fire Blast does a minimum of 53% to max HP Skarmory, minimum 56% to Tangrowth and OHKO's Forretress / Scizor. The Speed is to outrun Scarmory as well to stop it getting in a Brave Bird / Drill Peck / Spikes in and also puts you ahead of Vaporeon / Umbreon which is sweet. Max Attack for obvious reasons, 336 HP for Leftovers and rest in Defense. Naughty > Lonely because Machamp is a good Rock / Dark resist physically.

The first 3 moves are obvious and Bullet Punch is just fun to use, doing a fair bit off 394 Attack. It 2HKO's Weavile 87.5% (iirc) of the time and Aerodactyl 50% of the time, as well as Focus Sashers who think they can OHKO you such as Alakazam. I love this set!

@ Kabuto - he means guts boosted Close Combat.
 
Now sure if it only works on shoddy or not since nobody has mentioned it, payback (a 50bp dark move, 100bp if you go last) is an excellent move on machamp to counter the common machamp switch-in's. It does a respectable ~40% to cresselia (can be threatening if cressy can't heal itself due to confusion), depending on its EV. If it switches in to take a dynamic punch, it risks of losing even more health from payback (remember, cresselia is usually faster, making you always go last). A rest talking cresselia is even sweeter because it has less chance of hitting you.

Dusknoir is also a common switch in with its pressure ability to waste the precious PP of dynamic punch. With a good prediction, payback does ~65% damage ONLY when dusknoir switches in because by then machamp will be going last. Next turn, the 50bp payback (technically 100 because it is super effective) will have a decent chance of ko'ing dusknoir if it decides to stay in, especially with stealth rock in play.

Slowbro is immune to confusion but like dusknoir, it doesn't like switching into machamp's payback. If it is a trick room slowbro, payback will screw slowbro big time. Payback also gives you a surprise ko to starmie and gengar.

Adamant@leftovers
dynamic punch
payback
fire blast
thunderpunch/ice punch

I like leftovers on machamp because your opponent will be either doing a lot of switching or unable to attack due to confusion. This gives you time to recover a good chunk of health. Ice punch is for gliscor and thunderpunch is for gyarados. For the EV spread, I would put enough speed to outspeed skarmory so that fire blast (even with the adamant nature) can do a lot to skarmory. A very very slightly bulky spread will allow machamp to survive psychic from non-life orb azelf.
 
Machamp pisses me off in the random times I see it. I usually don't use ghosts too often so the confusion from Dynamicpunch always wrecks me.
 
If it weren't for No Guard, Hariyama would pretty much be a better Machamp. Guts and immense HP let it take hits better than Machamp, plus it has a big support movepool if you don't want a tank.

No Guard Dynamicpunches and Stone Edges are pretty fun though.
 
I enjoy using both Cross Chop and DynamicPunch on Machamp at the same time. Random Spiritomb switches can really kill your 'best' move if you're just throwing out DPunches everytime...
 
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