OU Magearna (Offensive Trick Room)

Ash Borer

I've heard they're short of room in hell
[SET]
Name: Offensive Trick Room
Move 1: Trick Room
Move 2: Fleur Cannon
Move 3: Flash Cannon
Move 4: Focus Blast / Aura Sphere
Item: Fairium Z
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 Def
Nature: Quiet

[SET COMMENTS]

Moves
========

* Trick Room is used as a pseudo-Agility, allowing Magearna to outspeed everything offensive in just one turn, though only temporarily. It can also act as team support for other slow teammates.
* Fleur Cannon in combination with Soul-Heart and Farium Z give Magearna a few ludicrously powerful attacks to throw around, and considering the short-lived nature of Trick Room, it has little practical drawbacks.
* Flash Cannon is a good secondary STAB move that does not suffer from Special Attack drops and gets a strong hit on some Poison-types like Mega Venusaur and Amoongus.
* Focus Blast is used to deal with various Steel-types like Ferrothorn, Magnezone, Skarmory, and Heatran.
* Aura Sphere may be used in Focus Blast's stead, but it requires your team to put a considerably higher amount of wear on its targets. This is a matter of weighing the miss chance against the chance of achieving the needed wear on the opponent's team.
* Thunderbolt is an option if you're running mono STAB on Magearna. It's used to deal serious damage to Toxapex, Celesteela, Skarmory, and Mega Charizard Y, which can otherwise be a problem.
* Shadow Ball is also a decent coverage option, letting Magearna be capable of getting past Mega Metagross, Jirachi, Alolan Marowak, and Bronzong without too much trouble.


Set Details
========

* 252 Special Attack EVs maximize damage output, which is obligatory for a sweeper.
* 252 HP EVs give Magearna some very nice bulk to play with and is one of the main perks of running Trick Room.
* The remaining 4 EVs are dumped into Defense, as the primary attack used to check Magearna is Earthquake.
* Fairium Z is the primary Z-crystal that Magearna will use, as it has by far the most power and works very well with Soul-Heart.
* Steelium Z is an option; Corkscrew Crash is not as strong as Twinkle Tackle, but it's still very powerful and lets Magearna run a coverage move instead of dual STAB without having to worry about Special Attack drops. It's particularly recommended if your team struggles against Flash Cannon's best targets; Amoongus and Venusaur.
* A Quiet nature is ideal to minimize Speed and move first in the Trick Room against nearly anything.
* Make sure to run 0 Speed IVs to underspeed 0 Speed Alolan Marowak.

Usage Tips
========

* This set is primarily a sweeper, saving Magearna's HP for the late-game and using the rest of the team to inflict crucial chip damage on the opponent's defensive checks is an effective tactic. If you intend to sweep with Magearna, avoid all damage until it is ready to set up.
* However, this set is a bit of a role compressor. Thanks to its HP investment and typing it does have some pretty good defensive utility. While it is poor teambuilding to rely on it as your sole switch-in to certain threats, in a pinch it's not a poor idea to use it defensively. Big threats like Tapu Lele, Hoopa-U, and Greninja can conceivably be checked or countered by Magearna.
* In the case that it cannot execute a successful sweep, Trick Room support is another card Magearna can play. Using Trick Room as fast offensive Magearna counters such as Mega Metagross and Volcarona switch in can swing momentum in your favor if you have strong slower attackers in the back.

Team Options
========

* Swords Dance Alolan Marowak is a very strong wallbreaker that benefits heavily from Trick Room support, and it takes care of Magearna's Mega Scizor weakness. While Magearna is not a support Pokemon, Alolan Marowak is a good attacker in its own right, and should you be able to give it a few turns in the Trick Room, it becomes an offensive team's worst nightmare.
* Magearna's late-game nature means that one of the most effective means of supporting it is softening up the opposing team with entry hazards. Greninja, Garchomp, Heatran, and Landorus-T are among the most consistent and effective entry hazard setters in the tier.
* General special attackers and wallbreakers that can pull in and put serious wear onto the opponent's specially defensive Pokemon are good partners. Hoopa-U, Greninja, Tapu Lele, Mega Charizard Y, and Choice Specs Pheromosa take on this role quite well.
* In particular Greninja is an effective partner to Magearna. With Extrasensory it can lure in and weaken or outright beat Toxapex, a large thorn in Magearna's side. Assault Vest Magearna is another answer to Greninja that troubles Trick Room Magearna. While Greninja's Hydro Pump won't exactly destroy opposing Magearna, it will put good wear into it that can prove sufficient later in the match. Greninja is also quite decent at drawing in Celesteela, and it can inflict massive damage with Low Kick. Finally, Greninja's offensive Spikes setting talents are very much appreciated for Magearna's late-game sweeping attempts.
* While Magearna does not necessarily belong on a full Trick Room team, this strategy is viable and it is right at home there. Bronzong is another good Trick Room user, as is Mimikyu. Strong slow attackers like Alolan Marowak and Tapu Bulu do the heavy lifting in this archetype.
* Defensive type redundancy is necessary in teambuilding if you intend to sweep with Magearna. You should only be forced to use Magearna defensively in a pinch, otherwise it won't be healthy enough to sweep. Good Steel-types that can be used to switch into the likes of Tapu Lele, Tapu Bulu, and other strong attackers that Steel-types fair well against are good choices here. Metagross and Celesteela fill this niche well.
 
Last edited:
hi

flash cannon should be mandatory. i don't think i've ever run any variant of offensive magearna without flash cannon. being walled by amoonguss is pathetic and flash cannon is also a stab that does not drop your stats. it also have amazing neutral coverage when you have fighting coverage and a powerful twinkle tackle in the back. flash cannon is just a great move to click in general and has a ton of sweeping potential. i've played against non-flash cannon and the set has constantly proven to be underwhelming when it could've just swept me if it had the move.

the set should be looking like this.

[SET]
name: Offensive Trick Room
move 1: Fleur Cannon
move 2: Flash Cannon
move 3: Aura Sphere / Focus Blast
move 4: Trick Room
item: Fairium Z
ability: Soul-Heart
evs: 248 HP / 8 Def / 252 SpA
nature: Quiet

i never thought thunderbolt was good. toxapex is found on stall in which you will rarely break the archetype with this set anyways. thunderbolt bounces off celesteela. skarmory takes a load from focus blast, aura sphere, and twinkle tackle. if you have stealth rock up, charizardy is not a check.

you could possibly use steelium z. i would put it in set details and then to say to use shadow ball or thunderbolt over fleur cannon if you use it. fightinium z should be mentioned with focus blast too. it's flames.
 
Last edited:

Ash Borer

I've heard they're short of room in hell
Fair enough with Flash Cannon, I was thinking dual STAB made some sense, haven't really used T-bolt at all in testing. Though I will keep Focus Blast as first slash

252+ SpA Magearna Focus Blast vs. 128 HP / 0 SpD Magnezone: 314-370 (100.3 - 118.2%) -- guaranteed OHKO
252+ SpA Magearna Aura Sphere vs. 128 HP / 0 SpD Magnezone: 210-248 (67 - 79.2%) -- guaranteed 2HKO
252+ SpA Choice Specs Magnezone Thunderbolt vs. 252 HP / 0 SpD Magearna: 214-253 (58.7 - 69.5%) -- guaranteed 2HKO

252+ SpA Magearna Aura Sphere vs. 252 HP / 168 SpD Ferrothorn: 146-174 (41.4 - 49.4%) -- guaranteed 3HKO after Leftovers recovery
252+ SpA Magearna Focus Blast vs. 252 HP / 168 SpD Ferrothorn: 220-260 (62.5 - 73.8%) -- guaranteed 2HKO after Leftovers recovery

252+ SpA Magearna Focus Blast vs. 0 HP / 0 SpD Heatran: 274-324 (84.8 - 100.3%) -- 81.3% chance to OHKO after Stealth Rock
252+ SpA Magearna Aura Sphere vs. 0 HP / 0 SpD Heatran: 182-216 (56.3 - 66.8%) -- guaranteed 2HKO after Stealth Rock

I'd much rather take my chance with the miss than having to get that much more wear on all of those 'mons
 

Colonel M

I COULD BE BORED!
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In agreement with Focus Blast - Aura Sphere's damage output is far too meh and relies on having a lot of things worn out to be really successful.

You could probably mention that Greninja can provide Spikes support which is always dandy to have in the lategame with a set like this.

Basically you got everything I would think of mentioning with it and the set Vertex proposed is how I did it too. You can maybe mention Steelium Z can blast through Mega Venusaur / Amoonguss as an added bonus for examples if you want but I won't make it mandatory.

1/3
 

dhelmise

banend doosre
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[SET]
Name: Offensive Trick Room
Move 1: Trick Room
Move 2: Fleur Cannon
Move 3: Flash Cannon
Move 4: Focus Blast / Aura Sphere
Item: Fairium Z
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 Def
Nature: Quiet

[SET COMMENTS]

Moves
========

* Trick Room is used as a pseudo-Agility, allowing Magearna to outspeed everything offensive in just 1 one turn, though only temporarily. It can also let Magearna act as team support, (RC) for other slow teammates.
* Fleur Cannon in combination with Soul-Heart and Farium Z give Magearna a few ludicrously powerful attacks to throw around, and considering the short-lived (AH) nature of Trick Room, it has little practical drawbacks.
* Flash Cannon is a good secondary STAB move that does not suffer from Special Attack drops and gets a strong hit on some Poison-types like Mega Venusaur and Amoongus.
* Focus Blast is used to deal with various Steel-types like Ferrothorn, Magnezone, Skarmory, (AC) and Heatran.
* Aura Sphere may be used in Focus Blast's (Move Apostrophe) stead, but it requires you Magearna to put a considerably higher amount of wear on its targets. This is a matter of weighing the miss chance against the chance of achieving the needed wear on the opponent's team.
* Thunderbolt is an option if you're running mono STAB on Magearna. It's used to deal serious damage to Toxapex, Celesteela, Skarmory, (AC) and Mega Charizard Y, who which can otherwise be a problem.
* Shadow Ball is also a decent coverage option, being letting Magearna be capable of getting past Mega Metagross, Jirachi, Alolan Marowak, (AC) and Bronzong without too much trouble.


Set Details
========

* 252 Special Attack EVs maximizes maximize damage output, which is obligatory for a sweeper.
* 252 HP EVs give Magearna some very nice bulk to play with, (RC) and is one of the main perks of running Trick Room. (AP)
* The remaining 4 EVs are dumped into Defense, as the primary attack used to check Magearna is Earthquake.
* Fairium Z is the primary Z-crystal that Magearna will use, as it has by far the most power, (RC) and works very well with Soul-Heart.
* Steelium Z is an option; (ASC), (RC) Corkscrew Crash is not as strong as Twinkle Tackle, but it's still very powerful and lets you Magearna run a coverage move instead of dual STAB without having to worry about Special Attack drops. It's particularly recommended if your team struggles against Flash Cannon's best targets—(remove space)Amoongus and Venusaur.
* A Quiet nature is ideal to minimize Speed and move first in the Trick Room against nearly anything.
* Make sure to run 0 Speed IVs to underspeed 0 Speed Alolan Marowak.

Usage Tips
========

* This set is primarily a sweeper, saving Magearna's HP for the late-game and using the rest of the team to inflict crucial wear chip damage on the opponent's defensive Magearna checks to it is an effective tactic. If you intend to sweep with Magearna, avoid all damage until you are it is ready to set up.
* However, this set is a bit of a role compressor. Thanks to its 252 HP investment and typing it does have some pretty good defensive utility. While it is poor teambuilding to rely on it as your sole switch-in to certain threats, in a pinch it's not a poor idea to use it defensively. Big threats like Tapu Lele, Hoopa-U, (AC) and Greninja can conceivably be checked or countered by Magearna.
* In the case that you can not it cannot execute a successful sweep, Trick Room support is another card Magearna can play. Using Trick Room as fast offensive Magearna counters to Magearna such as Mega Metagross and Volcarona switch in can swing momentum in your favour favor if you have strong slower attackers in the back.

Team Options
========

* Swords Dance Alolan Marowak is a very strong wallbreaker that benefits heavily from Trick Room support, and it takes care of Magearna's Mega Scizor weakness. While Magearna is not a support Pokemon, Alolan Marowak is a good attacker in its own right, and should you be able to give it a few turns in the Trick Room, (AC) it becomes an offensive team's worst nightmare.
* Magearna's late-game nature means that one of the most effective means of supporting it is softening up the opposing team with entry hazards. Greninja, Garchomp, Heatran, and Landorus-T are among the most consistent and effective users entry hazard setters in the tier.
* General specially offensive special attackers and wallbreakers that can pull in and put serious wear onto the opponent's specially defensive Pokemon are good partners. Hoopa-U, Greninja, Tapu Lele, Mega Charizard Y, and Choice Specs Pheromosa take on this role quite well.
* In particular Greninja is an effective partner to Magearna. With Extrasensory it can lure in and weaken or outright beat Toxapex, a large thorn in Magearna's side. Assault Vest Magearna is another answer to Greninja that troubles Trick Room Magearna. While Greninja's Hydro Pump won't exactly destroy opposing Magearna, it will put good wear into it that can prove sufficient later in the match. Greninja is also quite decent at drawing in Celesteela, and it can inflict massive damage with Low Kick. Finally, Greninja's offensive spiking (use "Spikes setting" if this is what you meant) talents are very much appreciated for Magearna's late-game sweeping attempts.
* While Magearna does not necessarily belong on a full Trick Room team, this strategy is viable and it is right at home there. Bronzong is another good Trick Room user, as is Mimikyu. Strong slow attackers like Alolan Marowak, (RC) and Tapu Bulu do the heavy lifting in this archetype.
* Defensive type redundancy is necessary in teambuilding if you intend to sweep with Magearna. You should only be forced to use Magearna defensively in a pinch, otherwise it won't be healthy enough to sweep. Good Steel-types like Metagross and Celesteela that can be used to switch into the likes of Tapu Lele, Tapu Bulu, and other strong attackers that Steel-types fair well against like Metagross and Celesteela are good choices here.
sorry for taking so long, just was having issues GP 1/1
 

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