[Overview]
<p>Not too much has changed for this little magnet; he remains the best Steel trapper in Little Cup and has great Special Attack. However, Magnemite has lost a few things;. Firstly, with the popularity of Evolution Stone Gligar rising every day, Magnemite has trouble finding itself safe in this metagame. Magnemite has also lost effectiveness on one of its greatest weapons, Explosion, and has trouble staying alive with so many Fighting-types, such as Meditite, Timburr, and Scraggy. Despite all these losses, Magnemite still remains a huge powerhouse and has the ability to take down even the bulkiest of Steel-types. If your team has trouble with Steel-types, look no further than Magnemite!</p>
 
[Set]
name: Steel Trapper
move 1: Thunderbolt
move 2: Substitute
move 3: Hidden Power Fire
move 4: Magnet Rise / Flash Cannon
item: Life Orb / Oran Berry
nature: Modest
ability: Magnet Pull
EVs: 240 SpA / 240 Spe
 
[Set Comments]
<p>Magnemite runs a very effective Steel Trapper set,. Magnet Pull negates any opposing Steel-types ability to switch out, allowing Magnemite to abuse Substitute and Magnet Rise. Magnemite sports a good Defense stat, being able to take repeated hits from any Steel-type, and can 2HKO most of them with Thunderbolt. Hidden Power Fire melts Ferroseed with a single hit, it and also hits any Grass-type switching into Thunderbolt. Substitute allows Magnemite to set up on Steel-types locked into a resisted move, and it provides a cushion of protection from priority attacks and status. Magnet Rise grants immunity to Ground-type attacks, allowing Magnemite to set up on the handful of Steel-types that carry Earthquake. Magnemite also does a superb job of removing bulky Water-types, such as Frillish.</p>
 
<p>Pokemon that appreciate the removal of Steel-types are generally the best partners. Gligar is a good choice as it resists many of Magnemite's weaknesses, and can remove Ground-types with Aqua Tail. Gligar also wants Ferroseed out of the way, which Magnemite can accomplish. If you fear Gligar, you can always use Hidden Power Ice, just make sure you have a strong Fire-type on your team to take out Ferroseed. If you fear Onix, you can also use Flash Cannon as secondary STAB in place of Magnet Rise, as Rock / Ground-types wall Magnemite.</p>
 
[Additional Comments]
 
<p>Hidden Power Ground is usually inferior to Hidden Power Fire as it's the only Hidden Power capable of beating Ferroseed and Bronzor. However, if you choose to run Hidden Power Ground to hit opposing Magnemite harder, the most efficient EV spread would be 76 HP / 40 Def / 236 SpA / 156 Spe. With 19 HP, Life Orb's damage (which is essentially 1.9) will become 1 as it rounds down to a whole number,. This means Magnemite gets to attack 19 times before knocking itself out, assuming no other damage is taken. Oran Berry is another viable item, as residual damage can build up. However, be aware that without Life Orb, Magnemite has no chance to OHKO standard 84 HP / 148 Def positive nature Ferroseed. Charge Beam can also be used over Thunderbolt, as it allows Magnemite to set up on the plethora of Steel-types that can't touch it after Magnet Rise. Also note that neutral Thunderbolt is stronger than super effective Hidden Power Fire. Hidden Power Ice can be used to hit Gligar harder.</p>
 
[Set]
name: Choice Scarf
move 1: Thunderbolt
move 2: Flash Cannon
move 3: Hidden Power Ice / Hidden Power Fire
move 4: Volt Change
item: Choice Scarf
nature: Timid / Modest
ability: Magnet Pull
EVs: 240 SpA / 236 Spe
 
[Set Comments]
<p>This set uses a Choice Scarf to remedy Magnemite's below average Speed; even with the loss in power, Magnemite is still strong enough to hold its ground. Magnemite is useful to beat Steel-types, and the extra Speed Magnemite helps revenge kill faster ones such as Pawniard. Hidden Power Ice is recommended over Hidden Power Fire as Thunderbolt generally does more damage, but Hidden Power Fire can still be used to roast Ferroseed. Hidden Power Ice can take down Grass-types and Gligar very well, and even has a 9% chance to OHKO max HP Gligar with Evolution Stone, which becomes 93% after Stealth Rock damage. Volt Change is a reliable scouting move and even deals great damage, just beware of Ground-types switching in.</p>
 
[Additional Comments]
<p>Modest is the recommended nature as Magnemite only needs 14 Speed to outrun 19 Speed Murkrow and other Pokemon at the same tier. Gligar can switch into Thunderbolt and Volt Change, then proceed to set up or attack. Magnemite still has access to Explosion, but it no longer halves Defense, making Volt Change the superior option. Volt Change is Magnemite's only new toy, though it is quite useful to scout, or just do some damage when you need to escape;, it's also Magnemite's only way to escape opposing Magnemite. Ponyta is a good teammate as it can switch into Fire attacks with immunity, thanks to Flash Fire, and take down Ferroseed. Ponyta also appreciates the removal of bulky Waters and has passable offensive synergy with Magnemite.</p>
 
[Team Options]
<p>Magnemite is ideal on a team that needs Steel-type Pokemon out of the way. Gligar loves having Ferroseed and Bronzor out of its way, and shares great defensive synergy with Magnemite. Mantyke and Magnemite resist all of each other's weaknesses, and Mantyke would love Steel-types out of the way to abuse Toxic. Dratini, Bagon, and Axew have a field day without Steel-types, and have the ability to take out Fire-types who trouble Magnemite. Snover loves the removal of Steel-types as they resist both of itsit STAB attacks. It can then remove Gligar, who will otherwise switch into Electric attacks and set up. Munchlax poses a threat to Magnemite, due to with Explosion isn't not doing much to it anymore;. Meditite can easily remove Munchlax from the game with its powerful Fighting attacks, and Meditite also does a stellar job of removing Gligar with Ice Punch.</p>
 
[Optional Changes]
<p>Life Orb can be used instead of Choice Scarf on the first set, turning Magnemite into a decent "All Out Attacker.". Explosion might be useful in place of Volt Change, but it no longer halves Defense so a STAB scouting move is generally superior. Thunder is extremely powerful, but is too inaccurate to be your only STAB attack (extra unnecessary space here). Hidden Power Fighting is another option to hit Steel-types, but is inferior to Hidden Power Fire as you lose even more IVs and the inability to hit Ferroseed hard enough. Hidden Power Ice is always welcome to hit Gligar if you have a strong Fire-type to dispose of Ferroseed, who is arguably the most common Steel-type in today's metagame.</p>
 
[Counters]
<p>As long as Magnet Rise isn't in effect, Gligar can tear Magnemite apart with Earthquake. If Magnemite has Choice Scarf, Trapinch and Diglett can both switch into Volt Change or Thunderbolt and set up on or KO Magnemite. Dragon-types such as Dratini and Bagon resist Thunderbolt while and they have access to Dragon Dance to raise their stats. Barboach, Onix, Gible, Rhyhorn, and Geodude all resist the attacking combination of Thunderbolt and Hidden Power Fire and can all KO Magnemite with STAB Earthquake. Barboach completely walls the Choice Scarf set and, can set up using Dragon Dance STAB attacks, and Magnemite resists Thunderbolt and Hidden Power Fire, forcing while Magnemite is forced to switch. Munchlax can take any hit Magnemite has to offer and hit back with Earthquake.</p>
 
[Dream World]
<p>Magnemite gets Analyze as a Dream World ability, which powers up its attacks if it moves last. With a hindering nature and 0 Speed IVs, Magnemite may abuse its STAB Gyro Ball with an Analyze boost. With Zoom Lens, the accuracy of Magnemite's moves will be boosted by 20% if it moves last. This gives Thunder 84% accuracy, and with the Analyze boost, it will be extremely powerful, especially with 20 Special Attack.</p>