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Magnemite (Analysis)

5 day bump. I noticed a lot of Copy/Pasting problems, fixed everything I could find in a skim. I changed all the names to the supposed English names.

If you notice any more obvious Copy/Paste errors or want to do a proofread or official GP check, please speak up!
 
sorry about the triple post, bumping this after four days. This only needs one more GP check. It's even in the queue D:
 
I'm NOT part of the GP team but I'll look at this anyway.

Red is remove
Blue is edit

[Overview]
<p>Not too much has changed for this little magnet; he remains the best Steel trapper in Little Cup and has great Special Attack. However, Magnemite has lost a few things;. Firstly, with the popularity of Evolution Stone Gligar rising every day, Magnemite has trouble finding itself safe in this metagame. Magnemite has also lost effectiveness on one of its greatest weapons, Explosion, and has trouble staying alive with so many Fighting-types, such as Meditite, Timburr, and Scraggy. Despite all these losses, Magnemite still remains a huge powerhouse and has the ability to take down even the bulkiest of Steel-types. If your team has trouble with Steel-types, look no further than Magnemite!</p>

[Set]
name: Steel Trapper
move 1: Thunderbolt
move 2: Substitute
move 3: Hidden Power Fire
move 4: Magnet Rise / Flash Cannon
item: Life Orb / Oran Berry
nature: Modest
ability: Magnet Pull
EVs: 240 SpA / 240 Spe

[Set Comments]
<p>Magnemite runs a very effective Steel Trapper set,. Magnet Pull negates any opposing Steel-types ability to switch out, allowing Magnemite to abuse Substitute and Magnet Rise. Magnemite sports a good Defense stat, being able to take repeated hits from any Steel-type, and can 2HKO most of them with Thunderbolt. Hidden Power Fire melts Ferroseed with a single hit, it and also hits any Grass-type switching into Thunderbolt. Substitute allows Magnemite to set up on Steel-types locked into a resisted move, and it provides a cushion of protection from priority attacks and status. Magnet Rise grants immunity to Ground-type attacks, allowing Magnemite to set up on the handful of Steel-types that carry Earthquake. Magnemite also does a superb job of removing bulky Water-types, such as Frillish.</p>

<p>Pokemon that appreciate the removal of Steel-types are generally the best partners. Gligar is a good choice as it resists many of Magnemite's weaknesses, and can remove Ground-types with Aqua Tail. Gligar also wants Ferroseed out of the way, which Magnemite can accomplish. If you fear Gligar, you can always use Hidden Power Ice, just make sure you have a strong Fire-type on your team to take out Ferroseed. If you fear Onix, you can also use Flash Cannon as secondary STAB in place of Magnet Rise, as Rock / Ground-types wall Magnemite.</p>

[Additional Comments]

<p>Hidden Power Ground is usually inferior to Hidden Power Fire as it's the only Hidden Power capable of beating Ferroseed and Bronzor. However, if you choose to run Hidden Power Ground to hit opposing Magnemite harder, the most efficient EV spread would be 76 HP / 40 Def / 236 SpA / 156 Spe. With 19 HP, Life Orb's damage (which is essentially 1.9) will become 1 as it rounds down to a whole number,. This means Magnemite gets to attack 19 times before knocking itself out, assuming no other damage is taken. Oran Berry is another viable item, as residual damage can build up. However, be aware that without Life Orb, Magnemite has no chance to OHKO standard 84 HP / 148 Def positive nature Ferroseed. Charge Beam can also be used over Thunderbolt, as it allows Magnemite to set up on the plethora of Steel-types that can't touch it after Magnet Rise. Also note that neutral Thunderbolt is stronger than super effective Hidden Power Fire. Hidden Power Ice can be used to hit Gligar harder.</p>

[Set]
name: Choice Scarf
move 1: Thunderbolt
move 2: Flash Cannon
move 3: Hidden Power Ice / Hidden Power Fire
move 4: Volt Change
item: Choice Scarf
nature: Timid / Modest
ability: Magnet Pull
EVs: 240 SpA / 236 Spe

[Set Comments]
<p>This set uses a Choice Scarf to remedy Magnemite's below average Speed; even with the loss in power, Magnemite is still strong enough to hold its ground. Magnemite is useful to beat Steel-types, and the extra Speed Magnemite helps revenge kill faster ones such as Pawniard. Hidden Power Ice is recommended over Hidden Power Fire as Thunderbolt generally does more damage, but Hidden Power Fire can still be used to roast Ferroseed. Hidden Power Ice can take down Grass-types and Gligar very well, and even has a 9% chance to OHKO max HP Gligar with Evolution Stone, which becomes 93% after Stealth Rock damage. Volt Change is a reliable scouting move and even deals great damage, just beware of Ground-types switching in.</p>

[Additional Comments]
<p>Modest is the recommended nature as Magnemite only needs 14 Speed to outrun 19 Speed Murkrow and other Pokemon at the same tier. Gligar can switch into Thunderbolt and Volt Change, then proceed to set up or attack. Magnemite still has access to Explosion, but it no longer halves Defense, making Volt Change the superior option. Volt Change is Magnemite's only new toy, though it is quite useful to scout, or just do some damage when you need to escape;, it's also Magnemite's only way to escape opposing Magnemite. Ponyta is a good teammate as it can switch into Fire attacks with immunity, thanks to Flash Fire, and take down Ferroseed. Ponyta also appreciates the removal of bulky Waters and has passable offensive synergy with Magnemite.</p>

[Team Options]
<p>Magnemite is ideal on a team that needs Steel-type Pokemon out of the way. Gligar loves having Ferroseed and Bronzor out of its way, and shares great defensive synergy with Magnemite. Mantyke and Magnemite resist all of each other's weaknesses, and Mantyke would love Steel-types out of the way to abuse Toxic. Dratini, Bagon, and Axew have a field day without Steel-types, and have the ability to take out Fire-types who trouble Magnemite. Snover loves the removal of Steel-types as they resist both of itsit STAB attacks. It can then remove Gligar, who will otherwise switch into Electric attacks and set up. Munchlax poses a threat to Magnemite, due to with Explosion isn't not doing much to it anymore;. Meditite can easily remove Munchlax from the game with its powerful Fighting attacks, and Meditite also does a stellar job of removing Gligar with Ice Punch.</p>

[Optional Changes]
<p>Life Orb can be used instead of Choice Scarf on the first set, turning Magnemite into a decent "All Out Attacker.". Explosion might be useful in place of Volt Change, but it no longer halves Defense so a STAB scouting move is generally superior. Thunder is extremely powerful, but is too inaccurate to be your only STAB attack (extra unnecessary space here). Hidden Power Fighting is another option to hit Steel-types, but is inferior to Hidden Power Fire as you lose even more IVs and the inability to hit Ferroseed hard enough. Hidden Power Ice is always welcome to hit Gligar if you have a strong Fire-type to dispose of Ferroseed, who is arguably the most common Steel-type in today's metagame.</p>

[Counters]
<p>As long as Magnet Rise isn't in effect, Gligar can tear Magnemite apart with Earthquake. If Magnemite has Choice Scarf, Trapinch and Diglett can both switch into Volt Change or Thunderbolt and set up on or KO Magnemite. Dragon-types such as Dratini and Bagon resist Thunderbolt while and they have access to Dragon Dance to raise their stats. Barboach, Onix, Gible, Rhyhorn, and Geodude all resist the attacking combination of Thunderbolt and Hidden Power Fire and can all KO Magnemite with STAB Earthquake. Barboach completely walls the Choice Scarf set and, can set up using Dragon Dance STAB attacks, and Magnemite resists Thunderbolt and Hidden Power Fire, forcing while Magnemite is forced to switch. Munchlax can take any hit Magnemite has to offer and hit back with Earthquake.</p>

[Dream World]
<p>Magnemite gets Analyze as a Dream World ability, which powers up its attacks if it moves last. With a hindering nature and 0 Speed IVs, Magnemite may abuse its STAB Gyro Ball with an Analyze boost. With Zoom Lens, the accuracy of Magnemite's moves will be boosted by 20% if it moves last. This gives Thunder 84% accuracy, and with the Analyze boost, it will be extremely powerful, especially with 20 Special Attack.</p>
 
[Overview]
<p>Not too much has changed for this little magnet; he remains the best Steel trapper in Little Cup and has great Special Attack. However, Magnemite has lost a few things. Firstly, with the popularity of Evolution Stone Gligar rising every day, Magnemite has trouble finding itself safe in this metagame. Magnemite has also lost effectiveness on one of its greatest weapons, Explosion, and has trouble staying alive with so many Fighting-types, such as Meditite, Timburr, and Scraggy, roaming about in LC. Despite all these losses, Magnemite still remains a huge powerhouse and has the ability to take down even the bulkiest of Steel-types. If your team has trouble with Steel-types, look no further than Magnemite!</p>

[Set]
name: Steel Trapper
move 1: Thunderbolt
move 2: Substitute
move 3: Hidden Power Fire
move 4: Magnet Rise / Flash Cannon
item: Life Orb / Oran Berry
nature: Modest
ability: Magnet Pull
EVs: 240 SpA / 240 Spe

[Set Comments]
<p>Magnemite runs a very effective Steel Trapper set . Magnet Pull negates any opposing Steel-type's ability to switch out, allowing Magnemite to abuse Substitute and Magnet Rise. Magnemite sports a good Defense stat, being able to take repeated hits from any Steel-type, and can 2HKO most of them with Thunderbolt. Hidden Power Fire melts Ferroseed with a single hit, and also hits any Grass-type switching into Thunderbolt. Substitute allows Magnemite to set up on Steel-types locked into a resisted move, while also providing a cushion of protection from priority attacks and status moves. Magnet Rise grants immunity to Ground-type attacks, allowing Magnemite to set up on the handful of Steel-types that carry Earthquake. Magnemite also does a superb job of removing bulky Water-types, such as Frillish.</p>

<p>Pokemon that appreciate the removal of Steel-types are generally the best partners for Magnemite. Gligar is a good choice as it resists many of Magnemite's weaknesses, and can remove Ground-types with Aqua Tail. Gligar also wants Ferroseed out of the way, which is a task that Magnemite can easily accomplish. If Magnemite fears Gligar, it can always use Hidden Power Ice; just make sure you have a strong Fire-type on your team to take out Ferroseed since Magnemite will no longer be capable of doing so. If Magnemite fears Onix, it can also use Flash Cannon as secondary STAB in place of Magnet Rise, as Rock / Ground-types wall Magnemite.</p>

[Additional Comments]

<p>Hidden Power Ground is usually inferior to Hidden Power Fire, as the latter is the only Hidden Power capable of beating Ferroseed and Bronzor. However, if Magnemite chooses to run Hidden Power Ground to hit opposing Magnemite harder, the most efficient EV spread would be 76 HP / 40 Def / 236 SpA / 156 Spe. With 19 HP, Life Orb's damage (which is essentially 1.9) will become 1 as it rounds down to a whole number. This means Magnemite gets to attack 19 times before knocking itself out assuming no other damage is taken. [just seems kinda unnecessary imo] Oran Berry is another viable item, since as residual damage can easily build up. However, be aware that without Life Orb, Magnemite has no chance to OHKO the standard 84 HP / 148 Def positive nature Ferroseed with Hidden Power Fire. Charge Beam can also be used over Thunderbolt, as it allows Magnemite to set up on the plethora of Steel-types that can't touch it after Magnet Rise. Also note that neutral Thunderbolt is stronger than super effective Hidden Power Fire. Hidden Power Ice can be used to hit Gligar harder [mentioned earlier].</p>

[Set]
name: Choice Scarf
move 1: Thunderbolt
move 2: Flash Cannon
move 3: Hidden Power Ice / Hidden Power Fire
move 4: Volt Change
item: Choice Scarf
nature: Timid / Modest
ability: Magnet Pull
EVs: 240 SpA / 236 Spe

[Set Comments]
<p>This set uses a Choice Scarf to remedy Magnemite's below average Speed; even with the loss in power, Magnemite is still strong enough to hold its ground. Magnemite is useful to beat Steel-types, and the extra Speed Magnemite gains from this set helps it revenge kill faster ones such as Pawniard. Hidden Power Ice is recommended over Hidden Power Fire as Thunderbolt generally does more damage, but Hidden Power Fire can still be used to roast Ferroseed. Hidden Power Ice can take down Grass-types and Gligar very well, and even has a 9% chance to OHKO max HP Gligar with Evolution Stone, which becomes 93% after Stealth Rock damage. Volt Change is a reliable scouting move and even deals great damage; just beware of Ground-types switching in and getting a free turn to attack or set up.</p>

[Additional Comments]
<p>Modest is the recommended nature as Magnemite only needs 14 Speed to outrun 19 Speed Murkrow and other Pokemon in the same Speed tier. Gligar can switch into Thunderbolt and Volt Change, and then proceed to set up or attack, so be sure to scout before spamming Magnemite's STAB attacks. Magnemite still has access to Explosion, but it no longer halves Defense, making Volt Change the superior option. Volt Change is Magnemite's only new toy, though it is quite useful for scouting, or just doing some damage when Magnemite need to escape;, it's also Magnemite's only way to escape opposing Magnemite. Ponyta is a good teammate as it can switch into Fire-type attacks with impunity, thanks to Flash Fire, and take down Ferroseed. Ponyta also appreciates the removal of bulky Water-types and has passable offensive synergy with Magnemite.</p>

[Team Options]
<p>Magnemite is ideal on a team that needs Steel-type Pokemon out of the way. Gligar loves having Ferroseed and Bronzor out of its way, and shares great defensive synergy with Magnemite. Mantyke and Magnemite resist all of each other's weaknesses, and Mantyke would love Steel-types out of the way to abuse Toxic. Dratini, Bagon, and Axew have a field day without Steel-types, and all have the ability to take out the Fire-types that trouble Magnemite. Snover also loves the removal of Steel-types as they resist both of its STAB attacks. It can then remove Gligar, which will otherwise switch into Magnemite's Electric-type attacks for free and proceed to set up. Munchlax poses a threat to Magnemite, due to Explosion not doing much to it anymore. Meditite can easily remove Munchlax from the game with its powerful Fighting-type attacks, while also doing a stellar job of removing Gligar with Ice Punch.</p>

[Optional Changes]
<p>Life Orb can be used instead of Choice Scarf on the first set, turning Magnemite into a decent "all-out attacker." Explosion might be useful in place of Volt Change, but it no longer halves Defense, so a STAB scouting move is generally superior. Thunder is extremely powerful, but is too inaccurate to be Magnemite's only STAB attack. Hidden Power Fighting is another option for hitting Steel-types, but is inferior to Hidden Power Fire, as Magnemite loses even more IVs and is unable to hit Ferroseed hard enough. Hidden Power Ice is always welcome to hit Gligar if you have a strong Fire-type to dispose of Ferroseed, which is arguably the most common Steel-type.</p>

[Counters]
<p>As long as Magnet Rise isn't in effect, Gligar can tear Magnemite apart with Earthquake. If Magnemite has Choice Scarf, Trapinch and Diglett can both switch into Volt Change or Thunderbolt and set up on or KO Magnemite. Dragon-types such as Dratini and Bagon resist Thunderbolt and have access to Dragon Dance to raise their stats. Barboach, Onix, Gible, Rhyhorn, and Geodude all resist the attacking combination of Thunderbolt and Hidden Power Fire and can all KO Magnemite with STAB Earthquake. Barboach completely walls the Choice Scarf set and, can set up using Dragon Dance, resists Thunderbolt and Hidden Power Fire, forcing Magnemite to switch. Munchlax can take any hit Magnemite has to offer and hit back with Earthquake.</p>

[Dream World]
<p>Magnemite gets Analyze as a Dream World ability, which powers up its attacks if it moves last. With a hindering nature and 0 Speed IVs, Magnemite may abuse its STAB Gyro Ball with an Analyze boost. With Zoom Lens, the accuracy of Magnemite's moves will be boosted by 20% if it moves last. This gives Thunder 84% accuracy, and with the Analyze boost, it will be extremely powerful, especially with 20 Special Attack.</p>

good writeup. idk if you were doing this, but don't c/p gp checks. if you weren't then just ignore this.

watch out for who/that agreement throughout, as well as 'you' referring to the pokemon. 'you' is reserved for the battler.

great job overall though

GP CHECK 2/2
 
Remove all mentions of Murkrow obvs... and change Evolution Stone to Eviolite.
Along with any other Japanese name that need's translation to English. (If there is any left)

<p>Magnemite runs a very effective Steel Trapper set . Magnet Pull negates any opposing Steel-type's ability to switch out, allowing Magnemite to abuse Substitute and Magnet Rise.

Randomly noticed it while skimming the analysis one last time, a space normally doesn't matter really but since this is through GP already, a random period in the middle of spaces on the main site would look goofy.


Also 500th post ftw. "Support your WeEzY BabY"
 
Hey, I know this is already marked as done, but I was looking through it and noticed that you still have some Japanese names instead of official English names in (Volt Change instead of Volt Switch, Evolution Stone instead of Eviolite, that kind of thing). I was gonna just mark those for you, but when I quoted to do so I also noticed you had over 70 (not even exaggerating) instances of double spaces in between words. To make it easier for both you and me, I just corrected those and the names myself for you to copy & paste.

[Overview]

<p>Not too much has changed for this little magnet; it remains the best Steel trapper in Little Cup and has great Special Attack. However, Magnemite has lost a few things. Firstly, with the popularity of Eviolite Gligar rising every day, Magnemite has trouble finding itself safe in this metagame. Magnemite has also lost effectiveness on one of its greatest weapons, Explosion, and has trouble staying alive with so many Fighting-types such as Meditite, Timburr, and Scraggy roaming around in Little Cup. Despite all these losses, however, Magnemite still remains a huge powerhouse and has the ability to take down even the bulkiest of Steel-types. If your team has trouble with Steel-types, look no further than Magnemite!</p>

[SET]

name: Steel Trapper
move 1: Thunderbolt
move 2: Substitute
move 3: Hidden Power Fire
move 4: Magnet Rise / Flash Cannon
item: Life Orb / Oran Berry
nature: Modest
ability: Magnet Pull
EVs: 240 SpA / 240 Spe

[SET COMMENTS]

<p>Magnemite runs a very effective Steel Trapper set. Magnet Pull negates any opposing Steel-type's ability to switch out, allowing Magnemite to abuse Substitute and Magnet Rise. Magnemite sports a good Defense stat, being able to take repeated hits from any Steel-type, and can 2HKO most of them with Thunderbolt. Hidden Power Fire melts Ferroseed with a single hit, and also hits any Grass-type switching into Thunderbolt. Substitute allows Magnemite to set up on Steel-types locked into a resisted move, while also providing a cushion of protection from priority attacks and status moves. Magnet Rise grants immunity to Ground-type attacks, allowing Magnemite to set up on the handful of Steel-types that carry Earthquake. Magnemite also does a superb job of removing bulky Water-types such as Frillish.</p>

<p>Pokemon that appreciate the removal of Steel-types are generally the best partners for Magnemite. Gligar is a good choice as it resists many of Magnemite's weaknesses and can remove Ground-types with Aqua Tail. Gligar also wants Ferroseed out of the way, which is a task that Magnemite can easily accomplish. If Magnemite fears Gligar, it can always use Hidden Power Ice; just make sure you have a strong Fire-type on your team to take out Ferroseed. If Magnemite fears Onix, it can also use Flash Cannon as secondary STAB in place of Magnet Rise, as Rock / Ground-types wall Magnemite.</p>

[ADDITIONAL COMMENTS]

<p>Hidden Power Ground is usually inferior to Hidden Power Fire as the latter is the only Hidden Power capable of beating Ferroseed and Bronzor. However, if Magnemite chooses to run Hidden Power Ground to hit opposing Magnemite harder, the most efficient EV spread would be 76 HP / 40 Def / 236 SpA / 156 Spe. With 19 HP, Life Orb's damage (which is essentially 1.9) will become 1 as it rounds down to a whole number. Oran Berry is another viable item since residual damage can easily build up. However, be aware that without Life Orb, Magnemite has no chance to the OHKO standard Ferroseed with Hidden Power Fire. Charge Beam can also be used over Thunderbolt as it allows Magnemite to set up on the plethora of Steel-types that can't touch it after Magnet Rise. Also note that neutral Thunderbolt is stronger than super effective Hidden Power Fire.</p>

[SET]

name: Choice Scarf
move 1: Thunderbolt
move 2: Flash Cannon
move 3: Hidden Power Ice / Hidden Power Fire
move 4: Volt Switch
item: Choice Scarf
nature: Modest / Timid
ability: Magnet Pull
EVs: 240 SpA / 236 Spe

[SET COMMENTS]

<p>This set uses a Choice Scarf to remedy Magnemite's below average Speed; even with the loss in power, Magnemite is still strong enough to hold its ground. Magnemite is useful to beat Steel-types, and the extra Speed it gains from this set helps it revenge kill faster ones such as Pawniard. Hidden Power Ice is recommended over Hidden Power Fire as Magnemite will outspeed and damage Gligar, but Hidden Power Fire can still be used to roast Ferroseed. Hidden Power Ice can take down Grass-types and Gligar very well, and even has a 9% chance to OHKO max HP Gligar with Eviolite, which becomes 93% after Stealth Rock damage. Volt Switch is a reliable scouting move and even deals great damage, just beware of Ground-types switching in and getting a free turn to attack or set up.</p>

[ADDITIONAL COMMENTS]

<p>Modest is the recommended nature as Magnemite only needs 14 Speed to outrun 19 Speed Gligar and other Pokemon in the same Speed tier. Gligar can switch into Thunderbolt and Volt switch and then proceed to set up or attack, so be sure to scout before spamming Magnemite's STAB attacks. Magnemite still has access to Explosion, but it no longer halves Defense, making Volt Switch the superior option. Volt Switch is Magnemite's only new toy, though it is quite useful for scouting, or just doing some damage when Magnemite need to escape; it's also Magnemite's only way to escape opposing Magnemite. Ponyta is a good teammate as it can switch into Fire-types attacks with impunity, thanks to Flash Fire, and take down Ferroseed. Ponyta also appreciates the removal of bulky Water-types and has passable offensive synergy with Magnemite.</p>

[Other Options]

<p>Life Orb can be used instead of Choice Scarf on the first set with a Timid nature, turning Magnemite into a decent all-out attacker. Explosion might be useful in place of Volt Switch, but it no longer halves Defense, so a STAB scouting move is generally superior. Thunder is extremely powerful, but is too inaccurate to be Magnemite's only STAB attack. Hidden Power Fighting is another option for hitting Steel-types, but is inferior to Hidden Power Fire as Magnemite loses even more IVs and is unable to hit Ferroseed hard enough. Hidden Power Ice is always welcome on the second set to hit Gligar if you have a strong Fire-type to dispose of Ferroseed, which is arguably the most common Steel-type.</p>

[Checks and Counters]

<p>As long as Magnet Rise isn't in effect, Gligar can tear Magnemite apart with Earthquake. If Magnemite has Choice Scarf, Trapinch and Diglett can both switch into Volt Switch or Thunderbolt and set up on or KO Magnemite as it will be locked into its attack and trapped. Dragon-types such as Dratini and Bagon resist Thunderbolt and have access to Dragon Dance to raise their stats. Barboach, Onix, Gible, Rhyhorn, and Geodude all resist the attacking combination of Thunderbolt and Hidden Power Fire and can KO Magnemite with STAB Earthquake. Barboach completely walls the Choice Scarf set and can set up using Dragon Dance, forcing Magnemite to switch. Munchlax can take any hit Magnemite has to offer and hit back with Earthquake.</p>

[Dream World]

<p>Magnemite gets Analyze as a Dream World ability, which powers up its attacks if it moves last. With a hindering nature and 0 Speed IVs, Magnemite may abuse its STAB Gyro Ball with an Analyze boost. With Zoom Lens, the accuracy of Magnemite's moves will be boosted by 20% if it moves last. This gives Thunder 84% accuracy, and with the Analyze boost, it will be extremely powerful, especially with a boosting nature.</p>

I guess you can still go through it manually if you want to, but I can assure you the only things I changed were to Japanese terms and the spacing.
 
Ok, pretty much what I did was reverse the order of the slash in the first set to Flash Cannon / Magnet Rise since Gligar is done and remove all mentions of Hidden Power Ice. Sadly, there was a lot I had to remove due to Gligar's absence as it had an enormous impact on Magnemite, but I am still satisfied with the quality of the analysis.

If anybody on the QC or GP team wants to take a second look at this, feel free.
 
In the first set you have Flash Cannon as a primary slash, however you actually write more about Magnet Rise which is the option for Flash Cannon. Possibly change the order of the slashes or adjust your wording there.

[Other Options]

<p>Life Orb can be used instead of Choice Scarf on thefirst second set with a Timid nature, turning Magnemite into a decent all-out attacker. Explosion might be useful in place of Volt Switch, but it no longer halves Defense, so a STAB scouting move is generally superior. Thunder is extremely powerful, but is too inaccurate to be Magnemite's only STAB attack. Hidden Power Fighting is another option for hitting Steel-types, but is inferior to Hidden Power Fire as Magnemite loses even more IVs and is unable to hit Ferroseed hard enough.</p>

Change first to second.
 
Hey, I was wondering if this set would be any good in LC or even NU.

Magnemite @ Oran Berry (Level 1)
Nature: Any nature
IVs: Doesn't need any
Ability: Sturdy
-Toxic
-Swagger
-Recycle
-Protect​

I've used it a few times at tournaments and got a few "WTFS" when I sent out a lead level 1 Magnemite but it works well enough as a psuedo-wall. Taunt shuts it down, status does too, entry hazards do too unless it's used as a lead.

It's gimmicky, I know, but I use it as a hard counter to Salamence and Garchomp. Toxic and Swaggger away! And with entry hazard support, it forces a lot of switches and does a lot of passive damage.

Thoughts on this set?
 
Hey, I was wondering if this set would be any good in LC or even NU.

Magnemite @ Oran Berry (Level 1)
Nature: Any nature
IVs: Doesn't need any
Ability: Sturdy
-Toxic
-Swagger
-Recycle
-Protect​

I've used it a few times at tournaments and got a few "WTFS" when I sent out a lead level 1 Magnemite but it works well enough as a psuedo-wall. Taunt shuts it down, status does too, entry hazards do too unless it's used as a lead.

It's gimmicky, I know, but I use it as a hard counter to Salamence and Garchomp. Toxic and Swaggger away! And with entry hazard support, it forces a lot of switches and does a lot of passive damage.

Thoughts on this set?

There isn't a Salamence or Garchomp to be found in Little Cup. Entry Harazrds are also quite more rare in this metagame than others. Also, Magnemite severely misses the ability to trap other Steel-types [Bronzor/Ferroseed]
 
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