Engineer Pikachu
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Good job.[Overview]
<p>Magnezone has seen constant improvement with the coming of new generations and; despite not getting much in generation five, its unique ability to trap Steel-types combined withand its numerous resistances complimented bycombined with respectable defense stats give it a place as a top-tier OU Pokemon. While Magnezone's Speed is lessworse than average—even being outsped by its predecessor, Magneton,;however, it more than compensates with its reliability and power. If your team has trouble with Steel-types ranging from offensive threats such as Scizor to entry hazard users for instancesuch as Forretress and Nattorei, then there is no reason not to consider Magnezone for a spot on your team.</p>
[SET]
name: Trapped in the zone
move 1: Substitute
move 2: Thunderbolt
move 3: Hidden Power Fire / Hidden Power Ice
move 4: Charge Beam / Flash Cannon
item: Leftovers / Balloon
ability: Magnet Pull
nature: Timid
evs: 40 HP / 252 SpA / 216 Spe
[SET COMMENTS]
<p>Magnezone's excellent defensive stats, typing, and unique ability help Magnezoneit to come out on top against most Steel-type Pokemon and; this set attempts to take full advantage of that. The idea is to let Magnezone switch into an attack it resists from the Pokemon it wants to trap, then set up a substitute and proceed to either kill the opposing Pokemon or set up with Charge Beam. Substitute also allows Magnezone to avoid attempts by opposing Pokemon to inflict status upon it, most notably Thunder Wave from Nattorei.</p>
<p>Thunderbolt is Magnezone's primary attack, coming off an incredible base 130 Special Attack, hittingwhich hits almost anything that does not resist it for solid damage. The choice of move in the third slot depends on what your team suffers more from. Hidden Power Fire is the primary choice as it stops common Steel-types such as Nattorei and Scizor, making it an invaluable move if you lack a rapid spinner. Hidden Power Ice can be considered if your team suffers from Dragon-typesis weak to Dragon-types, although it gives the likes of Forretress those few extra turns to set up more entry hazards. The set is rounded off with a choice between Charge Beam and Flash Cannon. Charge Beam allows Magnezone to boost its Special Attack 70%63% of the time after factoring in accuracy, which is great as it also inflicts damage. Magnezone can utilize its great physical defense and set up on most Steel-types, as mostalmost all physical attacks that aren't super effective are unlikely to break its substitute. Flash Cannon is for players who aim to use Magnezone in a more conservative manner. Common threats such as Tyranitar won't like switching in on Magnezone only to be hit by STAB super effective Flash Cannon.</p>
[ADDITIONAL COMMENTS]
<p>The choice of item is based on preference. Leftovers increases Magnezone's longevity and allows it to set up more Substitutes while Balloon grants Magnezone the ability to come in on a Ground-type attack, for instance Doryuuzu's Earthquake, andthen proceed to set up a Substitute or hit it with Hidden Power. The given Speed EVs and Speed-enhancing nature ensure that Magnezone will outspeeds Swords Dance Scizor. The rest of the EVs are dumped into its Special Attack to maximize its hitting power, while the few remaining are placed into its HP stat to give it some extra bulk. If you prefer using a more bulkier set, an EV spread of 152 HP / 252 SpA / 106 Spe can be used to outpace Taunt Skarmory. It also means that Nattorei's Power Whip with Attack investment will never be able to break Magnezone's Substitute.</p>
[SET]
name: Choice Scarf
move 1: Thunderbolt
move 2: Flash Cannon
move 3: Hidden Power Fire / Hidden Power Ice
move 4: Volt Change
item: Choice Scarf
ability: Magnet Pull
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
<p>Due to Magnezone's lackluster Speed, it is only natural for it to have a Choice Scarf set. Most threats Magnezone faces are quite fragile and can easily be OHKOed by its moves, allowing it to dispose of them with the Speed boost Choice Scarf grants. It also grants Magnezone the ability to function as an excellent revenge killer.</p>
<p>STAB Thunderbolt is Magnezone's most powerful attack, making quick work of most weakened sweepers. It is complimented by Flash Cannon, hitting Ground-types that resist Thunderbolt, having the bonus of being able to 2HKO Scarf Tyranitar variants. As explained previously, Hidden Power Fire gives Magnezone a means of easily disposing of most Steel-types, although it might be worth considering Hidden Power Ice, as you could catch opposing Dragon-types off-guard and wreckhit them for serious damage. Volt Change is the final move of this set and, as it gives Magnezone a way to switch out while at the same time racking up some more damage. This is especially useful in scenarios where the opposing player switches to a counter only to find Magnezone switch out to a new threat. Volt Change also allows Magnezone to finish of weakened sweepers and switch out to the appropriate teammate to give you the upper hand in the match.</p>
[ADDITIONAL COMMENTS]
<p>With Choice Scarf equipped, Magnezone reaches a respectable 360 Speed, outpacing positively-natured base 110 Speed Pokemon. The EVs are tailored to give Magnezone as much raw power as possible, as it does not need any EVs to be invested in its defenses due to Magnezone being switched in and out quite frequently.</p>
<p>Due to its predictable movepool in combination with the fact that Magnezone will be locked into one move, it is prone to be revenge killed or used as set-up bait, so having teammates who can cover its weaknesses and deal with its threats are necessary. Celebi and Gengar can switch into the Fighting- or Ground-type attacks delivered at Magnezone; the former can also effectively countering bulky Water-type switch-ins as well. Speaking of bulky Water-types, Pokemon such as Gyarados, Burungeru, and Suicune are great switch-ins against Fire-type attacks, and can handle the aforementioned Fighting- and Ground-type attacks fairly well. A great way to take advantage of this set is to carry Pokemon who tend to lure out Steel-types. Common Grass- and Dragon-types such as Shaymin and Salamence can accomplish this with great ease, their STAB attacks being resisted by Steel-types, not to mention both Pokemon havethe excellent defensive synergy both Pokemon have with Magnezone.</p>
[SET]
name: Dual Screens
move 1: Light Screen
move 2: Reflect
move 3: Hidden Power Fire / Thunder Wave
move 4: Volt Change
item: Light Clay
ability: Magnet Pull
nature: Calm
evs: 252 HP / 96 Def / 162 SpD
[SET COMMENTS]
<p>Magnezone has all the characteristics to function as an effective dual screen set up Pokemon,: great typing further endorsed by its ability to set up on most Steel-type Pokemon whom cannot do much damage to it.</p>
<p>The dual screens form the crux of this set, supporting not only Magnezone but also its teammates. The best method to get up the screens is by setting them up on a tank as they inflict status on Magnezone which shouldn't be an issue as Magnezone can take advantage of being paralyzed. Hidden Power Fire gives Magnezone a go at being offensive, setting up dual screens whilst ridding the field of enemy Steel-types. It is recommended that you forgo using Hidden Power Fire if your team lacks a spinner and/or is weak to entry hazards. Thunder Wave is more suited for use if you run a more stall-based team, allowing Magnezone to cripple the opponent's sweepers, making it all that much easier for your team to set-up or plow through the enemy. Volt Change is essential on this set as it not only is it Magnezone's primary attack on this set, it also allows Magnezone to switch into a teammate in the same turn,; not to mention that Since Magnezone is quite slow, so most Pokemon tend to outspeed it, this allows allowing Magnezone to take the damage and let the switch-in come in unharmed.</p>
[ADDITIONAL COMMENTS]
<p>With the given HP and Defense EVs, Magnezone will never be 2HKOed by an Adamant Jirachi's Fire Punch and will never be OHKOed by a standard Bronzong's Earthquake, excluding the Defense boost Reflect provides. The Special Defense EVs allow Magnezone to never be OHKOed by a Timid Heatran's Fire Blast or Timid Gengar's Focus Blast, without the need for Light Screen to be set up.</p>
<p>Baton Pass teams greatly welcome the defensive boosts both screens provide, aiding them to set up more easily and efficiently. Bulky sweepers such as Gyarados, Dragonite and Kingdra make great partners, being able to nab a few Dragon Dances before being forced to attack. Both Vaporeon and Blissey can pass wishes to Magnezone for it to repeat the process.</p>
[Team Options]
<p>To make the most of Magnezone's unique ability, it should be paired both with Pokemon who lure Steel-types and Pokemon who can take advantage of the absence of Steels. Burungeru and Rankursu tend to attract Nattorei and Scizor, respectively, while Dragon-types in general lure bulkier steels such as Metagross and Skarmory. Once you have eliminated opposing Steel-types, you will find your sweep with Dragonite much more secure. Tyranitar is another great partner here: it loves the idea of Scizor being eliminated, and can easily handle Pokemon who give Magnezone trouble, such as Blissey and Shandera. Salamence, in particular, covers Magnezone's weaknesses well, and can set up on most of the latter'sits threats. Gyarados is another solid choice, also having great synergy with Magnezone and appreciating the field cleared of Steel-types who can stop its attempt to sweep.</p>
<p>Due to the inefficiency of Explosion this generation, Magnezone is now even more helpless against special tanks. This, however, can be used to benefit fellow team sweepers and wallbreakers. As Magnezone will inevitably lure in the foe's tanks, they can become set-up bait for its teammates. Rankursu, thanks to its ability, is unaffected by status and can set up Calm Mind on the likes of Blissey while DorzyuuDoryuuzu, thanks to its immunity to Thunder Wave and excellent ability, can set up a Swords Dance or two and start to shred the opponent's team. Salamence and Dragonite are still among the best wallbreakers in this generation, and can hit both physical and special walls from alotfor a lot of damage.</p>
[Optional Changes]
<p>Magnezone, despite not having the best of movepools, still has a respectable amount of other choices, both offense and support-orientated. Discharge is an option if you'd prefer the higher chance of paralysis occurring over the extra power Thunderbolt provides. There are several Hidden Power types to choose from, although almost all are very situational or beat a specific threat or two. Hidden Power Grass takes out Swampert, although it is worth noting that Swampert isn't a common site in the current metagame. Hidden Power Ground can be used to demolish opposing Magnezone and Heatran (Balloon?). However, entry hazard support might be necessary to secure an OHKO on bulky Heatran variants.</p>
<p>With the release of Drizzle Politoed, Magnezone can be utilized on rain based teams, allowing it to forgo Thunderbolt and use Thunder as its primary STAB move. Magnet Rise is worth implementing on the "Trapped in the zone" set as it gives temporary immunity to ground-type moves which simply demolish Magnezone. Thunder Wave and Toxic have very limited use and should not be integrated into the Dual Screen set as it will waste a valuable moveslot on the other sets. As Steel-types will almost always avoid switching into Magnezone, it is almost guaranteed that it can Toxic a member of the opposing team.</p>
[Counters]
<p>With the threat of Explosion being exterminated, Blissey comes out as the number one counter to all Magnezone variants as it can sponge any of its attacks with its astonishing base 135 Special Defense. Snorlax and Shaymin also take little damage from Magnezone's attacks and can OHKO back with Earthquake and Earth Power, respectively, the latterformer being able to set up Curse and use Magnezone as set up fodder. Swampert, who resists or is immune to both resisting and being immune to both of Magnezone's STAB attacks, can easily switch in and immediately threaten it with STAB Earthquake or, if Magnezone has Magnet Rise, Roar it away.</p>
<p>Both Doryuuzu and Garchomp can switch in on Thunderbolt or Volt Change and easily dispose of Magnezone with Earthquake, or if Magnezone is lacking the appropriate Hidden Power, they both can set up Swords Dance. Magnezone's nemesis, Heatran, can switch in on Hidden Power or Flash Cannon and set Magnezone alight with Fire Blast (Earth Power?). Jolteon and Electivire can comfortably switch in comfortably on Magnezone, taking little from its attacks, the former not having much to hit Magnezone although Electivre has several choices to beat down Magnezone in Fire Punch, Cross Chop and Earthquake. Tyranitar is still a huge threat thanks to its high Special defense and Attack, taking pitiful damage from anything Magnezone can throw at it bar Flash Cannon which can 2HKO Scarf variants.</p>
[Dream World]
<p>Magnezone's Dream World ability is outclassed by Magnet Pull in many aspects. First and foremost, most Pokemon whom come in to revenge kill Magnezone or simply finish it off carry a move or two that will severely dent it or OHKO it, rendering the boost Analyze gives after Magnezone is hit useless. Secondly, Magnezone lacks the Speed to be able to attempt a sweep after it gains the boost and in order to guarantee that it will hit last, it cannot have any Speed EVs invested thereby resulting in many threats that it previously could outspeed to turn the tables on it and take it down.</p>