I've been doing some Rain Team testing, trying to get back into Pokémon again after about a 3 year break. I've come up with some teams but they've been rather imperfect and I could do with some help to fix that.
Any changes will be in red and bold
Team Building Process.
Politoed @ Choice Specs
Trait: Drizzle
EVs: 252 SAtk / 252 HP / 4 Spd
Modest Nature
- Surf
- Ice Beam
- Focus Blast
- Hidden Power [Grass]
I decided to go for SpecsToed because it isn't very Powerful and to put the extra bit of power on there is useful. Unforunately, it's not all that great due to its slow speed. It seems to get OHKOd a lot by physical threats but it does receive a lot of Crits so that could be a contributing Factor. HP Grass 3HKOs the most Bulky of Politoed not factoring in Leftovers. With that I believe it's a 4HKO which isn't too great. Surf is used as a more reliable option to Hydro Pump as I have too much of that move on here. Ice Beam covers the Dragons although in all honesty they usually go to destroy him with Outrage or something before I can do anything so in most cases, he gets switched out. Focus blast is useful except for the shoddy accuracy it does a nice chunk to Scizor and is a nice 3HKO on the most Specially Defensive. Not much more to say really.I was also told I could use a ScarfToed, however I'm not so sure as to whether that'd work.
Salamence (F) @ Life Orb
Trait: Intimidate
EVs: 64 Atk / 192 SAtk / 252 Spd
Naive Nature
- Earthquake
- Outrage
- Draco Meteor
- Hydro Pump
I wanted to try Hydro Pump seeing as my friend was always going on about it when he first found out it could learn it. It gets a pretty awesome boost in the rain. Although being slightly weaker than Fire Blast would be, it still gets a nice 2HKO in the Specially Defensive Scizor. It has the standard Outrage/Draco Meteor combo to shred through walls and well.. Anything. Earthquake is there to cover Steel Types such as Jirachi even though it's a 2HKO on every set disregarding entry hazards. This Mence still rips lots of things apart so it's always a nice addition to my team.
Keldeo @ Choice Scarf
Trait: Justified
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Hydro Pump
- Surf
- Secret Sword
- Hidden Power [Ice]
I wanted to try Monsieur Pony out and I can safely say I'm glad I did. Even though its movepool leave A LOT to be desired LO Hydro Pump is a very nice STAB move and in the rain is guaranteed at least a 2HKO on Jirachi, Scizor, and Forretress (Factoring in Sturdy) and a 3HKO on a Specially Defensive Ferrothorn which resists it. Hidden Power Grass hits those pesky Jellicent for a 2HKO after Stealth Rock damage and other Bulky Waters for example Gastrodon. Secret Sword makes Chansey and Blissey run crying with a 50% chance to OHKO the latter and netting a decent 2HKO on Evolite Chansey. Ice Beam would be nice, however Icy Wind will have to do, although the Speed drop could be nice as well, the power boost from HP Ice is much more appealing.
Magnezone @ Leftovers
Trait: Magnet Pull
EVs: 220 Spd / 252 SAtk / 36 HP
Timid Nature
- Substitute
- Charge Beam
- Flash Cannon
- Thunder
Magnezone is here now. Useful resistances mean he can switch in on something such as Scizor and trap and kill it with Thunder. Thunder is used over Thunderbolt because of my Rain and Flash Cannon is a useful STAB move even though it has poor offensive coverage.
Sub is there to set up on a Steel type or something as they do pittance to Zone if locked into a Steel move and he can take advantage of that and be protected from their onslaught and Charge Beam is also useful in this scenario as well to accumulate SpAtk boosts
Landorus-Therian (M) @ Leftovers
Trait: Intimidate
EVs: 64 Atk / 200 HP / 244 Def
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn
I'm pretty skeptical about this guy right now, he's just.. out of place. Not that he's not any good but I'm not so sure I have the right set. He's only managed to net me a single KO since swapping him in. He seems to get destroyed by everything. Lati@s especially as their boosted Surf never ends up pretty. I think he should go, but I don't know what to replace him for.
Sets up my Rocks as they are imperative in this Metagame and he's bulky enough to be able to pull it off most of the time. Especially with Intimidate support.
U-Turn is the only option against the Latis but he's only ever pulled one off which was a crit against a Latios. Any suggestions would be nice.
Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
- Iron Head
- Trick
- Ice Punch / Thunder Punch
- U-Turn
or
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spd
Careful Nature (+SpD, -SAtk)
- Iron Head
- Body Slam
- Wish
- Protect
Bread and Butter set. This Jirachi is good as an alternate lead over Toed as Scarf often outruns things and causes the flinch with Iron Head. Or he can Trick to Cripple a sweeper.
Ice Punch is good for Dragons seeing as you can guarantee you'll run into one.
The other set to be considered is the Specially defensive one. As my team doesn't have a lot of bulk it is always nice to get something bulky with lots of resistances. The Para on Body Slam is nice to follow up with Iron Head is your good old ParaFlinch. Wish and Protect are a pretty standard pairing and I could pass a Wish out to a team mate with good prediction.
Overall, I've noticed some weaknesses on the team however I'd like some advice to put it right really so any help is greatly appreciated.
Thanks in advance :)
Any changes will be in red and bold

Team Building Process.
Well with it being a rain team I need Drizzle so that's obvious what came first
Then came Salamence. with using a rain team, I wanted to try out Hydro Pump Salamence to see how it faired
Then I decided I wanted to try Keldeo out so I placed it in there
I then knew I needed something to resist Electric, so I decided to use Thundurus-T
After that I needed an Ice resistance and Jirachi slotted in there nicely.
Then I needed something that could give me a Fire type move with particular efficiency as it was a rather lacking area so I chose Volcarona
Then after some testing I realised that my Rock weakness was particularly severe therefore Volcarona had to go as I didn't have a spinner and 50% damage from Rocks isn't pretty. I replaced it with Landurus-T to see how that would pan out.
Thundurus-T was only useful for Volt Absorb therefore I needed to change it too, I picked Magnezone as I needed an Electric Type and it comes with some useful resistances.

Then came Salamence. with using a rain team, I wanted to try out Hydro Pump Salamence to see how it faired


Then I decided I wanted to try Keldeo out so I placed it in there



I then knew I needed something to resist Electric, so I decided to use Thundurus-T




After that I needed an Ice resistance and Jirachi slotted in there nicely.





Then I needed something that could give me a Fire type move with particular efficiency as it was a rather lacking area so I chose Volcarona






Then after some testing I realised that my Rock weakness was particularly severe therefore Volcarona had to go as I didn't have a spinner and 50% damage from Rocks isn't pretty. I replaced it with Landurus-T to see how that would pan out.






Thundurus-T was only useful for Volt Absorb therefore I needed to change it too, I picked Magnezone as I needed an Electric Type and it comes with some useful resistances.







Politoed @ Choice Specs
Trait: Drizzle
EVs: 252 SAtk / 252 HP / 4 Spd
Modest Nature
- Surf
- Ice Beam
- Focus Blast
- Hidden Power [Grass]
I decided to go for SpecsToed because it isn't very Powerful and to put the extra bit of power on there is useful. Unforunately, it's not all that great due to its slow speed. It seems to get OHKOd a lot by physical threats but it does receive a lot of Crits so that could be a contributing Factor. HP Grass 3HKOs the most Bulky of Politoed not factoring in Leftovers. With that I believe it's a 4HKO which isn't too great. Surf is used as a more reliable option to Hydro Pump as I have too much of that move on here. Ice Beam covers the Dragons although in all honesty they usually go to destroy him with Outrage or something before I can do anything so in most cases, he gets switched out. Focus blast is useful except for the shoddy accuracy it does a nice chunk to Scizor and is a nice 3HKO on the most Specially Defensive. Not much more to say really.I was also told I could use a ScarfToed, however I'm not so sure as to whether that'd work.

Salamence (F) @ Life Orb
Trait: Intimidate
EVs: 64 Atk / 192 SAtk / 252 Spd
Naive Nature
- Earthquake
- Outrage
- Draco Meteor
- Hydro Pump
I wanted to try Hydro Pump seeing as my friend was always going on about it when he first found out it could learn it. It gets a pretty awesome boost in the rain. Although being slightly weaker than Fire Blast would be, it still gets a nice 2HKO in the Specially Defensive Scizor. It has the standard Outrage/Draco Meteor combo to shred through walls and well.. Anything. Earthquake is there to cover Steel Types such as Jirachi even though it's a 2HKO on every set disregarding entry hazards. This Mence still rips lots of things apart so it's always a nice addition to my team.

Keldeo @ Choice Scarf
Trait: Justified
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Hydro Pump
- Surf
- Secret Sword
- Hidden Power [Ice]
I wanted to try Monsieur Pony out and I can safely say I'm glad I did. Even though its movepool leave A LOT to be desired LO Hydro Pump is a very nice STAB move and in the rain is guaranteed at least a 2HKO on Jirachi, Scizor, and Forretress (Factoring in Sturdy) and a 3HKO on a Specially Defensive Ferrothorn which resists it. Hidden Power Grass hits those pesky Jellicent for a 2HKO after Stealth Rock damage and other Bulky Waters for example Gastrodon. Secret Sword makes Chansey and Blissey run crying with a 50% chance to OHKO the latter and netting a decent 2HKO on Evolite Chansey. Ice Beam would be nice, however Icy Wind will have to do, although the Speed drop could be nice as well, the power boost from HP Ice is much more appealing.

Magnezone @ Leftovers
Trait: Magnet Pull
EVs: 220 Spd / 252 SAtk / 36 HP
Timid Nature
- Substitute
- Charge Beam
- Flash Cannon
- Thunder
Magnezone is here now. Useful resistances mean he can switch in on something such as Scizor and trap and kill it with Thunder. Thunder is used over Thunderbolt because of my Rain and Flash Cannon is a useful STAB move even though it has poor offensive coverage.
Sub is there to set up on a Steel type or something as they do pittance to Zone if locked into a Steel move and he can take advantage of that and be protected from their onslaught and Charge Beam is also useful in this scenario as well to accumulate SpAtk boosts

Landorus-Therian (M) @ Leftovers
Trait: Intimidate
EVs: 64 Atk / 200 HP / 244 Def
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn
I'm pretty skeptical about this guy right now, he's just.. out of place. Not that he's not any good but I'm not so sure I have the right set. He's only managed to net me a single KO since swapping him in. He seems to get destroyed by everything. Lati@s especially as their boosted Surf never ends up pretty. I think he should go, but I don't know what to replace him for.
Sets up my Rocks as they are imperative in this Metagame and he's bulky enough to be able to pull it off most of the time. Especially with Intimidate support.
U-Turn is the only option against the Latis but he's only ever pulled one off which was a crit against a Latios. Any suggestions would be nice.

Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
- Iron Head
- Trick
- Ice Punch / Thunder Punch
- U-Turn
or
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spd
Careful Nature (+SpD, -SAtk)
- Iron Head
- Body Slam
- Wish
- Protect
Bread and Butter set. This Jirachi is good as an alternate lead over Toed as Scarf often outruns things and causes the flinch with Iron Head. Or he can Trick to Cripple a sweeper.
Ice Punch is good for Dragons seeing as you can guarantee you'll run into one.
The other set to be considered is the Specially defensive one. As my team doesn't have a lot of bulk it is always nice to get something bulky with lots of resistances. The Para on Body Slam is nice to follow up with Iron Head is your good old ParaFlinch. Wish and Protect are a pretty standard pairing and I could pass a Wish out to a team mate with good prediction.
Overall, I've noticed some weaknesses on the team however I'd like some advice to put it right really so any help is greatly appreciated.
Thanks in advance :)