As usual, I go back and fourth in this game, but now I'm back. I'm fully prepared in playing the game again and this is my first Comeback team. I'm not going to make much of an intro just to bore you guys out so without further adieu, here's my Comeback Team. B)
Team at a glance:
Team in depth:
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 Speed / 252 Def
Relaxed nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Stealth Rock
- Roar
1. Azelf - When I face this elf, usually it will setup Stealth Rock and then Taunt me for some unusual reason. I normally setup SR as well, and I don't switch at all until I have taken more than 50% health. Azelf's Explosion is scary for Swampert, but I know the right time to switch because Swampert is still a great use after a leadoff to sponge hits for my team during the game
2. Swampert - Yes, I know I'm not the only one but it's an easy setup against the opposing 'Pert. Stealth Rock, then Roar.
3. Metagross - The only thing the Swampert is scared of is Explosion. Otherwise, it's Earthquake time after SR is up.
4. Aerodactyl - I don't know why, but I always Ice Beam after this thing taunts me. Why? Because it beats my whole team when comparing speed and I don't want anything getting hurt by Aero'. When something dangerous comes in on 'Pert, I switch into something safe to KO, then switch-in 'Pert into something safe, to setup SR.
5. Jirachi - Yeah, it will Trick me so I just go for the straight setup for SR. Sometimes, I switch into something that wants a Choice Scarf but I will usually setup the Stealth Rock. Who knows? Maybe 'Pert will have a good use of Choice Scarf?
6. Infernape - LeadApe's not a problem for 'Pert as far as it doesn't have Grass Knot. Ape Fake-Out's, so I go straight for the SR next turn and then attack. Some people are stubborn enough to let Ape stay in so it's an easy 6 - 5 to start the game.
7. Roserade - This is my only concern in the top 10 leads of this month. I still haven't faced one, but I guess I'd go for the switch and let one of my Pokemons' take such as Rotom-h which is a status inducer, and can RestTalk Roselia to take off Focus Sash although Toxic Spikes can hurt one of my most important Pokemon.
8 Tyranitar - Lead-off T-tar will normally Taunt first, so I'll switch to Scizor which has enough speed to hit with U-turn and proceed with Swampert's ST.
9 Ninjask - Easy. SR, then Roar.
10 Gliscor - I know I will get Taunted right from the start, so I'll Ice Beam it and hopefully have another chance to setup SR.
To be fair, Swampert can almost always get a guaranteed SR up before it's dead or switched-out. I find Swampert to be the best Lead in my opinion. It's actually my favorite Pokemon since Advance.
Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- U-turn
- Superpower
- Pursuit
- Bullet Punch
Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/68 Def/188 Spd
Timid nature (+Spd, -Atk)
- Will-o-wisp
- Thunderbolt
- Shadow Ball
- Overheat
Lucy (Lucario) (F) @ Life Orb
Ability: Inner Focus
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Extremespeed
- Close Combat
- Crunch
This is my first team since coming back. I still see there are problems with the team but overall it has improved both defensively and offensively. I am still taking suggestions to make this team as flawless as possible. I'm very much happy with the Latias EV spread I invented and gave to her, as it helps her aid the team much more defensively and gives Jirachi a more possible setup during late-game situations.
P.S. - I do know that I have a potential weakness to CM Suicune, and if I let it Calm Mind once it can sweep without me doing much of anything =/ so maybe a suggestion to that? Thanks.
Team at a glance:






Team in depth:


Swampert (M) @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 Speed / 252 Def
Relaxed nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Stealth Rock
- Roar
Swampert. MixPert is the best SR user in the game in my opinion. First of all, it's bulky. Secondly, it has great type coverage over other leads which makes it pretty hard to take down (aside from Life Orb + MixApe and Max Attack Metagross + Explosion). Setting up Stealth Rock is essential to my team and to any other team especially. Also, choosing MixPert for this team helps me scout through enemy teams' with Roar, and if no one ever tries to Taunt, I'll just keep Roaring until I see a reasonable switch-in to counter it. Earthquake for the obvious STAB, and anything that resists Earthquake gets hit by Ice Beam. So both move hits all types with neutral damage. I decided to not run with Protect > Roar because it seems that scouting doesn't work as well as it does for Roar, which may help with enemies taking SR damage.
How does Swampert fair against the Top 10 leads of March '10?
1. Azelf - When I face this elf, usually it will setup Stealth Rock and then Taunt me for some unusual reason. I normally setup SR as well, and I don't switch at all until I have taken more than 50% health. Azelf's Explosion is scary for Swampert, but I know the right time to switch because Swampert is still a great use after a leadoff to sponge hits for my team during the game
2. Swampert - Yes, I know I'm not the only one but it's an easy setup against the opposing 'Pert. Stealth Rock, then Roar.
3. Metagross - The only thing the Swampert is scared of is Explosion. Otherwise, it's Earthquake time after SR is up.
4. Aerodactyl - I don't know why, but I always Ice Beam after this thing taunts me. Why? Because it beats my whole team when comparing speed and I don't want anything getting hurt by Aero'. When something dangerous comes in on 'Pert, I switch into something safe to KO, then switch-in 'Pert into something safe, to setup SR.
5. Jirachi - Yeah, it will Trick me so I just go for the straight setup for SR. Sometimes, I switch into something that wants a Choice Scarf but I will usually setup the Stealth Rock. Who knows? Maybe 'Pert will have a good use of Choice Scarf?
6. Infernape - LeadApe's not a problem for 'Pert as far as it doesn't have Grass Knot. Ape Fake-Out's, so I go straight for the SR next turn and then attack. Some people are stubborn enough to let Ape stay in so it's an easy 6 - 5 to start the game.
7. Roserade - This is my only concern in the top 10 leads of this month. I still haven't faced one, but I guess I'd go for the switch and let one of my Pokemons' take such as Rotom-h which is a status inducer, and can RestTalk Roselia to take off Focus Sash although Toxic Spikes can hurt one of my most important Pokemon.
8 Tyranitar - Lead-off T-tar will normally Taunt first, so I'll switch to Scizor which has enough speed to hit with U-turn and proceed with Swampert's ST.
9 Ninjask - Easy. SR, then Roar.
10 Gliscor - I know I will get Taunted right from the start, so I'll Ice Beam it and hopefully have another chance to setup SR.
To be fair, Swampert can almost always get a guaranteed SR up before it's dead or switched-out. I find Swampert to be the best Lead in my opinion. It's actually my favorite Pokemon since Advance.


Star Fire (Latias) (F) @ Leftovers
Ability: Levitate
EVs: 252 HP / 76 Def / 180 Speed
Timid nature (+Spd, -Atk)
- Dragon Pulse
- Recover
- Calm Mind
- Thunderbolt
Ability: Levitate
EVs: 252 HP / 76 Def / 180 Speed
Timid nature (+Spd, -Atk)
- Dragon Pulse
- Recover
- Calm Mind
- Thunderbolt
My Latias is defined to add a little extra bulk into this team while also capable of sweeping with a few CMs up. She loves to eat Pursuits and Paybacks and retaliate with her STABd Dragon Pulse and Thunderbolt after +1 Calm Mind. Recover is to shrug off damage or come in on attacks like Grass, Eletric, etc. and heal herself back. Latias puts great synergy with Scizor and Swampert bedcause they almost cover all of their weakness. With 180 Speed, she lets me outspeed other 176 EVd LAtias which reaches 330, while my Latias hits 331 and can possibly Revenge kill other weakended Latias. MixMence is easily Revenge killed which is great for my team to try and get rid of as soon as possible. Thunderbolt for coverage and to keep a check over Gyarados, and CroCune after a few CMs to stop it from setting up because if it does, it can literally run through this team with easy if Swampert isn't alive to Phaze it. Dragon Pulse for the obvious STAB and and to hit non-ScarfGon would try and bluff me and think I would switch, as long as it uses a different move than its first one, I will destroy it.


Machamp (M) @ Leftovers
Ability: No Guard
EVs: 232 HP / 252 Atk /16 Def / 8 Spd
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Ice Punch
- Payback
- Substitute
Ability: No Guard
EVs: 232 HP / 252 Atk /16 Def / 8 Spd
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Ice Punch
- Payback
- Substitute
Previously, I had Thunderpunch over Substitute, but I noticed I already have some descent checks on Gyarados and so I decided to use Substitute. Substitute on a Pokemon who will normally switch such as Blissey, and I'll Sub', or T-tar who is too afraid to stay in on 'Champ and gives me a free setup, and lets me hit things really hard without Intimidate even affecting me. If Rotom-h or Gengar comes in on D-punch, I'll just Payback as it KOs Gengar and 2HKO or 3HKOs Rotom-h depending on how much Defense EVs its running + SR damage. Ice Punch is to help me take on Latias (as long as it doesn't carry Psychic; "rare") and a temporary Outraged locked-in New MixMence will do 34.8% - 41.2%, as where I'll retaliate with Ice Punch for the KO. Machamp's EVs help it hit hard and needs to do as much damage as possible to keep some major threats down while SR helps also. With Sub' it's going be very hard to take down. The 16 Defense EVs help me take just a bit more non STAB physical hits. 8 Speed EVs to outpace 4 EV Blisseys which are usually run by 252 HP / 252 Def or 252 Sp.Def, or whatever spread that contains 4 Speed EVs. Machamp takes care of some major threats especially with some good bulk on this team. x]


Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- U-turn
- Superpower
- Pursuit
- Bullet Punch
Standard CB Scizor. This thing is usually U-turning on enemies to scout enemy team because they will normally switch so I can switch in something I can hit hard with once Scizor is brought back. Superpower for high base power and to destroy Blissey and T-tar is it dares to stay in, but I normally use U-turn because I get free hit damage and free switch-out if they switch. Pursuit is primarily for Celebi and Latias and I'm hoping that they don't hold Hidden Power Fire because then I'm really screwed. Otherwise, Pursuit is a good check-up on ghosts' such as Gengar as well and Rotom. Bullet Punch, Technician, Choice Band, and STAB; it hits hard on anything that does not resist it. Bullet Punch is mostly use to revenge kill MixMence or any weakened enemies that are ready to sweep, Scizor is there to stop their show. Scizor helps me take-care of Jirachi in some cases because they don't run Hidden Power Fire and it would either U-turn, or switch. Overall, Scizor has great priorities against other teams and may give Gyarados some trouble as well, as long as it's weakened.


Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/68 Def/188 Spd
Timid nature (+Spd, -Atk)
- Will-o-wisp
- Thunderbolt
- Shadow Ball
- Overheat
Rotom-h was in this team for one reason: to leave Stealth Rock in the air and help me Roar with Swampert to help reveal their team as much as possible. As suggested by Twist of Fate, Rotom is my status absorber and a good counter to lead-off Roserade that would stop Swampert from setting up. This Rotom is great at killing Gyarados even after +1 DD Waterfall and has the ability to also kill Lucario as I come in on Close Combat. Overheat to hit steals like Scizor, who is easily KOd, Metagross, Lucario, etc. T-bolt to hit Gyarados, and CroCune, which deals about 40% without a +1 CM. And WoW to hurt those offensive threats like T-tar. I love this Rotom.


Lucy (Lucario) (F) @ Life Orb
Ability: Inner Focus
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Extremespeed
- Close Combat
- Crunch
Lucario is also great at switching in on CB Scizor's locked-on Pursuit and setup, ready to sweep once all other threats are gone; Gyarados, ScarfTran, Gengar, etc. Close Combat 2HKOs every Pokemon in the game after SD is up. Extremespeed to revenge kill shit like weakened Salamence when it's locked in on Outrage or not. Crunch to hit bulky, non-speedy Rotom's and Starmie while I'm at full health. Lucario's a force to be reckoned with. It also helps me settle down Suicune and other walls such as Skarmory, who is easily KOd after SR damage + LO.With Substitute Machamp on the team, Lucario won't have any trouble sweeping the opponent's team as Machamp and Lucario have similar counters. All you have to do is switch-in Machamp on something it threatens and Sub on the switch, your opponents will switch in his Machamp check such as Rotom-H and Gliscor for example which happen to be commonly used as Lucario counters, from there you must respond accordingly choosing the appropriate move to KO that certain Pokemon. With his counters out of the way, Lucario will be able to set-up a SD and sweep the opponent's team with ease
This is my first team since coming back. I still see there are problems with the team but overall it has improved both defensively and offensively. I am still taking suggestions to make this team as flawless as possible. I'm very much happy with the Latias EV spread I invented and gave to her, as it helps her aid the team much more defensively and gives Jirachi a more possible setup during late-game situations.
P.S. - I do know that I have a potential weakness to CM Suicune, and if I let it Calm Mind once it can sweep without me doing much of anything =/ so maybe a suggestion to that? Thanks.