So i've been trying to make some sort of disruptor Malamar, and this is what i've come up with so far:
Malamar @ Choice Scarf
Ability: Infiltrator
EVs: 252 HP / 4 Atk / 252 Spd
Jolly Nature
- Destiny Bond
- Switcheroo
- Topsy-turvy
- Swagger
Thoughts/tips?
I loved your idea and ran with it, since most are expecting a sweeper set when they see the preview. It's tricky, but it's paid off off extremely well when my predictions are good.
Malamar @ Choice Scarf
Ability: Infiltrator
EVs: 252 HP / 4 Atk / 252 Spd
Jolly Nature
- Switcheroo
- Swagger
- Foul Play
- Protect | Topsy-Turvy | ???
It's fantastic for throwing a scarf at Blisseys, Sylveons, most entry hazard setters, or any other utility/support pokemon if you can play switches well.
It's also surprisingly good at messing with all manner of Sub-users; sub-pranksters hate scarf lock and confusion messing with their setups. Sub-boosting DD'ers (that have sky-high attack to begin with) will melt after a DD/Swagger boosted Foul Play, plus whatever they do with their own confusion if they're stubborn about switching out of their boosts/sub.
And finally, even with no ATK investment, Foul Play really can hit hard against swaggered targets. Not Contrary Superpower hard, but hard enough against most of the special/prankster targets you want to disrupt.
The fourth slot is kind of the hard part for me; I run an Unaware-Stockpile Quagsire that helps mitigate a lot of enemy boosts, and having a pocket Topsy Turvy kind of seals the deal against most boosting sweepers, but it's come up less times than I'd like. Protect is really nice when you can steal Leftovers or get roared in, but I intend to play with Hypnosis this week for more disruption against Subs and punishing the switch out after the scarf trade or you get a Swagger off. 60% accuracy and sleep clause sucks, but it's what's there without PAR.