[SET]
name: Offensive Pivot
move 1: Volt Switch
move 2: Thunderbolt
move 3: Overheat / Flamethrower
move 4: Hidden Power Grass / Hidden Power Ice
item: Manectite
ability: Lightning Rod
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
A blistering base 135 Speed, an excellent ability in Intimidate, and access to Volt Switch make Mega Manectric one of Nat Dex UU's premier offensive pivots and revenge killers. It's capable of outspeeding and KOing a plethora of common threats, from Cobalion to Moltres. Thunderbolt provides Mega Manectric with a strong STAB move that doesn't require it to switch out after using. Overheat is used as coverage against Grass-types such as Amoonguss and Roserade; however, Flamethrower can be used instead to avoid Overheat's Special Attack drop and lower accuracy. However, the lower power does lead to losing out on certain KOs, such as Zarude after Stealth Rock. Hidden Power Grass is used to hit many Ground-types for high damage, notably nailing Swampert and Rhyperior, while Hidden Power Ice targets certain other Ground-types such as Gligar, as well as Dragon-types such as Salamence. Lightning Rod allows Manectric to block opposing Volt Switches before Mega Evolving.
Mega Manectric best fits on offense teams, notably VoltTurn teams, looking for an offensive pivot and revenge killer. Other pivots such as Scizor and Zarude form potent VoltTurn cores with Mega Manectric, as they grant each other opportunities to safely come in and threaten each other's checks. They can also serve as lures for each other, with Mega Manectric luring in Grass-types such as Zarude and Tangrowth for Scizor to deal with, for example, while Scizor and Zarude can lure in troublesome threats such as Moltres and Skarmory for Mega Manectric. The frequent switching also benefits Regenerator users such as Amoonguss. Wallbreakers such as Urshifu-R and Nidoking greatly appreciate Mega Manectric's ability to get them in easily, while in return they can break through the walls Mega Manectric struggles with, such as Assault Vest Galarian Slowbro and Hippowdon. Entry hazard removers, like Moltres and Rotom-W, can mitigate Mega Manectric's tendency to be worn down by entry hazards due to its lack of Heavy-Duty Boots. Pokemon that threaten Ground-types like Hippowdon and Gligar, such as Primarina, can fix the holes left in Mega Manectric's coverage depending on which Hidden Power type it chose. Additionally, if not running Hidden Power Ice, checks to Dragon-types like Mega Altaria, such as the aforementioned Scizor, complement Mega Manectric greatly.
[STRATEGY COMMENTS]
Other Options
=============
Toxic may be used instead of Hidden Power to cripple both Ground-types like Swampert and Dragon-types, but it suffers from a lack of immediate damage against either.
Checks and Counters
===================
**Ground-types**: Ground-types block Mega Manectric's Volt Switch and threaten it with super effective damage. Hippowdon in particular is a hard counter, as Mega Manectric cannot 2HKO it and takes heavy damage from Earthquake. Other Ground-types such as Nidoking often cannot come in safely but easily OHKO Mega Manectric, while it cannot OHKO them back in return. Furthermore, Mega Manectric's Hidden Power type also determines many matchups: without Hidden Power Grass, Ground-types like Swampert stonewall Mega Manectric, while without Hidden Power Ice, Ground-types such as Gligar are hard counters.
**Dragon-types**: Mega Manectric without Hidden Power Ice struggles to break through certain Dragon-types, which can sometimes even use it as setup fodder. Mega Altaria resists every other relevant move Mega Manectric has, and more defensive sets aren't even 2HKOed by Hidden Power Ice. While Dragonite does not resist Thunderbolt, its Multiscale-boosted bulk makes it very difficult to overpower.
**Special Walls**: Special walls that don't fear Mega Manectric's STAB or coverage moves, such as Assault Vest Galarian Slowbro and Assault Vest Reuniclus, easily stall it out. However, they cannot block it from pivoting with Volt Switch.
**Rotom-H**: Rotom-H resists every one of Mega Manectric's moves, allowing it to freely stall Mega Manectric out or set up on it. However, Rotom-H cannot block Volt Switch.
**Entry Hazards**: Mega Manectric's nature as a pivot and inability to hold Heavy-Duty Boots make it very vulnerable to entry hazards wearing it down.
[CREDITS]
- Written by: [[Gangsta Spongebob, 535530]]
- Quality checked by: [[Arishem, 546157], [Pubo, 535121]]
- Grammar checked by: [[Finland, 517429]]
name: Offensive Pivot
move 1: Volt Switch
move 2: Thunderbolt
move 3: Overheat / Flamethrower
move 4: Hidden Power Grass / Hidden Power Ice
item: Manectite
ability: Lightning Rod
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
A blistering base 135 Speed, an excellent ability in Intimidate, and access to Volt Switch make Mega Manectric one of Nat Dex UU's premier offensive pivots and revenge killers. It's capable of outspeeding and KOing a plethora of common threats, from Cobalion to Moltres. Thunderbolt provides Mega Manectric with a strong STAB move that doesn't require it to switch out after using. Overheat is used as coverage against Grass-types such as Amoonguss and Roserade; however, Flamethrower can be used instead to avoid Overheat's Special Attack drop and lower accuracy. However, the lower power does lead to losing out on certain KOs, such as Zarude after Stealth Rock. Hidden Power Grass is used to hit many Ground-types for high damage, notably nailing Swampert and Rhyperior, while Hidden Power Ice targets certain other Ground-types such as Gligar, as well as Dragon-types such as Salamence. Lightning Rod allows Manectric to block opposing Volt Switches before Mega Evolving.
Mega Manectric best fits on offense teams, notably VoltTurn teams, looking for an offensive pivot and revenge killer. Other pivots such as Scizor and Zarude form potent VoltTurn cores with Mega Manectric, as they grant each other opportunities to safely come in and threaten each other's checks. They can also serve as lures for each other, with Mega Manectric luring in Grass-types such as Zarude and Tangrowth for Scizor to deal with, for example, while Scizor and Zarude can lure in troublesome threats such as Moltres and Skarmory for Mega Manectric. The frequent switching also benefits Regenerator users such as Amoonguss. Wallbreakers such as Urshifu-R and Nidoking greatly appreciate Mega Manectric's ability to get them in easily, while in return they can break through the walls Mega Manectric struggles with, such as Assault Vest Galarian Slowbro and Hippowdon. Entry hazard removers, like Moltres and Rotom-W, can mitigate Mega Manectric's tendency to be worn down by entry hazards due to its lack of Heavy-Duty Boots. Pokemon that threaten Ground-types like Hippowdon and Gligar, such as Primarina, can fix the holes left in Mega Manectric's coverage depending on which Hidden Power type it chose. Additionally, if not running Hidden Power Ice, checks to Dragon-types like Mega Altaria, such as the aforementioned Scizor, complement Mega Manectric greatly.
[STRATEGY COMMENTS]
Other Options
=============
Toxic may be used instead of Hidden Power to cripple both Ground-types like Swampert and Dragon-types, but it suffers from a lack of immediate damage against either.
Checks and Counters
===================
**Ground-types**: Ground-types block Mega Manectric's Volt Switch and threaten it with super effective damage. Hippowdon in particular is a hard counter, as Mega Manectric cannot 2HKO it and takes heavy damage from Earthquake. Other Ground-types such as Nidoking often cannot come in safely but easily OHKO Mega Manectric, while it cannot OHKO them back in return. Furthermore, Mega Manectric's Hidden Power type also determines many matchups: without Hidden Power Grass, Ground-types like Swampert stonewall Mega Manectric, while without Hidden Power Ice, Ground-types such as Gligar are hard counters.
**Dragon-types**: Mega Manectric without Hidden Power Ice struggles to break through certain Dragon-types, which can sometimes even use it as setup fodder. Mega Altaria resists every other relevant move Mega Manectric has, and more defensive sets aren't even 2HKOed by Hidden Power Ice. While Dragonite does not resist Thunderbolt, its Multiscale-boosted bulk makes it very difficult to overpower.
**Special Walls**: Special walls that don't fear Mega Manectric's STAB or coverage moves, such as Assault Vest Galarian Slowbro and Assault Vest Reuniclus, easily stall it out. However, they cannot block it from pivoting with Volt Switch.
**Rotom-H**: Rotom-H resists every one of Mega Manectric's moves, allowing it to freely stall Mega Manectric out or set up on it. However, Rotom-H cannot block Volt Switch.
**Entry Hazards**: Mega Manectric's nature as a pivot and inability to hold Heavy-Duty Boots make it very vulnerable to entry hazards wearing it down.
[CREDITS]
- Written by: [[Gangsta Spongebob, 535530]]
- Quality checked by: [[Arishem, 546157], [Pubo, 535121]]
- Grammar checked by: [[Finland, 517429]]
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