National Dex UU Manectric-Mega [GP: 1/1]

Gangsta Spongebob

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[SET]
name: Offensive Pivot
move 1: Volt Switch
move 2: Thunderbolt
move 3: Overheat / Flamethrower
move 4: Hidden Power Grass / Hidden Power Ice
item: Manectite
ability: Lightning Rod
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]

A blistering base 135 Speed, an excellent ability in Intimidate, and access to Volt Switch make Mega Manectric one of Nat Dex UU's premier offensive pivots and revenge killers. It's capable of outspeeding and KOing a plethora of common threats, from Cobalion to Moltres. Thunderbolt provides Mega Manectric with a strong STAB move that doesn't require it to switch out after using. Overheat is used as coverage against Grass-types such as Amoonguss and Roserade; however, Flamethrower can be used instead to avoid Overheat's Special Attack drop and lower accuracy. However, the lower power does lead to losing out on certain KOs, such as Zarude after Stealth Rock. Hidden Power Grass is used to hit many Ground-types for high damage, notably nailing Swampert and Rhyperior, while Hidden Power Ice targets certain other Ground-types such as Gligar, as well as Dragon-types such as Salamence. Lightning Rod allows Manectric to block opposing Volt Switches before Mega Evolving.

Mega Manectric best fits on offense teams, notably VoltTurn teams, looking for an offensive pivot and revenge killer. Other pivots such as Scizor and Zarude form potent VoltTurn cores with Mega Manectric, as they grant each other opportunities to safely come in and threaten each other's checks. They can also serve as lures for each other, with Mega Manectric luring in Grass-types such as Zarude and Tangrowth for Scizor to deal with, for example, while Scizor and Zarude can lure in troublesome threats such as Moltres and Skarmory for Mega Manectric. The frequent switching also benefits Regenerator users such as Amoonguss. Wallbreakers such as Urshifu-R and Nidoking greatly appreciate Mega Manectric's ability to get them in easily, while in return they can break through the walls Mega Manectric struggles with, such as Assault Vest Galarian Slowbro and Hippowdon. Entry hazard removers, like Moltres and Rotom-W, can mitigate Mega Manectric's tendency to be worn down by entry hazards due to its lack of Heavy-Duty Boots. Pokemon that threaten Ground-types like Hippowdon and Gligar, such as Primarina, can fix the holes left in Mega Manectric's coverage depending on which Hidden Power type it chose. Additionally, if not running Hidden Power Ice, checks to Dragon-types like Mega Altaria, such as the aforementioned Scizor, complement Mega Manectric greatly.

[STRATEGY COMMENTS]
Other Options
=============

Toxic may be used instead of Hidden Power to cripple both Ground-types like Swampert and Dragon-types, but it suffers from a lack of immediate damage against either.

Checks and Counters
===================

**Ground-types**: Ground-types block Mega Manectric's Volt Switch and threaten it with super effective damage. Hippowdon in particular is a hard counter, as Mega Manectric cannot 2HKO it and takes heavy damage from Earthquake. Other Ground-types such as Nidoking often cannot come in safely but easily OHKO Mega Manectric, while it cannot OHKO them back in return. Furthermore, Mega Manectric's Hidden Power type also determines many matchups: without Hidden Power Grass, Ground-types like Swampert stonewall Mega Manectric, while without Hidden Power Ice, Ground-types such as Gligar are hard counters.

**Dragon-types**: Mega Manectric without Hidden Power Ice struggles to break through certain Dragon-types, which can sometimes even use it as setup fodder. Mega Altaria resists every other relevant move Mega Manectric has, and more defensive sets aren't even 2HKOed by Hidden Power Ice. While Dragonite does not resist Thunderbolt, its Multiscale-boosted bulk makes it very difficult to overpower.

**Special Walls**: Special walls that don't fear Mega Manectric's STAB or coverage moves, such as Assault Vest Galarian Slowbro and Assault Vest Reuniclus, easily stall it out. However, they cannot block it from pivoting with Volt Switch.

**Rotom-H**: Rotom-H resists every one of Mega Manectric's moves, allowing it to freely stall Mega Manectric out or set up on it. However, Rotom-H cannot block Volt Switch.

**Entry Hazards**: Mega Manectric's nature as a pivot and inability to hold Heavy-Duty Boots make it very vulnerable to entry hazards wearing it down.

[CREDITS]
- Written by: [[Gangsta Spongebob, 535530]]
- Quality checked by: [[Arishem, 546157], [Pubo, 535121]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited:

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[SET]
name: All Out Attacker
move 1: Volt Switch
move 2: Thunderbolt
move 3: Overheat / Flamethrower
move 4: Hidden Power Grass / Hidden Power Ice
item: Manectite
ability: Lightning Rod
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]

A blistering fast base 135 Speed and access to Volt Switch I'd also mention Intimidate here since it makes it easier to play around stuff like Scizor and Arctozolt allows Maga Mega Manectric to function as one of Nat Dex UU's premier offensive pivots and revenge killers. List some examples of fast mons that MMane can outspeed and destroy like Cobalion. Thunderbolt provides Mega Manectric with a strong STAB move that doesn't require it to switch out after using. Overheat is used as coverage against Grass-types such as Amoonguss and Roserade, however Flamethrower can be used instead to avoid Overheat's Special Attack drop and lower accuracy. Talk about some downsides that come with the drop in power eg: not being able to ohko Zarude after Rocks. Hidden Power Grass is used to hit Ground-types for high damage, notably nailing Swampert and Rhyperior, while Hidden Power Ice may be used instead to target certain Ground-types such as Gligar while also dealing heavy damage to Dragon-Types such as Mega Altaria. Lightning Rod is used to allow Manectric to block opposing Volt Switches before Mega Evolving. This spread with a Timid nature maximizes Mega Manectric's Speed while allowing it to hit as hard as possible.

Mega Manectric best fits on offense teams, notably VoltTurn, looking for an offensive pivot and a form of speed control. Other pivots such as Scizor and Zarude form potent VoltTurn cores with Mega Manectric, as they grant each other opportunities to safely come in and threaten each other's checks. The frequent switching also benefits Regenerator users such as Amoonguss. Wallbreakers such as Urshifu-Rapid-Strike Just needs to be Urshifu-R based on GP Standards and Nidoking greatly appreciate Mega Manectric's ability to get them in easily, while in return they can break through the walls Mega Manectric struggles with Such as?. Hazard setters such as Swampert, Krookodile, and Roserade Good mentions but Swampert being a VoltTurn staple makes it definitely worth adding here above these two can wear down opposing teams, allowing Mega Manectric to revenge kill targets more easily. Hazard control from the likes of Moltres and Rotom-W can mitigates Mega Manectric's tendency to be worn down by Entry Hazards entry hazards isn't capitalized in this case due to its lack of Heavy-Duty Boots, granting it greater longevity. Pokémon that threaten Ground-types like Hippowdon and Gligar, such as Primarina, can fix the holes left in Mega Manectric's coverage depending on which Hidden Power it choses. Additionally, if it didn't choose not running Rewording Hidden Power Ice, checks to Dragon-types like Mega Altaria, such as Scizor, complement Mega Manectric greatly.

[STRATEGY COMMENTS]
Other Options
=============

Toxic may be used instead of Hidden Power to cripple both Ground- and Dragon-types, but suffers from a lack of immediate power against either target. Rewording

Checks and Counters
===================

**Ground-types**: Ground-types block Maga Mega Manectric's Volt Switch and threaten it with super(Add space)effective damage. Hippowdon in particular is a hard counter as it is not 2HKOed by anything Mega Manectric can throw at it and threatens heavy damage with Earthquake. Other Ground-types such as Nidoking often cannot come in safely but easily threaten to OHKO Mega Manectric while it cannot OHKO them back in return. Furthermore, Mega Manectric's choice of Hidden Power also determines many matchups: without Hidden Power Grass Ground-types like Swampert stonewall Mega Manectric, meanwhile without Hidden Power Ice Ground-types such as Gligar are hard counters.

**Dragon-types**: Without Hidden Power Ice Mega Manectric struggles to break through certain Dragon-types without Hidden Power Ice Would be better if you moved this back here, who sometimes which can sometimes even use it as setup fodder. Mega Altaria resists every other relevant move Mega Manectric has Add the fact that bulkier Malt spreads often aren't even 2hkoed by HP Ice without sufficient chip, and while Dragonite does not resist Thunderbolt, its Multiscale-boosted bulk makes it very difficult to overpower.

You can also add miscellaneous special walls like AV GBro to this section.

**Entry Hazards**: Mega Manectric's nature as a pivot makes it very vulnerable to being worn down by Entry Hazards entry hazards as a result of its inability to hold Heavy-Duty Boots.

[CREDITS]
- Written by: [[Gangsta Spongebob, 535530]]
- Quality checked by: [[Arishem, 546157], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Might have dipped too hard into the GP stuff this time around as some content was also missing, but consider it good job for what you've done with this so far.

1/2 when implemented.
 

Pubo

bom dia
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QC time

name: All Out Attacker
"Offensive Pivot" works as well.

while also dealing heavy damage
malt takes 0 damage so remove "heavy damage" here and put "dealing with Dragon-types such as..."
252 SpA Manectric-Mega Hidden Power Ice vs. 0 HP / 4 SpD Altaria-Mega: 130-154 (44.6 - 52.9%) -- 23.4% chance to 2HKO rip

This spread with a Timid nature maximizes Mega Manectric's Speed while allowing it to hit as hard as possible.
fluff, you dont need to explain what max max spreads does, remove it.
as they grant each other opportunities to safely come in and threaten each other's checks.
mention which checks here e.g mane lures in grasses and scizor lures in flying-types like moltres
Slowbro-G
it should be "Galarian Slowbro" following the GP Standards
it should be just "Pokemon"


while without Hidden Power Ice


Ground-types such as Gligar are hard counters.
"while without Hidden Power Ice Gligar is a hard counter"

Special Walls that don't fear Mega Manectric's STAB or coverage moves, such as Assault Vest Slowbro-G and Deoxys-Defense
Deoxys-D isnt a special wall tbh so remove it and mention av tang or av reuniclus instead. It should be just Deoxys-D as well

Rotom-Heat**: Rotom-Heat
Just Rotom-H
- Quality checked by: [[Arishem, 546157], [username2, userid2]]
[Pubo, 535121]]

Nice Job, QC 2/2

gp stamp.gif
(this is a GP stamp i know but who cares)
 
Last edited:

Adeleine

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Add/Fix Remove Comment
(AC): Add Comma

[SET]
name: Offensive Pivot
move 1: Volt Switch
move 2: Thunderbolt
move 3: Overheat / Flamethrower
move 4: Hidden Power Grass / Hidden Power Ice
item: Manectite
ability: Lightning Rod
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]

A blistering fast base 135 Speed, an excellent ability in Intimidate, and access to Volt Switch allows Mega Manectric to function as one of Nat Dex UU's premier offensive pivots and revenge killers, make Mega Manectric one of National Dex UU's premier offensive pivots and revenge killers. It's capable of outspeeding and KOing a plethora of common threats, from Cobalion to Moltres. Thunderbolt provides Mega Manectric with a strong STAB move that doesn't require it to switch out after using. Overheat is used as coverage against Grass-types such as Amoonguss and Roserade, however Roserade; however, Flamethrower can be used instead to avoid Overheat's Special Attack drop and lower accuracy. However, the lower power does lead to losing out on certain KOs, such as Zarude after Stealth Rock. Hidden Power Grass is used to hit many Ground-types for high damage, notably nailing Swampert and Rhyperior, while Hidden Power Ice may be used instead to target certain targets certain other Ground-types such as Gligar while also dealing with Gligar, as well as Dragon-types such as Salamence. Lightning Rod is used to allow allows Manectric to block opposing Volt Switches before Mega Evolving.

Mega Manectric best fits on offense teams, notably VoltTurn teams, looking for an offensive pivot and a form of speed control. revenge killer. Other pivots such as Scizor and Zarude form potent VoltTurn cores with Mega Manectric, as they grant each other opportunities to safely come in and threaten each other's checks. They can also serve as lures for each other, such as with Mega Manectric luring in Grass-types such as Zarude and Tangrowth for teammates such as Scizor to deal with, for example, while in return they Scizor and Zarude can lure in troublesome threats such as Moltres and Skarmory for Mega Manectric to deal with. The frequent switching also benefits Regenerator users such as Amoonguss. Wallbreakers such as Urshifu-R and Nidoking greatly appreciate Mega Manectric's ability to get them in easily, while in return they can break through the walls Mega Manectric struggles with, such as Assault Vest Galarian Slowbro and Hippowdon. Hazard setters such as Swampert, Krookodile, and Roserade can wear down opposing teams, allowing Mega Manectric to revenge kill targets more easily. (this is pretty applicable to all offensive pokemon; id remove it unless hazards give you certain calcs, these setters have particular external synergy with megamane, or there's an application of hazards + megamane that isnt true for all revenge killers) Hazard control from the likes of Entry hazard removers, like Moltres and Rotom-W, (AC) can mitigate Mega Manectric's tendency to be worn down by entry hazards due to its lack of Heavy-Duty Boots, granting it greater longevity. Pokemon that threaten Ground-types like Hippowdon and Gligar, such as Primarina, can fix the holes left in Mega Manectric's coverage depending on which Hidden Power type it chose. Additionally, if not running Hidden Power Ice, checks to Dragon-types like Mega Altaria, such as the aforementioned Scizor, complement Mega Manectric greatly.

[STRATEGY COMMENTS]
Other Options
=============

Toxic may be used instead of Hidden Power to cripple both Ground-types like Swampert and Dragon-types, but it suffers from a lack of immediate power against either target. damage against either.

Checks and Counters
===================

**Ground-types**: Ground-types block Mega Manectric's Volt Switch and threaten it with super effective damage. Hippowdon in particular is a hard counter, (AC) as it is not 2HKOed by anything Mega Manectric can throw at it and threatens heavy damage with Mega Manectric cannot 2HKO it and takes heavy damage from Earthquake. Other Ground-types such as Nidoking often cannot come in safely but easily threaten to OHKO Mega Manectric, (AC) while it cannot OHKO them back in return. Furthermore, Mega Manectric's choice of Hidden Power type also determines many matchups: without Hidden Power Grass, (AC) Ground-types like Swampert stonewall Mega Manectric, while without Hidden Power Ice, (AC) Ground-types such as Gligar are hard counters.

**Dragon-types**: Mega Manectric without Hidden Power Ice struggles to break through certain Dragon-types without Hidden Power Ice, which can sometimes even use it as setup fodder. Mega Altaria resists every other relevant move Mega Manectric has while bulkier spreads has, and more defensive sets aren't even 2HKOed by Hidden Power Ice, and while Ice. While Dragonite does not resist Thunderbolt, (AC) its Multiscale-boosted bulk makes it very difficult to overpower.

**Special Walls**: Special Walls walls that don't fear Mega Manectric's STAB or coverage moves, such as Assault Vest Galarian Slowbro and Assault Vest Reuniclus, fear nothing from Mega Manectric and easily stall it out. However, they cannot block it from pivoting on them with Volt Switch.

**Rotom-H**: Rotom-H resists every one of Mega Manectric's moves, allowing it to freely stall Mega Manectric out or set up on it. However, Rotom-Heat cannot block Volt Switch.

**Entry Hazards**: Mega Manectric's nature as a pivot makes it very vulnerable to being worn down by entry hazards as a result of its inability to hold Heavy-Duty Boots. and inability to hold Heavy-Duty Boots make it very vulnerable to entry hazards wearing it down.

[CREDITS]
- Written by: [[Gangsta Spongebob, 535530]]
- Quality checked by: [[Arishem, 546157], [Pubo, 535121]]
- Grammar checked by: [[Finland, 517429]]

finland-GP.gif
1/1
GP Team done
 

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