<p>Double-Edge is Marowak's most reliable attack, doing solid damage to everything that isn't Rock, Steel, or Ghost-type. However, Ghosts are fairly uncommon in UU, and Rock and Steel-types will be reluctant to switch into Marowak for fear of Earthquake, giving Double-Edge useful neutral coverage with his STAB attack.</p>
<p>Marowak's best switch-ins are on Thunder Waves and non-damaging moves like Stealth Rock or Recover. Specifically, Marowak makes an excellent switch-in to Registeel and Chansey, both of which give Marowak free switch-ins on moves like Stealth Rock, Thunder Wave, and Softboiled. Marowak can OHKO both of them if they don't carry Defense-heavy spreads, and they will be taking heavy amounts of damage regardless. For this reason, carrying a Pokemon that can lure in both Chansey and Registeel is a good idea. Three examples are Yanmega, Roserade, and Espeon. Yanmega with U-turn is a good example because Chansey and Registeel are both all too eager to come in for the opportunity to set up Stealth Rocks and seal Yanmega's fate. Espeon also works for similar reasons. Despite the shared Ice weakness, Roserade has some defensive synergy with Marowak, resisting Water and Grass, which means Marowak and Roserade can switch in against each other's counters.</p>
(just keeping these sections in case I need them later)
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Earthquake
move 3: Double-Edge
move 4: Rock Slide / Stone Edge
item: Thick Club
ability: Rock Head
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
<p>The concept of Swords Dancing was never so clear: boost your attack to sky-high levels, then make use of it by ramming your opponent's skull. Earthquake is Marowak's primary attack, which 2HKOs almost every Pokemon in UU that doesn't resist or is not immune to it. Double-Edge will KO the Levitators and Flying-types that are immune to Earthquake, such as Yanmega or Moltres, after a Swords Dance. Rock Slide hits most Flying-types harder, but Double-Edge will usually KO those Pokemon after a Swords Dance anyways. However, Rock Slide will OHKO most of them unboosted (if Stealth Rock is present). Rock Slide is preferred on this set over Stone Edge because it acheives the same KOs after a Swords Dance with better accuracy. However, Stone Edge does more to Pokemon like defensive Altaria and Rotom without a boost, so it's still worth considering.</p>
<p>It is recommended that you run this set with some sort of support to compensate for Marowak's poor Speed stat. Thunder Wave is one option to slow down a team to let Marowak run through. Registeel works well for this role because it resists Ice and Grass, and doesn't have too much trouble with Special Water assaults if it invests heavily in SpD. It can also set up Stealth Rock to support Marowak further. Chansey works similarly. Though it doesn't actually resist Grass, Ice, or Water, those attacks usually come from Special attackers, so Chansey shrugs it off anyways. In addition to Thunder Wave and Stealth Rock, Chansey can also restore its health with Wish, or cure harmful status with Aromatherapy. Slowbro is also a good choice because it resists Water and Ice, though the shared Grass weakness isn't nice. Slowbro's Electric weakness could also give Marowak opportunities to switch in. Slowbro has the added bonus of dealing with Azumarill, whose Aqua Jet can end a Marowak sweep even through paralyis.</p>
<p>Entry hazard support is recommended when using this set for a few reasons. The first reason is that it ensures that Flying-types can't switch in for free on Earthquake, because most will be taking 25% or 50% from Stealth Rock even if they avoid taking damage from Marowak. The second is that it helps against offensive Milotic. Offensive Life Orb Milotic takes 77-91% from unboosted Earthquake, which puts it into Life Orb kill range with Stealth Rock in play, or ensures a OHKO with Stealth Rock and 1 layer of Spikes. The third is that it helps against Slowbro, one of the few Pokemon who can avoid a 2HKO from Earthquake. Defensive Slowbro takes 40-47%, which almost guarantees a 2HKO with Stealth Rock and one layer of Spikes up.</p>
<p>It's worth noting that Marowak's greatest counter, Milotic, actually loses to this set if it runs less than 52 Speed EVs, which is the amount required to outspeed Jolly Marowak. +2 Earthquake does exactly 100% minimum to 252 HP / 252 Def Bold Milotic, the most defensive available.</p>
[Team Options]
<p>Since almost nothing in UU can switch in safely and avoid a 2HKO, the best way to deal with Marowak is to try to predict its moves and send in something faster that can OHKO or severely damage it. However, Milotic is the exception, outspeeding all Marowak with little effort and having the bulk to switch into any move and force Marowak out. For these reasons, pairing Marowak with a bulky Grass-type is recommended to cover his weaknesses to Water and Grass (though their shared Ice weakness is a concern). Venusaur is a good choice because of its bulk and its ability to counter bulky waters. Swords Dance Venusaur and Swords Dance Marowak make a potent physical core which can overwhelm an opposing team's physical walls, especially if paired with Azumarill or Arcanine to cover the Ice weakness. If Venusaur runs a special-based set with Leaf Storm, it draws in Chansey and Registeel which Marowak can use to set up on. Leafeon is another option, working similarly to Swords Dance Venusaur, but is less desirable because its poor Special Defense means it has a harder time setting up against bulky Waters.</p>
(not finished obviously)
[Other Options]
<p>Substitute saves Marowak from status, helps it scout switches, and eases prediction a little. It forces you to give up a coverage move, but Double-Edge is expendable when you have Substitute to help with prediction. However, Marowak has no way of regaining that health without Wish support, which could be a problem if Spikes are up, though it helps that Marowak is resistant to Stealth Rock. Fire Punch hurts Torterra, Leafeon, and Tangrowth, though all three will shrug off the attack if running defensive sets. Bonemerang is Marowak's signiture move, and can be used to break Substitutes. However, the most common users of Substitute, such as Mismagius, Rotom, or Moltres, are all Pokemon that are immune to Earthquake or beats Marowak in some other way, like SubPunch Azumarill.</p>
<p>Outside of those moves, Marowak's movepool is quite limited. ThunderPunch can be used in OU for Gyarados, but its UU uses are extremely limited. Marowak's support movepool is limited to Toxic and Stealth Rock. Stealth Rock is better left to bulkier Pokemon, but Toxic could be used to cripple a bulky Water switch-in, though Milotic actually benefits from the Defense boost. Sing could be used if you're feeling very risky, but it's not recommended.</p>
<p>It should be noted that Marowak is one of the best receivers of Trick Room, both in OU and UU, with his poor Speed stat and monster Attack. If you choose to go this route, be sure to give him a 0 Spe IV and a Brave nature, and pair him with a couple of Trick Room Pokemon, such as Slowbro or Uxie.</p>
[EVs]
<p>Marowak is a very simple Pokemon to EV for. Max Speed with a Jolly nature is to outspeed Pokemon that Marowak couldn't with an Adamant nature, including minimum Speed Milotic, Blastoise, and Venusaur. With a Swords Dance, Marowak's Attack isn't as important, but he needs all the Speed he can get. And it's not as if 518 Attack with Jolly is something to sneer at.</p>
[Opinion]
<p>Marowak is one of UU's more underrated threats. Certainly Marowak has his fair share of problems in UU: bulky waters and Roserade run rampant, he requires quite a bit of team support to function, he has no versatility, his Speed is terrible, and in many ways he is outclassed by the popular Donphan. However, if you can look past these problems, you'll find a physical attacker with a monstrous 518 Attack and above-average physical bulk. His typing allows him to switch in quite easily against walls like Chansey, Registeel, and Regirock, and can beat them all one-on-one with few exceptions. Don't expect him to perform well on any given team, but with the right support he is capable of causing some serious damage.</p>
[Counters]
---
I've done some rearranging to account for the new changes in UU, but I think it's really wordy. I'll go back and trim it some more when I have time.
<p>Marowak's best switch-ins are on Thunder Waves and non-damaging moves like Stealth Rock or Recover. Specifically, Marowak makes an excellent switch-in to Registeel and Chansey, both of which give Marowak free switch-ins on moves like Stealth Rock, Thunder Wave, and Softboiled. Marowak can OHKO both of them if they don't carry Defense-heavy spreads, and they will be taking heavy amounts of damage regardless. For this reason, carrying a Pokemon that can lure in both Chansey and Registeel is a good idea. Three examples are Yanmega, Roserade, and Espeon. Yanmega with U-turn is a good example because Chansey and Registeel are both all too eager to come in for the opportunity to set up Stealth Rocks and seal Yanmega's fate. Espeon also works for similar reasons. Despite the shared Ice weakness, Roserade has some defensive synergy with Marowak, resisting Water and Grass, which means Marowak and Roserade can switch in against each other's counters.</p>
(just keeping these sections in case I need them later)
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Earthquake
move 3: Double-Edge
move 4: Rock Slide / Stone Edge
item: Thick Club
ability: Rock Head
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
<p>The concept of Swords Dancing was never so clear: boost your attack to sky-high levels, then make use of it by ramming your opponent's skull. Earthquake is Marowak's primary attack, which 2HKOs almost every Pokemon in UU that doesn't resist or is not immune to it. Double-Edge will KO the Levitators and Flying-types that are immune to Earthquake, such as Yanmega or Moltres, after a Swords Dance. Rock Slide hits most Flying-types harder, but Double-Edge will usually KO those Pokemon after a Swords Dance anyways. However, Rock Slide will OHKO most of them unboosted (if Stealth Rock is present). Rock Slide is preferred on this set over Stone Edge because it acheives the same KOs after a Swords Dance with better accuracy. However, Stone Edge does more to Pokemon like defensive Altaria and Rotom without a boost, so it's still worth considering.</p>
<p>It is recommended that you run this set with some sort of support to compensate for Marowak's poor Speed stat. Thunder Wave is one option to slow down a team to let Marowak run through. Registeel works well for this role because it resists Ice and Grass, and doesn't have too much trouble with Special Water assaults if it invests heavily in SpD. It can also set up Stealth Rock to support Marowak further. Chansey works similarly. Though it doesn't actually resist Grass, Ice, or Water, those attacks usually come from Special attackers, so Chansey shrugs it off anyways. In addition to Thunder Wave and Stealth Rock, Chansey can also restore its health with Wish, or cure harmful status with Aromatherapy. Slowbro is also a good choice because it resists Water and Ice, though the shared Grass weakness isn't nice. Slowbro's Electric weakness could also give Marowak opportunities to switch in. Slowbro has the added bonus of dealing with Azumarill, whose Aqua Jet can end a Marowak sweep even through paralyis.</p>
<p>Entry hazard support is recommended when using this set for a few reasons. The first reason is that it ensures that Flying-types can't switch in for free on Earthquake, because most will be taking 25% or 50% from Stealth Rock even if they avoid taking damage from Marowak. The second is that it helps against offensive Milotic. Offensive Life Orb Milotic takes 77-91% from unboosted Earthquake, which puts it into Life Orb kill range with Stealth Rock in play, or ensures a OHKO with Stealth Rock and 1 layer of Spikes. The third is that it helps against Slowbro, one of the few Pokemon who can avoid a 2HKO from Earthquake. Defensive Slowbro takes 40-47%, which almost guarantees a 2HKO with Stealth Rock and one layer of Spikes up.</p>
<p>It's worth noting that Marowak's greatest counter, Milotic, actually loses to this set if it runs less than 52 Speed EVs, which is the amount required to outspeed Jolly Marowak. +2 Earthquake does exactly 100% minimum to 252 HP / 252 Def Bold Milotic, the most defensive available.</p>
[Team Options]
<p>Since almost nothing in UU can switch in safely and avoid a 2HKO, the best way to deal with Marowak is to try to predict its moves and send in something faster that can OHKO or severely damage it. However, Milotic is the exception, outspeeding all Marowak with little effort and having the bulk to switch into any move and force Marowak out. For these reasons, pairing Marowak with a bulky Grass-type is recommended to cover his weaknesses to Water and Grass (though their shared Ice weakness is a concern). Venusaur is a good choice because of its bulk and its ability to counter bulky waters. Swords Dance Venusaur and Swords Dance Marowak make a potent physical core which can overwhelm an opposing team's physical walls, especially if paired with Azumarill or Arcanine to cover the Ice weakness. If Venusaur runs a special-based set with Leaf Storm, it draws in Chansey and Registeel which Marowak can use to set up on. Leafeon is another option, working similarly to Swords Dance Venusaur, but is less desirable because its poor Special Defense means it has a harder time setting up against bulky Waters.</p>
(not finished obviously)
[Other Options]
<p>Substitute saves Marowak from status, helps it scout switches, and eases prediction a little. It forces you to give up a coverage move, but Double-Edge is expendable when you have Substitute to help with prediction. However, Marowak has no way of regaining that health without Wish support, which could be a problem if Spikes are up, though it helps that Marowak is resistant to Stealth Rock. Fire Punch hurts Torterra, Leafeon, and Tangrowth, though all three will shrug off the attack if running defensive sets. Bonemerang is Marowak's signiture move, and can be used to break Substitutes. However, the most common users of Substitute, such as Mismagius, Rotom, or Moltres, are all Pokemon that are immune to Earthquake or beats Marowak in some other way, like SubPunch Azumarill.</p>
<p>Outside of those moves, Marowak's movepool is quite limited. ThunderPunch can be used in OU for Gyarados, but its UU uses are extremely limited. Marowak's support movepool is limited to Toxic and Stealth Rock. Stealth Rock is better left to bulkier Pokemon, but Toxic could be used to cripple a bulky Water switch-in, though Milotic actually benefits from the Defense boost. Sing could be used if you're feeling very risky, but it's not recommended.</p>
<p>It should be noted that Marowak is one of the best receivers of Trick Room, both in OU and UU, with his poor Speed stat and monster Attack. If you choose to go this route, be sure to give him a 0 Spe IV and a Brave nature, and pair him with a couple of Trick Room Pokemon, such as Slowbro or Uxie.</p>
[EVs]
<p>Marowak is a very simple Pokemon to EV for. Max Speed with a Jolly nature is to outspeed Pokemon that Marowak couldn't with an Adamant nature, including minimum Speed Milotic, Blastoise, and Venusaur. With a Swords Dance, Marowak's Attack isn't as important, but he needs all the Speed he can get. And it's not as if 518 Attack with Jolly is something to sneer at.</p>
[Opinion]
<p>Marowak is one of UU's more underrated threats. Certainly Marowak has his fair share of problems in UU: bulky waters and Roserade run rampant, he requires quite a bit of team support to function, he has no versatility, his Speed is terrible, and in many ways he is outclassed by the popular Donphan. However, if you can look past these problems, you'll find a physical attacker with a monstrous 518 Attack and above-average physical bulk. His typing allows him to switch in quite easily against walls like Chansey, Registeel, and Regirock, and can beat them all one-on-one with few exceptions. Don't expect him to perform well on any given team, but with the right support he is capable of causing some serious damage.</p>
[Counters]
---
I've done some rearranging to account for the new changes in UU, but I think it's really wordy. I'll go back and trim it some more when I have time.