Haagendazs (Vanillite) (M)
HP: 90
Energy: 76
Boosts/Drops:
Others:
Actions: Autotomize - Uproar - Autotomize
Nature: Mild (Adds * to Special Attack; Subtracts * From Defense)
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Glaceon, Vanilluxe line, Beartic line and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Atk: **
Def: *(-)
SpA: ****(+)
SpD: ***
Spe: 44
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Glaceon, Vanilluxe line, Beartic line and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Atk: **
Def: *(-)
SpA: ****(+)
SpD: ***
Spe: 44
Ruckingfain (Poliwag) (F)
HP: 71
Energy: 57
Boosts/Drops:
Others: Toxic (2 DPA, increases by 1 every round), Taunt (4 more actions)
Actions: Hydro Pump - Surf - Hydro Pump
Nature: Modest (+1 to Special Attack, -1 Attack)
Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Atk: * (-1)
Def: **
SpA: *** (+1)
SpD: **
Spe: 90
Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Atk: * (-1)
Def: **
SpA: *** (+1)
SpD: **
Spe: 90
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Round 9, Cream Pole
You know Ruckingfain is still pretty cute, right? She's REALLY cute when she stuffs in water in her tiny... mouth and fires off a super HYDRO PUMP! That's certainly going to do numbers to Haag. But wait, I just rolled a 83! WHAT DOES THAT MEAN? HYDRO MISS. GREAT! And then the water goes way off course while Haag... Autotomizes and cuts off some of his ice cream fat to make him even faster! But... he's still not faster than Ruck. Slow cream.
Tired and tired and tired AND TIRED of misses, Ruck goes for a more reliable move called Surf. Where does the water come from though? I have no idea, but it looks like it's coming from the side of nowhere in a raging fury in revenge for all the hax that has occured! And... just letting the owner of Ruck know, if this was a Hydro Pump, it would've missed because I rolled a nice shiny 98! The wave of Surf crashes down onto Haag and finally dishes out some nice damage! Wet and soak, Haag realizes he wants to scream and UPROARS throughout the empty space, creaming Ruck's vocal system into terrible hurt!
Hey, LOOK, SOMETHING COOL HAPPENS THIS ACTION! After Ruck finally got her hit from Surf, she goes for a Hydro Pump again! Will this hit? ... SWOOOSH IT DOES OMG! LUCKY 11! It pounds Haag for a mega truck load of damage! But it seems Haag doesn't really mind as he just Autotomizes himself, making his fatty cream almost nonexistent.
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Haagendazs (Vanillite) (M)
HP: 62
Energy: 55
Boosts/Drops: +3 Spe
Others:
Nature: Mild (Adds * to Special Attack; Subtracts * From Defense)
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Glaceon, Vanilluxe line, Beartic line and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Atk: **
Def: *(-)
SpA: ****(+)
SpD: ***
Spe: 44
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Glaceon, Vanilluxe line, Beartic line and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Atk: **
Def: *(-)
SpA: ****(+)
SpD: ***
Spe: 44
Ruckingfain (Poliwag) (F)
HP: 53
Energy: 57
Boosts/Drops:
Others: Toxic (2 DPA, increases by 1 every round), Taunt (1 more action)
Nature: Modest (+1 to Special Attack, -1 Attack)
Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Atk: * (-1)
Def: **
SpA: *** (+1)
SpD: **
Spe: 90
Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Atk: * (-1)
Def: **
SpA: *** (+1)
SpD: **
Spe: 90
Haagendazs
A1: Autotomize > [7 Energy]
+2 Spe
A2: Uproar > 9 + (4-2 x 1.5) = [12 Damage] [7 Energy]
A3: Autotomize > [7 Energy]
+2 Spe, first Autotomize wears off
Ruckingfain
A1: Hydro Pump > 12 + 3 + (3-3 x 1.5) = [15 Damage] [7 Energy] (miss)
A2: Surf > 10 + 3 + (3-3 x 1.5) = [13 Damage] [6 Energy]
A3: Hydro Pump > 12 + 3 + (3-3 x 1.5) = [15 Damage] [7 Energy]
A1: Autotomize > [7 Energy]
+2 Spe
A2: Uproar > 9 + (4-2 x 1.5) = [12 Damage] [7 Energy]
A3: Autotomize > [7 Energy]
+2 Spe, first Autotomize wears off
Ruckingfain
A1: Hydro Pump > 12 + 3 + (3-3 x 1.5) = [15 Damage] [7 Energy] (miss)
A2: Surf > 10 + 3 + (3-3 x 1.5) = [13 Damage] [6 Energy]
A3: Hydro Pump > 12 + 3 + (3-3 x 1.5) = [15 Damage] [7 Energy]
DA's turn!




