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[MATCH OVER] 2v2 - IceBug vs Darkamber8828

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582.png

Haagendazs (Vanillite) (M)
HP: 90
Energy:
76
Boosts/Drops:

Others:
Actions: Autotomize - Uproar - Autotomize
Nature: Mild (Adds * to Special Attack; Subtracts * From Defense)
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Glaceon, Vanilluxe line, Beartic line and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Atk: **
Def: *(-)
SpA: ****(+)
SpD: ***
Spe: 44

poliwag.png

Ruckingfain (Poliwag) (F)
HP: 71
Energy:
57
Boosts/Drops:

Others:
Toxic (2 DPA, increases by 1 every round), Taunt (4 more actions)
Actions: Hydro Pump - Surf - Hydro Pump
Nature: Modest (+1 to Special Attack, -1 Attack)
Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Atk: * (-1)
Def: **
SpA: *** (+1)
SpD: **
Spe: 90

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Round 9, Cream Pole


You know Ruckingfain is still pretty cute, right? She's REALLY cute when she stuffs in water in her tiny... mouth and fires off a super HYDRO PUMP! That's certainly going to do numbers to Haag. But wait, I just rolled a 83! WHAT DOES THAT MEAN? HYDRO MISS. GREAT! And then the water goes way off course while Haag... Autotomizes and cuts off some of his ice cream fat to make him even faster! But... he's still not faster than Ruck. Slow cream.

Tired and tired and tired AND TIRED of misses, Ruck goes for a more reliable move called Surf. Where does the water come from though? I have no idea, but it looks like it's coming from the side of nowhere in a raging fury in revenge for all the hax that has occured! And... just letting the owner of Ruck know, if this was a Hydro Pump, it would've missed because I rolled a nice shiny 98! The wave of Surf crashes down onto Haag and finally dishes out some nice damage! Wet and soak, Haag realizes he wants to scream and UPROARS throughout the empty space, creaming Ruck's vocal system into terrible hurt!

Hey, LOOK, SOMETHING COOL HAPPENS THIS ACTION! After Ruck finally got her hit from Surf, she goes for a Hydro Pump again! Will this hit? ... SWOOOSH IT DOES OMG! LUCKY 11! It pounds Haag for a mega truck load of damage! But it seems Haag doesn't really mind as he just Autotomizes himself, making his fatty cream almost nonexistent.

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582.png

Haagendazs (Vanillite) (M)
HP: 62
Energy:
55
Boosts/Drops:
+3 Spe
Others:
Nature: Mild (Adds * to Special Attack; Subtracts * From Defense)
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Glaceon, Vanilluxe line, Beartic line and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Atk: **
Def: *(-)
SpA: ****(+)
SpD: ***
Spe: 44

poliwag.png

Ruckingfain (Poliwag) (F)
HP: 53
Energy:
57
Boosts/Drops:

Others:
Toxic (2 DPA, increases by 1 every round), Taunt (1 more action)
Nature: Modest (+1 to Special Attack, -1 Attack)
Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Atk: * (-1)
Def: **
SpA: *** (+1)
SpD: **
Spe: 90

Haagendazs
A1: Autotomize > [7 Energy]
+2 Spe
A2: Uproar > 9 + (4-2 x 1.5) = [12 Damage] [7 Energy]
A3: Autotomize > [7 Energy]
+2 Spe, first Autotomize wears off

Ruckingfain
A1: Hydro Pump > 12 + 3 + (3-3 x 1.5) = [15 Damage] [7 Energy] (miss)
A2: Surf > 10 + 3 + (3-3 x 1.5) = [13 Damage] [6 Energy]
A3: Hydro Pump > 12 + 3 + (3-3 x 1.5) = [15 Damage] [7 Energy]

DA's turn!
 
Haag should have a +3 speed, right? Autotomize is a 2 stage boost, one was used a a last action, and the other should only drop one, correct?

Anywho...Haag, your new found low cal status should make you have very temporary speed priority. So...Astonish (if this flinches, I think I'll be swiftly strangled through the internet), make Poliwag feel self-conscious about it's weight with another Taunt (so much poison damage!), and the Astonish again.

So: Astonish - Taunt - Astonish

If I'm completely wrong about how boosts work in this game switch the order of Taunt and the first Astonish.
 
That -1 decay thing is so stupid. >_> It's not even listed anywhere in the stats list yet it's a norm for people. I'm still not used to it. Yeah, I edited it in.
582.png

Haagendazs (Vanillite) (M)
HP: 62
Energy:
55
Boosts/Drops:
+3 Spe (110 Spe)
Others:
Actions: Astonish - Taunt - Astonish
Nature: Mild (Adds * to Special Attack; Subtracts * From Defense)
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Glaceon, Vanilluxe line, Beartic line and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Atk: **
Def: *(-)
SpA: ****(+)
SpD: ***
Spe: 44

poliwag.png

Ruckingfain (Poliwag) (F)
HP: 53
Energy:
57
Boosts/Drops:

Others:
Toxic (3 DPA, increases by 1 every round), Taunt (1 more action)
Actions: HYDRO PUMP - SURF IF TAUNTED - HYDRO PUMP IF TAUNTED
Nature: Modest (+1 to Special Attack, -1 Attack)
Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Atk: * (-1)
Def: **
SpA: *** (+1)
SpD: **
Spe: 90

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Round 10, Ghost Cream


Apparently with his begging, Haag is faster than Ruck now. And then he goes for that ghostly Astonish attack. It was SHOCKING! This attack caused Ruck to flinch! Man, that sucks a lot...

But then, Ruck's Taunt wears off. AWESOME POSSUM! And then, Ruck looks up to Haag... AND SEES ANOTHER TAUNT! Looks like Ruck's not doing anything special now! At the very least, she manages to lift up a Surf from no where and slam it onto Haag for some solid damage!

Loving the hax, Haag decides to go for another Astonish! This one... doesn't quite go flinching. But it did go critical, amazingly enough! ... 84. I think that says everything for Hydro Pump. Maybe the RNG really really really really really really REALLY HATES DA?

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582.png

Haagendazs (Vanillite) (M)
HP: 49
Energy:
39
Boosts/Drops:
+2 Spe
Others:
Nature: Mild (Adds * to Special Attack; Subtracts * From Defense)
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Glaceon, Vanilluxe line, Beartic line and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Atk: **
Def: *(-)
SpA: ****(+)
SpD: ***
Spe: 44

poliwag.png

Ruckingfain (Poliwag) (F)
HP: 33
Energy:
44
Boosts/Drops:

Others:
Toxic (3 DPA, increases by 1 every round), Taunt (4 more actions)
Nature: Modest (+1 to Special Attack, -1 Attack)
Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Atk: * (-1)
Def: **
SpA: *** (+1)
SpD: **
Spe: 90

Haagendazs
A1: Astonish > 4 + (2-2 x 1.5) = [4 Damage] [3 Energy]
A2: Taunt > [10 Energy]
A3: Astonish > 4 + 3 + (2-2 x 1.5) = [7 Damage] [3 Energy]
+2 Spe now

Ruckingfain
A1: Hydro Pump > (flinch)
A2: Surf > 10 + 3 + (3-3 x 1.5) = [13 Damage] [6 Energy]
A3: Hydro Pump > 12 + 3 + (3-3 x 1.5) = [15 Damage] [7 Energy] (MISS)

Ice's turn!
 
Okay, Haag, just...end this for DA's sake, we'll go out and get a pizza and forget this ever happened...

Astonish - Astonish - Astonish
 
Aww, WHAT?

WHAT?

WHAT...

WHAT THE FUCK?

WHAT...THE...FUCK?

...Maybe I imagined that.

...

OH FUCK, I DIDN'T IMAGINE THAT

Hydro Pump yourself ~ Surf ~ Hydro Pump

Since strangling people through computers is even worse sportsmanship than dropping maximum-sized f-bombs, I shall refrain from doing so.

Until this is over.
 
582.png

Haagendazs (Vanillite) (M)
HP: 49
Energy:
39
Boosts/Drops:
+2 Spe (88 Spe)
Others:
Action: Astonish - Astonish - Astonish
Nature: Mild (Adds * to Special Attack; Subtracts * From Defense)
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Glaceon, Vanilluxe line, Beartic line and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Atk: **
Def: *(-)
SpA: ****(+)
SpD: ***
Spe: 44

poliwag.png

Ruckingfain (Poliwag) (F)
HP: 33
Energy:
44
Boosts/Drops:

Others:
Toxic (4 DPA, increases by 1 every round), Taunt (4 more actions)
Actions: Hydro Pump (self) - Surf - Hydro Pump
Nature: Modest (+1 to Special Attack, -1 Attack)
Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Atk: * (-1)
Def: **
SpA: *** (+1)
SpD: **
Spe: 90

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Round 11, Hax... or not?

Okay, so apparently there was a change of scenario! Let's see how this one goes!

There's a little Ruck all tired and beat. She decides to try to Hydro Pump herself to activate her Water Absorb! But when she tried, no matter what she did, it missed AND MISSED AND MISSED! And she just couldn't aim her Hydro Pump right! Maybe the pressure of that Hydro Pump was just too much to handle for her. Haag laughs at the sight and gives her an Astonish! This attack surprised Ruck so hard that it rolled a 1 and went critical! Oh snaps!

Next time around, Ruck summons a powerful tsunami-like Surf and mashes Haag to smithereens! Still, Haag manages to reach Ruck and poke her with an Astonish! That did so much damage!

Ruck backs away in pain of the attack, but then she focuses on her target like a hyena. And then, she shoots a Hydro Pump. AND IT SCORES! Parts of Haag's ice cream are blasted away from the high pressure, but that doesn't stop him from inflicting a puny Astonish on her, which of course did like 4 damage. Looks like Ruck's doing a little better now!

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582.png

Haagendazs (Vanillite) (M)
HP: 21
Energy:
21
Boosts/Drops:
+1 Spe
Others:
Nature: Mild (Adds * to Special Attack; Subtracts * From Defense)
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Glaceon, Vanilluxe line, Beartic line and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Atk: **
Def: *(-)
SpA: ****(+)
SpD: ***
Spe: 44

poliwag.png

Ruckingfain (Poliwag) (F)
HP: 6
Energy:
24
Boosts/Drops:

Others:
Toxic (4 DPA, increases by 1 every round), Taunt (1 more action)
Nature: Modest (+1 to Special Attack, -1 Attack)
Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Atk: * (-1)
Def: **
SpA: *** (+1)
SpD: **
Spe: 90

Haagendazs
A1: Astonish > 4 + 3 + (2-2 x 1.5) = [7 Damage] [3 Energy]
A2: Astonish > 4 + (2-2 x 1.5) = [4 Damage] [7 Energy]
A3: Astonish > 4 + (2-2 x 1.5) = [4 Damage] [11 Energy]
+1 Spe now

Ruckingfain
A1: Hydro Pump > 12 + 3 + (3-3 x 1.5) = [15 Damage] [7 Energy] (miss)
A2: Surf > 10 + 3 + (3-3 x 1.5) = [13 Damage] [6 Energy]
A3: Hydro Pump > 12 + 3 + (3-3 x 1.5) = [15 Damage] [7 Energy]

DA's turn!
 
Wait a sec...isn't is Hydro Pump - Surf - Hydro Pump? Nevermind that one was aimed at itself, but the attacks and order are backwards above...

Also, ITT, IceBug loses a match that should have been over last round by typing Astonish instead of Uproar...

Well, Icicle Spear - Pray - Die in all likelihood

If there is any change to the previous round resulting in me not auto-losing the next attack, UPROAR (not Astonish, stupid brain) - Icicle Spear - Uproar
 
Huh? I was sure I saw Surf - Hydro Pump - Surf? I mean it. Maybe it changed, so I'm changing that right now to reflect that.

Also, this means a Hydro Pump might miss and DA will lose lol.
 
Hey, if it misses, wouldn't shock me and cool, but, to be entirely honest I had no business actually winning this match anyway, so if it hits, cool too, I'm not gonna curl up and die because the RNG didn't shoot DA AGAIN.
 
What.

Aha.

Well, then, chaps, gg.

Surf ~ Surf ~ Surf

*readies strangling cord in case Surf doesn't crit*

EDIT: Also, I wasn't aware it was possible to miss hitting yourself. It's like punching yourself in the face. As long as you don't shy away from it like a pussy, you've got a guaranteed KO right there.
 
582.png

Haagendazs (Vanillite) (M)
HP: 21
Energy:
21
Boosts/Drops:
+1 Spe
Others:
Actions: Uproar - Icicle Spear - Uproar
Nature: Mild (Adds * to Special Attack; Subtracts * From Defense)
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Glaceon, Vanilluxe line, Beartic line and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Atk: **
Def: *(-)
SpA: ****(+)
SpD: ***
Spe: 44

poliwag.png

Ruckingfain (Poliwag) (F)
HP: 6
Energy:
24
Boosts/Drops:

Others:
Toxic (4 DPA, increases by 1 every round), Taunt (1 more action)
Actions: Surf - Surf - Surf
Nature: Modest (+1 to Special Attack, -1 Attack)
Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Atk: * (-1)
Def: **
SpA: *** (+1)
SpD: **
Spe: 90

---------------------------------------------------------

Round 12, Angry Ice Cream!

I think it's going to end... someone's misery!

Looks like Ruck's at the end of her road! With her last strength, she summons what could possibly be described as the most desperate Surf ever. It sparkles in rage, hatred, and destruction... as it washes through the blank arena and drowns Haag in underwater hell. But Haag's barely breathing, and with HIS last strength, he screams. Screams. SCREAMS! AN UPROAR! THIS WAS SO LOUD IT BREAKS RUCK'S EARDRUMS AND CAUSES HER TO FALL ONTO THE GROUND, SPIRALING AND SPIRALING INTO CIRCLES OF FAINT. NOW SINCE THERE'S NOTHING IN THIS ARENA, IT WASN'T ACTUALLY A HAPPY ENDING! NO ANIMALS SMILING, NO NATURE BREEZING AROUND, NO NOTHING. JUST PLAIN NOTHING LIKE DEATH. WHAT THE HELL.

---------------------------------------------------------

582.png

Haagendazs (Vanillite) (M)
HP: 8
Energy:
14
Boosts/Drops:

Others:
Nature: Mild (Adds * to Special Attack; Subtracts * From Defense)
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Glaceon, Vanilluxe line, Beartic line and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Atk: **
Def: *(-)
SpA: ****(+)
SpD: ***
Spe: 44

poliwag.png

Ruckingfain (Poliwag) (F)
HP: haxed
Energy:
to
Boosts/Drops:
death
Others:

Nature: Modest (+1 to Special Attack, -1 Attack)
Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Atk: * (-1)
Def: **
SpA: *** (+1)
SpD: **
Spe: 90

Haagendazs
A1: Uproar > 9 + (4-2 x 1.5) = [12 Damage] [7 Energy]

Ruckingfain
A1: Surf > 10 + 3 + (3-3 x 1.5) = [13 Damage] [6 Energy]

YOUR PRIZES AND MINE ALSO

KO Counters: Haag (1), Ruck (1), Herald (1)
1 EC, MC, and DC: Haag, Herald, Ruck, Dablob
2 Trainer Counters: IceBug, Darkamber8828
2 Ref Tokens: Flora

Hax was excellent.
 
gg DA, we will play again, in the future, where I have significantly less crippling, one-sided luck helping me win.

But for now, my ice cream needs an ambulance...or a blast freezer...

Also, much thanks to Flora for excellent reffing and speed. Would hire again.
 
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