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Nature: Adamant
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Atk: **** (+)
Def: ***
SpA: * (-)
SpD: **
Spe: 35
Nature: Jolly (A 15% increase in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks; Special Attack reduced by *) Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1). Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponent's) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas. Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Atk: ***
Def: **
SpA: * (-)
SpD: **
Spe: 46 (40 * 1.15)
Maybe he won't get beat up yet, though. Popeye's pretty worn out, and instead of attacking, he goes for a nice, loud YAWN! It was a pretty sad one too, like one making its defeat, but it wasn't. Because the yawn was so damn annoying, Teddy Protects himself from hearing the sound any longer. What a total waste of an effort!
Popeye, noticing how the earlier Yawn did squat, instead goes trampling along the forest's dirt and closes in on Teddy for a solid Drain Punch to the face! What a smackle! Teddy was expecting that attack though and retaliates with a focused Counter! This blasts Popeye straight across the dirt and causes him to BONK right onto a nearby tree, making it fall down on the opposite side. Holy crap that must've hurt!
Still, Popeye hasn't realized his lesson and goes running for another Drain Punch! Of course it hits for solid damage, but that's not good as Teddy, just like earlier, Counters right back! Again, Popeye's bounced right back to his old spot, but with the tree out of the way, he's breezing right through into another tree that smashes into tree pieces!
Good thing Drain Punch heals or he would've been DEAD!
Nature: Adamant
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Atk: **** (+)
Def: ***
SpA: * (-)
SpD: **
Spe: 35
Nature: Jolly (A 15% increase in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks; Special Attack reduced by *) Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1). Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponent's) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas. Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Atk: ***
Def: **
SpA: * (-)
SpD: **
Spe: 46 (40 * 1.15)
Popeye
A1: Yawn > [7 Energy]
A2: Drain Punch > 8 + 3 + (4-2 x 1.5) x 1.5 = [21 Damage, 11 HP Healed] [7 Energy] A3: Drain Punch > 8 + 3 + (4-2 x 1.5) x 1.5 = [21 Damage, 11 HP Healed] [11 Energy]
Let's finish this! Hit him with a Close Combat! If that doesn't finish him off, keep using Close Combat until he drops. Usually, that would be pretty risky; but I have the feeling he'll be Unaware of your defence drops!
Nature: Adamant
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Atk: **** (+)
Def: ***
SpA: * (-)
SpD: **
Spe: 35
Nature: Jolly (A 15% increase in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks; Special Attack reduced by *) Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1). Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponent's) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas. Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Atk: ***
Def: **
SpA: * (-)
SpD: **
Spe: 46 (40 * 1.15)
And he's ready to RIIIIIIIIIIIIIIIIP! Teddy's hyperly jumping in preparations for a finishing touch on Popeye... until he notices that Popeye's about to jump into the stream! What the. Teddy dives right at him as Popeye jumps into the stream... but does he get that Close Combat hit in? Seeing how Teddy's Speed is superior to Popeye's, I would say so! Evidence? Just look at Popeye's face while he's draining through the river to nowhere land! It's all X_X and beat up! As a result of jumping in for the Close Combat, Teddy's traveling on the highway to HELL!
Nature: Adamant
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Atk: **** (+)
Def: ***
SpA: * (-)
SpD: **
Spe: 35
Nature: Jolly (A 15% increase in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks; Special Attack reduced by *) Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1). Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponent's) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas. Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Atk: ***
Def: **
SpA: * (-)
SpD: **
Spe: 46 (40 * 1.15)
Popeye
A1: Jump into River/Stream > [4 Energy]
Teddy
A1: Close Combat > 12 + (3-3 x 1.5) = [12 Damage][8 Energy]
GG guys! Yeah, Jenny really put jigglypuff at the edge. Defeating Breezi and denting Privatyke by a huge mark all contributed to his victory. Unaware can be such a double-edged sword here, haha.
Prizes!
KO Counters: Jenny (1), Popeye (1), Teddy (1)
1 EC, MC, and DC: Murdoc, Popeye, Jenny, Teddy
2 Trainer Counters: Nightmare jigglypuff and Showsni
2 Ref Tokens: Flora