
Hedwig (Hoothoot) (F) @ Oran Berry
HP: 86
Energy: 83
Boosts/Drops:
Others:
Actions: Hypnosis - Work Up - Confusion
Mild: Adds * to Special Attack; Subtracts * from Defense
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1)
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion. (Inate)
Atk: **
Def: * (-)
SpA: ***(+)
SpD: ***
Spe: 50
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1)
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion. (Inate)
Atk: **
Def: * (-)
SpA: ***(+)
SpD: ***
Spe: 50

Frogger (Poliwag) (F)
HP: 83
Energy: 59
Boosts/Drops:
Others:
Actions: Water Pulse - Ice Beam - Haze
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Water Absorb (innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Atk: * (-1)
Def: **
SpA: *** (+1)
SpD: **
Spe: 90
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Water Absorb (innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Atk: * (-1)
Def: **
SpA: *** (+1)
SpD: **
Spe: 90
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Round 7, Hooters and Froggers 2
With the help of her natural speediness, Frogger immediately approaches Hedwig with a rain-boosted Water Pulse assault! The pulse of the water was at such a high level of pressure that it clogged Hedwig's beak and went critical! After choking up gallons of water, Hedwig finally finds the time to lock onto the evil Frogger for a sleepy Hypnosis! This puts Frogger into a daze and then suddenly a light sleep!
Taking advantage of Frogger's short nap, Hedwig gets worked up with her weakness and attempts to improve her offensive capabilities. She's feeling a bit tougher, but is it going to do much?
Not so fast! Frogger snaps awake and summons a fast Haze that fogs up the field and eliminates the hard-earned boosts from Hedwig! Aw snappers! Now Hedwig has to deal with a puny Confusion attack that damages a little bit of Frogger's left hemisphere of the brain. Not like it was anything serious though!
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Hedwig (Hoothoot) (F) @ Oran Berry
HP: 68
Energy: 63
Boosts/Drops:
Others:
Mild: Adds * to Special Attack; Subtracts * from Defense
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1)
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion. (Inate)
Atk: **
Def: * (-)
SpA: ***(+)
SpD: ***
Spe: 50
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1)
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion. (Inate)
Atk: **
Def: * (-)
SpA: ***(+)
SpD: ***
Spe: 50

Frogger (Poliwag) (F)
HP: 76
Energy: 49
Boosts/Drops:
Others:
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Water Absorb (innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Atk: * (-1)
Def: **
SpA: *** (+1)
SpD: **
Spe: 90
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Water Absorb (innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Atk: * (-1)
Def: **
SpA: *** (+1)
SpD: **
Spe: 90
Hedwig
A1: Hypnosis > [10 Energy]
A2: Work Up > [7 Energy]
A3: Confusion > 5 + (3-2 x 1.5) = [7 Damage] [3 Energy]
Frogger
A1: Water Pulse > 6 + 3 + 3 + (3-3 x 1.5) x 1.5 = [18 Damage] [4 Energy]
A2: Ice Beam > 10 + (3-3 x 1.5) x 1.5 = [15 Damage] [6 Energy] (not used)
A3: Haze > [6 Energy]
A1: Hypnosis > [10 Energy]
A2: Work Up > [7 Energy]
A3: Confusion > 5 + (3-2 x 1.5) = [7 Damage] [3 Energy]
Frogger
A1: Water Pulse > 6 + 3 + 3 + (3-3 x 1.5) x 1.5 = [18 Damage] [4 Energy]
A2: Ice Beam > 10 + (3-3 x 1.5) x 1.5 = [15 Damage] [6 Energy] (not used)
A3: Haze > [6 Energy]
Rain continues for 2 more rounds! P3's turn!