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Alright Shroomish, first off, create an 18% Substitute (or however much HP it takes to have the sub survive an air slash; this should be 18 HP according to my calculations). Then, use two Facades; this should be enough to KO Hoothoot.
Mild: Adds * to Special Attack; Subtracts * from Defense
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion. (Inate)
Atk: **
Def: * (-)
SpA: ***(+)
SpD: ***
Spe: 50
Emerald (Shroomish) (M) HP: 100
Energy: 58
Boosts/Drops:
Others:Poison (Heals 2 HP per action) Actions:Substitute (18%) - Facade x2
Nature: Relaxed (+1 to Defense, -15% Speed, +5% Accuracy)
Grass: Grass STAB; Immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
Atk: **
Def: **** (+1)
SpA: **
SpD: ***
Spe: 30 (35/1.15)
As Hedwig struggles in both paralysis and sleep, Emerald sets up a nice, tight Substitute to decoy against any further status and attacks. Afterward, he then pounds onto Hedwig for a powerful Facade! This wakes Hedwig up from her terrible nightmare and causes her to attempt an Hypnosis, but the Substitute doesn't really have eyes! Emerald then wraps this round up by bashing into Hedwig with another Facade, which ultimately seals the deal and causes Hedwig to fall onto the golden sands, flat. But there's still a little life in the poor owl and she seems to be attempting to chill off from this horrible experience! Alas, the sapping Leech Seed actually steals the last of her life and regenerates Emerald's own blood into perfection. At the end, Hedwig falls deeper onto the sand as she breaths her last air in the arena.
Hedwig (Hoothoot) (F) HP:not so hot hooters
Energy:0
Boosts/Drops:
Others:
Mild: Adds * to Special Attack; Subtracts * from Defense
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion. (Inate)
Atk: **
Def: * (-)
SpA: ***(+)
SpD: ***
Spe: 50
Emerald (Shroomish) (M) HP: 100
Energy: 58
Boosts/Drops:
Others:Poison (Heals 2 HP per action), Substitute (18 HP remaining)
Nature: Relaxed (+1 to Defense, -15% Speed, +5% Accuracy)
Grass: Grass STAB; Immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
Atk: **
Def: **** (+1)
SpA: **
SpD: ***
Spe: 30 (35/1.15)
Forest Fire, first turn use the sun to burn Shroomish to a crisp with Fire Blast. With the substitute gone, use Fire Blast again. Then, use Protect when Shroomish uses Facade.
elaxed: Adds * to Defense; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1). Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Atk: **
Def: *** (+)
SpA: ***
SpD: **
Spe: 42 (-)
Emerald (Shroomish) (M) HP: 100
Energy: 58
Boosts/Drops:
Others:Poison (Heals 2 HP per action), Substitute (18 HP remaining) Actions:Swords Dance x2 - Facade
Nature: Relaxed (+1 to Defense, -15% Speed, +5% Accuracy)
Grass: Grass STAB; Immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
Atk: **
Def: **** (+1)
SpA: **
SpD: ***
Spe: 30 (35/1.15)
Upon his entrance, Forest Fire look to the sky. It seems like the blazing sun is gracing our new contender with some power! Then right after, Forest Fire lifts both of his mini cannons and POW! out comes a Fire Blast! This immediately burns up the Substitute and out pops a Emerald who prepares a shroomy Swords Dance!
Forest Fire is not impressed. He just lifts his cannons once again and blasts Emerald with blazing fire! This takes an incredible toll of his health, but he still sticks to his old habit of Swords Dancing! Maybe he thinks his Poison Heal will save him?
And now, it seems like Emerald is now ready to attack! He hops straight across the desert and aims a careful Facade at the naughty fire intruder. However, Forest Fire prepared just for this attack and Protects himself from any harm done! God, he's just too good!
Forest Fire (Embirch) (M) HP:90
Energy:69
Boosts/Drops:
Others:
elaxed: Adds * to Defense; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1). Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Atk: **
Def: *** (+)
SpA: ***
SpD: **
Spe: 42 (-)
Emerald (Shroomish) (M) HP: 70
Energy: 34
Boosts/Drops:+3 Atk
Others:Poison (Heals 2 HP per action)
Nature: Relaxed (+1 to Defense, -15% Speed, +5% Accuracy)
Grass: Grass STAB; Immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
Atk: **
Def: **** (+1)
SpA: **
SpD: ***
Spe: 30 (35/1.15)
Forest Fire
A1: Fire Blast > 12 + 3 + (3-3 x 1.5) x 1.5 x 1.5 = [34 Damage] [7 Energy]
A2: Fire Blast > 12 + 3 + (3-3 x 1.5) x 1.5 x 1.5 = [34 Damage] [11 Energy]
A3: Protect > [13 Energy]
Emerald
A1: Swords Dance > [6 Energy]
A2: Swords Dance > [10 Energy]
Healed 2 HP
A3: Facade > 14 + (2-3 x 1.5) + (4-0 x 1.5) = [19 Damage][8 Energy]
Healed 2 HP
Forest Fire (Embirch) (M) HP:90
Energy:69
Boosts/Drops:
Others: Actions:Counter - Flame Wheel - Fire Blast
Relaxed: Adds * to Defense; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1). Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Atk: **
Def: *** (+)
SpA: ***
SpD: **
Spe: 42 (-)
Nature: Relaxed (+1 to Defense, -15% Speed, +5% Accuracy)
Grass: Grass STAB; Immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
Atk: **
Def: **** (+1)
SpA: **
SpD: ***
Spe: 30 (35/1.15)
Okay, away from the randomness, let's see what's cooking today! Oh, huh, that's weird. Emerald's making the first move in the action! He's hopping right through the sizzling sands and aims a nice Facade onto Forest Fire's tummy! This greatly tickles Forest Fire's hunger... so much that he Counters the attack with impressive prowess! Who knew these weird Grass things knew karate too?
And now Forest Fire makes the first move! He rages into a circular wheel and aims a fiery Flame Wheel right onto Emerald, who bounced off in recoil from the earlier Counter! This incinerates the shroom into deadly degrees! Albeit, no burn remains. As Emerald takes the deadly attack, he bounces off from the sand, and retaliates with a headbutting "Drain Punch"! Digestive juices are stolen from Forest Fire's stomach and become a part of Emerald's body!
Just wanting Emerald to die now, Forest Fire backs up a bit and aims a direct Fire Blast at Emerald's face! He burns with fury and rage, but he's still living! With his remaining time, he leaps ahead and delivers a smashing Facade to the head! This pounds Forest Fire right onto his back and on the sand, but he's still brimming with energy!
Forest Fire (Embirch) (M) HP:45
Energy:44
Boosts/Drops:
Others:
Relaxed: Adds * to Defense; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1). Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Atk: **
Def: *** (+)
SpA: ***
SpD: **
Spe: 42 (-)
Emerald (Shroomish) (M) HP: 8
Energy: 10
Boosts/Drops:+2 Atk
Others:Poison (Heals 2 HP per action)
Nature: Relaxed (+1 to Defense, -15% Speed, +5% Accuracy)
Grass: Grass STAB; Immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
Atk: **
Def: **** (+1)
SpA: **
SpD: ***
Spe: 30 (35/1.15)
Forest Fire
A1: Counter > [26 Damage] [15 Energy]
A2: Flame Wheel > 6 + 3 + (2-4 x 1.5) x 1.5 x 1.5 = [14 Damage] [3 Energy]
A3: Fire Blast > 12 + 3 + (3-3 x 1.5) x 1.5 x 1.5 = [34 Damage] [7 Energy]
Emerald
A1: Facade > 14 + (2-3 x 1.5) + (3-0 x 1.5) = [17 Damage][8 Energy]
Healed 2 HP
A2: DRAIN PUNCH > 8 + (2-3 x 1.5) + (3-0 x 1.5) = [11 Damage, Heals 6 HP][8 Energy]
Healed 2 HP
A3: Facade > 14 + (2-3 x 1.5) + (3-0 x 1.5) = [17 Damage][8 Energy]
Healed 2 HP
Woo, that Drain Punch barely enabled Emerald to survive!
Forest Fire (Embirch) (M) HP:45
Energy:44
Boosts/Drops:
Others: Actions:Flame Wheel
Relaxed: Adds * to Defense; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1). Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Atk: **
Def: *** (+)
SpA: ***
SpD: **
Spe: 42 (-)
Emerald (Shroomish) (M) HP: 8
Energy: 10
Boosts/Drops:+2 Atk
Others:Poison (Heals 2 HP per action) Actions:Drain Punch
Nature: Relaxed (+1 to Defense, -15% Speed, +5% Accuracy)
Grass: Grass STAB; Immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
Atk: **
Def: **** (+1)
SpA: **
SpD: ***
Spe: 30 (35/1.15)
With the sun shining with victory for him, Forest Fire goes into a rolling formation and smashes into Emerald with a deadly Flame Wheel! This consumes Emerald into wild flames that crackle and laugh until they die down. Only a fainted Emerald is left in the smoking dust, with Forest Fire awaiting the next bout.
Forest Fire (Embirch) (M) HP:45
Energy:41
Boosts/Drops:
Others:
Relaxed: Adds * to Defense; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1). Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Atk: **
Def: *** (+)
SpA: ***
SpD: **
Spe: 42 (-)
Nature: Relaxed (+1 to Defense, -15% Speed, +5% Accuracy)
Grass: Grass STAB; Immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
Atk: **
Def: **** (+1)
SpA: **
SpD: ***
Spe: 30 (35/1.15)
Forest Fire
A1: Flame Wheel > 6 + 3 + (2-4 x 1.5) x 1.5 x 1.5 = [14 Damage] [3 Energy]
Relaxed: Adds * to Defense; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1). Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Atk: **
Def: *** (+)
SpA: ***
SpD: **
Spe: 42 (-)
Nature: Sassy (+1 to Special Defense, -15% Speed, +5% Accuracy)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Atk: ***
Def: ***
SpA: **
SpD: *** (+1)
Spe: 30 (35/1.15)
Anyway, it seems Forest Fire isn't amused. He spouts out an array of Leech Seed upon Pirate Man that immediately suck his life energies out and into Forest Fire's grassy energy. By then, Pirate Man manages to squeeze out an intimidating Taunt that seals off Forest Fire's ability to use support moves! I couldn't hear what Pirate Man said though... but I'm sure it was nasty!
After being Taunted, it seems as Forest Fire can't pull off a Will-O-Wisp and burn Pirate Man! Pirate Man takes advantage of the situation by giving him a nice, loud YAWN, which immediately puts Forest Fire into a drowsy state.
And now the attacks commence. Forest Fire hops forward and sucks even more blood and minerals out of Pirate Man's system with a leeching Giga Drain attack! He's oozing in pain, but he's able to spit out a Sludge Wave that smashes onto the annoying woodman before the draining gets too bad. The wave of sludge poisons Forest Fire, but he is immediately recovered from his protective Leaf Guard in the warm sun. What a toughie!
Forest Fire (Embirch) (M) HP:48
Energy:25
Boosts/Drops:
Others:Yawn (will sleep at the end of action 2), Taunt (4 more actions)
Relaxed: Adds * to Defense; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1). Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Atk: **
Def: *** (+)
SpA: ***
SpD: **
Spe: 42 (-)
Pirate Man (Privatyke) (M) HP: 74
Energy: 76
Boosts/Drops: Others:Leech Seed (3 more actions)
Nature: Sassy (+1 to Special Defense, -15% Speed, +5% Accuracy)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Atk: ***
Def: ***
SpA: **
SpD: *** (+1)
Spe: 30 (35/1.15)
Forest Fire
A1: Leech Seed > [9 Energy]
+3 HP
A2: Will-O-Wisp > nope +3 HP
A3: Giga Drain > 8 + 3 + (3-3 x 1.5) x 1.5 = [17 Damage, 9 HP Healed] [7 Energy]
+3 HP
Pirate Man
A1: Taunt > [10 Energy]
-3 HP
A2: Yawn > [7 Energy] -3 HP
A3: Sludge Wave > 10 + (2-2 x 1.5) x 1.5 = [15 Damage] [7 Energy]
-3 HP
Wait. I just Yawned a pokemon with Leaf Guard. fml.
We need some major damage on this thing. Begin with a Drain Punch. Then, use a Sludge Wave to damage Embirch. Finish with another drain punch.
Start by using seed bomb, however cover it with a sweet scent so that pirate man is drawn towards it, and the seed bomb does extra damage, along with pirate man being to distracted to Drain punch. Finish by using Giga drain.
Forest Fire (Embirch) (M) HP:48
Energy:25
Boosts/Drops:
Others:Yawn (will sleep at the end of action 2), Taunt (4 more actions) Actions:Seed Bomb - Sweet Scent - Giga Drain
Relaxed: Adds * to Defense; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1). Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Atk: **
Def: *** (+)
SpA: ***
SpD: **
Spe: 42 (-)
Nature: Sassy (+1 to Special Defense, -15% Speed, +5% Accuracy)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Atk: ***
Def: ***
SpA: **
SpD: *** (+1)
Spe: 30 (35/1.15)
Uhh yeah, hi. =) So let's continue where we left off! Forest Fire is ready to pow Pirate Man's hide a new one with a Seed Bomb that KABOOMS upon impact! Pirate Man seemingly has already experienced such explosions during his time in the seas... wait, cannonballs, right? How are you still alive and kicking? Okay, aside from my question never going to be answered, Pirate Man braves through the grassy explosion and leaps forward to smash Forest Fire with a life-sucking Drain Punch! But Forest Fire is just such a sturdy creature! Maybe we should nerf him.
Forest Fire attempts to get pretty creative and gives Pirate Man a Sweet Scent of a lifetime! OOOooh baby that smelled good! Smelled like cooked gooses in the morning! Oh wait, it didn't happen! Forest Fire was too taunted to do it! After the little mistake, Pirate Man uses filthy sludge in a wave to counter right through the smell that never appeared and cover Forest Fire in devastating... crap. By then, Forest Fire falls asleep... but one second after, he wakes up! I guess you just can't get slept when the sun is SO SO HOT!
I can hear the laughter erupting from Forest Fire's mouth. He's hungry for blood! LOTS OF BLOOD! And he gets it by Giga Draining Pirate Man into anorexity! Oh, he's still chubby, he's just NOT as chubby as before! Now, Pirate Man wants some of his life back, and guess what, HE GETS IT! Pirate Man slugs Forest Fire with a powerful Drain Punching force that steals back some of his own life force! Suddenly, the Leech Seed that was taking Pirate Man's toll pops out and rusts into nothingness!
Forest Fire (Embirch) (M) HP:29
Energy:14
Boosts/Drops:
Others:Taunt (1 more action)
Relaxed: Adds * to Defense; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1). Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Atk: **
Def: *** (+)
SpA: ***
SpD: **
Spe: 42 (-)
Pirate Man (Privatyke) (M) HP: 40
Energy: 55
Boosts/Drops: Others:
Nature: Sassy (+1 to Special Defense, -15% Speed, +5% Accuracy)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Atk: ***
Def: ***
SpA: **
SpD: *** (+1)
Spe: 30 (35/1.15)
Forest Fire
A1: Seed Bomb > 8 + 3 + (2-3 x 1.5) x 1.5 = [14 Damage] [4 Energy]
+3 HP
A2: Sweet Scent > nope +3 HP
A3: Giga Drain > 8 + 3 + (3-3 x 1.5) x 1.5 = [17 Damage, 9 HP Healed] [7 Energy]
+3 HP
Pirate Man
A1: Drain Punch > 8 + 3 + (3-3 x 1.5) = [11 Damage, 6 HP Healed][7 Energy]
-3 HP
A2: Sludge Wave > 10 + (2-2 x 1.5) x 1.5 = [15 Damage] [7 Energy]
-3 HP
A3: Drain Punch > 8 + 3 + (3-3 x 1.5) = [11 Damage, 6 HP Healed][7 Energy]
-3 HP
Alright, we still might be able to win this. However, we need to make sure that Embirch can't hurt us at all next turn.
Firstly, we need to taunt him to prevent him from using leech seed next round so start with that. Then, use a chill; we'll need the energy sooner or later, so we might as well get it now. Finish with a Drain punch.
Forest Fire (Embirch) (M) HP:29
Energy:14
Boosts/Drops:
Others:Taunt (1 more action) Actions:Giga Drain - Seed Bomb - Giga Drain
Relaxed: Adds * to Defense; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1). Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Atk: **
Def: *** (+)
SpA: ***
SpD: **
Spe: 42 (-)
Nature: Sassy (+1 to Special Defense, -15% Speed, +5% Accuracy)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Atk: ***
Def: ***
SpA: **
SpD: *** (+1)
Spe: 30 (35/1.15)
TREE TOO STRONG. FOREST FIRE IS TOTALLY ON FIRE AS HE GIGA DRAINS AND SUCKS PIRATE MAN'S LIFE INTO MISERY! PIRATE MAN TAUNTS FOREST FIRE FOR CHEATING BUT WAS THAT ENOUGH TO SATISFY HIS HUNGER FOR BOOTY? FOREST FIRE DON'T CARE, HE JUST SEED BOMBS TO PIRATE MAN'S FACE AND ALMOST KILLED HIM OH MY GOD AND LOOK AT HIM HE'S JUST CHILLING AS IF NUTHIN' GONNA HAPPEN. LIKE DUDE YOU'RE GONNA DIIIIIIE IF YOU DONT DO ANYTHING!!!!! AND THEN... FOREST FIRE... GIGA DRAINS..... oh wait, it looks like Forest Fire couldn't execute the Giga Drain properly and fainted in exhaustion as a result! So apparently Pirate Man didn't have to do anything! HAHHAHAHAHHA
Forest Fire (Embirch) (M) HP:no chill no kill
Energy:oof
Boosts/Drops:
Others:overtaunted
Relaxed: Adds * to Defense; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1). Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Atk: **
Def: *** (+)
SpA: ***
SpD: **
Spe: 42 (-)
Pirate Man (Privatyke) (M) HP: 9
Energy: 57
Boosts/Drops: Others:
Nature: Sassy (+1 to Special Defense, -15% Speed, +5% Accuracy)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Atk: ***
Def: ***
SpA: **
SpD: *** (+1)
Spe: 30 (35/1.15)
Forest Fire
A1: Giga Drain > 8 + 3 + (3-3 x 1.5) x 1.5 = [17 Damage, 9 HP Healed] [7 Energy]
A2: Seed Bomb > 8 + 3 + (2-3 x 1.5) x 1.5 = [14 Damage] [4 Energy]
A3: Giga Drain > 8 + 3 + (3-3 x 1.5) x 1.5 = [17 Damage, 9 HP Healed] [7 Energy]
NOT ENOUGH ENERGY
Pirate Man
A1: Taunt > [10 Energy]
A2: Chill > [+12 Energy]
A3: Drain Punch > 8 + 3 + (3-3 x 1.5) = [11 Damage, 6 HP Healed][7 Energy]
After Pirate Man's successful endurance against the mighty Forest Fire, a new, more vicious foe shows up - Geb. Get it?
Immediately upon his release, Geb pounds the desert into an epidemic Earthquake that tears through the land, crushes the many cacti in the area, and ultimately thrashes Pirate Man around and around until he can't take it anymore. He falls down onto the ground in a traumatized feeling... and then... he closes his eyes... and feels... heaven... within the so far seas...
Remember that one hot chick from that one time? Guess what. She wasn't a hot chick. Oh.
Pirate Man (Privatyke) (M) HP: quacked
Energy: 0
Boosts/Drops: Others:
Ah poor Kaxtar, his entire team was pretty much at a disadvantage against both Hoothoot and Embirch. Not much to say.
Prizes!
KO Counters: Hedwig (1), Emerald (1), Pirate Man (1), Forest Fire (1), and Geb (1)
1 EC, MC, and DC: Scarlet, Hedwig, Emerald, Forest Fire, Pirate Man, and Geb
2 Trainer Counters: Fire Blast and Kaxtar
3 Ref Tokens: Flora
Winner: Fire Blast