Pokémon Mawile

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I think Mawile's home is on a Bulky Offence or VoltTurn team with Wish Support. Wish really lets you put those fantastic resistances to work and its piss-poor base 50 HP works in your favour, since even with full investment, most Wishes give you a huge chunk of HP back. Not to mention, Wish Support + Intimidate makes it pretty easy to get in and go Mega, letting you start with a conventional Stealth Rock Lead. I believe it’s been mentioned somewhere that Latias is an amazing partner, since she covers Mawile’s defences perfectly and gives plenty of opportunities to switch in and receive a Wish.


Admittedly, Mawile is a little hard to add to a roster, since it faces competition with Megas and other powerful offensive steels, like Scizor and Aegislash, but it is a viable pokemon in itself. With the right support, it can easy wreck has much as its competition, and certainly will outclass them in certain line-ups.
 
Well, it's not much about fitting this cute little basher in your team. It's more about building your team around it. He is your Mega, and your sacrificing your Mega Evolution slot to pack up the most adorable Steel type knon to man (Aaron nonwithstanding). Unless your playing Double battles, which you could bring along one or dare I say two more Megas to swap into your core team, that is. Covering it's weaknesses, checking its counters, etc would be good ways to build a fun team with Mawile on the helm.

As for other move options, what about Power-Up Punch instead of Swords Dance? Sure, it's not much of a boost, but you can dish out some damage and Huge Power would cover the rest and no urgent need of switching after getting an Encore, as it's still a damaging move, that gets stronger with each use. Plus, Dark/Fighting covereage, and last I heard, that was a big deal.
 
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Well, it's not much about fitting this cute little basher in your team. It's more about building your team around it. He is your Mega, and your sacrificing your Mega Evolution slot to pack up the most adorable Steel type knon to man (Aaron nonwithstanding). Unless your playing Double battles, which you could bring along one or dare I say two more Megas to swap into your core team, that is. Covering it's weaknesses, checking its counters, etc would be good ways to build a fun team with Mawile on the helm.

As for other move options, what about Power-Up Punch instead of Swords Dance? Sure, it's not much of a boost, but you can dish out some damage and Huge Power would cover the rest and no urgent need of switching after getting an Encore, as it's still a damaging move, that gets stronger with each use. Plus, Dark/Fighting covereage, and last I heard, that was a big deal.
I too was thinking this would be a better option then swords dance. An unboosted power up punch from a Mega Mawile would still do decent enough damage anyways, and because the thing is so fragile HP wise, there is no gaurantee it would stick around long enough to do anything once it has an SD set up.


I was thinking I wanted to team up Mawile with an Agility Baton Passer, something like Jolteon, or ideally something bulkier, if such a mon exists.

Im good at team building, but still noob when it comes to crunching numbers. How many speed boosts would Mawile need before it being relevant?

Also Umbreon/Vaporeon passing wishes would be useful on a Mawile team.
 
My sets for God's gift to man after Aegislash

Low-tier:
Mawile~SheerForce/LifeOrb
Adamant 252att 200hp 56spd
-SwordsDance
-PlayRough
-SuckerPunch
-IronHead

Please remember while Megas are now a thing the original forms of pokes are still viable one way or another so a regular Mawile now cause have some serious use in RU now! This is pretty much the same SD set from 5th gen with just the replacement of IcePunch for PlayRough. Speed EVs allow you to outspeed minor threats in low-tier (Druddigon), SD on something which clearly cannot handle Mawile (Crustle), and if im correct outspeed support-Spiritomb. Since i assume many 6th gen fairies will be low tier (with Sylveon, Floges, and Klefki currently teetering on the RU/UU line) IronHead is a must have! Furthermore, with IronHead and PlayRough being powered by SheerForce you do not take LO recoil from use! DO NOT think to use PowerUp Punch with this set as SheerForce prevents the activation of secondary effects. With Rocks/Spikes support, Mawile should have no problem as a mid-late game sweeper.

Upper-tier:
Mawile~Intimidate/Mawilite
Adamant 252hp 200att 56spd/spdef
-PowerUp Punch
-SuckerPunch
-PlayRough
-StoneEdge/Taunt/IcePunch?

Depending on what Fairy-types become OU (Azumarill, Togekiss, etc) and what OU pokes go down in tiers (Haxorus, Metagross, etc) Mega-Mawile may or may not be OU but definitely at least UU. Like said before you don't explicitly need SwordsDance as Mawile is not really fast enough in Upper tiers to SD on something unless it can take a hit first...thus PowerUp Punch is better and also hits opposing Steel-types (meno que Aegislash). SuckerPunch and PlayRough are standard especially since Steel nolonger resist Dark and SuckerPunch can OKHO Mega-Gengar or Alakazam. The last slot is really up to you. StoneEdge allows for coverage against Fire-types who want to switch in like Houndoom, Darmanitan, or Infernape. Taunt easily shuts down Aegislash and can prevent you from being set up on by Scizors (for example). If Mawile once again gets IcePunch like in 5th Gen this allows for good coverage against Ground-types, Mawile's other major weakness.
 
Pretty sure Huge Power Foul Play will OHKO any champion with high atk. that is neutral to dark, even without a Swords Dance boost. I can already hear poor Heracross cry in a corner.
Doesnt Hera quadresist Foul Play though. I mean i know what you are saying but still doesnt the resistance factor in?
 
This is Mawile we're talking about here. It's not just Foul Play. Play Rough tears a new one on poor Heracross, his Mega Horn hits for a quarter damage, his fighting moves hit for neutral, and unless he is carrying Earthquake, Mawile should be able to check Heracross any day of the week.

Heracross has plenty of reasons to be crying in a corner thanks to Mawile.
 
EQ probably doesn't even OHKO Mawile if she gets Intimidate in, too much defense.

Hell, Life Orb Flygon with Eartquake only does around 55% at -1, it doesn't even OHKO at +0.

She's just that good.
 
This is Mawile we're talking about here. It's not just Foul Play. Play Rough tears a new one on poor Heracross, his Mega Horn hits for a quarter damage, his fighting moves hit for neutral, and unless he is carrying Earthquake, Mawile should be able to check Heracross any day of the week.

Heracross has plenty of reasons to be crying in a corner thanks to Mawile.
Hmm something tells me you are wrong. Let's see:
  • 252+ Atk Mega Heracross Close Combat vs. 252 HP / 252+ Def Mega Mawile: 174-205 (57.23 - 67.43%) -- guaranteed 2HKO
  • -1 252+ Atk Mega Heracross Close Combat vs. 252 HP / 0 Def Mega Mawile: 154-183 (50.65 - 60.19%) -- guaranteed 2HKO
Mega Heracross can 2HKO the possibly most common Mega Mawile set (max HP and max Atk) even after Intimidate is factored in. It can also 2HKO even the bulkiest Mega Mawile as it switches in, while also resisting Sucker Punch. So no, Mawile is a shaky check at best to Mega Heracross.
 
Oh. I was thinking about normal Heracross though, I don't even know how to make those fancy calculations. I supose Mega Heracross would do well against Mega Mawile. But what about normal Heracross? And could Mega Mawile kill Mega Heracross with a Play Rough in a single blow?

Better yet, what about normal Heracross versus a normal Mawile? That should be fun!
 
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Hmm something tells me you are wrong. Let's see:
  • 252+ Atk Mega Heracross Close Combat vs. 252 HP / 252+ Def Mega Mawile: 174-205 (57.23 - 67.43%) -- guaranteed 2HKO
  • -1 252+ Atk Mega Heracross Close Combat vs. 252 HP / 0 Def Mega Mawile: 154-183 (50.65 - 60.19%) -- guaranteed 2HKO
Mega Heracross can 2HKO the possibly most common Mega Mawile set (max HP and max Atk) even after Intimidate is factored in. It can also 2HKO even the bulkiest Mega Mawile as it switches in, while also resisting Sucker Punch. So no, Mawile is a shaky check at best to Mega Heracross.

Yeah i was gonna agree evn before the calcs. On top of that Heracross still has access to EQ which is still 2x SE on Mawile despite it not being stab. I think when it comes to these two (mega or normal forms) its a matter of who hits first in a way. CC is a 2HKO so Mawile would have to kill with PlayRough or get it low enough that it can kill with SuckerPunch after....and this would be a bulky Mawile. Standard Offensive ones will want to be at +2 before Hera comes in to hopefully OHKO.

alexwolf can you calc MegaMawiles dmg on Megahera so i dont sound dumb
 
Oh. I was thinking about normal Heracross though, I don't even know how to make those fancy calculations. I supose Mega Heracross would do well against Mega Mawile. But what about normal Heracross? And could Mega Mawile kill Mega Heracross with a Play Rough in a single blow?

Better yet, what about normal Heracross versus a normal Mawile? That should be fun!
You can make those fancy calcs with this calculator: http://pokemonshowdown.com/damagecalc/

Of 'course Mega Mawile wins 1 v 1 against Mega Heracross as Play Rough OHKOes, but those scenarios are very rare in battles. What matters when you are trying to find answers for a threat is whether the Pokemon you want to deal with Heracross can switch into it and to what degree (even against its coverage moves or even against different sets?). Both Mawile and Mega Mawile are unable to act as good checks to Mega Heracross and Heracross (CB sets are stronger than Mega Heracross) and this is all you need to know when someone makes you the question ''how does Mawile (and Mega Mawile) fare against Heracross (and Mega Heracross)?''.
 
Forsety I've done that calcs, it would be almost exactly the same if all of that went into HP in most cases. Why not maximize pain split damage (which also gives you more health) in that case?
 
Ran some calcs just for fun. All from Adamant max Attack Mawile. As I said they were for fun, I didn't go for specific targets, just whatever I felt like checking, still cool stuff.

Using Play Rough :

+2 252+ Atk (custom) (Move 1) vs. 88 HP / 4 Def Gyarados: 379-447 (107.36 - 126.62%) -- guaranteed OHKO
+2 252+ Atk (custom) (Move 1) vs. 120 HP / 0 Def Conkeldurr: 328-387 (86.08 - 101.57%) -- 50% chance to OHKO after Stealth Rock
+2 252+ Atk (custom) (Move 1) vs. 248 HP / 0 Def Scizor: 156-185 (45.48 - 53.93%) -- guaranteed 2HKO after Stealth Rock
+2 252+ Atk (custom) (Move 1) vs. 252 HP / 252+ Def Hippowdon: 202-238 (48.09 - 56.66%) -- 91.41% chance to 2HKO after Stealth Rock
+2 252+ Atk (custom) (Move 1) vs. 248 HP / 252+ Def Jellicent: 283-334 (70.22 - 82.87%) -- guaranteed 2HKO after Stealth Rock
+2 252+ Atk (custom) (Move 1) vs. 232 HP / 0 Def Rotom-W: 297-349 (99.33 - 116.72%) -- guaranteed OHKO after Stealth Rock
+2 252+ Atk (custom) (Move 1) vs. 252 HP / 0 Def Celebi: 313-370 (77.47 - 91.58%) -- 31.25% chance to OHKO after Stealth Rock
+2 252+ Atk (custom) (Move 1) vs. 4 HP / 252 Def Blissey: 621-732 (95.24 - 112.26%) -- 68.75% chance to OHKO
+2 252+ Atk (custom) (Move 1) vs. 0 HP / 4 Def Aerodactyl: 442-522 (146.84 - 173.42%) -- guaranteed OHKO (2HKO if sashed, obviously)
+2 252+ Atk (custom) (Move 1) vs. 176 HP / 0 Def Crobat: 378-445 (106.47 - 125.35%) -- guaranteed OHKO
+2 252+ Atk (custom) (Move 1) vs. 248 HP / 8 Def Kyogre: 339-400 (84.11 - 99.25%) -- 75% chance to OHKO after Stealth Rock
+2 252+ Atk (custom) (Move 1) vs. 252 HP / 0 Def Dialga: 268-316 (66.33 - 78.21%) -- guaranteed 2HKO after Stealth Rock
+2 252+ Atk (custom) (Move 1) vs. 248 HP / 252+ Def Eviolite Tangela: 138-163 (41.44 - 48.94%) -- 79.3% chance to 2HKO after Stealth Rock
+2 252+ Atk (custom) (Move 1) vs. 248 HP / 172 Def Landorus-T: 286-337 (75.06 - 88.45%) -- guaranteed 2HKO
+2 252+ Atk (custom) (Move 1) vs. 252 HP / 252+ Def Mega Blastoise : 199-235 (48.53 - 57.31%) -- 94.14% chance to 2HKO

Using Sucker Punch :

+2 252+ Atk (custom) Sucker Punch vs. 248 HP / 0 Def Scizor: 187-220 (54.51 - 64.13%) -- guaranteed 2HKO
+2 252+ Atk (custom) Sucker Punch vs. 112 HP / 0 Def Heatran: 177-209 (50.42 - 59.54%) -- guaranteed 2HKO
+2 252+ Atk (custom) Sucker Punch vs. 4 HP / 0 Def Garchomp: 194-229 (54.18 - 63.96%) -- guaranteed 2HKO
+2 252+ Atk (custom) Sucker Punch vs. 0 HP / 0 Def Flygon: 224-264 (74.41 - 87.7%) -- guaranteed 2HKO
+2 252+ Atk (custom) Sucker Punch vs. 0 HP / 4 Def Dugtrio: 320-377 (151.65 - 178.67%) -- guaranteed OHKO
+2 252+ Atk (custom) Sucker Punch vs. 0 HP / 0 Def Mega Mewtwo X : 187-220 (52.97 - 62.32%) -- guaranteed 2HKO
+2 252+ Atk (custom) Sucker Punch vs. 176 HP / 0 Def Excadrill: 281-331 (69.38 - 81.72%) -- guaranteed 2HKO
+2 252+ Atk (custom) Sucker Punch vs. 4 HP / 0- Def Hydreigon: 113-133 (34.66 - 40.79%) -- guaranteed 3HKO
+2 252+ Atk (custom) Sucker Punch vs. 0 HP / 0 Def Jirachi: 374-440 (109.67 - 129.03%) -- guaranteed OHKO
+2 252+ Atk (custom) Sucker Punch vs. 4 HP / 0 Def Mega Kangaskhan : 187-220 (53.12 - 62.5%) -- guaranteed 2HKO
+2 252+ Atk (custom) Sucker Punch vs. 4 HP / 0 Def Mega Charizard X : 170-201 (57.04 - 67.44%) -- guaranteed 2HKO

And also :

+2 252+ Atk (custom) Iron Head vs. 252 HP / 4 Def Mega Mawile : 229-271 (55.31 - 65.45%) -- guaranteed 2HKO

Don't ask why I went for +2 instead of Huge Power >_>
 
Skimmed the thread but seriously; has nobody mentioned Focus Punch?

It hits like a freight train and patches up all of his coverage woes. In tandem with Sucker Punch it allows for great mind-game potential but it's also probably pretty safe to just click it as they go to their Steel-type.

+0 Atk Focus Punch vs

252/252+ Skarmory = 52%-61%
248/0 Scizor = 89%-105%
252/252+ Ferrothorn = 104%-123%.

Also has great neutral power against general bulky-mons. Garchomp can be OHKO'd even without SR and that pretty much says it all.

The way to go seems to be:

Focus Punch/Sucker Punch/Play Rough/team-specific attack...choose from Iron Head or Ice Punch or Thunderpunch or Stone Edge tbf.
 
Currently using subpunch set paired with a parting shot Pangoro.
Parting shot + intimidate for a free sub and then this thing just OHKOes everything, so good.
 
yeah, Sub fits in that last slot pretty well.

Could even go Substitute/Focus Punch/Sucker Punch/Swords Dance for maximum mind games although the lack of Leftovers hurts it's viability somewhat.
 
I'm using a SubPunch set with Play Rough and Sucker Punch too (not on wifi, like I mistakenly said before. The Pokebank's not even open yet!). It drops trains on people.

Substitute's a powerful move on Mawile on general because of how threatening she is, which is bound to cause switch-outs. It makes prediction with Sucker Punch and Focus Punch much easier. The only downside is the lack of recovery besides SubSplit.
 
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Mega Mawile is probably never going to check anything. Its defenses are poor before the Mega Transformation. With low speed, it does not seem like Mega Mawile sets up a sweep... instead, it plays the role of some sort of support pokemon on the team. IE: Mawile is a dedicated wall breaker.

For these calculations, I'm doing 252 HP / 252 Atk Adamant Mawile. Percentages are roughly in the middle of the range for simplicity's sake.

Scizor Choice-Band Bullet Punch does some ~48% damage to Mega Mawile (potentially 2HKOing, but more than likely 3HKO), and Life Orb Bullet Punch is an easy 3HKO. Mawile wins in the long term: Sucker Punch 2HKOs Scizor. Scizor may run Iron Head now for the Fairys however, which 2HKOs Mawile with Life Orb.

Conkeldurr seems like a good switch-in, but he still 2HKOs Mega-Form with Fire Punch (even after Intimidate + Mega Transformation). Mawile OHKO's with Play Rough, and outspeeds him though.

252 HP Mega-Mawile is 2HKOed by Low Sweep Breloom... and outsped as well. Mawile OHKOs easily with Play Rough of course, but this is far from the ideal matchup for a slow bulky `mon.

Dragons in general would seem like a good idea, but every dragon runs either Fire / Dragon or Ground / Dragon for coverage. Dragons have always been built to deal with Steel pokemon, Mawile is no exception. Mawiles pitiful speed guarantees to move 2nd... and since most dragons either fly or levitate, there is no hope for Sticky Web to help Mawile out here. With Fairies threatening to come in on every outrage, I doubt that players this generation will be as Outrage heavy as they used to be. Nevetheless, Mawile OHKOs Hydregeon and Standard Garchomp with Play Rough. 252 HP Dragonite with Multiscale takes ~80% damage from Play Rough. With Stealth Rocks support, not a single dragon wants to switch into the Fairy attack of choice.

However... in 1v1... Mawile takes great risks in staying in. Hydregeon, Dragonite, Salamence, and Garchomp all outspeed Mawile, and hit with Earthquakes or Fire Blast. Mawile theoretically hits these dragons very hard, but unless you know they aren't running a Fire or Ground attack (very very unlikely to me...), Mawile loses. Even in an even matchup, Mawile is OHKOed by any number of attacks.

Walls like Skarmory and Ferrothorn don't like Thunderpunch or Brickbreak respectively. Both are clean 2HKOs without Stealth Rocks. But those without access to the move tutor (or those who want the superior breeding mechanics of Gen6) are left without Thunderpunch.

Hippowdon (Physical build) is barely 3HKOed by Play Rough. Ice Punch is needed for the 2HKO. Uninvested Earthquake 2HKOs 252 HP Mega Mawile without intimidate. Mawile "wins", but the sweep is clearly over with only a single digits % hp left. Special Def. Build Hippo loses some bulk, and is 2HKOed by Play Rough.

Terrakion is OHKOed by Play Rough, but (no intimidate) Mega Mawile is 2HKOed by CB Close Combat (like 87% dmg).

Cloyster is 2HKOed by Play Rough (or OHKOed after a Shell Smash). Mawile resists all of Cloyster's attacks except for Hydro Pump, which OHKOs Mawile at +2 + Life Orb. Sucker Punch spam is the ideal way to win here, easily scoring an OHKO if Cloyster decides to Shell Smash.

Aegislash is hit for 80% damage from Sucker Punch in 252 HP Shield Form, and Mix-Aegislash's best attack is Shadow Ball for ~75% damage. +2 Shadow Sneak does less than 45% dmg for a clear 3HKO, so Mawile can stop an Aegislash march. (I'm hesitant to call a 60 speed pokemon a sweeper)

----------------------------

Based on the calculations above... it appears that Mawile's best strategy is to switch into a physical wall at low risk, and 2HKO the wall, and royally screw up the next Pokemon that dares to revenge kill it with a Sucker Punch. Dragons unfortunately scare Mawile away, ironically turning the type chart upside down. Mawile's best strategy is to retreat to Scarf Salamence : who'll resist Fire Blast and Earthquake, and mess up the Dragon that dared to attack its partner. Mawile safely switches into Life Orb Starmie Ice Beam, and OHKOs with Suckerpunch. There seems to be some synergy between these two. (Thanks to the "cores thread" for bringing up Mawile / Salamence as a core. Not my idea).

Mawile is a wall breaker. Mega Mawile can 2HKO every single wall assuming perfect prediction. Play Rough (Clean 2HKO Reuniclus), Thunderpunch (Clean 2HKO Skarm), Brick Break (Clean 2HKO Ferrothorn), and Ice Punch (2HKO Physical Hippo with Stealth Rocks), and 2HKO Sucker Punch (Aegislash) all break a wall of choice. Mawile has enough bulk to mess up the switch-in attack, and still win vs the wall 1v1 afterwards. But notice: to 2HKO every wall, Mawile requires 5 attacks.

Another possibility is to run Swords Dance + Sucker Punch + 2 Wall Breaker attacks. (choose two out of Play Rough, Thunder Punch, Brick Break, and Ice Punch). If you get a good switchin vs a Choice user (ie: Choiceband Megahorn or Stone Edge), Swords Dance will lock in the OHKO against the wall that switches in... provided you have the right attack available. I haven't thought about this set too much yet however. Swords Dance + Sucker Punch offers a unique, powerful, priority attack to Mega Mawile. +2 Sucker Punches OHKOs the likes of Garchomp (without Stealth Rocks) and Magnezone, that may be what is needed for Mawile to lock in a sweep. Mawile has the most powerful Sucker-punch in the OU metagame. Yes, her Sucker-punch is more powerful than the likes of 150 Base Atk Mega-Absol, despite the lack of STAB

The swords dance insures that the "wall breaker" attacks you've chosen will turn those 2HKOs into OHKOs, but with only two "wall breaker" attacks, you will not be able to sweep all teams.

Side note: Mega-Absol seems like a better user of Sucker Punch, due to the synergy between Magic Bounce, Sucker-Punch, and Pursuit.
 
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252 HP Mega-Mawile is 2HKOed by Low Sweep Breloom... and outsped as well. Mawile OHKOs easily with Play Rough of course, but this is far from the ideal matchup for a slow bulky `mon.

Is that Technician Breloom?

Because Low Sweep ias 65BP now, it's no within Technician's reach anymore.

Breloom has to use Force Palm if he wants a 60BP fighting move.
 
I've been using Mega-Mawile via Trick Room. It's nuts.

Mawile @ Mawilite
Intimidate | Huge Power
252 HP| 252 Atk| 4 Spe
-Play Rough
-Stone Edge
-Thunder Punch
-Sucker Punch

I clean up late game with her. If TR runs out before my sweep ends, I can use Sucker Punch to end games. I've been testing move pools and it's totally dependent on what your team needs. I really like the psuedo bolt beam coverage via punches, but Play Rough almost makes it unnecessary to carry Ice Punch, especially when Thunder Punch is hitting everything I need it to.
 
So to counter act Mawile's long set up/low speed would a Agility/Swords dance passer help? I don't know if that stuff is outdated or not but it might be helpful.

Also, I don't really see M-Mawile making massive movements from her tier spot in 5th gen. The one guy above about her being a wall breaker would be the thing to move her but there might end up being far better wall breakers.

Sorry if this post is crap, typing on a phone is annoying
 
Another possibility is to run Swords Dance + Sucker Punch + 2 Wall Breaker attacks. (choose two out of Play Rough, Thunder Punch, Brick Break, and Ice Punch). If you get a good switchin vs a Choice user (ie: Choiceband Megahorn or Stone Edge), Swords Dance will lock in the OHKO against the wall that switches in... provided you have the right attack available. I haven't thought about this set too much yet however. Swords Dance + Sucker Punch offers a unique, powerful, priority attack to Mega Mawile. +2 Sucker Punches OHKOs the likes of Garchomp (without Stealth Rocks) and Magnezone, that may be what is needed for Mawile to lock in a sweep. Mawile has the most powerful Sucker-punch in the OU metagame. Yes, her Sucker-punch is more powerful than the likes of 150 Base Atk Mega-Absol, despite the lack of STAB

I've been running this set. 252 HP/252 Atk @Mawileite Adamant Mawile, Swords Dance/Sucker Punch/Play Rough/Iron Head. Sucker Punch kills pretty much damn everything. It's insane. It solves the speed issue, and Swords Dance on Mawile is just absolute overkill. She gets 1356 attack after a single Swords Dance. Do you know what Sucker Punch does with 1356 attack behind it? IT DOES A LOT OF DAMAGE. Definitely play with this set, it's a ton of fun.
 
Are you implying M-Mawile is gonna be NU? No way. This thing is a bane to most UBERS, if there's a tier she won't find herself into, it's NU.

And passing her boost would probably be a good idea, if you can pull it off.

Pair her with baton pass Scoliopede and see her foes drop.
 
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