• Follow our Instagram!
  • Curious about what we're currently doing about bots? Check out the latest updates from staff in this thread.

Mega Evolution Tier List Thread

Yung Dramps

awesome gaming
https://tiermaker.com/create/mega-evolution-5939

Go ahead. Make your own. Share with the class.

finalmegatierlist.png

-The Garchomps and Lucarios work really well as duos that contrast each other's designs and playstyles. Mega Absol Z is all-around strong and metal as fuck, in fact it is so awesome that the original kinda feels outclassed by comparison. They genuinely cooked too hard
-I used to like Mewtwo Y more until I noticed how disgusting its sausage toes are. Ew. Also X has funny stretchy limbs
-The Mega Latis are definitely the most disappointing imo. So much more could've been done with them I feel. Not literally at Gmax Flapple/Appletun tier but close enough
-Any really cool visual and battle update of a nuclear shitmon gets high marks. Lopunny, Beedrill, Chimecho, Sableye, Mawile and Pidgeot fall into this tier
-Not a complaint per se but when I look at Staraptor all I can think is "This is a Scarlet paradox"
-Unsurprisingly every Alola Mega, Magearna included is supreme. WE WILL ALWAYS WIN!!!
-Scrafty and Pyroar will move down a tier if their abilities are lame
-Not super keen on Aerodactyl and Tyranitar's rocky spikes
 
I am very positive on the mechanic overall, so most of these will be in neutral to positive tiers, I'll also go over my favorite (or least) in each tier

my-image (3).png

Love It: My favorite megas for whatever reason, be it design, usage, or just the pokemon it megas from (sometimes a factor). Of them, my favorite is probably Staraptor, I've used it for multiple grinds in the ZA Royale online mode, and my experience with it was always positive.

Is Cool: I have overall positive feelings towards the Mega, even if I wouldn't call it a favorite. Of the grouping, Mega Rayquaza is probably my favorite thanks to me having weirdly good luck with getting it in the TCG.

Eh: Overall neutral, some lean more positive, others a bit more negative, but not enough to raise or drop tiers in either case. Favorite probably is Dragalge, I soured on it a little after trying to use it in ZA and it underperforming, but I still quite like the design. In terms of Least Favorite, Clefable is associated with one of my least favorite characters in the franchise and I can't really see past that yet. Maybe I'll get over it in time, but right now I can't.

I'd Rather Not: Not big fans of these megas, usually due to the design feeling worse than the base form to me. Latis are probably my favorite of the tier because I don't dislike it on its own, but just the fact that they're barely distinguishable ruins it for me. Least Favorite is Victreebel, the mon creeps me out.

Please Refrain: Actively Dislike. It's Crab. I do not like the Crab. I don't hate the base form but just something about the Mega turns me off it entirely. Please Refrain.
 
I think I've done this before but whatever, I'll do it again, my thoughts are always evolving.

my-image-1.png


The only ones I feel like really pointing out are the bottom 2 & Zygarde
Zygarde: This avoids problems because I respect what it's going for and I actually like the "man" part of the design. But at the same time it's just so much Big Gun being held up by the tiny straps and while this should make me love it it's just like...a little too lopsided...

Pyroar: Merging the two and making the super fire mane is really cute but in practice its just tacking on the girl's ponytail to the mane and it looks really awkward. And not funny-awkward. It needed some other element in play here

Feraligatr: I've said it probably a dozen times by now and I'll say it a dozen more, the killer of this design is how they decided to handle the topper. It is insane they thought this is what it should look like. If it was just folded lower like a cape or further up like a hood that then snaps down for the totodile bite, it would be fine! Goofy, but fine! And they definitely want this thing to be goofy, especially when you see the "big totodile" animation. But no. It's this giant lump of plastic that juts out at the worst possible angle for most of the time you're seeing it. It craters it hard.
 
1776523175703.png
1776523764274.jpeg

Notice: Competitive viability has no impact unless it is very helpful for the Pokémon (Pinsir), became too oppressive for it’s own good (Gengar) or undercooked (Meowstic).
How I feel on Mega Evolution overall:
Although I hold a strong opinion that Mega Evolution is moreso clutched by designs than everything else about it, Z-A did ended up helped me appreciate them more than before, especially Z-A’s new Mega Evolutions despite a few stinkers, and how well Z-A make use of Mega Evolution in both story and gameplay. It definitely sits comfortably as 2nd place now with Terastalization being 1st, and Z-Move as 3rd and Dynamax + Gigantamax as last respectively.

I do fear that the overcorrection about power creep by giving several available Z-A Megas a mediocre Ability at best in Champions have dampened my opinion on most of them so far, but I will give credit Mega Hawlucha for No Guard being a lot more useful for it than it seems due to high Speed and Entrainement, allowing for OHKO shenanigans that players must be prepared for.
 
IMG_6453.png


not ranked within tiers

pokemon i have things to say about:

S tier:

:audino:: peak design if you have it any lower than B tier we are mortal enemies. so many pokemon fans were salty for a decade that the only unovan mega was the one they didn't care about (which are the mons that should get megas btw) and it is cute and pink. they're all wrong

:scovillain:: i actually kinda hate scovillain's design but giving it a tie and different pose kinda makes it work for me idk. aye bawss im woalkin heyreuh ass design i love it.

:mawile:: similarly not a fan of regular mawile and always felt the design was a bit incomplete. kinda applies to banette also

:meowstic:: i love psychic cats look at my pfp. i used to have to choose between which meowstic i wanted bc i love both now i dont. except it costs a mega slot and is only usable in one game. honestly if i did a "shouldve just been an evolution" list this would probs be on that

;altaria:: one of my favorite designs period. so fluffy

:rayquaza:: my taste in mons can be described as "cute shit and also gods that could destroy the world and have huge aura" and rayquaza is in the first category, obviously

:floette/zygarde:: i love pokemon with big lore, floette is cute and deserves the nuclear bomb. zygarde is also nuclear bomb and deserves it. the final boss of za reminds me of the final thing in persona 5 where you command satanael to shoot god or something. it felt like that and was peak

:chimecho:: i literally didnt care about this mon and now i love it

A tier:

:dragonite:: people will call it mid, but if you are like me and always preferred dratini/dragonair to dragonite, this design feels like a compromise. also if you're like me and have a shiny dragonite, mega evolving it makes it tolerable to look at. so pretty necessary tbh

:glimmora:: one of my gen 9 favorites, just wish it didn't have the giant ass nose. pinnochio looking ass. did i even spell that right. im sure there's some really smart clever wikipedia reason as to why its there beyond just needle poison or something, but idk its kinda ugly sorry

also fyi, i did not play the za dlc, so for those i really am just winging it off of design/champions

:garchomp z:: i think mega garchomp is extremely ugly and is one of the megas where the only idea they had was to make it really pointy and add spikes/a jaw. crimson chin ass mon. this one is cool and original even if extremely undeserved

B tier:

:charizard: y: i dont actually dislike charizard x but i hate the kanto pandering. ive always seen this duo as charizard x is for little timmy, charizard y is actually mega charizard that fits with the design of the other kanto starters. i notably dont care for charizard but this design looks cool esp. in the sugimori pose, one of the only "but spikier" designs i like

:meganium:: i fee like i should like this mega more given ive always liked meganium, but uh. idk its fine. i dont like how big the flower pedestal is around its neck and it feels like it just crowds the design in my opinion. i felt like meganium was a perfect design so ig most changes wouldve made me upset, so it being just alright to me is probs a good enough result

:darkrai:: so i havent played the dlc but it looks like pokemon super mystery dungeon void creature so its an automatic good design in my book. i think this is one of the ones that pissed people off but turning it into a jrpg boss is kinda cool, because to be honest, i do not see anything else you could do with darkrai that would be a real improvement on the original, or enough to deserve a mega

:scolipede:: kinda similar to meganium i felt this design was basically perfect so while its still fine because it is scolipede this is a downgrade in my books

:staraptor:: i have never seen this guy in a 3d model but it looks fine idk

C tier:

:magearna:: magearna is one of my favorite pokemon of all time because of the subtle tone. it doesn't really give any specific vibe to me, and that is perfect for a robotic creature. its aura and also kinda cute. so they made like this aggressive feeling design with flashy colors uuuhhhh not my cup of teeaaaa i hope if magearna is allowed in a champions format the non mega form is optimal lmao

wishiwashi wait no i mean sushi uhhh fuck what are these guys called. :tatsugiri: : this one doesnt even look like a mega i dont feel anything when looking at it

:clefable:: i know there's a strong linking between the fairy and flying type but this one sure is a design ever, dont really care for it and i like clefable

:starmie:: i do not care for the meme

:gyarados:: the face makes me uncomfortable for some reason and while thats kinda the point its also like. i dont wanna see it. so idk i feel like it has to go here sorry my guy

:mewtwo: x: i do not like dragon ball character design

:lucario:: i do not like dragon ball character design

:zeraora:: i do not like naruto

:heracross:: waht

:aerodactyl:: probably the worst example of "just make it spikier", just makes the design less interesting and versatile imo
 
Last edited:
mega tier slop.png

I was going to post this, like over a month ago, but evidently I forgot.

I also had a more detailed write-up that I'm not going to bore you with, so I won't. Tiers were mostly ranked by pokedex order here.

:banette-mega:- This one is horrific dogshit, and I am tired of pretending otherwise. Prankster Destiny Bond is cool and all, but it can't salvage such a horrendously dogshit stat spread and an even worse movepool. It's not good, stop trying to defend it.

:latias-mega::latios-mega:- To this day, I literally do not understand why these Megas ever had to exist. They don't have distinct designs, their Megas add remarkably little to them outside of making them big stat sticks (they don't even get different abilities! Just same old same old Levitate!), and overall, by far these are my least favorite Megas.

:garchomp-mega-z: - My least favorite of the Z megas, and part of it is because I don't think Garchomp needed it (but I like plenty of Megas that people don't think should've existed). However, the much bigger bone I have to pick with this Mega is that its design feels all over the place. It doesn't amount to anything coherent; you get a bunch of concepts that are vaguely interesting but don't quite work well together as your final result, and it just doesn't feel good. It's not so bad, I imagine, but it's not something I'd envision myself liking any time soon.

:meowstic-f-mega: :emboar-mega::hawlucha-mega::chandelure-mega: - These could've been something if you gave them LITERALLY ANY OTHER ABILITY other than the ones they got. Emboar is arguably the least egregious out of the four, but surely something other than Mold Breaker wouldn't have hurt?

:feraligatr-mega: - I've come around to this slightly, so I don't hate it as much, but it feels like it overdosed on its gimmick and consequently everything else about it had to suffer. Dragonize is great, but it can't salvage a bad design or a rather underwhelming stat spread.

:malamar-mega: - Great design and all, but something tells me that this is almost certainly getting carried by a strong ability because that stat spread ain't it. We will have to wait when the next mon batch for Champions drops.

:sableye-mega: - This could've been a regular evolution. I can say the same for, say, Mawile, but the reason I don't is that it has a cool design so it gets a pass (also, that design is extremely easy to translate into a regular mon).

:scovillain-mega::victreebel-mega: - Gimmick megas (in terms of usability) that I just don't prefer. Scovillain probably could've been moved up higher since Spicy Spray is bonkers, and it was a funny way to redeem an otherwise bad stat spread, but otherwise, I can't really say I enjoy them.

The rest of the low ranks are Megas that I am not especially fond of, either due to bad design (wink wink Pyroar) or being understats in more areas than I would prefer (Eelektross, Glalie, Camerupt, etc.).
:gardevoir-mega::gallade-mega: - I know it, you know it, we all know it. They're the embodiment of "less is more" - they're simple Megas in terms of design and gameplay, and they generally pay off quite well (even if I would've loved for Mega Gallade to get an ability that wasn't Inner Focus).

:froslass-mega: - Pristine design, nice gameplay overall, and it redeems a decent to slightly underwhelming mon. No notes.

:meganium-mega: - I wasn't super invested in Meganium... like, ever, but it's nice to see that it finally got something, and that something didn't disappoint. Mega Sol is a great ability for Mega Meganium, as was basically everything else that it got. Again, not much I can say, it's a nice way to redeem a previously bad Pokemon.

:scolipede-mega::golurk-mega: - Z-A did not miss with these Megas. I thought Froslass was pretty great, but these two really aren't so far behind. The turn to a bulky attacker was an interesting route for Mega Scolipede to go down (now granted, the stats could be optimized a little more, but those can be patched up with a good ability), and Mega Golurk is more of what makes Golurk good (even if I think Unseen Fist isn't the best on it and it could have used a little more optimized stats). I can't wait to see what Mega Scolipede gets when it drops in Champions.

:golisopod-mega: - I think this should've kept its Bug/Water typing, and it's quite a shame that it didn't. All that being said, DAMN that design is something to kill for, as are its stats. it's gonna be funny if this gets an Emergency Exit clone but I kinda don't want that lmao
:starmie-mega: - It's a Mega I originally disliked due to being a gimmick design that I felt didn't go far enough on, but Pure Power with 120 speed and 130 special attack (and 100 attack to boot) is quite funny, so I don't particularly care. I guess it looped back into "so bad it's good" territory for me.

:steelix-mega::garchomp-mega: - They're actually quite good design-wise, but holy shit, they could've easily used abilities better than Sand Force. Mega Garchomp is, in particular, a little disappointing since I see the vision as a sidegrade, but 92 speed really kills that for me.

:skarmory-mega: - Stalwart is a decent ability, but the fact that the rumored Mold Breaker buffs to it never came to pass makes me sad. Now it's just a big stat stick that will almost certainly be forced to live in the shadows of its base form (in Singles, at least). It isn't bad, and it's certainly better than other Megas let down by poor ability choices, but surely something else wouldn't have hurt, no?

:mawile-mega: - This could've easily been a standard evolution, but considering how great it's been as a Mega Evolution (design and gameplay-wise), I don't have many complaints.

:excadrill-mega: - It's not bad, but that design is wildly impractical, and it still pisses me off to this very day.

:barbaracle-mega: - I like Rock/Fighting as a type combo, but man, this guy's idle animation is so disappointing. It just feels kinda rigid and lifeless for something that I figured should be a lot more flexible.

:crabominable-mega: - I really wasn't expecting this guy to get a Mega Evolution. Its design is a little confusing and not super coherent (why the fuck is it standing on its hind legs?), but overall it's quite strong even if I think it to be a poor representative of what could've been a cool STAB combo.

:glimmora-mega: - Whoever gave this +35 points in Attack, only for it to not even break base 100 (base 90 lmao), needs to be fired. Were they seriously too scared of Rock/Poison Adaptability off of 150 special attack? I don't think that would've been broken at all (after all your only special Rock STAB is Power Gem since Meteor Beam requires the Power Herb, which you can't use as Mega Glimmora).
 
Here's mine. Golurk obviously being my fav is right up there as my top 3 alongside Ray and Drill.

Among the list one of the recent megas I was disappointed by was definitely mega Feraligatr. I expected something much cooler like it going on all 4s and become like this big croc instead it has a toilet bowl, granted it has grew on me a little but not enough to where I will move it up. For Zygarde I am really biased with the 100% form. In my opinion I think that form was perfect and had the perfect bland on having a lot but not to much in design. It's Mega while I can see the cool factor of it, I really just think its a slightly worse/side grade to complete form Zygarde.
 

Attachments

  • my-image.png
    my-image.png
    1.1 MB · Views: 83
as big ashley noted there are a lot of these fellas. so in practice, i threw all possible evaluation bases into the pool of possibilities, and yanked out what criteria felt most important to me for each given mon in the moment

in general, mechanics was what i cared the least about, but some guys i cared about having especially neat mechanical deals (eg aggron) or especially bad ones (eg the guys who are the same as the base guy)

Screen Shot 2026-05-27 at 2.05.58 AM.png
 
It's Mega while I can see the cool factor of it, I really just think its a slightly worse/side grade to complete form Zygarde.

I think a clever thing about the design is that it kinda wears this fact on its sleeve. “We already said this thing was at 100%; how the hell do you go beyond ‘Complete’?” Best thing Ziggy can do at that point is shed its own skin to make a vessel to contain all of the Mega energy that it can’t do anything else with because Zygarde itself is already complete and thus has nowhere further to go transformationally.
 
I think a clever thing about the design is that it kinda wears this fact on its sleeve. “We already said this thing was at 100%; how the hell do you go beyond ‘Complete’?” Best thing Ziggy can do at that point is shed its own skin to make a vessel to contain all of the Mega energy that it can’t do anything else with because Zygarde itself is already complete and thus has nowhere further to go transformationally.
Seeing your explanation now, it makes sense and I definitely agree with you. It's purely in my taste that I find 100% much better cuz I love clean mech designed mons. When I first saw Mega Zard my reactions was "woah, that's interesting" rather then "Yo this looks so much better" like what I got from seeing Mega Ray and Drill for the first time.
 
my-image.png

Here's my Mega Evolution tier listing. I ranked them based on their designs and in-game usefulness. Did not dwell much on its competitive viability since I prefer playing lower tiers anyway. I'll try to explain my rankings:

S-Rank: Most of these Pokémon are my subjectively favorite Mega Evolutions. They may not be the popular choice for favorite Megas but these Pokémon have some sort of attachment with me and why I like them. Since they're S-Rank, I'll justify their inclusions individually:
:Charizard-Mega-X: Still the best Mega design imo. Twin base 130 offenses also makes Charizard X very good in-game, no matter what moves you give it. Pokemon Origins also made me love this Pokemon even more.
:Blastoise-Mega: Love its design, and the skit where it washed a car then turned it into a converter made Mega Blastoise more charming for me. I used it on multiple playthroughs and it performed well every time.
:Beedrill-Mega: Badass design + fantastic ability and stat spread. It has its flaws, but rising from ZU to UU is still a wonderful feat. I used it on my ZA playthrough and it more than carried its weight despite its frailty.
:Pinsir-Mega: Another zero to hero Mega. I just like how it they handled its flying type addition despite base Pinsir having almost zero Flying-type moves. I also like how some of its dex entries state how Mega Pinsir is happy now that it's able to fly.
:Mewtwo-Mega-X: I'm one of the rare ones that actually loves Mega Mewtwo X's design. The addition of the Fighting-type spices up Mewtwo's playstyle. Admittedly I wish it got a better ability, but that goes for all the Mewtwo forms as well.
:Meganium-Mega: Meganium is my favorite Johto starter, and it finally got some love. Mega Sol is a fun ability in traditional battles, though I also love its bulky attacker with healing options approach in ZA playthrough.
:Ampharos-Mega: Love its fluffy hair addition, and Mareep's is one of the Pokemon Go Community days that was very memorable to me.
:Sceptile-Mega: I used it on my Omega Ruby playthough, and I generally love the addition of its Dragon typing and its detachable tail design.
:Camerupt-Mega: Sheer Force and Fire/Ground typing with powerful move options just sounds appealing to me, no matter what its other flaws are. Also having the Team Magma logo on its forehead is just funny. Is it a Team Magma fan or did Team Magma create Mega Camerupt?
:Banette-Mega: I like how its design makes it even more vengeful compared to base Banette. The claws coming out of its zippers are a cool touch.
:Glalie-Mega: I love its design, the bigger jaw just makes Glalie even cooler. Refrigerate also rocks as an ability.
:Absol-Mega: Another best designed Mega imo, on par with Mega Charizard X. I just love the angelic approach this Pokemon has. I know Mega Absol Z now outclasses it but OG Mega Absol still has the better look.
:Garchomp-Mega: I love mixed attacker Megas, and Mega Garchomp just has a slick design (the addition of scythes specifically). The speed drop isn't doo detrimental ingame as it is in competitive.
:Audino-Mega: Ranked this based purely on its design, as it is unfortunately not good at all competitively. Its pure white design makes it look like a nurse/doctor/healer even more.
:Delphox-Mega: Cool design, and I love the Fire/Psychic combo thematically.

A-Rank: These are the Pokemon that I think are objectively great, and I understand why most people love them.
Special mention to Pokemon Generations for making Primal Kyogre look more dangerous than it already is. I also loved the pre-release hype packages for Mega Victreebel, Malamar, and Hawlucha, which gave them more character other than their appearance and dex entries.

B-Rank: A step below the A-Ranked Pokemon but the designs are still fine with me nonetheless.

C-Rank: Not a fan of these Pokemon's designs or playstyle. Generally also not a fan of of Mega Evolutions with just spikes added.

D-Rank: I don't want to say I dislike these Pokemon, but I have zero attachment with these, unless maybe I get to use them on a playthrough someday. Generally not a fan of these Pokemon's designs as well.
 
as big ashley noted there are a lot of these fellas. so in practice, i threw all possible evaluation bases into the pool of possibilities, and yanked out what criteria felt most important to me for each given mon in the moment

in general, mechanics was what i cared the least about, but some guys i cared about having especially neat mechanical deals (eg aggron) or especially bad ones (eg the guys who are the same as the base guy)

Screen Shot 2026-05-27 at 2.05.58 AM.png
I thought I'd elaborate on my placements because they're unusual, and because it's a fun intellectual exercise.

I definitely have different ranking criteria than most people, and I don't expect that to change, but I like seeing thoughtful rationales when they're different from mine.

I'll talk generally, and then about specific Megas. I'll focus on one Mega from each tier I feel strongly about, then briefly comment on the others.

EDIT: This ended up being a lot. We'll call this Part 1, and maybe I'll get down to the lower tiers later.

What am I ranking based on?​

This is not a list of my personal favorites. It's who I think is best.

Of course, I don't have some divine insight on who is objectively best. I have my own beliefs, which you can agree with or not.

My own beliefs are steeped in my own perspective, which strongly emphasizes context.

Like many things, I see Pokemon (the franchise) as an interconnected system both in its own right, and looped into broader interconnected systems of media, art, and more. That is to say, Pokemon (the creatures) have meaning in relation to each other – we care about Charmander in part because it becomes Charizard – and have meaning in relation to other content outside the franchise – Voltorb and Amoonguss are interpretations of the Mimic idea established in prior RPGs.

My contextual perspective asks for certain things from Megas:
- They should differ meaningfully from their base Pokemon. Otherwise, context makes them redundant.
- They should be similar meaningfully to their base Pokemon. Otherwise, they don't make sense in the context of a forme transformation, if they're totally divorced from the origin.
- They should differ meaningfully from what popular culture and life already gives us, or they become redundant again.
- These similarities and differences can take many forms. To be more valuable, they should tie back to the most important parts of the Pokemon, and they should communicate some idea. They should be less shallow and more deep.
(Don't get the wrong idea with "deep." I get that Pokemon are creatures and not like works of narrative. Think like, Charizard being a dragon is more an important part of its identity than the fact that it weighs exactly 199.5 pounds. With its type change, Mega Charizard X communicates "Charizard fully embraced its Dragon identity," which is more interesting than Mega Charizard X weighing 243.6 pounds.)

Like many perspectives, my perspective emphasizes a principle in context that many people find valuable. But like many perspectives, my principle is not the only valuable one. My focus on it is both a reflection of artistic values, and who I am specifically as a person. Different people have different perspectives with different valuable focuses. I am thoughtful about my perspective, which helps me find insights, but that does not mean my perspective is some kind of best one.

Finally, while this is not a list of my favorites, I tend to like the Megas I see good successes in, and I tend to dislike the Megas I see bad failures in, which makes enough sense. So, while this is not about ranking my favorites, and has situations like "I prefer Ampharos to Swampert despite the tier gap," the list still correlates with my personal preference.

Onto the Megas. I'll talk about the relevant context of the base forme, and how they developed that context well or poorly.

Great Tier​
:Charizard-Mega-X:

Context: Charizard has long been a half-Dragon. It has a draconic appearance, learns many Dragon moves, and shows on the team of Dragon Master Lance. However, it is not Dragon-type, and it has some more "plebeian" connections than the lofty, special, rare, prestigious Dragon-type. (This status point is more relevant in early gens, where Dragon is treated differently than now.)

Whether Charizard would have Dragon or not, its primary and most important type is definitely the more pedestrian Fire, as opposed to primary Dragons like Dragonite and Salamence. Both Charizard's English and Japanese names reference lizards, not dragons, matching its prior evolutions. It also recalls salamanders' traditional association with fire. As a starter, Charizard('s line) is immediately accessible for players, though one could still note starters tend to have limited distribution and rare wild appearances.

Development: I'm really happy with Game Freak's big-picture approach for Charizard. They show their awareness of its special context, and preserve this thematic ambiguity, this "dual genes" construction of Charizard, with two Megas that each emphasize one possible interpretation. This makes Charizard more nuanced, unique, and interesting than just comprehensively ruling it to be another Dragon. If one went all the way, they could even say that, in the pursuit of the tempting power of Mega Evolution, Charizard is forced to make a choice on its identity.

Going specifically to X, this Mega does a great job capturing that draconic path for Charizard. Its color scheme marks the change of Charizard fully embracing this type, and it's straight-up cool, in a way that both captures a lot of the appeal and fun of fictional dragons, and is just cool in its own right. Its moves and abilities give Charizard a great way to leverage its physical moves and tools, like Flare Blitz, Outrage, Earthquake, and Dragon Dance. It has had these tools for a long time but struggled to justify using them as much, both in-game and competitive, given its stats and the accessibility and power of Fire Blast, at least for a long time. (I didn't forget you BellyZard!)

Beyond that, Mega X thrives in the context of competitive battling. It is strong and powerful, but not in the generic, redundant way of maxing out an offensive stat and speed – we have a billion of those guys. It's a very threatening offense/speed sweeper with Dragon Dance and Tough Claws, but it needs a moment to become a truly terrifying threat given its tastefully manageable Attack and Speed stats, and its main attacks (Flare Blitz and Outrage) have disadvantages it must work around. We've had other Dragon Dance sweepers with comparable stats, but Mega X sets itself apart by gaining a fantastic secondary STAB to mash Steel-types – competitors like Salamence and Dragonite generally lack this – in exchange for costing your Mega slot, making it an interesting trade you can choose. Its good defensive typing, manageable defensive stats, and Roost can make it a bulky setup threat over pure offense, and it can even play a more defensive role with Will-O-Wisp. Mega X is a neat package that is easy to learn, but takes a bit to fully master.

:Victreebel-Mega: Cute in a rare way. Unique body shape and gourd inspiration. Leveraging rare fun ability in less gimmicky way. Develops Victreebel's gluttony.

:Aggron-Mega: Fulfills promise of Aggron's massive Defense, no longer so compromised by typing, especially with Filter. Design very strongly lines up with mechanical function, as a physical tank that gets massive stats and strong, varied, clever moves in exchange for lacking recovery and eating your Mega slot.

:Lucario-Mega-Z: Weird unique thing going on visually I don't fully get. I like mystery and not everything handed to me sometimes. Drawing on Lucairo's mysticism in a new way. Using Lucario's existing nimbleness in a new, more defensive way.

:Darkrai-Mega: Very unique body shape and face. (Or lack thereof?) Very cool. Powerful stage presence. Brings Darkrai's lurking nature to a new level with a eternally watchful eye. Darkrai was a tropey Pokemon and this Mega is less so while preserving the cool factor of its original.

:Audino-Mega: Rescues an awful derivative fodder Pokemon from the scrap heap. The Mega to add the most value to its base. Provides its own clear direction of visual design and vibes with some appealing scientist-esque flavor trails. Look at that lab coat! Can imagine it researching pharmaceuticals easily. Healer was a bust – more specifically because it is boring in terms of flavor and limited ability to mechanically utilize it, versus just it being low viability / bad.

:Malamar-Mega: Develops Malamar's existing villainous side – and silliness! – to the next level with this supervillain persona. Very unique body shape, coloration, and movement. I wonder what ability it will get. That part could end up rough.

:Barbaracle-Mega: In retrospect I would lower this one down a tier. It's pretty tropey, i.e. contextually stale. But it's quite unique to Pokemon, and those eyed tentacles add unique flair to the aurafarming base. Bulky in a way, almost a bit clumsy, almost a bit awkward, in homage to the quixotic base.

:Diancie-Mega: The base Pokemon was designed to Mega Evolve, and it shows in this seamless yet floridly extravagant transition, giving the quirky princess her own beautiful spotlight, versus trying to retrofit a forme on completed Pokemon in post. Fascinating mechanically with its unique mix of strengths and its unique weaknesses for its roles. My favorite, and the one I would call the best. Almost too easy to praise, such that extended commentary of mine would be less insightful.

Good Tier
​
:Gengar-Mega:

Context: Gengar is an original menace, widely respected as a scary Ghost-type and powerful attacker. This is especially notable given its design, flavor, and evolving mechanical role. It's a bit blobby and fat, hardly the frame of a traditional sleek, devious, chasing, ghoulish phantom. It's a prankster, like Haunter, and despite kicking in some more malice and meanness and danger into those pranks, it's still a bit silly fundamentally. Mechanically, move creep and power creep have made it less the deadly coverage assassin it once was, either taking on tricksy roles like Substitute + Will-O-Wisp + Hex, or inching towards generic special offense town with STABs and those stats.

Development: This is a great Pokemon, and not a lot needed to happen for a forme. The visual changes are tasteful. They're more about communicating that Gengar took up another level of threat, with that poisonous undershade and evil third eye, than establishing a new, specific foundation. That odd sliding posture evokes a gliding hunter, almost like a water strider, developing Gengar's threatening trapping ambushes, and its quirkiness, in a new way. Shadow Tag gives it a power that move and power creep do not touch, letting it menacingly trap specific threats to assassinate them once more. This Mega is faithful to the base, understands it, while still adding interesting new things. It's good.

There's two reasons it is good and not great. First, the visual updates are adequate but an alternative design could distinguish itself more, maybe telling more and more interesting things. A minor grievance here is that the color suggests new integration of Poison, Gengar's secondary type, which is a bit clumsily integrated, at least in the modern day. But besides this minor implication, Poison remains the same as it was for Gengar. (In the generation of the Mega's release, Poison became able to hit the new Fairy-types, which is something, but eh.) Second, while it works better here than on 99% of Pokemon, Shadow Tag is a dubious mechanical choice in isolation, offering little in-game while reducing interactability for competitive.

:Pinsir-Mega: Solid execution of a solid idea. Very fun in battle. No real flaws, unless I'd ding it for -ate abilities becoming a bit stale with age, it's just not jumping off the page.

:Starmie-Mega: Besides being funny and new, develops Starmie's sapient alien nature.

:Skarmory-Mega: Fulfills Skarmory's latent offensive promise from Swords Dance and Drill Peck / Brave Bird, and takes a related but novel metallic color scheme, looking cool with all the dangerous sharpness. It just comes off as a bit haphazard and not fully fleshed out / thought through to be coherent.

:Swampert-Mega: I really don't like this one, but alas, I do think it's pretty good. Develops Swampert's strength and brawly tankness in a new way, carving out a new niche as a bludgeoning physical rain sweeper. Its vibes, despite not being to my taste, are distinctive and developed.

:Banette-Mega: A lot of shiny visual changes going on, like Skarmory, which, again, are cool but the unifying purpose is not entirely clear, besides just "being cool" which is adequately realized. The real win is Prankster in combination with Banette's movepool and vibes, giving Mega Banette an extremely unique toybox of possibilities to play around with, in exchange for spending your Mega on it. Yeah, Prankster Destiny Bond is really cool, but are you willing to deal with the Banette devil and sacrifice your only Mega to pull it off? If you try this and bomb, the doll gets the last laugh from the grave. People talk about that move a lot, but there's plenty of wacky tricks to play with (which sometimes vary by generation), like Cotton Guard, Will-O-Wisp, Encore, Disable, Pain Split, Thunder Wave, and for the truly daring, Metronome!

Maybe I'd move it to the top tier.

:Absol-Mega-Z: Good use of interesting contrasting colors. Using the new design area created by Mega Absol to maybe do something more interesting.

:Lopunny-Mega: Very interesting direction to take Lopunny in flavor and vibes wise, and neat enough mechanically, but buries base Lopunny's mechanical context as a quirky balanced scrapper into the pavement in favor of another huge Attack huge Speed physical sweeper.

:Scolipede-Mega: A lot of interesting pieces, I don't know how they fit together, feels a bit tacked on.

:Delphox-Mega: Straightforwardly polished cool but not adding a ton new to the picture. Tropey.

:Meowstic-Mega: Very interesting choice to incorporate the dual gender this way, and I quite like the final product, but a pretty basic visual interpretation of duality.

:Drampa-Mega: I find young Drampa in its prime very interesting conceptually to explore, because usually we take fully evolved Pokemon being in their prime as for granted, but this direction also removes Drampa's primary trait in the process, weakening the contextual connection. Relatedly, where is the dragon that loves playing with kids? I don't see it here. I've warmed up on this one over time but am still not as high on it as others.

:Zeraora-Mega: Straightforwardly cool, interesting triple color palette, but not adding a ton else new. Kind of like a costume / skin in a game.

:Glimmora-Mega: Hard for me to explain this one, which is bonus points. I think the new design allows greater focus on both the core and petals than was possible before. Colors befit a Pokemon associated with Area Zero.
 
Last edited:
Screen Shot 2026-05-27 at 2.05.58 AM.png


I thought I'd elaborate on my placements because they're unusual, and because it's a fun intellectual exercise.

I definitely have different ranking criteria than most people, and I don't expect that to change, but I like seeing thoughtful rationales when they're different from mine.

I'll talk generally, and then about specific Megas. I'll focus on one Mega from each tier I feel strongly about, then briefly comment on the others.

EDIT: This ended up being a lot. We'll call this Part 1, and maybe I'll get down to the lower tiers later.
Let's talk about some lower tiers. I'll get to the lowest tiers later. I would prefer this explanation to be 2 posts instead of the 3 it will be, but so it goes. These are long and take a couple hours each, so it goes.

Okay / "Whatever" Tier​
:beedrill-mega:

Context: Beedrill is a very Gen. 1 Pokemon in many ways. Its design has simple animalistic charm. It was unbalancedly bad to begin with, and power creep has only made it worse. However, its unbalancedness is intentional and good design. Beedrill fills a role in an RPG – a quick, low-investment, high payoff option that falls off later. Beyond this role generally, it has fun tools to play around with – Swords Dance is rare and massively good in Gen. 1, Agility is quite strong too, and the signature move of Twinneedle is a neat flavor touch with some cool properties in multihit, rare type coverage, and poison. Beedrill was made before the time of standardized competitive play, and it was not made to function there, so barring a radical overhaul, it doesn't function there.

Development: Well, here is that radical overhaul! And this modernization is ruthless. Everything about Beedrill is compressed into being as pointy as possible, both aesthetically and mechanically. The Mega inelegantly reduces Beedrill's Special Attack, wheedling and cheesing the self-imposed 100 BST gain limit, to make its stat spread the king of generic "hit hard and fast." Beedrill can now function in standard play, and its design is cool in a way more similar to modern designs, but at what cost? It lost the scrappy charm it once had.

That's one perspective, anyway. It's my traditional perspective, but it's not the only one, and there's a much more sympathetic contextual read if you're so inclined. Original Beedrill was a poor Pokemon that merited some interest because a very small, tight pool of complementary special tools. From that lens, Mega Beedrill is reasonably faithful after all? It's defined by Adaptability, STAB U-turn, and its Speed, even echoing the power + speed + Bug move combination of Swords Dance + Agility + Twineedle. The Mega is not as bad as base Beedrill, but it's still an underdog in the world of standard play compared to other Megas, using its unique linear tricks to try and carve out a niche, amidst its fraily and dubious typing. You could definitely run with this and tier Beedrill up, but my hangup is I'm unsure how intentional this faithfulness to Beedrill's essence is. I have a pretty low opinion of Megas in general, given how many are below "Good" in my list, and I find it easy to believe they unartfully did whatever was necessary to give Beedrill a sniff of relevance, regardless of whatever it used to be.

:Blastoise-Mega: Mega Launcher was neat novelty and facilitated using new coverage moves / configurations of coverage types. Two cannons into one cannon is less inspiring.

:Pidgeot-Mega: A dignified look and interesting mechanical properties, but unclear vision on tying it all together, especially in relevance to Pidgeot. In other words, there are interesting things, but they read as thrown at the wall.

:Slowbro-Mega: Interesting mechanical space with the immense bulk – combined with possible boosting – to make Shell Armor more valuable than usual. But are demon sets fun and engaging? Visually and conceptually, it's fine. Maybe a solid foundation joke that could have used a marginally more intense and humorous delivery.

:Kangaskhan-Mega: "What if baby Kangaskhan was its own entity?" is one of those fan questions I find less interesting with an actual answer. It's here and it's just a weaker version of its mom, except for Seismic Toss, which reminds me of this Mega's uncertain balancing. Some of the edgier Gen. 7 entries don't hit for me, but this is a really interesting juxtaposition and quandary. Edgy is often a negative connotation and for good reasons, but few storytelling tools are always bad. I think the brutal phrasing of "and nothing else" actually helps here to hammer in the well-founded potential for bleakness.

Sun: Mega Kangaskhan’s strength derives from the mother’s happiness about her child’s growth. Watching it grow up keeps her spirits high.

Moon: Thanks to Mega Evolution, its child grows. But as the child is good only at fighting and nothing else, its mother feels uneasy about its future.​

:Gyarados-Mega: I've soured on this one over time. I originally was quite pleased with the simple fact of, they didn't cave to the obvious safe route of making it officially Dragon-type, and it's very not generic. With time, though, I'm more in line with the mainstream critics. Different is good, but what are we really doing here! It's too goofy to be imposing, but they don't use its goofiness to say anything or make jokes, as if they don't know it's there. Mechanically, Dragon Dance and STAB Crunch is fun.

:Mewtwo-Mega-X: :Mewtwo-Mega-Y:
These Megas are united by Mewtwo's context of its high Attack, especially for a Psychic-type. Like Charizard's dragon and non-dragon paths, Mewtwo has physical and special paths, although the physical path had been less developed over time. This Attack is interesting in flavor, emphasizing Mewtwo's brutal destructiveness, and has interesting mechanical implications with moves like Self-Destruct, Earthquake, and Ice Punch. However, especially past Gen. 1, these physical moves have been hard to justify given Mewtwo's other advantages. Conceptually, I'm very happy to with the choice to have a physical and a special Mewtwo to flesh out both paths.

However, the execution falls short for me. Both are underwhelming mechanically, with their monster stats really undercut in practice by their poor abilities, combined with the inherent inability of Mega Evolutions to hold items. It's like Game Freak tried to pay homage to Mewtwo being the best and strongest of all time in Gen. 1, but tripped up on their own mechanical nuances. Beyond that, Mega X got a deserved reputation for really underwhelming moves (awful Psychic STAB, no Close Combat, no Swords Dance, often reliant on a special move in Ice Beam for coverage), being quite mediocre for its power level in general, and just visually looking non-threatening. Mega Y has the stronger design and viability but is mechanically quite derivative to the base.

:Ampharos-Mega: Powerful slow pivots are rare and interesting. Cool to see Agility have use too. Mold Breaker does not help it do the interesting things about it, and it (at least on this typing / kit) is unremarkable big-picture. Design is neat but a bit hackneyed / arbitrary – no Game Freak, I don't buy that being wool lol. Ampharos has some really interesting undercurrents of gentleness versus savagery, and it's too bad they didn't pay that off more.

:Steelix-Mega: Inferior version of Aggron in every way I care about.

:Sableye-Mega: Interesting mechanical interaction of Prankster in base only, making instant Mega Evolution not automatically preferable. Visually fits Sableye's personality, but doesn't develop the Pokemon a ton. Mechanically novel but very unpleasant and not super fitting Sableye's personality or, given the Mega's accelerated power level, its past mechanical "moves-over-stats gremlin" role.

:Mawile-Mega: One head now two head. Pass. Huge Power is cheating the stat rule to turn a bad scrapper into a powerhouse again, like with Beedrill. But in pure mechanical isolation, it is quite great. Many trade-offs. Swords Dance and Sucker Punch is terrifying with that Attack, but the bad Speed makes you more reliant on (non-STAB) Sucker Punch more than you might like. Great defensive typing to serve some utility but lacking the defensive stats or moves to be a true tank. Intimidate before Mega Evolution, but lost permanently once you Mega Evolve.

:Altaria-Mega: Similar to Gyarados, but it is better. Mechanically quite neat, with a lot of flexibility under tasteful power and stat constraints. A novel visual design, and not the worst one, but for what? It's not particularly cute, or elegant, or possessing particularly strong vision.

:Absol-Mega: Big picture, see Mega Mawile. Frail Magic Bounce is cool but probably a pinch undertuned here. Diancie rocks it better.

:Glalie-Mega: Glalie is one of the hardest Pokemon for me to spell. True fact! I always add an extra I – Glailie. Anyway, Spikes + raw power Self-KO is a very interesting niche to entail the opportunity cost of a Mega – see Banette above – but this Pokemon really wishes the Explosion halved-damage nerf was undone. So do I. Visually it's a rock yes.

:Metagross-Mega: Has cool moves for Tough Claws like Bullet Punch and reasonable stats. Lacks the grounded lumbering weightiness of base Metagross and doesn't make up for that to me visually.

:Rayquaza-Mega: Extremely fun mechanically. A gacha skin visually. Thematically / narratively forgettable at best.

:Froslass-Mega: Part of what I liked about Froslass was it intersecting with the yuki-onna youkai without being so explicitly on the nose a woman, instead being its own thing, explicitly less human and humanized. Mega has a creative body shape in isolation but making Froslass even more like the base entity is the wrong direction to me. The design also lacks clear vision to me. It's like referencing women without being as committal to anything specific as it could be.

:Emboar-Mega: Serviceable. Keeps up Emboar's issues with a visually congested midsection. The lord direction is fine, but I like Emboar relative to the other Fire / Fighting starters as more goofy and relatable and less self-serious, so I find this direction a bit boring.

:Chesnaught-Mega: Novel coloration. Garish coloration. Bulletproof is not very exciting. This Mega Evolution exists.

:Golisopod-Mega: I want to like this, but it's closer to a skin / costume than I would like, and Heatproof on the typing only weak to Fire is very fanfic cliché.

:Scovillain-Mega: Very random visual direction but solid execution. Interesting ability that is picking up more competitive traction than I expected.

Bad Tier​

I'm not doing an in-depth analysis for this tier because it's not necessary to me. The OK tier was more, some good ideas but some flaws, but these are mostly just phoned in derivative, I don't have a ton to say. There's some specific cases that are different and I will explain them, but these are exceptions, and not emblematic of their tier.

Similarly, I'm going to skip the Bad but Ironically Good tier altogether. These Megas have visual designs with a funny feature that is not executed particularly well. For most of them, the feature is straightforward. Toilet Feraligatr forever.

:Venusaur-Mega: Fantastic mechanically with a unique and impactul defensive profile. The visual design is so derivative I honestly could not tell you how it differs from the base, I'd have to pull up both images and carefully inspect them. There is nothing else non-mechanical to note. Why even make it at that point? I know why, but still.

:Raichu-Mega-X: Making these guys Pikachu like was immensely lame. Props for the color scheme, giving Raichu a Mega that uses Volt Tackle well, and integrating its letter into its design more subtly than some cases.

:Clefable-Mega: Very random direction like Mega Scovillain, but less mechanically interesting, and spurning a lot of really interesting thematic and mechanical material on the base Pokemon, with a meaty history Scovillain lacked. Magic Bounce Megas are already well trod - we already had 3 at least. Clefable is my favorite Pokemon – this isn't. But the execution on the random direction could be worse, it's fine in isolation.

:Scizor-Mega: See Venusaur. More mechanically derivative, but its higher stats let it get up to some new tricks like Curse.

:Heracross-Mega: Utterly bizarre choice. Heracross rocked an animalistic surprise threat level off its novel typing, great power, alright Speed, and mighty horn. Now the horn is more prominent, but very cartoony, hard to imagine that being threatening. It's hewing a little too close to literalist insect inspiration, I think. Skill Link is so bizarre in context of Heracross and actively undermines its signature move (de jure signature in the past, approaching de facto now) in Megahorn, making Pin Missile superior instead. What are we doing here? What is the vision at all? At least it's distinctive and a cool monster Swords Dance monster in mechanical isolation.

:Houndoom-Mega: Phoned in, but in a different way than others here. It's not per se super derivative, it's just, lacking the thematic, conceptual, and mechanical meat to make its new bone structure and Solar Power become inspired choices. Not necessarily bad first principles, but needed more care and attention in design to make things work.

:Blaziken-Mega: Super repetitive in every way. I would have loved something that called to Blaziken's mixed attacker origins and didn't just facilitate the same modern Swords Dance + Speed Boost sweeping. Looking reasonably cool in isolation is the only strength. This should be in Terrible.

:Gardevoir-Mega: Pixilate is a pretty stale direction for a Pokemon as mechanically flavorful and fun as Gardevoir is. Yay, another Calm Mind Psychic type! The Fairy type added to hit Dark-types is rarer, but Gardevoir can do that in base already. There's so many other fun toys Gardevoir could draw on. Visually, Gardeoivr thrived on being on the edge of humanlike, and pushing it away from that edge and more humanlike with the dress is not great for me. And the dress is a pretty modest change anyway.

:Medicham-Mega: See Scizor.

:Camerupt-Mega: This should be in whatever. Very slow, very strong Sheer Force bruiser is a cool niche, especially for a Mega. This Mega is pretty unviable, but that's okay, some will be, and Camerupt was always bad. The volcano is a bit cliché but the dense fur, hiding the legs, gives a bit different body shape and tank / treads-like vibe.

:Garchomp-Mega-Z: Novel and courageous direction, especially in contrast to the staid other Mega Garchomp. Execution is a bit lacking and silly.

:Lucario-Mega: Adaptability is a bit boring in practice and a very strange flavor fit for Lucairo. On something like Crawdaunt, it's still a raw power juice ability, but it gives an underwhelming stats Pokemon more to do, and Adaptability Knock Off is a unique tool. At least Adaptability Bullet Punch is something. Visually, it's gacha skin gobbledygook to me, no rhyme or reason besides giving an already cool aura Pokemon more kind of cool stuff going on.

:Heatran-Mega: I don't know why this is so low. I think the design is solid, the power of Mega Evolution increasing its size but reducing its solidity / stability, giving into the burning magma that dominates its design now. Its gaping maw is imposing. If I remember right it retains Flash Fire? A bit unremarkable but fits. This should be Good.

:Chandelure-Mega: Too similar to base. It looks more distinct at first glance than it actually is.

:Dragalge-Mega: Potentially interesting pieces thrown randomly together. Not coherent to me. What on earth are those antennae? Adding more kelp, ostensibly what Dragalge wants for camoflauge, while being extremely flamboyant and flashy is strange to me.

:Falinks-Mega: Conceptually stale. We've seen many individual combine into the big guy plenty of times, whether in Pokemon (Magneton) or broader media (Voltron). The execution is fine – the "arm" Falinks are quite cute – but this was a Pokemon unique from other "many / one" Pokemon because its individuals were separated and distinct. Not any more. Where is the multiple-pronged phalanx of like individuals that this Pokemon is named after?
 
Last edited:
Gotta rank them from 0 to 10.

Venusaur: Visually doesn,t change much from the original Mon, but doesn,t need to, Venusaur is already the coolest Kanto starter. Competitively good, walls a lot of Mons, threatens a lot of Mons, but will always be walled by some Steel, be it Heatran or Scizor. Bulky attacker, just like I enjoy them. 9/10.

Charizard-X:
Fan service Mega. No one needed Charizard to have 2 Megas. Very strong, but just one out of the many Dragon Dancers that exist. It can however be defensive or use another boosting move (SD or Belly Drum). Visually look decent, but I still think this Mon was not needed and could have been Mega Heatmor instead or something of the sort. 5/10.

Charizard-Y:
This is the one that makes most sense of the 2. Its harder to use in single battles because it needs both Pursuit and hazard removal. Good thing is, Zard itself can be the Defogger. Can,t say many bad things about its design, its the same Mon, just stronger. 8/10

Blastoise:
Big improvement over the original Blastoise. Like Venusaur, its a bulky attacker, unlike it, it can,t heal but instead can Spin, while threatening every ghost with either Water or Dark Pulse. Third cannon is a nice detail to assert it being stronger than a regular Blastoise. Loses points because of not future proofing it, in 8th Gen while not having Mega Blastoise got Shell Smash... which when the Mega returned meant broken territory. As a result, have to rate it lower than otherwise, 7/10.

Alakazam:
Not needed. Alakazam was very good for 5 Generations without Mega, there was no need to create one for it. Magic Guard Alakazam is already something that will always have some viability. Mega makes it a stronger Mon, but still with the same flaw, needing to use Focus Blast to work, which is not something I like. Design is whatever. 4/10

Gengar:
Same story here. Mon was already good, but for some reason they decided to make something that almost reached AG on Smogon. That being said, at least the design is great, which is why I rate it 6/10.

Kangaskhan:
This Mon needed Mega, however it was definetely an overkill. Both in Singles and in VGC, Kanga became too strong, even after they nerfed it a little in Gen 7. The movepool nerf nowadays brought it down to non broken territory, opposite path of Blastoise's one. Baby battling with the mother is an original concept design wise, though its something that will rarely be able to be repeated, unless they create something like Mega Dragapult. 6/10

Pinsir:
Totally needed Mega and unlike the previous one, very balanced (mainly by the terrible typing). Hits extremely hard, but has some definite counters. I like the lore about this one being one of the few happy Megas. 8/10.

Gyarados:
Nope, this was not needed, Gyarados has been succesfully Dragon Dancing or using Restalk + Roar since Gen 3. It even made some appearances in VGC without Mega, so it could absolutely have been a Mega Swanna instead. That being said, the design was good and it was never close to broken, we can give it a 7/10.

Aerodactyl:
If we consider the fact that Aerodactyl is an extinct Mon and that Megaevolution appeared before the technology to revive extinct Mons... it makes no sense for Mega Aerodactyl to exist. It was not really needed either, Aerodactyl has been OU or BL for 3 Gens and was still usable in BW and XY without Mega. Its one of those Mons that due to Stats and movepool, will always have a use, at least as suicide lead. The design is good, but this could have been a Mega Sudowoodo. 6/10.

Mewtwo-X:
Neither Mewtwo has sense to exist, but this is the worst of the 2, total fan-service. 3/10.

Mewtwo-Y:
Again, given it was a cloned Mew, how does it make sense to have a Mega? This one is the cooler of the 2, has more changes visually compared to base Mewtwo, therefore 6/10.

Ampharos:
Looks great. Totally needed Mega since Ampharos was one of the worst Electrics by the time it appeared. Its a shame the Mega its not good at all, only usable in Trick Room or as Baton Pass recipient from Nasty Plot Togekiss, but that strat got banned in Smogon. Still 8/10, since it looks really cool.

Scizor: Another Mega that wasn,t really needed, Scizor could hold its own without Mega forever. On itself, the Mega is both competitively good and visually attractive, therefore 7/10.

Heracross:
Competitively usable without Mega, but not very good in XY already. Mega saved its existance, but its extremely ugly. 5/10.

Houndoom:
This Mon was good... in Gen 2 and 3. After that it completely fell out and Mega was its last chance of salvation. It didn,t work, needing a lot of support. Its usable both in OU and Ubers, but never dominating. Looks demonic, just like the base Mon. 6/10.

Tyranitar:
Do I need to explain the need of this one? A Mon that dominated the Metagame from Gen 2 to Gen 5 and continued being OU after that is not a good choice for a Mega. Ok, it does revive the Dragon Dance use that dissapeared after Gen 4, but still... Design wise is mid. 5/10.

Blaziken:
Speed Boost made this Mon banned in Gen 5 and they decided to double down on it. I never liked Blaziken, so of course I am against Mega Blaziken's existance, 3/10.

Gardevoir:
Waifu Mons with multiple forms are always welcome. In Gen 6 very few fairies standed out and this was one of them. Trace into Pixilate is a good ability combo, so I have nothing to critisize here, 9/10.

Mawile:
Totally needed Mega, due to low Stats Mawile has had a struggling path before, Mega fully fixed this and it became one of the best ones. In VGC it was one of the Main oppositions to Kanga's dominance. With or without Mega I always liked Mawile, so easy 9/10.

Aggron:
The concept of losing typing upon Mega evolving is a very bold one and it worked. Mega Aggron is great both visually and competitively, its almost impossible to OHKO and that includes special moves too. It hits back hard and it has an intimidating appearance, easy third 9/10 in a row.

Medicham: Needed Mega, however both the base form and the Mega are ugly. It also became almost broken in Singles and I always hated facing it. Still can give a 6/10, because it was needed to save the Mon.

Manectric: Boring unremarcable original Mon, a little less boring Mega. This was needed and it worked. However, it was not future proofed. Hidden Power got removed in Gen 8 (good decision) and Manectric didn,t receive any new relevant moves, so it now will be one of the most useless Megas. 5/10.

Banette:
I like Banette and I like Mega Banette even more. Its not good, but Prankster + Destiny Bond + several other status moves is fun. It got better after gaining Sword Dance. Before Mega, Banette was the most useless Ghost Mon out of all that existed, so even if the Mega didn,t make it dominant, it still was required. 8/10.

Absol:
Out of all Mons with 2 Megas, this is the one that is most justified. Original Mon was bad, Mega didn,t make it good, but it is a versatile threat with a huge offensive movepool. I wish it was Dark-Fairy, because it looks like one. 7/10.

Absol-Z:
This is the other reason I wish the original Mega Absol was Dark-Fairy for more contrast between them. Very optimized in terms of Stats and typing, yet to see the ability, but 8/10 looks fair for it.

Latias: Worst Mega and by far. Regular Latias is a good Mon and one of my favorite legendaries. The dull colors of the Mega and dull competitive design totally ruins this Mon. Its not even that good, despite what others might say. 0/10.

Latios:
Literally the same story here. 1/10 because I like using it competitively a little more than Latias, its still the second worst Mega.

Garchomp: Another bad idea for a Mega slot. Chomp was good, Chomp is good and Chomp will always be somewhat good. There was no need for Mega Chomp. At least the design is not bad and competitively is very interesting and has enough distinctions from regular Chomp. The idea was similar to Houndoom's one, a Mega that abuses weather. However, it worked better than Houndoom because Garchomp as a regular Mon is better and because Tyranitar and Hippowdon are better as setters than Ninetales and Torkoal. 6/10.

Garchomp-Z:
One Garchomp was not needed, even less 2. What was the point of this one? Unlike Aggron, losing typing hurts here. Yet to see the ability, but the design is worse than the original Mega Garchomp. 4/10.

Lucario:
By the time it appeared, Lucario was becoming bad, so there was some justification on its existance. That being said, I never liked Lucario in first place and this one becoming immediately broken doesn,t convince me either. 4/10.

Lucario-Z:
Why didn,t they change typing on this one? Whats the point of its existance? Still not a good design, total waste of resources. 2/10 and I am being generous.

Abomasnow: The goat. Weather becoming non permanent in XY would have made regular Abomasnow totally unviable, Mega saved this Mon and made it better than it ever was. Not only that, but because it has 7 weaknesses and its slow, few people know how to use it well, but I do. They literally made a Mega for me. Like Venusaur, it does struggle with Steels, but with EQ, only Scizor is a real long term answer. The titanic design is very badass, representing the bulk and power this Pokemon has at the expense of Speed. The change of Hail for Snow I consider a nerf, since 6,25% damage to almost everything in the game was very good in long battles, but the Defense boost Ice Mons now have makes Abomasnow even bulkier. 10/10, my favorite Mega.

Beedrill: I hate and fear wasps in real life and am not a fan of regular Beedrill either. Mega Beedrill however changes everything and on top of having a badass design, transforms an otherwise terrible Pokemon into a real threats. Volturn is one of my favorite ways to battle and among Megas, Beedrill is one of the best at using it. Needs Magnezone to work, but Magnezone is another Mon I like a lot, so this is not a problem for me. 9/10.

Pidgeot:
Another Volturn Mega and this one also brings the luck factor to the game, with Hurricane always hitting and having a 30% chance to confuse. This is certainly something I approve, especially if it made another truly unviable Pokemon somewhat relevant. Solid 8/10.

Slowbro: With Regenerator, Slowbro was already good. Even without Regenerator Slowbro was somewhat relevant in all 4 first Generations. So, this was not needed. That being said, Shell Armor gave Slowbro a new competitive niche in being a win condition that couldn,t be critted. The design is not bad either, so I can give it a 6/10.

Steelix:
Even with Fairy typing appearing, Steelix was becoming worse every Gen that passed, so a Megaevolution tried to save it. It didn,t succeed and Garchomp ended up being the better Sand Force Mega just like it was the better regular Mon. It still improved the Mon and it has been used in VGC too. The design is good with those floating rocks around it. 7/10.

Sceptile:
This Mega ended up being the first Grass-Dragon Mon. While it looks like a cool typing, when you start looking at it with attention, you will notice how defensively terrible it is, while not being good offensively either. Mega Sceptile totally relies on coverage to try to work, but its coverage consistes in Hidden Power (later removed), Focus Blast and physical moves, so it never can cover everything. Mega Sceptile's tail looks cool at least and justifies the weird choice of Lightning Rod as an ability. 6/10.

Swampert:
My favorite Hoenn starter somehow became the worst Water Ground to use, even Whiscash with Dragon Dance had more appeal. So, Mega was fully justified beyond story reasons in this case and it ended up being a brutal one. Where Houndoom and Steelix failed while Chomp had limited success, Swampert became the face of Rain teams. That was in Gen 6, where Politoed was the setter, in Gen 7 Pelipper came and Swampert ended up being a top meta threat. The giga chad design also helps its cause, so I am fully satisfied with how it ended up, 9/10.

Sableye:
Another gem (quite literally). Like Mawile, Sableye suffered from very poor Stats despite having a good typing and movepool. Stats increase was everything it needed and it got a good ability and design on top of it. Another one of my favorite Megas to use, 9/10.

Sharpedo:
This is one of the story related Megas and it does a decent job at that. Speed Boost into Strong Jaw is a good combo, though it ended up being worse than Gyarados or Swampert. Still isn,t bad and the design is good. 8/10.

Camerupt:
The counterpart of the above one. Instead of being kinda outclassed by Gyarados and Swampert, its kinda outclassed by Charizard-Y, so it ends up being a little better (only outclassed by one Mon) but at the same time worse, since Camerupt was a worse Mon than Sharpedo. It does look awesome and is big danger in Trick Room, 8/10.

Altaria:
Glad it was her instead of Flygon. The most forgotten Dragon became a Mon with an unique typing and great Stats and ability combination. Very beautiful Mon too and one whose existance I predicted (one of my ladder alts in 2013-14 was Mega Altaria). Versatile Mon that can be physical, special or wall. Definetely my favorite Mega out of the ones that came in ORAS, 10/10.

Glalie:
Awesome idea that in practice ended up being a gimmick. That is still better than being a forgotten (and even hated due to Moody) pure Ice Mon that no one used. Even without being good, exploding your Mega is a good concept. 8/10.

Salamence:
Being a croissant gives points, but that's the only thing that gives points. Salamence was becoming worse and worse, but was still decent enough to not deserve a Mega. Especially if said Mega became one of the most broken ones. 4/10.

Metagross:
Almost everything I said about Salamence, I can say about Metagross. The design is cool, but this broken Mon was not needed at all. 5/10.

Rayquaza:
Story related Mega, so can,t complain about it being not needed. Can,t be happy about it existing either. 6/10.

Lopunny:
Waifu Mon becomes a little less waifu. Actual improvement there. Can,t say Lopunny was entirely forgotten, but certainly it was one of the 323243533 boring Normal types and became a major threat that hits everything neutrally except Shedinja (and Cofagrigus after the first hit). 8/10.

Gallade:
Like Gardevoir, totally needed Mega with one of the best designs. Ended up being worse than Gardevoir due to competition with Medicham, but in exchange justified the Wally battle theme, so we can give it 9/10.

Audino:
Still funny to this day how it was chosen as the only Unova Mega originally. Rare typing that got ruined by a useless in Singles ability. Design is not bad, but not great either because original Audino is pretty boring too. 6/10.

Diancie:
I will never forgive them for making Mega Diancie very fast with Magic Bounce while regular Diancie has Clear Body and is slow. Trick Room got ruined, it should have been the opposite (either slow Mega Diancie or Magic Bounce regular Diancie). The design is great and it still ended up being competitively very good. 8/10.

Clefable:
Very cool design, but Clefable didn,t need Mega. I do appreciate another non Psychic Magic Bounce user, but Clefable didn,t need Mega. Fairy-Flying is an unexplored typing... but again, Clefable didn,t need Mega. 6/10.

Victreebel:
Victreebel did need Mega. Its a very ugly one, but that was totally made on purpose, so I like the fact. Has an incredible ability that allows it to not be fully outclassed by Venusaur. It also works better as a suicide Mon than Glalie. Good job here. 8/10.

Starmie:
Unlike Victreebel, I don,t think Starmie was made ugly on purpose. It was however made broken on purpose and I don,t like that on an ugly Mon. Starmie was OU for 6 generations, after that Psychic type started to hurt a lot. That still doesn,t justify the terrible design and it being the fastest Huge Power Mon. 4/10.

Dragonite:
Another not needed Mega, though the design is good. Still, it was not needed at all, Dragonite is one of the few Mons that somehow get better each generation. I guess the Mega is the improvement for Gen 10, but still... 6/10.

Meganium:
My favorite starter of all time finally got the justice it deserved. The world will finally respect Meganium and tremble in fear while she uses powerful Solar Beams and Weather Balls, ignoring every weather out there. Gone are the years of irrelevance, its Meganium's time to shine. 9/10, not 10 because there is at least one better Mega in ZA.

Feraligatr:
Is this the better Mega? Certainly not, its very ugly and not that good. Dragonize sounds like a great ability, until you remember Fairy types still exist. This was a needed Mega both for story and competitive reasons, but it didn,t end up well. 5/10.

Skarmory:
Great design here and since Skarmory is a terrible Mon in SV, a Mega is welcome. Unfortunately it decided to join Audino's club of Megas with useless for singles abilities. Still, those Stats and typing make Skarmory look like a threat. 8/10.

Froslass:
Another great design for a Mon that needed it. Froslass without Mega is something that will always have some viability due to being a suicide lead, but never much due to being a weak Ice type. So, Mega is a solution for that. As a Snow Warning Mega, it gives Abomasnow some competition ,but its fast and frail, while Abomasnow is slow and bulky, so they can coexist. 9/10.

Emboar:
Well, it certainly deserved Mega more than Blaziken. Problem is, its not very good. If only it had Sword Dance, then ignoring Unaware would have been great. As it is, Bulk Up is probably not enough. Heat designed, but almost wasted. 7/10.

Excadrill:
Not needed, not very good and very mid design. The only positive thing I can say about Excadrill is it being a good excuse to nerf Urshifu's ability. 5/10.

Scolipede:
It losing a lot of Speed for certainly a choice. Speed Boost before Mega won,t always be enough, so it will depend on getting a good ability after Mega. The design is as good as every bug (except Heracross), got, 8/10.

Scrafty:
Worst Dark-Fight needed Mega. Has very interesting Stats and a gang leader appearance. Will need to see ability to judge it better, right now its 7/10.

Eelektross:
First Mon without weaknesses ended up being pretty bad, so a Mega might be a solution. Not very good looking one and will need to see the ability, for now 6/10.

Chandelure:
Worst Fire-Ghost here, so good choice. Very bad execution, why did they give it Infiltrator and only 10 point Speed increase? Its now too fast for Trick Room, but too slow out of TR, without enough bulk (though it did increase a lot) to work. It does hit hard, but that is. Not very good design either. 5/10.

Chesnaught:
Competitively, difference from regular Chesnaught look small, but are important. It isn,t able to use Belly Drum anymore but in exchange it gained huge bulk and power. The design is a badass looking warrior that reflects the trait of being able to take a million hits. I always liked Chesnaught and they somehow made a better looking one. This is the Mega that stole the 10/10 from Meganium.

Delphox: Never liked regular Delphox (did like Fennekin and Braixen), but visually its a great improvement, being a cool flying witch. Levitate is a great choice for it, removing the most important weakness. Solid 8/10.

Greninja:
This is what Ash Greninja should have always been instead of creating a lame form for just one stupid anime character. Still don,t like it too much, but can give it 7/10.

Pyroar:
So, it has gender differences before Mega but not after? And is pretty ugly? And having the laziest Stats change out of all Megas? Only thing justified here is Pyroar needing a Mega, the execution looks terrible before seeing the ability. 4/10.

Floette:
Little Fairy holding a big ass flower. Ok, I guess. It deserved Mega after not being able to be obtained in-game for so long (instead, the stupid Ash Greninja was given). Very good Mega, even if a little unidimensional. 8/10.

Malamar:
Original Mon was ugly, Mega is too. Original Mon had bad Stats, Mega has them too. Original Mon had a very good ability, we are yet to see Mega's one. 4/10 for now.

Barbaracle: Yet to see the ability, but Stats, Shell Smash and Rock-Fight typing scream broken. Mega was needed, but it was hard to make a balanced one with the Mon learning Shell Smash. 6/10, will see how it developes...

Dragalge: Worst (and only non legendary) Dragon-Poison. Still not a terrible Mon without Mega, but needed one. Has a great design and cool lore of causing cancer. Yet to see the ability, but have high hopes for this one, maybe it will get Corrosion or Regenerator. 8/10.

Hawlucha:
This Mon has been viable without Mega, but never very good. Mega design is decent and the ability allows to use HJK without missing (or Entertainment + OHKO moves in Doubles, which is funny as fuck). 7/10.

Zygarde:
Story related Mega, so can,t complain about it existing. Its hard to obtain, since you need to transform Zygarde 2 times in every battle. Its absurdly broken with that Special Attack and the exclussive move. 5/10.

Drampa:
Awesome design wasted by not giving it Drizzle. It does look viable with its bulk and a rare typing, but it could have been better. 7/10.

Falinks:
Excellent choice for only Galar Mega. Good design, good Stats, but we will need to see the ability. Pure Fight typing is still boring, No Retreat is fun. 8/10.

Raichu-X:
In terms of my preference of X vs Y Megas, prior to Raichu the Y ones were winning 2-0. Now they win 3-0. In VGC it looks a little better than Y, in Singles it looks much worse and in fact totally useless. Grounds fully wall this Raichu. Design-wise it also looks worse than Y, though neither look great. 5/10, should have been Electric-Fight or Electric-Dark.

Raichu-Y: No Guard Zap-Cannon will never not look funny, so that gives it points. Design looks better than X too, though still too Pikachu-like. Nothing more to add, 7/10.

Chimecho:
One of the best choices possible for a Mega and the addition of Steel typing benefits this one a lot. It was one of the worst Psychic types in the game, now it can be viably run. Great design, good Stats, decent enough movepool, 9/10.

Staraptor:
Very similar Stats to Hawlucha's ones. Staraptor was a BL warrior for many generations, before finally collapsing in SV. With the Fight type, Close Combat is going to do numbers. Its a little bulkier and more powerful (this is compensated by HJK being stronger than CC though) than Hawlucha, at the expense of some Speed. The ability will decide which is better. However, being Normal type and with Intimidate before Mega can give Staraptor some room of maneuvring. Always liked this bird, glad it was one of the lucky ones, 8/10.

Heatran:
One of the best Mons that ever existed certainly does not need a Mega. Even after losing Toxic, its a solid OU Mon. Mega looks scary and dangerous, but we didn,t need it. 5/10.

Darkrai:
If Heatran didn,t need Mega, a Mon that just now fell from Ubers, even less. The concept of taking away all that Speed and increasing bulk is interesting, but really, this is a waste. 5/10.

Golurk:
Worst in my opinion Ground-Ghost, very deserved Mega. Bulky attacker with a cool typing and a cool design, can,t complain. 8/10.

Meowstic:
In terms of design, it has a far better execution than Pyroar, since while it has only one sprite, it adds features from both male and female Meowstic. Now, competitively its fully outclassed by Alakazam, except for having better bulk and Competitive before Mega (so it can abuse Intimidate, Webs or Parting Shot, among others). Still, almost no reason to run this over Alakazam, 6/10. I gave Alakazam 4/10, but thats because it didn,t need Mega and its ugly.

Crabominable: I wish it got Contrary. Still looks viable in Trick Room, though regular Crabominable already was. Ugly Mon, but it was already ugly too. 6/10.

Golisopod:
Very interesting type change, I am intrigued by the ability they choose to use. 8/10.

Magearna:
Broken Mon got a Mega. Good design, but that doesn,t compensate the previous sentence. 4/10.

Zeraora:
Never liked this Mon. Still don,t like the Mega, though it has a cool color theme. 5/10.

Scovillain:
Got robbed very quickly from being the only Grass-Fire. The ugly hero Mon (Palafin) was much better in battle than this villain. Well, it finaly got its revenge by having one of the best abilities ever invented. This is the 10/10 Mon of ZA DLC.

Glimmora: Unless a better Toxic Debris Mon is invented, this was a Mon that would be perpetually viable, no need for a Mega. The leaked Levitate looked more interesting than the Adaptability it finally got. The design is good at least, so 6/10.

Tatsugiri:
Weird design, weird Stats. Don,t know what to think about it. The Mon needed a Mega. Will it work? Ability will decide. 6/10.

Baxcalibur:
Yeah, lets give another broken pseudo a Mega, what could go wrong? 4/10.
 
Screen Shot 2026-05-27 at 2.05.58 AM.png


I thought I'd elaborate on my placements because they're unusual, and because it's a fun intellectual exercise.

I definitely have different ranking criteria than most people, and I don't expect that to change, but I like seeing thoughtful rationales when they're different from mine.

I'll talk generally, and then about specific Megas. I'll focus on one Mega from each tier I feel strongly about, then briefly comment on the others.

EDIT: This ended up being a lot. We'll call this Part 1, and maybe I'll get down to the lower tiers later.
Let's finally wrap up the basement, the better part of a month later.

We're transitioning to Megas that are not just weak and derivative in context, but find new and interesting ways to suffer even worse under context.

Terrible Tier​
:Dragonite-Mega:

Context: Dragonite has occupied some very specific contexts in its history. First, it was the first true Dragon, the 134 Attack, 600 BST, rare, special, prestigious, quasi-legendary terror. We use the word pseudo-legendary very casually now, but when there were 5 total legendary Pokemon, Dragonite knocking on their door – and tying for 2nd highest stat total among them – was a fearsome deal. The reputation of Dragonite and its type were so strong to secure the most elite possible "themed team" spots in the first two Generations: the last Elite 4 in Kanto, and then Lance's return as Champion.

Even just talking about Generation 1, though, this is a huge oversimplification for Dragonite. I'm not the first one to say it – he doesn't look like the terror he is! He's very big and cuddly, almost like an old cartoon dragon, and flavor often has it help people, rather than harm. He also conflicts with his own evolutionary line, drastically changing their sleek, blue, serpentine appearances, and adding a newfound physical strength. These sorts of complexities and wrinkles dot Dragonite's flavorful and mechanical appearance, such that I can't exhaustively cover it here. Here are some scattered greatest hits of that history.

Dragon was a special type prior to Generation 4, making it awkward for this superstar Dragon to leverage its beefy power and its rare, special type at the same time. This was especially true in Generation 1, which lacked moves at all for Dragon besides the weak, set damage Dragon Rage. Dragonite has widely varying moves and niches across time, ranging from offensive setup, to bulky setup, to Choice Band wallbreaker, to defense, to mixed, featuring moves like Hyper Beam, Dragon Dance, Outrage, Extreme Speed, Earthquake, Fire Punch, Blizzard, Thunderbolt, Heal Bell, Thunder Wave, Roost, and plenty more, alongside the versatile Multiscale ability. Dragonite and its relatives often repeat themselves multiple times on the teams of Dragon trainers, given the smaller pools to draw from in earlier generations. Its appearances in media range from kind and helpful to savage and uncontrollable.

You want a Pokemon with context? Lots of it, in lots of directions? Dragonite is your friend.

Development: Okay. We need to clear some things out. When people rank Mega Dragonite low, like I do, they often use less contextual reasons than I do. I have no problem with any of these traits of the Mega, in isolation.
- Cute
- Silly / Dorky
- Kindhearted
- More Special Attacking
- Incorporates parts of Dragonair

These ideas can each work in some way. They're all relevant to Dragonite's context. It's also just fine that they didn't pay off every part of Dragonite's context. There's just impossibly much to work with for one design, and not every complex Pokemon needs multiple formes to flesh out every aspect. Sometimes it is fine to just pick a direction or interpretation you find most interesting. The problem is how specifically Mega Dragonite chooses to incorporate these ideas.

The problem felt more complex in my head, but it simplified once I explicitly laid out these traits of the Mega. It's that Dragonair isn't cute, silly, dorky, or kindhearted. The contextual tie in place here is that, base Dragonite changes from Dragonair by embracing this toony side. We're moving away from Dragonair's focused, mysterious seriousness in energy and vibes, yet we're simultaneously moving towards it in physical design components. This is not coherent. Why do it? It strikes me as an insincere incorporation of Dragonair – hamfistedly shoving in its physical design elements without understanding or caring why these elements work for Dragonair, without caring for Dragonair enough to understand what makes it special. Even at the physical trait level, before we get to personality and energy and contextual specialness, the incorporation of Dragonair's traits is skin-deep only. The long tail and pearl are there, but they're not sleek and refined like it is for Dragonair. The head wings are in the Mega, but blindingly cartoony (and a bit tropely so), versus tasteful, implicative, mysterious accents for Dragonair.

Maybe there's a way to make this combination work, but it would involve paying more attention to Dragonair and caring about it, and its context with Dragonite, more.

:Charizard-Mega-Y: I need to pull out the magnifying glass and both pictures to understand how this differs from Charizard. Failure. Drought is interesting mechanically on it and really leans into the Fire side of Charizard's identity, a good contrast with the Dragon side of its identity. But, among Kanto starter Megas with painfully derivative visual appearances, Mega Venusaur's mechanical situation is more creative and clever mechanically. To make Drought sing as a flavor choice, I would have liked design updates that make Charizard less draconic and more fiery – maybe some more lizard or salamander traits or behaviors?

:Raichu-Mega-Y: Repulsively cloying in isolation and through its Pikachu tie-in, which is more blatant here than for X with the awkward color scheme. What are we doing with those antennae, even in isolation.

:Aerodactyl-Mega: They stuck spikes on it. Because, according to flavor, Mega Aerodactyl... always used to look this way in prehistoric times? What? Way to dump on the context of Gen. 1 fossils being fairly grounded and realistic to prehistoric creatures, by asserting this cartoony eyebrow beard Mega was the original specimen. Get outta here. Mechanically, though, it has a fun trade-off feature of like, traits that are good but maybe hard to justify your Mega slot for, like high Speed + Stealth Rock or Tough Claws + mid-power coverage moves like Ice Fang.

:Tyranitar-Mega: Feels like they backed themselves into a corner by making Tyranitar a very finished guy and struggling to iterate on it here. Phoned in Mega to service a Pokemon people like. Has some design and mechanical nuances but I don't find them proportional to the sins here.

:Sceptile-Mega: A disaster. Throws on Dragon-type on a "If you squint I guess" basis versus anything emphatic, and that flacidity extends to the mechanical side. Immunizing a 4x resist is not super fun! The tree missile, leaning even harder into the agile Sceptile's already awkward and clumsy trait, is a disaster. There are fun mechanical trade-offs, but are they just because they decided to make this guy weak for the sake of it, versus trying to build in fun dynamics?

:Staraptor-Mega: Just too derivative. The blazing mohawk and greying coat makes it look like midlife crisis Staraptor.

:Garchomp-Mega: Some potential with the blood red scythes and power over speed approach, but just too underbaked and uncommittal in design and mechanics, such that even people who like most Megas often dislike it. Another big sufferer of Megas not holding items, and it's not even optimized for in-game, where Sand Force is not fun!

:Abomasnow-Mega: The X Pokemon in Pokemon X, and too derivative and underbaked beside that. Raw power quadruped Abomasnow has potential but, again, this just isn't strong enough to make raw power feel earned. It long had a reputation for being underpowered, which is not the right sign!

:Gallade-Mega: Super derivative and, not just a boring ability (with apologies to those of us who play Doubles versus in-game or Singles, perhaps), but a smack in the face. Hey kids, didn't you love Steadfast Gallade? Now here's another, different ability that also requires being flinched to exist? (At time of release – I know they buffed it later.) For further contextual salt, Mega Medicham mogged this forever with more power, better priority, and the same typing, and Mega Gallade having poor advantages to justify itself in competitive.

:Golurk-Mega: A lot of Golurk's appeal was mystery and potential, especially with that X sealing back its power. So now... the X seal... glows yellow! Giving Golurk the same forme 100 other guys got! Get out of here.

:Hawlucha-Mega: The most skin / costume Mega of them all.

:Crabominable-Mega: What on earth is the point of this creation? It's also super odd to be "oh he can walk on all fours with the new pincers," when the base already walked on four legs, the base pincers have feet symbols on them, and the Mega pincers are sharp jagged icicles instead! What?

:Baxcalibur-Mega: A Bad but Ironically Good candidate that didn't make the cut. A bit too self-serious.

Dear God Tier ​

Like Bad before, I don't think an in-depth is necessary. These are the same types of problems as the tier above, just worse.

:Chimecho-Mega: Imagine if someone threw a party in your honor, gave you the seat of honor at the table, and plastered a PNG photo of your infant son behind the chair. .....whaaaaaaat???

:Latios-Mega: :Latias-Mega: "Both purple" is easy to say but like. With the proper storytelling foundation established with the twins and Soul Dew, this choice could feel earned and meaningful. We just didn't get that foundation, so they fail. At least they're neat mechanically.

:Excadrill-Mega: Mega Feraligatr but too self-serious. Those appendages look so weakly attached, I could snap them off like Lego connectors.

:Scrafty-Mega: I always found Scrafty to have uncomfortable racial stereotypical associations. Giving it a pointy white hood and cloak on top is a disqualification.

I'm not super interested about arguing over Scrafty. If you disagree with that point of view, you disagree with it. But to explain my own thoughts and placement, here is why I feel uncomfortable racial associations with it:

Primary Factors:
- Scrafty is called the Hoodlum Pokemon, which is a dogwhistle phrase.
- Pokedex entries paint Scrafty as a gang member. They occupy a "turf" with a group, they're aggressive, and they beat up intruding outsiders, and they never leave that territory their whole lives.
- A big design trait for Scrafty and Scraggy is their baggy shorts, with the saggiest shorts earning the most respect among Scraggy.
- Scrafty is characterized as arrogant and taunting, spitting and behaving rudely.

Secondary Notes:
- Scrafty has the Dark type, painting it in a negative and evil light. (It's not an exception case like Absol, either.)
- Scrafty is relatively humanlike, with hair, clothes and a bipedal form.
- Mega Scrafty's white coloration has no particular in-universe explanation, let alone a compelling one to recontextualize this choice. It just turns white because.
- Scrafty was introduced in the America region, the first one with a sizable population of black people, and (for Mega Scrafty's hood and cloak) the country hosting the Ku Klux Klan.
- This region also introduced Lenora, who drew fire and censorship for her resemblance to negative mammy stereotypes.
- This is not about whether Game Freak intentionally and purposefully chose to be racist, or even whether these traits are justified in the Pokemon universe context. But rather whether Game Freak carelessly and lazily drew from their source material, which included negative stereotypes, to create a depiction resembling and evoking these stereotypes. I expect Game Freak's intent was to depict "an American urban delinquent" lizard, especially given Scrafty's less-racial punk mohawk. But I view Game Freak as overly oblivious how that (inherently political) framing of "American urban delinquent" negatively intersects with stereotypes and negativity about blackness.

:Eelektross-Mega: The weakest and most poorly-founded incorporation of pre-evolutions in Megas, which is saying a lot given the competition. Extremely forced inclusion.

:Pyroar-Mega: Lacks the aura of male Pyroar or the lithe threat of female Pyroar. The kanji explanation is the type of neat trivia reference seasoning to go on top of a cooked meal. The meal is raw.

:Floette-Mega: The Mega most obliterated by unambiguous context. Eternal Floette's raison d'etre was to stop fighting, to find a narrative conclusion of peace and fellowship after war, trauma, and grief. It was horrified that so much death was the outcome of its return.

But people whined that the unreleased toy was out of reach to play and fidget and possess, so now here's this. It returned again again! It's story isn't over haha! It's back in the fight, everyone! It's even stronger and cooler now! It's black now! It's really good at killing enemies and itself with its signature move, Ruin Everything! Isn't that so FUN! I LOVE hitting buttons and watching numbers change!

Not everything has gotta be narrative, especially in Pokemon, and toys have their place. But Eternal Floette was one time they stopped the show to honest to god try, to say things, to have themes, to have earned pathos. Couldn't they respect the narrative conclusion one time instead of digging up this self-repudiating reheated tripe for a cheap buck? It's embarrassing. My most hated Mega.

:Zygarde-Mega: More narrative embarrassment, but more in the industry plant sense. Any artistic value to cheapen has long died. At least Mega Floette made me feel something?

:Magearna-Mega: Magearna and its Mega have really uncomfortable themes of control and femininity spinning around them. Magearna is a clearly sapient, clearly feminine creature that is created to be property, as a gift, and given to you the player as property and a reward. It was created with a mechanism to remove its emotions, which is horrible, and that's part of the process of Mega Evolving it! Yay! If that wasn't enough power over this poor woman creature, one can use its soul as a battery, leaving it paralyzed but conscious! What the fuck?

Ultra Moon: It synchronizes its consciousness with others to understand their feelings. This faculty makes it useful for taking care of people.​

I'm sure glad Magearna's feminine empathy makes it useful to people in its capacity as a servant and maid! A great match for its maid headdress gear. Too bad you lose this useful function when you make Magearna your combat puppet human girl creature!

Its bunny, maid, slave (because that's what sentient creatures traded as property are), and robot themes are already paraphilia, and its canonically emotionless puppet Mega ratchets up the humanization and "sex appeal" :blobnauseated:, with the young lady creature's literally rod-thin torso and a fucking thigh gap in the dress? So help me.

The resulting combination of everything makes me queasy. I want nothing to do with it.

Well that's a sour note to end on. I just ordered Pokemon by Pokedex number, but maybe I should have ended on a sillier evaluation if I had thought to. Oh well! Nice to wrap this up.
 
Let's finally wrap up the basement, the better part of a month later...

Don't agree with everything in your list (I quite like Dragonite and despise Metagross) but overall I agree with a lot of it. Pyroar paragraph is something I will quote directly. The complains about Aerodactyl, Falinks, and especially Mega Floette feel exactly like things I didn't have the words for.

I'm now feeling inspired to do my own look at Mega Evolutions, but with a more explicit focus on Mechanical Identity.

1781674647979.png


...I don't like the vast majority of Mega Evolutions very much, and I don't think any of them reach the heights of gameplay design potential of non-Mega Pokemon. I'll try to explain my thought process in more posts later, but in short...

(Most) Mega Pokemon are really boring.
 
Last edited:
excellent post Adeleine. hadn't considered a lot of those points (the floette & magearna sections especially opened my brain... how did i never clock any of that??). have a small annoying nitpick to reverse all of my praise.
Mega Scrafty's white coloration has no particular in-universe explanation, let alone a compelling one to recontextualize this choice. It just turns white because.
i believe it turns white to (further) suggest scrafty's wearing its old, shed skin. that said... still not a particularly good reason to put a mon in a klan robe! (also just not a great-looking mega outwith that.)
 
(Most) Mega Pokemon are really boring.
I know those who liked Mega Evolution as a mechanic would beg to differ, but I can tell where you are coming from.

Not helping is that some Mega Evolved Pokémon has the same Ability as what they already have as a non-Mega Pokémon, limiting their applications unless the base Pokémon is already strong (i.e. Blaziken and Greninja). Not helping is that some of them such as Mega Kangaskhan and Mega Gengar contributed to Gen 6 + 7 severe power creep.

I cannot help but feel like Mega Evolution is carried by design than everything else. I mentioned that in another thread iirc.
 
I know those who liked Mega Evolution as a mechanic would beg to differ, but I can tell where you are coming from.

Not helping is that some Mega Evolved Pokémon has the same Ability as what they already have as a non-Mega Pokémon, limiting their applications unless the base Pokémon is already strong (i.e. Blaziken and Greninja). Not helping is that some of them such as Mega Kangaskhan and Mega Gengar contributed to Gen 6 + 7 severe power creep.

I cannot help but feel like Mega Evolution is carried by design than everything else. I mentioned that in another thread iirc.
Mega Evolution choosing fan favorite Pokémon as its candidates does help with their popularity a lot. Who doesn't like their Pokémon being directly buffed and getting a chance at redemption?
 
1782060710800.png

My opinions shift around pretty frequently so this is far from a finalized list - I could see a lot of lower ranked megas rising or lowering depending on my mood.

Some explanations for a few picks:
:Meganium-Mega: I am so glad this Pokemon got such a glow-up! I always thought the hate it got was overblown, but the mega turns this Pokemon into a real threat, and looks great to boot as well! I don't really think the design needed a massive overhaul, so I like the simplistic approach they went with here.

:Chimecho-Mega: Actually the perfect design? References its pre-evolution pretty well, still keeps that cute charm in tact, and gets some nice steel qualities. I think as far as upgrades go, this is a pretty big one, as Steel-Type + Levitate is a strong combo. Shame its not too great competitively because of how the metas it is usable in favor ghost / dark damage, but its still peak design wise & decent in its own right.

:Starmie-Mega: IDK this shit is hilarious. Very funny design. My only issue with it is that they competitively made it a Palafin / Urshifu / Ogerpon-Wellspring LARP rather than making it that bulky special attacker with good coverage that it was known to be before.... though you could certainly use it that way if you want given its improved bulk, speed, and special power.

:Golisopod-Mega: I'm a Star Wars fan - so I love how this design is basically just a Droideka lol. Golisopod was already cool because it was basically General Grievous so keeping that Star Wars flair gives it bonus points.

:Charizard-Mega X: :Charizard-Mega Y: So I pretty clearly prefer the Y mega compared to the X Mega. I think the Y Mega sticks to the base Charizard profile more closely. But the X mega is still cool af with the Blue flames, black & blue color scheme with red eyes, and the additional Dragon typing. IDC if its fanservice, shit rules.

:Clefable-Mega: IDK, its just perfect. Excudes that fairy, nymph, moonlight aura way more than Base clefable. Only nitpick is its droopy ears.

:Lucario-Mega Z: I like that its basically Hastune Miku.
 
Back
Top