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1v1 Mega Metagross [QC 3/3] [GP 2/2] [Done]

The Official Glyx

Banned deucer.
[OVERVIEW]

Mega Metagross is one of the frontrunners of tankiness in 1v1, having the raw bulk and defensive typing to withstand attacks from many of the most viable offensive threats in the metagame, such as Dragonite, Mega Gyarados, Greninja, and Magnezone. Excellent STAB and coverage moves, high Attack, and Tough Claws all combine to make Mega Metagross very competent offensively, as well as making it capable of 2HKOing most opposing Pokemon neutral to its STAB or weak to its coverage moves, like Meloetta, Tapu Fini, and Mega Mawile. Unfortunately, without a viable means of offensively setting up, Mega Metagross finds itself struggling against bulky Pokemon that boost their Defense or reduce the damage it deals, like Double Dance Magearna, defensive Zygarde, Kee Berry Mew, and Iapapa Berry Necrozma. Additionally, Mega Metagross cannot afford to be Speed invested to outspeed and OHKO Pokemon that OHKO it like Landorus-T and Garchomp, since it needs to be bulky to withstand hits that would otherwise knock it out, like +1 Mega Gyarados's Crunch, Choice Specs Greninja's Dark Pulse, and Choice Specs Naganadel's Fire Blast.

[SET]
name: The Bulky Offense of Bulky Offense
move 1: Thunder Punch
move 2: Earthquake
move 3: Iron Head / Zen Headbutt
move 4: Substitute / Zen Headbutt / Ice Punch / Bullet Punch
item: Metagrossite
ability: Clear Body
nature: Impish
evs: 248 HP / 96 Atk / 28 Def / 64 SpD / 72 Spe

[SET COMMENTS]
Moves
========

Thunder Punch is a necessity for many of the bulky Water-types that do not take enough damage from Mega Metagross's Steel-type STAB attacks, particularly Mega Gyarados, non-Substitute Primarina, Tapu Fini, and Mega Blastoise. Earthquake is an essential move for combating opposing Steel-types, mainly Magnezone and rival Mega Metagross. Iron Head, while not as powerful as the popular Meteor Mash, has 100% accuracy, improving consistency against your opponents by not risking a miss. Additionally, Iron Head has a much more beneficial side effect in its 30% flinch chance, granting Mega Metagross opportunities to get a free turn of damage whenever it uses the move; this is particularly helpful for Pokemon where you really need a single spare turn to win, such as Heatran, Dragonite if you lack Ice Punch, and Magearna if you lack Substitute. Zen Headbutt can be used either as an alternative STAB move for hitting foes neutrally or as a coverage move. Like Iron Head, it also has a flinch chance, though it's only 20% as opposed to Iron Head's 30%, so it's not really something that can be relied on as effectively for flinches. The main threats that it provides coverage for are Kommo-o and Mega Venusaur, and it is more reliable for OHKOing Naganadel. Substitute is a helpful utility move for dancing around status move users, as well as avoiding significant damage from Counter, Metal Burst, and Z-Moves. It is most useful for Magearna, Aegislash, Mega Venusaur, Celesteela, and Mega Mawile. Ice Punch is mainly just a coverage move for the threatening Dragon- and Ground-type Pokemon that occupy the metagame, namely Dragonite, Mega Altaria, and Landorus-T, although Mega Metagross will still lose to Groundium Z Landorus-T sets. Bullet Punch is a STAB priority move that helps for chipping down opposing Pokemon or following up for a KO. Bullet Punch will benefit you the most against Magnezone, Choice Specs Greninja, Mega Mawile, and Naganadel if you lack Zen Headbutt.

Set Details
========

The 248 HP and 28 Defense EVs with an Impish Nature make Mega Metagross capable of withstanding a maximum Attack Mega Gyarados's Dragon Dance-boosted Crunch. The 64 Special Defense EVs also just barely enable Mega Metagross to withstand a Timid Choice Specs Naganadel's Fire Blast, among other significant special hits like Choice Specs Greninja's Dark Pulse, Magnezone's Electrium Z-boosted Zap Cannon, and Heatran's -2 Overheat after using Substitute. The 72 Speed EVs just barely creep past maximum Speed Smeargle in order to avoid being put to sleep, as well as outspeeding Adamant Mega Gyarados in order to avoid a potential 2HKO from Crunch. The 96 Attack EVs make Thunder Punch a near-guaranteed 2HKO against maximum HP Mega Gyarados, as well as maximizing Mega Metagross's general damage output without sacrificing any essential investments. Clear Body is an essential ability before Metagross Mega Evolves because it prevents Intimidate and moves like Charm from lowering Metagross's Attack, as well as stopping moves like Electroweb, Rock Tomb, and Bulldoze from lowering its Speed.

Usage Tips
========

Mega Metagross finds itself best suited against opposing bulky offensive threats like Dragonite, Mega Gyarados, Meloetta, Mega Tyranitar, and Mega Mawile. As a considerably tanky Steel-type, Mega Metagross is very suitable as an answer to Fairy-types like Magearna, Tapu Lele, non-Substitute Primarina, and Tapu Fini, as most of them often lack the means to fight back and take considerable damage from Iron Head or its coverage moves. That said, Mega Metagross also struggles with its own type disadvantages, suffering from the abundance of Charizard and powerful Ground-types like Garchomp, Golem, and Groundium Z Landorus-T. In most scenarios against offensive Pokemon like Mega Gyarados, Dragonite, and Greninja, Mega Metagross wants to deal as much damage as possible as fast as possible because these Pokemon often don't use moves that it would be beneficial to use Substitute against. In scenarios against certain Pokemon that rely on a single powerful attack or aim to hinder Mega Metagross with status moves, such as Primarina and stall Celesteela, using Substitute immediately will help you be able to negate these moves so that you can go for the KO unhindered; however, some Pokemon possess the means to break its Substitutes, which means some predictions may be required, namely against foes like Aegislash, Hidden Power Fire Mega Venusaur, and Seismic Toss Chansey. Against Magearna, you're best suited using Earthquake Turn 1 in order to get as much damage off as possible before it uses Iron Defense, as well as 2HKO it in the event that it's a Choice Specs set, then following up with Substitute so that it can't recover its HP by using Pain Split. Even though Greninja is a Water-type, it loses that typing upon using Dark Pulse, which means that you're better off using Mega Metagross's Steel STAB attack, rather than Thunder Punch; even if they use Hydro Cannon to resist Steel, they'll be stuck recharging the next turn, making them easy to pick off with Thunder Punch. Be forewarned that you will need Bullet Punch in order to reliably 2HKO Greninja if it uses Dark Pulse, as Iron Head does not have a reliable OHKO chance. Additionally, Greninja may opt to use Hidden Power Fire to resist Mega Metagross's Steel attacks, but this leaves it susceptible to being knocked out by Earthquake, thus making the matchup more reliant on predictions if you're unfamiliar with the set or if they're running both Hidden Power Fire and Dark Pulse. Against Altaria, Ice Punch is often the ideal move to start with, as most Altaria will not Mega Evolve immediately out of fear of a Steel-type STAB attack, and try to set up defensively with Cotton Guard; even if they do Mega Evolve, it's still very feasible for Iron Head to pick up the 2HKO on the next turn even if Mega Altaria is at +3 unless they're running a lot of Defense investment. Against Mega Mawile, using either Bullet Punch or Substitute immediately is the best option, as most Mawile wouldn't think to use Play Rough against Mega Metagross, nor can it even reliably break Mega Metagross's Substitute, unless they have near-maximum Attack or Fire Fang. Bullet Punch's utility is to outprioritize Sucker Punch as well as minimize damage taken from a potential Metal Burst. In certain unfavorable situations, like being up against a Zygarde or Air Balloon Heatran, your only option will be to go for the unlikely odds of a 30% Iron Head flinch, which would put Zygarde in range of an Ice Punch 2HKO and pop Heatran's Air Balloon so that you can finish it off with Earthquake. The biggest downside of using Mega Metagross is that it will often find itself needing coverage moves that it doesn't have room for, such as Ice Punch for Dragonite, Zen Headbutt for Kommo-o, and Bullet Punch for Magnezone. Don't be afraid to switch up moves on Mega Metagross to cover whatever weaknesses your team may have at a given point in time.

Team Options
========

Water-types like Mega Gyarados, Mega Slowbro, Primarina, and Tapu Fini cover Mega Metagross's weaknesses to Fire- and Ground-types like Charizard, Heatran, Donphan, and Garchomp very well, while Mega Metagross in turn aids the Water-types by resisting and tanking hits from the Grass- and Electric-types they're weak to, namely Mega Venusaur, Magnezone, and Zeraora. Stall-oriented Pokemon like Mega Slowbro, Zygarde, Jumpluff, Kee Berry Mew, Mega Altaria, and Mega Venusaur work well with Mega Metagross, as it covers many of the most viable Taunt users in the metagame such as Mega Gyarados, Mega Gardevoir, Kommo-o, and Tapu Fini, while most of Mega Metagross's weaknesses are either stall users themselves or bulky offensive Pokemon that have little answer to being stalled down, like Mega Charizard X and Y, Landorus-T, and Donphan. Dragonite is a suitable partner for Mega Metagross, as it can handle the Fire- and Ground-types that threaten Mega Metagross, as well as Z-Conversion Porygon-Z. In return, Mega Metagross aids Dragonite in handling the threatening Fairy-types and Mold Breaker Pokemon that present Dragonite with issues.

[STRATEGY COMMENTS]
Other Options
=============

Mega Metagross can run a more Speed-oriented set to outspeed Garchomp and Landorus-T and OHKO them with Ice Punch or become immune to their Ground moves with Magnet Rise. Outspeeding Porygon-Z also helps so that you can 2HKO it with the combination of Meteor Mash, before it boosts with Z-Conversion, and Bullet Punch. This, however, sacrifices many matchups against bulky offensive or faster Pokemon due to the bulk you sacrifice in order to do so, meaning you now lose to Mega Gyarados, Greninja, Magnezone, and Naganadel. Additionally, while running Speed, you can also use Rock Slide for the purpose of catching Mega Charizard Y and Volcarona by surprise. If you're lucky, you could also get a flinch against Mega Charizard X for a 2HKO. Meteor Mash is Mega Metagross's strongest STAB attack with a 20% chance at boosting its Attack versus Iron Head's 30% chance at making the opponent flinch. Its main niche over the more accurate Iron Head is that it gets the necessary extra damage for knockouts against certain Pokemon, namely 2HKOing Z-Move Mew and Choice Specs Necrozma and putting Pheromosa into Bullet Punch range. The main downside with Meteor Mash is that it takes a considerable amount of Attack investment in order to reliably get KO rolls against Pokemon that Iron Head doesn't already handle. Hammer Arm is an option that allows Mega Metagross to more reliably get the KO against bulky Porygon-Z, as well as providing better means for damaging Ferrothorn, Heatran, Greninja, and Kartana. Hammer Arm can also be used as an alternative super effective move for Magnezone. Laser Focus is an option for dealing with Pokemon that set up defensively to beat Mega Metagross, as it guarantees you will land a critical hit on the following turn. This helps Mega Metagross break through Magearna, Zygarde, Mega Altaria, and Iron Defense Necrozma. Bulldoze can be used for lowering the Speed of faster Pokemon like Greninja and Naganadel so Mega Metagross can 2HKO them. It also can be run in tandem with Laser Focus for the purpose of breaking through Deoxys-S.

Checks and Counters
===================

**Super Effective STAB Attacks**: Pokemon that have high-power STAB attacks that hit Mega Metagross super effectively are just strong enough to OHKO it, while Mega Metagross either is too slow to do anything about it or can't OHKO them before they can. These threats are mainly composed of Mega Charizard X and Y, Zygarde, Landorus-T, Aegislash, Donphan, Garchomp, and Heatran. Genesect also gets a pseudo-STAB boost on Flamethrower due to Download.

**Defensive Setup / Stall**: Pokemon like Mega Slowbro, Zygarde, Z-Conversion Porygon-Z, Magearna, Kee Berry Mew, Mega Altaria, and Iron Defense Kartana all boost their Defense or lower Mega Metagross's Attack to mitigate damage taken and safely stall it down or KO it later. With little access to countermeasures against these strategies beyond the niche Laser Focus, Mega Metagross quickly becomes incapable of knocking out these Pokemon.

[CREDITS]
- Written by: [[Osra, 239997]]
- Quality checked by: [[Alakazam, 276708], [Chickenpie2, 305552], [Freddy Kyogre, 321529]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [Eien, 100418]]
 
Last edited by a moderator:
Bolded is additions, strikethrough is stuff that should be removed, underline needs to be edited in some way, red is comments. All information I bring are based on 1630 Usage stats (considering anything at or above 6% as of Jan 2019 usage relevant) and Calcs.

[OVERVIEW]

  • Metagross-Mega is one of the front runners of tankiness in 1v1, having the raw bulk and defensive typing to withstand attacks from many of the most viable offensive threats in the metagame, such as Dragonite, Gyarados-Mega, Choice Specs Greninja, Magnezone, and more!
  • Moderately high BP STAB moves, high Attack, and Tough Claws all combine to make Metagross-Mega very competent offensively, as well, making it capable of 2HKOing most things that aren't built to be defensive pretty subjective, as well as all of the examples being pretty bulky. Maybe rephrase to "2hkoing most Pokemon that cannot resist its coverage such as Meloetta, Z-move Mew, Kommo-o, Tapu Fini, and more! try to avoid filler phrases like these, since such as already implies more than what is given
  • Unfortunately, without a viable means of offensively setting up more viable than Hone Claws will confuse the reader, making them think Hone Claws is used, Metagross-Mega finds itself struggling against bulky Pokemon that boost their Defense or lower Metagross' Attack, like standard Magearna just bc Mmeta beats specs, bulky Zygarde ice punch OHKOs offensive, Kee Berry Mew, and both regular and Mega Altaria. I get what you're trying to say but most ppl seeing just altaria will get confused
  • Additionally, Metagross-Mega is often forced with having to choose between being Speed invested to outspeed and OHKO mons that would otherwise OHKO it like Landorus-Therian and Garchomp, or bulky to withstand hits that would otherwise knock it out like Choice Specs Greninja Dark Pulse and Choice Specs Naganadel Fire Blast.
[SET]
name: The Bulky Offense of Bulky Offense
move 1: Thunder Punch
move 2: Earthquake
move 3: Meteor Mash / Iron Head / Zen Headbutt
move 4: Substitute / Zen Headbutt / Ice Punch / Bullet Punch
item: Metagrossite
ability: Clear Body
nature: Impish
evs: 248 HP / 96 Atk / 28 Def / 64 SpD / 72 Spe

[SET COMMENTS]
Moves
========

  • Thunder Punch is a necessity for many of the bulky Water types that would otherwise resist your Steel STABs, particularly Gyarados-Mega, non-Substitute Primarina, Tapu Fini, and Blastoise-Mega.
  • Earthquake is an essential move for combating opposing Steel types, namely rival Metagross, Magnezone, and Magearna would change example, as Eq+sub is what is needed to make it guaranteed, and not autolosing to rival Mega Metagross clarifies that running eq doesn't let you consistently beat opposing mmeta
  • Meteor Mash is Metagross' strongest STAB, as well as a utility for possibly dealing with bulky setup with its 20% chance at boosting Metagross' Attack, which can help in certain normally unwinnable matchups, such as (x, y, z). Its main niche over the more accurate Iron Head is that it gets better rolls for knockouts against Pokemon, namely 2HKO-ing Dragonite you don't 2hko bulky Dragonite with just mash, and its still unreliable vs non bulk, Z-move Mew, Pinsir-Mega iron head also 2hkos, Choice Specs Necrozma many necrozma have the bulk to beat bulky mmeta, or at least make the matchup very unreliable, Pheromosa nah you body phero with iron head, and more. Also 'favorable rolls' should never be the main purpose of running a move. Pls find some other matchups where the damage dealt by mash makes a roll guaranteed. If this doesn't exist, we may consider removing mash from the sets and either ooing it or leaving it in moves only
  • Iron Head, while not as powerful as Meteor Mash, has 100% accuracy, meaning it won't miss unless someone brings some form of accuracy lowering. Additionally, Iron Head has a much more beneficial side effect in its 30% flinch chance, granting it opportunities to get a free turn of damage whenever it uses the move; this is particularly helpful for Pokemon where you really need those spare turns, such as Magearna, Dragonite, your standard moves can beat those Zygarde, Heatran, Blissey, and Krookodile, and more.
  • Zen Headbutt can be used either as an alternative STAB move for hitting things neutrally or as a coverage move. Like Iron Head, it also has a flinch chance, though it's only 20% as opposed to Iron Head's 30%, so it's not really something that can be relied on as effectively for flinches. The main threats that it provides coverage for are Kommo-o, Venusaur-Mega, and a reliable OHKO against Naganadel.
  • Substitute is a helpful utility for dancing around status move users such as?, as well as avoiding significant damage from Counter, Metal Burst, or Z-moves. This move is particularly most useful for Magearna, Magnezone, Aegislash, Venusaur-Mega, stall Celesteela, Chansey i don't think you really need this, since charm doesn't work on regular meta, Crustle, Heatran more of a 50/50, if they run earth power, and Mawile-Mega. cut down the examples a tad bit; try not to overinflate past a certain point. 5 max is good
  • Ice Punch is mainly just a coverage move for the threatening Ground and Dragon type Pokemon that occupy the metagame, namely Dragonite, non-Groundium Garchomp, Choice Scarf Landorus-Therian, offensive Zygarde, Altaria-Mega, Kommo-o, and Naganadel. zen headbutt is a better option for both.
  • Bullet Punch is a STAB priority move that helps for chipping down opponents or following up for a KO. The main threats you'll ever benefit from having Bullet Punch are Magnezone, Choice Specs Greninja, Kommo-o, Crustle, Mawile-Mega, and Naganadel, if you are not running the respective moves that can OHKO these opponents
Emphasize that fishing for flinches is a last option strategy, we shouldn't be writing it off like its reliable or consistent. Also, list stuff the steel moves beat without hax or rolls
Set Details
========

  • The 248 HP and 28+ Defense EVs make Metagross-Mega capable of withstanding an Adamant Gyarados-Mega's Dragon Dance boosted Crunch, while at the same time outspeeding it to avoid a potential 2HKO.
  • The 248 HP and 64 Special Defense EVs also just barely make Metagross-Mega capable of withstanding a Timid Choice Specs Naganadel Fire Blast, among other significant special hits, like Choice Specs Greninja Dark Pulse, Magnezone Z-Zap Cannon, and Heatran's -2 Overheat after using Substitute.
  • The 72 Speed EVs just barely creep past Max Speed Smeargle, in order to avoid being put to sleep, as well as outspeeding Adamant Gyarados-Mega.
  • The 96 Attack EVs are to make Thunder Punch a near guaranteed 2HKO against Max HP Gyarados-Mega, as well as maximize Metagross-Mega's general damage output without sacrificing any essential investments. mention that bullet punch aids in beating mgyara if you get low rolls
  • Clear Body is an essential pre-Mega ability, due to its prevention of Attack lowering from Intimidate and moves like Charm, as well as potential Speed lowering from moves like Electroweb, Rock Tomb, and Bulldoze.
Usage Tips
========

  • Metagross-Mega finds itself best suited against opposing bulky offensive threats, like Dragonite, Gyarados-Mega, Magearna, Tapu Lele, Meloetta, non-Substitute Primarina, and more.
  • As a considerably tanky Steel type, Metagross-Mega is very suitable as an answer to Fairy types, such as? as most of them often lack the means to fight back, and take considerable damage from Meteor Mash or Iron Head. That said, Metagross-Mega also struggles with its own type disadvantages, suffering from the abundance of Charizard and powerful Ground types. such as?
  • In most scenarios against offensive Pokemon such as?, Metagross-Mega wants to deal as much damage as possible, as fast as possible, meaning you want to either hit your opponent with your powerful STABs or super effective coverage, depending upon what you're up against.
  • In scenarios against certain offensive Pokemon that rely on a single powerful attack or Pokemon that aim to hinder you with status moves, such as? using Substitute immediately will help you be able to negate these moves so that you can go for the KO unhindered, though some Pokemon possess the means to break your Substitutes, which means some predictions may be required, namely in cases like Aegislash, Hidden Power Fire Venusaur-Mega, Seismic Toss Chansey, etc.
  • Against Magearna, you're best suited using Earthquake Turn 1, in order to get as much damage off as possible before it uses Iron Defense, then following up with Substitute so that they can't recover their HP by using Pain Split. If you don't have Substitute, then your next best bet is to go with repeatedly using either Meteor Mash or Iron Head right from the start, in hopes of getting their secondary effects, which becomes very probable as you will be using them at least five times over the course of the battle. no. We should not tell the reader that getting a low chance secondary effect is a reliable strategy, especially given that you need the right luck at the right moments to guarantee anything
  • Even though Greninja is a Water type, it loses that typing upon using Dark Pulse, if it has Protean Torrent doesn't run dpulse, which means that you're better off using your Steel STAB, rather than Thunder Punch; even if they use Hydro Cannon to resist the Steel STAB, they'll be stuck recharging the next turn, making them easy to pick off with Thunder Punch. Be forewarned that you will need Bullet Punch in order to reliably 2HKO Greninja if it uses Dark Pulse, as Iron Head and Meteor Mash do not have a reliable OHKO chance.
  • In certain unfavorable situations, like being up against a Zygarde or Air Balloon Heatran, your only option will be to go for haxing your opponent with Iron Head, which puts Zygarde in range of Ice Punch 2HKO-ing, and pops Heatran's Air Balloon so that you can finish it off with Earthquake. Re-emphasize that you will still lose most of the time
  • Against Altaria, Ice Punch is often the ideal move to start with, as most Altaria will not Mega evolve immediately, out of fear of Steel STAB, and try to set up defensively with Cotton Guard. Even if they do Mega evolve, it's still very feasible for Meteor Mash or Iron Head to pick up the 2HKO on the next turn, even if Altaria-Mega is at +3, unless they're running a lot of Defense investment.
  • Against Mawile-Mega, using either Bullet Punch or Substitute immediately is the best option, as most Mawile wouldn't think to use Play Rough against Metagross, nor can it even reliably break Metagross' Substitute, unless they have near Max Attack or Fire Fang. Bullet Punch's utility is to outprioritize Sucker Punch, as well as minimize damage taken from a potential Metal Burst.
Team Options
========

  • Water types such as? cover Metagross' weaknesses to Fire and Ground such as? very well, while Metagross in turn aids the Water types by resisting and tanking hits from their Grass and Electric type weaknesses. such as?
  • Stall-oriented Pokemon that are weak to Taunt weird specification like Slowbro-Mega not weak to taunt, Zygarde, Jumpluff, Kee Berry Mew, Altaria-Mega, and Venusaur-Mega work well with Metagross, as it covers many of the most viable Taunt users in the metagame, while most of Metagross' weaknesses are either Stall users themselves or bulky offensive Pokemon that have little answer to being stalled down.
  • Dragonite is a suitable partner for Metagross-Mega, as it can handle the Fire and Ground types that threaten Metagross, as well as Z-Conversion Porygon-Z. Metagross aids Dragonite in handling the threatening Fairy types and Mold Breaker Pokemon that present Dragonite with issues.
[STRATEGY COMMENTS]
Other Options
=============

  • Metagross-Mega can run a more Speed-oriented set to outspeed Groundium Z Garchomp and Landorus-Therian and OHKO them with Ice Punch or become immune to their Ground moves with Magnet Rise. Outspeeding Porygon-Z also helps, so that you can 2HKO it with the combination of Meteor Mash, before it boosts with Z-Conversion, followed by Bullet Punch to pick up the 2HKO. This, however, sacrifices many matchups against bulky offensive or faster Pokemon, due to the bulk you sacrifice in order to do so, meaning you now lose to Gyarados-Mega, Greninja, Magnezone, Naganadel, and more. include the evs and Rock Slide for Zard Y, Volc, and flinching zard x,
  • Hammer Arm is an option for Metagross, as it allows Metagross to more reliably get the KO against bulked Porygon-Z, as well as providing better means for damaging Ferrothorn, Heatran, Greninja, and Kartana. Hammer Arm can also be used as an alternative super effective move for Magnezone.
  • Laser Focus is an option for dealing with Pokemon that set up defensively to beat Metagross, as it guarantees you will land a critical hit on the following turn. This helps Metagross break through Magearna, bulky Zygarde, Altaria-Mega, Iron Defense Necrozma, Deoxys-Speed, and more.
  • Rain Dance is an option for baiting in Charizard and non-Choice Scarf Victini, as it halves the power of their Fire type moves to a survivable level, allowing Metagross to pick them off, afterwards. You would need high speed then, at least above 328, as well as Rock- and Ground-type moves in order to hit all Fire-types, so mention that. lol
  • include Bulldoze
Checks and Counters
===================

**Super effective STABs**: Pokemon that have high power STABs that hit Metagross super effectively are just strong enough to OHKO it, while Metagross is either too slow to do anything about it or can't OHKO before they can. These threats are mainly limited to Charizard, Zygarde, Landorus-Therian, Aegislash, Donphan, Garhcomp, and Heatran. Genesect also gets a pseudo-STAB on Flamethrower, due to Download.

**Defensive set up**: Pokemon like Slowbro-Mega, Zygarde, Z-Conversion Porygon-Z, Magearna, Kee Berry Mew, Altaria-Mega, Iron Defense Kartana, and more all boost their Defense or lower Metagross' Attack to mitigate damage taken and safely either stall it down or KO it later. With little access to countermeasures against these strategies beyond the niche Laser Focus, Metagross quickly becomes rendered incapable of knocking out these Pokemon.

[CREDITS]
- Written by: [[Osra, 239997]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
Good analysis, especially for such an excellent mon. Just a few points: 'and more' isn't super necessary, and we try to cut out filler text whenever possible. Also, you can cut down a few of the examples; 5 as a max would be good. Also, be sure on stuff that require flinch hax to win to clarify that it is not reliable, and that you shouldn't send metagross against the treats that require flinching to win.

after implementing, 1/3
 
Go figure that the one I don't tag is the first one to respond, L.
| Spreads |
| Modest:252/0/0/252/4/0 14.748% |
| Modest:248/0/28/208/0/24 9.551% |
| Calm:128/0/180/0/200/0 8.043% |
| Calm:252/0/0/0/228/28 7.573% |
| Modest:0/0/0/252/4/252 6.494% |
| Bold:200/0/252/56/0/0 6.371% |
| Other 47.219% |

96 Atk Tough Claws Metagross-Mega Meteor Mash vs. 252 HP / 0 Def Necrozma: 186-219 (46.7 - 55%) -- 64.5% chance to 2HKO

That's a win in my book, but I'll remove it or clarify if you insist.
| Spreads |
| Modest:0/0/160/188/0/160 33.367% |
| Timid:0/0/0/252/4/252 19.406% |
| Modest:0/0/0/252/4/252 9.445% |
| Modest:0/0/160/144/0/204 5.847% |
| Adamant:0/252/0/0/4/252 5.692% |
| Modest:0/0/160/184/0/164 4.953% |
| Other 21.289% |

-1 96 Atk Tough Claws Metagross-Mega Iron Head vs. 0 HP / 160 Def Pheromosa: 174-205 (61.4 - 72.4%) -- guaranteed 2HKO
-1 96 Atk Tough Claws Metagross-Mega Meteor Mash vs. 0 HP / 160 Def Pheromosa: 195-231 (68.9 - 81.6%) -- guaranteed 2HKO
-1 96 Atk Tough Claws Metagross-Mega Bullet Punch vs. 0 HP / 160 Def Pheromosa: 87-103 (30.7 - 36.3%) -- 60.1% chance to 3HKO

92.1-108.7% with Iron Head + BP
99.6-117.9% with Meteor Mash + BP

Phero stays.
| Spreads |
| Adamant:0/252/0/0/4/252 10.531% |
| Quiet:240/0/0/252/16/0 7.153% |
| Modest:156/0/0/252/0/100 6.730% |
| Adamant:252/252/0/0/4/0 6.008% |
| Adamant:112/132/112/0/0/152 4.460% |
| Quiet:224/0/8/208/68/0 4.150% |
| Other 60.967% |

252+ Atk Dragonite Earthquake vs. 248 HP / 28+ Def Metagross-Mega: 154-182 (42.4 - 50.1%) -- 0.4% chance to 2HKO
252+ Atk Dragonite Extreme Speed vs. 248 HP / 28+ Def Metagross-Mega: 31-36 (8.5 - 9.9%) -- possibly the worst move ever

93.3-110.1% from 2 Earthquakes and an Extremespeed

I guess you don't need the flinches, but they undoubtedly help, particularly if you lack Ice Punch in your moveset.
Substitute is a helpful utility for dancing around status move users such as?, as well as avoiding significant damage from Counter, Metal Burst, or Z-moves. This move is particularly most useful for Magearna, Magnezone, Aegislash, Venusaur-Mega, stall Celesteela, Chansey i don't think you really need this, since charm doesn't work on regular meta, Crustle, Heatran more of a 50/50, if they run earth power, and Mawile-Mega. cut down the examples a tad bit; try not to overinflate past a certain point. 5 max is good
I labeled the examples at the end-
Chansey wins with Counter, as specified
50/50 is greater than 0
That said, Chansey is still eating hits for days, so you probably just lose, even with Sub, so I'll just remove.
mention that bullet punch aids in beating mgyara if you get low rolls
Once they're aware that +1 Crunch doesn't win, Crunching twice becomes the best play, to which a 3HKO is no longer feasible, because of this.
outspeed Groundium Z Garchomp
This clarification is redundant, since Scarf Earthquake does not OHKO you, hence you counter all viable forms of Garchomp with speedy Ice Punch.
other than a few bits and pieces mentioned above, implemented.
 
sorry if i seem aggressive its just how i type
good analysis overall, lot of good info especially for such a tough (claws) mon to write.
first and foremost "Mega Pokemon" not "Pokemon-Mega". I added Mega first for like the first half then gave up cos theres too many lol. also when mentioning Metagross always say "Mega Metagross", not just "Metagross". I guess technically this isn't in our department but tda mentioned it in my qcs so....
I have a couple questions about the set and move priority overall but we can discuss that in the chat, pertaining as to whether or not we should have an all out offensive set that possibly still beats gyara. I think hitting a speed tier like 310 above landot is notable, or even 334 for garchomp. You can still have enough EVs to tank +1 Crunch from gyara.

blue is add
red is remove
(comments are in brackets) or sometimes they're just all over the place
^-^

[OVERVIEW]

  • Metagross-Mega is one of the front runners of tankiness in 1v1, having the raw bulk and defensive typing to withstand attacks from many of the most viable offensive threats in the metagame, such as Dragonite, Gyarados-Mega, Greninja, Magnezone, and more! (tda mentioned this already lol)
  • Moderately high BP STAB moves (his stab moves dont have that high bp..high bp is like blast burn or vcreate, meteor mash with 80 is quite low tbh), high Attack, and Tough Claws all combine to make Metagross-Mega very competent offensively, as well, making it capable of 2HKOing most things it hits neutrally, such as Meloetta, Z-move Mew meteor only has a 55.9% to 2hko max hp mew with your set Kommo-o, and Tapu Fini. you're not hitting this neutrally when you're running tpunch
  • Unfortunately, without a viable means of offensively setting up, Metagross-Mega finds itself struggling against bulky Pokemon that boost their Defense or lower Metagross' Attack, like double dance Magearna, defensive Zygarde, Kee Berry Mew, and defensive Altaria-Mega. I don't think mega altaria is a notable example. if you run ice punch its in your favour.
  • Additionally, Metagross-Mega is often forced with having to choose between being Speed invested to outspeed and OHKO mons that would otherwise OHKO it like Landorus-Therian and Garchomp, or bulky to withstand hits that would otherwise knock it out like Choice Specs Greninja Dark Pulse and Choice Specs Naganadel Fire Blast. and +1 Crunch from Mega Gyarados.
[SET]
name: The Bulky Offense of Bulky Offense
move 1: Thunder Punch
move 2: Earthquake
move 3: Meteor Mash / Iron Head / Zen Headbutt
move 4: Substitute / Zen Headbutt / Ice Punch / Bullet Punch
item: Metagrossite
ability: Clear Body
nature: Impish
evs: 248 HP / 96 Atk / 28 Def / 64 SpD / 72 Spe

[SET COMMENTS]
Moves
========

  • Thunder Punch is a necessity for many of the bulky Water types that would otherwise resist your Steel STABs, particularly Gyarados-Mega Mega Gyarados, non-Substitute Primarina, Tapu Fini, and Blastoise-Mega.
  • Earthquake is an essential move for combating opposing Steel types, namely Magnezone. It also gives you a chance against rival Mega Metagross.
  • Meteor Mash is Mega Metagross' strongest STAB, as well as a utility for possibly dealing with bulky setup with its 20% chance at boosting Mega Metagross' Attack. This isn't really reliable, but helps for matchups that it would struggle against otherwise, like double dance Magearna, defensive Zygarde, and bulky Dragonite. Its main niche over the more accurate Iron Head is that it gets the necessary extra damage for knockouts against certain Pokemon, namely 2HKO-ing Z-move Mew and Choice Specs Necrozma with two Meteor Mashes, and Pheromosa with Meteor Mash followed by Bullet Punch. iirc you were the one who brought up that choice specs necrozma beats mmeta? these arent very reliable or relevant matchups.
  • Iron Head, while not as powerful as Meteor Mash, has 100% accuracy, meaning it won't miss unless someone the opponent brings some form of accuracy lowering is running Brightpowder (tbh though you can just cut it at "while not as powerful as Meteor Mash, has 100% accuracy." it's kind of self explanatory that 100% accuracy moves don't generally miss, and mentioning Brightpowder might confuse them and to think that brightpowder is actually viable and seen in 1v1). Additionally, Iron Head has a much more beneficial side effect in its 30% flinch chance, granting it opportunities to get a free turn of damage whenever it uses the move; this is particularly helpful for Pokemon where you really need those spare turns, such as Zygarde, Heatran, Blissey, Krookodile, Dragonite if you lack Substitute, and Magearna if you lack Substitute. (this part doesn't seem the most relevant. i get that you want to mention that iron head flinches have uses but i don't think this is the way to go about it, because the way it's said here, makes it seem like you just beat anything with free flinch turns. which you kind of do but thats not the point. I think focus on matchups where one single flinch can actually guarantee victory, which is clear for a case like air balloon heatran, but not so mch for cases like zygarde, blissey, magearna or dnite. the "dnite if you lack substitute" is also a bit iffy because u also beat dnite with ice punch, and i dont see how sub is relevant in a dnite matchup.. )
  • Zen Headbutt can be used either as an alternative STAB move for hitting things neutrally or as a coverage move. Like Iron Head, it also has a flinch chance, though it's only 20% as opposed to Iron Head's 30%, so it's not really something that can be relied on as effectively for flinches. The main threats that it provides coverage for are Kommo-o, Venusaur-Mega Mega first , and a reliable OHKO against Naganadel.
  • Substitute is a helpful utility for dancing around status move users, as well as avoiding significant damage from Counter or Z-moves. This move is particularly most useful for Magearna, Aegislash, Venusaur-Mega Mega first, Celesteela, and Mawile-Mega Mega first.
  • Ice Punch is mainly just a coverage move for the threatening Ground and Dragon type Pokemon that occupy the metagame, namely Dragonite, non-Groundium Landorus-Therian, and Altaria-Mega Mega first.
  • Bullet Punch is a STAB priority move that helps for chipping down opponents or following up for a KO. The main threats you'll ever benefit from having Bullet Punch are Magnezone, Choice Specs Greninja, Mawile-Mega Mega first, and Naganadel if you lack Zen Headbutt.
(really surprised tda didnt mention the mega thing. I had to change all my mawiles to mega mawiles and my gyarados-megas to mega gyarados O.o )
Set Details
========

  • The 248 HP and 28+ Defense EVs make Metagross-Mega capable of withstanding a Max Attack Gyarados-Mega's Dragon Dance boosted Crunch, while at the same time outspeeding it to avoid a potential 2HKO.
  • The 248 HP and 64 Special Defense EVs also just barely make Metagross-Mega capable of withstanding a Timid Choice Specs Naganadel Fire Blast, among other significant special hits, like Choice Specs Greninja Dark Pulse, Magnezone Z-Zap Cannon, and Heatran's -2 Overheat after using Substitute.
  • The 72 Speed EVs just barely creep past Max Speed Smeargle, in order to avoid being put to sleep, as well as outspeeding Adamant Gyarados-Mega.
  • The 96 Attack EVs are to make Thunder Punch a near guaranteed 2HKO against Max HP Gyarados-Mega, as well as maximize Metagross-Mega's general damage output without sacrificing any essential investments.
  • Clear Body is an essential pre-Mega ability, due to its prevention of Attack lowering from Intimidate and moves like Charm, as well as potential Speed lowering from moves like Electroweb, Rock Tomb, and Bulldoze.
Usage Tips
========

  • Metagross-Mega finds itself best suited against opposing bulky offensive threats, like Dragonite, Gyarados-Mega Mega first, Magearna, Tapu Lele, Meloetta, Primarina, and more. (oSrA wHen u use words like 'like' and 'such as' u dont need "and more!"!!!)
  • As a considerably tanky Steel type, Metagross-Mega is very suitable as an answer to Fairy types like Magearna, Tapu Lele, and Tapu Fini, as most of them often lack the means to fight back, and take considerable damage from Meteor Mash or Iron Head. That said, Metagross-Mega also struggles with its own type disadvantages, suffering from the abundance of Mega Charizard formes and powerful Ground types like Garchomp, Landorus-Therian, and Golem.
  • In most scenarios against offensive Pokemon like Gyarados-Mega, Dragonite, and Greninja, Metagross-Mega wants to deal as much damage as possible, as fast as possible, meaning you want to either hit your opponent with your powerful STABs or super effective coverage, depending upon what you're up against.
  • In scenarios against certain offensive Pokemon that rely on a single powerful attack or Pokemon that aim to hinder you with status moves such as Magnezone, Primarina, and stall Celesteela, using Substitute immediately will help you be able to negate these moves so that you can go for the KO unhindered, though some Pokemon possess the means to break your Substitutes, which means some predictions may be required, namely in cases like Aegislash, Hidden Power Fire Venusaur-Mega, Seismic Toss Chansey, etc.
  • Against Magearna, you're best suited using Earthquake Turn 1, in order to get as much damage off as possible before it uses Iron Defense, then following up with Substitute so that they can't recover their HP by using Pain Split.
  • Even though Greninja is a Water type, it loses that typing upon using Dark Pulse, which means that you're better off using your Steel STAB, rather than Thunder Punch; even if they use Hydro Cannon to resist the Steel STAB, they'll be stuck recharging the next turn, making them easy to pick off with Thunder Punch. Be forewarned that you will need Bullet Punch in order to reliably 2HKO Greninja if it uses Dark Pulse, as Iron Head and Meteor Mash do not have a reliable OHKO chance.
  • In certain unfavorable situations, like being up against a Zygarde or Air Balloon Heatran, your only option will be to go for haxing your opponent with the unlikely odds of getting a 30% Iron Head flinch, which would put Zygarde in range of Ice Punch 2HKO-ing, and pop Heatran's Air Balloon so that you can finish it off with Earthquake.
  • Against Altaria (not exactly sure if you need to add Mega here, I think you do but double check with tda to make sure), Ice Punch is often the ideal move to start with, as most Altaria will not Mega evolve immediately, out of fear of Steel STAB, and try to set up defensively with Cotton Guard. Even if they do Mega evolve, it's still very feasible for Meteor Mash or Iron Head to pick up the 2HKO on the next turn, even if Altaria-Mega is at +3, unless they're running a lot of Defense investment.
  • Against Mawile-Mega, using either Bullet Punch or Substitute immediately is the best option, as most Mawile wouldn't think to use Play Rough against Metagross, nor can it even reliably break Metagross' Substitute, unless they have near Max Attack or Fire Fang. Bullet Punch's utility is to outprioritize Sucker Punch, as well as minimize damage taken from a potential Metal Burst.
Team Options
========

  • Water types like Gyarados-Mega, Slowbro-Mega, Primarina, and Tapu Fini cover Metagross' weaknesses to Fire and Ground types like Charizard, Heatran, Donphan, and Garchomp very well, while Mega Metagross in turn aids the Water types by resisting and tanking hits from their Grass and Electric type weaknesses, namely Magnezone, Zeraora, and Venusaur-Mega. change order so Venusaur comes first, because you mentioned grass types first.
  • Stall-oriented Pokemon like Slowbro-Mega, Zygarde, Jumpluff, Kee Berry Mew, Altaria-Mega, and Venusaur-Mega work well with Mega Metagross, as it covers many of the most viable Taunt users in the metagame such as Gyarados-Mega, Gardevoir-Mega, Kommo-o, and Tapu Fini, while most of Metagross' weaknesses are either Stall users themselves or bulky offensive Pokemon that have little answer to being stalled down. Give some of the examples of pokemon they beat, such as donphan and whatnot.
  • Dragonite is a suitable partner for Metagross-Mega, as it can handle the Fire and Ground types that threaten Metagross, as well as Z-Conversion Porygon-Z. Metagross aids Dragonite in handling the threatening Fairy types and Mold Breaker Pokemon that present Dragonite with issues.
[STRATEGY COMMENTS]
Other Options
=============

  • Metagross-Mega can run a more Speed-oriented set to outspeed Garchomp and Landorus-Therian and OHKO them with Ice Punch or become immune to their Ground moves with Magnet Rise. Outspeeding Porygon-Z also helps, so that you can 2HKO it with the combination of Meteor Mash, before it boosts with Z-Conversion, followed by Bullet Punch to pick up the 2HKO. This, however, sacrifices many matchups against bulky offensive or faster Pokemon, due to the bulk you sacrifice in order to do so, meaning you now lose to Gyarados-Mega, Greninja, Magnezone, and Naganadel. Additionally, while running Speed, you can also use Rock Slide for the purpose of catching Charizard-Y and Volcarona by surprise. If you're lucky, you could also flinch Charizard-X for a 2HKO.
  • Hammer Arm is an option for Mega Metagross, as it allows Mega Metagross to more reliably get the KO against bulked Porygon-Z, as well as providing better means for damaging Ferrothorn, Heatran, Greninja, and Kartana. Hammer Arm can also be used as an alternative super effective move for Magnezone.
  • Laser Focus is an option for dealing with Pokemon that set up defensively to beat Metagross, as it guarantees you will land a critical hit on the following turn. This helps Metagross break through Magearna, Zygarde, Altaria-Mega, Iron Defense Necrozma, Deoxys-Speed, and more.
  • Bulldoze can be used for lowering the Speed of faster Pokemon like Greninja and Naganadel so Metagross can 2HKO. It also has the use of being run in tandem with Laser Focus for the purpose of breaking through Deoxys-Speed.
Checks and Counters
===================

**Super effective STABs**: Pokemon that have high power STABs that hit Metagross super effectively are just strong enough to OHKO it, while Mega Metagross is either too slow to do anything about it or can't OHKO before they can. These threats are mainly limited to Charizard, Zygarde, Landorus-Therian, Aegislash, Donphan, Garhcomp, and Heatran. Genesect also gets a pseudo-STAB on Flamethrower, due to Download.

**Defensive set up /stall? **: Pokemon like Slowbro-Mega, Zygarde, Z-Conversion Porygon-Z, Magearna, Kee Berry Mew, Altaria-Mega, Mega Sableye, Iron Defense Kartana, and more all boost their Defense or lower Metagross' Attack to mitigate damage taken and safely either stall it down or KO it later. With little access to countermeasures against these strategies beyond the niche Laser Focus, Metagross quickly becomes rendered incapable of knocking out these Pokemon.

[CREDITS]
- Written by: [[Osra, 239997]]
- Quality checked by: [[TDA, 276708], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
 
Implemented, and changed to paragraphs.
I think focus on matchups where one single flinch can actually guarantee victory, which is clear for a case like air balloon heatran, but not so mch for cases like zygarde, blissey, magearna or dnite
You KO Zygarde with Ice Punch after getting an Iron Head flinch Turn 1, in addition to very reliably KO-ing Magearna with Earthquake spam after getting an Iron Head flinch Turn 1, possibly even Turn 2.

I stg, if it's Mon-Mega instead of Mega Mon, I will find you and I will give you a great big hug w
 
Yeah good luck getting a flight here friend. Id appreciate it but i wouldnt pay for it
Also sorry dunno if u noticed but i wrote that meteor mash has 80 bp when it has 90. I was going to doublecheck but forgot to. Iron head has 80...
 
just a side thing, i didnt say earlier but dont update to 2/3 until i specifically give u QC 2/3 check, normally i like to reread over before i do give it, just to see what adjustments you've made. I mean, it doesn't really matter anyway, not like someone else is waiting to qc it any time soon >_>
 
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just a few things:
in moves:
- add in METAL BURST alongside Counter and Z-moves when mentioning uses of Substitute.
- non-groundium Z Landorus-T

in team options:
- i thought zardx was usually a stallbreaker? up to ur discretion if u wanna leave it.


looking good, qc 2/3 after u add in the blue things up there

85CF9FE9-D597-483C-B38F-F9E7CE7DA734.gif
 
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[OVERVIEW]

Mega Metagross is one of the front runners of tankiness in 1v1, having the raw bulk and defensive typing to withstand attacks from many of the most viable offensive threats in the metagame, such as Dragonite, Mega Gyarados, Greninja, and Magnezone only when you have bullet punch, or else it's a 50/50. Above average BP STAB and coverage moves, high Attack, and Tough Claws all combine to make Mega Metagross very competent offensively, as well as making it capable of 2HKOing most things it hits neutrally or with coverage moves, like Meloetta, Tapu Fini, Bulk Up Zeraora, and Mega Mawile. Unfortunately, without a viable means of offensively setting up, Mega Metagross finds itself struggling against bulky Pokemon that boost their Defense or lower Mega Metagross' Attack, you dont mention any, along with the fact that non mega has clear body like double dance Magearna, defensive Zygarde, Kee Berry Mew, and Iapapa Berry Necrozma. Additionally, Mega Metagross cannot afford to be Speed invested to outspeed and OHKO mons that would otherwise OHKO it like Landorus-Therian and Garchomp, since it needs to be bulky to withstand hits that would otherwise knock it out like +1 Mega Gyarados Crunch, Choice Specs Greninja Dark Pulse, and Choice Specs Naganadel Fire Blast.

[SET]
name: The Bulky Offense of Bulky Offense
move 1: Thunder Punch
move 2: Earthquake
move 3: Iron Head / Zen Headbutt
move 4: Substitute / Zen Headbutt / Ice Punch / Bullet Punch
item: Metagrossite
ability: Clear Body
nature: Impish
evs: 248 HP / 96 Atk / 28 Def / 64 SpD / 72 Spe

[SET COMMENTS]
Moves
========

Thunder Punch is a necessity for many of the bulky Water types that would otherwise resist two of your examples dont resist steel your Steel STABs, particularly Mega Gyarados, non-Substitute Primarina, Tapu Fini, and Mega Blastoise. Earthquake is an essential move for combating opposing Steel types, namely Magnezone. It also gives you a chance against rival Mega Metagross. Iron Head, while not as powerful as the popular Meteor Mash, has 100% accuracy. Additionally, Iron Head has a much more beneficial side effect this is very objective, an attack raise is pretty nice in some matchups in its 30% flinch chance, granting it opportunities to get a free turn of damage whenever it uses the move; this is particularly helpful for Pokemon where you really need a single spare turn to win, such as Zygarde, Heatran, Krookodile, Dragonite if you lack Ice Punch, and Magearna if you lack Substitute. Zen Headbutt can be used either as an alternative STAB move for hitting things neutrally or as a coverage move. Like Iron Head, it also has a flinch chance, though it's only 20% as opposed to Iron Head's 30%, so it's not really something that can be relied on as effectively for flinches. The main threats that it provides coverage for are Kommo-o, Mega Venusaur, and a reliable OHKO against Naganadel. Substitute is a helpful utility for dancing around status move users, as well as avoiding significant damage from Counter, Metal Burst, or Z-moves. This move is particularly most useful for Magearna, Aegislash, Mega Venusaur, Celesteela, and Mega Mawile. Ice Punch is mainly just a coverage move for the threatening Dragon and Ground type Pokemon that occupy the metagame, namely Dragonite, Mega Altaria, and non-Groundium Landorus-Therian. Bullet Punch is a STAB priority move that helps for chipping down opponents or following up for a KO. The main threats you'll ever benefit from having Bullet Punch are Magnezone, Choice Specs Greninja, Mega Mawile, and Naganadel if you lack Zen Headbutt.

Set Details
========

The 248 HP and 28+ Defense EVs make Mega Metagross capable of withstanding a Max Attack Mega Gyarados' Dragon Dance boosted Crunch, while at the same time outspeeding it to avoid a potential 2HKO. The 248 HP and 64 Special Defense EVs also just barely make Mega Metagross capable of withstanding a Timid Choice Specs Naganadel Fire Blast, among other significant special hits, like Choice Specs Greninja Dark Pulse, Magnezone Z-Zap Cannon, and Heatran's -2 Overheat after using Substitute. The 72 Speed EVs just barely creep past Max Speed Smeargle, in order to avoid being put to sleep, as well as outspeeding Adamant Mega Gyarados. you mention outspeeding gyarados twice The 96 Attack EVs are to make Thunder Punch a near guaranteed 2HKO against Max HP Mega Gyarados, as well as maximize Mega Metagross' general damage output without sacrificing any essential investments. Clear Body is an essential pre-Mega ability, due to its prevention of Attack lowering from Intimidate and moves like Charm, as well as potential Speed lowering from moves like Electroweb, Rock Tomb, and Bulldoze.

Usage Tips
========

Mega Metagross finds itself best suited against opposing bulky offensive threats, like Dragonite, Mega Gyarados, Magearna, which you only beat with sub or luck Tapu Lele, Meloetta, and Primarina. As a considerably tanky Steel type, Mega Metagross is very suitable as an answer to Fairy types like Magearna, Tapu Lele, you mention these twice right after one another, not to mention only beating magearna with sub or luck and Tapu Fini, as most of them often lack the means to fight back, and take considerable damage from Meteor Mash or Iron Head. That said, Mega Metagross also struggles with its own type disadvantages, suffering from the abundance of Charizard and powerful Ground types like Garchomp, Landorus-Therian, which you did mention being able to beat earlier and Golem. In most scenarios against offensive Pokemon like Mega Gyarados, Dragonite, and Greninja, Mega Metagross wants to deal as much damage as possible, as fast as possible,why? mention that it has no good setup moves meaning you want to either hit your opponent with your powerful STABs or super effective coverage, depending upon what you're up against. In scenarios against certain offensive Pokemon that rely on a single powerful attack or Pokemon that aim to hinder you with status moves such as Magnezone, your set tanks a zzap from mag anyway, maybe mention when you would want to sub against it Primarina, and stall Celesteela, using Substitute immediately will help you be able to negate these moves so that you can go for the KO unhindered, though some Pokemon possess the means to break your Substitutes, which means some predictions may be required, namely in cases like Aegislash, Hidden Power Fire Mega Venusaur, Seismic Toss Chansey, etc. Against Magearna, you're best suited using Earthquake Turn 1, in order to get as much damage off as possible before it uses Iron Defense, then following up with Substitute so that they can't recover their HP by using Pain Split. Even though Greninja is a Water type, it loses that typing upon using Dark Pulse, which means that you're better off using your Steel STAB, rather than Thunder Punch; even if they use Hydro Cannon to resist the Steel STAB, they'll be stuck recharging the next turn, making them easy to pick off with Thunder Punch. what about hp fire? Be forewarned that you will need Bullet Punch in order to reliably 2HKO Greninja if it uses Dark Pulse, as Iron Head and Meteor Mash do not have a reliable OHKO chance. In certain unfavorable situations, like being up against a Zygarde or Air Balloon Heatran, your only option will be to go for haxing flinching your opponent with the unlikely odds of getting a 30% Iron Head flinch, which would put Zygarde in range of Ice Punch 2HKO-ing, and pop Heatran's Air Balloon so that you can finish it off with Earthquake. Against Altaria, Ice Punch is often the ideal move to start with, as most Altaria will not Mega evolve immediately, out of fear of Steel STAB, and try to set up defensively with Cotton Guard. Even if they do Mega evolve, it's still very feasible for Meteor Mash or Iron Head to pick up the 2HKO on the next turn, even if Mega Altaria is at +3, unless they're running a lot of Defense investment. Against Mega Mawile, using either Bullet Punch or Substitute immediately is the best option, as most Mawile wouldn't think to use Play Rough against Mega Metagross, nor can it even reliably break Mega Metagross' Substitute, unless they have near Max Attack or Fire Fang. Bullet Punch's utility is to outprioritize Sucker Punch, as well as minimize damage taken from a potential Metal Burst.

Team Options
========

Water types like Mega Gyarados, Mega Slowbro, Primarina, and Tapu Fini cover Mega Metagross' weaknesses to Fire and Ground types like Charizard, Heatran, Donphan, and Garchomp very well, while Mega Metagross in turn aids the Water types by resisting and tanking hits from their Grass and Electric type weaknesses, namely Mega Venusaur, Magnezone, and Zeraora. Stall-oriented Pokemon like Mega Slowbro, Zygarde, Jumpluff, Kee Berry Mew, Mega Altaria, and Mega Venusaur work well with Mega Metagross, as it covers many of the most viable Taunt users in the metagame such as Mega Gyarados, Mega Gardevoir, Kommo-o, and Tapu Fini, while most of Mega Metagross' weaknesses are either Stall users themselves or bulky offensive Pokemon that have little answer to being stalled down, like Mega Charizard, Landorus-Therian, and Donphan. Dragonite is a suitable partner for Mega Metagross, as it can handle the Fire and Ground types that threaten Mega Metagross, as well as Z-Conversion Porygon-Z. Mega Metagross aids Dragonite in handling the threatening Fairy types and Mold Breaker Pokemon that present Dragonite with issues.

[STRATEGY COMMENTS]
Other Options
=============

Mega Metagross can run a more Speed-oriented set to outspeed Garchomp and Landorus-Therian and OHKO them with Ice Punch or become immune to their Ground moves with Magnet Rise. Outspeeding Porygon-Z also helps, so that you can 2HKO it with the combination of Meteor Mash, before it boosts with Z-Conversion, followed by Bullet Punch to pick up the 2HKO. This, however, sacrifices many matchups against bulky offensive or faster Pokemon, due to the bulk you sacrifice in order to do so, meaning you now lose to Mega Gyarados, Greninja, Magnezone, and Naganadel. Additionally, while running Speed, you can also use Rock Slide for the purpose of catching Charizard-Y and Volcarona by surprise. If you're lucky, you could also flinch Charizard-X for a 2HKO. Meteor Mash is Mega Metagross' strongest STAB with a 20% chance at boosting Mega Metagross' Attack versus Iron Head's 30% chance at making the opponent flinch. Its main niche over the more accurate Iron Head is that it gets the necessary extra damage for knockouts against certain Pokemon, namely 2HKO-ing Z-move Mew and Choice Specs Necrozma with two Meteor Mashes, and Pheromosa with Meteor Mash followed by Bullet Punch. The main downside with Meteor Mash is that it takes a considerable amount of Attack investment in order to reliably get KO rolls against Pokemon that Iron Head doesn't already handle. Hammer Arm is an option for Mega Metagross, as it allows Mega Metagross to more reliably get the KO against bulked Porygon-Z, as well as providing better means for damaging Ferrothorn, Heatran, Greninja, and Kartana. Hammer Arm can also be used as an alternative super effective move for Magnezone. Laser Focus is an option for dealing with Pokemon that set up defensively to beat Mega Metagross, as it guarantees you will land a critical hit on the following turn. This helps Mega Metagross break through Magearna, Zygarde, Mega Altaria, Iron Defense Necrozma, and Deoxys-Speed. Bulldoze can be used for lowering the Speed of faster Pokemon like Greninja and Naganadel so Mega Metagross can 2HKO. It also has the use of being run in tandem with Laser Focus for the purpose of breaking through Deoxys-Speed.

Checks and Counters
===================

**Super effective STABs**: Pokemon that have high power STABs that hit Mega Metagross super effectively are just strong enough to OHKO it, while Mega Metagross is either too slow to do anything about it or can't OHKO before they can. These threats are mainly limited to Charizard, Zygarde, Landorus-Therian, Aegislash, Donphan, Garhcomp, and Heatran. Genesect also gets a pseudo-STAB on Flamethrower, due to Download. doesnt count so shouldnt be mentioned

**Defensive set up/Stall**: Pokemon like Mega Slowbro, Zygarde, Z-Conversion Porygon-Z, Magearna, Kee Berry Mew, Mega Altaria, and Iron Defense Kartana all boost their Defense or lower Mega Metagross' Attack to mitigate damage taken and safely either stall it down or KO it later. With little access to countermeasures against these strategies beyond the niche Laser Focus, Mega Metagross quickly becomes rendered incapable of knocking out these Pokemon.

[CREDITS]
- Written by: [[Osra, 239997]]
- Quality checked by: [[TDA, 276708], [Chickenpie2, 305552], [, ]]
- Grammar checked by: [[, ], [, ]]

just review where you said STABs, they maybe should be STAB moves
 
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Objections:
  1. Magnezone in the Overview
    • The sentence is showcasing powerful Pokemon that Metagross survives attacks from, with less of an emphasis on things that it outright beats.
  2. Lowering Metagross's Attack in the Overview
    • The wording is a bit unclear tbf, though the point still stands with WoW Mew. Perhaps I should change the wording to reducing Metagross's damage output, rather than the Attack stat itself?
  3. Waters resisting Steel in Moves
    • I should probably change it from "resisting" to "not taking enough damage from", since the point still stands that you need Thunder Punch for these mons
  4. Beneficial side effect in Moves
    • I say more beneficial since the free turn usually matters in more scenarios than the atk raise, not to mention is more frequent.
    • subjective is the word you're thinking of
  5. Landorus-Therian in Usage Tips
    • I clarify non-Groundium when I first mentioned beating Landorus-Therian in Moves, though I should have still clarified specifically Groundium Lando-T as a threat in this instance
  6. "as much damage as possible" Usage Tip
    • Option 1 is either removing the usage tip because Metagross is already mostly an all out attacker, besides Sub
    • Option 2 is clarifying the need to go all out because using Sub will lose against the matchups provided.
    • For the time being, I've gone with Option 2, be sure to let me know what you think.
  7. Magnezone in the Substitute Usage Tip
    • 252+ SpA Magnezone Gigavolt Havoc (190 BP) vs. 248 HP / 64 SpD Metagross: 348-409 (95.8 - 112.6%) -- 75% chance to OHKO
    • If you Mega, Eweb into Z-Zap is a 2HKO, if you don't Mega to retain Clear Body, Z-Zap likely OHKOs you (and they outspeed you). Worst of all, they could just hit a raw Zap Cannon.
    • Overall, it's just a whole lotta 50/50s and maybe I should just drop Magnezone as an example here.
  8. Greninja Usage Tip
    • In the case of HP Fire, you can Earthquake, though that does become more centered around knowing the set. Will clarify.
  9. Everything else
    • Everything else has been implemented by the time of me posting. Sorry this took so long to do, I've been just a smidgen tied up and now have more free time.
External to the qc, TDA and I discussed the idea of making Meteor Mash into a Move mention rather than an OO. I was uncertain on the logistics of whether or not a move that is viable on alternative spreads belongs in the analysis of the main spread, so I asked martha. She suggested that I only do so if I also supply the alternative spread that would ideally use Meteor Mash over Iron Head into Set Details and explain why it would be viable.

After reviewing the VR and considering what Meteor Mash may be helpful for that Iron Head cannot also do, I've determined that the niche brought about by Meteor Mash is not considerable enough to warrant greater mention in the analysis beyond Other Options.
 
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Mega Metagross is one of the front runners frontrunners of tankiness in 1v1, having the raw bulk and defensive typing to withstand attacks from many of the most viable offensive threats in the metagame, such as Dragonite, Mega Gyarados, Greninja, and Magnezone. Above average-Base Power (AH) STAB and coverage moves, high Attack, and Tough Claws all combine to make Mega Metagross very competent offensively, as well as making it capable of 2HKOing most things opposing Pokemon it hits neutrally or with neutral to its STAB or weak to its (still meh idk) coverage moves, like Meloetta, Tapu Fini, Bulk Up Zeraora, and Mega Mawile. Unfortunately, without a viable means of offensively setting up, Mega Metagross finds itself struggling against bulky Pokemon that boost their Defense or reduce the damage Mega Metagross it deals, like Double Dance Magearna, defensive Zygarde, Kee Berry Mew, and Iapapa Berry Necrozma. Additionally, Mega Metagross cannot afford to be Speed invested to outspeed and OHKO mons that would otherwise OHKO it like Landorus-Therian and Garchomp, since it needs to be bulky to withstand hits that would otherwise knock it out, like +1 Mega Gyarados's Crunch, Choice Specs Greninja's Dark Pulse, and Choice Specs Naganadel's Fire Blast.

[SET]
name: The Bulky Offense of Bulky Offense
move 1: Thunder Punch
move 2: Earthquake
move 3: Iron Head / Zen Headbutt
move 4: Substitute / Zen Headbutt / Ice Punch / Bullet Punch
item: Metagrossite
ability: Clear Body
nature: Impish
evs: 248 HP / 96 Atk / 28 Def / 64 SpD / 72 Spe

[SET COMMENTS]
Moves
========

Thunder Punch is a necessity for many of the bulky Water-types (AH) that would otherwise not take enough damage from your Mega Metagross's Steel STAB attacks, particularly Mega Gyarados, non-Substitute Primarina, Tapu Fini, and Mega Blastoise. Earthquake is an essential move for combating opposing Steel-types, (AH) namely (mainly? as it stands it sounds like zone is the only one) Magnezone. It also gives you a chance against rival Mega Metagross. Iron Head, while not as powerful as the popular Meteor Mash, has 100% accuracy. Additionally, Iron Head has a much more beneficial side effect in its 30% flinch chance, granting it Mega Metagross opportunities to get a free turn of damage whenever it uses the move; this is particularly helpful for Pokemon where you really need a single spare turn to win, such as Zygarde, Heatran, Krookodile, Dragonite if you lack Ice Punch, and Magearna if you lack Substitute. Zen Headbutt can be used either as an alternative STAB move for hitting things foes neutrally or as a coverage move. Like Iron Head, it also has a flinch chance, though it's only 20% as opposed to Iron Head's 30%, so it's not really something that can be relied on as effectively for flinches. The main threats that it provides coverage for are Kommo-o, Mega Venusaur, and a reliable OHKO against Naganadel. Substitute is a helpful utility move for dancing around status move users, as well as avoiding significant damage from Counter, Metal Burst, or Z-Moves. This move is particularly most useful for Magearna, Aegislash, Mega Venusaur, Celesteela, and Mega Mawile. Ice Punch is mainly just a coverage move for the threatening Dragon- (AH) and Ground-type (AH) Pokemon that occupy the metagame, namely Dragonite, Mega Altaria, and non-Groundium Z Landorus-Therian. Bullet Punch is a STAB priority move that helps for chipping down opponents opposing Pokemon or following up for a KO. The main threats you'll ever benefit from having Bullet Punch against are Magnezone, Choice Specs Greninja, Mega Mawile, and Naganadel if you lack Zen Headbutt.

Set Details
========

The 248 HP and 28+ Defense EVs with an Impish nature make Mega Metagross capable of withstanding a maximum Attack Mega Gyarados's Dragon Dance-boosted (AH) Crunch. The 248 HP and 64 Special Defense EVs also just barely make enable Mega Metagross capable of withstanding to withstand (repetition) a Timid Choice Specs Naganadel's Fire Blast, among other significant special hits, like Choice Specs Greninja's Dark Pulse, Magnezone's Z-Zap Cannon Electrium Z-boosted Zap Cannon, and Heatran's -2 Overheat after using Substitute. The 72 Speed EVs just barely creep past maximum Speed Smeargle, in order to avoid being put to sleep, as well as outspeeding Adamant Mega Gyarados in order to avoid a potential 2HKO from Crunch. The 96 Attack EVs are to make Thunder Punch a near-guaranteed (AH) 2HKO against maximum HP Mega Gyarados, as well as maximize maximizing Mega Metagross' general damage output without sacrificing any essential investments. Clear Body is an essential pre-Mega ability, due to its prevention of Attack lowering from Intimidate and moves like Charm, as well as potential Speed lowering from moves like Electroweb, Rock Tomb, and Bulldoze.

Usage Tips
========

Mega Metagross finds itself best suited against opposing bulky offensive threats like Dragonite, Mega Gyarados, Meloetta, Mega Tyranitar, and Mega Mawile. As a considerably tanky Steel-type, (AH) Mega Metagross is very suitable as an answer to Fairy-types (AH) like Magearna, Tapu Lele, non-Substitute Primarina, and Tapu Fini, as most of them often lack the means to fight back (RC) and take considerable damage from Iron Head or its coverage moves. That said, Mega Metagross also struggles with its own type disadvantages, suffering from the abundance of Charizard and powerful Ground-types (AH) like Garchomp, Golem, and Groundium Z Landorus-Therian. In most scenarios against offensive Pokemon like Mega Gyarados, Dragonite, and Greninja, Mega Metagross wants to deal as much damage as possible (RC) as fast as possible, because these Pokemon often don't use moves that it would be beneficial to use Substitute against, meaning you want to either hit your opponent with your powerful STABs or super effective coverage right from the start. (repeated) In scenarios against certain Pokemon that rely on a single powerful attack or aim to hinder you Mega Metagross with status moves such as Magearna, Primarina, and stall Celesteela, using Substitute immediately will help you be able to negate these moves so that you can go for the KO unhindered; (SC) though however, some Pokemon possess the means to break your its Substitutes, which means some predictions may be required, namely in cases against foes like Aegislash, Hidden Power Fire Mega Venusaur, and Seismic Toss Chansey, etc. Against Magearna, you're best suited using Earthquake Turn 1 in order to get as much damage off as possible before it uses Iron Defense, as well as 2HKO them it in the event that they're a potential it's a Choice Specs set, then following up with Substitute so that they it can't recover their its HP by using Pain Split. Even though Greninja is a Water-type, (AH) it loses that typing upon using Dark Pulse, which means that you're better off using your Mega Metagross's Steel STAB attack, rather than Thunder Punch; even if they use Hydro Cannon to resist the Steel STAB, they'll be stuck recharging the next turn, making them easy to pick off with Thunder Punch. Be forewarned that you will need Bullet Punch in order to reliably 2HKO Greninja if it uses Dark Pulse, as Iron Head and Meteor Mash do not have a reliable OHKO chance. Additionally, Greninja may opt to use Hidden Power Fire to resist your Mega Metagross's Steel attacks, but this leaves them it susceptible to being knocked out by Earthquake, thus making the matchup more reliant on predictions if you're unfamiliar with the set or if they're running both Hidden Power Fire and Dark Pulse. Against Altaria, Ice Punch is often the ideal move to start with, as most Altaria will not Mega Evolve immediately, out of fear of a Steel STAB attack, and try to set up defensively with Cotton Guard; even if they do Mega Evolve, it's still very feasible for Meteor Mash or Iron Head to pick up the 2HKO on the next turn, even if Mega Altaria is at +3, unless they're running a lot of Defense investment. Against Mega Mawile, using either Bullet Punch or Substitute immediately is the best option, as most Mawile wouldn't think to use Play Rough against Mega Metagross, nor can it even reliably break Mega Metagross's Substitute, unless they have near-maximum (AH) Attack or Fire Fang. Bullet Punch's utility is to outprioritize Sucker Punch (RC) as well as minimize damage taken from a potential Metal Burst. In certain unfavorable situations, like being up against a Zygarde or Air Balloon Heatran, your only option will be to go for flinching your opponent with the unlikely odds of getting a 30% Iron Head flinch, which would put Zygarde in range of an Ice Punch 2HKO-ing, and pop Heatran's Air Balloon so that you can finish it off with Earthquake. The biggest downside with of using Mega Metagross is that it will often find itself needing coverage moves that it doesn't have room for, such as Ice Punch for Dragonite, Zen Headbutt for Kommo-o, and Bullet Punch for Magnezone. Don't be afraid to switch up moves on Mega Metagross to cover whatever weaknesses your team may have at a given point in time.

Team Options
========

Water-types (AH) like Mega Gyarados, Mega Slowbro, Primarina, and Tapu Fini cover Mega Metagross's weaknesses to Fire- (AH) and Ground-types (AH) like Charizard, Heatran, Donphan, and Garchomp very well, while Mega Metagross in turn aids the Water-types (AH) by resisting and tanking hits from their the Grass- and Electric-types (AH) weaknesses they're weak to, namely Mega Venusaur, Magnezone, and Zeraora. Stall-oriented Pokemon like Mega Slowbro, Zygarde, Jumpluff, Kee Berry Mew, Mega Altaria, and Mega Venusaur work well with Mega Metagross, as it covers many of the most viable Taunt users in the metagame such as Mega Gyarados, Mega Gardevoir, Kommo-o, and Tapu Fini, while most of Mega Metagross's weaknesses are either stall users themselves or bulky offensive Pokemon that have little answer to being stalled down, like Mega Charizard, Landorus-Therian, and Donphan. Dragonite is a suitable partner for Mega Metagross, as it can handle the Fire- and Ground-types (AH) that threaten Mega Metagross, as well as Z-Conversion Porygon-Z. In return, Mega Metagross aids Dragonite in handling the threatening Fairy-types (AH) and Mold Breaker Pokemon that present Dragonite with issues.

[STRATEGY COMMENTS]
Other Options
=============

Mega Metagross can run a more Speed-oriented set to outspeed Garchomp and Landorus-Therian and OHKO them with Ice Punch or become immune to their Ground moves with Magnet Rise. Outspeeding Porygon-Z also helps, so that you can 2HKO it with the combination of Meteor Mash, before it boosts with Z-Conversion, followed by Bullet Punch to pick up the 2HKO. This, however, sacrifices many matchups against bulky offensive or faster Pokemon, due to the bulk you sacrifice in order to do so, meaning you now lose to Mega Gyarados, Greninja, Magnezone, and Naganadel. Additionally, while running Speed, you can also use Rock Slide for the purpose of catching Mega Charizard Y (RH) and Volcarona by surprise. If you're lucky, you could also get a flinch against Mega Charizard X (RH) for a 2HKO. Meteor Mash is Mega Metagross's strongest STAB attack with a 20% chance at boosting Mega Metagross' its Attack versus Iron Head's 30% chance at making the opponent flinch. Its main niche over the more accurate Iron Head is that it gets the necessary extra damage for knockouts against certain Pokemon, namely 2HKO-ing 2HKOing Z-Move Mew and Choice Specs Necrozma with two Meteor Mashes, and putting Pheromosa with Meteor Mash followed by into Bullet Punch range. The main downside with Meteor Mash is that it takes a considerable amount of Attack investment in order to reliably get KO rolls against Pokemon that Iron Head doesn't already handle. Hammer Arm is an option for Mega Metagross, as it that allows Mega Metagross to more reliably get the KO against bulked bulky Porygon-Z, as well as providing better means for damaging Ferrothorn, Heatran, Greninja, and Kartana. Hammer Arm can also be used as an alternative super effective move for Magnezone. Laser Focus is an option for dealing with Pokemon that set up defensively to beat Mega Metagross, as it guarantees you will land a critical hit on the following turn. This helps Mega Metagross break through Magearna, Zygarde, Mega Altaria, Iron Defense Necrozma, and Deoxys-Speed. Bulldoze can be used for lowering the Speed of faster Pokemon like Greninja and Naganadel so Mega Metagross can 2HKO them. It also has the use of being can be run in tandem with Laser Focus for the purpose of breaking through Deoxys-Speed.

Checks and Counters
===================

**Super Effective STAB Attacks**: Pokemon that have high-power (AH) STAB attacks that hit Mega Metagross super effectively are just strong enough to OHKO it, while Mega Metagross either is either too slow to do anything about it or can't OHKO them before they can. These threats are mainly limited to Mega Charizard X and Y, Zygarde, Landorus-Therian, Aegislash, Donphan, Garhcomp, Garchomp, and Heatran. Genesect also gets a pseudo-STAB boost on Flamethrower, due to Download.

**Defensive set up/ Setup / Stall**: Pokemon like Mega Slowbro, Zygarde, Z-Conversion Porygon-Z, Magearna, Kee Berry Mew, Mega Altaria, and Iron Defense Kartana all boost their Defense or lower Mega Metagross' Attack to mitigate damage taken and safely either stall it down or KO it later. With little access to countermeasures against these strategies beyond the niche Laser Focus, Mega Metagross quickly becomes rendered incapable of knocking out these Pokemon.

[CREDITS]
- Written by: [[Osra, 239997]]
- Quality checked by: [[TDA, 276708], [Chickenpie2, 305552], [, ]]
- Grammar checked by: [[, ], [, ]]
 
making it capable of 2HKOing most things opposing Pokemon it hits neutrally or with neutral to its STAB or weak to its (still meh idk) coverage moves
"making it capable of 2HKOing most Pokemon that/who are either hit neutrally by its STAB or weak to its coverage moves"
(the that/who depending on whether you consider Pokemon objects or someone you address)
Next best suggestion I have would just be to restructure the sentence altogether by first mentioning what it hits with STABs, then following up with what it hits with its super effective coverage, perhaps?
as well as maximize maximizing Mega Metagross' general damage output
Should this be Mega Metagross's?
which means that you're better off using your Mega Metagross's Steel STAB attack
Would the first "you're" be "Metagross is", instead? Or are we acting under the context of being in the battle, as the trainer of the Pokemon?
or if they're running both Hidden Power Fire and Dark Pulse
Would the "they're" be "Greninja is", instead? Since the hypothetical opposing trainer isn't running the moves themselves, rather, they're making their Pokemon run the moves.

Implemented.
 
Osra

I was glancing at the analysis and GP check and saw your questions. I’m a GPer too so I will answer your questions while I’m still here.

Osra said:
"making it capable of 2HKOing most Pokemon that/who are either hit neutrally by its STAB or weak to its coverage moves"
(the that/who depending on whether you consider Pokemon objects or someone you address)
Next best suggestion I have would just be to restructure the sentence altogether by first mentioning what it hits with STABs, then following up with what it hits with its super effective coverage, perhaps?
”making it capable of 2HKOing most Pokemon that are either hit neutrally by its STAB moves or weak to its coverage moves” is good and will improve the sentence (the “either” is optional). Also, the standards clarify that genderless pronouns should be used when referring to Pokemon, so Pokemon are always referred to as “which” or “that”, never “who”.
You may not use the pronouns "who", "he", and "she" instead of "which", "that", and "it" to refer to Pokemon; stick with genderless pronouns.


Osra said:
Should this be Mega Metagross's?
Yes. The standards also state the following in regards to the rules on apostrophes:
Always append 's to a noun when signifying a singular possessive (Latias's Soul Dew) or plural possessive that doesn't end in s (Lucario's Swords Dance), and simply a ' when signifying a plural possessive for a word that ends in s (All Latios' Draco Meteor).


Osra said:
Would the first "you're" be "Metagross is", instead? Or are we acting under the context of being in the battle, as the trainer of the Pokemon?
I mean, referring to the trainer and referring to the Pokemon are both acceptable, but referring to the Pokemon and limiting the amount of “yous” in an analysis are usually preferred. This wasn’t the only place where “you” was used in the usage tips, and you consistently used this phrasing, so I think changing all mentions of “you” to the correct Pokemon mention is a good idea.

Would the "they're" be "Greninja is", instead? Since the hypothetical opposing trainer isn't running the moves themselves, rather, they're making their Pokemon run the moves.
Yeah, “Greninja is” is better than “they’re”. Though this wasn’t the only time “they” or “they’re” were used in usage tips so I would change those as well.

You can tag me after you’ve looked through my post and edited your analysis and whatnot. That way I’ll give you 2/2 asap!
 
"making it capable of 2HKOing most Pokemon that/who are either hit neutrally by its STAB or weak to its coverage moves"
(the that/who depending on whether you consider Pokemon objects or someone you address)
Next best suggestion I have would just be to restructure the sentence altogether by first mentioning what it hits with STABs, then following up with what it hits with its super effective coverage, perhaps?
What FF said (though adding another "moves" after STAB isn't too necessary when that one can be supplemented from after "coverage moves"), I think the distinction between STAB and coverage targets in this case is too thin to warrant separating those and that that would make it awkward in other ways.

Should this be Mega Metagross's?
yes

Would the first "you're" be "Metagross is", instead? Or are we acting under the context of being in the battle, as the trainer of the Pokemon?
You can use "you" here, "you" don't technically use the move but it's the same kind of usage as the emperor in "the emperor built a palace" when in reality the slaves were doing all the work. Sometimes it does make sense to change a technically correct "you" for awkwardness reasons (e.g. when a sentence would really jump back and forth between "you" and the Pokemon otherwise), but it's not true that they should be limited by default. (though if you want to change the "you"s here then by all means go for it).

Would the "they're" be "Greninja is", instead? Since the hypothetical opposing trainer isn't running the moves themselves, rather, they're making their Pokemon run the moves.
The trainer is running the moves in the same way the emperor is building the palace tbf, but yea since the trainer is never mentioned directly it makes more sense to make those refer to the Pokemon. I do remember changing this a few times but looks like I also blanked on a few other cases.
 
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[OVERVIEW]

Mega Metagross is one of the frontrunners of tankiness in 1v1, having the raw bulk and defensive typing to withstand attacks from many of the most viable offensive threats in the metagame, such as Dragonite, Mega Gyarados, Greninja, and Magnezone. Above average-Base Power STAB (Content: 80 BP is pretty mediocre imo? and EQ is the only coverage move that touches 3 digits.) and coverage moves, high Attack, and Tough Claws all combine to make Mega Metagross very competent offensively, as well as making it capable of 2HKOing most opposing Pokemon neutral to its STAB or weak to its coverage moves, like Meloetta, Tapu Fini, Bulk Up (Content: Why is Bulk Up relevant?) Zeraora, and Mega Mawile. Unfortunately, without a viable means of offensively setting up, Mega Metagross finds itself struggling against bulky Pokemon that boost their Defense or reduce the damage it deals, like Double Dance Magearna, defensive Zygarde, Kee Berry Mew, and Iapapa Berry Necrozma. Additionally, Mega Metagross cannot afford to be Speed invested to outspeed and OHKO mons Pokemon that would otherwise OHKO it like Landorus-Therian and Garchomp, since it needs to be bulky to withstand hits that would otherwise knock it out, like +1 Mega Gyarados's Crunch, Choice Specs Greninja's Dark Pulse, and Choice Specs Naganadel's Fire Blast.

[SET]
name: The Bulky Offense of Bulky Offense
move 1: Thunder Punch
move 2: Earthquake
move 3: Iron Head / Zen Headbutt
move 4: Substitute / Zen Headbutt / Ice Punch / Bullet Punch
item: Metagrossite
ability: Clear Body
nature: Impish
evs: 248 HP / 96 Atk / 28 Def / 64 SpD / 72 Spe

[SET COMMENTS]
Moves
========

Thunder Punch is a necessity for many of the bulky Water-types that would otherwise do not take enough damage from Mega Metagross's Steel-type STAB attacks, particularly Mega Gyarados, non-Substitute Primarina, Tapu Fini, and Mega Blastoise. Earthquake is an essential move for combating opposing Steel-types, mainly Magnezone and . It also gives you a chance against rival Mega Metagross. Iron Head, while not as powerful as the popular Meteor Mash, has 100% accuracy (Content: I'm sure 100% accuracy is significant but I have no idea why). Additionally, Iron Head has a much more beneficial side effect in its 30% flinch chance, granting Mega Metagross opportunities to get a free turn of damage whenever it uses the move; this is particularly helpful for Pokemon where you really need a single spare turn to win, such as Zygarde, Heatran, Krookodile, Dragonite if you lack Ice Punch, and Magearna if you lack Substitute. Zen Headbutt can be used either as an alternative STAB move for hitting foes neutrally or as a coverage move. Like Iron Head, it also has a flinch chance, though it's only 20% as opposed to Iron Head's 30%, so it's not really something that can be relied on as effectively for flinches. The main threats that it provides coverage for are Kommo-o, (RC) and Mega Venusaur, and it is more a reliable for OHKOing against Naganadel. Substitute is a helpful utility move for dancing around status move users, as well as avoiding significant damage from Counter, Metal Burst, or and Z-Moves. This move It is particularly most useful for Magearna, Aegislash, Mega Venusaur, Celesteela, and Mega Mawile (Content: when you have 5 examples, "particularly" slightly loses its value). Ice Punch is mainly just a coverage move for the threatening Dragon- and Ground-type Pokemon that occupy the metagame, namely Dragonite, Mega Altaria, and non-Groundium Z (Content: Why is this relevant?) Landorus-T. Bullet Punch is a STAB priority move that helps for chipping down opposing Pokemon or following up for a KO. The main threats you'll ever (main and ever don't mix well here) benefit from having Bullet Punch against are Magnezone, Choice Specs Greninja, Mega Mawile, and Naganadel if you lack Zen Headbutt.

Set Details
========

The 248 HP and 28 Defense EVs with an Impish Nature make Mega Metagross capable of withstanding a maximum Attack Mega Gyarados's Dragon Dance-boosted Crunch. The 64 Special Defense EVs also just barely enable Mega Metagross to withstand a Timid Choice Specs Naganadel's Fire Blast, among other significant special hits, (RC) like Choice Specs Greninja's Dark Pulse, Magnezone's Electrium Z-boosted Zap Cannon, and Heatran's -2 Overheat after using Substitute. The 72 Speed EVs just barely creep past maximum Speed Smeargle, (RC) in order to avoid being put to sleep, as well as outspeeding Adamant Mega Gyarados in order to avoid a potential 2HKO from Crunch. The 96 Attack EVs make Thunder Punch a near-guaranteed 2HKO against maximum HP Mega Gyarados, as well as maximizing Mega Metagross's general damage output without sacrificing any essential investments. Clear Body is an essential pre-Mega ability before Metagross Mega Evolves, (RC) due to its prevention of Attack lowering because it prevents from Intimidate and moves like Charm from lowering Metagross's Attack, as well as potential stopping Speed lowering from moves like Electroweb, Rock Tomb, and Bulldoze from lowering its Speed.

Usage Tips
========

Mega Metagross finds itself best suited against opposing bulky offensive threats like Dragonite, Mega Gyarados, Meloetta, Mega Tyranitar, and Mega Mawile. As a considerably tanky Steel-type, Mega Metagross is very suitable as an answer to Fairy-types like Magearna, Tapu Lele, non-Substitute Primarina, and Tapu Fini, as most of them often lack the means to fight back and take considerable damage from Iron Head or its coverage moves. That said, Mega Metagross also struggles with its own type disadvantages, suffering from the abundance of Charizard and powerful Ground-types like Garchomp, Golem, and Groundium Z Landorus-T. In most scenarios against offensive Pokemon like Mega Gyarados, Dragonite, and Greninja, Mega Metagross wants to deal as much damage as possible as fast as possible, (RC) because these Pokemon often don't use moves that it would be beneficial to use Substitute against. In scenarios against certain Pokemon that rely on a single powerful attack or aim to hinder Mega Metagross with status moves such as Magearna, Primarina, and stall Celesteela, using Substitute immediately will help you be able to negate these moves so that you can go for the KO unhindered; however, some Pokemon possess the means to break its Substitutes, which means some predictions may be required, namely against foes like Aegislash, Hidden Power Fire Mega Venusaur, and Seismic Toss Chansey. Against Magearna, you're best suited using Earthquake Turn 1 (Content: doesn't this directly contradict the previous sentence?) in order to get as much damage off as possible before it uses Iron Defense, as well as 2HKO it in the event that it's a Choice Specs set, then following up with Substitute so that it can't recover its HP by using Pain Split. Even though Greninja is a Water-type, it loses that typing upon using Dark Pulse, which means that you're better off using Mega Metagross's Steel STAB attack, rather than Thunder Punch; even if they use Hydro Cannon to resist Steel, they'll be stuck recharging the next turn, making them easy to pick off with Thunder Punch. Be forewarned that you will need Bullet Punch in order to reliably 2HKO Greninja if it uses Dark Pulse, as Iron Head and Meteor Mash (Content: I thought we don't use Meteor Mash?) do not have a reliable OHKO chance. Additionally, Greninja may opt to use Hidden Power Fire to resist Mega Metagross's Steel attacks, but this leaves it susceptible to being knocked out by Earthquake, thus making the matchup more reliant on predictions if you're unfamiliar with the set or if they're running both Hidden Power Fire and Dark Pulse. Against Altaria, Ice Punch is often the ideal move to start with, as most Altaria will not Mega Evolve immediately, (RC) out of fear of a Steel-type STAB attack, and try to set up defensively with Cotton Guard; even if they do Mega Evolve, it's still very feasible for Meteor Mash (Content: again) or Iron Head to pick up the 2HKO on the next turn, (RC) even if Mega Altaria is at +3, (RC) unless they're running a lot of Defense investment. Against Mega Mawile, using either Bullet Punch or Substitute immediately is the best option, as most Mawile wouldn't think to use Play Rough against Mega Metagross, nor can it even reliably break Mega Metagross's Substitute, unless they have near-maximum Attack or Fire Fang. Bullet Punch's utility is to outprioritize Sucker Punch as well as minimize damage taken from a potential Metal Burst. In certain unfavorable situations, like being up against a Zygarde or Air Balloon Heatran, your only option will be to go for the unlikely odds of a 30% Iron Head flinch, which would put Zygarde in range of an Ice Punch 2HKO and pop Heatran's Air Balloon so that you can finish it off with Earthquake. The biggest downside of using Mega Metagross is that it will often find itself needing coverage moves that it doesn't have room for, such as Ice Punch for Dragonite, Zen Headbutt for Kommo-o, and Bullet Punch for Magnezone. Don't be afraid to switch up moves on Mega Metagross to cover whatever weaknesses your team may have at a given point in time.

Team Options
========

Water-types like Mega Gyarados, Mega Slowbro, Primarina, and Tapu Fini cover Mega Metagross's weaknesses to Fire- and Ground-types like Charizard, Heatran, Donphan, and Garchomp very well, while Mega Metagross in turn aids the Water-types by resisting and tanking hits from the Grass- and Electric-types they're weak to, namely Mega Venusaur, Magnezone, and Zeraora. Stall-oriented Pokemon like Mega Slowbro, Zygarde, Jumpluff, Kee Berry Mew, Mega Altaria, and Mega Venusaur work well with Mega Metagross, as it covers many of the most viable Taunt users in the metagame such as Mega Gyarados, Mega Gardevoir, Kommo-o, and Tapu Fini, while most of Mega Metagross's weaknesses are either stall users themselves or bulky offensive Pokemon that have little answer to being stalled down, like Mega Charizard X and Y (?), Landorus-T, and Donphan. Dragonite is a suitable partner for Mega Metagross, as it can handle the Fire- and Ground-types that threaten Mega Metagross, as well as Z-Conversion Porygon-Z. In return, Mega Metagross aids Dragonite in handling the threatening Fairy-types and Mold Breaker Pokemon that present Dragonite with issues.

[STRATEGY COMMENTS]
Other Options
=============

Mega Metagross can run a more Speed-oriented set to outspeed Garchomp and Landorus-T and OHKO them with Ice Punch or become immune to their Ground moves with Magnet Rise. Outspeeding Porygon-Z also helps, (RC) so that you can 2HKO it with the combination of Meteor Mash, before it boosts with Z-Conversion, followed by and Bullet Punch. This, however, sacrifices many matchups against bulky offensive or faster Pokemon, (RC) due to the bulk you sacrifice in order to do so, meaning you now lose to Mega Gyarados, Greninja, Magnezone, and Naganadel. Additionally, while running Speed, you can also use Rock Slide for the purpose of catching Mega Charizard Y and Volcarona by surprise. If you're lucky, you could also get a flinch against Mega Charizard X for a 2HKO. Meteor Mash is Mega Metagross's strongest STAB attack with a 20% chance at boosting its Attack versus Iron Head's 30% chance at making the opponent flinch. Its main niche over the more accurate Iron Head is that it gets the necessary extra damage for knockouts against certain Pokemon, namely 2HKOing Z-Move Mew and Choice Specs Necrozma, (RC) and putting Pheromosa into Bullet Punch range. The main downside with Meteor Mash is that it takes a considerable amount of Attack investment in order to reliably get KO rolls against Pokemon that Iron Head doesn't already handle. Hammer Arm is an option that allows Mega Metagross to more reliably get the KO against bulky Porygon-Z, as well as providing better means for damaging Ferrothorn, Heatran, Greninja, and Kartana. Hammer Arm can also be used as an alternative super effective move for Magnezone. Laser Focus is an option for dealing with Pokemon that set up defensively to beat Mega Metagross, as it guarantees you will land a critical hit on the following turn. This helps Mega Metagross break through Magearna, Zygarde, Mega Altaria, Iron Defense Necrozma, and Deoxys-S. Bulldoze can be used for lowering the Speed of faster Pokemon like Greninja and Naganadel so Mega Metagross can 2HKO them. It also can be run in tandem with Laser Focus for the purpose of breaking through Deoxys-S (Content: so do you need Bulldoze or is it extra?).

Checks and Counters
===================

**Super Effective STAB Attacks**: Pokemon that have high-power STAB attacks that hit Mega Metagross super effectively are just strong enough to OHKO it, while Mega Metagross either is too slow to do anything about it or can't OHKO them before they can. These threats are mainly limited (This list seems too long for "limited") to Mega Charizard X and Y, Zygarde, Landorus-T, Aegislash, Donphan, Garchomp, and Heatran. Genesect also gets a pseudo-STAB boost on Flamethrower, (RC) due to Download.

**Defensive Setup / Stall**: Pokemon like Mega Slowbro, Zygarde, Z-Conversion Porygon-Z, Magearna, Kee Berry Mew, Mega Altaria, and Iron Defense Kartana all boost their Defense or lower Mega Metagross's Attack to mitigate damage taken and safely stall it down or KO it later. With little access to countermeasures against these strategies beyond the niche Laser Focus, Mega Metagross quickly becomes incapable of knocking out these Pokemon.

[CREDITS]
- Written by: [[Osra, 239997]]
- Quality checked by: [[Alakazam, 276708], [Chickenpie2, 305552], [Freddy Kyogre, 321529]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [, ]]
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[OVERVIEW]

Mega Metagross is one of the frontrunners of tankiness in 1v1, having the raw bulk and defensive typing to withstand attacks from many of the most viable offensive threats in the metagame, such as Dragonite, Mega Gyarados, Greninja, and Magnezone. Above average-Base Power STAB (Content: 80 BP is pretty mediocre imo? and EQ is the only coverage move that touches 3 digits.) and coverage moves, high Attack, and Tough Claws all combine to make Mega Metagross very competent offensively, as well as making it capable of 2HKOing most opposing Pokemon neutral to its STAB or weak to its coverage moves, like Meloetta, Tapu Fini, Bulk Up (Content: Why is Bulk Up relevant?) Zeraora, and Mega Mawile. Unfortunately, without a viable means of offensively setting up, Mega Metagross finds itself struggling against bulky Pokemon that boost their Defense or reduce the damage it deals, like Double Dance Magearna, defensive Zygarde, Kee Berry Mew, and Iapapa Berry Necrozma. Additionally, Mega Metagross cannot afford to be Speed invested to outspeed and OHKO mons Pokemon that would otherwise OHKO it like Landorus-Therian and Garchomp, since it needs to be bulky to withstand hits that would otherwise knock it out, like +1 Mega Gyarados's Crunch, Choice Specs Greninja's Dark Pulse, and Choice Specs Naganadel's Fire Blast.

[SET]
name: The Bulky Offense of Bulky Offense
move 1: Thunder Punch
move 2: Earthquake
move 3: Iron Head / Zen Headbutt
move 4: Substitute / Zen Headbutt / Ice Punch / Bullet Punch
item: Metagrossite
ability: Clear Body
nature: Impish
evs: 248 HP / 96 Atk / 28 Def / 64 SpD / 72 Spe

[SET COMMENTS]
Moves
========

Thunder Punch is a necessity for many of the bulky Water-types that would otherwise do not take enough damage from Mega Metagross's Steel-type STAB attacks, particularly Mega Gyarados, non-Substitute Primarina, Tapu Fini, and Mega Blastoise. Earthquake is an essential move for combating opposing Steel-types, mainly Magnezone and . It also gives you a chance against rival Mega Metagross. Iron Head, while not as powerful as the popular Meteor Mash, has 100% accuracy (Content: I'm sure 100% accuracy is significant but I have no idea why). Additionally, Iron Head has a much more beneficial side effect in its 30% flinch chance, granting Mega Metagross opportunities to get a free turn of damage whenever it uses the move; this is particularly helpful for Pokemon where you really need a single spare turn to win, such as Zygarde, Heatran, Krookodile, Dragonite if you lack Ice Punch, and Magearna if you lack Substitute. Zen Headbutt can be used either as an alternative STAB move for hitting foes neutrally or as a coverage move. Like Iron Head, it also has a flinch chance, though it's only 20% as opposed to Iron Head's 30%, so it's not really something that can be relied on as effectively for flinches. The main threats that it provides coverage for are Kommo-o, (RC) and Mega Venusaur, and it is more a reliable for OHKOing against Naganadel. Substitute is a helpful utility move for dancing around status move users, as well as avoiding significant damage from Counter, Metal Burst, or and Z-Moves. This move It is particularly most useful for Magearna, Aegislash, Mega Venusaur, Celesteela, and Mega Mawile (Content: when you have 5 examples, "particularly" slightly loses its value). Ice Punch is mainly just a coverage move for the threatening Dragon- and Ground-type Pokemon that occupy the metagame, namely Dragonite, Mega Altaria, and non-Groundium Z (Content: Why is this relevant?) Landorus-T. Bullet Punch is a STAB priority move that helps for chipping down opposing Pokemon or following up for a KO. The main threats you'll ever (main and ever don't mix well here) benefit from having Bullet Punch against are Magnezone, Choice Specs Greninja, Mega Mawile, and Naganadel if you lack Zen Headbutt.

Set Details
========

The 248 HP and 28 Defense EVs with an Impish Nature make Mega Metagross capable of withstanding a maximum Attack Mega Gyarados's Dragon Dance-boosted Crunch. The 64 Special Defense EVs also just barely enable Mega Metagross to withstand a Timid Choice Specs Naganadel's Fire Blast, among other significant special hits, (RC) like Choice Specs Greninja's Dark Pulse, Magnezone's Electrium Z-boosted Zap Cannon, and Heatran's -2 Overheat after using Substitute. The 72 Speed EVs just barely creep past maximum Speed Smeargle, (RC) in order to avoid being put to sleep, as well as outspeeding Adamant Mega Gyarados in order to avoid a potential 2HKO from Crunch. The 96 Attack EVs make Thunder Punch a near-guaranteed 2HKO against maximum HP Mega Gyarados, as well as maximizing Mega Metagross's general damage output without sacrificing any essential investments. Clear Body is an essential pre-Mega ability before Metagross Mega Evolves, (RC) due to its prevention of Attack lowering because it prevents from Intimidate and moves like Charm from lowering Metagross's Attack, as well as potential stopping Speed lowering from moves like Electroweb, Rock Tomb, and Bulldoze from lowering its Speed.

Usage Tips
========

Mega Metagross finds itself best suited against opposing bulky offensive threats like Dragonite, Mega Gyarados, Meloetta, Mega Tyranitar, and Mega Mawile. As a considerably tanky Steel-type, Mega Metagross is very suitable as an answer to Fairy-types like Magearna, Tapu Lele, non-Substitute Primarina, and Tapu Fini, as most of them often lack the means to fight back and take considerable damage from Iron Head or its coverage moves. That said, Mega Metagross also struggles with its own type disadvantages, suffering from the abundance of Charizard and powerful Ground-types like Garchomp, Golem, and Groundium Z Landorus-T. In most scenarios against offensive Pokemon like Mega Gyarados, Dragonite, and Greninja, Mega Metagross wants to deal as much damage as possible as fast as possible, (RC) because these Pokemon often don't use moves that it would be beneficial to use Substitute against. In scenarios against certain Pokemon that rely on a single powerful attack or aim to hinder Mega Metagross with status moves such as Magearna, Primarina, and stall Celesteela, using Substitute immediately will help you be able to negate these moves so that you can go for the KO unhindered; however, some Pokemon possess the means to break its Substitutes, which means some predictions may be required, namely against foes like Aegislash, Hidden Power Fire Mega Venusaur, and Seismic Toss Chansey. Against Magearna, you're best suited using Earthquake Turn 1 (Content: doesn't this directly contradict the previous sentence?) in order to get as much damage off as possible before it uses Iron Defense, as well as 2HKO it in the event that it's a Choice Specs set, then following up with Substitute so that it can't recover its HP by using Pain Split. Even though Greninja is a Water-type, it loses that typing upon using Dark Pulse, which means that you're better off using Mega Metagross's Steel STAB attack, rather than Thunder Punch; even if they use Hydro Cannon to resist Steel, they'll be stuck recharging the next turn, making them easy to pick off with Thunder Punch. Be forewarned that you will need Bullet Punch in order to reliably 2HKO Greninja if it uses Dark Pulse, as Iron Head and Meteor Mash (Content: I thought we don't use Meteor Mash?) do not have a reliable OHKO chance. Additionally, Greninja may opt to use Hidden Power Fire to resist Mega Metagross's Steel attacks, but this leaves it susceptible to being knocked out by Earthquake, thus making the matchup more reliant on predictions if you're unfamiliar with the set or if they're running both Hidden Power Fire and Dark Pulse. Against Altaria, Ice Punch is often the ideal move to start with, as most Altaria will not Mega Evolve immediately, (RC) out of fear of a Steel-type STAB attack, and try to set up defensively with Cotton Guard; even if they do Mega Evolve, it's still very feasible for Meteor Mash (Content: again) or Iron Head to pick up the 2HKO on the next turn, (RC) even if Mega Altaria is at +3, (RC) unless they're running a lot of Defense investment. Against Mega Mawile, using either Bullet Punch or Substitute immediately is the best option, as most Mawile wouldn't think to use Play Rough against Mega Metagross, nor can it even reliably break Mega Metagross's Substitute, unless they have near-maximum Attack or Fire Fang. Bullet Punch's utility is to outprioritize Sucker Punch as well as minimize damage taken from a potential Metal Burst. In certain unfavorable situations, like being up against a Zygarde or Air Balloon Heatran, your only option will be to go for the unlikely odds of a 30% Iron Head flinch, which would put Zygarde in range of an Ice Punch 2HKO and pop Heatran's Air Balloon so that you can finish it off with Earthquake. The biggest downside of using Mega Metagross is that it will often find itself needing coverage moves that it doesn't have room for, such as Ice Punch for Dragonite, Zen Headbutt for Kommo-o, and Bullet Punch for Magnezone. Don't be afraid to switch up moves on Mega Metagross to cover whatever weaknesses your team may have at a given point in time.

Team Options
========

Water-types like Mega Gyarados, Mega Slowbro, Primarina, and Tapu Fini cover Mega Metagross's weaknesses to Fire- and Ground-types like Charizard, Heatran, Donphan, and Garchomp very well, while Mega Metagross in turn aids the Water-types by resisting and tanking hits from the Grass- and Electric-types they're weak to, namely Mega Venusaur, Magnezone, and Zeraora. Stall-oriented Pokemon like Mega Slowbro, Zygarde, Jumpluff, Kee Berry Mew, Mega Altaria, and Mega Venusaur work well with Mega Metagross, as it covers many of the most viable Taunt users in the metagame such as Mega Gyarados, Mega Gardevoir, Kommo-o, and Tapu Fini, while most of Mega Metagross's weaknesses are either stall users themselves or bulky offensive Pokemon that have little answer to being stalled down, like Mega Charizard X and Y (?), Landorus-T, and Donphan. Dragonite is a suitable partner for Mega Metagross, as it can handle the Fire- and Ground-types that threaten Mega Metagross, as well as Z-Conversion Porygon-Z. In return, Mega Metagross aids Dragonite in handling the threatening Fairy-types and Mold Breaker Pokemon that present Dragonite with issues.

[STRATEGY COMMENTS]
Other Options
=============

Mega Metagross can run a more Speed-oriented set to outspeed Garchomp and Landorus-T and OHKO them with Ice Punch or become immune to their Ground moves with Magnet Rise. Outspeeding Porygon-Z also helps, (RC) so that you can 2HKO it with the combination of Meteor Mash, before it boosts with Z-Conversion, followed by and Bullet Punch. This, however, sacrifices many matchups against bulky offensive or faster Pokemon, (RC) due to the bulk you sacrifice in order to do so, meaning you now lose to Mega Gyarados, Greninja, Magnezone, and Naganadel. Additionally, while running Speed, you can also use Rock Slide for the purpose of catching Mega Charizard Y and Volcarona by surprise. If you're lucky, you could also get a flinch against Mega Charizard X for a 2HKO. Meteor Mash is Mega Metagross's strongest STAB attack with a 20% chance at boosting its Attack versus Iron Head's 30% chance at making the opponent flinch. Its main niche over the more accurate Iron Head is that it gets the necessary extra damage for knockouts against certain Pokemon, namely 2HKOing Z-Move Mew and Choice Specs Necrozma, (RC) and putting Pheromosa into Bullet Punch range. The main downside with Meteor Mash is that it takes a considerable amount of Attack investment in order to reliably get KO rolls against Pokemon that Iron Head doesn't already handle. Hammer Arm is an option that allows Mega Metagross to more reliably get the KO against bulky Porygon-Z, as well as providing better means for damaging Ferrothorn, Heatran, Greninja, and Kartana. Hammer Arm can also be used as an alternative super effective move for Magnezone. Laser Focus is an option for dealing with Pokemon that set up defensively to beat Mega Metagross, as it guarantees you will land a critical hit on the following turn. This helps Mega Metagross break through Magearna, Zygarde, Mega Altaria, Iron Defense Necrozma, and Deoxys-S. Bulldoze can be used for lowering the Speed of faster Pokemon like Greninja and Naganadel so Mega Metagross can 2HKO them. It also can be run in tandem with Laser Focus for the purpose of breaking through Deoxys-S (Content: so do you need Bulldoze or is it extra?).

Checks and Counters
===================

**Super Effective STAB Attacks**: Pokemon that have high-power STAB attacks that hit Mega Metagross super effectively are just strong enough to OHKO it, while Mega Metagross either is too slow to do anything about it or can't OHKO them before they can. These threats are mainly limited (This list seems too long for "limited") to Mega Charizard X and Y, Zygarde, Landorus-T, Aegislash, Donphan, Garchomp, and Heatran. Genesect also gets a pseudo-STAB boost on Flamethrower, (RC) due to Download.

**Defensive Setup / Stall**: Pokemon like Mega Slowbro, Zygarde, Z-Conversion Porygon-Z, Magearna, Kee Berry Mew, Mega Altaria, and Iron Defense Kartana all boost their Defense or lower Mega Metagross's Attack to mitigate damage taken and safely stall it down or KO it later. With little access to countermeasures against these strategies beyond the niche Laser Focus, Mega Metagross quickly becomes incapable of knocking out these Pokemon.

[CREDITS]
- Written by: [[Osra, 239997]]
- Quality checked by: [[Alakazam, 276708], [Chickenpie2, 305552], [Freddy Kyogre, 321529]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [, ]]
gp 2/2
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implementing for her cause she's busy
 
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