






Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Recover
- Dark Pulse
- Will-O-Wisp
Sableye is the main star of the team. With its amazing 125/115 defenses, it can really take a few heavy hits. I will usually use it as an anti-hazard pokemon. Calm Mind is two make it bulkier in special defense as well as set it up for a Dark Pulse. Recover is for survivability, as it is the only source to gain back HP. Dark Pulse is the main damage dealer. I used it instead of Shadow Ball because I kept on running into Normal-types that wouldn't go away with burn. Will-O-Wisp is to essentially raise its defense. Less attack means more defense, right? (Replaced 100 SpD and 152 Def to 252 Def)

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Body Slam
- Iron Head
- Protect
- Wish
This Jirachi is the standard ParaFlinch Jirachi. I also find it as a useful counter to those pesky Fairy-types. It also is used for a switch in for moves that would deal a whole lot of damage otherwise. Nothing special here, just a haxy Jirachi. Body Slam for paralyze, Iron Head for flinch, Protect and Wish to regain health. (Changed EV spreads to this to outspeed some threats, thanks AzureRain for pointing out Quiet mistake :P)

Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Roost
- Whirlwind
- Brave Bird
- Defog
Replacement for Togekiss. I started noticing that entry hazards were really becoming a problem. Also, setup pokes were also getting in the way. So, I decided to use Skarmory. It is able to use Defog to get rid of entry hazards, and can use Whirlwind to pseudo-haze pokemon. I can also switch this in to deal some damage against not very effective contact moves. Roost is there so it can last longer and Brave Bird is to dish out some damage.

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
-Taunt
- Toxic
- Earthquake
Gliscor is my main stall after Mega-Sableye. It's a toxic-stall set, a bit troll-y. I can also use it as a safe switch in against electric or ground-type attacks. Roost is to last a tad bit longer, Fling is to get Toxic on the other pokemon and to get rid of Toxic Orb, Acrobatics as a STAB-Flying move, and EQ for Ground-STAB. (Changed EVs for a more defensive set. Also added Stealth Rock for set up and Taunt for anti-setup)

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 88 HP / 252 Atk / 168 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
Talonflame is my main sweeper and the only Pokemon who doesn't have a straight status inflicting move. Gale Wind with its amazing ability allows me to use Roost and Brave Bird with priority. Brave Bird is for STAB-Priority, and absolutely wrecks everything. Flare Blitz is used if Brave Bird will hit not very effective or Flare Blitz will be super-effective. Roost is to gain survivabilty, as Talonflame will loose HP in a split second. (Put Sharp Beak to take less damage, Swords Dance is to set up and make more damage)

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Thunderbolt
- Hydro Pump
- Thunder Wave
- Pain Split
Last, but definitely not least is Rotom-Wash. He is a valuable member to the team. As a safe switch-in to ground and water-type attacks, he can really turn the tide to the game. Rotom-W can be switched in if Mega-Sableye is gone and I think they are going for a T-Wave. T-Bolt and Hydro Pump are STAB moves that really pack a punch. Pain Split is the unconventional way of healing and dealing damage. (Put T-Wave instead of Will-O-Wisp as a safeguard against both Charizards)
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Recover
- Dark Pulse
- Will-O-Wisp
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Body Slam
- Iron Head
- Protect
- Wish
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Roost
- Whirlwind
- Brave Bird
- Defog
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
-Taunt
- Toxic
- Earthquake
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 88 HP / 252 Atk / 168 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Thunderbolt
- Hydro Pump
- Thunder Wave
- Pain Split
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Recover
- Dark Pulse
- Will-O-Wisp
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Body Slam
- Iron Head
- Protect
- Wish
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Roost
- Whirlwind
- Brave Bird
- Defog
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
-Taunt
- Toxic
- Earthquake
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 88 HP / 252 Atk / 168 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Thunderbolt
- Hydro Pump
- Thunder Wave
- Pain Split
Thanks for looking at the post, and feel free to suggest and rate my team!
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