It's situational for heads up. Not switch ins. Like I said, risk on the roll. Anyways, if you're making Sylveon to stop the OHKO first turn, specifically against mega mence - 252+ Atk Aerilate Salamence Return vs. 244 HP / 252 Def Sylveon: 267-315 (68.1 - 80.3%) -- guaranteed 2HKO
252+ Atk Aerilate Salamence Double-Edge vs. 252 HP / 252 Def Sylveon: 313-369 (79.4 - 93.6%) -- guaranteed 2HKO
+
0+ SpA Choice Specs Pixilate Sylveon Hyper Voice vs. 252 HP / 0 SpD Salamence: 492-578 (124.8 - 146.7%) -- guaranteed OHKO
I see no flaw in this set for Sylveon taking a hit and hitting harder.
Again, it can't switch in. Manually* That's not the sitation. The situation is prediction or free switch. This Sylveon will always win heads up
F*** Just Taunt the damn thing with a Prankster. The obvious problem is DD Dance and Sub. lol
Subject 18 Edit: Learn to edit your posts...
252+ Atk Aerilate Salamence Double-Edge vs. 252 HP / 252 Def Sylveon: 313-369 (79.4 - 93.6%) -- guaranteed 2HKO
+
0+ SpA Choice Specs Pixilate Sylveon Hyper Voice vs. 252 HP / 0 SpD Salamence: 492-578 (124.8 - 146.7%) -- guaranteed OHKO
I see no flaw in this set for Sylveon taking a hit and hitting harder.
Again, it can't switch in. Manually* That's not the sitation. The situation is prediction or free switch. This Sylveon will always win heads up
F*** Just Taunt the damn thing with a Prankster. The obvious problem is DD Dance and Sub. lol
Subject 18 Edit: Learn to edit your posts...
Last edited by a moderator: