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Megas For All (Read the whole 1st post and check current slate)

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Valzy you know damn well Imposter Blissey would assfuck literally everything

It's not that overpowered, even if transforms into something like Shuckle it can still easily be 2HKOed

+6 252+ Atk Huge Power Azumarill Waterfall vs. 252 HP / 252+ Def Blissey: 488-576 (68.3 - 80.6%) -- guaranteed 2HKO after Leftovers recovery
 
It's not that overpowered, even if transforms into something like Shuckle it can still easily be 2HKOed

+6 252+ Atk Huge Power Azumarill Waterfall vs. 252 HP / 252+ Def Blissey: 488-576 (68.3 - 80.6%) -- guaranteed 2HKO after Leftovers recovery
"Easily"

Sir can u not
 
What about Regenerator?

It kinda makes up for Leftovers, although no Natural Cure sucks. It also makes pretty much any special attack insignificant which is what you expect from what used to be the ultimate special wall.
 
If we give it regenerator, it has to heavily compete with Mega Vaporeon, and would likely extraordinarily outclass it. Regenerator on Blissey sounds a little over the top imo.

We could give it Healer, which could warrant some VGC/Doubles usage.
 
If we give it regenerator, it has to heavily compete with Mega Vaporeon, and would likely extraordinarily outclass it. Regenerator on Blissey sounds a little over the top imo.

We could give it Healer, which could warrant some VGC/Doubles usage.
With Scald, Mega Vaporeon could be more of a mixed wall. It's inevitable that we have a few Megas with similar stat distributions and abilities, there's hundreds of them.

On another note, either the slate schedule is messed up or the final google doc is, because there's a bunch of slated things that are already finished and a lot of empty ones being skipped.
 
I think we should do something about its antlers since the dex literally uses more than 2/3 of its entries for stantler on them. I personally am giving it auto trick room setup because the dex says multiple times that its antlers distort space.

I was thinking about this too, but I think that their are better pokemon to abuse an auto Trick Room like Reuniclus. Mind you, Wonder Room and Magic Room could prove to be pretty epic.
Wonder room would allow Stantler to serve as a massive help to teams that are physically or specially orientated, by messing with Physical/Special walls, while still not messing with Stantler as it will have powerful mixed offenses.
Though Magic Room would also be sweat, as it would screw with the oppositions items while Stantler would be unaffected as it holds a mega stone.
^ Which do you think I should use?

Regarding skipping to Sinnoh, I'm so excited for Mega Skuntank!!!
(Also Sinnoh is my favorite region so the other pokemon will be cool too :P).
 
I was thinking about this too, but I think that their are better pokemon to abuse an auto Trick Room like Reuniclus. Mind you, Wonder Room and Magic Room could prove to be pretty epic.
Wonder room would allow Stantler to serve as a massive help to teams that are physically or specially orientated, by messing with Physical/Special walls, while still not messing with Stantler as it will have powerful mixed offenses.
Though Magic Room would also be sweat, as it would screw with the oppositions items while Stantler would be unaffected as it holds a mega stone.
^ Which do you think I should use?

Regarding skipping to Sinnoh, I'm so excited for Mega Skuntank!!!
(Also Sinnoh is my favorite region so the other pokemon will be cool too :P).
I already had an instant wonder room ability on mine. But, I don't really care which one you use.
 
Sorry for being late. Got sidetracked. Blame Ranger Mike

granbull.gif

Winner: DineshThePoet
Granbull-Mega

Fairy -----> Fairy/Dark

Intimidate/Quick Feet/Rattled -----> Strong Jaws

90/120/75/60/60/45 -----> 90/140/105/70/90/55

+ Hone Claws + Swords Dance

Fairy/Dark is a great typing (Essentially a Fairy Type, but with an additional STAB and no additional weaknesses, but new resistances and an immunity). Granbull is pretty much a self-explanatory case. Its Speed is too low to be improved to 100 or above upon Mega Evolution. So, a more bulky spread to abuse Strong Jaws seems perfect. Swords Dance is the best way to go, but Hone Claws can achieve a 100% Fire Blast, which can be used to hit Physical walls hard, albeit with a low Special Base.

forretress.gif

Winner: Fedoro
Mega Forretress (Forretressite)
Typing: Bug/Steel ------> Bug/Steel
Abilities: Overcoat/Sturdy ------> Regenerator
Stats: 75/90/140/60/60/40 ------> 75/100/200/60/90/40
New Moves:

Description

As for Mega-Umbreon, my Mega-Forretress is only way more annoying than the normal one - but not too much of a twist. Its defense stat is now gargatuan, and its spDef one took a buff as well: plus he got what he lacked, that is to say a way to recover, in the form of its new ability Regenerator.

THREATS
Mega-Forretress is still weak as fuck, it still died against every fire moves (expecially now without the Sturdy support), and its offensive presence isn't that great. Use it only once you don't see any Fire Mi... Blast on the horizon.

shuckle.gif

Winner: DineshThePoet
Shuckle-Mega

Bug/Rock -----> Bug/Rock

Sturdy/Gluttony/Contrary -----> Oblivious

20/10/230/10/230/5 -----> 20/40/250/40/250/5

There is no way Shuckle will become an Offensive Threat (Not even by way of a New Ability). Shuckle is built to be Defensive. While some of Forretress' entries hint towards offense, all of Shuckle's entries scream that it is Defensive and will forever be. Oblivious is an excellent ability for it because of the plethora of Status Moves it has access to. While Stealth Rock and Sticky Web are the primarily better ones, untauntable Power Split, Toxic, Encore and Rest are also other great options.

corsola.gif

Winner: clapyourhands
Mega Corsola
Typing: Water / Rock -----> Water / Steel
Abilities: Hustle / Natural Cure -----> Regenerator
BST: 55/55/85/65/85/35 -----> 55/55/130/90/130/20
New Moves: Flash Cannon

Corsola becomes resistant to the pollution that threatened the livelihood of its standard form; previously, its horns served as a shelter for marine life. Now, they function as an iron castle, protecting smaller Pokemon from attackers. Water/Steel>Water/Rock defensively in basically every way. In exchanged for increased defenses, Corsola also becomes slower because it becomes heavier (not that it was on its way to outspeeding much, anyways). Regenerator is a great ability, especially for a Pokemon who resists SR and doesn't boost, and thus doesn't mind switching. Flash Cannon is a special Steel STAB so it doesn't become total taunt-bait. Corsola has Recover and Refresh, in addition to its great defense, tying, and Regenerator, so it will be decievingly difficult to take down otherwise.

This also begins submission period for the slate of Stantler, Entei, Blissey, and Smeargle.
 
Stantler
stantler.gif

Stantler

Typing: Normal -----> Normal/Psychic
Abilities: Intimidate / Frisk -----> Mirage (creates a Substitute upon switch-in or Mega Evolution)
BST: 73/95/62/85/65/85 -----> 73/110/72/110/80/115
New Moves: Mean Look

The ability looks scary, I know. But the stats aren't exactly the best, especially for a Mega. It fits together, don't worry. Let me explain.

Firstly, Stantler gains the Psychic-typing to play up the mystical aspects of its horns; Stantler already can create mirages to defend itself by subtly altering currents in the air; those who watch the anime may remember an episode in which a young Stantler created a mirage of a herd of stampeding Stantler as a decoy while it hid. When Stantler Mega-Evolves, these illusion powers naturally become stronger, gaining it the Psychic-typing as well; it gains 2 common weaknesses for 1 common immunity. Not exactly a fair trade, but the new ability helps balance it out.

To fit with the mirage theme, Stantler defends itself with a "decoy"--a substitute--upon switch-in and Mega Evolution, just as it would in the wild. This serves quite a few purposes. Firstly, it guarantees that it will be able to switch in without being harmed on nearly any non-sound based move; not even Dark- and Bug-type moves can't hurt it on the turn it switches in, save for Bug Buzz. The second purpose is the one it appreciates the most. Looking at its stats, Mega Stantler is rather subpar for a Mega; decently fast, but with poor bulk and average mixed offenses for a Mega. This is where the Substitute comes in. If Stantler can get in without breaking its substitute, it can then set up and attempt for a sweep. Work Up is the move of choice for a mixed attacking set, while Calm Mind may further increase bulk should Stantler choose to focus on its special side. Thanks to its free substitute, Stantler may find more opportunities to do this than one would initially think; naturally, Ghost-type moves are a free switch-in for Stantler, as are turns when the opponent switches. Stantler, however, has an additional opportunity that comes up often in competitive matches, one that many Pokemon cannot easily switch into: status moves. A free Substitute gives Stantler ample opportunity to set up, as any of these three conditions will allow it to switch in, get in at least 1 turn of boosting, and then proceed to attack. Even if the opponent knows what the user is planning to do (let's face it, Stantler on an OU team isn't exactly a confusing signal), it can still do its job. While the opponent may shy away from status- or Ghost-type moves while Stantler is still around, switching is still an integral, near-unavoidable part of the game, and sooner of later Stantler will find its opening. It's not impossible to take down; average bulk and weak initial power ensure that. However, when played right, Mega-Stantler can indeed be a rather powerful threat.

Smeargle
smeargle.gif

Smeargle

Typing: Normal -----> Normal
Abilities: Own Tempo / Technician -----> Fur Coat
BST: 55/20/35/20/45/75 -----> 55/20/70/40/80/105
New Moves: Aeroblast, Diamond Storm, V-Create

Yes, the move additions are jokes, don't worry about it.

The biggest problem a Mega Smeargle is going to face is the lack of a Focus Sash; it doesn't matter how you spin it, no one uses Smeargle for either its offensive or defensive capabilities; the only reason people use Smeargle is for support. The problem is, however, is the fact that support is a role that a non-Mega can easily play. Need Spikes? Toxic? Heal Bell? There are few things that can justify using a Mega for pure support unless it also has some sort of offensive or defensive power to back it up; otherwise, why not just use a regular Pokemon that can learn the same moves? Fur Coat gives Smeargle something definite to set it apart from its standard form--the ability to survive a hit and actually do something after taking damage. Unlike standard Smeargle, who generally has 2 turns to do its job, Mega Smeargle can potentially have a few more, thanks to its 140 Defense after Fur Coat. It can actually afford to switch into a predicted attack, unlike regular Smeargle, who is almost exclusively a lead. This in turn means more opportunities to do its job. Additionally, boosted Speed helps it escape some Taunts and stop or hinder foes before they attack. The Speed isn't amazing, and the Special Defense is rather poor, though, so Smeargle's primary job is still support; it just does it in a way that definitely sets it apart from regular Smeargle.
 
Stantler
stantler.gif

Stantler

Typing: Normal -----> Normal/Psychic
Abilities: Intimidate / Frisk -----> Mirage (creates a Substitute upon switch-in or Mega Evolution)
BST: 73/95/62/85/65/85 -----> 73/110/72/110/80/115
New Moves: Mean Look

The ability looks scary, I know. But the stats aren't exactly the best, especially for a Mega. It fits together, don't worry. Let me explain.

Firstly, Stantler gains the Psychic-typing to play up the mystical aspects of its horns; Stantler already can create mirages to defend itself by subtly altering currents in the air; those who watch the anime may remember an episode in which a young Stantler created a mirage of a herd of stampeding Stantler as a decoy while it hid. When Stantler Mega-Evolves, these illusion powers naturally become stronger, gaining it the Psychic-typing as well; it gains 2 common weaknesses for 1 common immunity. Not exactly a fair trade, but the new ability helps balance it out.

To fit with the mirage theme, Stantler defends itself with a "decoy"--a substitute--upon switch-in and Mega Evolution, just as it would in the wild. This serves quite a few purposes. Firstly, it guarantees that it will be able to switch in without being harmed on nearly any non-sound based move; not even Dark- and Bug-type moves can't hurt it on the turn it switches in, save for Bug Buzz. The second purpose is the one it appreciates the most. Looking at its stats, Mega Stantler is rather subpar for a Mega; decently fast, but with poor bulk and average mixed offenses for a Mega. This is where the Substitute comes in. If Stantler can get in without breaking its substitute, it can then set up and attempt for a sweep. Work Up is the move of choice for a mixed attacking set, while Calm Mind may further increase bulk should Stantler choose to focus on its special side. Thanks to its free substitute, Stantler may find more opportunities to do this than one would initially think; naturally, Ghost-type moves are a free switch-in for Stantler, as are turns when the opponent switches. Stantler, however, has an additional opportunity that comes up often in competitive matches, one that many Pokemon cannot easily switch into: status moves. A free Substitute gives Stantler ample opportunity to set up, as any of these three conditions will allow it to switch in, get in at least 1 turn of boosting, and then proceed to attack. Even if the opponent knows what the user is planning to do (let's face it, Stantler on an OU team isn't exactly a confusing signal), it can still do its job. While the opponent may shy away from status- or Ghost-type moves while Stantler is still around, switching is still an integral, near-unavoidable part of the game, and sooner of later Stantler will find its opening. It's not impossible to take down; average bulk and weak initial power ensure that. However, when played right, Mega-Stantler can indeed be a rather powerful threat.

Smeargle
smeargle.gif

Smeargle

Typing: Normal -----> Normal
Abilities: Own Tempo / Technician -----> Fur Coat
BST: 55/20/35/20/45/75 -----> 20/20/70/40/80/105
New Moves: Aeroblast, Diamond Storm, V-Create

Yes, the move additions are jokes, don't worry about it.

The biggest problem a Mega Smeargle is going to face is the lack of a Focus Sash; it doesn't matter how you spin it, no one uses Smeargle for either its offensive or defensive capabilities; the only reason people use Smeargle is for support. The problem is, however, is the fact that support is a role that a non-Mega can easily play. Need Spikes? Toxic? Heal Bell? There are few things that can justify using a Mega for pure support unless it also has some sort of offensive or defensive power to back it up; otherwise, why not just use a regular Pokemon that can learn the same moves? Fur Coat gives Smeargle something definite to set it apart from its standard form--the ability to survive a hit and actually do something after taking damage. Unlike standard Smeargle, who generally has 2 turns to do its job, Mega Smeargle can potentially have a few more, thanks to its 140 Defense after Fur Coat. It can actually afford to switch into a predicted attack, unlike regular Smeargle, who is almost exclusively a lead. This in turn means more opportunities to do its job. Additionally, boosted Speed helps it escape some Taunts and stop or hinder foes before they attack. The Speed isn't amazing, and the Special Defense is rather poor, though, so Smeargle's primary job is still support; it just does it in a way that definitely sets it apart from regular Smeargle.
Nice smeargle HP brah
 
Mega Blissey
Typing: Normal
Abilities: Serene Grace / Natural Cure / Healer ---> Stall
BST: 255/10/10/75/135/55 ---> 255/10/40/105/165/65
Moves: ---

704 x 119 x 1.5 (Eviolite Chansey) = 125664
714 x 196 (MegaBlissey) = 139994 (a 11.3% increase)

Fuck Chansey.

Long live the only playstyle worth a damn.
 
entei.gif

Mega Entei
Fire -----> Fire
Pressure / Flash Fire -----> Intimidate
115/115/85/90/75/100 -----> 115/130/105/120/115/85
Noble Roar, Morning Sun.

I decided to make my Mega Entei more defensive than regular Entei. Now with 115/105/115 defenses, and Intimidate and Sacred Fire’s burn backing up the defense further, Entei is extremely bulky. He also has Noble Roar and Morning Sun to help him wall things even further. With buffs to both of his offenses Entei is no slouch as a mixed attacker either. However the speed drop leaves Entei in very poor speed tier if you choose to go a more offensive set, preventing mega Entei from overshadowing it’s regular form. Entei also has access to Roar to further boost his defensive capabilities.


blissey.gif

Mega Blissey
Normal -----> Normal
Natural Cure / Serene Grace / Healer -----> Parental Bond
(Egg hatches into a Happiny that live in Blissey’s pouch).
255/10/10/75/135/55 -----> 255/10/40/105/150/80

You may be thinking this thing seems a little OP at first glance. Well don’t worry, I can assure that it bloody well is! With Seismic Toss, Blissey can now 2HKO a large portion of the meta and any ghost have to worry about Blissey’s Shadow Ball going extremely deep up their ass. It is also worth noting that Blissey has access to Charge Beam and is extremely close to being invincible on the special side. So why not just attack her on the physical side you may ask? Well, if you do wish to attack this thing on the physical side then you may also want to keep in mind that Counter now does it’s full damage twice, so rather than 2x the damage you dealt to Blissey you will take 4x the damage. So if you attack Blissey on the physical side on fail to OHKO her, you will likely die.

stantler.gif

Mega Stantler
Normal ------> Normal / Psychic.
Intimidate / Frisk / Sap Sipper -----> Distortion
(Auto Magic Room upon switch in or Mega evolution)
73/95/62/85/65/85 -----> 73/120/72/120/75/105
New Moves -----> Magic Room.

Mega Stantler becomes a powerful but mixed sweeper with weak defenses. It’s ability distortion allows it to screw with the opponents items while not affecting Mega Stantler’s mega stone, giving Stantler a nice niche. Normal/Psychic typing is fairly solid and gives Stantler a nice secondary STAB, now being able to abuse Zen Headbutt or Psychic.
 
Thank you for the second win guys - even tho I think Mega-Forretress has been one of my worst submissions this far :P

And now, SUBMISSION TIME FOR MEGA-ENTEI AND MEGA-BLISSEY

entei.gif


Mega Entei (Enteite)
Typing: Fire ------> Fire
Abilities: Flash Fire(?)/Pressure ------> Flash Fire
Stats: 115/115/85/90/75/100 ------> 115/140/95/130/80/110
New Moves: Earth Power, Energy Ball, Head Smash

Description

Mega-Entei goes mixed, and it does it with 3 new moves on its arsenal: Earth Power (he's the Volcano pokemon, and since Volcanos have to do with both Fire and Earth - magma is a combination of those two elements - I think Earth Power is a move which has tons of falvor); Energy Ball (mainly for coverage, but also 'cause this move is already known by lots of Fire types); Head Smash (some of you suggested it, and I like the idea: besides, Entei already have "Head" moves - like Iron Head - so once again it seems to have some flavor to me). With a buff in speed and both of the attack stats, a new useful ability to absorb Fire moves (he's literally made of Magma, how can it be uncapable of absorbing Fire?) and an amazing coverage, Mega-Entei would be a pain in the ass, expecially for walls.

THREATS
Not too manym, to be fair: probably some bulky water types, or some faster supereffective attackers (like Greninja). But this pokemon is just very good and hard to face.

blissey.gif


Mega Blissey (Blisseyite)
Typing: Normal ------> Normal
Abilities: Healer/Natural Cure/Serene Grace ------> Interiorisilate (It causes all Physical-type moves used by the Pokemon to become Special-type and receive a 30% boost)
Stats: 255/10/10/75/135/55 ------> 255/10/70/130/135/40
New Moves: Explosion, Play Rough

Description

Mega-Blissey suddenly gain some fire power. It's now slower, but its defense has rose to a decent 70 base stat, and most of all its SpAtk is now 130: this, combined with its brand new ability and a wide physical movepool (Avalanche, Body Slam, Drain Punch, Earthquake, Facade, Fire Punch, Ice Punch, Rock Slide, Thunder Punch, Wild Charge, Zen Headbutt - just to name a few), gives Mega-Bliss the chance to shine as a special bulky attacker. And its new 2 weapons are quite cool (STABbed Explosion and Play Rough for coverage against Fighting types).

THREATS
Blissey becomes very very hard to face. The buff in defense makes it harder to beat, and its spDef+HP combo is godly even without investment (and no one would like to face a 250 base power move + STAB + x1.3 boost). Still, Mega-Blissey is very slow, and to be an offensive threat it lacks recover: Drain Punch is a thing, but with all the HP Bliss got it won't let it regain much health.
 
Mega Blissey
Normal -> Normal/Fairy
Natural Cure/Serene Grace/(Healer) -> Thick Fat
255/10/10/75/135/55 -> 255/10/60/115/145/55
Moves: +Moonblast

So, this Blissey is meant to finally make it better than it's preevolution at something. The physical bulk is higher than Chansey, but it's special defense is still lower. On the other hand, look at that pleasant Special Attack. It's not REALLY large, but it's enough to actually USE its decent special attacks.

Fairy typing is kind of obvious when you think of it. Everyone was asking if Blissey was going to be fairy typing so now the Mega is doing the obvious. As for the ability, Blissey is pretty damn fat so now it's got even more bulk when facing fire and ice types.

I was thinking whether to give it Moonblast or not. I decided to do it so that way it has the secondary side effect that it can try to get with its larger special attack.

Thanks to its large stat boosts, there are many ways to play it. You can play it like you would Chansey/Blissey normally. But, I prefer making it more of a Cleric Tank because of the larger special attack and large bulk. It's the unique role that Mega Blissey has over the other Pokemon. I would probably run Moonblast/Fire Blast/Aromatherapy/(Wish/Softboiled). That'll essentially hit everything that's not fire types (and Tentacruel) for at least neutral damage and they won't hit you for much because of Thick Fat.
 
Mega Stantler
Type: Normal -----> Normal
Abilities: Intimidate/Frisk/Sap Sipper -----> Defiant
New Moves: U-Turn, Extreme Speed, Horn Leech

HP: 73 -> 73
Atk: 95 -> 125 (+30)
Def: 62 -> 82 (+20)
SpA: 85 -> 95 (+10)
SpD: 65 -> 75 (+10)
Spe: 85 -> 115 (+30)
BST: 465 -> 565

Concept: Just an improved Stantler, essentially. It has relatively similar stats to a physical Mega-Manectric, so it can perform a solid sweeping role. U-Turn gives it consistent momentum, Horn Leech fits because horns, and Extreme Speed fits because deer are fast (also powerful STAB priority). Stantler can switch in on a Defog and proceed to sweep at +2 with Extreme Speed, but is still very frail and doesn’t really have many consistent switch-in opportunities.

Mega Smeargle
Type: Normal -----> Normal
Abilities: Own Tempo/Technician/Moody -----> Oblivious
New Moves: lol

HP: 55 -> 55
Atk: 20 -> 30 (+10)
Def: 35 -> 55 (+20)
SpA: 20 -> 30 (+10)
SpD: 45 -> 55 (+10)
Spe: 75 -> 125 (+50)
BST: 250 -> 350

Concept: Smeargle is Oblivious to all criticism; he’s a goddamn independent artist. Upon mega evolution, he joins an incredible speed tier, outpacing even Greninja (he can’t even be Taunted by Pranksters). However, Mega Smeargle sorely misses his access to his coveted Focus Sash. As such, the best use for it is as a momentum-keeping status inducer: a set of Spore/Parting Shot/Rapid Spin/Heal Bell with one or two moves replaced by hazards is practically his only viable one. Protect is also an option if using MegaSmear as a lead so it can best abuse its newfound speed. However, almost any priority user outside of Aegislash easily beats it. Not sure if it’s worth wasting a mega slot on, but it sure as hell is annoying.

Mega Blissey
Type: Normal -----> Normal/Fairy
Abilities: Natural Cure/Serene Grace/Healer -----> Infiltrator
New Moves: Moonblast

HP: 255 -> 255
Atk: 10 -> 20
Def: 10 -> 40 (+30)
SpA: 75 -> 105 (+30)
SpD: 135 -> 165 (+30)
Spe: 55 -> 65 (+10)
BST: 540 -> 640

Concept: Mega Blissey gets the fairy typing that sets her apart from her unevolved counterpart, Chansey. As a result, she absorbs Knock Off much better (but she still doesn’t like Bisharp). Other major changes (aside from buffed defenses) include a different but still useful ability: Blissey’s momentum is no longer killed by opposing substitutes. Flavorwise, Mega Blissey is just so sweet that the opponent lets her past the enemy lines. She still loses to powerful supereffective physical attacks, but her bulk is good enough to justify using the mega slot on her.

Mega Entei
Type: Fire -----> Fire
Abilities: Pressure/Flash Fire -----> Flash Fire
New Moves: Extreme Speed (now allowed without Adamant nature)

HP: 115 -> 115
Atk: 115 -> 135 (+20)
Def: 85 -> 95 (+10)
SpA: 90 -> 130 (+40)
SpD: 75 -> 95 (+20)
Spe: 100 -> 110 (+10)
BST: 580 -> 680

Concept: Fast mixed sweeper with solid bulk. Sacred Fire and Extreme Speed should form the core of most sets, though plenty of coverage options are viable. Stopped by most Rock Pokemon with solid physical bulk such as Tyranitar, but they still fear the burn from Sacred Fire. Entei’s major dilemma of being forced to run an adamant nature with Extreme Speed is now fixed, as well.
 
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Stantler (Stantlerite)
Type: Normal -> Normal/Psychic
Abilities: Intimidate, Frisk (Sap Sipper) -> Rattled
New Moves: Horn Leech, Will-o-Wisp, Swords Dance

HP: 73 -> 73
Atk: 95 -> 105 (+10)
Def: 62 -> 72 (+10)
SpA: 85 -> 115 (+30)
SpD: 65 -> 95 (+30)
Spe: 85 -> 105 (+20)
BST: 465 -> 565

Stantler is based on shishiodoshi, a term describing a wide range of objects intended to scare animals (including wild deer, funnily enough) away, hence its horns and Intimidate. Its new ability, Rattled, is the same idea in reverse; it's scared by Dark- and Bug types, and it turns its only weaknesses into a boost.
Mega Stantler is a versatile sweeper with Calm Mind, its new Psychic typing grants it STAB Psyshock and losing its Fighting weakness while Normal keeps it immune to Ghost.
It has all sorts of support options like Disable, Spite, Thunder Wave, and now Will-o-Wisp.
On the special side it has your standard Psyshock, Thunderbolt and Shadow Ball while on the physical side it has some stong moves like Jump Kick, Earthquake, and Megahorn


Smeargle (Smearglite)
Type: Normal -> Normal/Ghost
Abilities: Own Tempo, Technician (Moody) -> Trace
New Moves: Chatter (which somehow can't be sketched?)

HP: 55 -> 55
Atk: 20 -> 20
Def: 35 -> 75 (+40)
SpA: 20 -> 20
SpD: 45 -> 75 (+30)
Spe: 75 -> 105 (+30)
BST: 250 -> 350

How about slightly less awful defenses? Trace us pretty fitting and can be any ability just like it can have any move.

Smeargle is Ghost type because most artist become well-known after they're dead. Being immune to Fighting and Ghost at the same time is sweet.


Blissey (Blissenite)
Type: Normal -> Normal
Abilities: Natural Cure, Serene Grace (Healer) -> Regenerator
New Moves: Moonblast

HP: 255 -> 255
Atk: 10 -> 10
Def: 10 -> 40 (+30)
SpA: 75 -> 115 (+40)
SpD: 135 -> 155 (+20)
Spe: 55 -> 65 (+10)
BST: 540 -> 640

At first I didn't think Blissey could reasonably be made much better. But Regenerator means that anything that can't solidly 2HKO Blissey stands about no chance of taking it out unless it's the last Pokemon.
However, upon losing Natural Cure, Blissey becomes much more vulnerable to sleep and Toxic. So I feel it's s fair tradeoff. Blissey is still way weak to physical attacks, but not as weak as the other special walls that have taken over.
I feel that the main reason for Blissey's decline is an overwhelmingly physical metagame and Assault vest users who boast actual offensive options alongside being able to wall.
Blissey actually has a great special movepool covering the main options like Shadow Ball and boltbeam. Maybe CM Blissey can become a thing again? Yeah right but who knows?


Entei (Enteite)
Type: Fire -> Fire
Abilities: Pressure (Flash Fire) -> Magic Guard
New Moves: Head Smash, Earth Power, Energy Ball

HP: 115 -> 115
Atk: 115 -> 135 (+20)
Def: 85 -> 95 (+10)
SpA: 90 -> 125 (+35)
SpD: 75 -> 100 (+25)
Spe: 100 -> 110 (+10)
BST: 580 -> 680

So now Entei has more powerful attacking options. Magic Guard prevents recoil from Flare Blitz and Head Smash. You can still roll with Sacred Fire and obliterate any opposing Fire types with Head Smash, which is basically a stronger Stone Edge. Unfortunately ExtremeSpeed is locked to Adamant so you have to make the choice when running physical sets.
It also makes CM a viable move on Entei, with that great speed tier and Eruption. Earth Power and Energy Ball are pretty natural choices and give it good coverage.
 
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Mega Stantler
Normal -> Normal
Intimidate / Frisk / Sap Sipper -> Rattled

HP: 73 -> 73
Atk: 95 -> 145 (+50)
Def: 62 -> 72 (+10)
SpA: 85 ->
SpD: 65 -> 75 (+10)
Spe: 85 -> 115 (+30)
BST: 465 -> 565
 
Ya know, what if we were to, say, submit our ideas anonymously instead? I wonder how that would effect things.


Mega Entei
Typing: Fire ------> Fire
Abilities: Flash Fire/Pressure ------> Magic Guard
Stats: 115/115/85/90/75/100 ------> 115/150/100/105/90/120

New Moves: Head Smash, Sword's Dance, Wild Charge

Concept: Entei gives up the luxury of Sacred Fire's burn for the power to enjoy no form of side damage! Abuse all the Recoil moves without recoil and laugh at sand setters! Mega Entei is a brute meant to bash his volcanic head at everything. This, of course, means you won't burn every target that switches in. What a shame!

Mega Stantler
Normal ------> Normal / Ghost
Intimidate / Frisk / Sap Sipper -----> Spook (Lowers SpAtk 1 stage when switched in)
73/95/62/85/65/85 -----> 73/105/85/105/90/107
New Moves -----> Shadow Sneak, Sword Dance, Horn Leech

Concept: Making Stantler OU viable isn't easy, but a ghost/normal type will always be better than NU, and Stantler's a good fit, being based on, as Bulbapedia calls it, shishiodoshi or "deer scare", a Japanese device traditionally used to scare deer and birds away from gardens.

Yes, scare, and that is what grows, the scary part, the orbs in its horns become soul sucking orbs of shadow. Even in French, it's name roughly translates to Fright deer. It's spooky, and we could use a counterpart to intimidate right about now.

Stantler's mixed movepool is very strong, and backing its Spook with Calm Mind gives him more special defense than one might be inclined to believe there really is.


Mega Blissey
127288040_84ac1a5637_z.jpg

Normal -----> Normal/Poison
Natural Cure / Serene Grace / Healer -----> Biproduct (This pokemon REAKS! It causes 1/8 of the target's life as damage per turn to non bug, poison or ghost types, who otherwise cannot smell the rotten eggs)
255/10/10/75/135/55 -----> 255/10/45/110/150/70
New Moves: Parting Shot, Toxic Spikes, Sludge Wave

Concept: Alas, poor Blissey...

You have gone rotten, and are now nothing but a stinky egg that should have been cracked long ago. Gone is your fight weakness, but now every Psyshocker will make you regret living in your rotten existence. Stalling like this is a rotten style, but... what else can ya do now.
 
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Ya know, what if we were to, say, submit our ideas anonymously instead? I wonder how that would effect things.


Mega Entei
Typing: Fire ------> Fire
Abilities: Flash Fire/Pressure ------> Magic Guard
Stats: 115/115/85/90/75/100 ------> 115/150/100/105/90/120

New Moves: Head Smash, Sword's Dance, Wild Charge

Concept: Entei gives up the luxury of Sacred Fire's burn for the power to enjoy no form of side damage! Abuse all the Recoil moves without recoil and laugh at sand setters! Mega Entei is a brute meant to bash his volcanic head at everything. This, of course, means you won't burn every target that switches in. What a shame!


Mega Stantler
Normal ------> Normal / Ghost
Intimidate / Frisk / Sap Sipper -----> Spook (Lowers SpAtk 1 stage when switched in)
73/95/62/85/65/85 -----> 73/105/85/105/90/107
New Moves -----> Shadow Sneak, Sword Dance, Horn Leech

Concept: Making Stantler OU viable isn't easy, but a ghost/normal type will always be better than NU, and Stantler's a good fit, being based on, as Bulbapedia calls it, shishiodoshi or "deer scare", a Japanese device traditionally used to scare deer and birds away from gardens.

Yes, scare, and that is what grows, the scary part, the orbs in its horns become soul sucking orbs of shadow. Even in French, it's name roughly translates to Fright deer. It's spooky, and we could use a counterpart to intimidate right about now.

Stantler's mixed movepool is very strong, and backing its Spook with Calm Mind gives him more special defense than one might be inclined to believe there really is.


Mega Blissey
127288040_84ac1a5637_z.jpg

Normal -----> Normal/Poison
Natural Cure / Serene Grace / Healer -----> Biproduct (This pokemon REAKS! It causes 1/8 of the target's life as damage per turn to non bug, poison or ghost types, who otherwise cannot smell the rotten eggs)
255/10/10/75/135/55 -----> 255/10/45/110/150/70
New Moves: Parting Shot, Toxic Spikes, Sludge Wave

Concept: Alas, poor Blissey...


You have gone rotten, and are now nothing but a stinky egg that should have been cracked long ago. Gone is your fight weakness, but now every Psyshocker will make you regret living in your rotten existence. Stalling like this is a rotten style, but... what else can ya do now.

Another idea: Use the Show/Hide feature to consolidate your enormous pictures of rotten eggs and long sequences of text
 
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