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Megas For All (Read the whole 1st post and check current slate)

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Gourgeist is literally the only pokemon with different forms that has a different HP stat, you can't compare that with things like Rotom. It'd be different only in stat distribution because there is no 'base form' to go off of. And other than that, they'd still be the exact same.
 
For instance, we can adjust the defense and special defense for the 4 Megas (+/- 5 points between each form). That should give a base stat equalizing or something between the forms
 
Bibarel-Mega-X

Normal/Water ----> Water
Simple/Unaware ----> Drizzle
79/85/60/55/60/71 ---> 79/95/60/145/70/61
no new moves

..ok, now this thing can FINALLY take advantage of it's special moveset with 145 special attack, with drizzle for thunder. hey, it's a beaver.

Bibarel-Mega-Y

Normal/Water ----> Normal/Water
Simple/Unaware ----> Huge Power
79/85/60/55/60/71 ---> 79/105/80/55/80/101
+Wood Hammer

Mawile Clone FTW Huge power is... powerful. so-so defenses, ok speed, and god power are just... amazing.

Bibarel-Mega-Z (I had 3 ideas)

Normal/Water ----> Ground/Water
Simple/Unaware ----> Brute Force
79/85/60/55/60/71 ---> 79/145/70/55/70/81
+Earthquake

(finds a Hippowdon to hide behind) brute force + huge special moveset = lots of power...

also, will there be more than 1 mega per team? seems a waste to have 600+ megas but only one at a time. also, don't take this post to literally be bibarel-mega x/y/z, I just had 3 ideas.
You missed Bibarel. That was yesterday
 
MY idea regarding the Rotom forms is as follows: There are two mega stones. One mega-evolves normal rotom, and the other mega evolves all other forms. The "other" forms would all have the same stat distribution and ability, just different typings and one different move.
 
there isn't a "normal size"

and there are four sizes

and the megas would be EXACTLY THE SAME

bar stat distribution

which would be proportionate in the EXACT SAME WAY as the base forms
There is a normal size (Oh excuse me, I meant an Average size. Totally different). There's also a small, large, and extra large size. It's basically the exact same as other forms. So if we're only making Megas for normal forms and not alternate forms EXCEPT for Gourgeist, that's inconsistent.
 
MY idea regarding the Rotom forms is as follows: There are two mega stones. One mega-evolves normal rotom, and the other mega evolves all other forms. The "other" forms would all have the same stat distribution and ability, just different typings and one different move.
I like this idea.
 
Super Size: 85 / 100 / 122 / 58 / 75 / 54
Large: 75 / 95 / 122 / 58 / 75 / 69
Average Size: 65 / 90 / 122 / 58 / 75 / 84
Small Size: 55 / 85 / 122 / 58 / 75 / 99

Here's the stats of the different sizes. Just as an example, here's a demonstration of stat distribution:

Super Size: 85 / 120(+20) / 142(+20) / 78(+20) / 95(+20) / 74(+20)
Large: 75 / 115(+20) / 142(+20) / 78(+20) / 95(+20) / 89(+20)
Average Size: 65 / 110(+20) / 142(+20) / 78(+20) / 95(+20) / 104(+20)
Small Size: 55 / 105(+20) / 142(+20) / 78(+20) / 95(+20) / 119(+20)

THE REASON FOR THIS IS THE DIFFERENT HP STATS, WHICH IS THE ONLY STAT YOU CANNOT CHANGE. THIS IS THE ONE AND ONLY REASON FOR DIFFERENT FORMS, AS THIS IS THE ONLY INSTANCE IN WHICH THIS OCCURS. BAR THE DIFFERENCES IN HP, ATK, AND SPE, THE FORMS ARE EXACTLY THE SAME.
 
MY idea regarding the Rotom forms is as follows: There are two mega stones. One mega-evolves normal rotom, and the other mega evolves all other forms. The "other" forms would all have the same stat distribution and ability, just different typings and one different move.
I'm still not all for this, but it makes the most sense out of any other ideas for pro-Multiple Rotom Forms.

still don't like it but I could live with it like a benign tumor
 
There is a normal size (Oh excuse me, I meant an Average size. Totally different). There's also a small, large, and extra large size. It's basically the exact same as other forms. So if we're only making Megas for normal forms and not alternate forms EXCEPT for Gourgeist, that's inconsistent.
Literally the only reason for this is you can't change base HP. They're hardly even different forms, as the typing and movepool stay the same for all of them. It's a purely technical issue.
 
The Wormadam forms deserve it because they all have different typings, stats, and movepool. They can all serve a different role but that all goes to waste. Plus there's no real standard or default form, it all depends on where it evolves.
This makes more sense than all the different Rotom forms, as this is more along the lines of Gourgeist in the sense that there is no one base form to go off of.
 
I'm thinking since rampardos is like a spear pokemon he should be rock fighting
Infernape is something I have zero ideas for
The Wormadams are the same as infernape for me
 
I'm thinking since rampardos is like a spear pokemon he should be rock fighting
Infernape is something I have zero ideas for
The Wormadams are the same as infernape for me
what
what does that even mean. He's a dinosaur, where does the Fighting type come form?

Brute Force is an obvious ability for him. HNNN that special movepool. Still going to be relatively slow tho. Rock Head is an option because Head Smash is supposed to be its thing.
 
What's great about Rampardos is that we can focus more of the stat buffs on his Speed and defenses, and he'll still have a great Attack stat to throw around. Or we could just stuff the stat buffs into his Attack make him a monstrous wallbreaker with Brute Force making Flamethrower, Ice Beam, and Thunderbolt, and Surf excellent coverage options.
 
what
what does that even mean. He's a dinosaur, where does the Fighting type come form?

Brute Force is an obvious ability for him. HNNN that special movepool. Still going to be relatively slow tho. Rock Head is an option because Head Smash is supposed to be its thing.
Bastardos is shield/spear thing as someone has already brought up
 
We throw Brute Force around like crazy, but when are we going to get the Special counterpart out there for a Special Attacker who can threaten Blissey with Drain Punch or Superpower?
 
Let's see: 97/165/60/65/50/58

COLOSSAL Atk stat, matches up with the strongest Megas and exceeds some legendaries.
Surprising HP stat, which will be useful if it gets decent defenses.
Terrible Speed stat, it basically needs Rock Polish to outspeed anything.

So we can give it crazy Atk, like in the 200 range, and minor buffs in defenses and speed so it's just bulky and slow enough to be balanced.

We throw Brute Force around like crazy, but when are we going to get the Special counterpart out there for a Special Attacker who can threaten Blissey with Drain Punch or Superpower?
Someone already made something like this, Specialization I think it was called.
 
Yea, I made it, but nothing to date uses it, meaning it's as of yet a wasted potential of an ability in limbo.

I bring this up because I'm afraid of how physically focused M4A may get.
 
What's great about Rampardos is that we can focus more of the stat buffs on his Speed and defenses, and he'll still have a great Attack stat to throw around. Or we could just stuff the stat buffs into his Attack make him a monstrous wallbreaker with Brute Force making Flamethrower, Ice Beam, and Thunderbolt, and Surf excellent coverage options.
So he becomes like one of THOSE megas which makes them bulkier. I prefer leaving the speed about the same (not everything needs to be super fast) and improving everything else.
 
Make a Mega Deoxys off of uhhh... 50/110/110/110/110/110 or something vaguely similar (maybe prorated and stuff). I think it should be banned since Deoxys itself usually ends up being mostly banned anyways.
 
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