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Megas For All (Read the whole 1st post and check current slate)

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I'd like to present an idea a mega sudowoodo:

Sudowoodo
Typing: Rock ---> Rock/Grass
Abilities: Sturdy/Rock head/Rattled ---> Rock Head
Stats: 70/100/115/30/65/30 ---> 70/125/140/30/115/30, +25 in attack and defense, +50 in Special defense
Moves: Head smash, leech seed (optional)
Only pokemon in the game with roch head wood hammer, head smash will allow him to be a real rock head abuser with head smash and wood hammer being stabbed
 
Rosenfeldius one thing you're forgetting is the +100 BST buff that Snorlax would receive. It's not just the ability. That might be the straw that breaks the camel's clutch and make it broken.
 
Rosenfeldius one thing you're forgetting is the +100 BST buff that Snorlax would receive. It's not just the ability. That might be the straw that breaks the camel's clutch and make it broken.
I hackmon'd that biatch, gave him 252 EVs in HP, Atk, Def, and SDef, to hopefully resemble what the Mega Form would be like. Also gave him lefties, which Mega Lax would not have.
 
I'd like to present an idea a mega sudowoodo:

Sudowoodo
Typing: Rock ---> Rock/Grass
Abilities: Sturdy/Rock head/Rattled ---> Rock Head
Stats: 70/100/115/30/65/30 ---> 70/125/140/30/115/30, +25 in attack and defense, +50 in Special defense
Moves: Head smash, leech seed (optional)
Only pokemon in the game with roch head wood hammer, head smash will allow him to be a real rock head abuser with head smash and wood hammer being stabbed
no reservations.
 
Ah, makes sense. Too bad you can't alter base stats for custom battles :/
Ikr that is some bulllllllshiet

Anyway, back to Flareon, I hate to say it, but even with Speed Boost and LO, it fails to really destinguish itself. It gets walled fairly easily, and has an ULTRA case of 4MSS. You can do Protect + 3 Attacks, or Work Up + Three Attacks, or Protect + Work Up + 2 Attacks, but all of those options have some flaws.

He's still pretty powerful unboosted, but he really wants some boosts to get going. And once he does, he smashes certain teams. But he's so frail physically that setting up is not always easy, and he's got a SR weakness. He learns wish, but WishTest + 2 Attacks isn't the greatest.

Plus, the recoil from Flare Blitz really restricts him. He just isn't going to shine in most situations I'm afraid, even ones with Reckless + Buffed Speed. Which I really don't think the speed should be buffed to extreme levels, it goes against what Flareon is (even if what he is isn't the greatest)
 
I'd like to present an idea a mega sudowoodo:

Sudowoodo
Typing: Rock ---> Rock/Grass
Abilities: Sturdy/Rock head/Rattled ---> Rock Head
Stats: 70/100/115/30/65/30 ---> 70/125/140/30/115/30, +25 in attack and defense, +50 in Special defense
Moves: Head smash, leech seed (optional)
Only pokemon in the game with roch head wood hammer, head smash will allow him to be a real rock head abuser with head smash and wood hammer being stabbed
Please read the entirety of the OP please.

Also, making sudowoodo grass type is dumb. SUDO. NOT ACTUAL TREE
 
Ikr that is some bulllllllshiet

Anyway, back to Flareon, I hate to say it, but even with Speed Boost and LO, it fails to really destinguish itself. It gets walled fairly easily, and has an ULTRA case of 4MSS. You can do Protect + 3 Attacks, or Work Up + Three Attacks, or Protect + Work Up + 2 Attacks, but all of those options have some flaws.

He's still pretty powerful unboosted, but he really wants some boosts to get going. And once he does, he smashes certain teams. But he's so frail physically that setting up is not always easy, and he's got a SR weakness. He learns wish, but WishTest + 2 Attacks isn't the greatest.

Plus, the recoil from Flare Blitz really restricts him. He just isn't going to shine in most situations I'm afraid, even ones with Reckless + Buffed Speed. Which I really don't think the speed should be buffed to extreme levels, it goes against what Flareon is (even if what he is isn't the greatest)
And yeah, when we were testing Flareon, I easily had checks to it without even meaning to. It really just doesn't do much in the meta right noow
 
Winners:

Tauros: Peef Rigmar
Tauros
Typing: Normal ===> Normal
Ability: Intimidate/Anger Point/Sheer Force ===> Brute Force (All moves used by this pokemon are physical)
Stats: 75/100/95/40/70/110 ===> 75/145(+45)/115(+20)/50(+10)/85(+15)/120(+10)
Ditto: Arikado
Ditto
Normal > Normal
Limber / Imposter > Mega Imposter (tranforms into the target's mega evolution rather than base form; keeps same EV spread/moveset but with the mega's stats.)
48/48/48/48/48/48 > 48/68/68/68/68/68 (+20 to everything but HP)
New moves: -
Vaporeon: Rosenfeldius
Mega Vaporeon
Type: Water >>> Water
Ability: Water Absorb/Hydration >>> Regenerator
Stats: 130/65/60/110/95/65 >>> 130/75(+10)/70(+10)/145(+35)/130(+35)/75(+10)
New Moves: Soak, Sludge Wave
Jolteon: Jaguar360 (4 people tied for second)
Jolteon
Electric
Volt Absorb/Quick Feet --> Static Ground (sets Electric Terrain on switch-in for 5 turns)
65/65/60/110/95/130 --> 65/85/70/130/105/170
New moves: none



Clapyourhands, better step your game up...
 
Winners
Clapyourhands, better step your game up...

Give me a break, I've only been operating at 50% capacity for this slate and the last, that's what finals do to you (jk).

Flareon
I'll keep this simple. Every Eeveelution I'll be submitting will have similar stat values, but in different stats, just as their standard forms do. However, because HP can't be changed, there will be a few minor differences. Basically...

- Highest stat gets a boost of 30; the "130" stat (Since Vaporeon's highest stat is HP, this goes into its "110" stat instead)
- Second-highest stat gets a boost of 20; the "110" stat (Vaporeon gets this on its "95" stat instead)
- If HP is 65, "95" stat gets a boost of 20; otherwise, "60" stat gets boost of 20
- Remaining 2 stats get boost of 15

Typing also stays the same because I saw no reason for it not to. I contemplated giving each of them a Normal-typing, but it wouldn't help much; a Fighting weakness for a Normal STAB isn't much of a trade-off, and on top of that I felt that the addition would be more of a change for the sake of change rather than an actually beneficial change. Finally, every Eeveelution keeps its Hidden Ability upon Mega Evolving. For most of them, it's the better option; even for the ones that it isn't (notably Umbreon and Jolteon, my favorite two Eeveelutions), I had them keep their hidden abilities for the sake of consistency. Finally, none of them get new moves because, despite their limited movepools, they all have just what they need to function (at least since Flareon got Flare Blitz this generation). So without further ado, here are my Eeveelution submissions:

flareon.gif

Flareon

Typing: Fire -----> Fire
Abilities: Flash Fire / Guts -----> Guts
65/130/60/95/110/65 -----> 65/160/75/115/130/80

Flareon functions much like a poor man's Mega Blaziken--luckily, though, Mega Blaziken is locked away in Ubers, allowing a weaker version like Mega Flareon its time to shine. Both Mega Flareon and Mega Blaziken have the same initial Attack, though Blaziken is speedier. While Blaziken begins racking up Speed boosts, though, Flareon has no such luxury. The fact that it is holding Flareonite means it can't hold a Toxic Orb, so it has to rely on a well-predicted switch-in to activate Guts. Even without activating it, however, Mega Flareon can still hit like a tank. Game Freak was kind enough to give it Flare Blitz this generation, and a 120-BP STAB move coming off of an Attack of 160 will hurt anything that doesn't resist badly. Guts only intensifies the damage Flareon can cause. However, the difficulty of activation without a held item balances out its sheer power, while the nasty recoil from Flare Blitz and lack of recovery (Flareon can't run Rest well, as it would rid itself of its status and no smart opponent would status it again) means that it will also go down quickly. Great special bulk is offset by mediocre physical defense and a middling Speed; Flareon hits like a truck, but it is also very difficult to keep active; those who are able to handle it well, however, will be rewarded with its great strength and power.

Omastar
omastar.gif

Omastar

Typing: Rock / Water -----> Rock / Water
Abilities: Swift Swim / Shell Armor / Weak Armor -----> Swift Swim
70/60/125/115/70/55 -----> 70/90/125/135/70/105
Moves: Pluck

Aerodactyl is a Pokémon that is revived from a Fossil, and some researchers insist that its Mega-Evolved appearance is the true appearance that Aerodactyl had before being fossilized.
-Pokemon website on Mega Aerodactyl

This little quote, found on the official Pokemon XY website, indicates that Mega Evolved fossil Pokemon will resemble what the Pokemon originally looked like before it was revived (which, I assume, would change some things about it). This opens up a variety of doors for us: Bug/Water Armaldo, Grass/Water Cradily, Steel/Normal Bastiodon, pure-Normal Rampardos, pure-Ice Aurorus, pure-Dragon Tyrantrum, Normal (or Dragon!)/Flying Archeops, pure-Water Carracosta.. The opinion on the typing of fossil Pokemon is split into two main camps: some believe that Rock-types fossilize best and thus researchers would tend to find fossilized Rock-types, while others believe that the Rock-typing is a side-effect of being fossilized. Mega Aerodactyl appears to suggest that both of these may be true. For one, it's "original" form is still part-Rock type, suggesting that Rock-types may indeed fossilize more easily. On the other, it also looks different, indicating that the revival process does indeed change some aspects of the Pokemon (indeed, it appears to make Aerodactyl lose its spikes and exactly 100 stat points). How does this relate to Mega Omastar? Well, thanks to this fact, there are quite a few typing options that open up for it: Water/Rock and pure-Water are likely going to be the most common, but the "original" Omastar likely could have had characteristics of any type that were compromised when fossilized. What I'm saying is that while the Water/Rock or pure-Water typings seem like the only ones that would comfortably fit, I wouldn't consider submissions that strayed from them as "untrue to flavor", since the description of Mega Aerodactyl indicates that Mega Evolutions of fossils may have characteristics not found in their base forms.

Having said that, my submission for Mega Omastar keeps its Rock/Water typing because in my imagination, even prehistoric Omastar had shells made of rock. However, there was one main idea with the "original" Omastar that stuck out to me as a way to keep it different from current Omastar. The Pokedex informs us that Omastar went extinct because they evolved increasingly large shells, which eventually became too heavy for them to efficiently catch prey with. This implies that during the heyday of Omastar evolution, the species had smaller shells, and thus were lighter, more agile, and better able to chase after food.

This is reflected both in the new stat spread and the choice of ability. The main change to Mega Omastar is its substantial boost to Speed; it's previously low base 55 Speed jumps up to a respectable 105. Swift Swim is just icing on the cake, helping it outspeed nearly anything under rain. Unlike in Gen V, the lack of permanent rain makes even base 105 Swift Swim Omastar manageable, though it still shouldn't be taken lightly. Staying true to flavor, neither of Mega Omastar's defenses were touched in the stat boosts. Its Special Attack got a 20 point boost to make it stronger than its base form, but the remaining 30 points were put into Attack so as to not make Mega Omastar too strong. As for Pluck, Omastar gets a suboptimal, but useable, attack to use against Fighting-types; for justication, it has a beak, which apparently was enough for Gamefreak to give the move to Malamar (yes, it seriously does get Pluck, so Omastar really should too).

Omastar's boosted Speed helps it fulfill one of Omastar's two main roles: hazard setter. With Shell Smash, people often overlook Omastar's decent Defense that enables it to set up hazards; in fact, it learns all of the hazard moves except Sticky Web. It can actually tank hits rather well and set up entry hazards, especially with its newfound Speed. However, Omastar can still pull off Shell Smash sets just as well. A boosted Special Attack helps it hit a bit harder, but the lack of a White Herb does hurt its defensive capablities permanently after pulling off a boost. Omastar's main appeal is that it can pull both of these positions off in the same set, and its Mega helps improve its ability to do just that.

Mega Omastar becomes what prehistoric Omastar was before going extinct; it becomes more more agile, but not much stronger defensively. Its new stats allow it to pull off both the roles of hazard setter and Shell Smash sweeper, possibly at the same time, as Omaster currently does, but better. While it may not be the god it is often made out to be, it certainly is a threat to be reckoned with. Hail Helix!

Articuno
articuno.gif

Articuno

Typing: Ice / Flying -----> Ice / Flying
Abilities: Pressure / Snow Cloak -----> Clear Ice (reduces damage from non-super effective moves by 25%, counterpart to Solid Rock)
90/85/100/95/125/85 -----> 90/100/120/120/145/110
Moves: Scald

No long paragraph for this one, just churning it out before going back to work. I'm gonna get Clear Ice on a submission, that's my personal goal for this project. I missed out on Dewgong, but it's OK. Still got Articuno, Regice, Cryogonal, and Avalugg to try and work with. Articuno's still defensive; it gets a bit faster and stronger on the Special Side, but it's still mostly defensive. Surf because it needs something to deal with Rock-types. If Sneasel and Bergmite can get it, then so can Articuno.

Voting for Articuno w/ Clear Ice and Snorlax w/ Thick Fat unless I find time to make my own submissions. Next slate though, I'll be back in the game, don't worry!
 
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Congrats to our winners and thanks to everyone that voted and submitted. This is also the beginning of the submissions (not voting, lol) period for...

143.png
Snorlax
139.png
Omastar
144.png
Articuno
136.png
Flareon.

Please make sure to follow the rules in the OP when making your submissions. You may submit one mega for everyone of the pokemon listed above. You got 24 hours to submit, good luck.

images
 
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I will go to town on dat Snorlax tomorrow, and can hopefull cook up something to save Flareon (poor guy)

Also new official name per moi for Snorlax's trapping ability shall be "Roadblock"

Flows off the tongue all sexylike and hey, ain't nobody blocks roads/pathways/routes like Snorlax.
 
Congrats to our winners and thanks to everyone that voted and submitted. This is also the beginning of the submissions (not voting, lol) period for...

143.png
Snorlax
139.png
Omastar
144.png
Articuno
136.png
Flareon.

Please make sure to follow the rules in the OP when making your submissions. You may submit one mega for everyone of the pokemon listed above. You got 24 hours to submit, good luck.

images
Oh my god
 
Mega Flareon
Typing: Fire --> Fire
Abilities: Flash Fire/Guts --> Rapid Fire (gives +1 priority to Fire moves)
Stats: 65/130/60/95/110/65 --> 65/150/90/110/125/85

Yeah, priority Flare Blitz hurts coming off of base 150 Attack, but it's below-average Speed and average Defense allow it to be revenged by something that resists Fire and packs a strong Water/Ground/Rock attack (Gyarados anyone?). Typing stays the same for reasons outlined by others. I wanted to mitigate its low Speed, so I gave it priority.

Mega Omastar
Typing: Rock/Water --> Rock/Water
Abilities: Swift Swim / Shell Armor / Weak Armor --> Solid Rock
Stats: 70/60/125/115/70/55 --> 70/80/145/135/110/45

Typing stays the same, gains Solid Rock to tank hits better, and stats are relatively balanced out. It basically becomes a special Carracosta. Forgive me for lack of description, but my brain is dead :/

Mega Snorlax
Typing: Normal --> Normal
Abilities: Immunity/Thick Fat/Gluttony --> Sleepy (uses Rest upon switching out, inflicted with Sleep status when switched back in)
Stats: 160/110/65/65/110/30 --> 160/150/95/75/130/30

So Snorlax basically eats, sleeps, gets upset when its woken up, and sleeps some more. Other than sounding like me on the weekend, I feel that an ability to reflect this was in order. Typing remains, and its stats don't make it too borked. The end.

Mega Articuno
Typing: Ice/Flying --> Ice/Flying
Abilities: Pressure/Snow Cloak --> Snow Warning
Stats: 90/85/100/95/125/85 --> 90/85/130/125/150/100

The ability that technically should have been Articuno's is now in its possession. Other than 100% accurate Blizzards, it can also offer team support with auto-Hail. Typing remains, and stats just help it do its job more efficiently.

Lack of description is going to kill me ;_;
 
Give me a break, I've only been operating at 50% capacity for this slate and the last, that's what finals do to you (jk).

Flareon
I'll keep this simple. Every Eeveelution I'll be submitting will have similar stat values, but in different stats, just as their standard forms do. However, because HP can't be changed, there will be a few minor differences. Basically...

- Highest stat gets a boost of 30; the "130" stat (Since Vaporeon's highest stat is HP, this goes into its "110" stat instead)
- Second-highest stat gets a boost of 20; the "110" stat (Vaporeon gets this on its "95" stat instead)
- If HP is 65, "95" stat gets a boost of 20; otherwise, "60" stat gets boost of 20
- Remaining 2 stats get boost of 15

Typing also stays the same because I saw no reason for it not to. I contemplated giving each of them a Normal-typing, but it wouldn't help much; a Fighting weakness for a Normal STAB isn't much of a trade-off, and on top of that I felt that the addition would be more of a change for the sake of change rather than an actually beneficial change. Finally, every Eeveelution keeps its Hidden Ability upon Mega Evolving. For most of them, it's the better option; even for the ones that it isn't (notably Umbreon and Jolteon, my favorite two Eeveelutions), I had them keep their hidden abilities for the sake of consistency. Finally, none of them get new moves because, despite their limited movepools, they all have just what they need to function (at least since Flareon got Flare Blitz this generation). So without further ado, here are my Eeveelution submissions:

flareon.gif

Flareon

Typing: Fire -----> Fire
Abilities: Flash Fire / Guts -----> Guts
65/130/60/95/110/65 -----> 65/160/75/115/130/80

Flareon functions much like a poor man's Mega Blaziken--luckily, though, Mega Blaziken is locked away in Ubers, allowing a weaker version like Mega Flareon its time to shine. Both Mega Flareon and Mega Blaziken have the same initial Attack, though Blaziken is speedier. While Blaziken begins racking up Speed boosts, though, Flareon has no such luxury. The fact that it is holding Flareonite means it can't hold a Toxic Orb, so it has to rely on a well-predicted switch-in to activate Guts. Even without activating it, however, Mega Flareon can still hit like a tank. Game Freak was kind enough to give it Flare Blitz this generation, and a 120-BP STAB move coming off of an Attack of 160 will hurt anything that doesn't resist badly. Guts only intensifies the damage Flareon can cause. However, the difficulty of activation without a held item balances out its sheer power, while the nasty recoil from Flare Blitz and lack of recovery (Flareon can't run Rest well, as it would rid itself of its status and no smart opponent would status it again) means that it will also go down quickly. Great special bulk is offset by mediocre physical defense and a middling Speed; Flareon hits like a truck, but it is also very difficult to keep active; those who are able to handle it well, however, will be rewarded with its great strength and power.

Omastar
omastar.gif

Omastar

Typing: Rock / Water -----> Rock / Water
Abilities: Swift Swim / Shell Armor / Weak Armor -----> Swift Swim
70/60/125/115/70/55 -----> 70/90/125/135/70/105
Moves: Pluck



This little quote, found on the official Pokemon XY website, indicates that Mega Evolved fossil Pokemon will resemble what the Pokemon originally looked like before it was revived (which, I assume, would change some things about it). This opens up a variety of doors for us: Bug/Water Armaldo, Grass/Water Cradily, Steel/Normal Bastiodon, pure-Normal Rampardos, pure-Ice Aurorus, pure-Dragon Tyrantrum, Normal (or Dragon!)/Flying Archeops, pure-Water Carracosta.. The opinion on the typing of fossil Pokemon is split into two main camps: some believe that Rock-types fossilize best and thus researchers would tend to find fossilized Rock-types, while others believe that the Rock-typing is a side-effect of being fossilized. Mega Aerodactyl appears to suggest that both of these may be true. For one, it's "original" form is still part-Rock type, suggesting that Rock-types may indeed fossilize more easily. On the other, it also looks different, indicating that the revival process does indeed change some aspects of the Pokemon (indeed, it appears to make Aerodactyl lose its spikes and exactly 100 stat points). How does this relate to Mega Omastar? Well, thanks to this fact, there are quite a few typing options that open up for it: Water/Rock and pure-Water are likely going to be the most common, but the "original" Omastar likely could have had characteristics of any type that were compromised when fossilized. What I'm saying is that while the Water/Rock or pure-Water typings seem like the only ones that would comfortably fit, I wouldn't consider submissions that strayed from them as "untrue to flavor", since the description of Mega Aerodactyl indicates that Mega Evolutions of fossils may have characteristics not found in their base forms.

Having said that, my submission for Mega Omastar keeps its Rock/Water typing because in my imagination, even prehistoric Omastar had shells made of rock. However, there was one main idea with the "original" Omastar that stuck out to me as a way to keep it different from current Omastar. The Pokedex informs us that Omastar went extinct because they evolved increasingly large shells, which eventually became too heavy for them to efficiently catch prey with. This implies that during the heyday of Omastar evolution, the species had smaller shells, and thus were lighter, more agile, and better able to chase after food.

This is reflected both in the new stat spread and the choice of ability. The main change to Mega Omastar is its substantial boost to Speed; it's previously low base 55 Speed jumps up to a respectable 105. Swift Swim is just icing on the cake, helping it outspeed nearly anything under rain. Unlike in Gen V, the lack of permanent rain makes even base 105 Swift Swim Omastar manageable, though it still shouldn't be taken lightly. Staying true to flavor, neither of Mega Omastar's defenses were touched in the stat boosts. Its Special Attack got a 20 point boost to make it stronger than its base form, but the remaining 30 points were put into Attack so as to not make Mega Omastar too strong. As for Pluck, Omastar gets a suboptimal, but useable, attack to use against Fighting-types; for justication, it has a beak, which apparently was enough for Gamefreak to give the move to Malamar (yes, it seriously does get Pluck, so Omastar really should too).

Omastar's boosted Speed helps it fulfill one of Omastar's two main roles: hazard setter. With Shell Smash, people often overlook Omastar's decent Defense that enables it to set up hazards; in fact, it learns all of the hazard moves except Sticky Web. It can actually tank hits rather well and set up entry hazards, especially with its newfound Speed. However, Omastar can still pull off Shell Smash sets just as well. A boosted Special Attack helps it hit a bit harder, but the lack of a White Herb does hurt its defensive capablities permanently after pulling off a boost. Omastar's main appeal is that it can pull both of these positions off in the same set, and its Mega helps improve its ability to do just that.

Mega Omastar becomes what prehistoric Omastar was before going extinct; it becomes more more agile, but not much stronger defensively. Its new stats allow it to pull off both the roles of hazard setter and Shell Smash sweeper, possibly at the same time, as Omaster currently does, but better. While it may not be the god it is often made out to be, it certainly is a threat to be reckoned with. Hail Helix!

Articuno
articuno.gif

Articuno

Typing: Ice / Flying -----> Ice / Flying
Abilities: Pressure / Snow Cloak -----> Clear Ice (reduces damage from non-super effective moves by 25%, counterpart to Solid Rock)
90/85/100/95/125/85 -----> 90/100/120/120/145/110
Moves: Scald

No long paragraph for this one, just churning it out before going back to work. I'm gonna get Clear Ice on a submission, that's my personal goal for this project. I missed out on Dewgong, but it's OK. Still got Articuno, Regice, Cryogonal, and Avalugg to try and work with. Articuno's still defensive; it gets a bit faster and stronger on the Special Side, but it's still mostly defensive. Surf because it needs something to deal with Rock-types. If Sneasel and Bergmite can get it, then so can Articuno.

Voting for Articuno w/ Clear Ice and Snorlax w/ Thick Fat unless I find time to make my own submissions. Next slate though, I'll be back in the game, don't worry!
The stat distribution on that Flareon is sexy as hell

So sexy in fact that it's exactly what I had for mine, you preemptive heathen (jk love u)
 
snorlax.gif
Snorlax-Mega
Type: Normal
Stats: 160/110/65/65/110/30(530)>>>160/140/105/65/110/60(630)
Ability: Immunity/Thick Fat/Gluttony>>>Sleep Walk(The ability holder can move while it's asleep at the cost of 1/16 max HP per turn while sleeping)
Movepool: +Feint +Knock Off
I think I did a pretty good job with the stats
The ability is as flavorful as possible
The new moves are good and both fill roles
Basically this thing was built to abuse Facade
 
Also, this is more discussion than submission still, but how cool would it be if the 3 legendary birds all had weather setting abilities? Moltres gets Drought, Articuno gets Snow Warning, Zapdos gets Drizzle. Maybe. Not sold on Zapdos yet, but I like the concept.
 
Spr_3r_136.png

Mega-Flareon
Type - Fire
Ability - Flash Fire
Stats - 65/145/70/125/130/85 - BST: 625
New moves - Dazzling Gleam, Crunch, Extreme Speed


Play style
With the introduction of Guts as Flareon's hidden ability, Flareon has inevitably become an almost purely physical attacker. This is unfortunate, as it ignores Flareon's very viable special attack. This set retains Flareon's physical preference, but aims to keep its special side in the foreground, too.

Mega-Flareon's chosen ability, Flash Fire, assists Flareon in the goal of creating a mixed attacker. Flash Fire also keeps excess damage off of Flareon, which is very appreciated given its lower physical defence and poor defensive typing. Work Up is a move which mixed attackers adore; simultaneously boosting both offensive stats so that they may take advantage of walls stacked towards one style of defence.

Flareon's relatively shallow move pool doesn't help its offensive case. The addition of Dazzling Gleam and Crunch help to give it more coverage on either side of the spectrum. Extreme Speed gives Flareon a better priority move (compared to Quick Attack) which it so desperately needs to removes foes before they can break through its paper thin defences.

Stamping out the embers
Despite the stat increases and new moves, Flareon still struggles defensively, with mediocre health and poor physical defence. And while Flareon has formidable special defence, it yearns for additional speed and attack power, resulting in its potential bulk being overlooked, and therefore falls in short order to special attacks.

When running mixed sets, one usually runs into a problem when choosing which moves to run. With Work Up potentially taking up one spot, this leaves two on one side and on the other for offences. Without Work Up Flareon would likely run two fire moves to take advantage of Flash Fire. Leaving one on each side for coverage.

Flareon's average speed is a bit of fall down point, as it was in the past. Through Sticky Web and Paralysis you can get around this, but this is support which must be maintained.

Spr_5b_144_s.png

Mega-Articuno
Type - Ice/Flying
Ability - Chill Wind: Reduces opposing Pokemon's speed by 33% (1 Stage) so long as Articuno is in the field. Upon Articuno's switching out, the speed drop on your opponents active Pokemon remains. Does not affect ice type Pokemon.
Stats - 90/100/125/115/155/100 - BST: 680
New moves - Aeroblast


Play style
Mega-Articuno takes to the field as a fairly defensive Pokemon. This may seems like a poor choice give its massive weakness to Stealth Rocks. However, with its new ability, Chill Wind, Articuno puts up an artificial Sticky Web so long as it's in play, which with Articuno's solid speed with often result in it being quicker than its foes. Being quicker can allow for quick Roosting to restore health from Stealth Rocks, or to go on the offensive and remove fragile attackers. Leaving the opposing Pokemon with the speed drop when Articuno switches out allows for Pokemon with below average speed to enter more easily and potentially forces switches, leading to a free turn.

Aeroblast was added to give Articuno a solid STAB move with decent accuracy. With 115 special attack, even an uninvested Aeroblast can deal solid damage.

Turning up the heat
Articuno's big Stealth Rock weakness still remains. Losing a bit chunk of health coming in always hurts and if you choose to Roost, you afford your opponent a free turn. Bulky set up Pokemon can break through an Articuno without offensive investment, as the speed drop from Chill Wind doesn't bother them. Rock type attacks will also do a number on Articuno, even with physical defence investment.

[Disclaimer: Pluck was added after reading Clapyourhands' submission]
Spr_3f_139.png

Mega-Omastar
Type - Water/Rock
Ability - Regenerator
Stats - 70/95/150/140/115/25
New moves - Power Whip, Pluck


Play style
Omastar was said to have gone extinct when it could no longer get around due to the weight of its shell. Mega-Omastar exemplifies this; with Omastars shell getting larger and heavier, slowing it down, but affording it extra defences. Having lived to countless years, Regenerator didn't seem like a stretch. Maintaining itself for an eon would take some pretty awesome regenerative systems.

Mega-Omastar's best role is that of being a repeat hazard setter and a solid wall. The combination of Regenerator and access to all current field hazards, aside from Sticky Web, means that Omastar can come in again and again to re-lay any hazards which have been removed. Omastar's excellent special attack also gives it the potential to play a bulky special attacker. Although, with Shell Smash being far less viable due to the speed drop and inability to use a White Herb, Omastar must rely on its starting special attack value (which is good regardless). Power Whip is mostly a flavour fitting move, but with its buff to physical attack, it could potentially be a viable move for hitting fellow water types.

Extinction Event
Even with Omastar's buffs, it has to be played with caution due to its common weaknesses. A 4x weakness to grass types especially keeps Omastar out of the field. Omastar's awful speed allows most Pokemon to get in their damage before it can react, so if Omastar's your last Pokemon, it can be rapidly worn down.

Without the ability to boost its offensive stats (short of Shell Smash, which is inadvisable), Omastar risks being walled by solid special walls, and without reliable recovery, can be forced out this way.
 
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Also, this is more discussion than submission still, but how cool would it be if the 3 legendary birds all had weather setting abilities? Moltres gets Drought, Articuno gets Snow Warning, Zapdos gets Drizzle. Maybe. Not sold on Zapdos yet, but I like the concept.
Or Ice Age Clones(megaurorus' ability)
articuno.gif
Articuno-Mega
Type: Ice/Flying
Stats: 90/85/100/95/125/85(580)>>>90/85/140/105/165/95(680)
Ability: Pressure/Snow Cloak>>>Ice Age(turns NVE moves on the field while the ability holder is out to ice type)
Movepool: Same
Pretty flavorful and decent all in all
 
Mega Flareon
Typing: Remains pure fire
Ability: Flash Fire/Guts > Incinerate (Fire type Pixelate)
Stats: 65/130/60/95/110/65 > 65/160 (+30)/80 (+20)/115 (+20)/130 (+20)/75 (+10)
New Moves: Swords Dance, Solar Beam

Massive buff to what he's good at (and in this case, 160 attack is offset by being god awfully slow). The Incinerate ability turns Hyper Voice, Double Edge, Quick Attack and Last Resort into very dangerous stabs, and gives him a niche with the only fire priority in the game. Solar Beam is given because every fire type practically has it, and Swords Dance because he needs it.
 
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Articuno @ Articunite
Typing: Ice/Flying ----> Ice/Flying
Abilities: Pressure / Snow Cloak ----> Gale Wings
BST: 90/85/100/95/125/85 (580) ----> 90/85/110/140/145/110 (680)
.....................................................--/--/+10/+35/+20/+30
New Moves: Aeroblast, Frost Breath

Articuno is now a revenge killer, stallbreaker and sweeper all in one: priority Aeroblast means it will hit hard, and fast. Priority Roost also means it could live for a lot longer, and a set with Roost/Sub/Toxic/Aeroblast can be used to break stall and be a good revenge-killer against offensive teams.

If this doesn't win then I don't know what will.
 
articuno.gif


Mega Articuno (Articunite)
Typing: Ice / Flying -----> Ice / Flying
Abilities: Pressure / Snow Cloak -----> Magic Guard
90/85/100/95/125/85 -----> 90/95 (+10)/125 (+25)/120 (+25)/150 (+25)/100 (+15)
New moves: Oblivion Wing, Calm Mind

Quoting my previous post:
Articuno has proven to be a reliable special wall in custom metagames where it doesn't have to worry about its SR weakness, such as inverse battles (where it still has some crippling weaknesses to grass, bug and ground, but a 4x SR resistance offsets it) and Almost-any-ability with Magic Guard.
So, yes, I agree Magic Guard is the best option.

Even though flavor-wise Magic Guard might raise a few eyebrows, consider the following: Articuno is still part of a trio, with each member emphatizing a certain stats spread. Articuno is defensive, Zapdos is speedy and Moltres is offensive. Sounds familiar? It's the exact same deal with Vaporeon/Jolteon/Flareon and Entei/Suicune/Raikou.
The fire/electric/ice(water) trio is usually handled this way.
In other words, if Mega Articuno is getting a powerful defensive ability, I would suggest to give Zapdos one that emphatizes speed (Speed Boost might be a bit too much though) and Moltres one that emphatizes offense.
With this stat spread and moves Articuno can fulfill the role of either a special bulky sweeper as well as one of the best defoggers in the game (don't forget it gets access to U-Turn to keep momentum on your side)!
I recommend giving Mega Zapdos and Moltres a stat distribution that mirrors Articuno's, as well as a speed-related ability for Zapdos and an offense-related one for Moltres.
I would also recommend giving Moltres Aeroblast (can't fully abuse Hurricane and Air Slash sucks) and Zapdos Hurricane (can actually make good use of it, which is why TrollFreak gave it Zap Cannon instead) but I don't want to poll-jump. Still, it would be nice to keep the symmetry within the trio.

Possible sets
Support lead
Articuno@Articunite
<EVs and nature>
-Ice Beam/Freeze Dry
-Roost/Oblivion Wing
-Defog
-U-Turn/Heal Bell

Mega evolve on the first turn, Defog if necessary or U-Turn out and come back later to use Defog. Wth enough speed EVs and a speed+ nature it completely nullifies Deoxys-D leads (even if Articuno gets Taunted, thanks to Magic Guard it will be able to switch in and Defog later with no negative consequences).
Plays like Mandibuzz for the most part, but trades Foul Play and Knock Off for overall better bulk and Magic Guard.


Calm Mind sweeper
Articuno@Articunite
252 HP/252 Def/4 SpA
Bold nature
-Calm Mind
-Ice Beam/Freeze Dry/Frost Breath
-Oblivion Wing
-Roar/Heal Bell/Hidden Power Ground

Thanks to Magic Guard and impressive bulk this set can potentially beat even things that have a type advantage over Articuno, only fearing random Stone Edges and Rock Slides.
Articuno has many options here: Frost Breath can be useful to win Calm Mind wars, Roar to phaze the opponent before it phazes you, HP Ground for Heatran and steel types in general or Heal Bell for all-purpose team support.
 
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