That's great, if not OP. It could like shed fur to be faster. I approve! :D
I hackmon'd that biatch, gave him 252 EVs in HP, Atk, Def, and SDef, to hopefully resemble what the Mega Form would be like. Also gave him lefties, which Mega Lax would not have.Rosenfeldius one thing you're forgetting is the +100 BST buff that Snorlax would receive. It's not just the ability. That might be the straw that breaks the camel's clutch and make it broken.
Ah, makes sense. Too bad you can't alter base stats for custom battles :/I hackmon'd that biatch, gave him 252 EVs in HP, Atk, Def, and SDef, to hopefully resemble what the Mega Form would be like. Also gave him lefties, which Mega Lax would not have.
no reservations.I'd like to present an idea a mega sudowoodo:
Sudowoodo
Typing: Rock ---> Rock/Grass
Abilities: Sturdy/Rock head/Rattled ---> Rock Head
Stats: 70/100/115/30/65/30 ---> 70/125/140/30/115/30, +25 in attack and defense, +50 in Special defense
Moves: Head smash, leech seed (optional)
Only pokemon in the game with roch head wood hammer, head smash will allow him to be a real rock head abuser with head smash and wood hammer being stabbed
Ikr that is some bulllllllshietAh, makes sense. Too bad you can't alter base stats for custom battles :/
Please read the entirety of the OP please.I'd like to present an idea a mega sudowoodo:
Sudowoodo
Typing: Rock ---> Rock/Grass
Abilities: Sturdy/Rock head/Rattled ---> Rock Head
Stats: 70/100/115/30/65/30 ---> 70/125/140/30/115/30, +25 in attack and defense, +50 in Special defense
Moves: Head smash, leech seed (optional)
Only pokemon in the game with roch head wood hammer, head smash will allow him to be a real rock head abuser with head smash and wood hammer being stabbed
And yeah, when we were testing Flareon, I easily had checks to it without even meaning to. It really just doesn't do much in the meta right noowIkr that is some bulllllllshiet
Anyway, back to Flareon, I hate to say it, but even with Speed Boost and LO, it fails to really destinguish itself. It gets walled fairly easily, and has an ULTRA case of 4MSS. You can do Protect + 3 Attacks, or Work Up + Three Attacks, or Protect + Work Up + 2 Attacks, but all of those options have some flaws.
He's still pretty powerful unboosted, but he really wants some boosts to get going. And once he does, he smashes certain teams. But he's so frail physically that setting up is not always easy, and he's got a SR weakness. He learns wish, but WishTest + 2 Attacks isn't the greatest.
Plus, the recoil from Flare Blitz really restricts him. He just isn't going to shine in most situations I'm afraid, even ones with Reckless + Buffed Speed. Which I really don't think the speed should be buffed to extreme levels, it goes against what Flareon is (even if what he is isn't the greatest)
Ditto: ArikadoTauros
Typing: Normal ===> Normal
Ability: Intimidate/Anger Point/Sheer Force ===> Brute Force (All moves used by this pokemon are physical)
Stats: 75/100/95/40/70/110 ===> 75/145(+45)/115(+20)/50(+10)/85(+15)/120(+10)
Vaporeon: RosenfeldiusDitto
Normal > Normal
Limber / Imposter > Mega Imposter (tranforms into the target's mega evolution rather than base form; keeps same EV spread/moveset but with the mega's stats.)
48/48/48/48/48/48 > 48/68/68/68/68/68 (+20 to everything but HP)
New moves: -
Jolteon: Jaguar360 (4 people tied for second)Mega Vaporeon
Type: Water >>> Water
Ability: Water Absorb/Hydration >>> Regenerator
Stats: 130/65/60/110/95/65 >>> 130/75(+10)/70(+10)/145(+35)/130(+35)/75(+10)
New Moves: Soak, Sludge Wave
Jolteon
Electric
Volt Absorb/Quick Feet --> Static Ground (sets Electric Terrain on switch-in for 5 turns)
65/65/60/110/95/130 --> 65/85/70/130/105/170
New moves: none
Winners
Clapyourhands, better step your game up...
Aerodactyl is a Pokémon that is revived from a Fossil, and some researchers insist that its Mega-Evolved appearance is the true appearance that Aerodactyl had before being fossilized.
-Pokemon website on Mega Aerodactyl
Oh my godCongrats to our winners and thanks to everyone that voted and submitted. This is also the beginning of the submissions (not voting, lol) period for...
Snorlax
Omastar
Articuno
Flareon.![]()
Please make sure to follow the rules in the OP when making your submissions. You may submit one mega for everyone of the pokemon listed above. You got 24 hours to submit, good luck.
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The stat distribution on that Flareon is sexy as hellGive me a break, I've only been operating at 50% capacity for this slate and the last, that's what finals do to you (jk).
Flareon
I'll keep this simple. Every Eeveelution I'll be submitting will have similar stat values, but in different stats, just as their standard forms do. However, because HP can't be changed, there will be a few minor differences. Basically...
- Highest stat gets a boost of 30; the "130" stat (Since Vaporeon's highest stat is HP, this goes into its "110" stat instead)
- Second-highest stat gets a boost of 20; the "110" stat (Vaporeon gets this on its "95" stat instead)
- If HP is 65, "95" stat gets a boost of 20; otherwise, "60" stat gets boost of 20
- Remaining 2 stats get boost of 15
Typing also stays the same because I saw no reason for it not to. I contemplated giving each of them a Normal-typing, but it wouldn't help much; a Fighting weakness for a Normal STAB isn't much of a trade-off, and on top of that I felt that the addition would be more of a change for the sake of change rather than an actually beneficial change. Finally, every Eeveelution keeps its Hidden Ability upon Mega Evolving. For most of them, it's the better option; even for the ones that it isn't (notably Umbreon and Jolteon, my favorite two Eeveelutions), I had them keep their hidden abilities for the sake of consistency. Finally, none of them get new moves because, despite their limited movepools, they all have just what they need to function (at least since Flareon got Flare Blitz this generation). So without further ado, here are my Eeveelution submissions:
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Flareon
Typing: Fire -----> Fire
Abilities: Flash Fire / Guts -----> Guts
65/130/60/95/110/65 -----> 65/160/75/115/130/80
Flareon functions much like a poor man's Mega Blaziken--luckily, though, Mega Blaziken is locked away in Ubers, allowing a weaker version like Mega Flareon its time to shine. Both Mega Flareon and Mega Blaziken have the same initial Attack, though Blaziken is speedier. While Blaziken begins racking up Speed boosts, though, Flareon has no such luxury. The fact that it is holding Flareonite means it can't hold a Toxic Orb, so it has to rely on a well-predicted switch-in to activate Guts. Even without activating it, however, Mega Flareon can still hit like a tank. Game Freak was kind enough to give it Flare Blitz this generation, and a 120-BP STAB move coming off of an Attack of 160 will hurt anything that doesn't resist badly. Guts only intensifies the damage Flareon can cause. However, the difficulty of activation without a held item balances out its sheer power, while the nasty recoil from Flare Blitz and lack of recovery (Flareon can't run Rest well, as it would rid itself of its status and no smart opponent would status it again) means that it will also go down quickly. Great special bulk is offset by mediocre physical defense and a middling Speed; Flareon hits like a truck, but it is also very difficult to keep active; those who are able to handle it well, however, will be rewarded with its great strength and power.
Omastar
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Omastar
Typing: Rock / Water -----> Rock / Water
Abilities: Swift Swim / Shell Armor / Weak Armor -----> Swift Swim
70/60/125/115/70/55 -----> 70/90/125/135/70/105
Moves: Pluck
This little quote, found on the official Pokemon XY website, indicates that Mega Evolved fossil Pokemon will resemble what the Pokemon originally looked like before it was revived (which, I assume, would change some things about it). This opens up a variety of doors for us: Bug/Water Armaldo, Grass/Water Cradily, Steel/Normal Bastiodon, pure-Normal Rampardos, pure-Ice Aurorus, pure-Dragon Tyrantrum, Normal (or Dragon!)/Flying Archeops, pure-Water Carracosta.. The opinion on the typing of fossil Pokemon is split into two main camps: some believe that Rock-types fossilize best and thus researchers would tend to find fossilized Rock-types, while others believe that the Rock-typing is a side-effect of being fossilized. Mega Aerodactyl appears to suggest that both of these may be true. For one, it's "original" form is still part-Rock type, suggesting that Rock-types may indeed fossilize more easily. On the other, it also looks different, indicating that the revival process does indeed change some aspects of the Pokemon (indeed, it appears to make Aerodactyl lose its spikes and exactly 100 stat points). How does this relate to Mega Omastar? Well, thanks to this fact, there are quite a few typing options that open up for it: Water/Rock and pure-Water are likely going to be the most common, but the "original" Omastar likely could have had characteristics of any type that were compromised when fossilized. What I'm saying is that while the Water/Rock or pure-Water typings seem like the only ones that would comfortably fit, I wouldn't consider submissions that strayed from them as "untrue to flavor", since the description of Mega Aerodactyl indicates that Mega Evolutions of fossils may have characteristics not found in their base forms.
Having said that, my submission for Mega Omastar keeps its Rock/Water typing because in my imagination, even prehistoric Omastar had shells made of rock. However, there was one main idea with the "original" Omastar that stuck out to me as a way to keep it different from current Omastar. The Pokedex informs us that Omastar went extinct because they evolved increasingly large shells, which eventually became too heavy for them to efficiently catch prey with. This implies that during the heyday of Omastar evolution, the species had smaller shells, and thus were lighter, more agile, and better able to chase after food.
This is reflected both in the new stat spread and the choice of ability. The main change to Mega Omastar is its substantial boost to Speed; it's previously low base 55 Speed jumps up to a respectable 105. Swift Swim is just icing on the cake, helping it outspeed nearly anything under rain. Unlike in Gen V, the lack of permanent rain makes even base 105 Swift Swim Omastar manageable, though it still shouldn't be taken lightly. Staying true to flavor, neither of Mega Omastar's defenses were touched in the stat boosts. Its Special Attack got a 20 point boost to make it stronger than its base form, but the remaining 30 points were put into Attack so as to not make Mega Omastar too strong. As for Pluck, Omastar gets a suboptimal, but useable, attack to use against Fighting-types; for justication, it has a beak, which apparently was enough for Gamefreak to give the move to Malamar (yes, it seriously does get Pluck, so Omastar really should too).
Omastar's boosted Speed helps it fulfill one of Omastar's two main roles: hazard setter. With Shell Smash, people often overlook Omastar's decent Defense that enables it to set up hazards; in fact, it learns all of the hazard moves except Sticky Web. It can actually tank hits rather well and set up entry hazards, especially with its newfound Speed. However, Omastar can still pull off Shell Smash sets just as well. A boosted Special Attack helps it hit a bit harder, but the lack of a White Herb does hurt its defensive capablities permanently after pulling off a boost. Omastar's main appeal is that it can pull both of these positions off in the same set, and its Mega helps improve its ability to do just that.
Mega Omastar becomes what prehistoric Omastar was before going extinct; it becomes more more agile, but not much stronger defensively. Its new stats allow it to pull off both the roles of hazard setter and Shell Smash sweeper, possibly at the same time, as Omaster currently does, but better. While it may not be the god it is often made out to be, it certainly is a threat to be reckoned with. Hail Helix!
Articuno
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Articuno
Typing: Ice / Flying -----> Ice / Flying
Abilities: Pressure / Snow Cloak -----> Clear Ice (reduces damage from non-super effective moves by 25%, counterpart to Solid Rock)
90/85/100/95/125/85 -----> 90/100/120/120/145/110
Moves: Scald
No long paragraph for this one, just churning it out before going back to work. I'm gonna get Clear Ice on a submission, that's my personal goal for this project. I missed out on Dewgong, but it's OK. Still got Articuno, Regice, Cryogonal, and Avalugg to try and work with. Articuno's still defensive; it gets a bit faster and stronger on the Special Side, but it's still mostly defensive. Surf because it needs something to deal with Rock-types. If Sneasel and Bergmite can get it, then so can Articuno.
Voting for Articuno w/ Clear Ice and Snorlax w/ Thick Fat unless I find time to make my own submissions. Next slate though, I'll be back in the game, don't worry!
Or Ice Age Clones(megaurorus' ability)Also, this is more discussion than submission still, but how cool would it be if the 3 legendary birds all had weather setting abilities? Moltres gets Drought, Articuno gets Snow Warning, Zapdos gets Drizzle. Maybe. Not sold on Zapdos yet, but I like the concept.
With this stat spread and moves Articuno can fulfill the role of either a special bulky sweeper as well as one of the best defoggers in the game (don't forget it gets access to U-Turn to keep momentum on your side)!Articuno has proven to be a reliable special wall in custom metagames where it doesn't have to worry about its SR weakness, such as inverse battles (where it still has some crippling weaknesses to grass, bug and ground, but a 4x SR resistance offsets it) and Almost-any-ability with Magic Guard.
So, yes, I agree Magic Guard is the best option.
Even though flavor-wise Magic Guard might raise a few eyebrows, consider the following: Articuno is still part of a trio, with each member emphatizing a certain stats spread. Articuno is defensive, Zapdos is speedy and Moltres is offensive. Sounds familiar? It's the exact same deal with Vaporeon/Jolteon/Flareon and Entei/Suicune/Raikou.
The fire/electric/ice(water) trio is usually handled this way.
In other words, if Mega Articuno is getting a powerful defensive ability, I would suggest to give Zapdos one that emphatizes speed (Speed Boost might be a bit too much though) and Moltres one that emphatizes offense.