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Megas For All (Read the whole 1st post and check current slate)

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I'm thinking that the way to go for Mega Snorlax would be to give it a brand new ability - I'm thinking an ability called "Fat" which is basically Fur Coat, but trading the ability to halve damage from all physical moves for a the ability to reduce damage taken from both physical and special attacks by 50%. Like Fur Coat, it is negated by Mold Breaker, Turboblaze and Teravolt.
It would probably have even lower speed than before and buffed up attack, defense and special defense stats. Like this:

snorlax.gif

Snorlax --> Mega Snorlax
Typing: Normal --> Normal
Ability: Immunity / Thick Fat / Gluttony (Hidden) --> Fat
Stats: 160 HP / 110 Atk / 65 Def / 65 SpA / 110 SpD / 30 Spe --> 160 HP / 160 Atk / 105 Def / 65 SpA / 140 SpD / 10 Spe

I get the idea behind Arena Trap (or a clone that fits the theme of Snorlax), but I think this makes much more sense for a Snorlax than any trapping ability imo. I'm drawn to either this or that attacking in sleep ability suggested by Mega Mantine as the other sleep-based ability (the one which is a rest every time you switch out) is literally broken. A full heal when you switch out is just too OP, and it doesn't matter if it makes it "vulnerable" because it is still a Rest on every switch, making it basically an OP Regenerator.

Also, Slack Off on Snorlax makes sense at a glance, but then you realize that Snorlax does nothing but sleep and eat until you use a Pokéflute and capture it, so it isn't technically 'slacking off'.
That mixed bulk with such an ability is complete overkill. I'd scrap 20/30 points from each stat and put them in SAtk/Speed in order to avoid being broken.
 
That mixed bulk with such an ability is complete overkill. I'd scrap 20/30 points from each stat and put them in SAtk/Speed in order to avoid being broken.
It's probably manageable. It's still susceptible to Toxic and doesn't have any way of recover HP besides Rest.

But otherwise, I agree. This is fucking like, 100% bulkier than Lugia and Giratina lmao.
 
I'm thinking that the way to go for Mega Snorlax would be to give it a brand new ability - I'm thinking an ability called "Fat" which is basically Fur Coat, but trading the ability to halve damage from all physical moves for a the ability to reduce damage taken from both physical and special attacks by 50%.

snip

160 HP / 160 Atk / 105 Def / 65 SpA / 140 SpD / 10 Spe

252+ Atk Conkeldurr Drain Punch vs. 252 HP / 0 Def Fur Coat Snorlax: 135-159 (25.7 - 30.3%) -- 0.5% chance to 4HKO after Leftovers recovery

252 SpA Lucario Aura Sphere vs. 252 HP / 252 SpD Snorlax: 152-180 (29 - 34.3%) -- 99.4% chance to 4HKO after Leftovers recovery (Note that here, I haven't included the Ability as there's nothing to clone a Special Defense Fur Coat. So the damage is based on its bulk alone).

Please, break it more.
 
Ok. I will change the stat spread in the original post about it. I'm going to keep the speed stat of the original Snorlax and lower my SpD stat by the 20 points lost. Also, I will lower defense down to 85 and buff up attack to 180. It should be manageable offensively due to that cripplingly low speed stat and underwhealming offensive normal typing. Of course, it will be a monster in TR, but that is such a limited move that will probably not usually be run.
252+ Atk Conkeldurr Drain Punch vs. 252 HP / 0 Def Fur Coat Snorlax: 135-159 (25.7 - 30.3%) -- 0.5% chance to 4HKO after Leftovers recovery

252 SpA Lucario Aura Sphere vs. 252 HP / 252 SpD Snorlax: 152-180 (29 - 34.3%) -- 99.4% chance to 4HKO after Leftovers recovery (Note that here, I haven't included the Ability as there's nothing to clone a Special Defense Fur Coat. So the damage is based on its bulk alone).

Please, break it more.
The boosts are x1.5, i.e. 75% of the standard damage output. I will reword it, but you hugely misread that.

Arikado The difference here is that Giratina and Lugia can hold Leftovers and do not take up a mega slot. But I agree with you that it should be nerfed, and I have done so in the original post.
 
I'M GOING TO CALL IT SOMETHING OTHER THAN ARENA TRAP K

Anyway, I tested a custom battle with standard CurseLax with Arena Trap, and honestly he wasn't that threatening. He was totally shut down by Will-O-Wisp + Taunt Gengar, as without Rest, his longevity became very, very short, his attack was neutered, and could be easily stalled to death.

He isn't lightning fast like Dugtrio and doesn't have Taunt like Gothitelle or Mega Gengar. Albeit, I tested all this without the stat buffs his mega form will receive, but it was honestly nowhere near as threatening as anyone envisioned it would be.

I will test some more, though, as there may be more optimal sets out there, and it's really hard to get a definitive result without the buffed stats.
 
http://replay.pokemonshowdown.com/customgame-127348215

^Said replay. I made sure Snorlax had no item, as his Mega Form wouldn't, and Mega Venusaur's Sludge Bomb hit quite a bit harder than it would on actual Mega Snorlax, but I really don't think brokenness will be a major concern.
I think the concern is flavour. Just because Snorlax blocks you way doesn't mean opponents have no escape, since switching in is easy as going back the other way. Snorlax doesn't have the magic of Shadow Tag or the ability to trap or corner potential prey like Dugtrio or Trapinch. He just sits there.
 
I think the concern is flavour. Just because Snorlax blocks you way doesn't mean opponents have no escape, since switching in is easy as going back the other way. Snorlax doesn't have the magic of Shadow Tag or the ability to trap or corner potential prey like Dugtrio or Trapinch. He just sits there.
Snorlax learns block, of which the description is:

"The user blocks the foes way with arms spread wide to prevent escape"

That doesn't sound very magical or trapping-ish, now does it? But that's what it does.

This is pokemon, it doesn't have to make complete logic sense. But really though, I fail to see how this is not flavorful. It's deep-fried in flavor.
 
So I've been a bit caught up in some other things right now, and likely won't a full submission for any Pokemon but Omastar (and a short one for Flareon since I wrote one for all the Eeveelutions already, but not a full write-up), I'll just go ahead and toss out my ideas for the other two.

-All this talk about Arena Trap/Regenerator Snorlax, I don't quite get it. Snorlax isn't a bad Pokemon, in my opinion Thick Fat would work out fine for it.

-Clear Ice Articuno. Dewgong didn't get it, but an ability that reduces the damage from non-super effective moves is perfect for a defensive Pokemon with a poor defensive typing, like Articuno (Clear Ice reduces damage from non-SE moves by 25%, the opposite of Filter and Solid Rock).
 
So I've been a bit caught up in some other things right now, and likely won't a full submission for any Pokemon but Omastar (and a short one for Flareon since I wrote one for all the Eeveelutions already, but not a full write-up), I'll just go ahead and toss out my ideas for the other two.

-All this talk about Arena Trap/Regenerator Snorlax, I don't quite get it. Snorlax isn't a bad Pokemon, in my opinion Thick Fat would work out fine for it.

-Clear Ice Articuno. Dewgong didn't get it, but an ability that reduces the damage from non-super effective moves is perfect for a defensive Pokemon with a poor defensive typing, like Articuno (Clear Ice reduces damage from non-SE moves by 25%, the opposite of Filter and Solid Rock).

Never even heard of Clear Ice, was that an ability created for this? Personally I'm sticking to Magic Guard but it's not a bad idea.

Snorlax isn't terrible like some of the other things we've been working with. At the same time, it's not great. Part of it is giving it something totally unique, or at least relatively unique (1 fully evolved mon gets Arena Trap, meh) is just for the sake of giving it an ability it can't already get. Of course neither is 100% necessary...

I'm a fan of things dealing with Rest and/or the Sleep status, whether it's allowing you to attack while asleep at the cost of damage or raising defenses while sleeping.
 
I have an idea I want people to steal because we can only do one suggestion. Two of them

Essentially, Snorlax barely wakes up at anything. It is essentially unaware of all damage. That's why I propose an ability where Snorlax cannot be KO'd while asleep. The only problem I see is that it's easy to abuse with rest...since Snorlax wakes up and then is put right back to sleep. You'd need Uproar, Worry Seed, Simple Beam, Gastro Acid, or the Mold Breaker triplets to knock it out.

Another ability. Mega Snorlax becomes permanently asleep by its ability. However, it regains some massive percentage of its health back each turn (somewhere greater than 1/8 but less than 1/4). So, you need to use Sleep Talk to attack.

Feel free to steal these ideas. I have my own idea that I'm submitting
 
I'm thinking that the way to go for Mega Snorlax would be to give it a brand new ability - I'm thinking an ability called "Fat" which is basically Fur Coat, but trading the ability to 50% damage from all physical moves for a the ability to take 75% damage taken from both physical and special attacks. Like Fur Coat, it is negated by Mold Breaker, Turboblaze and Teravolt. Like this:

snorlax.gif

Snorlax --> Mega Snorlax
Typing: Normal --> Normal
Ability: Immunity / Thick Fat / Gluttony (Hidden) --> Fat
Stats: 160 HP / 110 Atk / 65 Def / 65 SpA / 110 SpD / 30 Spe --> 160 HP / 180 Atk / 85 Def / 65 SpA / 120 SpD / 30 Spe

I get the idea behind Arena Trap (or a clone that fits the theme of Snorlax), but I think this makes much more sense for a Snorlax than any trapping ability imo. I'm drawn to either this or that attacking in sleep ability suggested by Mega Mantine as the other sleep-based ability (the one which is a rest every time you switch out) is literally broken. A full heal when you switch out is just too OP, and it doesn't matter if it makes it "vulnerable" because it is still a Rest on every switch, making it basically an OP Regenerator.

Also, Slack Off on Snorlax makes sense at a glance, but then you realize that Snorlax does nothing but sleep and eat until you use a Pokéflute and capture it, so it isn't technically 'slacking off'.
I was the one who first suggested the moving in sleep ability.
 
I Had an idea for mega mienshao:

mienshao.gif

Mienshao --> Mega Mienshao
Typing: Fighting --> Fighting
Ability: Inner Focus / Regenerator / Reckless --> No Guard
Stats: 65 HP/125 Atk/60 Def/95 SpA/60 SpD/105 Spe --> 65 HP/147 Atk/90 Def/95 SpA/90 SpD/123 Spe

I have no guard for things like stone edge and dual chop, not to mention avoiding the tragedy of missing HJK. I gave it a little more attack just for that extra umph, I also added 30 to each defense so mienshao can at least live more than 1 hit. The speed is 123 to just outspeed greninja right after it mega evolves and hit it with a U-Turn/HJK.
 
I Had an idea for mega mienshao:

mienshao.gif

Mienshao --> Mega Mienshao
Typing: Fighting --> Fighting
Ability: Inner Focus / Regenerator / Reckless --> No Guard
Stats: 65 HP/125 Atk/60 Def/95 SpA/60 SpD/105 Spe --> 65 HP/147 Atk/90 Def/95 SpA/90 SpD/123 Spe

I have no guard for things like stone edge and dual chop, not to mention avoiding the tragedy of missing HJK. I gave it a little more attack just for that extra umph, I also added 30 to each defense so mienshao can at least live more than 1 hit. The speed is 123 to just outspeed greninja right after it mega evolves and hit it with a U-Turn/HJK.
Read the OP all the way through please
 
I Had an idea for mega mienshao:

mienshao.gif

Mienshao --> Mega Mienshao
Typing: Fighting --> Fighting
Ability: Inner Focus / Regenerator / Reckless --> No Guard
Stats: 65 HP/125 Atk/60 Def/95 SpA/60 SpD/105 Spe --> 65 HP/147 Atk/90 Def/95 SpA/90 SpD/123 Spe

I have no guard for things like stone edge and dual chop, not to mention avoiding the tragedy of missing HJK. I gave it a little more attack just for that extra umph, I also added 30 to each defense so mienshao can at least live more than 1 hit. The speed is 123 to just outspeed greninja right after it mega evolves and hit it with a U-Turn/HJK.
1362498968618.jpg
 
Anyway, what are we going to do about the tragic case that is Flareon?

I think if any pokemon is deserving of Speed Boost, it'd be him. That way we can capitalize upon his strong points, which would be attack and special defense, and Speed Boost would give him a chance to gain momentum and possibly sweep, something he's always wanted to do but never been able to.
 
Anyway, what are we going to do about the tragic case that is Flareon?

I think if any pokemon is deserving of Speed Boost, it'd be him. That way we can capitalize upon his strong points, which would be attack and special defense, and Speed Boost would give him a chance to gain momentum and possibly sweep, something he's always wanted to do but never been able to.
Or just give him +60 Spe and Sheer Force. Toss the rest in Atk because lol it's Flareon.
 
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