Megas For All (Read the whole 1st post and check current slate)

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Mega Wobbufett!
Typing: Psychic ----> Unchanged
Ability: Shadow Tag/Telepathy ----> Unchanged
Stats:190/33/58/33/58/33(405) ----> 190/33/108/33/108/33(505)
New Moves: Recover, Heal Bell, Toxic

I'm sorry if this is the most broken thing in the world, but Wobbuffet deserves to be returned to its rightful place as an Uber. Heck, it would probably be broken even if we gave it nothing else but Recover, even though it actually needs a recovery move due to lack of Leftovers.
 
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Someone did a tournament like this once and I submitted this idea. Have no idea what became of it but I thought it was good so:

Reserving Weezing.

MEGA WEEZING
(65/90/120/85/70/60 --> 65/95/145/115/100/70)
Ability: Pollution (All non-poison and non-steel Pokemon lose one-eighth of their HP per turn while Weezing is on the field)

Concept: Entirely ability based. This form of Weezing gets boosts in Def (120-->145) and SpDef (70-->100), allowing it to (hopefully) be a viable stall Pokemon when coupled with its ability. Combine this with the fact that Weezing can already learn Will-O-Wisp, and you have the option to run both an Offensive and Defensive Mega-Weezing.
Due to its now-base-115 Special Attack (which isn't great but allows it to actually damage things with its wide Special movepool), these sets would pretty much all run Sludge Wave/Bomb. A Defensive Mega-Weezing may run moves like Will-O-Wisp and Infestation to rack up the peripheral damage. An Offensive Mega-Weezing can run great coverage with many moves to choose from like FireBlast/Dark Pulse/Shadow Ball/Thunder etc.

There. I made Weezing interesting.
 
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But but I reserved Unown already! :(

Mega-Unown
Typing: Psychic
Ability: Protean
Stats: 48/72/48/72/48/48 ---> 48/105/48/105/48/82
Movepool: +Detect, +Ancient Power, +Transform

Concept: Unown plays off the creepy stone ruin aspect. It can always get STAB on its Hidden Power, can turn into a Fighting or Rock Type thanks to Detect or Ancient Power, and can Transform to spook the opponent.
 
Zoroark_XY.gif

Typing: Dark -----> Dark
Abilities: Illusion -----> Trace
BST: 60/105/60/120/60/105 -----> 60/105/95/145/90/115
New Moves: Dark Void

Using Illusion before it Mega Evolves, Zoroark is able to either set up Calm Minds or Put the opponent to sleep, and possibly sweeping with it's newfound Speed and Special Attack. Trace is a Ability that allows Zoroark to have a layer or strategy, making it even more dangerous if it is switched in at the right time (Agaist Heatran Lava Plume etc)
 
magikarpmandude how the fuck does flash fire ferrothorn make any sense? that's just outright borked. Actually put some thought into this people, and read the OP (and rules) ffs :/

anyway, since I reserved them:


sawsbuck.gif

Sawsbuck

Grass/Normal ----> Grass/Fighting
Sap Sipper / Chlorophyll / Serene Grace ----> Adaptability (makes sense flavour-wise because Sawsbuck changes formes with seasons, therefore 'adapting')
80/100/70/60/70/95 (475) ---> 80/115/90/90/90/110 (575)
New Moves: High Jump Kick (already gets double kick/jump kick), Earthquake(almost all fighting types learn eq), Blizzard, Leaf Storm, Hail

Concept: All of what I added contributes to flavourness, since it adapts to every season by changing its looks, it gets Adaptability as the ability (i know thats cliche in mega mons, but i promise this makes sense :c). And since it learns two fighting moves, Double Kick and Jump Kick, it's typing was changed into Grass/Fighting and it got HJK as a new move, along with EQ, Blizzard, Leaf Storm, and Hail. The latter 3 also contribute to its flavourness since, frankly, i don't know why he didn't get them in the first place. Earthquake is a bit odd, but it's not odd for grass-types to have EQ as well as fighting-types.

110 speed makes it sit on a pretty solid speed tier, being pretty fast (tying with lati@s and gengar) at 110. Attack didn't receive a big buff because of Adaptability, so it was only raised to 115. It's special attack was also raised to 90, making it possible to run a mixed set with HJK/Leaf Storm STAB combination, which looks to be deadly on-paper. I've made sure it's not so broken that it 2HKOs the entire meta and ran my calcs. It's still checked by a number of walls and offensive threat.
 
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magikarpmandude how the fuck does flash fire ferrothorn make any sense? that's just outright borked. Actually put some thought into this people, and read the OP (and rules) ffs :/

anyway, since I reserved them:

sawsbuck.gif

Sawsbuck

Grass/Normal ----> Grass/Fighting
Sap Sipper / Chlorophyll / Serene Grace ----> Adaptability (makes sense flavour-wise because Sawsbuck changes formes with seasons, therefore 'adapting')
80/100/70/60/70/95 (475) ---> 80/115/90/90/90/110 (575)
New Moves: High Jump Kick (already gets double kick/jump kick), Earthquake(almost all fighting types learn eq), Blizzard, Leaf Storm, Hail

Concept: All of what I added contributes to flavourness, since it adapts to every season by changing its looks, it gets Adaptability as the ability (i know thats cliche in mega mons, but i promise this makes sense :c). And since it learns two fighting moves, Double Kick and Jump Kick, it's typing was changed into Grass/Fighting and it got HJK as a new move, along with EQ, Blizzard, Leaf Storm, and Hail. The latter 3 also contribute to its flavourness since, frankly, i don't know why he didn't get them in the first place. Earthquake is a bit odd, but it's not odd for grass-types to have EQ as well as fighting-types.

110 speed makes it sit on a pretty solid speed tier, being pretty fast (tying with lati@s and gengar) at 110. Attack didn't receive a big buff because of Adaptability, so it was only raised to 115. It's special attack was also raised to 90, making it possible to run a mixed set with HJK/Leaf Storm STAB combination, which looks to be deadly on-paper. I've made sure it's not so broken that it 2HKOs the entire meta and ran my calcs. It's still checked by a number of walls and offensive threat.
It's not "Spoiler=" the code is
Code:
[hide=Stuff]
Other Stuff
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It should look like
Other Stuff
 
Mega Deoxys-Defense
(50/70/160/70/160/90 --> 50/80/200/80/200/90)

Ability: Sturdy
New Move: Ingrain

Solely intended to be a better version of Deoxys-D. So incredibly bulky and defensive that NOTHING can wipe it out at full health. It can even use its alien-like body to INGRAIN itself into the field, slowly regenerating hit points. That is purely for flavour, though, as Deoxys-D already knows Recover. Its role is to actually advance Deoxys-D to the point where it is no longer on the border between OU and Ubers. This Deoxys-D can take all sorts of boosted hits that it couldn't before given its ability. Incredible Tank.
 
Mega Avalugg
"That's right I'm no longer weak to Stealth Rock"

Type: Ice/Steel (yeah it's 4x weak to fighting and fire. So what? look at its inpenetrable defense)
Stats: (95/117/184/44/46/28 --> 95/140/250/50/50/30)
New Moves: Heavy Slam
New Weight: 505kg --> 1010kg
Ability: Sturdy

Flavour: Avalugg is already bordering on inpenetrable to physical attacks. With its new typing, its weaknesses REALLY become weaknesses, and nothing else can even dream of touching it from a physical perspective. Avalugg is basically a giant sheet of armor. Mega-Avalugg takes that quite literally, and gains a massive steel coating over its body - at the cost of making its weaknesses even worse, it basically becomes inpenetrable to everything physical-based.

In Heavy Slam, Avalugg gains a STAB move that, combined with the fact that it is now the heaviest Pokemon in the game, allows it to dish out an incredibly large amount of damage. Given that it is still Sturdy, this makes Avalugg a very scary ("I'm going to take whatever attack you give me and hit you back incredibly hard") Pokemon.
 
But but I reserved Unown already! :(

Mega-Unown
Typing: Psychic
Ability: Protean
Stats: 48/72/48/72/48/48 ---> 48/105/48/105/48/82
Movepool: +Detect, +Ancient Power, +Transform

Concept: Unown plays off the creepy stone ruin aspect. It can always get STAB on its Hidden Power, can turn into a Fighting or Rock Type thanks to Detect or Ancient Power, and can Transform to spook the opponent.
oh no, sorry! shoulda used the search function
 
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Mega Luxray
Type: Electric ----> Electric/Dark
Abilities: Rivarly/Intimidate/Guts ----> Strong Jaw
Stats: 80/120/79/95/79/70(523)----> 80/140/84/100/105/110(623)
New Moves: Bulk Up, Sucker Punch, Slack Off

Concept: This is the typing that Nintendo neglected to give Luxray. Intimidate helps Mega Luxray set up on physical attackers, especially with Bulk up, while Slack Off gives it reliable recover. Strong Jaw gives its Crunch and Thunder Fang a bite, while Sucker Punch allows it to pick off faster threats. Mega Luxray is countered by faster Fighting types, and its typing leaves it vulnerable to VoltTurn teams.

Edit: Here we go.
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Mega Malamar
Type: Dark/Psychic ----> Dark/Poison
Abilities: Contrary -----> Prankster
Stats: 86/92/88/68/75/73 -----> 86/100/115/70/115/96
New Moves: Encore, Will-O-Wisp, Recover

Concept: Mega Malamar is designed to capitalize on Topsy-Turvey with Prankster, making Malamar a full stop to any set up sweeper. Malamar already had an amazing support movepool, with gems such as Topsy-Turvy, Taunt, Psych Up, Dual Screens, Destiny Bond, Simple Beam, and even STAB Foul Play. All Malamar needed was reliable recovery, which it now gets with Recover. Will-O-Wisp allows it to act like a better Sabeleye, while Encore can give a team mate a free switch in. Dark/Poison is an excellent defensive typing, and it makes sense flavour wise as Malamar is a squid.
 
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kricketune.gif

Typing: Bug -----> Bug / Flying
Abilities: Swarm / Technican -----> Gale Wings
BST: 77/85/51/51/51/65 -----> 77/85/51/151/51/65
New Moves: Tail Glow, Quiver Dance, Aeroblast

Broken? No.
 
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As I did reserve it, here it goes:
hippowdon.gif


Hippowdon: 108/112/118/68/72/47 = 525 BST
Ability: Sand Stream/Sand Force
Type: Ground
Mega Hippowdon: 108/138/147/68/127/37 = 625 BST
Ability: Sand Stream
Type: Water/Ground
New Moves: Dragon Tail, Waterfall, Icicle Crash
With all the offensive buffs going around, Mega-Hippowdon has stepped up to fulfill the role of bulkiest tank ever. With tremendous bulk of 108/147/127, Mega-Hippowdon can easily tank most non-Grass hits and can retaliate with STAB Waterfall or Earthquake, with Icicle Crash for backup - while it is still slightly weaker on the SpD side, it has still got well above average tankiness and has reliable recovery in the form of Slack Off. Dragon Tail gives it an option over Whirlwind to do damage and phaze.
The new typing makes sense flavor-wise(it's a hippo) and allows it to take on water-types and fire-types more readily, although it needs a good partner to take grass-type attacks for it, like Scizor. It's attack stat is nothing to scoff at, as even uninvested it hits 312, more than enough for a wall to damage the meta, and a huge buff for stall - and for bulky offense.
 
the-bumper-car said:
Mega-Unown
Typing: Psychic
Ability: Protean
Stats: 48/72/48/72/48/48 ---> 48/105/48/105/48/82
Movepool: +Detect, +Ancient Power, +Transform

Why does Unown need 105 attack if it only has special moves? Its not like its using it with Transform since it will copy the other Pokemon's stats. If you want it to be a fighting type, why don't you just use Aura Sphere. You could even move some points to speed and give it Destiny Bond or Dark Void or something.

Air said:
kricketune.gif
Typing: Bug -----> Bug / Flying
Abilities: Swarm / Technican -----> Aerilate
BST: 77/85/51/51/51/65 -----> 77/85/51/151/51/65
New Moves: Boomburst, Nasty Plot, Quiver Dance

Broken? No.
Its too slow even with boosts and Bug/Flying is a terrible defensive typing, so it probably won't be able to set up. Why don't you give it Tail Glow instead of Nasty Plot. It actually makes more sense flavor wise, and if you gave it a spread like 77/85/61/ 97/61/99, you could run some sort of double dancing set.
 
Why does Unown need 105 attack if it only has special moves? Its not like its using it with Transform since it will copy the other Pokemon's stats. If you want it to be a fighting type, why don't you just use Aura Sphere. You could even move some points to speed and give it Destiny Bond or Dark Void or something.


Its too slow even with boosts and Bug/Flying is a terrible defensive typing, so it probably won't be able to set up. Why don't you give it Tail Glow instead of Nasty Plot. It actually makes more sense flavor wise, and if you gave it a spread like 77/85/61/ 97/61/99, you could run some sort of double dancing set.
O wait changing somethin

Edit: check the post now
 
Why does Unown need 105 attack if it only has special moves? Its not like its using it with Transform since it will copy the other Pokemon's stats. If you want it to be a fighting type, why don't you just use Aura Sphere. You could even move some points to speed and give it Destiny Bond or Dark Void or something.

Because I wanted Unown to keep the symmetry of its base form's (terrible, terrible) stats. I don't want to build yet another Uber (or even OU) mon, I want something that feels like an organic Mega evolution for this pokemon. I don't want M-Unown to be a Greninja clone or a Ditto clone, I want it to be something as weird (and as pointless) as the original Unown.

Admittedly I'm still undecided about whether Detect or Transform fits, but I couldn't think of anything else at the moment that gives the feel of surprise, annoyance, and creepiness that the original Unown gave in the ruins of Alph.
 
252+ Atk Tyranitar Stone Edge vs. 252 HP / 252+ Def Blissey: 136-162 (19 - 22.6%) -- possible 5HKO after sandstorm damage and Leftovers recovery (using your spread)

252+ Atk Tyranitar Stone Edge vs. 252 HP / 252+ Def Eviolite Chansey: 244-288 (34.6 - 40.9%) -- guaranteed 3HKO after sandstorm damage

Hmm maybe tone done the physical defense a small bit it can still more bulky physically than Chansey thats fine but I think an alternative stat spread would make it less OP.
My only thought would have been we have to consider the reduced bulk on the special side:

252 SpA Mega Charizard Y Fire Blast vs. 252 HP / 4 SpD Blissey in Sun: 298-352 (41.7 - 49.2%) -- guaranteed 3HKO (using the first spread)
252 SpA Mega Charizard Y Fire Blast vs. 252 HP / 4 SpD Eviolite Chansey in Sun: 202-238 (28.6 - 33.8%) -- 0.7% chance to 3HKO

Ok, maybe it is a bit op... Let's check the same calcs using the other spread

252+ Atk Tyranitar Stone Edge vs. 252 HP / 252+ Def Blissey: 166-196 (23.2 - 27.4%) -- 68.8% chance to 4HKO after sandstorm damage
252+ Atk Tyranitar Stone Edge vs. 252 HP / 252+ Def Eviolite Chansey: 244-288 (34.6 - 40.9%) -- guaranteed 3HKO after sandstorm damage

252 SpA Mega Charizard Y Fire Blast vs. 252 HP / 4 SpD Blissey in Sun: 279-328 (39 - 45.9%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Mega Charizard Y Fire Blast vs. 252 HP / 4 SpD Eviolite Chansey in Sun: 202-238 (28.6 - 33.8%) -- 0.7% chance to 3HKO





At the same time, why put all the EVs into defense now? It can actually survive fighting attacks. It only really fears Poison and Steel. I just wanted to play around with the calcs here to see what would happen using the typical Blissey EV spread (and the lessened Mega stat spread).

252+ Atk Aegislash-Blade Iron Head vs. 252 HP / 252+ Def Blissey: 288-342 (40.3 - 47.8%) -- guaranteed 3HKO
252+ Atk Aegislash-Blade Iron Head vs. 252 HP / 252+ Def Eviolite Chansey: 211-250 (29.9 - 35.5%) -- 28.6% chance to 3HKO

252 Atk Terrakion Close Combat vs. 252 HP / 252+ Def Blissey: 177-208 (24.7 - 29.1%) -- possible 5HKO
252 Atk Terrakion Close Combat vs. 252 HP / 252+ Def Eviolite Chansey: 518-612 (73.5 - 86.9%) -- guaranteed 2HKO

On the special side though...

252+ SpA Aegislash-Blade Flash Cannon vs. 252 HP / 4 SpD Blissey: 284-336 (39.7 - 47%) -- guaranteed 3HKO
252+ SpA Aegislash-Blade Flash Cannon vs. 252 HP / 4 SpD Eviolite Chansey: 102-121 (14.4 - 17.1%) -- possible 6HKO


252 SpA Lucario Aura Sphere vs. 252 HP / 4 SpD Blissey: 106-126 (14.8 - 17.6%) -- possible 6HKO
252 SpA Lucario Aura Sphere vs. 252 HP / 4 SpD Eviolite Chansey: 152-182 (21.5 - 25.8%) -- 2.3% chance to 4HKO

So, I guess that's good enough for an "upgrade" considering it takes up a Mega Slot.
 
Really interesting idea but I don't think I'm going to give megas exclusive moves so sorry but swords dance will have to do.
Just food for thought, but, after thinking about this again since I responded a few hours ago, surely, if we are allowing new, exclusive abilities, shouldn't we allow pokemon's base forms to gain new, exclusive moves.
acestriker19

Mega Furret
furret.gif
->
furret.gif


Type: Normal -> Normal/Fairy
Stats: 85/76/64/45/55/90 -> 85/120/100/45/55/110
Ability: Frisk -> Fur Coat (Physical Damage reduced by 50%)
252+ Atk Conkeldurr Drain Punch vs. 0 HP / 0+ Def Fur Coat Furret: 60-71 (19.2 - 22.8%) -- possible 5HKO

New Moves: Play Rough, Swords Dance, Flare Blitz.

Sample Moveset:
Play Rough
Flame Blitz
Howl/Swords Dance/Belly Drum (whatever is the most balanced)
Quick Attack

Concept: Only 515 Base Points? Who fucking cares. This thing has so much physical bulk that it makes Skarmory look like a sheet of paper. Normal/Fairy typing is excellent for defense as Fairy cancels out Normal's Fighting Weakness, grants a resistance to dark, and gives an immunity to dragon (which stacks with Normal's immunity to Ghost). Mega Furret's base 120 attack is nothing special, but since it has access to an attack boosing move and so much physical bulk it can make a great late game cleaner. Furret needs teammates that can take care of fast special attackers, (Gengar, Thundurus, Deoxy-S, and Greninja) in particular. Also, M-Furret doesn't like Mega Scizor Bullet Punch. On the defensive side, Heatran and Megasaur don't really care about M-Furret.

Furret can get through steels at the cost of health (through flare blitz)
Personally, I think that making Furret bulky is a little farfetch'd (pun intended). Also, how exactly would it use Flare Blitz? Furthermore, I have already done it here(the OP hasn't been updated) and it has been responded to here.
 
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I'll begin by saying that this is a wonderful idea for a thread. Since there's nothing to work with, it'd be wise to make the Megas as per the flavor Dex entry, appearance etc., Also, I suggest that this thread have a Voting period where a suggested Mega is voted in/out, just like the OU Theorymon thread. Otherwise, there's no point in creating random mons for the lulz (Proof: Post #203). Also, creating a discussion/voting period will increase the duration of this thread.

Ninetales-Mega (Ninetalite)

ninetales.gif
ninetales.gif


Design Description: Resembling the color scheme of Ninetales' shiny form, Mega Ninetale's eyes become a ghostly blue. Blue-colored wisps hang at the end of each of its nine tails.

Fire -----> Fire/Ghost

Flash Fire/Drought -----> Imprecate (30% chance to activate 'Curse' upon contact)

73/76/75/81/100/100 (505) -----> 103/86/105/111/100/100 (605)

New Moves (Vulpix): Tail Glow, Shadow Ball, Blue Flare

Strategy

Ninetales has been and most probably will be my most favorite Pokémon of all time. I'm glad I could handle its Mega in this thread. Ninetales' duty time in OU was to win the weather war. Interestingly, a bulky set with Will-O-Wisp and Roar was also widely used. In that vein, here is Mega Ninetales.

The Ghost typing is justified by Ninetales' Ruby Dex entry: "Ninetales casts a sinister light from its bright red eyes..", as well as the fact that Vulpix learns some Ghost-type moves like Grudge and Hex, which are mostly learned by Ghost types. The new ability, "Imprecate" is to emulate its "Grabbing one of its many tails could result in a 1,000 year curse" phenomenon. The Mega gains the much-needed bulk, while also retaining the ability to sweep late game with Tail Glow.

But if you think it's broken just because of Tail Glow, think again. It gains no Speed and no way to boost its Speed. Scarfers like Tyranitar, Terrakion, Keldeo and naturally quicker mons like Greninja and Aerodactyl can take it out quite easily. On top of it, it's susceptible to Sucker Punch and still weak to Stealth Rock. A bulky set with investment in HP and Defense, with a SubCM moveset is also extremely viable.


Hitmonlee-Mega (Hitmonlite)

hitmonlee.gif
hitmonlee.gif


Design Description: Its body become more muscular and gains intricate, gold-colored designs all over. The rings on its hand and feet also become golden.

Fighting -----> Fighting

Limber/Reckless/Unburden -----> Swift Feet (Priority to Kicking Moves)

50/120/53/35/110/87 (455) -----> 50/150/53/70/110/122 (555)

New Moves: Freeze Kick (Ice-type Physical move, 85 Power, 90% accuracy, Increased Critical Hit Ratio, 10% chance to Freeze, Makes Contact), Volt Kick (Electric-type Physical move, 85 Power, 90% accuracy, Increased Critical Hit Ratio, 10% chance to Paralyze, Contact)

Strategy

Hitmonlee's Dex entries are swarmed with the fact that its feet are agile, hence the ability. Since Hitmonlee evolves from Tyrogue when its Defense is lower than its Attack, no addition has been made to its Defense or Special Defense. If someone makes an entry for Hitmonchan or Hitmontop, please keep this in mind. Try to buff Hitmonchan's Defense and Hitmontop's Defense and Special Defense, to keep up with the flavour.

The two new moves are obvious additions to make whole the 'Elemental Kicks', since there are already Elemental Punches. While this too might seem broken, please note that only High Jump Kick, Mega Kick, Freeze Kick and Volt Kick gain a priority. A High Jump Kick can be easily predicted and taken in by a Ghost type, letting Hitmonlee suffer crash damage. Aegislash can damage it even more with King's Shield. One more important thing to note is that, its Speed Tier sits at one stat below Talonflame's.


Girafarig-Mega (Girafarigite)

girafarig.gif
girafarig.gif


Design Description: Girafarig's "tail" grows monstrous teeth and grows in size and length, much like Mega Mawile's "heads". Its horns become large, pink and resemble the animation for the move Miracle Eye.

Normal/Psychic -----> Dark/Psychic

Inner Focus/Early Bird/Sap Sipper -----> Transcendence (EVs and Boosts or Drops to either Attack or Special Attack and Defense or Special Defense will count for both; EVs and Boosts do not stack; Burn affects both Attack and Special Attack)

70/80/65/90/65/85 (455) -----> 70/120/90/120/90/65 (555)

New Moves: Nerve Crunch (Dark-type Physical move, 85 Power, 100% accuracy, Does damage according to Special Defense, Makes Contact)

Mega Girafarig's Ability is a beauty. I'm quite proud of myself for coming up with it. Just one clarification: If you invest 252 EVs is Attack, it will also count as 252 EVs in Special Attack. However, if you invest 252 EVs in both Attack and Special Attack, it will still count as 252 EVs in either and not 504 EVs in either. The same goes to Boosts or Drops in Stats. For instance, if you Baton Pass a Work Up to Mega Girafarig, it will count as one Boost to Attack and Special Attack and not two boosts. However, if you Baton Pass a Nasty Plot, it will count as a Nasty Plot and a Swords Dance.

Calm Mind is at the crux of Mega Girafari's moveset, boosting its Attack, Special Attack, Defense and Special Defense all at once. Investment in HP is a waste since you could invest in Attack and Defense to gain EVs in Special Attack and Special Defense as well.

And like all things, it has its flaws. The primary one being 4x weak to Bug. Its Speed Stat isn't helping it either. Any Scizor worth its U-turn can shut it down (Or any quicker user of Bug Buzz). If it gets intimidated, it loses both Attack and Special Attack. Burn also affects both Attack and Special Attack. However, with proper support to take care of Bug Types and Will-O-Wispers, it can become a terrifying Sweeper. Two to three Calm Mind boost and almost nothing will stop it. A SubCM set can maximize its potential, while also avoiding Intimidate and Burn.
 
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Mega Kingler(1)
Type: Water>>> Water/Steel
Ability: Hyper Cutter/Shell Armor/Sheer Force >>> Regenerator
Stats: 55/130/115/50/50/75(475) >>> 55/130/130/50/130/60

Mega Kingler(2)
Type: Water
Ability: Hyper Cutter/Shell Armor/Sheer Force >>> Oblivious
Stats: 55/130/115/50/50/75(475) >>> 55/150/50/150/50/120(585)

Moves: Any decent attack move that makes sense.

Reasoning: So I had two ideas of what I should do with kingler while looking at his move set. The first one was my original idea and I do prefer that one because it has a slightly more balanced spread and really can take advantage of his massive boosting pool. However I thought this might not work out that well as a tank because shitty HP. And I made sure that he is outsped by mega Octillery so the two make nice checks to each other with exact opposite stats.
Now I was looking at its bases though and thought it might work better as an HO mon. So I made the second set. The problem though is that he lacks a lot of good moves to actually deal damage.

So it's up to you which one you wanna go with.
 
I really love the concept behind this metagame but... this topic shows why forum members shouldn't be allowed to just post their ideas and call it a day.
Many submissions here practically boil down to "attempt to make a pokemon overpowered while staying within the boundaries of the rules".
I mean, come on... fairy and steel typings, abilities that remove 4x weaknesses even though they make no sense falvor-wise, trollish speed tiers and so on.
This is why the CAP subforum is strictly moderated.
There are many great ideas here that are both balanced and fit a pokemon flavor-wise though.

Anyways here's my entry for Kyurem-Black since it looks like alternate forms are also getting mega evolutions:

Mega Kyurem-Black

646-b.png


Typing: Dragon/Ice
Abilities: Teravolt -----> Overdrive (permanent Power Herb effect, meaning 2-turn moves require no charge)
BST: 125/170/100/120/90/95 -----> 125/180/130/150/120/95
New Moves: none

This... was very hard to do be because Kyurem-B and "balanced" never belonged in the same room to begin with, but here it is.
The main attraction is obviously its new ability, which finally gives Kyurem-B a good physical Ice STAB to use.
I decided not to touch its speed, give it a minimal attack boost and not give it any new moves, as I was afraid Kyurem-B would become way too strong that way. The increased defenses offset the lack of Leftovers and the increased special attack is mostly for Earth Power against steels, since Mega Kyu-B will likely run a -Spa nature.
 
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