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Megas For All (Read the whole 1st post and check current slate)

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Of course. Shuckle has been rooted in NU for a reason.

Maybe give it Prankster and for new moves Spikes, Recover, and Taunt. Swap that Rock type for Steel. gg everything.
Make it electric steel(11 resist 2 weaknesses 1 double weakness), -9 atk and spa, +118 speed, make it electric steel, give it prankster as an ability, and magnet rise, hazards, recovery, and leech seed and will o wisp and spore. Gg Ubers.
 
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I think this will be beneficial to the project as a whole, so let me say this.

During the voting period for a set of 4 Megas, let's open discussion for the next 4 Megas, but not submissions. As it stands currently, I understand the viewpoint that this thread has some periods of inactivity and downtime, when really it doesn't have a good reason to. A day of discussion before submissions, in my opinion, can only be helpful to the project as it allows people to create more thought-out, reasonable submissions, rather than submitting first and then discussing later. With a discussion period, we can get a feel of what the community wants a Mega to be--bulky or frail, physical or special, similar or different from its base form. I say limit to the next 4 Megas because I feel that's what would be most useful to the project, a discussion period preceding submissions instead of long-range theorizing that won't be able to put into action for weeks. Finally, to repeat, this period would be only for discussing and not proposing. Sure, you can throw out a few abilities or new move choices, or a range of stat values that you think would benefit the Mega, but I don't want to see any specifics; no "105 Attack with Own Tempo and Outrage" because that's basically a submission on its own.

Thoughts on this proposal?
 
Hey, I was wondering:

The batches of Megas for 5/31-6/2 and 6/2-6/4 skip Tauros, which isn't even reserved. The first one ends with Jynx, skips Tauros, passes Lapras and Ditto (which ARE reserved) and goes right to the next one with Vaporeon. Same thing happens with Omastar and Moltres, skipping Snorlax.

Unless the OP just wasn't updated with that.
 
I think this will be beneficial to the project as a whole, so let me say this.

During the voting period for a set of 4 Megas, let's open discussion for the next 4 Megas, but not submissions. As it stands currently, I understand the viewpoint that this thread has some periods of inactivity and downtime, when really it doesn't have a good reason to. A day of discussion before submissions, in my opinion, can only be helpful to the project as it allows people to create more thought-out, reasonable submissions, rather than submitting first and then discussing later. With a discussion period, we can get a feel of what the community wants a Mega to be--bulky or frail, physical or special, similar or different from its base form. I say limit to the next 4 Megas because I feel that's what would be most useful to the project, a discussion period preceding submissions instead of long-range theorizing that won't be able to put into action for weeks. Finally, to repeat, this period would be only for discussing and not proposing. Sure, you can throw out a few abilities or new move choices, or a range of stat values that you think would benefit the Mega, but I don't want to see any specifics; no "105 Attack with Own Tempo and Outrage" because that's basically a submission on its own.

Thoughts on this proposal?

As I said previously a discussion time would be good with me as it can only lead to better submissions really. I'm fine with announcing the Megas as the voting period begins (for those who don't know the next Megas are Arcanine, Primeape, Golem and Slowbro). So consider this a discussion period until the results are posted!

I suppose I'll start with this how do you suppose we distinguish Golem. Golem is already outclassed completely by Rhyperior so how do we make a mega of Golem that is not outclassed by Mega Rhyperior whose finalized submission strikes a very fine balance between offense and defense. A retyping, ability change or movepool addition would be quiet justified for this one.

Hey, I was wondering:

The batches of Megas for 5/31-6/2 and 6/2-6/4 skip Tauros, which isn't even reserved. It goes from Jynx, skips Tauros, passes Lapras and Ditto (which ARE reserved) and goes right to Vaporeon. Same thing happens with Omastar and Moltres, skipping Snorlax.

Unless the OP just wasn't updated with that.

Right now I don't have an official list of Megas for each date. It will change a decent bit as people begin to drop reservations or the balancing council and I decide to reopen Megas who we feel the old submissions don't have much potential or aren't up to par with current submissions. Tauros was dropped and will not be skipped so the order will change somewhat as we go on. I'll make a short list to put in the OP when I have time.
 
5/23-5/25
Vileplume
Venomoth
Persian
Golduck

5/25-5/27
Primeape
Arcanine
Golem
Slowbro

5/27-5/29
Dodrio
Dewgong
Muk
Hypno

5/29-5/31
Electrode
Cloyster
Marowak
Hitmonlee

5/31-6/2
Hitmonchan
Weezing
Seaking
Jynx

6/2-6/4
Tauros
Vaporeon
Jolteon
Omastar

6/4-6/6
Snorlax
Moltres
Xatu
Bellossom

6/6-6/8
Sudowoodo
Politoed
Jumpluff
Espeon

6/8-6/10
Umbreon
Slowking
Forretress
Granbull
6/10-6/12
Shuckle
Corsola
Stantler
Smeargle

6/12-6/14
Blissey
Entei
Celebi
Linoone

Fixed and added up till Gen II.

EDIT: As to how to distinguish Golem from Rhyperior, I'd start with the obvious and say stay away from Solid Rock. As fitting as it would be, since Golem is, well, a hunk of solid rock, giving it the ability would just make it a worse Rhyperior, provided its stat distribution remains similar.
 
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Okay, so coming up we have Primeape, Arcanine, Golem, and Slowbro.

For Primeape, I'm thinking Dark type. I'm also thinking mixed attacker, maybe +40 or +50 SpA (it has 60 base). This might, however, be too similar to the current Mega Machamp. Although I feel like it fits Primeape more because it's pretty scrawny for a Fighting type.

For Arcanine I'm thinking Normal for STAB Espeed, Strong Jaw because it gets some key moves that are boosted by it like Crunch and Thunder Fang. Maybe Dark because STAB Strong Jaw Crunch would be really good - maybe too good? That's why I'm asking.

For Golem, I don't think we need to change types, or even that we could find a suitable type to change. It needs to keep Rock, and there's little that I could see Ground being exchanged for. In terms of abilities I can only think of Sheer Force and Sand Stream.

I've got some great ideas for Slowbro, you'll see them soon.
 
Okay, so coming up we have Primeape, Arcanine, Golem, and Slowbro.

For Primeape, I'm thinking Dark type. I'm also thinking mixed attacker, maybe +40 or +50 SpA (it has 60 base). This might, however, be too similar to the current Mega Machamp. Although I feel like it fits Primeape more because it's pretty scrawny for a Fighting type.

For Arcanine I'm thinking Normal for STAB Espeed, Strong Jaw because it gets some key moves that are boosted by it like Crunch and Thunder Fang. Maybe Dark because STAB Strong Jaw Crunch would be really good - maybe too good? That's why I'm asking.

For Golem, I don't think we need to change types, or even that we could find a suitable type to change. It needs to keep Rock, and there's little that I could see Ground being exchanged for. In terms of abilities I can only think of Sheer Force and Sand Stream.

I've got some great ideas for Slowbro, you'll see them soon.

I've got something planned for Golem as well, but I'd love to see someone else take a shot at it too. That was a hint, hehe...
I feel like maybe we should focus on the defensive side of Arcanine a bit more, since its bulkier than most people would think. As for Slowbro, I can't wait to see what you have up your sleeve!
 
I've got something planned for Golem as well, but I'd love to see someone else take a shot at it too. That was a hint, hehe...
I feel like maybe we should focus on the defensive side of Arcanine a bit more, since its bulkier than most people would think. As for Slowbro, I can't wait to see what you have up your sleeve!
I'm planning on doing both for Arcanine. Give it a defensive niche but give it some attacking fun to go with it...
 
For Golem, I thought of an ability called Weatherproof, which reduces Water, Grass and Ice moves by 75% essentially giving it a neutrality to Grass and Water and a resistance to Ice.

As for Arcanine, I was thinking about using Intimidate and boosting its speed and defenses a bit with a large increase to attack to let it function as bulky attacker which can check most physical attackers.
 
Hmm... so I feel like we're all talking in generalities to avoid specifics, and I don't think that's getting us very far. I'm just going to go ahead and give a gist of what I had planned for each of them.

Golem: Slow, defensive, physical attacker whose weaknesses and poor special defense are offset by Bulletproof, giving it immunities to many common super-effective attacks
Arcanine: Intimidate to effectively allow it to cut an opponent's attack in half (two stages, one for standard and one for Mega); bulky physical attacker
Slowbro: Unaware, that's about it
Primeape: Fast physical attacker with a new ability rewarding well-predicted switches; like Defiant but more reliable

Hope I didn't get too specific and break my own rules already, but I get the feeling that everyone's trying to be vague in order to not reveal what they themselves have planned and risk their idea getting stolen or something. By "don't get into specifics" I really mean exact stat spreads and movepools, but don't feel like you can't express what you have planned out already.
 
H'okay.

My main idea was for Arcanine to get no major attacking boost and instead focus on increasing its defenses. Probably about 10 in its attack and special attack and the rest in its defenses. I'd then give it Flareate (Fire Type Pixilate) just so it can then Fire Type Extreme Speed. Pretty much, I want people to consider a single attacking set with it.

I'm certain I'd slow down Slowbro again (if it can) and then put the rest in its defenses and special attack. I'd probably do something similar for Slowking...except keep it with Regenerator. Thus I'd give it different niches.

Primeape, I'd feel like I'd want to give it a different reskin of Rough Skin. In particular, Primeape gets so angry to it just hits you if it touches you. I'd then focus on its attack, defense, and speed. Maybe I'd dump some of it in its special defense.

Golem, I'll see what happens.
 
I've got something planned for Golem as well, but I'd love to see someone else take a shot at it too. That was a hint, hehe...
I feel like maybe we should focus on the defensive side of Arcanine a bit more, since its bulkier than most people would think. As for Slowbro, I can't wait to see what you have up your sleeve!

I see (defensive) Arcanine as more of a lower-tier thing (not necessarily bad), and in its design should be offensive.

At the same time, my idea for it was for more of a tank. I'm still stuck between Normal and Dark, leaning towards Dark as I feel access to STAB Stong Jaw Crunch will allow me to focus more on bulk. Will-o-Wisp and Morning Sun are fine but I feel like it needs something else in order to really shine in a defensive role.

Improved SpD is a must. I think about +20 Atk is enough of a boost when taking Strong Jaws into account (the only other users don't get STAB on any boosted moves). In this meta, the Dark type is great defensively.
 
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5/23-5/25
Vileplume
Venomoth
Persian
Golduck

5/25-5/27
Primeape
Arcanine
Golem
Slowbro

5/27-5/29
Dodrio
Dewgong
Muk
Hypno

5/29-5/31
Electrode
Exeggutor
Marowak
Hitmonlee

5/31-6/2
Hitmonchan
Weezing
Seaking
Jynx

6/2-6/4
Tauros
Vaporeon
Jolteon
Omastar

6/4-6/6
Snorlax
Moltres
Xatu
Bellossom

6/6-6/8
Sudowoodo
Politoed
Jumpluff
Espeon

6/8-6/10
Umbreon
Slowking
Forretress
Granbull
6/10-6/12
Shuckle
Corsola
Stantler
Smeargle

6/12-6/14
Blissey
Entei
Celebi
Linoone

Fixed and added up till Gen II.

EDIT: As to how to distinguish Golem from Rhyperior, I'd start with the obvious and say stay away from Solid Rock. As fitting as it would be, since Golem is, well, a hunk of solid rock, giving it the ability would just make it a worse Rhyperior, provided its stat distribution remains similar.
I've already done exeggutpr, so you can take it pff of the list. (Unless it was decided to be to overpowered.)
 
Let's talk Golem:

What can we add to him to emphasize its defenses? I'm considering giving it Spikes and Slack Off, maybe Rapid Spin. Or would that be too much?
I'm thinking Sand Stream but I remember hearing before that we should refrain from weather abilities. Personally I don't see reason for that, but I'm putting it out there to see what you guys think.

Another idea is giving it Cosmic Power and making its ability boost its Attack by a fraction of its defenses or something.
 
My Arcanine would basically be a defensive juggernaut, and would run Drought. I know a weather ability sounds generic and uninteresting, but having Morning Sun recovering 2/3 of its HP is amazing, and combined with six convenient resistances (not even factoring in a possible type change), I can definitely see this thing becoming a great defensive threat given the right buffs.
 
Let's talk Golem:

What can we add to him to emphasize its defenses? I'm considering giving it Spikes and Slack Off, maybe Rapid Spin. Or would that be too much?
I'm thinking Sand Stream but I remember hearing before that we should refrain from weather abilities. Personally I don't see reason for that, but I'm putting it out there to see what you guys think.

Another idea is giving it Cosmic Power and making its ability boost its Attack by a fraction of its defenses or something.
The reason we want to refrain from weather abilities is just because we don't want EVERY Pokemon to be running weather. Solid Rock sounds like an ability that would work well.

For me, I think I have a terribly weird idea now. Golem is essentially a ball with a face and appendages. My idea: Speed Boost. It does everything by rolling around and it gets faster and faster and faster. Oh god is this thing the opposite of what Golem is actually! The way around it is the fact that even if I put in +50 speed it still only has 95 speed to start off with. So it'll take a bit to start outspeeding something.
 
The reason we want to refrain from weather abilities is just because we don't want EVERY Pokemon to be running weather. Solid Rock sounds like an ability that would work well.

For me, I think I have a terribly weird idea now. Golem is essentially a ball with a face and appendages. My idea: Speed Boost. It does everything by rolling around and it gets faster and faster and faster. Oh god is this thing the opposite of what Golem is actually! The way around it is the fact that even if I put in +50 speed it still only has 95 speed to start off with. So it'll take a bit to start outspeeding something.
Speed Boost on Golem is unique for sure, but it could work.

I've thought of another way to patch up its poor Special Defense. You have a point in that we shouldn't be too quick to apply a weather ability to something. At the same time, Solid Rock leaves it outclassed by Rhyperior and Mega Aggron (Filter = Solid Rock). The solution is a unique ability which will be revealed in due time.
 
Speed Boost on Golem is unique for sure, but it could work.

I've thought of another way to patch up its poor Special Defense. You have a point in that we shouldn't be too quick to apply a weather ability to something. At the same time, Solid Rock leaves it outclassed by Rhyperior and Mega Aggron (Filter = Solid Rock). The solution is a unique ability which will be revealed in due time.
Got it, Unaware. The flavor suits it because it can barely see to the left and right of itself because of the giant rock in its way.
 
My Slowbro is a mon geared to take full advantage of belly drum while having lower defense and higher speed. Also I think you should be able to switch into a mega form without megavolving, but still having to have a megastone.
 
I think what we need to do is, like, the opposite of what CAP does: Go for the obvious.

Sure, Golem getting Solid Rock is kinda predictable, but so what? It's literally a living, walking, breathing (?) piece of rock. Not every mon has to be the best (heck, some of the mons, even if we did everything to break them, would still be shite), but I think we lose too much in terms of flavor and gameplay if we go and make everything "unique" and bend over backwards to give every mon a niche. Some mons are going to be outclassed no matter what, and that is fine.
 
I think what we need to do is, like, the opposite of what CAP does: Go for the obvious.

Sure, Golem getting Solid Rock is kinda predictable, but so what? It's literally a living, walking, breathing (?) piece of rock. Not every mon has to be the best (heck, some of the mons, even if we did everything to break them, would still be shite), but I think we lose too much in terms of flavor and gameplay if we go and make everything "unique" and bend over backwards to give every mon a niche. Some mons are going to be outclassed no matter what, and that is fine.
At the same time, I don't like designing something to be outclassed.

To quote the OP: " My favorite part of this pet mod is that its effect on the OU metagame is two-fold in that it gives new roles to already viable mons and makes unviable ones more viable in the OU metagame "

Giving Golem Solid Rock doesn't seem like it'd make it much more viable or give it a new role.
 
So how is this thread working now? Does acestriker19 post a batch of megas for a bunch of Pokemon each time, you guys discuss them and then vote on them or what?
That's exactly how it works. After the batch is announced, you have 24 hours to submit up to 1 Mega for each. Then you have another 24 hours to vote and discuss the next batch (what we're doing now).
 
So how is this thread working now? Does acestriker19 post a batch of megas for a bunch of Pokemon each time, you guys discuss them and then vote on them or what?

Basically, we take four Megas from the list in Pokedex order that haven't been done or reserved yet. Submissions for Megas open for 24 hours. Then, at the end of the period, voting opens for the next 24 hours, and then discussion for the next set of 4 begins. When voting closes, submissions for the set of 4 Megas being discussed begins.

At the moment we are in the voting stage for Persian, Golduck, Venomoth, and Vileplume, and the discussion for Arcanine, Primeape, Slowbro, and Golem. When the voting ends in a few hours, submissions open for the latter 4 Megas.
 
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