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Megas For All (Read the whole 1st post and check current slate)

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golem.gif


Golem
Typing: Rock/Ground -----> Rock/Ground
Abilities: Rock Head / Sturdy / Sand Veil -----> Sand Force
BST: 80/120/130/55/65/45 (495) -----> 80/160/140/65/85/65 (595)
New moves: none............................--/+40/+10/+10/+20/+20

Description: What this does is make Gollum a very fearful sweeper, with base 160 attack, 65 speed, and very respectable 80/140/85 defenses it can find many opportunities to set up Autotomize. And with Sand Force and the provenance of Tyranitar and Hippowdon it could abuse the opponent's own sand against them, or have them as teammates to support him for exactly that reason.

It's typing is still terrible so it's still easily taken care of, don't worry about it being broken.
 
Slowbro time
Water-Psychic -> Water-Psychic
Ability: Intimidate
Stats: 95/75/110/100/80/30 -> 95/85/150/140/80/40
Concept: The ultimate physical wall slowbro shuts down over half the op physical attackers in this new meta. YOU THINK THIS METAGAME IS OFFENSIVE? YOU HAVENT SEEN SLOWBRO. Intimidate because screw your shenanigans, Slowbro is gonna wall you (not talking to defiant users). However, in an attempt to keep it slightly balanced, Psychic typing remains (so weak to bisharp), and notice how I didn't increase spdef. Pointless stat buffs because let's be honest, NO mega is complete without pointless stat buffs.
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<---- Mega slowbro right there. So that justifies intimidate. DOESNT IT LOOK SO EVIL?
 
Slowbro time
Water-Psychic -> Water-Psychic
Ability: Intimidate
Stats: 95/75/110/100/80/30 -> 95/85/150/140/80/40
Concept: The ultimate physical wall slowbro shuts down over half the op physical attackers in this new meta. YOU THINK THIS METAGAME IS OFFENSIVE? YOU HAVENT SEEN SLOWBRO. Intimidate because screw your shenanigans, Slowbro is gonna wall you (not talking to defiant users). However, in an attempt to keep it slightly balanced, Psychic typing remains (so weak to bisharp), and notice how I didn't increase spdef. Pointless stat buffs because let's be honest, NO mega is complete without pointless stat buffs.View attachment 14026<---- Mega slowbro right there. So that justifies intimidate. DOESNT IT LOOK SO EVIL?
Best submission. All of you can go home.
 
golem.gif


Golem
Typing: Rock/Ground -----> Rock/Ground
Abilities: Rock Head / Sturdy / Sand Veil -----> Sand Force
BST: 80/120/130/55/65/45 (495) -----> 80/160/140/65/85/65 (595)
New moves: none............................--/+40/+10/+10/+20/+20

Description: What this does is make Gollum a very fearful sweeper, with base 160 attack, 65 speed, and very respectable 80/140/85 defenses it can find many opportunities to set up Autotomize. And with Sand Force and the provenance of Tyranitar and Hippowdon it could abuse the opponent's own sand against them, or have them as teammates to support him for exactly that reason.

It's typing is still terrible so it's still easily taken care of, don't worry about it being broken.
I like this really solid and stuff.

Tho imo Sand Rush > Sand Force
cuz right now it's an ampharos rly.
 
golem.gif


Golem
Typing: Rock/Ground -----> Rock/Ground
Abilities: Rock Head / Sturdy / Sand Veil -----> Sand Force
BST: 80/120/130/55/65/45 (495) -----> 80/160/140/65/85/65 (595)
New moves: none............................--/+40/+10/+10/+20/+20

Description: What this does is make Gollum a very fearful sweeper, with base 160 attack, 65 speed, and very respectable 80/140/85 defenses it can find many opportunities to set up Autotomize. And with Sand Force and the provenance of Tyranitar and Hippowdon it could abuse the opponent's own sand against them, or have them as teammates to support him for exactly that reason.

It's typing is still terrible so it's still easily taken care of, don't worry about it being broken.

Impressively balanced with the added bulk helping to ease the set up chances and yet still having woeful typing Liked :)
 
golem.gif


Golem
Typing: Rock/Ground -----> Rock/Ground
Abilities: Rock Head / Sturdy / Sand Veil -----> Sand Force
BST: 80/120/130/55/65/45 (495) -----> 80/160/140/65/85/65 (595)
New moves: none............................--/+40/+10/+10/+20/+20

Description: What this does is make Gollum a very fearful sweeper, with base 160 attack, 65 speed, and very respectable 80/140/85 defenses it can find many opportunities to set up Autotomize. And with Sand Force and the provenance of Tyranitar and Hippowdon it could abuse the opponent's own sand against them, or have them as teammates to support him for exactly that reason.

It's typing is still terrible so it's still easily taken care of, don't worry about it being broken.
My problem with this is the disrupted stat distribution. Defense really should be higher than attack IMO, it doesn't make flavorful or logical sense to change that

I like the ability though
 
golem.gif


Golem
Typing: Rock/Ground -----> Rock/Ground
Abilities: Rock Head / Sturdy / Sand Veil -----> Sand Force
BST: 80/120/130/55/65/45 (495) -----> 80/160/140/65/85/65 (595)
New moves: none............................--/+40/+10/+10/+20/+20

Description: What this does is make Gollum a very fearful sweeper, with base 160 attack, 65 speed, and very respectable 80/140/85 defenses it can find many opportunities to set up Autotomize. And with Sand Force and the provenance of Tyranitar and Hippowdon it could abuse the opponent's own sand against them, or have them as teammates to support him for exactly that reason.

It's typing is still terrible so it's still easily taken care of, don't worry about it being broken.
I can see giving boosts to useless stats for things that already have good stats. Not Golem, though. I'd say that based of its current stats, you should take 10 Atk and 10 SpA and put it in Def, it should remain higher than Atk.

I personally could see it working about as well with Sand Rush, but Sand Force is cool too. Only issue I see is that Garchomp exists as another Mega with Sand Force.
 
I can see giving boosts to useless stats for things that already have good stats. Not Golem, though. I'd say that based of its current stats, you should take 10 Atk and 10 SpA and put it in Def, it should remain higher than Atk.

I personally could see it working about as well with Sand Rush, but Sand Force is cool too. Only issue I see is that Garchomp exists as another Mega with Sand Force.
If he drops the speed back to 45, we can have a Mega that works incredibly awkwardly at best in Singles and niche-y in Doubles (Sandstorm Trick Room abuser). Now its speed is mega awkward
 
If he drops the speed back to 45, we can have a Mega that works incredibly awkwardly at best in Singles and niche-y in Doubles (Sandstorm Trick Room abuser). Now its speed is mega awkward
Well, at +2 it's kinda fast. The issue with Sand Force is that it finds it difficult to set up
 
Well, at +2 it's kinda fast. The issue with Sand Force is that it finds it difficult to set up
Golem's kind of a dead subject imo. Whatever it's going to do, it'll be overshadowed by other Pokemon. What I did was give him a pretty unique niche in being really bulky with its defensively terrible typing and try to make him stronger with 160 base attack and the ability to demolish with Sand Force activated. It's typing is wonderful offensively and it should make use of that imo with STAB QuakEdge, which are a nuke.

Even with that, he's still kinda overshadowed by Rock Polish Rhyperior lol.
 
Maybe I'm alone, but I like the way I made Golem a free opportunity spin on switch. You can't be overshadowed if you can't be imitated!
 
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PRIMEAPE
Fighting
-> Fighting
Ability: Vital Spirit/Anger Point/Defiant -> No Guard
Stats: 65/105/60/60/70/95 -> 65/150 (+45)/65 (+5)/60/70/135 (+40)
New Moves: Dynamic Punch, Mach Punch, Knock Off, Swords Dance
Concept: Primeape has always been a pretty overlooked Pokemon. However, I've given it some certain boosts that give it a rather offensive role. It now gains the Ability No Guard, and got a new move, a form of Priority that benefit from this as well as the legendary Knock Off. It can now spam 100% accurate Dynamic Punches, use Mach Punch, Knock Off items, and use Swords Dance to boost its new high Attack. It got two offensive stat boosts as well as a minor one to Defense. It now has an amazing base 150 Physical Attack, and a very helpful 135 Speed. Given these stat boosts, it can function well as either a wallbreaker or sweeper.

Primeape
Item: Primeapite
Ability: No Guard
EVs: 4 HP, 252 Atk, 252 Spd
- Dynamic Punch
- Knock Off / Mach Punch
- Stone Edge
- Swords Dance
 
tumblr_mqm8m6LuXs1s6hco9o8_500.gif


PRIMEAPE
Fighting
-> Fighting
Ability: Vital Spirit/Anger Point/Defiant -> No Guard
Stats
: 65/105/60/60/70/95 -> 65/150 (+45)/65 (+5)/60/70/135 (+40)
New Moves
: Dynamic Punch, Mach Punch, Knock Off, Swords Dance
Concept
: Primeape has always been a pretty overlooked Pokemon. However, I've given it some certain boosts that give it a rather offensive role. It now gains the Ability No Guard, and got a new move, a form of Priority that benefit from this as well as the legendary Knock Off. It can now spam 100% accurate Dynamic Punches, use Mach Punch, Knock Off items, and use Swords Dance to boost its new high Attack. It got two offensive stat boosts as well as a minor one to Defense. It now has an amazing base 150 Physical Attack, and a very helpful 135 Speed. Given these stat boosts, it can function well as either a wallbreaker or sweeper.

Primeape
Item: Primeapite
Ability: No Guard
EVs: 4 HP, 252 Atk, 252 Spd
- Dynamic Punch
- Knock Off / Mach Punch
- Stone Edge
- Swords Dance
Too many new moves. Limit is 3. And not everything needs another boosting move. It gets Hone Claws and Bulk Up already.
 
slowbro.gif
Slowbro-Mega
Type: Water/Psychic>>>Water/Fighting
Stats: 95/75/110/100/80/30>>>95/145/80/120/80/70
Ability: Oblivious/Own Tempo/Regenerator>>>Numb(halves damage from all forms of passive damage including (LO/Struggle)recoil, crash damge, status damage, partial trapping damage, curse damage, belly drum damage, damage from confusion, etc.)
movepool: +Mach Punch +Drain Punch +Aqua Jet
I don't understand why Slowbro is Psychic type. I chose Fighting type because when you decide to classify a bro as a type it's either normal or fighting.
I took slow to mean slow to react to pain so numb. I didnt use magic guard for the purpose of belly drum.
The new moves are for stab.
 
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Slowbro-Mega
Type: Water/Psychic>>>Water/Fighting
Stats: 95/75/110/100/80/30>>>95/125/80/100/80/110
Ability: Oblivious/Own Tempo/Regenerator>>>Numb(halves damage from all forms of passive damage including (LO/Struggle)recoil, crash damge, status damage, partial trapping damage, curse damage, belly drum damage, damage from confusion, etc.)
movepool: +Close Combat +Drain Punch
I don't understand why Slowbro is Psychic type. I chose Fighting type because when you decide to classify a bro as a type it's either normal or fighting.
I took slow to mean slow to react to pain so numb. I didnt use magic guard for the purpose of belly drum.
The new moves are for stab.
I think this might just break a few rules. For example, lowered Defense is a no. +80 Speed is also a no. It's a nice concept but come on. If you really want to, pull an Azumarill and give it Aqua Jet to bypass its low Speed.
 
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