Megas For All (Read the whole 1st post and check current slate)

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Alright so somebody needs to use some of my ideas because I will not be able to make many submissions for a while

For Sudowoodo:

-Mono-Rock or Rock/Grass if you really want for STAB Wood Hammer
-Sap Sipper (honestly, it'd be a fantastic ability flavorwise and would work well on a physical attacker like Sudo)
-Give it primarily attack and defense boosts, if you give it a shitton SDef boosts or Speed Boosts I will cut you
 
Sometime today, likely within the next 30-90 minutes. It really just depends on how quickly Peef Rimgar can assemble the votes and someone announces a new voting period. Just a heads up, this is Peef's first time taking over indefinitely for the voting (I think he's done it before, but only as a fill-in), so don't rush him; it's hard enough counting the many votes that are submitted within 24 hours.
 
It may take a little longer given the switch over. Seeing as Peef asked for everyone to resend their votes, he may give a little extra time to get them in.
 
6/8-6/10
Noctowl
Furret
Sudowoodo
Politoed

6/10-6/12
Jumpluff
Espeon
Umbreon
Slowking

6/12-6/14
Forretress
Granbull
Shuckle
Corsola

6/14-6/16
Stantler
Smeargle
Blissey
Entei

6/16-6/18
Celebi
Linoone
Mightyena
Beautifly

6/18-6/20
Dustox
Ludicolo
Pelliper
Masquerain

6/20-6/22
Ninjask
Delcatty
Plusle
Minun

6/22-6/24
Volbeat
Illumise
Swalot
Wailord

6/24-6/26
Camerupt
Torkoal
Grumpig
Flygon

6/26-6/28
Cacturne
Altaria
Zangoose
Seviper

6/28-6/30
Lunatone
Solrock
Cradily
Armaldo

7/1-7/3
Castform
Kecleon
Chimecho
Walrein

7/3-7/5
Relicanth
Luvdisc
Regirock
Regice

7/5-7/7
Registeel
Jirachi
Deoxys-S
Deoxys-D
Assuming no reservations have been dropped/something similar this is the Slate from now till the end of gen3. Feel free to correct if you know some of these are done already/some are missing.
 
moltres.gif

Moltres: acestriker19
Moltres
Type: Fire/Flying -> Fire/Flying
Ability: Pressure/Flame Body -> Flame Body
Stats: 90/100/90/125/85/90 -> 90/110 (+10)/120(+30)/145 (+20)/105 (+20)/110 (+20)
New Moves: Calm Mind, Whirlwind,

Concept: Spread Burns with one of the best defensive typings in the metagame (except that SR weakness). This Moltres differentiates itself from Zard by becoming a defensive giant capable of checking most physical attackers in the tier. Flame Body is a really underrated ability: 30% chance to burn on all physical attacks, it's an auto scald. This Moltres still has the speed to be played offensively but is best with a bulky CM set or a 3 attacks plus roost set. The SR weakness is bad but Moltres fantastic defensive ability, typing and power already make up for it.

dragonite.gif

Dragonite: Mew King
Mega Dragonite
Typing: Dragon/Flying -> Dragon/Flying
Abilities: Inner Focus/Multiscale -> Storm Force (Powers up Flying, Electric, and Dragon moves by 30% in the rain)
BST: 91/134/95/100/100/80 -> 91/134/115/150/120/90
New Moves: Hydro Pump

After seeing how GameFreak managed to give Mega Garchomp, another pseudo-legendary that got a Mega, a completely different role than Regular Garchomp, I figured that probably the original pseudo-legendary should get the same treatment. Simple enough, Mega Dragonite becomes a wallbreaker a lot like how Mega Garchomp became one. 134/150/90 offenses are pretty decent for doing its job. With Storm Force and the rain, it now has powered up versions of water, flying, electric, and dragon moves that it can abuse. Only Dragonite, Smeargle, and Mewtwo learn both Hurricane and Thunder so let's make the one natural user really benefit. I was considering about if I should or shouldn't make it power up Dragon moves too but then I look back at some of the moves (Twister, Draco Meteor, and even somewhat Dragon Pulse) and I can see how if there is a maelstrom going around, they would seem more menacing and more powerful. I also wanted to REALLY emphasize that this is a Pokemon built for Rain Teams.

But, you don't just need a dedicated setter. Thanks to Multiscale, Dragonite can do it himself before he Mega Evolves.

Dragonite @ Dragoniteite (...what?)
Nature: Modest/Timid (Depending on your Wallbreaking needs)
Ability: Multiscale
EVs: 252 SpA/252 Spd
- Rain Dance
- Dragon Pulse/Roost
- Hurricane/Roost
- Hydro Pump/Roost

Obviously, you would wait to Mega Evolve until after you set up Rain Dance. But the combination of Hurricane, Dragon Pulse, and Hydro Pump hits everything but Empoleon for at least neutral damage. Considering you get STAB on Hurricane and Dragon Pulse (in addition to the 30% boost for being in the rain) you'll probably wreck most stuff that tries to wall you.

If you want to be able to heal yourself, Roost is also a good option over any of its offensive moves. Though what you drop is a matter of what you can take care of. If you drop Hurricane, you'll lose out on hitting Azumarill, Ferrothorn, Empoleon, and Whimsicott. If you drop Hydro Pump, Steel types just wall you. And, if you drop Dragon Pulse, Lanturn, Ampharos, Empoleon, and Rotom-W can take everything you can dish out.

As you can see, this Mega Dragonite can take care of itself when it has to wallbreak. The stats aren't insane, but the boosts to its moves are pretty great in the grand scheme of things.

And, you know, 134 Base Attack isn't COMPLETELY useless too. A mixed set is perfectly viable just to throw people off guard.

xatu.gif

Xatu: toxicroaker
Xatu
Type: Psychic/Flying -> Psychic/Flying
Ability: Early Bird/Synchronize/Magic Bounce -> Field Warp (Moves that effect the entire field or your side are boosted to 8 turns. The moves affected are: Electric Terrain, Grassy Terrain, Misty Terrain, Hail, Rain Dance, Sandstorm, Sunny Day, Light Screen, Reflect, Mud Sport, Water Sport, Tailwind, Magic Room, Trick Room, Wonder Room, Gravity, and Lucky Chant.)
Stats: 65/75/70/95/70/95 -> 65/85 (+10)/115 (+45)/125 (+30)/115 (+45)/65 (-30)
New Moves: Heal Bell

Xatu has never really been good for much besides magic bounce support, but this mega changes that. With it's new ability that increases the amount of turns a field affect is up and buffed stats, xatu plays a great support role. It has a great movepool to abuse this ability, most notably his dual screens and trick room. He also gained heal bell so that he can play an even better team player. Not only that, but he also has a usable special attack. Yay for usable xatu!

bellossom.gif

Bellossom (look at how fucking cute that sprite is j/s): Tie between clapyourhands and Mega Mantine
Bellossom

Typing: Grass -----> Grass/Fairy
Abilities: Chlorophyll / Healer -----> Pollen Shield (Raises defense by 50% in strong sunlight)
75/80/95/90/100/50 -----> 75/105/120/110/125/55
Moves: Quiver Dance

Fanon Pokedex Entry: Mega-Bellossom's petals become more vivid in the sunlight. When it is happy, it performs an elegant dance and releases a pollen that soothes those around it.

Alright, so Bellossom becomes a monster wall under the sun. Pollen Shield is like Flower Gift but only defensive. Bellossom gets Quiver Dance for the same reason Lilligant does; even after a boost, though, it's low Speed still enables it to be outsped by faster or Scarf'd opponents. 110 Special Attack isn't amazing, especially for a Mega, so Bellossom needs to boost to be useful. Basically, Bellossom switches in under sun and tanks anything that isn't super-effective, sets up with Quiver Dance, and then attempts a sweep. It's not perfect. Grass is a shit offensive type. Grass/Fairy isn't a good defensive type (not the worst, but still). Fire- and Flying-type weaknesses (the former even worse under sun). 55 Speed with a 2-stage boost is still outspeedable by quite a few threats. It kind of sucks out of sun. On the other hand...: 75/180/187 bulk under sun (...mother of God...). Quiver Dance. Fairy-STAB. Ability to tank common Water-, Fighting-, and Dragon-type moves. STAB Solar Beam in the sun off of a 110 Special Attack boosted 2 stages by Quiver Dance. Really, that's all you need.

TL;DR: Ungodly tanky under sun, mediocre without. If you can keep the sun up this will be a worthwhile Mega. It needs to Quiver Dance at least once to be useful (the temporary extra bulk helps), but even after it pulls one off, 110 Speed isn't terribly fast (Greninja, Tornadus, Thundurus, Talonflame...). On a sun team based around it, it can be very useful, but certainly not unstoppable.
Bellossom (Bellossomite)
Type: Grass -> Grass/Fairy
Abilities: Chlorophyll (Healer) -> Flower Veil
New Moves: Quiver Dance, Moonblast, Draining Kiss

HP: 75 -> 75
Atk: 80 -> 80
Def: 95 -> 125 (+30)
SpA: 90 -> 110 (+20)
SpD: 100 -> 120 (+20)
Spe: 50 -> 80 (+30)
BST: 490 -> 590

A bulky QD sweeper. Flower Veil seems uselsess because only Florges gets it, but it's amazing for Bellossom.
Flower Veil prevents status problems (paralysis and toxic especially) and the lowering of the stats of all Grass-type Pokémon on the user's side of the field (including the Pokémon with the Ability itself), unless the stat reduction is self-inflicted.
Even at +1 it's relatively fast, and it has the bulk to set up without using Sleep Powder although that can help it too.

(shoutout to mah boi Mew King for making a list of submissions that I didn't know about. Luckily found it when i started post hunting)


This also begins the submission period for the current slate of
Noctowl
noctowl.gif
Furret
furret.gif
Sudowoodo
sudowoodo.gif
Politoed
politoed.gif
 
Pelipper is done already, but don't change it yet; trust me, from my experience, you should wait until all the changes are found on the slate because changing it is a nightmare.
Noctowl
noctowl.gif

Noctowl

Typing: Normal / Flying -----> Psychic / Flying
Abilities: Insomnia / Keen Eye / Tinted Lens -----> Quick-Witted
BST: 100/50/50/76/96/70 -----> 100/50/70/106/126/90
Moves: Calm Mind, Stored Power

Noctowl should've been a Psychic-type from the very beginning, IMO; it learns more Psychic-type moves than Normal-type ones by level-up, for heaven's sake. This Mega Evolution sets out to fix that.

Hoothoot is very strongly connected to time. Its eyebrows are clock hands, it hoots at the same hour every day, it rocks itself back and forth in rhythm with the ticking of a grandfather clock's pendulum. While Noctowl sheds some of this in favor of gaining foresight and intellect (seriously, no Psychic-typing GameFreak?), it still is only active during specific hours of the day. Because of this connection with time, I felt that a priority ability would be nice for Mega Noctowl. Unfortunately, Gale Wings wouldn't be good, since Talonflame likely will be able to pull it off better without taking up a Mega Evolution slot. A similar ability, however, perhaps would be able to do it some good.

Quick-Witted combines the time concept of Hoothoot and the intellect element of Noctowl in one; it's Gale Wings for Psychic-type moves. Noctowl gets two nice moves to abuse with this already: Psychic, the standard STAB for Psychic-types, and Hypnosis; despite its shaky accuracy, priority sleep is a good thing for it indeed. New to it are Calm Mind (Noctowl have the ability to concentrate deeply and remember large amounts of information according to the Pokedex) and Stored Power; both have priority thanks to Quick-Witted, and combine well with Hypnosis to make Noctowl a menacing threat if allowed to set up.

The ideal scenario for Mega Noctowl: switch in, Mega-Evolve and use Hypnosis (if it misses, it at least be priority next time). Boost with Calm Mind and then spam Stored Power, using Roost as necessary.

While priority sleep, boosting, and Stored Power may seem a bit scary, Mega Noctowl isn't difficult to stop if you know how to handle it. Dark-types wall it completely, for one, unless it gives up either recovery, boosting, or sleep (or Psychic-STAB, lol) for a move to hit them with--in which case, it becomes easier to stop as well. Unlike Talonflame, it doesn't get priority Roost, and is actually rather slow outside of Quick-Witted. This means that if it wants to heal, it will likely have to take a hit first. Finally, 70 Defense is mediocre, even poor by Mega standards. It likely won't survive many physical attacks, especially since Calm Mind only boosts its Special Defense.

Basically, Noctowl gets to play with priority sleep, set-up, and Stored Power, making it potentially very dangerous if underestimated. On the other hand, Dark-types, physical moves, and slow healing keep it from being overtly powerful. It likely will need quite a bit of team support, including something to deal with Dark-types and a physical wall, in order to be used to its fullest effectiveness. However, when used properly, Mega Noctowl can be a strong threat indeed.

Furret
furret.gif
----->
megafurret.png

Furret

Typing: Normal -----> Normal / Dragon
Abilities: Run Away / Keen Eye / Frisk -----> Arena Trap
BST: 85/76/64/45/55/90 -----> 85/116/74/45/65/130
Moves: Dragon Claw, Outrage, Dragon Dance

image.jpg

More evidence as to why i should never draw.

(warning, profanity, and lots of it)
Listen here, you little shit. This is a fuckin' Furret. It's not like that piece of turd Raticate, or that pissy little Linoone, or that dumb-as-bricks Bibarel, or whatever those other two dipshits are called. This. Is. Fuckin'. FURRET. You see that cute lil' smile on its face? Well this motherfucker ain't playin' with you. It's getting ready to slip through the walls of the shithole you call a house and rape all of your sisters and brothers. ALL OF THEM. Furret don't discriminate. And when it Mega Evolves, you better fuckin' hope you're at least a thousand miles away from it, because it ain't taking no prisoners. Think this little monster can't get any worse? Well you're fucking wrong. IT BECOMES A MOTHER FUCKING DRAGON. A DRAGON. JUST BECAUSE IT FUCKING FEELS LIKE IT. And it shits right over all those other sorry excuses for dragons, because fuckin' Furret doesn't mess around. No, it has Arena Trap, because once if find you--and it will find you, always--it will fucking slowly kill you, trap you and leave you in excruciatingly agonizing pain until you're deader than dog shit. Don't believe me? How can Furret even have Arena Trap, you say?

megafurretarenatrap.png

Yeah that's right. You're as good as dead, you little piece of shit.

(Voltorb totally isn't the only Pokemon I could draw without screwing it up).

So yeah... Mega Furret is based off of an Eastern dragon, because we don't really have any of those (Gyarados doesn't count, since it's not actually a Dragon-type). Normal/Dragon is an unexplored typing that I wanted to do something with, and Furret was serpentine enough for making it Dragon-type to be plausible from Gamefreak (I mean, they've done worse...). I mean, this is kind of a joke entry, but it's also serious at the same time, because I wanted to do something different (really, really different) from what I expected other people to be submitting. Arena Trap is both flavor and competitive; in my head, Mega Furret hunts by encircling its prey with its long body to prevent it from escaping, then running in circles quickly to confuse it as it attacks from all sides (see illustration). Competitively, Arena Trap gives Furret a definite niche as a great revenge killer, given its high speed and trapping abilities. Dragon Claw and Outrage come with the Dragon-typing, though Furret will likely only use the former, since being move-locked and unable to switch is not a desirable characteristic for a revenge killer. 116 Attack for an offensive Mega is kind of bad, so Dragon Dance helps it with that. While trapping and boosting sounds rather powerful (ie: Mega Gengar), unlike Ghost, both Normal- and Dragon- this gen aren't the best STABs to work off of any more; Ghosts and Fairys make sure of that. Additionally 85/74/65 means that Furret will be taking even resisted hits rather hard, so it can't exactly trap things it can set up on easily; in fact, Normal and Dragon cancel out precisely 0 of each other's weaknesses, instead just combining their resistances and weaknesses together. Fighting, Ice, Dragon, and Fairy-type weaknesses are all pretty nasty. However, Ghost-immunity and Fire, Water, Grass, and Electric-resistances also are rather handy as well. Essentially, Furret does revenge killing very well, and can be a decent threat if used correctly; Arena Trap is a good ability no matter what gets it, after all. But it isn't nearly as strong as trappers like Mega-Gengar, especially since a decent portion of OU isn't even affected by Arena Trap (flying, levitating, Ghost-type, etc). But for the ones that are, Mega Furret can be a strong threat indeed.

Don't expect stuff like this often, just wanted to break out of the mold a little for this very (")special(") submission.

Mother fuckin' Furret.

Also a friendly reminder: art concept submissions for Mega Ninjask, Mega Octillery, Mega Hippowdon, and Mega Archeops over at the art thread are closing on June 10th at 8:00 PM PST. Remember, you don't need to have years of experience to submit a design; all we are looking for during this stage is a concept for a Mega for users to make sprites of at a later stage. Don't hesitate to submit! (especially Archeops, we're kind of lacking in that area). Also, when the submissions period is over, don't forget to vote for your favorite design!
 
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Pelipper is done already, but don't change it yet; trust me, from my experience, you should wait until all the changes are found on the slate because changing it is a nightmare.
Noctowl
noctowl.gif

Noctowl

Typing: Normal / Flying -----> Psychic / Flying
Abilities: Insomnia / Keen Eye / Tinted Lens -----> Quick-Witted
BST: 100/50/50/76/96/70 -----> 100/50/70/106/126/90
Moves: Calm Mind, Stored Power

Noctowl should've been a Psychic-type from the very beginning, IMO; it learns more Psychic-type moves than Normal-type ones by level-up, for heaven's sake. This Mega Evolution sets out to fix that.

Hoothoot is very strongly connected to time. Its eyebrows are clock hands, it hoots at the same hour every day, it rocks itself back and forth in rhythm with the ticking of a grandfather clock's pendulum. While Noctowl sheds some of this in favor of gaining foresight and intellect (seriously, no Psychic-typing GameFreak?), it still is only active during specific hours of the day. Because of this connection with time, I felt that a priority ability would be nice for Mega Noctowl. Unfortunately, Gale Wings wouldn't be good, since Talonflame likely will be able to pull it off better without taking up a Mega Evolution slot. A similar ability, however, perhaps would be able to do it some good.

Quick-Witted combines the time concept of Hoothoot and the intellect element of Noctowl in one; it's Gale Wings for Psychic-type moves. Noctowl gets two nice moves to abuse with this already: Psychic, the standard STAB for Psychic-types, and Hypnosis; despite its shaky accuracy, priority sleep is a good thing for it indeed. New to it are Calm Mind (Noctowl have the ability to concentrate deeply and remember large amounts of information according to the Pokedex) and Stored Power; both have priority thanks to Quick-Witted, and combine well with Hypnosis to make Noctowl a menacing threat if allowed to set up.

The ideal scenario for Mega Noctowl: switch in, Mega-Evolve and use Hypnosis (if it misses, it at least be priority next time). Boost with Calm Mind and then spam Stored Power, using Roost as necessary.

While priority sleep, boosting, and Stored Power may seem a bit scary, Mega Noctowl isn't difficult to stop if you know how to handle it. Dark-types wall it completely, for one, unless it gives up either recovery, boosting, or sleep (or Psychic-STAB, lol) for a move to hit them with--in which case, it becomes easier to stop as well. Unlike Talonflame, it doesn't get priority Roost, and is actually rather slow outside of Quick-Witted. This means that if it wants to heal, it will likely have to take a hit first. Finally, 70 Defense is mediocre, even poor by Mega standards. It likely won't survive many physical attacks, especially since Calm Mind only boosts its Special Defense.

Basically, Noctowl gets to play with priority sleep, set-up, and Stored Power, making it potentially very dangerous if underestimated. On the other hand, Dark-types, physical moves, and slow healing keep it from being overtly powerful. It likely will need quite a bit of team support, including something to deal with Dark-types and a physical wall, in order to be used to its fullest effectiveness. However, when used properly, Mega Noctowl can be a strong threat indeed.

Furret
furret.gif
----->
megafurret.png

Furret

Typing: Normal -----> Normal / Dragon
Abilities: Run Away / Keen Eye / Frisk -----> Arena Trap
BST: 85/76/64/45/55/90 -----> 85/116/84/45/65/130
Moves: Dragon Claw, Outrage, Dragon Dance

View attachment 14727
More evidence as to why i should never draw.

(warning, profanity, and lots of it)
Listen here, you little shit. This is a fuckin' Furret. It's not like that piece of turd Raticate, or that pissy little Linoone, or that dumb-as-bricks Bibarel, or whatever those other two dipshits are called. This. Is. Fuckin'. FURRET. You see that cute lil' smile on its face? Well this motherfucker ain't playin' with you. It's getting ready to slip through the walls of the shithole you call a house and rape all of your sisters and brothers. ALL OF THEM. Furret don't discriminate. And when it Mega Evolves, you better fuckin' hope you're at least a thousand miles away from it, because it ain't taking no prisoners. Think this little monster can't get any worse? Well you're fucking wrong. IT BECOMES A MOTHER FUCKING DRAGON. A DRAGON. JUST BECAUSE IT FUCKING FEELS LIKE IT. And it shits right over all those other sorry excuses for dragons, because fuckin' Furret doesn't mess around. No, it has Arena Trap, because once if find you--and it will find you, always--it will fucking slowly kill you, trap you and leave you in excruciatingly agonizing pain until you're deader than dog shit. Don't believe me? How can Furret even have Arena Trap, you say?

megafurretarenatrap.png

Yeah that's right. You're as good as dead, you little piece of shit.

(Voltorb totally isn't the only Pokemon I could draw without screwing it up).

So yeah... Mega Furret is based off of an Eastern dragon, because we don't really have any of those (Gyarados doesn't count, since it's not actually a Dragon-type). Normal/Dragon is an unexplored typing that I wanted to do something with, and Furret was serpentine enough for making it Dragon-type to be plausible from Gamefreak (I mean, they've done worse...). I mean, this is kind of a joke entry, but it's also serious at the same time, because I wanted to do something different (really, really different) from what I expected other people to be submitting. Arena Trap is both flavor and competitive; in my head, Mega Furret hunts by encircling its prey with its long body to prevent it from escaping, then running in circles quickly to confuse it as it attacks from all sides (see illustration). Competitively, Arena Trap gives Furret a definite niche as a great revenge killer, given its high speed and trapping abilities. Dragon Claw and Outrage come with the Dragon-typing, though Furret will likely only use the former, since being move-locked and unable to switch is not a desirable characteristic for a revenge killer. 116 Attack for an offensive Mega is kind of bad, so Dragon Dance helps it with that. While trapping and boosting sounds rather powerful (ie: Mega Gengar), unlike Ghost, both Normal- and Dragon- this gen aren't the best STABs to work off of any more; Ghosts and Fairys make sure of that. Additionally 85/84/65 means that Furret will be taking even resisted hits rather hard, so it can't exactly trap things it can set up on easily; in fact, Normal and Dragon cancel out precisely 0 of each other's weaknesses, instead just combining their resistances and weaknesses together. Fighting, Ice, Dragon, and Fairy-type weaknesses are all pretty nasty. However, Ghost-immunity and Fire, Water, Grass, and Electric-resistances also are rather handy as well. Essentially, Furret does revenge killing very well, and can be a decent threat if used correctly; Arena Trap is a good ability no matter what gets it, after all. But it isn't nearly as strong as trappers like Mega-Gengar, especially since a decent portion of OU isn't even affected by Arena Trap (flying, levitating, Ghost-type, etc). But for the ones that are, Mega Furret can be a strong threat indeed.

Don't expect stuff like this often, just wanted to break out of the mold a little for this very (")special(") submission.

Mother fuckin' Furret.

Also a friendly reminder: art concept submissions for Mega Ninjask, Mega Octillery, Mega Hippowdon, and Mega Archeops over at the art thread are closing on June 10th at 8:00 PM PST. Remember, you don't need to have years of experience to submit a design; all we are looking for during this stage is a concept for a Mega for users to make sprites of at a later stage. Don't hesitate to submit! (especially Archeops, we're kind of lacking in that area). Also, when the submissions period is over, don't forget to vote for your favorite design!

Darn it, I thought no one would've thought of Arena Trap. lol
 
sudowoodo.gif
Sudowoodo-Mega
Type: Rock
Stats: 70/100/115/30/65/30(410)>>>70/140/160/30/80/30(510)
Ability: Rock Head/Sturdy/Rattled>>>Petrified(Changes grass type moves into rock type with a 1.3x boost and blocks passive damage)
Movepool: Same
Sudowoodo is based on petrified wood(in case you don't know that is it's wood that became rock) so pure rock and the ability
The stats are based around it being a good physical tank(and therefore good with curse)
The ability blocks passive damage because of wood hammer
 
moltres.gif

Moltres: acestriker19
Moltres
Type: Fire/Flying -> Fire/Flying
Ability: Pressure/Flame Body -> Flame Body
Stats: 90/100/90/125/85/90 -> 90/110 (+10)/120(+30)/145 (+20)/105 (+20)/110 (+20)
New Moves: Calm Mind, Whirlwind,

Concept: Spread Burns with one of the best defensive typings in the metagame (except that SR weakness). This Moltres differentiates itself from Zard by becoming a defensive giant capable of checking most physical attackers in the tier. Flame Body is a really underrated ability: 30% chance to burn on all physical attacks, it's an auto scald. This Moltres still has the speed to be played offensively but is best with a bulky CM set or a 3 attacks plus roost set. The SR weakness is bad but Moltres fantastic defensive ability, typing and power already make up for it.

dragonite.gif

Dragonite: Mew King
Mega Dragonite
Typing: Dragon/Flying -> Dragon/Flying
Abilities: Inner Focus/Multiscale -> Storm Force (Powers up Flying, Electric, and Dragon moves by 30% in the rain)
BST: 91/134/95/100/100/80 -> 91/134/115/150/120/90
New Moves: Hydro Pump

After seeing how GameFreak managed to give Mega Garchomp, another pseudo-legendary that got a Mega, a completely different role than Regular Garchomp, I figured that probably the original pseudo-legendary should get the same treatment. Simple enough, Mega Dragonite becomes a wallbreaker a lot like how Mega Garchomp became one. 134/150/90 offenses are pretty decent for doing its job. With Storm Force and the rain, it now has powered up versions of water, flying, electric, and dragon moves that it can abuse. Only Dragonite, Smeargle, and Mewtwo learn both Hurricane and Thunder so let's make the one natural user really benefit. I was considering about if I should or shouldn't make it power up Dragon moves too but then I look back at some of the moves (Twister, Draco Meteor, and even somewhat Dragon Pulse) and I can see how if there is a maelstrom going around, they would seem more menacing and more powerful. I also wanted to REALLY emphasize that this is a Pokemon built for Rain Teams.

But, you don't just need a dedicated setter. Thanks to Multiscale, Dragonite can do it himself before he Mega Evolves.

Dragonite @ Dragoniteite (...what?)
Nature: Modest/Timid (Depending on your Wallbreaking needs)
Ability: Multiscale
EVs: 252 SpA/252 Spd
- Rain Dance
- Dragon Pulse/Roost
- Hurricane/Roost
- Hydro Pump/Roost

Obviously, you would wait to Mega Evolve until after you set up Rain Dance. But the combination of Hurricane, Dragon Pulse, and Hydro Pump hits everything but Empoleon for at least neutral damage. Considering you get STAB on Hurricane and Dragon Pulse (in addition to the 30% boost for being in the rain) you'll probably wreck most stuff that tries to wall you.

If you want to be able to heal yourself, Roost is also a good option over any of its offensive moves. Though what you drop is a matter of what you can take care of. If you drop Hurricane, you'll lose out on hitting Azumarill, Ferrothorn, Empoleon, and Whimsicott. If you drop Hydro Pump, Steel types just wall you. And, if you drop Dragon Pulse, Lanturn, Ampharos, Empoleon, and Rotom-W can take everything you can dish out.

As you can see, this Mega Dragonite can take care of itself when it has to wallbreak. The stats aren't insane, but the boosts to its moves are pretty great in the grand scheme of things.

And, you know, 134 Base Attack isn't COMPLETELY useless too. A mixed set is perfectly viable just to throw people off guard.

xatu.gif

Xatu: toxicroaker
Xatu
Type: Psychic/Flying -> Psychic/Flying
Ability: Early Bird/Synchronize/Magic Bounce -> Field Warp (Moves that effect the entire field or your side are boosted to 8 turns. The moves affected are: Electric Terrain, Grassy Terrain, Misty Terrain, Hail, Rain Dance, Sandstorm, Sunny Day, Light Screen, Reflect, Mud Sport, Water Sport, Tailwind, Magic Room, Trick Room, Wonder Room, Gravity, and Lucky Chant.)
Stats: 65/75/70/95/70/95 -> 65/85 (+10)/115 (+45)/125 (+30)/115 (+45)/65 (-30)
New Moves: Heal Bell

Xatu has never really been good for much besides magic bounce support, but this mega changes that. With it's new ability that increases the amount of turns a field affect is up and buffed stats, xatu plays a great support role. It has a great movepool to abuse this ability, most notably his dual screens and trick room. He also gained heal bell so that he can play an even better team player. Not only that, but he also has a usable special attack. Yay for usable xatu!

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Bellossom (look at how fucking cute that sprite is j/s): Tie between clapyourhands and Mega Mantine
Bellossom

Typing: Grass -----> Grass/Fairy
Abilities: Chlorophyll / Healer -----> Pollen Shield (Raises defense by 50% in strong sunlight)
75/80/95/90/100/50 -----> 75/105/120/110/125/55
Moves: Quiver Dance

Fanon Pokedex Entry: Mega-Bellossom's petals become more vivid in the sunlight. When it is happy, it performs an elegant dance and releases a pollen that soothes those around it.

Alright, so Bellossom becomes a monster wall under the sun. Pollen Shield is like Flower Gift but only defensive. Bellossom gets Quiver Dance for the same reason Lilligant does; even after a boost, though, it's low Speed still enables it to be outsped by faster or Scarf'd opponents. 110 Special Attack isn't amazing, especially for a Mega, so Bellossom needs to boost to be useful. Basically, Bellossom switches in under sun and tanks anything that isn't super-effective, sets up with Quiver Dance, and then attempts a sweep. It's not perfect. Grass is a shit offensive type. Grass/Fairy isn't a good defensive type (not the worst, but still). Fire- and Flying-type weaknesses (the former even worse under sun). 55 Speed with a 2-stage boost is still outspeedable by quite a few threats. It kind of sucks out of sun. On the other hand...: 75/180/187 bulk under sun (...mother of God...). Quiver Dance. Fairy-STAB. Ability to tank common Water-, Fighting-, and Dragon-type moves. STAB Solar Beam in the sun off of a 110 Special Attack boosted 2 stages by Quiver Dance. Really, that's all you need.

TL;DR: Ungodly tanky under sun, mediocre without. If you can keep the sun up this will be a worthwhile Mega. It needs to Quiver Dance at least once to be useful (the temporary extra bulk helps), but even after it pulls one off, 110 Speed isn't terribly fast (Greninja, Tornadus, Thundurus, Talonflame...). On a sun team based around it, it can be very useful, but certainly not unstoppable.
Bellossom (Bellossomite)
Type: Grass -> Grass/Fairy
Abilities: Chlorophyll (Healer) -> Flower Veil
New Moves: Quiver Dance, Moonblast, Draining Kiss

HP: 75 -> 75
Atk: 80 -> 80
Def: 95 -> 125 (+30)
SpA: 90 -> 110 (+20)
SpD: 100 -> 120 (+20)
Spe: 50 -> 80 (+30)
BST: 490 -> 590

A bulky QD sweeper. Flower Veil seems uselsess because only Florges gets it, but it's amazing for Bellossom.
Flower Veil prevents status problems (paralysis and toxic especially) and the lowering of the stats of all Grass-type Pokémon on the user's side of the field (including the Pokémon with the Ability itself), unless the stat reduction is self-inflicted.
Even at +1 it's relatively fast, and it has the bulk to set up without using Sleep Powder although that can help it too.

(shoutout to mah boi Mew King for making a list of submissions that I didn't know about. Luckily found it when i started post hunting)


This also begins the submission period for the current slate of
Noctowl
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Furret
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Sudowoodo
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Politoed
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Those Bellossom are way too fucking similar, someone's going to have to give it up
 
Honestly if we can allow both Flareons I think this will pass lol. We can give clapyourhands version some more stall oriented moves to make it more of a sun stall mon

Actually I withdrew my Flareon because the other one was better at everything; it was the same stat spread but Speed Boost>Guts.
I won't mind withdrawing from this tie too, since the Bellossom are pretty similar.
 
Actually I withdrew my Flareon because the other one was better at everything; it was the same stat spread but Speed Boost>Guts.
I won't mind withdrawing from this tie too, since the Bellossom are pretty similar.
I don't like the idea of you outright withdrawing, because the community obviously wanted what you made. Talk to the other creator and agree on a middle ground between your megas maybe?
 
Actually I withdrew my Flareon because the other one was better at everything; it was the same stat spread but Speed Boost>Guts.
I won't mind withdrawing from this tie too, since the Bellossom are pretty similar.
I think if we changed one of the Bellossom's typing it'd be fine
 
I don't like the idea of you outright withdrawing, because the community obviously wanted what you made. Talk to the other creator and agree on a middle ground between your megas maybe?
I voted for clapyourhands' before mine cuz I have a bad habit of voting for my own shit all the time, so you can change my vote from last round. Those Flareon really are much too similar. (Sorry clappers)
 
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