• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Megas For All (Read the whole 1st post and check current slate)

Status
Not open for further replies.
i already read the op. but what option i have here? buff atk and speed to make it worse OR buff pure sp.atk and render its normal zen mode useless? or spread it to +20 in all 5 stats and completely replace the main old sweeper role? (kinda boring tho, you can do that to all uu/ou mons without any help from other, then why ask in the first place?)

for mega darm-zen, i will try to fix it a bit (revert to old ability). is it look better now?

Darmanitan > Mega Darmanitan
Typing: Fire > Fire/Fighting
Abilities: Sheer Force/Zen Mode > Zen Mode
BST: 105/140/55/30/55/95 > 105/140/105/30/105/95

Darmanitan-Zen > Mega Darmanitan-Zen
Typing: Fire/Psychic > Fire/Psychic
Abilities: Zen Mode > Zen Mode
BST: 105/30/105/140/105/55 > 105/30/110/190/110/95

New Moves: Earth Power, Calm Mind, Stored Power
 
i already read the op. but what option i have here? buff atk and speed to make it worse OR buff pure sp.atk and render its normal zen mode useless? or spread it to +20 in all 5 stats and completely replace the main old sweeper role? (kinda boring tho, you can do that to all uu/ou mons without any help from other, then why ask in the first place?)

for mega darm-zen, i will try to fix it a bit (revert to old ability). is it look better now?

Darmanitan > Mega Darmanitan
Typing: Fire > Fire/Fighting
Abilities: Sheer Force/Zen Mode > Zen Mode
BST: 105/140/55/30/55/95 > 105/140/105/30/105/95

Darmanitan-Zen > Mega Darmanitan-Zen
Typing: Fire/Psychic > Fire/Psychic
Abilities: Zen Mode > Zen Mode
BST: 105/30/105/140/105/55 > 105/30/110/190/110/95

New Moves: Earth Power, Calm Mind, Stored Power
The OP you obviously didn't read said:
There are going to be no more reservations or Submissions except for the Slated Pokemon please check the first post in the title to see the current pokemon.
 
shuckle.gif


Mega Shuckle

Rock / Bug ----> Rock / Bug
Sturdy / Gluttony / Contrary ----> Shield Attack, swaps Defense and Special Defense with Attack and Special Attack, respectively
20 / 10 / 230 / 10 / 230 / 5 (505) ----> 20 / 60 (+50) / 230 / 60 (+50) / 230 / 5 (605)
New Moves: none

So we basically have the highest risk, highest reward wallbreaker in the game here. Swapping his gargantuan defenses for his garbage offenses means two things: first, he has the highest natural offenses in the game (eat your heart out, Deoxys-A), and second, his defenses are now absolute garbage, and no Speed doesn't help in taking hits either. Interestingly enough, he has a good movepool to smash opponents with, and can pretty much beat the crap out of most walls after a Shell Smash boost.
I suggest putting 25 points in each defense, and 25 points in each offense if you're gonna do that. or the former and the last 50 points in speed. OK SCREW IT I'm SUBMITTIMG MINE:

Mega Shuckle.
Sturdy/ Contrary/ Gluttony-> Shield and Sword: Does the same thing as Stance change, except applies to any protect used. Even Magic Coat.
Rock/Bug-> Steeel/Electric yay 11 resists Steel/Bug. Why? it's shell turns steel and it gains steel everywhere, covering it entirelly. When it goes offense, it sheds most of the shell and moves it to it's arms. :
20 / 10 / 230 / 10 / 230 / 5 (505)-> 20 / 10 / 255 / 10 / 255 / 5 (605)
New moves: Magic Coat, Iron Head, Bullet Punch

Seems weird, right? I think it's weird too, but it'll be the new aegislash. So how's my idea?
 
I suggest putting 25 points in each defense, and 25 points in each offense if you're gonna do that. or the former and the last 50 points in speed. OK SCREW IT I'm SUBMITTIMG MINE:

Mega Shuckle.
Sturdy/ Contrary/ Gluttony-> Shield and Sword: Does the same thing as Stance change, except applies to any protect used. Even Magic Coat.
Rock/Bug-> Steeel/Electric yay 11 resists Steel/Bug. Why? it's shell turns steel and it gains steel everywhere, covering it entirelly. When it goes offense, it sheds most of the shell and moves it to it's arms. :
20 / 10 / 230 / 10 / 230 / 5 (505)-> 20 / 10 / 255 / 10 / 255 / 5 (605)
New moves: Magic Coat, Iron Head, Bullet Punch

Seems weird, right? I think it's weird too, but it'll be the new aegislash. So how's my idea?
OH GOD 255 OFFENSES AND DEFENSES LAWDY
 
I suggest putting 25 points in each defense, and 25 points in each offense if you're gonna do that. or the former and the last 50 points in speed. OK SCREW IT I'm SUBMITTIMG MINE:

Mega Shuckle.
Sturdy/ Contrary/ Gluttony-> Shield and Sword: Does the same thing as Stance change, except applies to any protect used. Even Magic Coat.
Rock/Bug-> Steeel/Electric yay 11 resists Steel/Bug. Why? it's shell turns steel and it gains steel everywhere, covering it entirelly. When it goes offense, it sheds most of the shell and moves it to it's arms. :
20 / 10 / 230 / 10 / 230 / 5 (505)-> 20 / 10 / 255 / 10 / 255 / 5 (605)
New moves: Magic Coat, Iron Head, Bullet Punch

Seems weird, right? I think it's weird too, but it'll be the new aegislash. So how's my idea?
Broken
 
Wut how
OH GOD 255 OFFENSES AND DEFENSES LAWDY
Ok never mind. How do you want me to change it? Here's an idea:

Mega Shuckle.
Sturdy/ Contrary/ Gluttony-> Prankster
Rock/Bug-> Steel/Bug.
20 / 10 / 230 / 10 / 230 / 5 (505)-> 20 / 1 / 255 / 1 / 255 / 73 (605). If it's broken, keep offenses the same and make speed 55.
New moves: Powder(Fire counter), Leech Seed(should have gotten this), PAIN SPLIT(20 hp? maxed defenses? ZOMG NOOOOOOOOOO- Count me in!).
Is it also broken? The name is a parody of Chuckle
 
When I make the slates tonight, I don't even know if I WANT to include these silly entries for Shuckle. (Also, why has no one made a Magic Bounce one yet? It really seems like an obvious choice for it)


And Pain Split could work... I just don't like giving it reliable recovery or something like that.
 
Wut how

Ok never mind. How do you want me to change it? Here's an idea:

Mega Shuckle.
Sturdy/ Contrary/ Gluttony-> Prankster
Rock/Bug-> Steel/Bug.
20 / 10 / 230 / 10 / 230 / 5 (505)-> 20 / 1 / 255 / 1 / 255 / 73 (605). If it's broken, keep offenses the same and make speed 55.
New moves: Powder(Fire counter), Leech Seed(should have gotten this), PAIN SPLIT(20 hp? maxed defenses? ZOMG NOOOOOOOOOO- Count me in!).
Is it also broken? The name is a parody of Chuckle
I would suggest

Mega Shuckle.
Sturdy/ Contrary/ Gluttony-> Prankster
Rock/Bug-> Steel/Bug.
20 / 10 / 230 / 10 / 230 / 5 (505)-> 20 / 1 / 291 / 1 / 291 / 1 (605)
 
The two mons I haven't done yet:

Mega Shuckle (The idea was to only give recovery to the mega form, and I think I did that in an acceptable way)
Type: Bug/Rock -----> Psychic/Rock
Abilities: Sturdy/Gluttony/Contrary -----> Subconscious (This Pokemon may use status moves while asleep)
New Moves: Ingrain, Cosmic Power, Stored Power

HP: 20 -> 20
Atk: 10 -> 10
Def: 230 -> 255 (+25)
SpA: 10 -> 60 (+50)
SpD: 230 -> 255 (+25)
Spe: 5 -> 5
BST: 505 -> 605

Concept: Mega Shuckle is a strange Pokemon. When exposed to the power of a Mega Stone, it gains extreme intellect despite not having full conciousness. As such, it is able to passively use status moves while asleep. This unique ability allows it to rest up with hardly any downsides. It can viably run a support set with Rest, SR, Sticky Web, and Toxic. On the contrary (pun intended), it can run an annoyance set with Ingrain, Cosmic Power, Rest, and Stored Power/Toxic. It may seem unbeatable, but 7 weaknesses and several common checks render it balanced. Bisharp with Taunt is a stone-cold counter, as it is immune to Toxic and Stored Power, resists Stealth Rock, and can kill it with supereffective STABs. Regardless, Mega Shuckle can sweep an unprepared team or maintain hazards throughout the match depending on your team's needs.

Fun complementary calcs:
252+ SpA Shuckle Stored Power (260 BP) vs. 0 HP / 252 SpD Assault Vest Conkeldurr: 390-462 (111.1 - 131.6%) -- guaranteed OHKO
+6 252+ Atk Huge Power Azumarill Aqua Jet vs. +6 252 HP / 0 Def Shuckle: 68-84 (27.8 - 34.4%) -- 1.2% chance to 3HKO

Mega Corsola
Type: Water/Rock -----> Water/Grass
Abilities: Hustle/Natural Cure/Regenerator -----> Regenerator
New Moves: Giga Drain, Heal Bell, Leech Seed

HP: 55 -> 55
Atk: 55 -> 55
Def: 85 -> 145 (+60)
SpA: 65 -> 85 (+20)
SpD: 85 -> 115 (+30)
Spe: 35 -> 25 (-10)
BST: 380 -> 480

Concept: Corsola expands into a great reef! Maybe it could be a decent support Pokemon? It can take advantage of its slightly better typing with Regenerator now, and Leech Seed is a cool trick to patch up its poor HP stat. Heal Bell/Rocks/Recover/Leech Seed is probably its only viable set, though maybe you could throw Scald in there for Seeds. Not much you can do with 480 BST on a mega
 
Last edited:
Granbull-Mega
Type: Fairy>>>Fairy/Fighting
Stats: 90/120/75/60/60/45>>>90/160/105/60/90/45
Ability: Intimidate/Quick Feet/Rattled>>>Hustle
Movepool: +Drain Punch +Hone Claws
 
shuckle.gif

Mega Shuckle
Rock / Bug ----> Rock / Bug
Sturdy / Gluttony / Contrary ----> Scavenger (Will steal 1/8 of enemy health every turn while this mon is in play. Will fail against ghost types.)
20 / 10 / 230 / 10 / 230 / 5 ----> 20/35/255/35/255/5
New Moves: Defend Order, Slack Off, Leech Seeds

Concept: Shuckle is the ultimate heal troll, though he's not unbeatable. If you throw a Liquid Ooze mon at him, he will DIE DIE DIE! If you throw a Bouncer at him you will get a free chance to set up. Espeon will come in and just set up as many calm minds as shuckle will let it while pretending to actually win... or it'll just roar it out. Tentacruel will eat your Leech Seeds and kill you fast.

Tentacruel's max health is 364, and Shuckle's is 244. If Shuckle tries to heal with seeds and Scavenger, it will absorb 91 health per turn... but will take it as damage. SHUCKLE WILL DIE IN 3 TURNS!
Swalot also takes 3 turns, but it's Swalot.

It's still weak to hazards as well.



Mega Granbull
Fairy ----> Fairy/Fight
Intimidate/Quick Feet/Rattled ---> Defiant
Stats: 90/120/75/60/60/45 --->90/165/105/60/85/45
New Moves: Drain Punch, Sword's Dance, Mach Punch

Concept: There's little to guess about here. The opposite and mirror of Bisharp, Mega Granbull counters the bastard while doing much the same stuff. Switching into webs and Defogs and killing after a free SD. Mega Granbull however has deceptively higher Defense than you might give it credit for having with Intimidate, at least the first time.

Thematically, Bulldogs are stubborn as hell.



Spr_3e_205.gif

Mega Forretress

Type: Bug/Steel

Sturdy/Overcoat -----> Asbestos (Halves Fire, Electric and Sound damage)

75/90/140/60/60/40 -----> 75/110/155/80/105/40

New Moves: Heal Order, Attack Order, Sticky Webs

Concept: It's less about what this can do, but what it thematically is: Mega Forretress is an asbestos insulated mega colony type thingie. Defensive, but not unbeatable, Mega Forretress can safely use Substitute to hide away and might even give zero fucks about the sound moves that otherwise break through. Mega Forretress is all about having a safe haven in which it can safely setup hazards or spin them away. It's still weak to fire types, but the added SpDef will hopefully solve some of those problems.


And yes, Asbestos makes sense to block those effects: builders used asbestos because of its desirable physical properties: sound absorption, average tensile strength, its resistance to fire, heat, electrical and chemical damage, and affordability.
 
shuckle.gif

Mega Shuckle
Rock / Bug ----> Rock / Bug
Sturdy / Gluttony / Contrary ----> Scavenger (Will steal 1/8 of enemy health every turn while this mon is in play. Will fail against ghost types.)
20 / 10 / 230 / 10 / 230 / 5 ----> 20/35/255/35/255/5
New Moves: Defend Order, Slack Off, Leech Seeds

Concept: Shuckle is the ultimate heal troll, though he's not unbeatable. If you throw a Liquid Ooze mon at him, he will DIE DIE DIE! If you throw a Bouncer at him you will get a free chance to set up. Espeon will come in and just set up as many calm minds as shuckle will let it while pretending to actually win... or it'll just roar it out. Tentacruel will eat your Leech Seeds and kill you fast.

Tentacruel's max health is 364, and Shuckle's is 244. If Shuckle tries to heal with seeds and Scavenger, it will absorb 91 health per turn... but will take it as damage. SHUCKLE WILL DIE IN 3 TURNS!
Swalot also takes 3 turns, but it's Swalot.

It's still weak to hazards as well.



Mega Granbull
Fairy ----> Fairy/Fight
Intimidate/Quick Feet/Rattled ---> Defiant
Stats: 90/120/75/60/60/45 --->90/165/105/60/85/45
New Moves: Drain Punch, Sword's Dance, Mach Punch

Concept: There's little to guess about here. The opposite and mirror of Bisharp, Mega Granbull counters the bastard while doing much the same stuff. Switching into webs and Defogs and killing after a free SD. Mega Granbull however has deceptively higher Defense than you might give it credit for having with Intimidate, at least the first time.

Thematically, Bulldogs are stubborn as hell.



Spr_3e_205.gif

Mega Forretress

Type: Bug/Steel

Sturdy/Overcoat -----> Asbestos (Halves Fire, Electric and Sound damage)

75/90/140/60/60/40 -----> 75/110/155/80/105/40

New Moves: Heal Order, Attack Order, Sticky Webs

Concept: It's less about what this can do, but what it thematically is: Mega Forretress is an asbestos insulated mega colony type thingie. Defensive, but not unbeatable, Mega Forretress can safely use Substitute to hide away and might even give zero fucks about the sound moves that otherwise break through. Mega Forretress is all about having a safe haven in which it can safely setup hazards or spin them away. It's still weak to fire types, but the added SpDef will hopefully solve some of those problems.


And yes, Asbestos makes sense to block those effects: builders used asbestos because of its desirable physical properties: sound absorption, average tensile strength, its resistance to fire, heat, electrical and chemical damage, and affordability.

You should make Abestos give the player Lung Cancer if he uses Mega Forretress too much
 
Mega Corsola
Water/Rock -> Water/Steel
Hustle/Natural Cure/Regenerator -> Prankster
HP: 55 -> 55
Atk: 55 -> 55
Def: 85 -> 135 (+50)
SpA: 65 -> 105 (+40)
SpD: 85 -> 105 (+20)
Spe: 35 -> 25 (-10)
BST: 380 -> 480
Moves: +Spikes

Mega Granbull
Fairy -> Fairy
Intimidate/Hustle/Rattled -> Fairy Aura
HP: 90 -> 90
Atk: 120 -> 140 (+20)
Def: 75 -> 100 (+25)
SpA: 60 -> 60
SpD: 60 -> 100 (+40)
Spe: 45 -> 60 (+15)
BST: 450 -> 550
 
Foretress -> Mega Foretress
Bug/Steel -> Bug/Normal
Sturdy/Overcoat -> Scrappy
75/90/140/60/60/40 -> 75/130[+40]/170[+30]/60/100[+40]/20[-20]
Moves: None

Mega Forretress has so many ways to go that I rewrote this submissions 2 times XD. Conceptually this Forretress breaks out if it's shell and is found to be rather unwhelming and normal. Competitively this mega gives Forretress value as an unblockable spinner who can then blow itself up with STAB explosion coming off 130 attack great support for an offensive team with a SR weak win con.
 
It's about the time I begin to collapse after 16 hours of being away! (Hurray!) That means it's SLATE TIME!


Current Slate
granbull.gif

Mega Granbull
Typing: Fairy --> Fairy/Fighting
Abilities: Intimidate/Quick Feet/Rattled --> Sheer Force
New Moves: Drain Punch
Stats: 90/120/75/60/60/45 BST: 450 --> 90/160(+40)/110(+35)/60/85(+25)/45 BST: 550

Mega Granbull is the definition of TANK. Sheer Force-boosted attacks coming off from a base 160 attack stat is nothing to trifle with. Compounded by the fact that it possesses reasonable bulk and an auspicious typing, taking it down isn't as easy as you think. Despite its poor speed, it compensates for his potent wallbreaking power and bulk. Access to Fire Fang, Earthquake and Crunch are great coverage options making it all the more harder to wall. In addition, it also gained Drain Punch which is great as a pseudo-recovery move; just a reliable fighting STAB overall with complimentary benefits to Mega Granbull's role. Speaking of roles, Mega Granbull also functions well in TR using its naturally low speed to its advantage. What's more is that it has great synergy to common Trick Room setters. Besides that, a BU set seems promising and works great with Drain Punch at its disposal.
Granbull-Mega

Fairy -----> Fairy/Dark

Intimidate/Quick Feet/Rattled -----> Strong Jaws

90/120/75/60/60/45 -----> 90/140/105/70/90/55

+ Hone Claws + Swords Dance

Fairy/Dark is a great typing (Essentially a Fairy Type, but with an additional STAB and no additional weaknesses, but new resistances and an immunity). Granbull is pretty much a self-explanatory case. Its Speed is too low to be improved to 100 or above upon Mega Evolution. So, a more bulky spread to abuse Strong Jaws seems perfect. Swords Dance is the best way to go, but Hone Claws can achieve a 100% Fire Blast, which can be used to hit Physical walls hard, albeit with a low Special Base.
Granbull (Granbullite)
Type: Fairy -> Fairy
Abilities: Intimidate, Quick Feet (Rattled) -> Sheer Force
New Moves: Wish

HP: 90 -> 90
Atk: 120 -> 150 (+30)
Def: 75 -> 105 (+30)
SpA: 60 -> 80 (+20)
SpD: 60 -> 80 (+20)
Spe: 45 -> 45
BST: 450 -> 550

Why doesn't this thing get Wish? It does get Heal Bell though, so now it's the best physically defensive Fairy around.

With Sheer Force boosting STAB Play Rough, it can really hit hard. The only boosting move it gets is Bulk Up but with 150 Atk, Sheer Force Play Rough and Crunch, it gets pretty good coverage.
Granbull (Granbullite)
Type: Fairy -> Fairy/Fighting
Abilities: Intimidate/Quick Feet/Rattled -> Justified
New Moves: Drain Punch, Mach Punch, Slack Off

HP: 90 -> 90
Atk: 120 -> 170 (+50)
Def: 75 -> 125 (+50)
SpA: 60 -> 60
SpD: 60 -> 80 (+20)
Spe: 45 -> 25 (-20)
BST: 450 -> 550

Concept: Need a physically defensive fairy or Knock-Off absorber? If so, then Mega Granbull is your mon (not mom, as autocorrect would have me believe). A 4x resistance to Dark and some useful new Fighting STAB moves give it a huge niche in being a check to Bisharp, as well as several other mons who don't want to get hit by a base 170 attack stat (especially with a boost from Justified). Its low speed and mediocre special defense present numerous opportunities for the opponent to defeat it, but as the only physically defensive fairy tank in the game, it can fulfill a major role in anyone's team.
Granbull-Mega
Type: Fairy>>>Fairy/Fighting
Stats: 90/120/75/60/60/45>>>90/160/105/60/90/45
Ability: Intimidate/Quick Feet/Rattled>>>Hustle
Movepool: +Drain Punch +Hone Claws
Mega Granbull
Fairy ----> Fairy/Fight
Intimidate/Quick Feet/Rattled ---> Defiant
Stats: 90/120/75/60/60/45 --->90/165/105/60/85/45
New Moves: Drain Punch, Sword's Dance, Mach Punch

Concept: There's little to guess about here. The opposite and mirror of Bisharp, Mega Granbull counters the bastard while doing much the same stuff. Switching into webs and Defogs and killing after a free SD. Mega Granbull however has deceptively higher Defense than you might give it credit for having with Intimidate, at least the first time.

Thematically, Bulldogs are stubborn as hell.
Mega Granbull
Fairy -> Fairy
Intimidate/Hustle/Rattled -> Fairy Aura
HP: 90 -> 90
Atk: 120 -> 140 (+20)
Def: 75 -> 100 (+25)
SpA: 60 -> 60
SpD: 60 -> 100 (+40)
Spe: 45 -> 60 (+15)
BST: 450 -> 550
Granbull ===> Granbull-Mega
Typing: Fairy ===> Fairy/Fighting
Ability: Intimidate / Quick Feet / Rattled ===> Brute Force
Stats: 90/120/75/60/60/45 ===> 90/165(+45)/105(+30)/70(+10)/85(+25)/35(-10)
Moves: +Mach Punch, +Drain Punch

This this is 10/10 would bang. Fairy/Fighting would be (at least temporarily) unique typing. I chose Brute Force because since Granbull was once a Normal type, it has all the special moves. The stats orient it as more of a tank, with a very low speed of 35 but impressive defenses, especially with intimidate before mega evolving. Mach Punch allows it to function much like Conkelldur does, by tanking hits, giving hard hits to weaken opponents, and finishing them with priority.



forretress.gif

Forretress
Type: Bug/Steel
Abiltiy: Ferrate (Steel type Pixilate Clone)
Stats: 75/90/140/60/60/40 -> 70/120/180/60/100/30
Moves: U-Turn

Here, you can see, we have a new unblockable spinner. Forretress can now spin on anything but Shedinja thanks to its ability. It's also got a healthy boost to its attack. I think we know what that can mean. KABOOM! Steel Typed 325 BP Explosion! Now it has a niche in its explosion with the added "Screw You" to Fairy types (especially Carbink/Diance)

Also, this thing gets Volt Switch, but not U-Turn? There, now it can come back to do its job again. Otherwise this is just an improved Forretress in all ways you can look at it
Foretress -> Mega Foretress
Bug/Steel -> Bug/Steel
Sturdy/Overcoat -> Iron Barbs
75/90/140/60/60/40 -> 75/90/160[+20]/60/160[+100]/20[-20]
Moves: None

Mega Foretress lives up it it's name as a.. Fortress. In it's Mega form, Mega Foretress focuses on improving it's lacklustre special defense stat, while further dissuadeing physical attacks with the addition of it's shell becoming spiky [Iron Barbs].

It's pretty simply really; but Mega Forry does have to be careful of fire-type attacks. Even with 160 in both defenses, x4 effective fire attacks will deal a massive number on it. Base 75 HP and no recovery also remain weaknesses, along with Forry being tauntbait and having all of one viable attacking option [Gyro Ball]. It's also pretty worthless at dealing with other tanks, especially those with fixed damage attacks like Toss.

Basically; take Forry; make it do what it does already; except BETTER.

Ferrothorn is a more offensive alternate that dosen't get T-Spikes or Spin, and has an extra weakness. I think M-Forry is a good alternative to Ferro.
Mega Forretress (Forretressite)
Typing: Bug/Steel ------> Bug/Steel
Abilities: Overcoat/Sturdy ------> Regenerator
Stats: 75/90/140/60/60/40 ------> 75/100/200/60/90/40
New Moves:

Description

As for Mega-Umbreon, my Mega-Forretress is only way more annoying than the normal one - but not too much of a twist. Its defense stat is now gargatuan, and its spDef one took a buff as well: plus he got what he lacked, that is to say a way to recover, in the form of its new ability Regenerator.

THREATS
Mega-Forretress is still weak as fuck, it still died against every fire moves (expecially now without the Sturdy support), and its offensive presence isn't that great. Use it only once you don't see any Fire Mi... Blast on the horizon.
Mega Forretress
Bug/Steel -> Bug/Steel
Sturdy/Overcoat -> Download
HP: 75 -> 75
Atk: 90 -> 130 (+40)
Def: 140 -> 150 (+10)
SpA: 60 -> 60
SpD: 60 -> 70 (+10)
Spe: 40 -> 80 (+40)
BST: 525 -> 625
Moves: +Shift Gear, +Megahorn
Mega Forretress
Typing: Bug/Steel -----> Bug/Fairy
Abilities: Sturdy/Overcoat ------> Iron Shield (This Pokemon takes 25%-damage from Poison, Rock, and Flying-Type Moves. Pokemon with Infiltrator or Mold Breaker cancel out the ability, for they can strike through the shield)
BST: 75/90/140/60/60/40 ------> 75/120/120/90/100/60
New Moves: Play Rough, U-Turn, Heal Order

Concept: So THAT's what was in there! Forretress has waited for 4.5 generations to find a Mega Stone, and now that it has one, it is ready to wreak havoc. The fairy bug uses its old exoskeleton to shield most damage from steel's immunity and two most flavorful resistances. It now has better moves for a utility set with access to a slow U-Turn and Heal Order. Play Rough is to add a physical STAB move. An interesting aspect of Forretress is that both its mega and non-mega forms are now viable. So depending on which of the opponent's Pokemon have fainted, you can wait to mega evolve later in the match for more favorable type matchups. Mega Forretress will still lose to fire types, as it still has a (less) nasty weakness to them. It absolutely hates the likes of Heatran and Chandelure, who resist both of its STABs and can deal out heavy damage to prevent spinning or setting up Rocks.
Weaknesses: Fire, Steel
Resistances: Fighting (x4), Rock, Flying, Grass, Bug, Dark, Ground, Poison
Immunities: Dragon
Forretress-Mega

Bug/Steel -----> Bug/Steel

Sturdy/Overcoat -----> Shed Skin

75/90/140/60/60/40 -----> 75/130/160/60/80/60

277.3 lbs -----> 677.3 lbs

+ Shell Smash

Mega Forretress basically becomes a viable Shell Smasher and Offensive threat, with moves like Bug Bite, Heavy Slam and Earthquake. Shed Skin is as per its flavor Pokédex entries which also helps it to set up in the face of Will-O-Wispers. While it is hopelessly walled by Skarmory, it can use a Base 60 Special Attack +2/+4 Volt Switch to dent Skarmory and switch into something better.
Forretress (Forretite)
Type: Bug/Steel -> Bug/Steel
Abilities: Sturdy (Overcoat) -> Bulletproof
New Moves: Sticky Web, Infestation

HP: 75 -> 75
Atk: 90 -> 110 (+20)
Def: 140 -> 170 (+30)
SpA: 60 -> 80 (+20)
SpD: 60 -> 120 (+60)
Spe: 40 -> 10 (-30)
BST: 465 -> 565

Mega Forretress doesn't care about your stupid attacks. With its weak Special Defense patched up and Bulletproof providing an immunity to Shadow Ball and Focus Blast, Forretress is a lot more reliable. It counters Aegislash that don't carry SD and can actually damage it with a decently strong Payback.

It gets Sticky Web because that's the only hazard it doesn't have and the only Bug type hazard.
MEGA Forretress
Typing: Bug/Steel -> Bug/Steel
Traits: Sturdy/Overcoat -> Robust Armor (This Pokémon is not affected by direct damage moves of base 60 or less, even after STAB, Technician and other boosts such as itemless Acrobatics)
Stats: 75/90/140/60/60/40 (465) -> 75/110/140/60/100/80 (565)
New moves: Razor Shell, Shell Smash

Bases for the concept:
Robust Armor comes from Pokémon Stadium 2 flavor text, which reads as follows.

Its entire body is shielded by a steel-hard shell. What lurks inside the armor is a total mystery.

The other moves, Shell Smash and Razor Shell, come from Pokémon Crystal flavor text, which reads as follows.

Usually found hanging on to a fat tree trunk. It shoots out bits of its shell when it sees action.

Usefulness of the concept:
The new Mega Forretress should be able to attempt to revenge kill stuff with its new improved attack stats and moves, along with previous moves already available such as Earthquake. The lack of STAB hurts, but then there is Consume to finish off weakened mons. The new ability should stop those dedicated niches that carry Hidden Power Fire specifically for this thing, and also effectively stop opposing Rapid Spin, priority moves (With the exception of Extremespeed), Mega Launcher Water Pulse, multi hit moves and what not. Shell Smash would most likely always have a setup chance and Razor Shell stops the STAB Fire attacks. What this thing lacks to compensate for this is STAB, as without reliable damaging Steel attacks, dragons carrying fire attacks (Salamence with Fire Blast or Dragonite with Fire Punch) can still do something, and other special attacks can wear this thing down considering it has no recovery besides Rest.
Mega Forretress

Type: Bug/Steel

Sturdy/Overcoat -----> Asbestos (Halves Fire, Electric and Sound damage)

75/90/140/60/60/40 -----> 75/110/155/80/105/40

New Moves: Heal Order, Attack Order, Sticky Webs

Concept: It's less about what this can do, but what it thematically is: Mega Forretress is an asbestos insulated mega colony type thingie. Defensive, but not unbeatable, Mega Forretress can safely use Substitute to hide away and might even give zero fucks about the sound moves that otherwise break through. Mega Forretress is all about having a safe haven in which it can safely setup hazards or spin them away. It's still weak to fire types, but the added SpDef will hopefully solve some of those problems.


And yes, Asbestos makes sense to block those effects: builders used asbestos because of its desirable physical properties: sound absorption, average tensile strength, its resistance to fire, heat, electrical and chemical damage, and affordability.
Foretress -> Mega Foretress
Bug/Steel -> Bug/Normal
Sturdy/Overcoat -> Scrappy
75/90/140/60/60/40 -> 75/130[+40]/170[+30]/60/100[+40]/20[-20]
Moves: None

Mega Forretress has so many ways to go that I rewrote this submissions 2 times XD. Conceptually this Forretress breaks out if it's shell and is found to be rather unwhelming and normal. Competitively this mega gives Forretress value as an unblockable spinner who can then blow itself up with STAB explosion coming off 130 attack great support for an offensive team with a SR weak win con.



shuckle.gif

Shuckle
Type: Bug/Rock
Ability: Oblivious
Stats: 20/10/230/10/230/5 -> 20/25/255/25/255/25
Moves: Ingrain

So, there are only so many ways to make an actual Shuckle that you don't want to Fuckle with without changing everything about Shuckle. I chose to go with the Oblivious route. My friend, who used Shuckle a LOT more than me, said that the one thing that really fuckled with her Shuckle was Taunt users. This attempts to remove that factor from the equation. I was really considering Magic Bounce too but I couldn't find a lot of flavor in giving Mega Shuckle that.

I figure the stat boosts should be obvious. Max out the defenses and shove the rest into the remaining stats so that they become equal. It plays a lot like regular Shuckle except now you can use all the non-attacking moves you want. The only downside to this is the lack of automatic recovery.

I gave it Ingrain to give it some sort of healing without completely breaking Shuckle (by giving it actual recovery). It also makes some sense since Shuckle is so sticky and stuff that it can just plant itself in the ground and eat the stuff under it for nutrition
Mega Shuckle
Typing: Bug / Rock -----> Bug / Rock
Abilities: Synchronize / Inner Focus -----> Dry Skin
BST: 20/10/230/10/230/5 -----> 20/40/250/40/250/5
New Moves: Rain Dance

Stat changes don't really matter on this one, insanely defensive only becomes slightly more insane and pitifully weak only becomes slightly less pitiful. The main draw here is in the new ability. Dry Skin rids Shuckle of a weakness in exchange for amplifying another; the other thing it gives Shuckle is semi-reliable passive recovery. With Dry Skin and Rain Dance, Shuckle becomes a monster tank on a rain team, with the additional ability to reset the weather when necessary. With that ability, Shuckle becomes a super-reliable secondary rain-setter thanks to its amazing defenses (as long as someone else can get rid of Taunt users). In addition to resetting rain, it can also pull of an Acupressure set slightly better thanks to buffed defenses, extra base Attack, and more reliable recovery outside of Rest. Shuckle has always been an annoying Pokemon to face, and now it is just a bit more so.
Shuckle-Mega
Type: Bug/Rock
Stats: 20/10/230/10/230/5>>>20/10/230/10/255/80
Ability: Sturdy/Gluttony/Contrary>>>Power Swap(swaps all pokemon's special attack and special defens for 5 turns)
Movepool: +Power Gem
Shuckle (Shucklite)
Type:Steel/Bug
20/10/230/10/230/5---> 20/35/255/25/255/15
Ability:Clear Body
New Moves: Amnesia
Shuckle-Mega

Bug/Rock -----> Bug/Rock

Sturdy/Gluttony/Contrary -----> Oblivious

20/10/230/10/230/5 -----> 20/40/250/40/250/5

There is no way Shuckle will become an Offensive Threat (Not even by way of a New Ability). Shuckle is built to be Defensive. While some of Forretress' entries hint towards offense, all of Shuckle's entries scream that it is Defensive and will forever be. Oblivious is an excellent ability for it because of the plethora of Status Moves it has access to. While Stealth Rock and Sticky Web are the primarily better ones, untauntable Power Split, Toxic, Encore and Rest are also other great options.
Shuckle (Shucklite)
Type: Bug/Rock -> Bug/Steel
Abilities: Sturdy, Gluttony (Contrary) -> Prankster
New Moves: Leech Seed, Spore

HP: 20 -> 20
Atk: 10 -> 10
Def: 230 -> 255 (+25)
SpA: 10 -> 10
SpD: 230 -> 255 (+25)
Spe: 5 -> 55 (+50)
BST: 500 -> 600

Sorry but how else are you going to make Shuckle usable? So I tried to give it something other than Recover. Prankster Leech Seed with Shuckle's low HP means that anything it uses it on will restore its health a ton. Just use Infestation to make sure they don't escape.
Mega Shuckle

Rock / Bug ----> Rock / Bug
Sturdy / Gluttony / Contrary ----> Shield Attack, swaps Defense and Special Defense with Attack and Special Attack, respectively
20 / 10 / 230 / 10 / 230 / 5 (505) ----> 20 / 60 (+50) / 230 / 60 (+50) / 230 / 5 (605)
New Moves: none

So we basically have the highest risk, highest reward wallbreaker in the game here. Swapping his gargantuan defenses for his garbage offenses means two things: first, he has the highest natural offenses in the game (eat your heart out, Deoxys-A), and second, his defenses are now absolute garbage, and no Speed doesn't help in taking hits either. Interestingly enough, he has a good movepool to smash opponents with, and can pretty much beat the crap out of most walls after a Shell Smash boost.
Mega Shuckle.
Sturdy/ Contrary/ Gluttony-> Prankster
Rock/Bug-> Steel/Bug.
20 / 10 / 230 / 10 / 230 / 5 (505)-> 20 / 1 / 255 / 1 / 255 / 73 (605). If it's broken, keep offenses the same and make speed 55.
New moves: Powder(Fire counter), Leech Seed(should have gotten this), PAIN SPLIT(20 hp? maxed defenses? ZOMG NOOOOOOOOOO- Count me in!).
Is it also broken? The name is a parody of Chuckle
Mega Shuckle
Type: Bug/Rock -----> Psychic/Rock
Abilities: Sturdy/Gluttony/Contrary -----> Subconscious (This Pokemon may use status moves while asleep)
New Moves: Ingrain, Cosmic Power, Stored Power

HP: 20 -> 20
Atk: 10 -> 10
Def: 230 -> 255 (+25)
SpA: 10 -> 60 (+50)
SpD: 230 -> 255 (+25)
Spe: 5 -> 5
BST: 505 -> 605

Concept: Mega Shuckle is a strange Pokemon. When exposed to the power of a Mega Stone, it gains extreme intellect despite not having full conciousness. As such, it is able to passively use status moves while asleep. This unique ability allows it to rest up with hardly any downsides. It can viably run a support set with Rest, SR, Sticky Web, and Toxic. On the contrary (pun intended), it can run an annoyance set with Ingrain, Cosmic Power, Rest, and Stored Power/Toxic. It may seem unbeatable, but 7 weaknesses and several common checks render it balanced. Bisharp with Taunt is a stone-cold counter, as it is immune to Toxic and Stored Power, resists Stealth Rock, and can kill it with supereffective STABs. Regardless, Mega Shuckle can sweep an unprepared team or maintain hazards throughout the match depending on your team's needs.

Fun complementary calcs:
252+ SpA Shuckle Stored Power (260 BP) vs. 0 HP / 252 SpD Assault Vest Conkeldurr: 390-462 (111.1 - 131.6%) -- guaranteed OHKO
+6 252+ Atk Huge Power Azumarill Aqua Jet vs. +6 252 HP / 0 Def Shuckle: 68-84 (27.8 - 34.4%) -- 1.2% chance to 3HKO
Mega Shuckle
Rock / Bug ----> Rock / Bug
Sturdy / Gluttony / Contrary ----> Scavenger (Will steal 1/8 of enemy health every turn while this mon is in play. Will fail against ghost types.)
20 / 10 / 230 / 10 / 230 / 5 ----> 20/35/255/35/255/5
New Moves: Defend Order, Slack Off, Leech Seeds

Concept: Shuckle is the ultimate heal troll, though he's not unbeatable. If you throw a Liquid Ooze mon at him, he will DIE DIE DIE! If you throw a Bouncer at him you will get a free chance to set up. Espeon will come in and just set up as many calm minds as shuckle will let it while pretending to actually win... or it'll just roar it out. Tentacruel will eat your Leech Seeds and kill you fast.

Tentacruel's max health is 364, and Shuckle's is 244. If Shuckle tries to heal with seeds and Scavenger, it will absorb 91 health per turn... but will take it as damage. SHUCKLE WILL DIE IN 3 TURNS!
Swalot also takes 3 turns, but it's Swalot.

It's still weak to hazards as well.



corsola.gif

Mega Corsola
Typing: Water / Rock -----> Water / Steel
Abilities: Hustle / Natural Cure -----> Regenerator
BST: 55/55/85/65/85/35 -----> 55/55/130/90/130/20
New Moves: Flash Cannon

Corsola becomes resistant to the pollution that threatened the livelihood of its standard form; previously, its horns served as a shelter for marine life. Now, they function as an iron castle, protecting smaller Pokemon from attackers. Water/Steel>Water/Rock defensively in basically every way. In exchanged for increased defenses, Corsola also becomes slower because it becomes heavier (not that it was on its way to outspeeding much, anyways). Regenerator is a great ability, especially for a Pokemon who resists SR and doesn't boost, and thus doesn't mind switching. Flash Cannon is a special Steel STAB so it doesn't become total taunt-bait. Corsola has Recover and Refresh, in addition to its great defense, tying, and Regenerator, so it will be decievingly difficult to take down otherwise.
Mega Corsola
Typing: Water/Rock ----> Water/Rock
Abilities: Hustle/Natural Cure/Regenerator ----> Compressed Armor (clone of Fur Coat)
BST: 55/55/85/65/85/35 ----> 55/100/90/75/135/25
New Moves: Spikes, Waterfall, Recover

Corsola looks shitty no matter how I put the stats together, so just have one with a clone of Fur Coat. Waterfall because wow, Corsola doesn't even have a single physical water move; Spikes is for the spikes (lol), and Recover to give it some recovery.
Mega Corsola (Corsolite)
Typing: Rock/Water ------> Rock/Water
Abilities: Hustle/Natural Cure/Regenerator ------> Great Barrier Reef (a water-less type version of Arena Trap)
Stats: 55/55/85/65/85/35 ------> 55/75/115/85/115/35
New Moves: Stockpile

Description

Corsola has become very huge with its mega-evolution, and now it's going to trap all the non-Water types within its fing... ehm, corals. Having tons of setting up move in its movepool (Amnesia, Barrier, Calm Mind, Curse, Iron Defense, Rock Polish and the brand new Stockpile), it can just trap a chanceless opponent's pokemon and start setting up (and recovering with Recover): or it can even toxicstall the opponent, thanks to its buff in both of the defensive departments.

THREATS
Corsola is still very slow (even if it can boosts Speed with Rock Polish), and have a pitiful HP number: besides it can have more than 2 set up moves, else it won't have any attacking move to use after the boosts - and if it has 2 set up moves + recover + attack, then it would have nothing to avoid Poison/Burn.
Corsola-Mega


Water/Rock -----> Water/Rock

Hustle/Natural Cure/Regenerator -----> Coral Rock (Doubles Defense and Special Defense)

55/55/85/65/85/35 -----> 55/65/110/95/110/45

+ Counter

Let's face it. Corsola is bad. So unless you gave it an Ability that boosts its Stats indirectly, it would stay bad (It has 480 BST AFTER Mega Evolving for God's sake). Hence, Coral Rock, which basically gives it an equivalent of Base 238 Defense and Special Defense. It already learns Mirror Coat, so Counter would compliment it, especially with its newfound Ability. Here is a calculation to prove its Defensive capabilities:

252+ SpA Mega Abomasnow Giga Drain vs. 252 HP / 252+ SpD Corsola: 204-244 (64.9 - 77.7%)
Corsola (Corsolite)
Type: Water/Rock -> Water/Ground
Abilities: Hustle, Natural Cure (Regenerator) -> Simple
New Moves: Shell Smash, Spikes, Baton Pass

HP: 55 -> 55
Atk: 55 -> 85 (+30)
Def: 85 -> 105 (+20)
SpA: 65 -> 85 (+20)
SpD: 85 -> 105 (+20)
Spe: 35 -> 45 (+10)
BST: 380 -> 480

Simple works amazingly with either Shell Smash or Curse / Calm Mind. It actually gets pretty good coverage on both sides between Water, Rock, Ground, and Ice. BP is an option for it to pass those great boosts to a more capable teammate (i.e. one with more than a 480 BST, ugh).
Mega Corsola
Type: Water/Rock -----> Water/Grass
Abilities: Hustle/Natural Cure/Regenerator -----> Regenerator
New Moves: Giga Drain, Heal Bell, Leech Seed

HP: 55 -> 55
Atk: 55 -> 55
Def: 85 -> 145 (+60)
SpA: 65 -> 85 (+20)
SpD: 85 -> 115 (+30)
Spe: 35 -> 25 (-10)
BST: 380 -> 480

Concept: Corsola expands into a great reef! Maybe it could be a decent support Pokemon? It can take advantage of its slightly better typing with Regenerator now, and Leech Seed is a cool trick to patch up its poor HP stat. Heal Bell/Rocks/Recover/Leech Seed is probably its only viable set, though maybe you could throw Scald in there for Seeds. Not much you can do with 480 BST on a mega
Mega Corsola
Water/Rock -> Water/Steel
Hustle/Natural Cure/Regenerator -> Prankster
HP: 55 -> 55
Atk: 55 -> 55
Def: 85 -> 135 (+50)
SpA: 65 -> 105 (+40)
SpD: 85 -> 105 (+20)
Spe: 35 -> 25 (-10)
BST: 380 -> 480
Moves: +Spikes


If you don't find yours here, remind me of it again. I also didn't throw in the two obviously terrible Shuckles (the one that makes it effectively Mewtwo and the one that gives it an effectively Stance Change). Also, I edited one of them to get rid of the new move the maker made. Since we're not going to make moves, period, I felt I had to remove it.


EDIT: Now with additional Mega as of 10 PM EST
 
Last edited:
Since simsims2800 never got around to it...

Granbull ===> Granbull-Mega
Typing: Fairy ===> Fairy/Fighting
Ability: Intimidate / Quick Feet / Rattled ===> Brute Force
Stats: 90/120/75/60/60/45 ===> 90/165(+45)/105(+30)/70(+10)/85(+25)/35(-10)
Moves: +Mach Punch, +Drain Punch

This this is 10/10 would bang. Fairy/Fighting would be (at least temporarily) unique typing. I chose Brute Force because since Granbull was once a Normal type, it has all the special moves. The stats orient it as more of a tank, with a very low speed of 35 but impressive defenses, especially with intimidate before mega evolving. Mach Punch allows it to function much like Conkelldur does, by tanking hits, giving hard hits to weaken opponents, and finishing them with priority.
 
Status
Not open for further replies.
Back
Top