Mega Infernape
Typing: Fire/Fighting >>>
Fire/Fighting
Abilities: Blaze/Iron Fist >>>
Technician
Stats: 76/104/71/104/71/108 >>> 76/134
(+30)/81
(+10)/134
(+30)/81
(+10)/128
(+20)
New Moves:
+Dual Chop, + Work Up
All hail the monkey king, praise be.
Infernape was once THE mixed sweeper of choice. With decent offenses and a great ability in Iron Fist, Infernape was the go-to mon for those wishing to demolish SkarmBliss, and with his great base 108 speed, once he got going, there wasn't much that could stop him.
Sadly, however, his glory days are over. His offenses have gone from good to shit by this generations standards, and he's now known for being brutally outclassed by Keldeo. And as both a fan of Journey to the West and a hater of Keldeo, I aim to change that.
Now, normally I'd go into a spiel about how he matches up to other pokemon, what his new niche is, how he will play out in the new meta, blah blah blah, but this time, I want to dive straight into what I consider to be the most tantalizing part about Mega Infernape, which is:
Technician
Most of you I'm sure are well aware of what Technician does, but just to reiterate, Technician
raises the strength of moves with 60 Base Power and below by a factor of 1.5x. The reason I'm excited about this is that Infernape has one of the best movepools for Technician abuse that I've ever seen, of which his usable moves include:
Mach Punch
Flame Wheel
Hidden Power
Rock Tomb
Aerial Ace
Bulldoze
Flame Charge
Incinerate
Power-Up Punch
Fake Out
Double Kick
+Dual Chop
Mach Punch now becomes a base-90 priority move when factoring STAB. Flame Wheel becomes a base 135 powered move, which, while weaker than the 180 BP of Flare Blitz, is recoiless, and could easily warrant a moveslot. Hidden Power is now base 90 for all HP variants excluding HP Fire, which is
excellent. Aerial Ace is now a base 90 Flying-type no-miss coverage move, which is always tantalizing. Bulldoze and Rock Tomb, both base 90 now, provide superb coverage, and have an outstanding secondary effect in lowering the opponent's speed. Or, if you prefer a more offensive route, Flame Charge is now a base 112.5 move factoring STAB, and essentially provides a free Speed Boost per use. Incinerate is not particularly useful I'm afraid, and there are better boosting options than Power-Up Punch, but Fake Out is a common move on Infernape, and gets a slight boost. Double Kick is now quite powerful, providing a base 67.5 strength attack per hit, totalling a cool 135 base attack with no side effects. Dual Chop is now a base 120 Dragon-type coverage move, and is essentially Outrage with no locking nor side effects.
So, clearly, Technician is the main selling point here. But what else does Mega Monkey bring to the table?
For starters, a blazing fast speed. At a cool 128, Infernape outspeeds Greninja, Alakazam, and pretty much every relevant unscarved threat not named Deo-S, Mega Manectric, or Talonflame. In addition, Infernape packs a solid base 134 in both offensive stats, and while he doesn't actually hit as hard as his base form with LO, I have remedied this by giving him
Work Up, the #1 setup move for a mixed sweeper to have, and after one turn of set up, Infernape is not a threat to be taken lightly.
Now, all of this would, on paper, make Infernape a top-tier threat, but sadly, this is not the case. The existence of Talonflame greatly hinders his effectiveness, and mixed sweepers/revenge killers such as Greninja offer him some stiff competition in the fact that they don't take up the precious Mega slot. Azumarill, one of the most popular pokemon in OU at the moment, also walls all non-Thunder Punch carrying variants, and threaten a kill with its mighty Aqua Jet. Do not be detered by this, however, as given proper support, Infernape could be one thing your team needs that none other can provide.
Fans of Infernape, rejoice, as he now has what he needs to secure a solid place in OU, and more importantly, one on your team.
I could provide damage calcs, and I might later if asked for them. But this time, I feel as though a list of numbers isn't what will be Infernape's main appeal, and whatever I feel like I have to offer here, I believe I already have.
Edit: Jaguar360 brought to my attention that I am a complete schmuck and forgot to check the Gen V learnset, and Infernape already learns Work Up and Dual Chop. I am on my phone and cannot slash through the errors, so I'm mentioning it here. Whoops.