Make it's physical attack stat it's physical attack stat in the calc, then make the desired moves used physical
I found a better way. Take a contact move, change its power and damage type, ???, Profit!
Make it's physical attack stat it's physical attack stat in the calc, then make the desired moves used physical
*insert Drifblim cry*
That Honchkrow 10/10, it's about time we had a decent offensive Prankster user not named Thundurus. Good work nigga.This is either good or terrible idk
Gastrodon (Gastrodonite)
Type: Water/Ground -> Water/Ground
Abilities: Sticky Hold, Storm Drain (Sand Force) -> Liquid Ooze
New Moves: Hydro Pump
HP: 111 -> 111
Atk: 83 -> 93 (+10)
Def: 68 -> 98 (+30)
SpA: 92 -> 112 (+20)
SpD: 82 -> 122 (+40)
Spe: 39 -> 39
BST: 475 -> 575
Pokédex: "When its natural enemy attacks, it oozes purple fluid and escapes." What's Gastrodon's natural enemy? Grass types, of course. Liquid Ooze has some competitive justification as well, as it can surprise opposing grass-types. The only other thing that would think to use Liquid Ooze is Tentacruel, but just look:
252+ SpA Mega Venusaur Giga Drain vs. 252 HP / 252 SpD Gastrodon: 360-424 (84.5 - 99.5%)
Saur's max HP is 364 so instead of gaining back at least half of its valuable HP, it loses it. Then there's leech seed, which Gastrodon can just recover through while forcing passive damage on opponents. It's risky and probably a bit niche but a unique idea.
Drifblim (Drifblimite)
Type: Ghost/Flying -> Ghost/Flying
Abilities: Aftermath, Unberden (Flare Boost) -> Magic Bounce
New Moves: Flamethrower, Air Slash, Roost
HP: 150 -> 150
Atk: 80 -> 80
Def: 44 -> 74 (+30)
SpA: 90 -> 110 (+20)
SpD: 54 -> 84 (+30)
Spe: 80 -> 100 (+20)
BST: 498 -> 598
Balloons are bouncy so Magic Bounce. It gives Drifblim a defensive purpose since that sweet 150 HP was going to waste.
Lopunny (Lopunnite)
Type: Normal -> Normal
Abilities: Cute Charm, Klutz (Limber) -> Fur Coat
New Moves: ExtremeSpeed
HP: 65 -> 65
Atk: 76 -> 116 (+40)
Def: 84 -> 94 (+10)
SpA: 54 -> 54
SpD: 96 -> 136 (+40)
Spe: 105 -> 115 (+10)
BST: 480 -> 580
Honchkrow (Honchkrowite)
Type: Dark/Flying -> Dark/Flying
Abilities: Insomnia, Super Luck (Moxie) -> Prankster
New Moves: Bulk Up, Memento
HP: 100 -> 100
Atk: 125 -> 135 (+10)
Def: 52 -> 72 (+20)
SpA: 105 -> 125 (+20)
SpD: 52 -> 72 (+20)
Spe: 71 -> 101 (+30)
BST: 505 -> 605
Murkrow gets Prankster... why shouldn't Honchkrow? Moxie is cool and all but with access to T-wave, Confuse Ray, Nasty Plot, Roost, CM Haze, Mean Look, Perish Song, Tailwind, Featherdance, and now Bulk Up... it can fill so many roles thanks to Prankster.
That's the trade off, my friend.Mega Lopunny will really hate Mega Kick's 75% accuracy
Btw Chandelure totally walls Mega Lopunny lol
Ah, that's true. I could just move some of the boost in Speed to her defenses so an Adamant nature gets outsped by some offensive teams.Btw, with an adamant nature it can destroy Stall and still outspeed up to base 122 Pokes
+1 252+ Atk Lopunny Blaze Kick vs. 252 HP / 252+ Def Skarmory: 166-196 (49.7 - 58.6%) -- 99.6% chance to 2HKO
+1 252+ Atk Lopunny Double-Edge vs. 252 HP / 252+ Def Eviolite Chansey: 408-480 (57.9 - 68.1%) -- guaranteed 2HKO
+1 252+ Atk Lopunny Double-Edge vs. 252 HP / 252+ Def Clefable: 270-318 (68.5 - 80.7%) -- guaranteed 2HKO after Leftovers recovery
+1 252+ Atk Lopunny Double-Edge vs. 252 HP / 252+ Def Mega Venusaur: 192-226 (52.7 - 62%) -- guaranteed 2HKO
+1 252+ Atk Lopunny Blaze Kick vs. 252 HP / 252+ Def Ferrothorn: 348-412 (98.8 - 117%) -- 93.8% chance to OHKO
+1 252+ Atk Lopunny Double-Edge vs. 252 HP / 252+ Def Hippowdon: 196-232 (46.6 - 55.2%) -- 14.1% chance to 2HKO after Leftovers recovery
+1 252+ Atk Lopunny Double-Edge vs. 252 HP / 184+ Def Gliscor: 199-235 (56.2 - 66.3%) -- guaranteed 2HKO after Poison Heal
+1 252+ Atk Lopunny Double-Edge vs. 252 HP / 252+ Def Slowbro: 207-244 (52.5 - 61.9%) -- 98.8% chance to 2HKO after Leftovers recovery
+1 252+ Atk Lopunny Double-Edge vs. 252 HP / 252+ Def Quagsire: 246-291 (62.4 - 73.8%) -- guaranteed 2HKO after Leftovers recovery
Only about 50% stronger but that's not that much, right?
Also, Stone Edge is even better than Ice Beam
0- Atk Artillery Gastrodon Stone Edge vs. 0 HP / 4 Def Mega Pinsir: 264-312 (97.4 - 115.1%) -- 81.3% chance to OHKO
A gaurunteed 2HKO is a gaurunteed 2HKO regardless or OHKO with Rocks, and Scald's burn chance is very welcome against all targets. It also doesn't have a 1/5 chance to miss. As such, Pinsir is checked regardless.
That said, I'd still Ice Beam Pinsir if it tries to predict Land Power for some obscene reason.
It can also handle Talonflame.
252+ Atk Choice Band Talonflame Brave Bird vs. 252 HP / 252+ Def Gastrodon: 160-190 (37.5 - 44.6%) -- guaranteed 3HKO
Water is a kill assuredly.
So it may lack speed, but 111/108/122 defenses are almost legendary.
This is a very neat concept no doubt, but I must ask: where is the flavor for this coming from? I like the ability itself but I don't like it on Gastrodon. Gastrodon's dex description is that of a docile sea slug, not a mortar launcher. It's not working for me, I'm afraid. I'd hang onto it for future use.Gastrodon
Water/Ground -> Water/Ground
Sticky Hold/Storm Drain/Sand Force -> Artillery (Tough Claws for non-contact moves)
111/83/68/92/82/39 -> 111/88/108/117/122/19
Moves: +Hydro Pump, Gunk Shot, Toxic Spikes
Concept: By going with the ranged counterpart to Contact moves, Gastrodon becomes a lot more tanky as it grows shooters from its antennae. They're not launchers, more like guns. Much like Tough Claws Honchkrow, 33% more damage from ranged moves means you can florgo some offenses to get defensive presence. The lack of water resistance isn't good, and is a trade off for going mega.
It can wall quite well with max phys defense. 111/108/122 is no defensive slouch by ANY stretch.
252 Atk Aerilate Mega Pinsir Return vs. 252 HP / 252+ Def Gastrodon: 169-201 (39.6 - 47.1%) -- guaranteed 3HKO
In turn...
4 SpA Tough Claws Gastrodon Scald vs. 0 HP / 0 SpD Mega Pinsir: 144-169 (53.1 - 62.3%) -- guaranteed 2HKO
That's not a small feat, and yes that calc is with Waterfall changed to special with me putting scald in its place.
Ice Beam, oddly enough, isn't that much stronger.
0 SpA Tough Claws Gastrodon Ice Fang vs. 0 HP / 0 SpD Mega Pinsir: 216-256 (79.7 - 94.4%) -- guaranteed 2HKO.
It's mostly for dragons.
+2 252 Atk Sand Force Mega Garchomp Earthquake vs. 252 HP / 252+ Def Gastrodon in Sand: 355-418 (83.3 - 98.1%) -- guaranteed 2HKO
In turn, Ice Beam kills, but ONLY because of Artillery. Artillery opens up defensive avenues brought on by heightened defensive stats and a single weakness you can see coming a mile away. The ability to setup rocks and Tspikes gives great utility and recover is a welcome tanking skill.
This is a very neat concept no doubt, but I must ask: where is the flavor for this coming from? I like the ability itself but I don't like it on Gastrodon. Gastrodon's dex description is that of a docile sea slug, not a mortar launcher. It's not working for me, I'm afraid. I'd hang onto it for future use.
This I can get behind.Artillery Magmorter would be scary
This is a very neat concept no doubt, but I must ask: where is the flavor for this coming from? I like the ability itself but I don't like it on Gastrodon. Gastrodon's dex description is that of a docile sea slug, not a mortar launcher. It's not working for me, I'm afraid. I'd hang onto it for future use.
This shit again? You srs?So, after a turn in which I didn't submit a thing (seriously, Cherrim and the others... I just don't enjoy them as pokemons ^^'), I'm back! Did you miss me?! :D
THAT LOPUNNY ABILITY THO! Genius!! Even better, it causes the target to become infatuated with Lopunny. Brahahaha.So, after a turn in which I didn't submit a thing (seriously, Cherrim and the others... I just don't enjoy them as pokemons ^^'), I'm back! Did you miss me?! :D
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Mega Lopunny (Lopunnyite)
Typing: Normal ------> Normal/Fighting
Abilities: Cute Charm/Klutz/Limber ------> Sexy Legs (it causes the Base Power of affected kicking moves to increase by 30%)
Stats: 65/76/84/54/96/105 ------> 65/126/94/54/106/135
New Moves: Blaze Kick, High Jump Kick, Mega Kick
Description
Mega-Lopunny has taken a gym training, and has become a brutal (yet sexy) late game sweeper (very fast and with a high attack stats): with its new ability and moves, it can now hit hard basically everything (bar ghost types, expecially Chandelure), and being a partially-Fighting-type even HJK gets the STAB. A little buff in defense as well is welcome at any time.
THREATS
Lopunny is fast, but not the fastest out there - even tho it can learn Quick Attack. As already said, ghost types totally walls it and can burn it to cut its attack in a half. Besides, it's not a wallbreaker, so walls must be softened up.
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Mega Drifblim (Drifblimite)
Typing: Ghost/Flying ------> Ghost Flying
Abilities: Aftermath/Flare Boost/Unburden ------> Contact (it causes Normal-type Pokémon to be hit by damage-dealing Ghost-type moves inflicted by the user)
Stats: 150/80/44/90/54/80 ------> 150/80/54/155/54/105
New Moves: Hurricane, Nasty Plot, Roost
Description
Mega-Drifbilm gets a precise direction: special setup monster. Thanks to its new ability (the idea came to me from the dex entry, since it says that Drifblim carries people, so they can actually touch them), now STABbed Shadow Ball would be resisted only by Dark types, which the brand new STABbed Hurricane would have no problem to destroy, particularly after a Nasty Plot setup. Drifblim also gets a little boost in Speed, which always helps, and a recovery move in Roost (that can also be useful for "Losing-Flying-Type Shenanigans").
THREATS
Drifblim has pitiful defenses, on both sides: 150 base HP would help, but how much? 105 speed is decent, but not impressive, and you even lack a decent priority move. You have to play it carefully and find the right spot to setup.
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Mega Gastrodon
Water / Ground ----> Water / Ground
Sticky Hold / Storm Drain / Sand Force ----> Tough Shell, Fur Coat clone
111 / 83 / 68 / 92 / 82 / 39 (475) ----> 111 / 103 (+20) / 128 (+60) / 112 (+20) / 82 / 39 (575)
New Moves: None
Dex entry in Pokemon Y: "It apparently had a huge shell for protection in ancient times.", so there's some justification to this ability. But anyways, meet physical Blissey! That's right, Mega Gastrodon is there to take on physical attacks of all kinds (aside from those with Mold Breaker and Kyurem-B with Teravolt), and is capable of furthering his defensive presence thanks to Scald, and even if they don't burn, they can deal some good damage when backed by base 112 Special Attack. Sadly (or thankfully!), Mega Gastrodon has some flaws that prevent him from ripping OU a new one. First, he has to stay in and attack in order to Mega Evolve, so you can't just switch him in directly and start walling off the bat. Second, he has no way of ridding himself of Toxic or any other status, so if Mega Gastrodon is Superman, then Toxic is his Kryptonite. And third, his special bulk is a little underwhelming, so you'll need to invest in his Special Defense. But if you can cover up his flaws, his strengths will lead your team to victory.
Dark Void. PRIORITY DARK VOID.![]()
Honchkrow
Dark/Flying ----> Dark/Flying
Insomnia/Super Luck/Moxie ----> Gale of Darkness – Gives priority to Dark-Type Moves (dark version of GaleforceWings)
100/125/52/105/52/71 {505} ---> 100/150 (+25)/108 (+56)/110 (+5)/52/85 (+14) {605}
New Moves: Knock Off, Dark Void, Punishment
Concept: Boasting some amped Attack, Special Attack, and Defense, Mega Honchkrow is something to fear, plus, look out psychics and ghosts, Gale of Darknesswhich is totally not a reference to anything at allwill allow moves like Knock Off to hit first and hit hard if they don’t switch. Having priority means status moves like Dark Void will make Mega Krow an effective tool to stop, and even reverse, sweepers. The boost to attack power gives moves like Night Slash, Sucker Punch, and even Payback a huge advantage. With some extra stat boosts, Mega Krow will be able to handle some otherwise nasty hits and smack back with status or straight up power. Flavor wise, Gale of Darkness makes Mega Krow a dark version of Talonflame, which I figured would be fun to have.
Here’s a potential move set:
Mega Honchkrow @ Honchkrowite
Ability: Gale of Darkness
EVs: 252 Atk (or 252 SpA) / 152 Def / 104 Spd
Adamant/Quiet/Modest Nature
- Dark Void
- Sucker Punch/Knock Off/Pursuit/Dark Pulse
- Roost/Punishment
- Brave Bird/Psychic
Dark Void would make for a great opening move that would really mess up someone’s entire lead strategy. The wide variety of dark-type physical or special attacks makes Mega Krow a mixed asset that can take down physical or special bulk. Roost gives MK some nice recovery and brave bird gives him STAB. On the other side, using a combination of Sucker Punch and Punishment would work well. You could fool them into “setting up” on you by spamming Sucker Punch for a while, then smack them hard with a priority Punishment. Hmm…. I might try that actually…
(if it's a tie, go with Lopunny X)![]()
Lopunny X
Normal ----> Normal/Fairy
Cute Charm/Klutz/Limber ----> Pixilate
65/76/84/54/96/105 {480} ---> 65/110 (+24)/130 (+56)/54/96/125 (+20) {580}
New Moves: Play Rough, Moonlight, Extreme Speed
Concept: Lopunny already has outrageous speed for something of her class, boosting that makes Mega Lop even faster (put a scarf on that, fools). I thought about adding swords dance, but considering Lopunny already gets Pup Pucnh (power up punch), I deemed it unnecessary. Moonlight gives Luponny X some nice recovery and Extreme Speed will give her priority. Play Rough is the only physical damaging fairy move, so it was pretty obvious to add it. With the new fairy typing, and Pixilate, you pretty much have a blistering fast version of Sylveon with better coverage.
Here’s a set example:
Mega Lopunny X @ Lopunnite X
Ability: Pixilate
EVs: 132 Atk / 132 Def / 122 SDef / 122 Spd
Adamant Nature
- Play Rough/Dizzy Punch
- Moonlight
- Extreme Speed
- Power Up Punch
This is a mixed defense/physical set. Come in fast with a priority fairy type ESpeed, throw in some confusion with a fairy-type Dizzy Punch or hit them with raw power with play rough (which would be outclassed by that Priority ESpeed), recover with moonlight, and gain Attack power on any steel or rock types with Pup Punch.
Lopunny Y
Normal ----> Normal/Dark
Cute Charm/Klutz/Limber ----> Umbrilate (All normal type moves become dark-type)
65/76/84/54/96/105 {480} ---> 65/110 (+24)/130 (+56)/54/96/125 (+20) {580}
New Moves: Extreme Speed, Pursuit, Taunt
Concept: Lopunny already has outrageous speed for something of her class, boosting that makes Mega Lop Y even faster (put a scarf on that, fools). With the new dark typing, and the new ability Umbrilate, you pretty much have a blistering fast version of Umbreon with better coverage. Sure, unlike Mega Lop X she has an x4 to fighting, but she already has Bounce for luring, and with some really nice speed, Mega Lop Y provides a nice balance for something like Sylveon or Blissey or Clefable. I kept ESpeed to keep with consistency, plus with ESpeed priority is already there, and it’ll be dark-type thanks to Umbrilate (giving it STAB, making it much more lethal than sucker punch). Pursuit is a fan-favorite move as well, so I had to add it.
Here’s a set example:
Mega Lopunny Y @ Loppunite Y
Ability: Umbrilate
EVs: 252 Def / 252 SDef / 4 Atk
Impish Nature
- Taunt
- Extreme Speed
- Bounce
- Pursuit/Power Up Punch
With this set, Mega Lop Y could become multi-purpose in a counter-hazard role by Taunting walls and other common leads and then hammering away with Pursuit trapping or Bounce. She can get the drop on Gengar’s Focus Blast or Aegislash’s Sacred Sword with a STAB dark ESpeed, use something like Bounce or Pup Punch to handle opposite ends of the spectrum (or the same, depending on how you like to use the move). Bounce provides some good coverage against fighting types. The EV spread is more geared towards a mixed defense role, but the moves give it some great set up opportunity.
The concept between these two different types of Mega Lops is about Light vs. Dark. Clearly, Mega Lop X would smoke Mega Lop Y in a 1v1, but the point is that they represent different ends of the spectrum. On one end, you have the majestic Mega Lopunny X, and on the other you have the vile Mega Lopunny Y, and right in the middle, Lopunny. Fairy and Dark contrast pretty well imo and that’s why I had to make two different Mega Lops that covered both ends of the spectrum, plus it gives the player more options as to who they want to have on their team. It changes the meta by giving players more of an opportunity to change up sets or try new ones. Now they no longer have that slow Umbreon or Sylveon that just stalls things with recovery and doesn’t hit back that often. Now they can have something that can take hits and hit back hard and fast.
Dark Void. PRIORITY DARK VOID.
why