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Megas For All (Read the whole 1st post and check current slate)

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Mega Simipour
Type: Water --> Water/Fighting
Ability: Gluttony/Torrent --> Water Veil
Stats: 73/98/63/98/63/101 --> 73/133/63/133/63/131

Here, I decided to base Mega Simipour and Mega Simisear (As seen latter in the post) after the Mega Simisage posted already. Since Simisage is already a Special attacker, I thought it would be a good idea to make one a physical attacker and one a mixed attacker. Mega Simipour is the mixed attacker. With a very respectable 133/133/131 attacking stats, it becomes a very nice attacker on both sides, being able to boost its stats with Work Up and then sweep teams. I also decided to give it and Mega Simisear abilities that give them certain immunities to certain status conditions. I thought Water Veil was the most fitting ability, so it gives Simipour a nice immunity to burns.

Mega Simisear
Typing: Fire --> Fire/Fighting
Abillity: Gluttony/Blaze --> Magma Armor
Stats: 75/98/63/98/63/101 --> 75/138/63/128/63/131

Here, I decided to base Mega Simipour (As seen earlier in the post) and Mega Simisear after the Mega Simisage posted already. Since Simisage is already a Special attacker, I thought it would be a good idea to make one a physical attacker and one a mixed attacker. Mega Simisear is the physical attacker. Mega Simisear is a very physically oriented Pokemon, however, it can still run a Special attacking set with a nice 128 special attack. Its ability was also given for flavour reasons, to give both it and Mega Simipour a ability to give a immunity to a certain status effect. I decided that magma armor was the most fitting ability, and it helps from haxy situations from occurring.

Mega Musharna
Typing: Same
Ability: Forewarn/Synchronize/Telepathy --> Bad Dreams
Stats: 116/55/85/107/95/29 --> 116/90/100/127/100/54

Mega Musharna is meant to be a pokemon who eats dreams. Now, I personally think that giving it an ability that heals it would be pretty OP as a semi defensive pokemon, so I decided to give it Darkrai's ability. Now, Mega Musharna is kinda a less OP Darkrai now, it brings its opponent to sleep and it then sets up to sweep. Its not as OP as Darkrai since its typing is not really the best and its speed is small but it can still do a fairly good job at taking a chunk out of the opponents team.

Mega Unfeazant
Typing: Same
Ability: Big Pecks/Super Luck/Rivarly --> Tough Claws
Stats: 80/115/80/65/55/93 --> 80/145/100/75/75/113

Unfeazant is a pretty aggressive and territorial pokemon, so I decided to make Mega Unfezant a very territoral pokemon as well. I gave it tough claws over technican since it fits better with Unfezant and it helps Unfezant out more than Technican. Mega Unfezant is a powerful and fast sweeper, with some nice coverage in Night Slash and Steel Wing. It can also U-Turn out, which is always nice to have. I decided not to give it Brave Bird because Brave Bird + Tough Claws + STAB + 145 Atk is completely OP, that and Drill Peck should do just fine here.
 
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unfezant.gif


Mega Unfezant

Normal / Flying ----> Flying / Fighting
Big Pecks / Super Luck / Rivalry ----> Aerialate
80 / 115 / 80 / 65 / 55 / 93 (488) ----> 80 / 135 (+20) / 80 / 100 (+35) / 80 (+25) / 113 (+20) (588)
New Moves: Close Combat and Hyper Voice

Mega Unfezant takes some inspiration from Mega Pinsir by having Aerialate, but he has quite a few things setting him apart from Mega Pinsir. First, their typing is different, with Mega Unfezant being a Flying / Fighting type, thus getting STAB on the newly added Close Combat. Second, he's faster than Mega Pinsir, with a rather impressive 113 base Speed. Third, having access to Hypnosis can potentially shut down the opponent, and could also give you a free turn to set up with Work Up. And fourth, Mega Unfezant can go mixed with a neat 100 base Special Attack, and has Heat Wave and the new Hyper Voice to go with it. 135 Attack and Work Up as the only boosting move might not get you that far though, especially when facing defensive teams, as he's more designed to take on faster, frailer teams.
 
Mega Unfezant (Shamelessly stealing Valamanway's format)

Normal / Flying -> Dark / Flying
Big Pecks / Super Luck / Rivalry -> Intimidate
80 / 115 / 80 / 65 / 55 / 93 (488) -> 80 / 155 (+40) / 100 (+20) / 65 / 75 (+20) / 113 (+20) (588)
New Moves: Knock Off, Brave Bird.

The idea behind this comes from it's flavor text (Males swing their head plumage to threaten opponents. The females' flying abilities surpass those of the males), with the plumage indicating intimidate, and the flying ability indicating speed. Working from this, and the mons name, I decided to change it's normal typing to a dark one to make it more competitively viable, and because it fits the name and color scheme of the mon better. With intimidate and the typing buff, the natural thing to do was to boost the defenses a bit, so it absorb attacks a bit easier. I gave it knock off and brave bird in order to abuse it's attack a bit more easily. I feel my buffs are the best choice, as they fit flavor-wise, whilst still being competitively viable.
 
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Mega Unfezant (Shamelessly stealing Valamanway's format)

Normal / Flying -> Dark / Flying
Big Pecks / Super Luck / Rivalry -> Intimidate
80 / 115 / 80 / 65 / 55 / 93 (488) -> 80 / 155 (+40) / 100 (+20) / 65 / 75 (+20) / 113 (+30) (588)
New Moves: Knock Off, Brave Bird.

The idea behind this comes from it's flavor text (Males swing their head plumage to threaten opponents. The females' flying abilities surpass those of the males), with the plumage indicating intimidate, and the flying ability indicating speed. Working from this, and the mons name, I decided to change it's normal typing to a dark one to make it more competitively viable, and because it fits the name and color scheme of the mon better. With intimidate and the typing buff, the natural thing to do was to boost the defenses a bit, so it absorb attacks a bit easier. I gave it knock off and brave bird in order to abuse it's attack a bit more easily. I feel my buffs are the best choice, as they fit flavor-wise, whilst still being competitively viable.
You wrote +30 speed when it's actually +20.
 
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Today was a terribly busy day for me so I'm sorry I don't have the slate right now. (Had to help my dad tear up the bathroom floor and install a new toilet. Took like the whole afternoon/evening. We started around 1 PM and finished like about an hour or so ago at 10 PM. I had no idea it would take that long. Apparently, underneath the tiles we had to break up was another layer of tiles and of course half the stuff we needed we didn't have because things advanced in 40 years since the bathroom was last renovated so we had to go out and buy it. And then when we came back, my dad's tile cutting blade broke so we had to go out again...)


I'll put up the slate tomorrow morning though when I'm not down and out (by like 9 AM EST), but if you want to, you can go ahead and PM The Pizza Man your votes starting in like an hour (if you want to do it the hard way) and discuss the next slate. You can also continue putting stuff up until I put up the slate tomorrow.
 
Current Slate
simipour.gif

Mega Simipour
Type: Water -> Water/Psychic
Ability: Gluttony/Blaze -> Immunity
75/98/63/98/63/101 498 -> 75/98/100(+37)/134(+36)/100(+37)/91(-10) 598
New Moves: Psychic, Psyshock, Calm Mind

Keeping the trio a trio, And making Simipour a psychic type to counter part Simisage fighting :D
Instead of Limber he gets Immunity to make it a great anti stall pokemon :3
I made Simipour a more balanced pokemon, who is more defensive and slow, but can still hit hard :3
Simipour (Simipourite)
Type: Water -> Water/Fighting
Abilities: Gluttony (Torrent) -> Limber
New Moves: Close Combat

HP: 75 -> 75
Atk: 98 -> 138 (+40)
Def: 63 -> 63
SpA: 98 -> 128 (+30)
SpD: 63 -> 63
Spe: 101 -> 131 (+30)
BST: 498 -> 598
Mega Simipour
Type: Water --> Water/Fighting
Ability: Gluttony/Torrent --> Water Veil
Stats: 73/98/63/98/63/101 --> 73/133/63/133/63/131

Here, I decided to base Mega Simipour and Mega Simisear (As seen latter in the post) after the Mega Simisage posted already. Since Simisage is already a Special attacker, I thought it would be a good idea to make one a physical attacker and one a mixed attacker. Mega Simipour is the mixed attacker. With a very respectable 133/133/131 attacking stats, it becomes a very nice attacker on both sides, being able to boost its stats with Work Up and then sweep teams. I also decided to give it and Mega Simisear abilities that give them certain immunities to certain status conditions. I thought Water Veil was the most fitting ability, so it gives Simipour a nice immunity to burns.



simisear.gif

Mega Simisear
Typing: Fire ----> Fire/Psychic
Abilities: Gluttony/Blaze ----> Thick Fat
BST: 75/98/63/98/63/101 ----> 75/98/108/138/108/71
New Moves: Slack Off, Psychic, Psyshock

With Mega Simisage being a Grass/Dark type, and the fact that the Simi monkeys are supposed to be a trio, I made Mega Simisear a Fire/Psychic type (because Fire/Fighting types are more common that I would've preferred). Thick Fat helps a little bit when it comes to taking common Fire or Ice type moves, which when combined with Mega Simisear's new 75/108/108 bulk makes it quite tanky. Mega Simisear also gets reliable recovery in Slack Off, so it'd be harder to be chipped down.
Mega Simisear
Type: Fire -> Fire/Dark
Ability: Gluttony/Blaze -> Insomnia
75/98/63/98/63/101 498 -> 75/138(+40)/63/128(+30)/63/131(+30) 598
New Moves: Flare Blitz

Keeping the trio a trio, And making Simisear a dark type to counter part Simisage fighting :D
Instead of Limber he gets Insomnia to make it a great anti sleeping pokemon :3
And at last, it get a better physical boost than special just to make a Fire/Dark pokemon who is physical :3
Simisear (Simisearite)
Type: Fire -> Fire/Fighting
Abilities: Gluttony (Blaze) -> Limber
New Moves: Close Combat, Aura Sphere

HP: 75 -> 75
Atk: 98 -> 133 (+35)
Def: 63 -> 63
SpA: 98 -> 133 (+35)
SpD: 63 -> 63
Spe: 101 -> 131 (+30)
BST: 498 -> 598
Mega Simisear
Typing: Fire --> Fire/Fighting
Abillity: Gluttony/Blaze --> Magma Armor
Stats: 75/98/63/98/63/101 --> 75/138/63/128/63/131

Here, I decided to base Mega Simipour (As seen earlier in the post) and Mega Simisear after the Mega Simisage posted already. Since Simisage is already a Special attacker, I thought it would be a good idea to make one a physical attacker and one a mixed attacker. Mega Simisear is the physical attacker. Mega Simisear is a very physically oriented Pokemon, however, it can still run a Special attacking set with a nice 128 special attack. Its ability was also given for flavour reasons, to give both it and Mega Simipour a ability to give a immunity to a certain status effect. I decided that magma armor was the most fitting ability, and it helps from haxy situations from occurring.



musharna.gif

Mega Musharna
Typing: Psychic ----> Psychic
Abilities: Forewarn/Synchronize/Telepathy ----> Dream Stealer (recovers 1/16 HP from sleeping opponents every turn)
BST: 116/55/85/107/95/29 ----> 116/55/133/117/134/32
New Moves: Spore

Like my submission for Cresselia, Mega Musharna possesses an dream-related ability. Dream Stealer gives Mega Musharna a way to both gradually cut down its opponent's health while recovering itself, and Spore (flavor wise, the spores are from the mist sprouting from Musharna's forehead) Gives it a reliable way to induce sleep. Of course, Toxic can still be used for larger damage in shorter time. The added bulk makes it even harder for foes to break through, and Mega Musharna can use Calm Mind somewhat better with its slightly higher Sp.Atk and Spore.
Mega Musharna
Type: Psychic -> Psychic/Dark
Ability: Forewarn/Synchronize/Telepathy -> Bad Dreams
116/55/85/107/95/29 487 -> 116/71(+16)/110(+25)/150(+43)/120(+25)/20(-9)
New Moves: Dark Void, Taunt, Dark Pulse

This pokemon gets a better use now with its new typing and moves :D
The x4 weakness to bug makes it easier to get rid of this thing :3
Musharna (Musharnite)
Type: Psychic -> Psychic
Abilities: Forewarn, Synchronize (Telepathy) -> Dream Mist (When this Pokemon uses Rest, it gainst +2 SpA and causes the Mist effect. It also takes half damage while asleep)
New Moves: Thunderbolt

HP: 116 -> 116
Atk: 55 -> 55
Def: 85 -> 105 (+20)
SpA: 107 -> 147 (+40)
SpD: 95 -> 135 (+40)
Spe: 29 -> 29
BST: 487 -> 587
Musharna

Typing: Psychic ----> Psychic

Abilities: Forewarn/Synchronize/Telepathy ----> Cursed Mist (At the end of the turn after switching or Mega Evolving, gives the Yawn effect to the opponent. Basically makes the opponent's Pokemon go to sleep at the end of the next turn after Mega Evolving or switching. Doesn't work if Mega Musharna faints on the turn it Mega Evolves or switches.)

BST: 116 / 55 / 85 / 107 / 95 / 29 ----> 116 / 70 / 105 / 140 / 105 / 51 ( -- / +15 / +20 / +33 / +10 / +22 )

New Moves: None

Mega Musharna gains several new things to play with. For starters, it gains major increases in Defense, Special Defense, and Special Attack stats, allowing it to take lots of damage while dealing a lot back. Its new ability, Cursed Mist, combined with its increased defensive stats, allows Mega Musharna to be a good defensive pivot. Although the Speed and Attack increases are mostly just dumps, the Speed increase allows Mega Musharna to outspeed things like Mega Aggron.
Musharna

Typing: Psychic ----> Psychic

Abilities: Forewarn/Synchronize/Telepathy ----> Dream Fulfillment (+1 SpA and can choose moves while asleep)

BST: 116/55/85/107/95/29 ----> 116/65/110/142/125/29 (+10/+25/+35/+30/+0)

New Moves: None

I like the SpA boost while sleeping, but being so slow and requiring RestTalk to function makes it ripe Taunt bait. So, less of an offensive boost to make up for the extra moveslot Dream Fulfillment frees up that can now be Calm Mind or an expanded coverage option.
Mega Musharna
Typing: Psychic ----> Psychic/Poison
Abilities: Forewarn/Synchronize/Telepathy ----> Levitate
BST: 116/55/85/107/95/29 >>> 116/55/125(+40)/142(+30)/145(+50)/4(-25)
New Moves: Nasty Plot, Sludge Wave, Fire Blast

Concept: Mega Musharna produces a lot of gasses from its... head? Either way, it gets noxious with the aid of the stone and it really leaves the ground! It's one defensive creature that can make Cresselia feel inferior! 116/125/145 defenses will block things, and toxic immunity mixed with ground immunity is even better. Boosting helps it get power though psychic/poison is a bad lackluster STAB combo and its speed being less than Shuckle ensures you know exactly what order you attack in... Trick Room's best friend? Eh? Have I sold ya?
Mega Musharna
Typing: Same
Ability: Forewarn/Synchronize/Telepathy --> Bad Dreams
Stats: 116/55/85/107/95/29 --> 116/90/100/127/100/54

Mega Musharna is meant to be a pokemon who eats dreams. Now, I personally think that giving it an ability that heals it would be pretty OP as a semi defensive pokemon, so I decided to give it Darkrai's ability. Now, Mega Musharna is kinda a less OP Darkrai now, it brings its opponent to sleep and it then sets up to sweep. Its not as OP as Darkrai since its typing is not really the best and its speed is small but it can still do a fairly good job at taking a chunk out of the opponents team.



unfezant.gif

Mega Unfezant
Type: Normal/Flying -> Flying
Ability: Big Pecks/Super Luck/Rivalry -> No Guard
New Moves: Focus Blast

HP: 80 -> 80
Attack: 115 -> 125 (+10)
Defense: 80 -> 90 (+10)
Sp. Atk: 65 -> 125 (+60)
Sp. Def: 55 -> 55 (+0)
Speed: 93 -> 113 (+20)

No missing with Focus Blast/Heat Wave/Air Cutter etc. Outspeeds many things, can be mixed attacker. Also only Flying type cuz we have only 1 of those and now it resist Fighting (loses ghost immune but watever :O)
Mega Unfezant
Type: Normal/Flying -> Normal/Flying
Ability: Big Pecks/Super Luck/Rivalry -> Natural Cure
80/115/80/65/55/93 488 -> 80/130(+15)/110(+30)/75(+10)/90(+35)/103(+10) 588
New Moves: Defog

Meet the real bird jesus :D
A cleric like design for the mega :3
Unfezant (Unfezantite)
Type: Normal/Flying -> Normal/Flying
Abilities: Big Pecks, Super Luck (Rivalry) -> Technician
New Moves: Defog, Vacuum Wave, Thief

HP: 80 -> 80
Atk: 115 -> 130 (+15)
Def: 80 -> 80
SpA: 65 -> 105 (+40)
SpD: 55 -> 80 (+25)
Spe: 93 -> 113 (+20)
BST: 488 -> 588
Mega Unfezant
Type: Normal/Flying -> Normal/Flying
Ability: Big Pecks/Super Luck/Rivalry -> Decoy (Enters the field with an intact Substitute)
New Moves: N/A
80/115/80/65/55/93
HP: 80 -> 80
Attack: 115 -> 135 (+20)
Defense: 80 -> 105 (+25)
Sp. Atk: 65 -> 80 (+15)
Sp. Def: 55 -> 75 (+20)
Speed: 93 -> 113 (+20)
Total: 488 -> 588 (+100)

It's used to being hunted, so it comes prepared by throwing out a decoy first. Unfezant can now be quite annoying if it comes in on a status move thanks to the support options it gets like Wish, Taunt, and Tailwind. Thought Brave Bird would make it too strong, plus pheasants aren't known for dive-bombing their prey.
Mega Unfeazant
Typing: Same
Ability: Big Pecks/Super Luck/Rivarly --> Tough Claws
Stats: 80/115/80/65/55/93 --> 80/145/100/75/75/113

Unfeazant is a pretty aggressive and territorial pokemon, so I decided to make Mega Unfezant a very territoral pokemon as well. I gave it tough claws over technican since it fits better with Unfezant and it helps Unfezant out more than Technican. Mega Unfezant is a powerful and fast sweeper, with some nice coverage in Night Slash and Steel Wing. It can also U-Turn out, which is always nice to have. I decided not to give it Brave Bird because Brave Bird + Tough Claws + STAB + 145 Atk is completely OP, that and Drill Peck should do just fine here.
Mega Unfezant

Normal / Flying ----> Flying / Fighting
Big Pecks / Super Luck / Rivalry ----> Aerialate
80 / 115 / 80 / 65 / 55 / 93 (488) ----> 80 / 135 (+20) / 80 / 100 (+35) / 80 (+25) / 113 (+20) (588)
New Moves: Close Combat and Hyper Voice

Mega Unfezant takes some inspiration from Mega Pinsir by having Aerialate, but he has quite a few things setting him apart from Mega Pinsir. First, their typing is different, with Mega Unfezant being a Flying / Fighting type, thus getting STAB on the newly added Close Combat. Second, he's faster than Mega Pinsir, with a rather impressive 113 base Speed. Third, having access to Hypnosis can potentially shut down the opponent, and could also give you a free turn to set up with Work Up. And fourth, Mega Unfezant can go mixed with a neat 100 base Special Attack, and has Heat Wave and the new Hyper Voice to go with it. 135 Attack and Work Up as the only boosting move might not get you that far though, especially when facing defensive teams, as he's more designed to take on faster, frailer teams.
Mega Unfezant (Shamelessly stealing Valamanway's format)

Normal / Flying -> Dark / Flying
Big Pecks / Super Luck / Rivalry -> Intimidate
80 / 115 / 80 / 65 / 55 / 93 (488) -> 80 / 155 (+40) / 100 (+20) / 65 / 75 (+20) / 113 (+20) (588)
New Moves: Knock Off, Brave Bird.

The idea behind this comes from it's flavor text (Males swing their head plumage to threaten opponents. The females' flying abilities surpass those of the males), with the plumage indicating intimidate, and the flying ability indicating speed. Working from this, and the mons name, I decided to change it's normal typing to a dark one to make it more competitively viable, and because it fits the name and color scheme of the mon better. With intimidate and the typing buff, the natural thing to do was to boost the defenses a bit, so it absorb attacks a bit easier. I gave it knock off and brave bird in order to abuse it's attack a bit more easily. I feel my buffs are the best choice, as they fit flavor-wise, whilst still being competitively viable.

PM your votes to The Pizza Man
 
For the next pokemon slate, Audino is the nurse pokemon (of gen 5 at least), so how about an ability like regenerator but for the next pokemon (switch in)?

Like When mega Audino leaves, The next pokemon would recover 33% of its hp? That be pretty damn useful :-D

Abilty called "Patches" or Something along those lines :0
 
Zebstrika
Gigalith
Excadrill
Audino

So this is where we're at.
As for Gigalith, "The solar energy absorbed by its body's orange crystals is magnified internally and fired from its mouth." To me this is suggesting something along the lines of Flash Fire.
Also, Excadrill is an awesome pokemon, he needs and awesome mega :3
 
Ah, yes, Gigalith. I'm just going to go by its dex entry and give it more beam moves, as well as a boost in Sp.Atk. Kind of like how Mega Garchomp got the Sp.Atk increase.

Zebstrika really needs more physical moves, it has, like, 6 usable ones (Wild Charge, Flame Charge, Pursuit, Bounce, Return, uhhh Double Kick?) and the coverage is just plain terrible.

Excadrill has a ridiculous 110 HP. Let's make it a tank :3
 
Ah, yes, Gigalith. I'm just going to go by its dex entry and give it more beam moves, as well as a boost in Sp.Atk. Kind of like how Mega Garchomp got the Sp.Atk increase.

Zebstrika really needs more physical moves, it has, like, 6 usable ones (Wild Charge, Flame Charge, Pursuit, Bounce, Return, uhhh Double Kick?) and the coverage is just plain terrible.

Excadrill has a ridiculous 110 HP. Let's make it a tank :3

We could probably make excadrill an epic rapid spinner with a bit more bulk.
 
Alright late again -_-, but here are the results

Simipour: Tie between Mczatar and The Pizza Man (Click my Profile pick)
Mega Simipour
Type: Water -> Water/Psychic
Ability: Gluttony/Blaze -> Immunity
75/98/63/98/63/101 498 -> 75/98/100(+37)/134(+36)/100(+37)/91(-10) 598
New Moves: Psychic, Psyshock, Calm Mind

Keeping the trio a trio, And making Simipour a psychic type to counter part Simisage fighting :D
Instead of Limber he gets Immunity to make it a great anti stall pokemon :3
I made Simipour a more balanced pokemon, who is more defensive and slow, but can still hit hard :3
Mega Simipour
Type: Water --> Water/Fighting
Ability: Gluttony/Torrent --> Water Veil
Stats: 73/98/63/98/63/101 --> 73/133/63/133/63/131

Here, I decided to base Mega Simipour and Mega Simisear (As seen latter in the post) after the Mega Simisage posted already. Since Simisage is already a Special attacker, I thought it would be a good idea to make one a physical attacker and one a mixed attacker. Mega Simipour is the mixed attacker. With a very respectable 133/133/131 attacking stats, it becomes a very nice attacker on both sides, being able to boost its stats with Work Up and then sweep teams. I also decided to give it and Mega Simisear abilities that give them certain immunities to certain status conditions. I thought Water Veil was the most fitting ability, so it gives Simipour a nice immunity to burns.

Simisear: Tie between Mczatar and The Pizza Man (Click my profile pick)
Mega Simisear
Type: Fire -> Fire/Dark
Ability: Gluttony/Blaze -> Insomnia
75/98/63/98/63/101 498 -> 75/138(+40)/63/128(+30)/63/131(+30) 598
New Moves: Flare Blitz

Keeping the trio a trio, And making Simisear a dark type to counter part Simisage fighting :D
Instead of Limber he gets Insomnia to make it a great anti sleeping pokemon :3
And at last, it get a better physical boost than special just to make a Fire/Dark pokemon who is physical :3
Mega Simisear
Typing: Fire --> Fire/Fighting
Abillity: Gluttony/Blaze --> Magma Armor
Stats: 75/98/63/98/63/101 --> 75/138/63/128/63/131

Here, I decided to base Mega Simipour (As seen earlier in the post) and Mega Simisear after the Mega Simisage posted already. Since Simisage is already a Special attacker, I thought it would be a good idea to make one a physical attacker and one a mixed attacker. Mega Simisear is the physical attacker. Mega Simisear is a very physically oriented Pokemon, however, it can still run a Special attacking set with a nice 128 special attack. Its ability was also given for flavour reasons, to give both it and Mega Simipour a ability to give a immunity to a certain status effect. I decided that magma armor was the most fitting ability, and it helps from haxy situations from occurring.

Musharna: GG Unit
Musharna

Typing: Psychic ----> Psychic

Abilities: Forewarn/Synchronize/Telepathy ----> Dream Fulfillment (+1 SpA and can choose moves while asleep)

BST: 116/55/85/107/95/29 ----> 116/65/110/142/125/29 (+10/+25/+35/+30/+0)

New Moves: None

I like the SpA boost while sleeping, but being so slow and requiring RestTalk to function makes it ripe Taunt bait. So, less of an offensive boost to make up for the extra moveslot Dream Fulfillment frees up that can now be Calm Mind or an expanded coverage option.

Unfeazant: Mega Mantine
Unfezant (Unfezantite)
Type: Normal/Flying -> Normal/Flying
Abilities: Big Pecks, Super Luck (Rivalry) -> Technician
New Moves: Defog, Vacuum Wave, Thief

HP: 80 -> 80
Atk: 115 -> 130 (+15)
Def: 80 -> 80
SpA: 65 -> 105 (+40)
SpD: 55 -> 80 (+25)
Spe: 93 -> 113 (+20)
BST: 488 -> 588

This post starts the submission period for Zebstrika, Gigalith, Excadrill, and Audino
 
Alright late again -_-, but here are the results

Simipour: Tie between Mczatar and The Pizza Man (Click my Profile pick)
Mega Simipour
Type: Water -> Water/Psychic
Ability: Gluttony/Blaze -> Immunity
75/98/63/98/63/101 498 -> 75/98/100(+37)/134(+36)/100(+37)/91(-10) 598
New Moves: Psychic, Psyshock, Calm Mind

Keeping the trio a trio, And making Simipour a psychic type to counter part Simisage fighting :D
Instead of Limber he gets Immunity to make it a great anti stall pokemon :3
I made Simipour a more balanced pokemon, who is more defensive and slow, but can still hit hard :3
Mega Simipour
Type: Water --> Water/Fighting
Ability: Gluttony/Torrent --> Water Veil
Stats: 73/98/63/98/63/101 --> 73/133/63/133/63/131

Here, I decided to base Mega Simipour and Mega Simisear (As seen latter in the post) after the Mega Simisage posted already. Since Simisage is already a Special attacker, I thought it would be a good idea to make one a physical attacker and one a mixed attacker. Mega Simipour is the mixed attacker. With a very respectable 133/133/131 attacking stats, it becomes a very nice attacker on both sides, being able to boost its stats with Work Up and then sweep teams. I also decided to give it and Mega Simisear abilities that give them certain immunities to certain status conditions. I thought Water Veil was the most fitting ability, so it gives Simipour a nice immunity to burns.

Simisear: Tie between Mczatar and The Pizza Man (Click my profile pick)
Mega Simisear
Type: Fire -> Fire/Dark
Ability: Gluttony/Blaze -> Insomnia
75/98/63/98/63/101 498 -> 75/138(+40)/63/128(+30)/63/131(+30) 598
New Moves: Flare Blitz

Keeping the trio a trio, And making Simisear a dark type to counter part Simisage fighting :D
Instead of Limber he gets Insomnia to make it a great anti sleeping pokemon :3
And at last, it get a better physical boost than special just to make a Fire/Dark pokemon who is physical :3
Mega Simisear
Typing: Fire --> Fire/Fighting
Abillity: Gluttony/Blaze --> Magma Armor
Stats: 75/98/63/98/63/101 --> 75/138/63/128/63/131

Here, I decided to base Mega Simipour (As seen earlier in the post) and Mega Simisear after the Mega Simisage posted already. Since Simisage is already a Special attacker, I thought it would be a good idea to make one a physical attacker and one a mixed attacker. Mega Simisear is the physical attacker. Mega Simisear is a very physically oriented Pokemon, however, it can still run a Special attacking set with a nice 128 special attack. Its ability was also given for flavour reasons, to give both it and Mega Simipour a ability to give a immunity to a certain status effect. I decided that magma armor was the most fitting ability, and it helps from haxy situations from occurring.

Musharna: GG Unit
Musharna

Typing: Psychic ----> Psychic

Abilities: Forewarn/Synchronize/Telepathy ----> Dream Fulfillment (+1 SpA and can choose moves while asleep)

BST: 116/55/85/107/95/29 ----> 116/65/110/142/125/29 (+10/+25/+35/+30/+0)

New Moves: None

I like the SpA boost while sleeping, but being so slow and requiring RestTalk to function makes it ripe Taunt bait. So, less of an offensive boost to make up for the extra moveslot Dream Fulfillment frees up that can now be Calm Mind or an expanded coverage option.

Unfeazant: Mega Mantine
Unfezant (Unfezantite)
Type: Normal/Flying -> Normal/Flying
Abilities: Big Pecks, Super Luck (Rivalry) -> Technician
New Moves: Defog, Vacuum Wave, Thief

HP: 80 -> 80
Atk: 115 -> 130 (+15)
Def: 80 -> 80
SpA: 65 -> 105 (+40)
SpD: 55 -> 80 (+25)
Spe: 93 -> 113 (+20)
BST: 488 -> 588

This post starts the submission period for Zebstrika, Gigalith, Excadrill, and Audino
Well... This is a sticky situation ;)
 
Excadrill

excadrill.gif


Ground/Steel → Ground/Steel

Sand Force/Sand Rush/Mold Breaker (Hidden) → Mold Breaker

110/135/60/50/65/88 → 110/160(+25)/80(+20)/60(+10)/85(+20)/113(+25)

Audino

audino.gif


Normal → Normal

Healer/Regenerator/Klutz(hidden) → Regenerator

103/60/86/60/86/50 (445) → 103/75(+15)/116(+30)/75(+15)/116(+30)/60(+10) (545)


Zebstrika

zebstrika.gif


Electric → Electric

Lightningrod/Motor Drive/Sap Sipper (Hidden) → Lightningrod

75/100/63/80/63/116 (497) → 75/120(+20)/75(+12)/120(+40)/75(+12)/132(+16) (597)

+Aqua Tail, Earthquake

Zebstrika's main issue is having a much higher attack stat but with a ridiculously shallow physical movepool. Instead of giving it three random physical moves to help its coverage, I decided to take the other route and just increase its SpA by a much higher margin.

Gigalith

gigalith.gif


Rock → Rock/Grass

Sturdy/Sand Force (Hidden) → Solar Power

85/135/130/60/80/25 (515) → 85/135/130/125(+65)/90(+10)/50(+25) (615)

+Fire Blast

Gigalith's Pokedex entries talk about how it absorbs solar rays and uses them as attacks. It's also able to learn Solar Beam via TM, Earth Power via tutoring in B/W2 and it is one of thefew Pokemon to learn the only decent special rock type move, Power Gem, which happened to get a ten point power buff in Gen VI. So I thought “what would a special attacking Gigalith be like?” Well unfortunately 60 base SpA makes such a set completely unviable.

With a mega evolution, however, that can all change. Gigalith gains a secondary grass typing that gives STAB to Solarbeam. Most of its stat increase goes in to SpA improving it into respectable 125; another 25 points goes into speed to put Gigalith in a less terrible speed range. Solar Power gives it +1 SpA in sunlight which Gigalith really needs since it also removes the charge up turn for Solar Beam.
 
Wow, the two Simisear stat spread is exactly the same.
Have fun dealing with that :P

Mega Zebstrika
Typing: Electric ----> Electric/Psychic
Abilities: Lightning Rod/Motor Drive/Sap Sipper ----> Sap Sipper
BST: 75/100/63/80/63/116 ----> 75/143/63/90/73/153
New Moves: Zen Headbutt, Jump Kick

Electric/Psychic has a surprising good coverage, and as such I gave Mega Zebstrika the Psychic secondary type. Zen Headbutt for STAB, Jump Kick helps with Zebstrika's really lacking physical movepool, that and Sawsbuck already got it, so why not? Sap Sipper lets Mega Zebstrika switch into most Grass type moves in OU, and snatch the +1 Atk boost. It can be easily revenge killed by Sucker Punch users though, and the fraility doesn't help.

Mega Gigalith
Typing: Rock ----> Rock
Abilities: Sturdy/Sand Force ----> Condenser (When hit by Energy-based* moves, wielder only takes 50% of the damage and its own Energy-based* moves are boosted by 30%.)
BST: 85/135/130/60/80/25 ----> 85/150/150/115/95/20
New Moves: Ice Beam, Flame Burst, Thunderbolt
*List of Energy-based moves: Signal Beam, Dark Pulse, Night Daze, Dragon Pulse, Charge Beam, Thunderbolt, Volt Switch, Dazzling Gleam, Light Of Ruin, Moonblast, Flame Burst, Fusion Flare, Mystical Fire, Oblivion Wing, Shadow Ball, Energy Ball, Seed Flare, Solar Beam, Ice Beam, Hidden Power, Hyper Beam, Techno Blast, Weather Ball, Luster Purge, Psybeam, Psyshock, Stored Power, Power Gem, Flash Cannon

This thing got a monstrous Sp.Atk boost. Condenser makes it viable for Mega Gigalith to run special moves against physical walls; Gliscor, Hippowdon, Gourgeist, Tangrowth and Zygarde are maimed by Ice Beam, Mega Scizor, Forretress and Ferrothorn by Flame Burst, and Thunderbolt takes down the Water types as well as Skarmory. Its physical attack has increased as well, giving it further hitting power. However, even with Rock Polish, Mega Gigalith is still horribly slow, and the lack of recovery means it can be taken down eventually. Condenser also doesn't cover its weaknesses other than Grass-: namely, Fighting-, Ground- and Water-type special attacks can take it down quickly.

Mega Excadrill
Typing: Ground/Steel ----> Ground/Steel
Abilities: Sand Rush/Sand Force/Mold Breaker ----> Intimidate
BST: 110/135/60/50/65/88 ----> 110/155/110/55/115/63
New Moves: Bulk Up

The newfound bulk and Intimidate gives a lot of space for Mega Excadrill to setup Bulk Ups, as Ground/Steel provides quite an amount of resistants. Its 155 Atk is pretty good as well, allowing it to take down many opponents. The decreased speed however makes it easier to outspeed Mega Excadrill, and the lack of recovery can be detrimental as well.
 
Well, if needed I can and will forfeit my Smisear submission, but I think there is to big of a difference between our too Simipour submissions to forfeit mine
I think that the two submissions are kind of a couple. We should choose only one couple out of the two :3
P.S
I just don;t want to create a fight or anything, so if it is a big problem that we can't solve, I'll drop my suggestion :P
 
I think that the two submissions are kind of a couple. We should choose only one couple out of the two :3
P.S
I just don;t want to create a fight or anything, so if it is a big problem that we can't solve, I'll drop my suggestion :P
Don't worry about it, when it comes to how many votes we got on average, you won so I think it we best to use your submissions, sound like a plan?
 
zebstrika.gif

Mega Zebstrika
Electric -> Electric/Dark
Lightningrod/Motor Drive/Sap Sipper -> Ionate (This Pokemon's Normal moves become Electric-type and do 1.3x damage)
75/100/63/80/63/116 497 -> 75/140(+40)/80(+17)/90(+10)/75(+12)/137(+21)
New Moves: Knock Off, Foul Play, Play Rough

Still being physical, Zebstrika gains a cool new ability and a new type to make it sort of a counter part to Mega Pinsir :3
Also, outspeeds Mega Manectric :O.
excadrill.gif

Mega Excadrill
Ground/Steel -> Ground/Steel
Sand Force/Sand Rush/Mold Breaker (Hidden) → Tough Claws
110/135/60/50/65/88 → 110/160(+25)/85(+25)/50/90(+25)/113(+25)
New Moves: Drill Peck

I imagine his mega getting a pair of giant claws/drills on its hands :D
Just a fast sweeping machine :3
audino.gif

Mega Audino
Normal -> Normal
Healer/Regenerator/Klutz -> Castrophany (Sound based moves do x1.5 damage)
103/60/86/60/86/50 445 -> 103/70(+10)/111(+25)/110(+50)/111(+25)/40(-10) 545
New Moves: Chatter, Boomburst, Bug Buzz

As the hearing pokemon, Audino mega should gain a more offensive form, which also can copy other pokemons sound and make them stronger, like a good pianist can do :D
It also get a very nice 103/111/111 defenses which will keep it in the battle longer.
 
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I'd just like to state one thing about the stats of Mega Evolutions, acestriker19: the minimum base stat rise on all official Mega Evolutions is 10, as a lower boost would be unnoticeable. Just throwing that out there.
 
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