Pet Mod Megas for All: V5! (Moved to V6, check post #129)

Should we distribute Gen 8 moves + TRs to NatDex mons?


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Rillaboom: Yung Dramps, -Latios-, spiderpig2398
Cinderace: superstrike66, Emergence, Cuddly
Inteleon: SteelixPrismGX, lyd, Yung Dramps
 
:Cursola:
Mega Cursola
New Ability: Weak Armor/Perish Body —> Shadow Shield
New Typing:
1575248678854.gif
1575248705382.gif

New Stats: 60 / 125 (+30) / 50 / 175 (+30) / 170 (+40) / 30 (BST 610 (+100))
New Moves: Dark Pulse, Knock Off
Design: With it’s mega evolution unlocked, the power of its new form was too much for its coral, causing it to shatter into multiple pieces. Cursola’s shadowy spirit is now chained to the remnants of its former home, unable to ever be free.
Competitive Niche: Cursola is now a offensive powerhouse, with a blisteringly high 175 Special Attack decimating nearly everything that dares to stand in front of it. Increased Special Defense also makes it nigh impossible for any Special Attacker to break it, especially with Shadow Shield. An improved typing also allows it to take hits, and only being weak to Fairy is a huge bonus. Although it has a low Speed, this is not much of an issue if nothing can break it. Rather, it is it’s Defense that lets it down, as it is low enough for strong attackers like Barraskewda and Darmanitan-Galar to force through it. However, it has enough perks, as well as a lack of good Fairy-type attackers in OU, for Cursola-Mega to become a huge offensive staple in OU (if it isn’t banned to Ubers! Mwahahaha!)

Utility Tank
Cursola @ Cursolite
Ability: Perish Body
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Hex / Shadow Ball / Dark Pulse
- Will-O-Wisp / Haze / Knock Off
- Strength Sap

Choice Specs
Cursola @ Cursolite
Ability: Perish Body
EVs: 88 HP / 252 SpA / 168 Spe OR 252 HP / 252 SpA / 4 SpD
Modest / Quiet Nature
- Shadow Ball
- Ice Beam
- Hydro Pump / Scald
- Dark Pulse / Power Gem / Earth Power

Calm Mind
Cursola @ Cursolite
Ability: Weak Armor
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Calm Mind
- Shadow Ball
- Dark Pulse
- Strength Sap
 
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temp

legacy
is a Battle Simulator Staff Alumnus
:cursola:
1575249612478.png
1575249646529.png

ability: perish body
hp: 60
atk: 125 (+30)
def: 73 (+23)
spa: 182 (+37)
spd: 140 (+20)
spe: 20 (-10)

additional moves: life dew, mystical fire

cursola-mega is an insanely powerful attacker, essentially acting as a special mega heracross with its high base special attack. having poor physical bulk and horrible speed makes it difficult for mega cursola to function as an attacker. trick room users like hatterene would make for a nice partner.

:obstagoon:
1575250094714.png
1575250103471.png

ability: tough claws
hp: 93
atk: 135 (+45)
def: 121 (+20)
spa: 60 (+0)
spd: 91 (+10)
spe: 120 (+25)

additional moves: swords dance, quick attack

i was gonna give this e speed but then i realized that's busted so it has quick attack. normal + dark hits hard alongside close combat as coverage. there may be some situations where quick attack is desired more than a stronger normal stab like double edge or body slam.

:sirfetchd:
1575250386848.png
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ability: justified
hp: 62
atk: 168 (+38)
def: 117 (+22)
spa: 68 (+0)
spd: 87 (+5)
spe: 100 (+35)

additional moves: roost, sacred sword

sirfetch'd would use its amazing stab combo to punch holes into slower teams. for some reason it's not flying already lol?
 

Mega Cursola
New Ability: Weak Armor / Perish Body ----> The Ocean Cries* (Sand Spit clone that summons rain)
New Typing:
---->


New Stats:

HP: 60 ----> 60
Attack: 95 ----> 115 (+20)
Defense: 50 ----> 75 (+25)
Special Attack: 145 ----> 155 (+10)
Special Defense: 130 ----> 155 (+25)
Speed: 30 ----> 50 (+20)
Base Stat Total: 510 ----> 610
New Moves: Moonlight, Moonblast
Description/Design: Mega Cursola gains a useful ability that lets it set up rain when hit, which synergizes with its new Water typing giving it STAB on its myriad of Water moves. It gains even more special attack and bulk, with a noticeable increase in physical bulk. It gets Moonlight and Moonblast due to the connection between coral and the lunar phases, with Moonblast giving it another option to hit Dark types. Its physical bulk and speed are still low so it should be manageable.
Mega Cursola's shell is now filled with water, and its sad eyes are accentuated with tear drop shapes below them.


Mega Ostagoon
New Ability: Reckless / Guts / Defiant ----> Unaware
New Typing:


New Stats:

HP: 93 ----> 93
Attack: 90 ----> 120 (+30)
Defense: 101 ----> 140 (+39)
Special Attack: 60 ----> 60
Special Defense: 81 ----> 120 (+39)
Speed: 95 ----> 87 (-8)
Base Stat Total: 520 ----> 620
New Moves: Darkest Lariat, Topsy-Turvy
Description/Design: Mega Obstagoon obstructs opposing sweepers with its massive increase in bulk, Unaware, and Topsy-Turvy. Base 120 attack is good enough with great neutral coverage with Dark/Normal/Fighting moves. Obstruct's defense drops might not make sense to use with Topsy-Turvy, but Mega Obstagoon has both Unaware and Darkest Lariat to bypass that anyway. I avoided giving it reliable recovery to avoid making it too strong, as such it is vulnerable to passive damage and being worn down.
Mega Obstagoon's fur grows into what looks like a stereotypical motorbiker's leather jacket, with boots and more X shaped scars on its body.


Mega Sirfetch'd
New Ability: Steadfast / Scrappy ----> Scrappy
New Typing:
---->


New Stats:

HP: 62 ----> 62
Attack: 135 ----> 160 (+25)
Defense: 95 ----> 145 (+50)
Special Attack: 68 ----> 68
Special Defense: 82 ----> 92 (+10)
Speed: 65 ----> 80 (+15)
Base Stat Total: 507 ----> 607
New Moves: Sacred Sword, Iron Head
Description/Design: Mega Sirfetch'd gains a huge defense boost with a new Steel typing and STAB Iron Head. Its newfound bulk and better speed give it more opportunities to set up Swords Dance. Scrappy is good for ignoring Intimidate as well as letting Mega Sirfetch'd use its strongest STABs on Ghosts. It has mediocre speed so it will have difficulty facing faster offensive teams, and its Steel typing also gives it new weaknesses to Ground, Fire, and Fighting.
Mega Sirfetch'd now wears a full suit of plate armor like medieval knights wore, with an Escavalier-like helmet.
 
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Congratulations to Yung Dramps for winning Rillaboom and Cinderace, and lyd for winning Inteleon.
Hold on, shouldn't my submission have won this slate? :blobthinking: I mean, my sub got more votes than lyd did (not trying to make you look bad, your sub was kinda good).

Mega Cursola
New Ability: Weak Armor / Perish Body ----> Adaptability
New Typing: Ghost

New Stats:

HP: 60 ----> 60
Attack: 95 ----> 115 (+20)
Defense: 50 ----> 70 (+20)
Special Attack: 145 ----> 165 (+20)
Special Defense: 130 ----> 130
Speed: 30 ----> 70 (+40)
Base Stat Total: 510 ----> 610
New Moves: None

Description: Although some of its old issues still remain from its base form (bad defense, lackluster speed tier) they have at least been somewhat bandaged with its mega variant, which sports an astronomical special attack stat, which pairs well with its good coverage, so that it can do its job: break stall and even offensive teams lacking Dragapult to their broken, dead remnants, like its shell. In fact, its defense, while still terrible, is decent enough for it to tank at least one strong physical attack in a pinch if it needs to, and combine this with a wide support movepool in Stealth Rock, Will-O-Wisp, as well as Strength Sap, Mega Cursola will definitely be more than ready to drop a curse on those who underestimate its power! Of course, Cursola still has that crippling physical defense, not to mention a rather poor speed tier, which leaves it vulnerable to being overwhelmed by strong physical attackers, be it Excadrill, Conkeldurr, Durant, or Grimmsnarl. Moreover, while Cursola's speed tier is decent against defensive teams, said speed tier leaves it easily outsped and forced out by the majority of offensive threats as well, meaning Mega Cursola may have to rely on team support against faster, more powerful attackers.

Mega Obstagoon
New Ability: Reckless / Guts / Defiant ----> Mold Breaker
New Typing: Dark / Normal

New Stats:

HP: 93 ----> 93
Attack: 90 ----> 130 (+40)
Defense: 101 ----> 131 (+30)
Special Attack: 60 ----> 60
Special Defense: 81 ----> 101 (+20)
Speed: 95 ----> 105 (+10)
Base Stat Total: 520 ----> 620
New Moves: Sucker Punch
Height: 5'03"
Weight: 101.4 lbs.
Design: As Mega Obstagoon, it gains spikes on the back of its ankles and on the front of its upper legs as well as the "sleeves" on its arms as well. The "mohawk" on its head and heck becomes slightly longer as well.
Description: Let's face it: the big issue that Obstagoon faces in its base form is the lack of actual priority attacks so that it can hit them first, leaving it vulnerable to being revenge killed. Now that's no longer the case! With access to Sucker Punch, Obstagoon can at least hit a target first, provided they're readying an attack against it, while its higher attack stat and bulk ensure that it can live a strong attack aimed at it and hit back pretty hard. On top of this, its speed isn't too shabby, thus giving it an edge over most would-be threats that could outspeed it. Then again, it still has its issues - not only does it STILL not get Extreme Speed and is still weak to Fighting-type coverage, its speed is still kind of unspectacular, which can still make it dead weight against faster Fighting-type attackers like Mega Cinderace. While not terrible, Sucker Punch can be a bit unreliable at times, yielding punishing returns should Obstagoon use it and then have it fail, meaning that should Obstagoon choose to use it, it would be playing a bit of a 50/50.

Mega Sirfetch'd
New Ability: Steadfast / Scrappy ----> Scrappy
New Typing: Fighting

New Stats:

HP: 62 ----> 62
Attack: 135 ----> 150 (+15)
Defense: 95 ----> 125 (+30)
Special Attack: 68 ----> 78 (+10)
Special Defense: 82 ----> 112 (+30)
Speed: 65 ----> 80 (+15)
Base Stat Total: 507 ----> 607
New Moves: Roost
Design: Still retains that good ol' duck theme it got there in its base form, but this time, it gains a grassy helmet on its head as well as armor covering its body.
Description: Sirfetch'd perhaps suffered the most in its base form due to the lack of recovery and its average bulk, not to mention how god awful that speed tier of its own was. Now those are no longer the case! Although Sirfetch'd is still relatively slow, it is at least fast enough to outspeed something, while its all-around solid bulk gives it an advantage should it be forced to attack last. On top of this, its already impressive attack stat becomes even better upon mega evolving, which allows Sirfetch'd to hit extremely hard and gives it a lot of power behind its attacks. Mega Sirfetch'd also retains Scrappy, which makes it hard to wall and hard to check defensively, as Aegislash will take heavy damage from a single Close Combat from it. A lot of its old issues still remain though: its speed is still relatively unimpressive, and its low HP stat will sometimes undermine its good 125 / 112 defenses, which, depending on the situation, makes Sirfetch'd not as tanky as it would like to be.
 
:cursola:
1575249612478.png

Ability: Water Absorb
HP: 60
Atk: 95
Def: 65 (+15)
Spa: 215 (+70)
Spd: 145 (+15)
Spe: 30

Additional Moves: Draining Kiss, Clear Smog
Reasoning: With a massive boost to SpA, a Water immunity, and a bit more bulk, Mega Cursola can act as a powerful special tank or TR sweeper. Earth Power 2HKOs SpD Toxapex with 0 investment, so you have some leeway with how you EV it. The added moves don't do much but Shadow Ball / Ice Beam / Earth Power plus Strength Sap or Calm Mind seems pretty solid already, and it still has some options to play with.



Ability: Defiant
HP: 62
Atk: 155 (+20)
Def: 115 (+20)
SpA: 68
SpD: 82 (+10)
Spe: 115 (+50)
Additional Moves: Zen Headbutt, High Horsepower
Reasoning: Sirfetch'd somehow fuses with a Galarian Ponyta, gaining a boost to Spe and a Psychic typing. Defiant is a solid ability due to the prevalence of Landorus-T, and also boosts First Impression to scary levels vs. a Sticky Web team.



Ability: Punk Rock
HP: 93
Atk: 120 (+30)
Def: 151 (+50)
SpA: 80 (+20)
SpD: 111 (+30)
Spe: 65 (-30)
Additional Moves: Boomburst, Slack Off
Reasoning: Mostly going off of flavor here, it's the "Blocking Pokemon" and it shouts at things, not to mention being in a band with Toxitricity and Rillaboom. It presents a pretty interesting question of how to EV it, as you have the insanely powerful STAB Punk Rock Boomburst, the defense-oriented Body Press, and the ever useful Knock Off all functioning off of different attacking stats. Slow Parting Shot is nice support if you want to use it as a wall.
 
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earl

(EVIOLITE COMPATIBLE)
is a Community Contributor


Ability: Heavy Armor (Lightning Rod clone, immune to Flying-type attacks and grants +1 defense when hit by one)
HP: 62
Atk: 155 (+20)
Def: 175 (+80)
SpA: 68
SpD: 92 (+10)
Spe: 55 (-10)
New Moves: Roost, Body Press

Reasoning: Sirfetch'd dons a full suit of heavy leek armor, granting him much higher defense and a complete immunity to aerial assaults. Mega Sirfetch'd would work as a specialized physical wall that can hard-counter most physical Flying-types like Hawlucha and Bulk Up Corviknight, and also Defog freely on most common hazard setters. However, it still has pretty bad special bulk and is strapped for moveslots in order to exert an offensive presence against Fighting resists.



Ability: Regenerator
HP: 60
Atk: 115 (+20)
Def: 50
SpA: 185 (+40)
SpD: 160 (+30)
Spe: 40 (+10)
New Moves: Spectral Thief, Shadow Sneak

Reasoning: This thing is already so weird, thought I might as well further that by forcing usage of its weirdly good Attack stat by giving it Spectral Thief. Physical movepool is still pretty trash and Special Attack is massive, so mixed sets are probably the way to go here. Regenerator allows it to pivot in against special attackers, but no improvement on physical bulk means it's still helpless against faster physical attackers.
 

ausma

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/


Mega Cursola

Ability:
Soul Sepulcher (A new ability that forces both the user and the opponent to stay on the field for the next turn once the user enters the field/mega evolves, even if you're a Ghost type)
HP: 60
Atk: 145 (+50)
Def: 80 (+30)
SpA: 155 (+10)
SpD: 150 (+20)
Spe: 20 (-10)
New Moves: Spirit Shackle

Reasoning: The main thing about Cursola that caught my eye when I first saw it was its ability Perish Body. I wanted to make a Mega that was less about dominating, but rather acted as a tool that allowed competitive, yet efficient means of trapping. Especially given how Cursola already has pretty impressive stats, I didn't want its mega to become dominating or over-centralizing especially with how finicky the concept of trapping already is. I opted to give it Spirit Shackle not only for flavor, but also because of the fact it can synergize with both its base ability and its mega ability to create an efficient method for doing so. I have designed the new ability in this sense to create what I believe is the most competitive way to trap your opponent; there is skill involved in calculating when you should Mega evolve and knowing when to click Spirit Shackle, as well as knowing whether or not it's safe to do so. The one turn you're trapped, you're vulnerable to potential status if you're attempting to trap more defensive Pokemon (especially Toxic), meaning you need to concoct a good time and means to trap a Pokemon. I opted to give it a rock typing as well for flavor and to not only give it extra resistances, but more weaknesses so Mega Cursola in concept isn't busted. Pick your targets wisely!

Despite there being skill in it, it is an efficient yet balanced process. Aside from the trapping niche, the mega on its own works great, and its new ability allots it the ability to spread status and support the team. Additionally, its physical side is still unimpressive, but is now workable as a defensive Pokemon. Said stats are meant to augment its physical end to capitalize on its new move, but also on its nice secondary STAB options.

Flavor: In its design, it's now much more menacing looking. Its shell base is better incorporated into its ectoplasmic body, and is much more of a menacing, ethereal shell. It seems almost like it grew giant, ghostlike arms that it can use in combat, too. However, the biggest change is that the "tail end" of its spirit is coated in rock-like chains, binding it further to its former body and acting as an anchor. There is more emphasis on the shell, hence its Rock typing.
1575393843499.png

Super rough idea for the design.

Defensive Trapper
Cursola @ Cursolite
Ability: Perish Body
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Spirit Shackle
- Strength Sap
- Stealth Rock / Will-O-Wisp
- Protect / Stone Edge

This set is fantastic. Switching in on an unwary contact user or predicting contact to activate Perish Body tends to be the strategy to go toward; even better, the set can work aside from perish trapping itself. Using Soul Sepulcher, it is able to either cripple a physical attacker that would otherwise opt to switch out, KO it, or set up Stealth Rock. Maximizing Cursola's defense is optimal to safely switch into physical attackers and safely cripple them for the rest of your team. Stone Edge is not required, but can be great for KOing any Rock-weak types you wish to trap. Protect is an option to stall out turns for Perish trapping, depending on what your team moreso needs. Strength Sap goes without question, as it not only softens physical blows but provides some of the best reliable recovery in the game.

----
1575426210733.png

Mega Obstagoon

/


Ability: Cleaver (A new ability that gives its user a 50% chance to lower the opponent's defense when it makes contact with them.)

HP: 93
Atk: 120 (+30)
Def: 121 (+20)
SpA: 85 (+25)
SpD: 116 (+35)
Spe: 85 (-10)
New Moves: Sucker Punch, Nuzzle

Reasoning: The main claim to fame with Obstagoon is its incredible signature move Obstruct. Having used an Obstagoon on the ladder quite often, I've always been very intrigued with its unique means of offense, and I believe that with one good priority attack and an efficient means of spreading defense drops that Obstagoon's niche would be better realized. Having been inspired by the credits scene in S&S as well, I opted to give it a really fun, interesting flavor in the electric type (Punk rock... lol this thing and Toxtricity would be BFFs) that not only gives it a more efficient secondary STAB, but justifies a new move in Nuzzle. Nuzzle seems like a very strange pick for a move to give Obstagoon, but combined with its ability, it's utterly devastating against defense archetypes. As such, thanks to an easy means of spreading paralysis and defense drops, Obstagoon can more effectively pull off its niche while retaining a lot of flavor. I also made the decision to lower its speed for balancing sake. I realized that on its own it's an incredibly dangerous Mega, so having a consistent top tier check in Excadrill would help level it out; additionally, the lowered speed tier makes it so it doesn't absolutely brutalize everything without any safe, noncentralizing means of stopping it. Due to the speed drop and the new ground weakness Obstagoon has, the player will need to know when to strike. However, if it gets in, it's an absolute menace.

Flavor: For its design, it would have a much more erratic, electrified look. Its highlights would be flaring with life utilizing sharp gradients of blue, white, and yellow, and would have sharper, spikier fur to better resemble leather wear. Additionally, its eyes would be filled with the same electric colors, now sharper and more wild with energy and sheer strength. Needless to say, Mega Obstagoon would look like the incarnate of punk rock and heavy metal.
1575481188521.png

Super rough concept.

Obstruct Attacker
Obstagoon @ Obstagite
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat / Knock Off / Thunder Punch
- Nuzzle
- Sucker Punch
- Obstruct

The base ability to go with is always Defiant. You can switch in on Defogs, Webs, and Strength Sap to get an attack boost, which for Mega Obstagoon is incredibly useful. Mega Obstagoon always appreciates having priority and Nuzzle as both utility and to maximize its offensive potential, with Knock Off serving as reliable STAB against Corsola and Close Combat to handle Adamant Excadrills and Ferrothorns that would otherwise wall the set. Thunder Punch is also an option to serve as better secondary STAB, but more often than not you would prefer to have the former two options as they're more flexible and serve better purpose.

Lastly, I want to address why I opted to make new abilities despite the fact it's against the rules. The main reason I believe this decision was justified was mainly because I feel like these two's niches wouldn't truly be realized with what abilities already exist. You could argue Moxie for Obstagoon, but that doesn't correspond with the niche behind breaking down the opponent's offenses, and the inspiration behind Cursola's balanced trapping niche would outright be neutered. I won't do this for future slates, but I believe this decision was justified, especially because I don't believe these abilities in concept would be difficult to implement under the assumption this gets put together on Showdown.
 
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ausma

token smogon furry
is a Site Content Manageris a Top Social Media Contributoris a Top Artistis a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Top Team Rater Alumnusis a Smogon Discord Contributor Alumnus
OU Forum Leader
Sick

Cursola: かたわれ時, me, Emergence
Obstagoon: Scoopapa, me, Emergence
Sirfetch'd: Scoopapa, leonard (from big bang theory), Emergence
 
Cursola: -Latios-, mangarrow, Emergence
Obstagoon: Scoopapa, mangarrow, Emergence
Sirfetch’d: leonard (from big bang theory), Scoopapa, Emergence
 

ausma

token smogon furry
is a Site Content Manageris a Top Social Media Contributoris a Top Artistis a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Top Team Rater Alumnusis a Smogon Discord Contributor Alumnus
OU Forum Leader
Okay, so I’m a bit worried about Moody still being uncompetitive even without having a chance to boost evasion.
It honestly is. It's inherently noncompetitive and essentially forces the luck of the draw and RNG as means to win. Tbh, despite the nerf it had, it's still clause worthy.

Also, side question: would it be possible to have a discord server for the pet mod? I feel like it would benefit from communication given how much communication it actually requires, plus it'd be a good place to bounce ideas off of and maybe come up with slates and the likeness.
 
Cursola: SteelixPrismGX, Scoopapa, -Latios-
Sirfetch'd: Leonard, SteelixPrismGX, Emergence,
Obstagoon: Emergence, SteelixPrismGX, Scoopapa,
 
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