Congratulations to Yung Dramps for winning Rillaboom and Cinderace, and lyd for winning Inteleon.
Hold on, shouldn't my submission have won this slate?
I mean, my sub got more votes than lyd did (not trying to make you look bad, your sub was kinda good).
Mega Cursola
New Ability: Weak Armor / Perish Body ----> Adaptability
New Typing: Ghost
New Stats:
HP: 60 ----> 60
Attack: 95 ----> 115 (+20)
Defense: 50 ----> 70 (+20)
Special Attack: 145 ----> 165 (+20)
Special Defense: 130 ----> 130
Speed: 30 ----> 70 (+40)
Base Stat Total: 510 ----> 610
New Moves: None
Description: Although some of its old issues still remain from its base form (bad defense, lackluster speed tier) they have at least been somewhat bandaged with its mega variant, which sports an astronomical special attack stat, which pairs well with its good coverage, so that it can do its job: break stall and even offensive teams lacking Dragapult to their broken, dead remnants, like its shell. In fact, its defense, while still terrible, is decent enough for it to tank at least one strong physical attack in a pinch if it needs to, and combine this with a wide support movepool in Stealth Rock, Will-O-Wisp, as well as Strength Sap, Mega Cursola will definitely be more than ready to drop a curse on those who underestimate its power! Of course, Cursola still has that crippling physical defense, not to mention a rather poor speed tier, which leaves it vulnerable to being overwhelmed by strong physical attackers, be it Excadrill, Conkeldurr, Durant, or Grimmsnarl. Moreover, while Cursola's speed tier is decent against defensive teams, said speed tier leaves it easily outsped and forced out by the majority of offensive threats as well, meaning Mega Cursola may have to rely on team support against faster, more powerful attackers.
Mega Obstagoon
New Ability: Reckless / Guts / Defiant ----> Mold Breaker
New Typing: Dark / Normal
New Stats:
HP: 93 ----> 93
Attack: 90 ----> 130 (+40)
Defense: 101 ----> 131 (+30)
Special Attack: 60 ----> 60
Special Defense: 81 ----> 101 (+20)
Speed: 95 ----> 105 (+10)
Base Stat Total: 520 ----> 620
New Moves: Sucker Punch
Height: 5'03"
Weight: 101.4 lbs.
Design: As Mega Obstagoon, it gains spikes on the back of its ankles and on the front of its upper legs as well as the "sleeves" on its arms as well. The "mohawk" on its head and heck becomes slightly longer as well.
Description: Let's face it: the big issue that Obstagoon faces in its base form is the lack of actual priority attacks so that it can hit them first, leaving it vulnerable to being revenge killed. Now that's no longer the case! With access to Sucker Punch, Obstagoon can at least hit a target first, provided they're readying an attack against it, while its higher attack stat and bulk ensure that it can live a strong attack aimed at it and hit back pretty hard. On top of this, its speed isn't too shabby, thus giving it an edge over most would-be threats that could outspeed it. Then again, it still has its issues - not only does it STILL not get Extreme Speed and is still weak to Fighting-type coverage, its speed is still kind of unspectacular, which can still make it dead weight against faster Fighting-type attackers like Mega Cinderace. While not terrible, Sucker Punch can be a bit unreliable at times, yielding punishing returns should Obstagoon use it and then have it fail, meaning that should Obstagoon choose to use it, it would be playing a bit of a 50/50.
Mega Sirfetch'd
New Ability: Steadfast / Scrappy ----> Scrappy
New Typing: Fighting
New Stats:
HP: 62 ----> 62
Attack: 135 ----> 150 (+15)
Defense: 95 ----> 125 (+30)
Special Attack: 68 ----> 78 (+10)
Special Defense: 82 ----> 112 (+30)
Speed: 65 ----> 80 (+15)
Base Stat Total: 507 ----> 607
New Moves: Roost
Design: Still retains that good ol' duck theme it got there in its base form, but this time, it gains a grassy helmet on its head as well as armor covering its body.
Description: Sirfetch'd perhaps suffered the most in its base form due to the lack of recovery and its average bulk, not to mention how god awful that speed tier of its own was. Now those are no longer the case! Although Sirfetch'd is still relatively slow, it is at least fast enough to outspeed something, while its all-around solid bulk gives it an advantage should it be forced to attack last. On top of this, its already impressive attack stat becomes even better upon mega evolving, which allows Sirfetch'd to hit extremely hard and gives it a lot of power behind its attacks. Mega Sirfetch'd also retains Scrappy, which makes it hard to wall and hard to check defensively, as Aegislash will take heavy damage from a single Close Combat from it. A lot of its old issues still remain though: its speed is still relatively unimpressive, and its low HP stat will sometimes undermine its good 125 / 112 defenses, which, depending on the situation, makes Sirfetch'd not as tanky as it would like to be.