Pet Mod Megas for All v6 (Slate 11 - Chandelure, Bisharp, Gothitelle, Conkeldurr)

Should we start metagame development?

  • Yes

    Votes: 12 100.0%
  • No

    Votes: 0 0.0%

  • Total voters
    12
  • Poll closed .
I really like this mod concept and I'd look over the submissions but I don't even know what the stat restrictions are. Tagging Hematite (again) so she can clarify. Also this post is reserved for subs.
Oh, sure! Sorry my initial post was so long, haha.
You know how the base stat total limit is already +100? The two rules I suggested adding are just ways to prevent "cheating" that - lowering a stat you don't need to make the most of your new base stat total while really adding more than 100 points.

The first rule:
If you do choose to lower a stat, at least the same amount that you remove from that stat needs to go into a useless stat (like the less-used attacking stat), minus up to 10.​
For example, if your Mega Evolution is a physical attacker, and you lower Defense by 20, at least 10 points (20 - 10) need to go into Special Attack. If your Mega Evolution is a special attacker, and you lower Speed by 40, at least 30 points (40 - 10) need to go into Attack. That puts a hard limit of +110 to "relevant" stats even if you do lower a stat. +100 is still preferred, but +110 is allowed.

The second rule:
Only the Defense, Special Defense and Speed stats can be lowered. You cannot lower Attack or Special Attack, even if you put it into the other attacking stat like the above rule states.​
The reason it has to be those stats is because they affect the Pokémon no matter what moves you choose to run. You can choose not to run a physical move, and then it doesn't matter that your Attack goes down; you can choose not to run a special move, and then it doesn't matter that your Special Attack goes down; but it always matters somehow if one of those three stats goes down.
But you don't really need to remember that that's the reason if it doesn't make sense to you - just know that those are the only three stats that can go down!

There can be exceptions to these rules, but those exceptions will be announced up front as part of a slate.
For example, when M4A is slating Butterfree, whoever announces the slate might say that it's allowed to break these rules and come up with a more lenient restriction (like "you're allowed to lower Attack on this slate" and/or "this time, you can optimize by up to 30 points, not 10 like usual").
However, if it's not stated up front when the slate is made, you can't break those rules or ask for an exception for your own submission.
 
Mega Hydreigon

New Ability: Levitate Mega Launcher
New Typing: Dark/Dragon

New Stats:

HP: 92 ----> 107
Attack: 105 ----> 135
Defense: 90 ----> 95
Special Attack: 125 ----> 170
Special Defense: 90 ----> 95
Speed: 98 ----> 98
Base Stat Total: 600 ----> 700
New Moves: Aura Sphere, Water Pulse, Terrain Pulse

Description: With a new ability in Mega Launcher and a massive special attack boost Mega Hydreigon becomes a top tier wallbreaker with a Nasty Plot + 3 attacks set, though remaining slow and prone to being revenge killed to make sure that Hydreigon itself doesn't lose its niche as a scarfer. A Mega Launcher boosted Dark Pulse with 170 special attack is nothing to scoff at, breaking through most walls in the OU tier after a Nasty Plot boost (+2 252 SpA Mega Launcher Hydreigon Dark Pulse vs. 252 HP / 4 SpD Toxapex: 352-415 (115.7 - 136.5%) -- guaranteed OHKO), except specially defensive Fairy types that can tank a Flash Cannon and strike back with Moonblast (Clefable) or Hyper Voice (Sylveon), effectively easily killing Hydreigon. A new addition in Mega Hydreigon's movepool, Aura Sphere, gets the Mega Launcher boost and safely OHKOs Tyranitar and other dark types such as Bisharp on the switch. Dragon Pulse is the better choice compared to Draco Meteor thanks to Mega Launcher's boost, threatening most of the tier with a 2HKO. Water Pulse could be a niche option to OHKO pokemon such as Volcarona on the switch instead of Dragon Pulse (which also achieves this feat, although not being as spammable because of the abundancy of fairies), although there aren't many reasons to run it. Despite its high damage Mega Hydreigon still has many weaknesses, such as its low speed that makes it threatened by many offensive Pokemon, and most importantly its reliancy on a Nasty Plot boost to beat its checks, making it easy to predict a Nasty Plot and put a faster, frailer Pokemon to beat it, forcing Mega Hydreigon to switch.
By the way I have to exclude this submission from voting, since you can’t add HP to Mega Evolving

Edit: He fixed it, so his submission will be added back to voting.
 

Mega Goodra
Type:
Dragon/Poison
Ability: Corrosion
HP: 90​
Att: 110 (+10)​
Def: 140 (+70)​
SpA: 110​
SpD: 170 (+20)​
Spe: 80​

Hey, so remember how Sliggoo's slime is extremely dangerous?
It drives away opponents by excreting a sticky liquid that can dissolve anything. Its eyes devolved, so it can't see anything.
This Pokémon's mucous can dissolve anything. Toothless, it sprays mucous on its prey. Once they're nicely dissolved, it slurps them up.
Its entire body is covered with gooey mucus that can dissolve anything. Be sure to put gloves on if you're going to touch it.
Although this Pokémon isn't very strong, its body is coated in a caustic slime that can melt through anything, so predators steer clear of it.
It apparently stopped being dangerous upon evolution, as Goodra loves giving hugs, and they just leave you slimy, not dead. However, through the power of Mega Evolution, its slime is even more corrosive than before, even being capable of melting through Steel-type Pokemon. Additionally, while regular Goodra's slime protected it by causing attacks to slide off, Mega Goodra goes one step further by dissolving the attacks altogether.

Alright, with all the flavor text out of the way, here's a demonstration of Mega Goodra's bulk.
  • 252+ SpA Choice Specs Magearna Fleur Cannon vs. 252 HP / 0 SpD Mega Goodra: 220-259 (57.2 - 67.4%)
  • 252+ SpA Choice Specs Magearna Fleur Cannon vs. 252 HP / 252+ SpD Mega Goodra: 171-202 (44.5 - 52.6%)
  • 252+ Atk Huge Power Mawile-Mega Play Rough vs. 252 HP / 0 Def Mega Goodra: 208-246 (54.1 - 64%)
  • 252+ Atk Huge Power Mawile-Mega Play Rough vs. 252 HP / 252+ Def Mega Goodra: 159-187 (41.4 - 48.6%)
Even without investment, it's still capable of tanking incredibly strong neutral hits and retaliating with an unblockable Toxic. However, it does need to be somewhat careful, as its only recovery options (Rest and Life Dew) are subpar.

Also, fun fact: Moon's Pokedex entries for Sliggoo have an error. Their slime is referred to as "mucous" when it should be called "mucus". "Mucous" is an adjective used to describe something that is mucus-like. Ultra Moon doesn't repeat this mistake, and correctly uses "mucus". Goomy's Moon entry also uses "mucous", but it actually makes sense in the context it's used, so it might not be an error.
 
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ANOTHER BIG ANNOUNCEMENT:

We have a spreadsheet now! Here you can view the stats, creators, etc of the Megas created. Second of all, this version of Megas for All will last until the release of the Crown Tundra DLC!
 

Mega Goodra
New Ability: Sap Sipper / Hydration (Gooey) ----> Gooey
New Typing: Dragon/Water

New Stats:

HP: 90 ----> 90
Attack: 100 ----> 120 (+20)
Defense: 70 ----> 120 (+50)
Special Attack: 110 ----> 130 (+20)
Special Defense: 150 ----> 150
Speed: 80 ----> 90 (+10)
Base Stat Total: 600 ----> 700
New Moves: Giga Drain, Drain Punch
Description: Base 120 Defense and its signature ability Gooey allow it to check and take advantage of physical attackers. Giga Drain and Drain Punch allow it to keep itself healthy as well as give it Grass- and Fighting-type coverage options.


Mega Kommo-o
New Ability: Bulletproof / Soundproof (Overcoat) ----> Weak Armor
New Typing: Dragon/Fighting

New Stats:

HP: 75 ----> 75
Attack: 110 ----> 130 (+20)
Defense: 125 ----> 145 (+20)
Special Attack: 100 ----> 150 (+50)
Special Defense: 105 ----> 115 (+10)
Speed: 85 ----> 85
Base Stat Total: 600 ----> 700
New Moves: none
Description: Mega Evolution causes Kommo-o to grow stronger, however its scales become more brittle. High Defense allows it to activate its ability Weak Armor to enable a sweep. 150 Special Attack allows it to use its signature move, Clanging Scales, to full effect as well as use its good selection of special moves such as Focus Blast, Flamethrower, Flash Cannon, and Boomburst.


Mega Dragapult
New Ability: Clear Body / Infiltrator (Cursed Body) ----> Long Reach
New Typing: Dragon/Ghost

New Stats:

HP: 88 ----> 88
Attack: 120 ----> 160 (+40)
Defense: 75 ----> 75
Special Attack: 100 ----> 120 (+20)
Special Defense: 75 ----> 105 (+30)
Speed: 142 ----> 152 (+10)
Base Stat Total: 600 ----> 700
New Moves: Shadow Claw
Description: Due to its already good stat distribution, Dragapult does not really need a good ability to succeed. Long Reach makes sense flavor-wise because Dragapult uses Dreepy to attack. The ability allows Dragapult to freely use its contact moves such as U-Turn and Shadow Claw without the fear chip damage from Iron Barbs and Baneful Bunker. 152 Speed stat allows it to outspeed Mega Alakazam.
 
Happy my Dragonite won :) gonna edit the other two later on here probably, but for now, here's my Goodra

Mega Goodra


Ability - Inner Focus; Multiscale ➝ Natural Cure
HP
- 90 ➝ 90
Atk
- 100 ➝ 100 (0)
Def - 70 ➝ 100 (+30)
SpA - 110 ➝ 122 (+12)
SpD - 150 ➝ 188 (+38)
SpD - 80 ➝ 100 (+20)
BST - 600 ➝ 700 (+100)

Megastone - Goodrite
Movepoll Changes - Recover
Competitive Corner - Mega Goodra is a great specially defensive wall, with a really useful defensive type, giving it a good number of resistances and a sole weakness to Fairy and Dragon. Natural Cure helps it absorb statuses, and fits thematically as well.
 


Mega Kommo-o
New Ability: Bulletproof/Overcoat/Soundproof -> Filter
New Typing: Dragon/Fighting

New Stats:
HP: 75
Atk: 110 -> 110 (+0)
Def: 125 -> 175 (+50)
SpA: 100 -> 140 (+40)
SpD: 105 -> 115 (+10)
Spe: 85 -> 85 (+0)
BST: 600 -> 700 (+100)

New Moves: None.
Description: Now becoming a huge physical wall with the ability to blanket check many threats in the metagame despite lacking reliable recovery, Kommo-o can fill important roles in the metagame as stealth rock setter and as a threatening sweeper with the combo of Body Press and Iron Defense. Many important physical Pokemon in the metagame can no longer get through it (a primary example being Excadrill, who now 5HKOs fully physdef invested Kommo-o, or Zeraora, whose Play Rough can not even 2HKO it), but it can't switch in on every single Physical Pokemon (Urshifu, for example, still 2HKOs it). Despite being a strong physical wall and being able to play different roles (such as a Clangorous Soul Special Attack sweeper), he keeps his weaknesses to fairies that he can't beat, especially special attackers which easily get through it (moonblast from clefable is not an OHKO anymore but it still does 80%~ health, greatly harming Kommo-o who can't heal off the damage he has taken)

Here comes the rest!


Mega Goodra

New Ability:
Gooey/Hydration/Sap Sipper -> Shed Skin
New Typing:
Dragon/Grass

New Stats:
HP
: 90
Atk: 100 -> 128 (+28)
Def: 70 -> 60 (-10)
SpA: 110 -> 118 (+8)
SpD: 150 -> 195 (+55)
Spe: 80 -> 107 (+27)
BST: 600 -> 700 (+100)

New Moves: Leaf Storm, Dragon Dance, Ice Punch, Leaf Blade, Thunder Wave
Description: Goodra now has a new secondary typing along with the ability Shed Skin, giving it two powerful, albeit unreliable, physical options for a Dragon Dance Shed Skin in Power Whip and Outrage, and more reliable options in Leaf Blade and Dragon Claw. Due to 195 special defense being very strong and making the Pokemon able to beat or set up on many specially offensive threats, it can also take a more passive stance with the use of a special set with Draco Meteor and Leaf Storm and nice coverage in Ice Beam, along with status moves like Toxic and the newly acquired Thunder Wave, making it easy for this Mega to cripple threats on the switch for its slower teammates. It definitely serves as a addition to stall and fatter teams alike, but can also work on hyper offense teams with a DD set if needed to. That, though, doesn't mean Goodra isn't flawed. 90/60 defenses aren't anything huge at all, meaning it's very simple to take advantage of its lower bulk with moves like Sucker Punch from Urshifu or Quick Attack from Diggersby to stop a Goodra sweep in its tracks, reason why the Pokemon is forced to always be healthy, but it's not easy without any means of recovery. (to not speak about ice shard)


not making anything on dpult but id like to see trace
 
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hey, lyd, the abilities for pre-mega evolved Goodra are wrong. Not something wrong with your sub, just figured I could point it out (Multiscale Goodra? srsly?)
Also, why have this edition of MFA last until Crown Tundra?
:ss/goodra:
Mega Goodra
New Typing: Dragon / Poison
New Ability: Gooey / Sap Sipper / Hydration ----> Mold Breaker

New stats:
HP: 90 ----> 90
Attack: 100 ----> 110 (+10)
Defense: 70 ----> 120 (+50)
Special Attack: 110 ----> 140 (+30)
Special Defense: 150 ----> 170 (+20)
Speed: 80 ----> 70 (-10)
BST: 600 ----> 700
New Moves: Recover
Description (and flavor): As Mega Goodra, its legs partially dissolve into poisonous sludge. In addition to this, its tail, horns, and arms become notably squishier, and sludge drips from its head as well. Although it will never reveal its poison to a trusted trainer, anything or anyone other than a trusted trainer will find it unsafe to touch Mega Goodra, as its skin is highly poisonous to the touch. Anyways, Goodra is meant to do one thing, and that one thing is to hit hard as balls and to tank hits in the process. 140 special attack is no slouch, and this isn't factoring its wide pool of coverage either - it has quite literally everything it needs to hit at least most of NatDex quite hard. But the real draw here isn't even Goodra's high attacking stats. The real draw is its much improved physical and special bulk. 90 / 120 / 170 defenses allow it to tank hits like they're nothing, and this is further amplified by access to reliable recovery in *cough* Recover *cough*. This allows Goodra to fit on really most, if not, all playstyles, save Hyper Offense.

:ss/kommo-o:
Mega Kommo-O
New Ability: Bulletproof / Soundproof / Overcoat ----> Bulletproof
New Typing: Dragon / Fighting

New Stats:

HP: 75 ----> 75
Attack: 110 ----> 140 (+30)
Defense: 125 ----> 155 (+30)
Special Attack: 100 ----> 130 (+30)
Special Defense: 105 ----> 115 (+10)
Speed: 85 ----> 85
Base Stat Total: 600 ----> 700
New Moves: No
Description: Upon mega evolution, Kommo-O's scales on its arms, tail and head change to a more jagged shape. It gains these same scales on its legs, albeit smaller ones. These scales are extremely tough and cannot be penetrated by any means. Speaking of tough, a buff to its defenses + keeping a Moonblast immunity go a long way for Kommo-O. The fairies that would once terrorize it now have no way of hitting it with their STABs. Of course it doesn't have too much to hit those Fairies back, but who cares? Yeah in all seriousness, Kommo-O is the yang to Goodra's yin - being a slightly frailer, but faster version of Goodra. It's basically a juggernaut that can fit on really any team archetype (yes, even HO).
 

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