
mega porygon-z
normal
stats
hp- 85
atk- 80(+20)>100
def- 70(+30)>100
spa- 135(+14)>149
spd- 75(+25)>100
spe- 90(+11)>101
ability: neuroforce
new moves- energy ball
normal
stats
hp- 85
atk- 80(+20)>100
def- 70(+30)>100
spa- 135(+14)>149
spd- 75(+25)>100
spe- 90(+11)>101
ability: neuroforce
new moves- energy ball
so my idea with this mega was that porygon z was a really strong pokemon, but since it's a pure normal type none of its moves can be super effective and stab. neuroforce attempts to remedy that by giving it's coverage moves a bit of a damage boost (as long as it's super effective) allowing it to be an even bigger threat. i didn't want it to be too powerful, so i only gave it enough speed to beat base 100s (notably charizard, zapdos, mew, victini, mega toucannon, and mega orbeetle) but enough bulk that it's more easily able to set up a nasty plot for a sweep

can i get some more feedback on my golduck
mega golduck
water/psychic
stats
hp- 80
atk- 82(+25)>107
def- 78(+17)>95
spa- 95(+30)>125
spd- 80(+20)>100
spe- 85(+18)>103
ability: migraine- moves that cause confusion have their BP doubled
new moves: dizzy punch
mega golduck
water/psychic
stats
hp- 80
atk- 82(+25)>107
def- 78(+17)>95
spa- 95(+30)>125
spd- 80(+20)>100
spe- 85(+18)>103
ability: migraine- moves that cause confusion have their BP doubled
new moves: dizzy punch
so with mega golduck i knew i had to do something with confusion since that's basically psyduck's whole thing so i give you migraine! now it's able to have some really interesting movesets on the physical or special side with 120 bp water pulse and 130 bp psybeam, or (with the help of hone claws) a very interesting physical set with 140 bp dizzy punch and an insane 200 bp dynamic punch! this combination of moves means you can never really know if your facing a physical or special attacker, leaving you just as confused as psyduck

mega sirfetch'd
fighting
stats
hp- 62
atk- 135(+15)>150
def- 95(+25)>120
spa- 68
spd- 82(+20)>102
spe- 65(+40)>105
ability: dauntless shield
new moves: roost, wild charge
fighting
stats
hp- 62
atk- 135(+15)>150
def- 95(+25)>120
spa- 68
spd- 82(+20)>102
spe- 65(+40)>105
ability: dauntless shield
new moves: roost, wild charge
the biggest difference between sirfetch'd and farfetch'd is clearly it's leek shield, so why don't we try to show that more with the shield ability. with 0 investment it has about an equivalent bulk to max defense aegislash, with the attack stat of pre-nerf aegislash and enough speed to make it a serious threat