Ugh. I could only finish one entry I liked because this year continues to be crap and so tiring, but I figure I might as well post it. Shrug.
Either way, it's at least nice to see you back, Hematite. I look forward to getting crushed in the Hisui tour now that I have a computer that actually works again.

Clawitzer-Mega
Typing:
/
Ability: Mega Launcher
Stats:
HP: 071
Atk: 073 ==> 098 (+25)
Def: 088 ==> 128 (+40)
SpA: 120 ==> 155 (+35)
SpD: 089 ==> 094 (+05)
Spe: 059 ==> 054 (-05)
Added Moves: Nasty Plot, Recover, and Sucker Punch
Description: Entry #13 in the "Won't Somebody Think of thechildren Weavile!" brigade, Water/Dark Clawitzer-Mega arose for several reasons, but helping fill the much needed niche of checking Weavile is definitely one of them. With Recover, resistance to both Weavile's STABs, pseudo-immunity to Knock Off, and only taking 60 BP from Low Kick, this Clawitzer-Mega would automatically become one of the best checks to Weavile in this new Kalos meta.
2022/06/04: Given that there a full day over the initial time limit, I figured I force my lazy self to finish my designs for the other three. Yes, three. (Also, apparently Dazzling works exactly like Queenly Majesty, but Bulbapedia has been acting up all week for some reason on top of this new computer seeming to hate it, so I can't be faulted that much for the confused. Still, I have my retracted my besmirchment of it, which will now be replaced with "Gods, Bruxish is ugly."
)

Pyroar-Mega-Male
Typing:
/
Ability: Kingly Sum - Water/Fighting moves against this Pokemon deal damage with a halved attacking stat.
Stats:
HP: 086
Atk: 068 ==> 078 (+10)
Def: 072 ==> 122 (+50)
SpA: 109 ==> 129 (+20)
SpD: 066 ==> 096 (+30)
Spe: 106 ==> 096 (-10)
(BST: 507 ==> 607)

Pyroar-Mega-Female
Typing:
/
Ability: Queenly Majesty
Stats:
HP: 086
Atk: 068 ==> 068 (+00)
Def: 072 ==> 077 (+05)
SpA: 109 ==> 144 (+35)
SpD: 066 ==> 106 (+40)
Spe: 106 ==> 126 (+20)
Added Moves: Encore and Morning Sun
Description: All of the good designs based around Sound moves (read: Noble Roar) were already taken, and Boomburst would obviously be too powerful to give to this thing given STAB, Speed, and its SpA even in base form. So I decided to go a completely different way by at least trying to do two separate Mega forms since Pyroar's still unique typing combination is rather cool and currently underutilized, so I tried to go with a more defensive layout for one Mega and a more offensive layout for the other; a shame that Mimkyu isn't around for an actually good version of Pyroar to resist.

Gogoat-Mega
Typing:
/
Ability: Gas Guzzler - This Pokemon draws Poison moves to itself to raise its Speed by one stage; Poison immunity.
Stats:
HP: 123
Atk: 100 ==> 140 (+45)
Def: 062 ==> 081 (+19)
SpA: 097 ==> 097 (+00)
SpD: 081 ==> 085 (+04)
Spe: 068 ==> 100 (+32)
(BST: 531 ==> 631)
Added Moves: Aromatherapy, Head Smash, and High Horsepower
Description: Ugh. This thing was such a pain in the rear to the decide on despite liking Gogoat's design. Mostly just because it's such a subpar mon even when Grassy Terrain is around despite its high BST, and I really didn't want to restart to Terrain Wars just yet by giving this thing the kinda obvious Grassy Surge. So I leaned into theturn motorcycle angle a bit that I was initially going to ignore for the first four versions--though not enough to give it U-Turn. It's just that instead of making this Grass/Poison since motorcycles unfortunately pollute [a]a lot[/b] since I realized there's basically no real worthwhile physically attacking Grass/Poison, just went with the ability I was considering giving that for a while keeping it Grass/Ground. It felt weird to not have the mountain goat's Mega not be resistant to Rock, and for a while I was considering Sand Rush since we do "need" something besides Sand Rush, but I figure it can wait for something more appropriate.
This one will be rather short explanation compared to the others since I'm still surprised I finished this even with a full extra day given my current level of laziness and fatigue. Gas Guzzler lets Gogoat-Mega use Bulk Up a lot more easily now that it now longer has to worry about Toxic or being Poisoned in general, even getting boosts from them being carelessly thrown around, meaning it also helps protect the rather reduced amount of Fairy types. (though true to a motorcycle, it doesn't really like Toxic Spikes, neither removing them nor getting anything from them). Aromatherapy basically stems from the same idea of cleaning up the air and environment like actual goats do as long as they aren't allowed to overgraze and lets it be multifaceted beyond a physical attacker that gets still always walled by Chesnaught and a few other mons even with Rock coverage to supplement its Grass/Ground STAB. Speaking of Rock coverage, Head Smash I'm wary of on something with recovery and Bulk Up, but it at least doesn't get STAB on it, and the quad Ice weakness and mediocre initial speed means that the Ice weakness should keep it in check more easily regardless of whether Weavile sticks around; still, Head Smash should maybe even up as Stone Edge--shrug. And High Horsepower basically explains itself and is something it should have gotten to begin with even before I made it partially Ground.
Either way, it's at least nice to see you back, Hematite. I look forward to getting crushed in the Hisui tour now that I have a computer that actually works again.

Clawitzer-Mega
Typing:


Ability: Mega Launcher
Stats:
HP: 071
Atk: 073 ==> 098 (+25)
Def: 088 ==> 128 (+40)
SpA: 120 ==> 155 (+35)
SpD: 089 ==> 094 (+05)
Spe: 059 ==> 054 (-05)
Added Moves: Nasty Plot, Recover, and Sucker Punch
Description: Entry #13 in the "Won't Somebody Think of the
Given Weavile sticking around at all is guaranteed, however, I decided to go with Water/Dark for other reasons too as aforementioned. One of those reasons included flavor of pistol shrimp in real life apparently living in dark burrows (with goby fish) and somewhat more akin to ambush predators, hence Sucker Punch; Sucker Punch also lives up to the Speed it is supposedly capable of in a couple of its Pokedex entries. I didn't really feel comfortable giving this a strong, unconditional priority attack that worked off its STAB and higher attacking stat anyway, which is both why it doesn't have Pursuit and part of why I didn't go with Water/Fighting (beyond it already being taken and less flavorful to me). Access to Sucker Punch STAB also preemptively helps check another rather significant threat in the form of Alakazam(-Mega?), though Alakazam can still play around that with both Substitute and Focus Sash and so doesn't automatically become a dead mon in the meta if this wins; hell, you intentionally have to spend some EVs in Attack to even guarantee that you OHKO Alakazam-Mega (if that exists in this meta)--180 of them to be exact.
Being Water/Dark also means it feels the place of the rightfully quickbanned Greninja, albeit in a much slower and thus fairer fashion, as well as somewhat fills in for Hoopa-Unbound as the strongest Dark-typed (non-Ubers) Special Attacker, what with its 180 BP Dark Pulses after STAB. The somewhat meme-worthy Choice Specs Crawdaunt might be jealous if it didn't still out damage this Clawitzer-Mega on the Water STAB side between access to Hydro Pump and Adaptability; it's also slightly faster.
While this Clawitzer-Mega has a lot of good points, it thankfully needs to sacrifice for some of them in terms of both EVs and move slots, and at the same time it simultaneously isn't utterly walled nor automatically capable of destroying either Blissey or Chansey. Either Flip Turn or Nasty Plot lets it take advantage of that particular match-up, but it can't do both, and neither of them can necessarily be set-up on with impunity (like the case would be if it was Water/Fighting), especially since I intentionally made it slightly slower than Blissey (though that does help it on Trick Room teams). I would like to think those intentional flaws are more appropriate balance than something that makes this an ineffective glass cannon though given how oppressive some Megas, both officially and unofficially, have been at times.
If thought to be necessary, then Nasty Plot can likely be done away with, especially since it has the least flavor justification. Recover at least fits with pistol shrimp being able to regenerate their large pistol arm (without succumbing to the evils of Regenerator).
Being Water/Dark also means it feels the place of the rightfully quickbanned Greninja, albeit in a much slower and thus fairer fashion, as well as somewhat fills in for Hoopa-Unbound as the strongest Dark-typed (non-Ubers) Special Attacker, what with its 180 BP Dark Pulses after STAB. The somewhat meme-worthy Choice Specs Crawdaunt might be jealous if it didn't still out damage this Clawitzer-Mega on the Water STAB side between access to Hydro Pump and Adaptability; it's also slightly faster.
While this Clawitzer-Mega has a lot of good points, it thankfully needs to sacrifice for some of them in terms of both EVs and move slots, and at the same time it simultaneously isn't utterly walled nor automatically capable of destroying either Blissey or Chansey. Either Flip Turn or Nasty Plot lets it take advantage of that particular match-up, but it can't do both, and neither of them can necessarily be set-up on with impunity (like the case would be if it was Water/Fighting), especially since I intentionally made it slightly slower than Blissey (though that does help it on Trick Room teams). I would like to think those intentional flaws are more appropriate balance than something that makes this an ineffective glass cannon though given how oppressive some Megas, both officially and unofficially, have been at times.
If thought to be necessary, then Nasty Plot can likely be done away with, especially since it has the least flavor justification. Recover at least fits with pistol shrimp being able to regenerate their large pistol arm (without succumbing to the evils of Regenerator).
2022/06/04: Given that there a full day over the initial time limit, I figured I force my lazy self to finish my designs for the other three. Yes, three. (Also, apparently Dazzling works exactly like Queenly Majesty, but Bulbapedia has been acting up all week for some reason on top of this new computer seeming to hate it, so I can't be faulted that much for the confused. Still, I have my retracted my besmirchment of it, which will now be replaced with "Gods, Bruxish is ugly."


Pyroar-Mega-Male
Typing:


Ability: Kingly Sum - Water/Fighting moves against this Pokemon deal damage with a halved attacking stat.
Stats:
HP: 086
Atk: 068 ==> 078 (+10)
Def: 072 ==> 122 (+50)
SpA: 109 ==> 129 (+20)
SpD: 066 ==> 096 (+30)
Spe: 106 ==> 096 (-10)
(BST: 507 ==> 607)

Pyroar-Mega-Female
Typing:


Ability: Queenly Majesty
Stats:
HP: 086
Atk: 068 ==> 068 (+00)
Def: 072 ==> 077 (+05)
SpA: 109 ==> 144 (+35)
SpD: 066 ==> 106 (+40)
Spe: 106 ==> 126 (+20)
Added Moves: Encore and Morning Sun
Description: All of the good designs based around Sound moves (read: Noble Roar) were already taken, and Boomburst would obviously be too powerful to give to this thing given STAB, Speed, and its SpA even in base form. So I decided to go a completely different way by at least trying to do two separate Mega forms since Pyroar's still unique typing combination is rather cool and currently underutilized, so I tried to go with a more defensive layout for one Mega and a more offensive layout for the other; a shame that Mimkyu isn't around for an actually good version of Pyroar to resist.
As soon as I made the split, I figure that Queenly Majesty made the most sense as the ability to give the female Mega of Pyroar, in part due to one of my aborted ideas for Gogoat and in part because of how heavily gendered the ability is. I also figured that it's a nice preemptive check for some of the mons that Gekokeso pointed out like Azumarill, Linoone, and of all things Bibarel in addition to also be another would-be Weavile check by being ever so slightly faster than like Talonflame without being able to touched by unresisted Ice Shard like Talonflame does.
Meanwhile, the male Mega was the one that held me the most even if I ended up redoing the stats of both almost completely. I was originally going to give "him" Comatose since male lions are notoriously lazy, something that even male Pyroar seems to be guilty of in-universe, and yet Comatose isn't a crippling an ability as Truant as is, especially when you're (still) immune to Hex--avoid Wake-Up Slap though. That felt a bit too boring, however, so I decided to go with a version of Thick Fat given that regular Thick Fact wouldn't really do much here. Kingly Sum makes the new fat cat (which I assume will still just have 40 BP Heat Crashes oddly, which is why I didn't bother with that move) even more bulky than its stats suggest given it essentially narrows it down to two weakness of its previous two.
It was tempting to make one of the halving aspects be Rock, but given the way Thick Fat works, that technically shouldn't affect Stealth Rocks anyway; it also seemed unfair to give it such a huge advantage over its female counterpart even if it would have been great for its bulk to not eat into that as well arguably more consistent with it being focused more on physical Defense. Oh well. Having Water be paired with Fighting fits more since I figured kings of old were more used to bathes than peasants as well as better trained in combat (in theory), so [insert Monty Python joke here]; it's also a pun on kingly corpulence. Being physically neutral to Water means it too takes on Azumarill (and Bibarel) more easily than otherwise should in addition to being to take Flip Turns almost as well as U-Turns; Volt Switches are still a pain though.
In that sense, I do worry that the male is overall the better one of the two in Singles given its ability does more, but I guess at least Queenly Majesty does protect allies in Doubles. Yay? Either way, they're still stuck with just okay movepools, which is why I went ahead and added Encore in addition to Morning Sun. Might as well force your peasant opponents to entertain you, after all. Just make sure that you decree one of said peasants cleans up the hazards on your side of the field first or, better yet, that they don't set them up in the first place.
Meanwhile, the male Mega was the one that held me the most even if I ended up redoing the stats of both almost completely. I was originally going to give "him" Comatose since male lions are notoriously lazy, something that even male Pyroar seems to be guilty of in-universe, and yet Comatose isn't a crippling an ability as Truant as is, especially when you're (still) immune to Hex--avoid Wake-Up Slap though. That felt a bit too boring, however, so I decided to go with a version of Thick Fat given that regular Thick Fact wouldn't really do much here. Kingly Sum makes the new fat cat (which I assume will still just have 40 BP Heat Crashes oddly, which is why I didn't bother with that move) even more bulky than its stats suggest given it essentially narrows it down to two weakness of its previous two.
It was tempting to make one of the halving aspects be Rock, but given the way Thick Fat works, that technically shouldn't affect Stealth Rocks anyway; it also seemed unfair to give it such a huge advantage over its female counterpart even if it would have been great for its bulk to not eat into that as well arguably more consistent with it being focused more on physical Defense. Oh well. Having Water be paired with Fighting fits more since I figured kings of old were more used to bathes than peasants as well as better trained in combat (in theory), so [insert Monty Python joke here]; it's also a pun on kingly corpulence. Being physically neutral to Water means it too takes on Azumarill (and Bibarel) more easily than otherwise should in addition to being to take Flip Turns almost as well as U-Turns; Volt Switches are still a pain though.
In that sense, I do worry that the male is overall the better one of the two in Singles given its ability does more, but I guess at least Queenly Majesty does protect allies in Doubles. Yay? Either way, they're still stuck with just okay movepools, which is why I went ahead and added Encore in addition to Morning Sun. Might as well force your peasant opponents to entertain you, after all. Just make sure that you decree one of said peasants cleans up the hazards on your side of the field first or, better yet, that they don't set them up in the first place.

Gogoat-Mega
Typing:


Ability: Gas Guzzler - This Pokemon draws Poison moves to itself to raise its Speed by one stage; Poison immunity.
Stats:
HP: 123
Atk: 100 ==> 140 (+45)
Def: 062 ==> 081 (+19)
SpA: 097 ==> 097 (+00)
SpD: 081 ==> 085 (+04)
Spe: 068 ==> 100 (+32)
(BST: 531 ==> 631)
Added Moves: Aromatherapy, Head Smash, and High Horsepower
Description: Ugh. This thing was such a pain in the rear to the decide on despite liking Gogoat's design. Mostly just because it's such a subpar mon even when Grassy Terrain is around despite its high BST, and I really didn't want to restart to Terrain Wars just yet by giving this thing the kinda obvious Grassy Surge. So I leaned into the
This one will be rather short explanation compared to the others since I'm still surprised I finished this even with a full extra day given my current level of laziness and fatigue. Gas Guzzler lets Gogoat-Mega use Bulk Up a lot more easily now that it now longer has to worry about Toxic or being Poisoned in general, even getting boosts from them being carelessly thrown around, meaning it also helps protect the rather reduced amount of Fairy types. (though true to a motorcycle, it doesn't really like Toxic Spikes, neither removing them nor getting anything from them). Aromatherapy basically stems from the same idea of cleaning up the air and environment like actual goats do as long as they aren't allowed to overgraze and lets it be multifaceted beyond a physical attacker that gets still always walled by Chesnaught and a few other mons even with Rock coverage to supplement its Grass/Ground STAB. Speaking of Rock coverage, Head Smash I'm wary of on something with recovery and Bulk Up, but it at least doesn't get STAB on it, and the quad Ice weakness and mediocre initial speed means that the Ice weakness should keep it in check more easily regardless of whether Weavile sticks around; still, Head Smash should maybe even up as Stone Edge--shrug. And High Horsepower basically explains itself and is something it should have gotten to begin with even before I made it partially Ground.
Last edited: