Hey guys, after playing a lot of UU and NU I decided to make a decent OU team.
I have been playing some battles and I made some changes to my team, and I think it´s pretty decent right now.
Rotom-w @ Choice Scarf
Trait: Levitate
EVs: 252 SpA / 252 Spe
Modest Nature
- Trick
- Volt Switch
- Thunderbolt
- Hydro Pump
Well, this is my lead. I´ll trick any pokemon that can setup hazards, thunderbolt/hydro pump any pokemon that I can OHKO, or just volt swtich. I love how I can cripple walls with this, or prevent something to setup. I have volt switch and Tbolt because sometimes I need the power of the tbolt, and sometimes I need the switch advantage.
Gliscor @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 180 Def / 72 Spe
Impish Nature
- Protect
- Earthquake
- Taunt
- Toxic
The classic Gliscor. It´s my defensive wall, It can take almost any physical attack pretty easily. Also it´s useful against walls, just toxic them and taunt.
There´s not much to say about this guy, I just hate it terrible weakness to ice.
Heatran @ Leftovers
Trait: Flash fire
EVs: 252 HP / 128 SpD / 124 Spe
Calm Nature
- Protect
- Lava Plume
- Stealth Rock
- Toxic
This is my special wall. A free switch into any fire move. It steel type helps with dragon moves. Also is who set up my rocks. Lava plume is for the burns, while toxic is used to stall with protect. If I predict an earthquake I just go for gliscor.
Salamence @ Expert Belt
Trait: Moxie
EVs: 252 Att / 252 Spe
Naive Nature
- Dragon Dance
- Dragon Claw
- Fire blast
- Earthquake
My sweeper. It´s a pure offensive dancemence. Fire blast is there to take care of forretres, ferrothorn and scizor taking them with 1 hit. Then dragon claw as my main stab move, and earthquake for more coverage. I have been thinking in changing it to a dragonite, but I think ill stick with this one.
Starmie @ Life orb
Trait: Natural cure
EVs: 252 SpA / 252 Spe
Timid Nature
- Rapid spin
- Surf
- Ice beam
- HP grass
My offensive rapid spinner. Ice beam for flying/dragons, surf as my main stab. I have HP grass because I was very weak to water/ground pokemon´s like Quag or Pert, so I needed an attack to hit them. Also works on water pokemon´s as well.
Magnezone @ Leftovers
Trait: Magnet Pull
EVs: 52 HP / 252 SpA / 200 Spe
Timid Nature
- Substitute
- Thunderbolt
- Charge beam
- HP fire
My SubCharge Magnezone. I just hide behind a sub and I charge beam, there´s not much to say about this guy.
So, what do you think about my team? I´ll appreciate any comments.
I have been playing some battles and I made some changes to my team, and I think it´s pretty decent right now.
Rotom-w @ Choice Scarf
Trait: Levitate
EVs: 252 SpA / 252 Spe
Modest Nature
- Trick
- Volt Switch
- Thunderbolt
- Hydro Pump
Well, this is my lead. I´ll trick any pokemon that can setup hazards, thunderbolt/hydro pump any pokemon that I can OHKO, or just volt swtich. I love how I can cripple walls with this, or prevent something to setup. I have volt switch and Tbolt because sometimes I need the power of the tbolt, and sometimes I need the switch advantage.
Gliscor @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 180 Def / 72 Spe
Impish Nature
- Protect
- Earthquake
- Taunt
- Toxic
The classic Gliscor. It´s my defensive wall, It can take almost any physical attack pretty easily. Also it´s useful against walls, just toxic them and taunt.
There´s not much to say about this guy, I just hate it terrible weakness to ice.
Heatran @ Leftovers
Trait: Flash fire
EVs: 252 HP / 128 SpD / 124 Spe
Calm Nature
- Protect
- Lava Plume
- Stealth Rock
- Toxic
This is my special wall. A free switch into any fire move. It steel type helps with dragon moves. Also is who set up my rocks. Lava plume is for the burns, while toxic is used to stall with protect. If I predict an earthquake I just go for gliscor.
Salamence @ Expert Belt
Trait: Moxie
EVs: 252 Att / 252 Spe
Naive Nature
- Dragon Dance
- Dragon Claw
- Fire blast
- Earthquake
My sweeper. It´s a pure offensive dancemence. Fire blast is there to take care of forretres, ferrothorn and scizor taking them with 1 hit. Then dragon claw as my main stab move, and earthquake for more coverage. I have been thinking in changing it to a dragonite, but I think ill stick with this one.
Starmie @ Life orb
Trait: Natural cure
EVs: 252 SpA / 252 Spe
Timid Nature
- Rapid spin
- Surf
- Ice beam
- HP grass
My offensive rapid spinner. Ice beam for flying/dragons, surf as my main stab. I have HP grass because I was very weak to water/ground pokemon´s like Quag or Pert, so I needed an attack to hit them. Also works on water pokemon´s as well.
Magnezone @ Leftovers
Trait: Magnet Pull
EVs: 52 HP / 252 SpA / 200 Spe
Timid Nature
- Substitute
- Thunderbolt
- Charge beam
- HP fire
My SubCharge Magnezone. I just hide behind a sub and I charge beam, there´s not much to say about this guy.
So, what do you think about my team? I´ll appreciate any comments.