this is the thread you're looking for.So, Lopunnite, Galladite, and Gardevoirite are all going to be a thing sometime in July. Is there any point in talking about those now, or should we wait until their release is closer?
this is the thread you're looking for.So, Lopunnite, Galladite, and Gardevoirite are all going to be a thing sometime in July. Is there any point in talking about those now, or should we wait until their release is closer?
Stone Edge is only good if you can predict the Zard Y or Volcarona switch. If you can get it, it's an on point move to have.Stone Edge is a nice option for Bulu, because fighting/grass coverage is walled by flying types like Zapdos.
I think they ate going to release them later in the future due to the fact that they are getting swarmed with thing about Marshadow, and those Megas are kinda OP.
L O WWhy i'm seeing so much Staraptors?
Mega Manectric will be a fair choice of Mega imo...Overheat is the cherry of the cakeSo Tyranitarite, Abomasite and Manectite are out now.
I don't anticipate them being terribly meta defining, but let's see what happens.
Mega Manectric is going to be really solid. 135 Speed outspeeds Ash Greninja which is nice, and 135 SpA is solid too. For example, MegaMan OHKOs Offensive Lando-T (which is not often Scarfed anymore, or even Double Dance which IMO is a bit slept on) with HP Ice 100% of the time, something Tapu Koko needs a Life Orb to do (and Magnet/HP Restore Berry is much better than LO). In addition, access to strong Fire-type coverage is another important niche MegaMan has over Koko, letting the dog blow past Ferrothorn/Magearna/Scizor and more. Mega Manectric is also a good offensive check to Mega Pinsir due to Electric-typing and Intimidate, plus the fact that MegaMan outspeeds and OHKOs with Overheat/Thunderbolt/Volt Switch (the last has a 62.5% to OHKO from full, so Rocky Helmet damage from Lando-T is enough).
252 SpA Manectric-Mega Thunderbolt vs. 252 HP / 252+ SpD Celesteela in Electric Terrain: 326-386 (81.9 - 96.9%) -- 62.5% chance to OHKO after Stealth Rock
252 SpA Manectric-Mega Thunderbolt vs. 0 HP / 4 SpD Heatran in Electric Terrain: 217-256 (67.1 - 79.2%) -- guaranteed 2HKO
252 SpA Manectric-Mega Thunderbolt vs. 248 HP / 0 SpD Zapdos in Electric Terrain: 249-294 (65 - 76.7%) -- guaranteed 2HKO after Leftovers recovery
Also, Overheat>Flamethrower, since it OHKOs Ferrothorn 100% of the time and does more to AV Tangrowth (which usually comes in as a check). Plus, you'll likely just end up Volt Switching out, and since you outspeed the SpA drop doesn't matter.
252 SpA Manectric-Mega Flamethrower vs. 252 HP / 252+ SpD Assault Vest Tangrowth: 146-174 (36.1 - 43%) -- guaranteed 3HKO
252 SpA Manectric-Mega Overheat vs. 252 HP / 252+ SpD Assault Vest Tangrowth: 212-250 (52.4 - 61.8%) -- guaranteed 2HKO
252 SpA Manectric-Mega Overheat vs. 252 HP / 4 SpD Mawile-Mega: 304-358 (100 - 117.7%) -- guaranteed OHKO
Potential/likely core: Mega Manectric also forms a great VoltTurn core with Tapu Koko, and the added boost to Volt Switch and Thunderbolt really is nice for Mega Manectric, so expect to see this core fairly often, along with good old SR Lando-T as a Ground immunity/Hazard setter/and Intimidate U-turner.
Mega Manectric will be a fair choice of Mega imo...Overheat is the cherry of the cake
The gen 7 change to MEvo speed will help it outpace stuff it couldn't before in gen 6 in this meta, though that goes along with other MEvos so it loses a few points with that.
Unfortunately both Tapu Koko and Mega Manectric have the same problem of being shit against more defensively oriented teams. In particular I think Mega Manectric has a worse stall matchup than any other Mega in the A/B ranks. It also stacks a weakness to AV Tangrowth, DD Zygarde (which does not die to HP Ice), and Ground types in general. There isn't a compelling reason to run these two Pokemon together instead of adopting another typespam core such as Tapu Lele + Mega Alakazam. You can argue that the core is functional but I have yet to see a reason why it should actually be used.
Stacking a ground weakness while having 2 offensive mons that don't have any defensive synergy and are weak to all forms of hazards is an annoying way to start a team tbh. Honestly I think this is Alola Raichu+Koko all over again, where they in theory work great together but in practice one ends up outperforming the other and it just doesn't work out well???
Tapu Koko can run the Stallbreaker set which is actually dang solid, and that works great with MegaMan since the two can pivot freely into a breaker and get chip/Intimidate off.
AV Tangrowth is also heavily pressured since it takes 52-61% from Overheat (and then MegaMan just Volts out into the appropriate mon).
DD Zygarde takes 78-93% from MegaMan so it's certainly not setting up in front of it, and without LO, -1 Thousand Arrows into Espeed is likely to not kill, at which point you can easily revenge kill.
Other ground types hate MegaMan. Offensive Lando-T gets cleanly OHKO'd by HP Ice (Scarf isn't that common), Offensive Chomp dies to HP Ice+LO recoil (20% chance to just be OHKO'd by HP Ice), and Hippo takes almost 50% from HP Ice.
Stacking a ground weakness while having 2 offensive mons that don't have any defensive synergy and are weak to all forms of hazards is an annoying way to start a team tbh. Honestly I think this is Alola Raichu+Koko all over again, where they in theory work great together but in practice one ends up outperforming the other and it just doesn't work out well
As for Manectric's performance against fat teams, I listed some calcs against the standard cancer SPL stall below.
252 SpA Manectric-Mega Thunderbolt vs. 252 HP / 144+ SpD Sableye-Mega in Electric Terrain: 163-193 (53.6 - 63.4%) -- guaranteed 2HKO
252 SpA Manectric-Mega Thunderbolt vs. 252 HP / 192+ SpD Clefable in Electric Terrain: 186-220 (47.2 - 55.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Manectric-Mega Thunderbolt vs. 252 HP / 24 SpD Toxapex in Electric Terrain: 330-390 (108.5 - 128.2%) -- guaranteed OHKO
252 SpA Manectric-Mega Hidden Power Ice vs. 0 HP / 0 SpD Dugtrio: 180-214 (89.5 - 106.4%) -- 75% chance to OHKO after Stealth Rock
252 SpA Manectric-Mega Volt Switch vs. 4 HP / 252 SpD Eviolite Chansey in Electric Terrain: 91-108 (14.1 - 16.8%) -- possible 6HKO after Stealth Rock -chip damage + pivoting into a breaker is nice
Skarm obviously drops.
in short, all manectric needs to threaten stall are 1: Terrain support from Koko, 2: Stealth Rock up, and 3: a breaker to deal with Chansey