Not much, I guess. It might do better than it did in ORAS UU.Assuming Beedrillite eventually gets released (it will be released if we get DPP remakes as Beedrill was available in those games), what are the chances of Mega Beedrill becoming a top tier OU threat?
How wouldn't it be much? Fell Stinger buff really benefits the thing's already fucking ludicrous attack, and the speed on first turn of mega evolution buff means that it won't have to run Protect anymore.Not much, I guess. It might do better than it did in ORAS UU.
Assuming Beedrillite eventually gets released (it will be released if we get DPP remakes as Beedrill was available in those games), what are the chances of Mega Beedrill becoming a top tier OU threat?
You can easily set the basepower of the move yourself. Look the move up on say, Serebii.net and find out the basepower of the Z move. For example, I'm guessing Headsmash would be the move of choice for Rampardos to wall break. A quick look up: http://www.serebii.net/attackdex-sm/headsmash.shtml and we see that the Z-power is 200. Slap that in the calc and you can see how it fares against common OU walls.
252+ Atk Rampardos Continental Crush vs. 252 HP / 252+ Def Skarmory: 244-288 (73 - 86.2%)
It doesn't have space in it's moveset for Fell Stinger, it barely had space for Protect and that was for neccesity. U-turn / Poison Jab / Knock Off / Drill Run should be good enough to carve itself a niche on VoltTurn teams that need a way to keep the Tapus away.How wouldn't it be much? Fell Stinger buff really benefits the thing's already fucking ludicrous attack, and the speed on first turn of mega evolution buff means that it won't have to run Protect anymore.
It doesn't have space in it's moveset for Fell Stinger, it barely had space for Protect and that was for neccesity. U-turn / Poison Jab / Knock Off / Drill Run should be good enough to carve itself a niche on VoltTurn teams that need a way to keep the Tapus away.
I've once made the mistake of letting a MegaZam Trace Surge Surfer. At that point, I pretty much lost the match, since he outsped everyone, in or out of terrain.The real reason MegaZam is OP is because Beast Boost is everywhere and Trace'ing that ability turns it into Pheremosa on steroids.
It tanks hp ice at +1 but I think that thing gets completely trashed if it's hit by knock off and they go into magetzone.Didn't Lando I got a perfect counter in Celestela?
I mean, maybe someone can explain something so uncommon getting the banhammer.