This meta already exists, and I believe it has the same name as well.Metagame premise: First Blood
A 6v6 battle where whoever gets the first kill wins. Standard OU banlist and clauses apply.
Potential bans and threats:
This Metagame plays like a hybrid of OU and 1v1 -- games go quickly, and surprising techs can often pay off. Some sets unique to this meta:
Diggersby @ Choice Band
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Giga Impact
- Earthquake
- Fire Punch
- U-turn
Diggersby can try to end the game on the spot with Banded Giga Impact or U-turn out to maintain momentum.Bisharp @ Focus Sash
Ability: Defiant
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Sucker Punch
- Iron Head
- Swords Dance
- Metal Burst
This Bisharp can turn the tables at any point in the with Sash + Metal Burst. Further adding to the mindgames are Sucker Punch and Swords Dance. 50/50s everywhere...Klefki @ Eject Button
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Atk
- Fairy Lock
- Thunder Wave
- Light Screen
- Reflect
With Eject Button and Fairy Lock, Klefki can trap an enemy pokemon for one of your mons to KO on the next turn.
With switching and entry hazards available in this meta, no bans from 1v1 carry over into First Blood. This means that Focus Sash, Mimikyu, Perish Song, and more are all fair game.
I've played a lot of First Blood with friends without ever thinking to submit it as an OM, and it's really fun! From my testing, nothing seems to be overly broken just yet, but I will keep an eye out for the usual suspects of Dragapult, Porygon-Z, and Mimikyu.
EDIT: After further testing, Zeraora has been added to the watchlist.
Let me know what you think!
I almost love this idea. The big looming flaw about it is that the stat in question dictates the move's accuracy, which just screws a ton of pokemon out of being good in the meta. I do very much like the idea of moves above 100% accuracy, but I also think that a move's minimum accuracy should be that of the base move. This change makes more moves more viable, and by proxy, the pokemon who can abuse them, so we get stuff like this:Move-Stat-Mons
What are your thoughts on this?
- A Pokemon's attacking moves have the BP and accuracy equal to that of the Pokemon's base stat that corresponds to the slot the move is in (Atk/Def/SpA/SpD).
- For example, if Zeraora put Blaze Kick in the first moveslot in the teambuilder, since Zeraora's base Atk is 112, Blaze Kick would have 112 BP and 112 Acc, as opposed to the normal 85/90.
- This does not affect the physical/special categorizations of moves, and the stats themselves work as normal.
- Could also force you to reconsider what moves you want to bring to battle. For example, a 'mon like Conkeldurr has to consider which moves it wants to get 140 BP/Acc and 95 BP/Acc (based on its Atk and Def), since its other two stats (SpA and SpD) are too low to put attacking moves on.
- I think it could be interesting because it can enable the usage of fun but weak moves like Fell Stinger, Astonish, moves that can't miss, and so on. Games may be short due to powercreep, but I'd imagine they'd be pretty eventful due to the viability of more novel move choices.
- However, given that most Pokémon have one or two high stats (among the 4 that affect BP) and average or low other ones, it may turn into a game of outplaying the foe's support options when they only have one or two attacks to spam, which is interesting in its own right.
- Multi-hit moves would likely be banned (like imagine a 130BP Surging Strikes), but maybe evasion clause could be lifted given the likelihood of many moves with accuracy above 100%?
- Some hypothetical sets:
Inteleon @ Life Orb/Scope Lens
Ability: Sniper
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Fell Stinger
- Substitute
- Aqua Jet
- Focus Energy Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 248 HP / 8 SpD / 252 Spe
IVs: 0 Atk
- Quiver Dance
- Roost
- Mystical Fire/Struggle Bug
- Giga Drain/Hurricane/Psychic Avalugg @ Heavy-Duty Boots
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Avalanche
- Body Press
- Recover
- Toxic Mew @ Life Orb
Ability: Synchronize
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Frost Breath
- Zap Cannon
- Scorching Sands Dragapult @ Life Orb
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Astonish
- Will-O-Wisp
- Breaking Swipe
- Dragon Dance
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Play Rough
- Aqua Jet
- Knock Off
Play Rough would be weaker, but still maintain a 90% accuracy, everything else just becomes better.
Boltund @ Choice Scarf/Choice Band/Life Orb
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thunder Fang
- Nuzzle
- Fire Fang
- Volt Switch
Thunder Fang and Fire Fang would be stronger, but maintain the 95% accuracy, nuzzle just becomes better, and Volt Switch takes a small 10 point reduction, but still achieves it's goal as a pivoting move.
If you elect not to still let the base stat alter accuracy, I think it will still be a fine meta, just not as good as it could be because I feel it would ultimately limit the number of viable pokemon.
but as far as other sets that will still work go:
Hatterene (F) @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 196 Def / 60 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Mystical Fire
- Draining Kiss
- Stored Power
Self-explanitory, it's the Calm Mind set strait off of smogon with stored power over Psyshock because that shit will scale like nothing else.
Machamp @ Life Orb
Ability: No Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dynamic Punch
- Knock Off
- Bullet Punch
- Rock Tomb
This was the set that made me wonder how much better the meta could be without the accuracy limitation. Without it, you could run the same set with Guts Flame Orb instead.
Toxapex @ Life Orb
Ability: Merciless
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Recover
- Poison Jab
- Baneful Bunker/Toxic Spikes/Toxic
- Liquidation
This shit is goofy as hell, but it also seems like a ton of fun.
Kyurem @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Blast/Freeze-Dry
- Freeze-Dry/Focus Blast
- Dragon Breath
- Flash Cannon
Another Self-Explanitory set, Specs Kyurem but better.
Things to put on the watchlist:
- all priority attacks, Return'd allowed this and it quickly devolved into bp metagross and aqua jet azu bullshit, keep an eye on this
- stored power/power trip, if they work as I think they do, which is "base stat + 20 per boost", then it could spiral out of control very quickly, removing the one limiter that kept it in place
- hex and other power doubling moves
questions:
would pokemon that have their base stats change mid-battle have their move base power shift with it? and if so, would moves like power split/guard split effect the power of those moves?
could we potentially unban Cinderace, and maybe Galarian Darmanitan? I say only maybe to Darm bc it might just only need scarf/banded 140 power Gorrila Tactics boosted STAB Icicle Crash, even if it's pivot move would miss half the time.
EDIT: does the stat effect the accuracy of status moves used on the opponent?
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