Camo MovesMetagame premise: The typing of the move in the first move slot is changed to the mon's primary type. For dual typed mons, the typing of the move in the second move slot is changed to the mon's secondary type.
Formerly Reliablemons (if the name is too confusing with Camo Mons, very open to other suggestions)
Potential bans and threats: I would envision this as an OU-based metagame with standard OU clauses. There are several threats to consider:
Mons missing one (or both) reliable STABs: Several OU staples like Lando-T, Tapu Bulu and Koko, and Dragonite are unable to reliably use one of their STAB typings. They should become much more threatening, and worth keeping an eye on.
Priority in general, Extreme Speed in particular: All E-Speed mons now have access to STAB on it. This is the element I think would most likely be suspectable/bannable.
U-Turn/Volt Switch: U-Turn is an amazing move with wide distribution, but awful typing. Now it can be any typing, and will come with STAB. Volt Switch can also be run as another type to prevent Ground types from absorbing it.
Thunder Wave/Rapid Spin/etc: Common support moves like Thunder Wave and Rapid Spin have common immunities; now you have the option of removing those. Note, apparently Normalize Toxic still does not poison Steel/Poison mons, so I am assuming other type Toxic will still not work on them.
Moves with good secondary effects: Body Slam has a wonderful 30% para chance, but it's coverage is poor. Some mons, even with good STABs, may look to replace it with Body Slam for the status effect.
Questions for the community: I do think there are some important questions that need to be answered.
Will the metagame be too offensive? Offensive mons stand to gain a lot in this meta, while defensive mons really don't get much from changing the typing of their moves. Is there a way to balance this, or do we just need to accept that it will be an offensive meta?
Is there too much hidden information? All metas have some degree of hidden information, but usually once you have scouted the moveset, you know exactly what you're dealing with. That is not the case here; if the opposing Lando-T hits your Swampert with U-Turn, you do not know if it's running Ground or Flying U-Turn (or even Bug if you're too lazy to calc). You could even see situations like Tapu Koko switching the typing of Thunderbolt and Dazzling Gleam on its Choice sets to confuse switchins. Do we want to allow this, or should we look into a way to reveal typings when moves are used?
Is Extreme Speed/Dragonite/Lando-T/anything else quick-bannable? They all stand to gain a lot, but I would ideally like to keep the banlist lean to start unless anything is obviously broken.
Are there any unbans to consider? My first instinct is no, as obviously nothing gets worse in this meta. However, Cinderace, Urshifu, and Spectrier don't gain very much in this mechanic and may be worth considering.
Discordual cause he's been talking with me about this, please add on anything I missed. I would love feedback or suggestions for improvements!
Bit of a lenghty one, but heya UnnerfTalonflame! Love the idea of this OM, although I can personally understand the hesitant/broken elements. As you have pointed out, moves like U-Turn, Volt Switch, and Extreme Speed are all really, really pushing the limit with this meta and I'd even go as far to say that these should all be considered for an immediate ban, but to comprehend that let's get a better understanding of why.
:Rillaboom: :Landorus-Therian: :Dragapult: :Zapdos-Galar: U-Turn: To list a few, these mon's become arguably over-centralizing with U-Turn, requiring specific defensive pivots to deal with each one of these individually. Basically, since you don't have to use bug non-stab U-turn all the time, you can turn this into one of your main stabs and flatten most switchins that don't resist, and gaining momentum while doing it which brings me worries about potential Volt Turn cores. Let's take Dragapult for example, and say we slap a Choice Band on it with Ghost Type U-Turn against popular defensive pivots to abuse the lack of Ghost Type resists...
252 Atk Choice Band Dragapult U-turn vs. 252 HP / 252+ Def Toxapex: 87-103 (28.6 - 33.8%) -- 0.9% chance to 3HKO This is OK
252 Atk Choice Band Dragapult U-turn vs. 252 HP / 252+ Def Corviknight: 114-135 (28.5 - 33.7%) -- 0.5% chance to 3HKO chip you do not get back as they've gained momentum.
252 Atk Choice Band Dragapult U-turn vs. 252 HP / 4 Def Tornadus-Therian: 195-229 (53.8 - 63.2%) -- guaranteed 2HKO outdamages regen
252 Atk Choice Band Dragapult U-turn vs. 252 HP / 164+ Def Landorus-Therian: 135-160 (35.3 - 41.8%) -- 87.9% chance to 3HKO after Leftovers recovery considerably strong chip, + gaining momentum.
(Obviously Dragapult itself is problematic but I don't think it's a huge stretch to compare it to other U-Turn users)
252 Atk Choice Band Dragapult U-turn vs. 252 HP / 252+ Def Corviknight: 114-135 (28.5 - 33.7%) -- 0.5% chance to 3HKO chip you do not get back as they've gained momentum.
252 Atk Choice Band Dragapult U-turn vs. 252 HP / 4 Def Tornadus-Therian: 195-229 (53.8 - 63.2%) -- guaranteed 2HKO outdamages regen
252 Atk Choice Band Dragapult U-turn vs. 252 HP / 164+ Def Landorus-Therian: 135-160 (35.3 - 41.8%) -- 87.9% chance to 3HKO after Leftovers recovery considerably strong chip, + gaining momentum.
(Obviously Dragapult itself is problematic but I don't think it's a huge stretch to compare it to other U-Turn users)
What this would cause I believe is a meta where offensive pivots race to whittle each team down first since it is super easy to gain momentum while doing worthwhile damage and the limited way to deal with stuff like this (rocky helm pex arguably sounds the safest bet out of any of these, but keep in mind stuff like Elec U-Turn Koko, an even stronger fish compared to special koko mind you, CB Grass Rilla, CB Psychic Tini, etc can out damage regen) is usually outplayed because momentum is still gained on them and opening up a team to breakers much more quickly with relatively little counterplay.
:zapdos: :thundurus: Volt Switch: I could see this being a little less problematic since the abusers for this are not all THAT great, but Flying Volt Switch Zapdos/Thundurus could prove really annoying in the long run with no way to block this momentum as well, removing an essential counter play to these mons IMO.
252 SpA Choice Specs Thundurus-I Volt Switch vs. 252 HP / 248+ SpD Hippowdon: 148-175 (35.2 - 41.6%) -- 80% chance to 3HKO after Leftovers recovery
For example, we have a SPDEF Hippowdon here to block volt switching, but to it's surprise, it now takes a significant amount of chip upon switching in, AND is likely in on an unfavorable mon now. Walls to a set like this such as Slowking-Galar and Blissey aren't safe because of how volt switch traditionally works: you bring in something that threatens them (who also might have a really strong U-turn, forcing you into a repeated cycle much more easily than U-turn would allow it).
:barraskewda: :kabutops: Flip Turn: Most are Water type and the one's that aren't are mediocre at using it, so nothing much to say here.
:dragonite: :lucario: :zygarde-10: :entei: : Extreme Speed is simply too strong of an offensive tool, but if I had an actual choice of whether this or the pivot moves are more broken, it would probably be the latter. Extreme Speed is easier to prep for on certain archetypes like fat at least, and unlike changing the type of U-Turn, you can actually attempt to check these. The problem is the amount of revenge killing potential they bring to the table, and this should not be understated. With things like Entei, Dragonite, Lucario, and Zydog in the meta, offenses may find themselves to be a bit too constricted trying to build against a mon that can force out most of the meta, prime offender Flying Dnite for example. I think looking at the strong Espeed users might be beneficial here at first, Steel Fire Ground/Dragon + the users aren't exactly as lethal as Flying, so I'm interested to see where these end up.
:urshifu: :cinderace: :spectrier: From an unban standpoint, I think Urshifu is a hard no because of very little to help it's already restricting defensive counterplay, making builds require fat regen clef core's to handle it, while also gaining STAB Dark U-turn to chip non regen checks for pretty mad damage. Spectrier and Cinderace kind of fall under the same boat for me, anything outside of these is also likely a hard no as the closest I could even think of would be, Magearna with different types of stored power, unblockable steel Volt Switch for Specs sets.
:excadrill: :jirachi: :slowbro: The amount of viable spinners seems relatively low, and Thunder Wave still has a good amount of counterplay in status absorbers like Elecs, Nat Cure Bliss so I think these things, while improved, aren't over the top or anything. Something that raises my eye (not as broken or anything) could be Future Sight, but with another typing as pretty cool utility.
And to not forget, the element of surprise in this meta isn't too major IMO. There are plenty of situations where you will be able to deduce what type a move is by general scouting (say your example of Lando, you could easily fit a corviknight/rotom/etc on your team to figure out what move is flying/Ground), or general knowledge or meta trends (scarf lando will probably prioritize Flying U-Turn over Ground due to no immunity and better net coverage because of that). For mons of a single typing, this is no problem at all and figuring out which moves have changed types and which hasn't also isn't difficult because of damage rolls/potential type advantage/disadvantage give aways.
I think outside of this (from an initial look), the meta seems to have a very fun concept although I would recommend a change in the name, as Camo moves sounds a bit too similar to Camomons itself, although I'm interested to see what a different name would be. The meta will probably also favor offense by nature naturally seeing as defensive mons don't gain as much benefit as an offensive mon with a strong stab attack itself, and that is fine as long as you work to tone the offense down a bit as I do feel things would be a bit chaos with the whole pivot/dnite stuff.
Overall, I think you guys are on the right track, definitely something that would spark OMs!
(Reminder that this is just my take, take these how you want)
set drop to maybe spark more discussion:
:dragapult: Dragapult @ Choice Band
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Double-Edge (Dragon)
- U-turn (Ghost)
- Dragon Darts
- Sucker Punch
:slowbro: Slowbro @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Future Sight (Water)
- Teleport (Psychic)
- Scald
- Slack Off
:thundurus-therian: Thundurus (M) @ Choice Specs
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Bomb (Electric)
- Volt Switch (Flying)
- Focus Blast
- Knock Off
:tapu koko: Tapu Koko @ Choice Band
Ability: Electric Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn (Electric)
- Brave Bird (Fairy)
- Wild Charge
- Roost
:landorus-therian: Landorus-Therian (M) @ Soft Sand
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake (Ground)
- Knock Off (Flying)
- Gravity
- Swords Dance
:tornadus-therian: Tornadus-Therian (M) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Sludge Bomb (Flying)
- Knock Off
- U-turn
- Defog
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Double-Edge (Dragon)
- U-turn (Ghost)
- Dragon Darts
- Sucker Punch
:slowbro: Slowbro @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Future Sight (Water)
- Teleport (Psychic)
- Scald
- Slack Off
:thundurus-therian: Thundurus (M) @ Choice Specs
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Bomb (Electric)
- Volt Switch (Flying)
- Focus Blast
- Knock Off
:tapu koko: Tapu Koko @ Choice Band
Ability: Electric Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn (Electric)
- Brave Bird (Fairy)
- Wild Charge
- Roost
:landorus-therian: Landorus-Therian (M) @ Soft Sand
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake (Ground)
- Knock Off (Flying)
- Gravity
- Swords Dance
:tornadus-therian: Tornadus-Therian (M) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Sludge Bomb (Flying)
- Knock Off
- U-turn
- Defog
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