Project Metagame Workshop

OM idea (original idea from this Reddit post, submitted and modified with permission from OP):

Exchangeability(is this name good?)

Have you ever been frustrated that you have to choose between Download and Adaptability Porygon-Z? Have you ever wished that your Conkeldurr could use a Guts-boosted Sheer Force-boosted Iron Fist-boosted Ice Punch on that pesky Lando-T? Too bad they're banned in Pokebilities, though...

...But if you give up an moveslot, they're free to wreak havoc!

In Exchangeability, Pokemon can give up a moveslot in exchange for 1 ability from any of their previous (or future) evolutions or alternate formes (regional formes, Megas, Paradox Pokemon, etc.), up to a maximum of 3 times!

FAQ:
How do I exchange my Pokemon's moves?
Like this:
1746755478575.png


Isn't this just worse Pokebilities?
Maybe! While this metagame does allow for the use of multiple abilities at once, this has 2 distinctions: the "exchange" mechanic which leads to a lower power level and a unique tradeoff approach to teambuilding, and the usage of abilities the Pokemon can't usually get (ex. Swift Swim Gyarados).

How do you handle split evolutions?
Split evolutions, while not necessarily part of a Pokemon's evolutionary line, are part of its evolutionary tree, so they are allowed (ex. Clodisre can receive Quagsire's Damp, Hydrapple can receive Appletun's Thick Fat, etc.)!
Similarly, previous evolutions' alternate formes' abilities are valid for exchange (ex. Sandlash can receive Sandshrew-Alola's Slush Rush).


Can I exchange my move for the same ability?
No, you cannot stack abilities.

Standard OU/OMs:
Species Clause, Nickname Clause, OHKO Clause, Evasion Items Clause, Evasion Moves Clause, Sleep Moves Clause (no Sleep Clause), Overflow Stat Mod
Arena Trap, Moody, Sand Veil, Shadow Tag, Snow Cloak
Baton Pass, Last Respects, Shed Tail
King's Rock, Razor Fang
Annihilape, Arceus (all formes), Archaludon, Baxcalibur, Calyrex-Ice, Calyrex-Shadow, Chien-Pao, Chi-Yu, Deoxys, Deoxys-Attack,, Dialga (all formes), Espathra, Eternatus, Flutter Mane, Giratina (all formes), Gouging Fire, Groudon, Ho-Oh, Iron Bundle, Koraidon, Kyogre, Kyurem-Black, Kyurem-White, Landorus-Incarnate, Lugia, Lunala, Magearna, Mewtow, Miraidon, Necrozma-Dawn Wings, Necrozma-Dusk Mane, Ogerpon-Hearthflame, Palafin, Palkia (all formes), Rayquaza, Regieleki, Reshiram, Roaring Moon, Shaymin-Sky, Sneasler, Solgaleo, Spectrier, Terapagos, Ursaluna-Bloodmoon, Urshifu (all formes), Volcarona, Zacian (all formes), Zamazenta-Crowned, Zekrom (all formes)

Conkeldurr (Guts/Sheer Force/Iron Fist), Excadrill (Sand Rush + Sand Force), Landorus-Therian (Landorus-Incarnate's Sand Force/Sheer Force), Ursaluna (Ursaluna-Bloodmoon's Mind's Eye, Ursaring's Quick Feet)
:gyarados:
Gyarados @ Heavy-Duty Boots
Ability: Moxie
Tera Type: Flying
Adamant Nature
- Waterfall
- Earthquake
- Tera Blast
- swiftswim

:kingambit: i mean :bisharp:
Bisharp @ Eviolite
Ability: Defiant
Tera Type: Fairy
Adamant Nature
- Throat Chop
- Sucker Punch
- Iron Head
- supremeoverlord

:ursaluna:
Ursaluna @ Flame Orb
Ability: Guts
Tera Type: Normal
- Facade
- Headlong Rush
- quickfeet
- mindseye

:ironvaliant:
Iron Valiant @ Choice Specs
Ability: Quark Drive
Tera Type: Fairy
Timid Nature
- Hyper Voice
- Shadow Ball
- Thunderbolt
- pixilate

:tyranitar:
Tyranitar @ Booster Energy
Ability: Sand Stream
Tera Type: Dark
EVs: 252 HP / 16 Def / 240 SpD
Sassy Nature
- Stone Edge
- Knock Off
- Earthquake
- protosynthesis

Potential issues:
Offense heavy meta/unreliable defensive options
Generally, it is easier for offense to get out of control compared to defense. It is possible that the most effective strategy for attacking mons would be to forfeit a little bit of coverage for access to higher damage, leading to teams becoming STAB stam while the defensive options in the metagame are left with either less defensive options due to exchanging a move, or by just being their normal self without interacting with the metagame's mechanics (another problem to talk about, which leads me to...)

Unimpactful mechanic
It is a very real possibility that the exchanging mechanic is too weak/too uninteresting/too whatever to warrant interacting with. I'm sure that there would be a handful of Pokemon that can interact with the mechanic in a fun and fulfilling way, but is just a handful or Pokemon enough to warrant an entire OM?

Special interactions

Should there be a special interaction with Paradox Pokemon and their modern-day counterpart? For metagame variability, I think yes. However, this mechanic doesn't align with other species-based rules/mods and may be confusing.

if you have any suggestions/criticisms/comments/questions/whatever, don't hesitate to leave them here!
 
OM idea (original idea from this Reddit post, submitted and modified with permission from OP):

Exchangeability(is this name good?)

Have you ever been frustrated that you have to choose between Download and Adaptability Porygon-Z? Have you ever wished that your Conkeldurr could use a Guts-boosted Sheer Force-boosted Iron Fist-boosted Ice Punch on that pesky Lando-T? Too bad they're banned in Pokebilities, though...

...But if you give up an moveslot, they're free to wreak havoc!

In Exchangeability, Pokemon can give up a moveslot in exchange for 1 ability from any of their previous (or future) evolutions or alternate formes (regional formes, Megas, Paradox Pokemon, etc.), up to a maximum of 3 times!

FAQ:
How do I exchange my Pokemon's moves?
Like this:
View attachment 738953

Isn't this just worse Pokebilities?
Maybe! While this metagame does allow for the use of multiple abilities at once, this has 2 distinctions: the "exchange" mechanic which leads to a lower power level and a unique tradeoff approach to teambuilding, and the usage of abilities the Pokemon can't usually get (ex. Swift Swim Gyarados).

How do you handle split evolutions?
Split evolutions, while not necessarily part of a Pokemon's evolutionary line, are part of its evolutionary tree, so they are allowed (ex. Clodisre can receive Quagsire's Damp, Hydrapple can receive Appletun's Thick Fat, etc.)!
Similarly, previous evolutions' alternate formes' abilities are valid for exchange (ex. Sandlash can receive Sandshrew-Alola's Slush Rush).


Can I exchange my move for the same ability?
No, you cannot stack abilities.

Standard OU/OMs:
Species Clause, Nickname Clause, OHKO Clause, Evasion Items Clause, Evasion Moves Clause, Sleep Moves Clause (no Sleep Clause), Overflow Stat Mod
Arena Trap, Moody, Sand Veil, Shadow Tag, Snow Cloak
Baton Pass, Last Respects, Shed Tail
King's Rock, Razor Fang
Annihilape, Arceus (all formes), Archaludon, Baxcalibur, Calyrex-Ice, Calyrex-Shadow, Chien-Pao, Chi-Yu, Deoxys, Deoxys-Attack,, Dialga (all formes), Espathra, Eternatus, Flutter Mane, Giratina (all formes), Gouging Fire, Groudon, Ho-Oh, Iron Bundle, Koraidon, Kyogre, Kyurem-Black, Kyurem-White, Landorus-Incarnate, Lugia, Lunala, Magearna, Mewtow, Miraidon, Necrozma-Dawn Wings, Necrozma-Dusk Mane, Ogerpon-Hearthflame, Palafin, Palkia (all formes), Rayquaza, Regieleki, Reshiram, Roaring Moon, Shaymin-Sky, Sneasler, Solgaleo, Spectrier, Terapagos, Ursaluna-Bloodmoon, Urshifu (all formes), Volcarona, Zacian (all formes), Zamazenta-Crowned, Zekrom (all formes)

Conkeldurr (Guts/Sheer Force/Iron Fist), Excadrill (Sand Rush + Sand Force), Landorus-Therian (Landorus-Incarnate's Sand Force/Sheer Force), Ursaluna (Ursaluna-Bloodmoon's Mind's Eye, Ursaring's Quick Feet)
:gyarados:
Gyarados @ Heavy-Duty Boots
Ability: Moxie
Tera Type: Flying
Adamant Nature
- Waterfall
- Earthquake
- Tera Blast
- swiftswim

:kingambit: i mean :bisharp:
Bisharp @ Eviolite
Ability: Defiant
Tera Type: Fairy
Adamant Nature
- Throat Chop
- Sucker Punch
- Iron Head
- supremeoverlord

:ursaluna:
Ursaluna @ Flame Orb
Ability: Guts
Tera Type: Normal
- Facade
- Headlong Rush
- quickfeet
- mindseye

:ironvaliant:
Iron Valiant @ Choice Specs
Ability: Quark Drive
Tera Type: Fairy
Timid Nature
- Hyper Voice
- Shadow Ball
- Thunderbolt
- pixilate

:tyranitar:
Tyranitar @ Booster Energy
Ability: Sand Stream
Tera Type: Dark
EVs: 252 HP / 16 Def / 240 SpD
Sassy Nature
- Stone Edge
- Knock Off
- Earthquake
- protosynthesis

Potential issues:
Offense heavy meta/unreliable defensive options
Generally, it is easier for offense to get out of control compared to defense. It is possible that the most effective strategy for attacking mons would be to forfeit a little bit of coverage for access to higher damage, leading to teams becoming STAB stam while the defensive options in the metagame are left with either less defensive options due to exchanging a move, or by just being their normal self without interacting with the metagame's mechanics (another problem to talk about, which leads me to...)

Unimpactful mechanic
It is a very real possibility that the exchanging mechanic is too weak/too uninteresting/too whatever to warrant interacting with. I'm sure that there would be a handful of Pokemon that can interact with the mechanic in a fun and fulfilling way, but is just a handful or Pokemon enough to warrant an entire OM?

Special interactions

Should there be a special interaction with Paradox Pokemon and their modern-day counterpart? For metagame variability, I think yes. However, this mechanic doesn't align with other species-based rules/mods and may be confusing.

if you have any suggestions/criticisms/comments/questions/whatever, don't hesitate to leave them here!
Paradox isn’t a form change I don’t think it would be allowed
 
OM idea (original idea from this Reddit post, submitted and modified with permission from OP):

Exchangeability(is this name good?)

Have you ever been frustrated that you have to choose between Download and Adaptability Porygon-Z? Have you ever wished that your Conkeldurr could use a Guts-boosted Sheer Force-boosted Iron Fist-boosted Ice Punch on that pesky Lando-T? Too bad they're banned in Pokebilities, though...

...But if you give up an moveslot, they're free to wreak havoc!

In Exchangeability, Pokemon can give up a moveslot in exchange for 1 ability from any of their previous (or future) evolutions or alternate formes (regional formes, Megas, Paradox Pokemon, etc.), up to a maximum of 3 times!

FAQ:
How do I exchange my Pokemon's moves?
Like this:
View attachment 738953

Isn't this just worse Pokebilities?
Maybe! While this metagame does allow for the use of multiple abilities at once, this has 2 distinctions: the "exchange" mechanic which leads to a lower power level and a unique tradeoff approach to teambuilding, and the usage of abilities the Pokemon can't usually get (ex. Swift Swim Gyarados).

How do you handle split evolutions?
Split evolutions, while not necessarily part of a Pokemon's evolutionary line, are part of its evolutionary tree, so they are allowed (ex. Clodisre can receive Quagsire's Damp, Hydrapple can receive Appletun's Thick Fat, etc.)!
Similarly, previous evolutions' alternate formes' abilities are valid for exchange (ex. Sandlash can receive Sandshrew-Alola's Slush Rush).


Can I exchange my move for the same ability?
No, you cannot stack abilities.

Standard OU/OMs:
Species Clause, Nickname Clause, OHKO Clause, Evasion Items Clause, Evasion Moves Clause, Sleep Moves Clause (no Sleep Clause), Overflow Stat Mod
Arena Trap, Moody, Sand Veil, Shadow Tag, Snow Cloak
Baton Pass, Last Respects, Shed Tail
King's Rock, Razor Fang
Annihilape, Arceus (all formes), Archaludon, Baxcalibur, Calyrex-Ice, Calyrex-Shadow, Chien-Pao, Chi-Yu, Deoxys, Deoxys-Attack,, Dialga (all formes), Espathra, Eternatus, Flutter Mane, Giratina (all formes), Gouging Fire, Groudon, Ho-Oh, Iron Bundle, Koraidon, Kyogre, Kyurem-Black, Kyurem-White, Landorus-Incarnate, Lugia, Lunala, Magearna, Mewtow, Miraidon, Necrozma-Dawn Wings, Necrozma-Dusk Mane, Ogerpon-Hearthflame, Palafin, Palkia (all formes), Rayquaza, Regieleki, Reshiram, Roaring Moon, Shaymin-Sky, Sneasler, Solgaleo, Spectrier, Terapagos, Ursaluna-Bloodmoon, Urshifu (all formes), Volcarona, Zacian (all formes), Zamazenta-Crowned, Zekrom (all formes)

Conkeldurr (Guts/Sheer Force/Iron Fist), Excadrill (Sand Rush + Sand Force), Landorus-Therian (Landorus-Incarnate's Sand Force/Sheer Force), Ursaluna (Ursaluna-Bloodmoon's Mind's Eye, Ursaring's Quick Feet)
:gyarados:
Gyarados @ Heavy-Duty Boots
Ability: Moxie
Tera Type: Flying
Adamant Nature
- Waterfall
- Earthquake
- Tera Blast
- swiftswim

:kingambit: i mean :bisharp:
Bisharp @ Eviolite
Ability: Defiant
Tera Type: Fairy
Adamant Nature
- Throat Chop
- Sucker Punch
- Iron Head
- supremeoverlord

:ursaluna:
Ursaluna @ Flame Orb
Ability: Guts
Tera Type: Normal
- Facade
- Headlong Rush
- quickfeet
- mindseye

:ironvaliant:
Iron Valiant @ Choice Specs
Ability: Quark Drive
Tera Type: Fairy
Timid Nature
- Hyper Voice
- Shadow Ball
- Thunderbolt
- pixilate

:tyranitar:
Tyranitar @ Booster Energy
Ability: Sand Stream
Tera Type: Dark
EVs: 252 HP / 16 Def / 240 SpD
Sassy Nature
- Stone Edge
- Knock Off
- Earthquake
- protosynthesis

Potential issues:
Offense heavy meta/unreliable defensive options
Generally, it is easier for offense to get out of control compared to defense. It is possible that the most effective strategy for attacking mons would be to forfeit a little bit of coverage for access to higher damage, leading to teams becoming STAB stam while the defensive options in the metagame are left with either less defensive options due to exchanging a move, or by just being their normal self without interacting with the metagame's mechanics (another problem to talk about, which leads me to...)

Unimpactful mechanic
It is a very real possibility that the exchanging mechanic is too weak/too uninteresting/too whatever to warrant interacting with. I'm sure that there would be a handful of Pokemon that can interact with the mechanic in a fun and fulfilling way, but is just a handful or Pokemon enough to warrant an entire OM?

Special interactions

Should there be a special interaction with Paradox Pokemon and their modern-day counterpart? For metagame variability, I think yes. However, this mechanic doesn't align with other species-based rules/mods and may be confusing.

if you have any suggestions/criticisms/comments/questions/whatever, don't hesitate to leave them here
Interesting, got a set that might be strong

Basculegion Choice Band
Ability:Adaptability
Tera type:Water
-Reckless
-Rock head
-Wave Crash
-phantom force/Head smash/ flip turn

Simple idea- Wave Crash Stonks. Reckless wave crash does 144 damage, plus Adaptability Tera water stab makes it 360 (correct me if I'm wrong) and rock head prevents any recoil. PF is there for stab, FT for pivoting, and Head Smash to have another nuke in your hands
 
Masked Pokemon

I've had this thought in the back of my mind since submitting a similar concept as a Pet Mod and seeing Yoshiblaze's Wonder Masks mechanic in Generation X - basically, you nickname your Pokemon another Pokemon's name. You then can pick up one trait from that Pokemon, whether it be a stat, an Ability, a move, or a type. If your mon has a Tera type that is one of the nicknamed mon's types, and is not one of your own types, it is added as secondary type (or primary if shiny?). If your mon doesn't have an Ability, move, or Tera type unique to the nicknamed mon, it picks up the stat that is boosted by your Nature.

I'm thinking about limiting the stat boosts further. Honestly, just baseless inheritance sounds like another mod, and it doesn't really add flavor. I want to further refine the "why" the stats are inherited. Maybe they could only be inherited from other Pokemon on your team.

Examples:
Zeraora (Tapu Lele) @ Choice Specs
Ability: Psychic Surge
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Psyshock
- Moonblast
- Focus Blast
Gives it 143 Speed.

Gliscor (Landorus-Therian) (M) @ Flyinium Z
Ability: Intimidate
Tera Type: Ground
- Earthquake
- Acrobatics
- Stone Edge
- U-turn
Picks up Acrobatics from Gliscor. Huge for wallbreaking through Grass types.

Latios (Toxapex) @ Leftovers
Ability: Levitate
Tera Type: Poison
EVs: 252 HP / 104 Def / 152 SpD
Calm Nature
- Scald
- Recover
- Knock Off
- Haze
Picks up Levitate for the inevitable Ground type Earthquakes that force it out.

Dragonite (Tapu Koko) @ Flyinium Z
Ability: Electric Surge
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wild Charge
- Brave Bird
- U-turn
- Acrobatics
Turns it into Electric/Flying. Gives it coverage for Grass types.

Potential Bans:
Smeargle?
Inheriting stats 140+?
Extreme Speed?
Recover?
Quiver Dance?
 
Masked Pokemon

I've had this thought in the back of my mind since submitting a similar concept as a Pet Mod and seeing Yoshiblaze's Wonder Masks mechanic in Generation X - basically, you nickname your Pokemon another Pokemon's name. You then can pick up one trait from that Pokemon, whether it be a stat, an Ability, a move, or a type. If your mon has a Tera type that is one of the nicknamed mon's types, and is not one of your own types, it is added as secondary type (or primary if shiny?). If your mon doesn't have an Ability, move, or Tera type unique to the nicknamed mon, it picks up the stat that is boosted by your Nature.

I'm thinking about limiting the stat boosts further. Honestly, just baseless inheritance sounds like another mod, and it doesn't really add flavor. I want to further refine the "why" the stats are inherited. Maybe they could only be inherited from other Pokemon on your team.

Examples:
Zeraora (Tapu Lele) @ Choice Specs
Ability: Psychic Surge
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Psyshock
- Moonblast
- Focus Blast
Gives it 143 Speed.

Gliscor (Landorus-Therian) (M) @ Flyinium Z
Ability: Intimidate
Tera Type: Ground
- Earthquake
- Acrobatics
- Stone Edge
- U-turn
Picks up Acrobatics from Gliscor. Huge for wallbreaking through Grass types.

Latios (Toxapex) @ Leftovers
Ability: Levitate
Tera Type: Poison
EVs: 252 HP / 104 Def / 152 SpD
Calm Nature
- Scald
- Recover
- Knock Off
- Haze
Picks up Levitate for the inevitable Ground type Earthquakes that force it out.

Dragonite (Tapu Koko) @ Flyinium Z
Ability: Electric Surge
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wild Charge
- Brave Bird
- U-turn
- Acrobatics
Turns it into Electric/Flying. Gives it coverage for Grass types.

Potential Bans:
Smeargle?
Inheriting stats 140+?
Extreme Speed?
Recover?
Quiver Dance?
how would you borrow stats in the teambuilder? This sounds really similar to Frantic Fusions and Inheritance in my opinion, so while it is interesting, I'm not sure if it would work. That being said, Frantic Fusions was really popular so maybe it will be good. A few other things- which generation would this be played in? Most OMs are in gen 9, but by the examples it looks like it would be gen seven (Z-Crystals, the Tapu's and Zeraora aren't in gen 9) or Natdex, so I'm unsure how many people would play earlier generations unless they were already playing in them.
Also, there are a lot of things that would need to be banned that you overlooked, here are some to name a few-
Abilities-
-Shadow tag
-Arena trap
-Moody
-Pure power
-Huge power
-Water bubble
-Stench
-Simple
-Comatose
Moves-
-Baton pass
-Belly drum (maybe)
-Fillet away (maybe)
-Clangourous soul
-Victory dance (maybe)
*Any evasion items/abilities/moves*
*Any sleep moves*
Pokemon-
All ubers pokemon
Slaking
Regigigas
 
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how would you borrow stats in the teambuilder? This sounds really similar to Frantic Fusions and Inheritance in my opinion, so while it is interesting, I'm not sure if it would work. That being said, Frantic Fusions was really popular so maybe it will be good. A few other things- which generation would this be played in? Most OMs are in gen 9, but by the examples it looks like it would be gen seven (Z-Crystals, the Tapu's and Zeraora aren't in gen 9) or Natdex, so I'm unsure how many people would play earlier generations unless they were already playing in them.
Also, there are a lot of things that would need to be banned that you overlooked, here are some to name a few-
Abilities-
-Shadow tag
-Arena trap
-Moody
-Pure power
-Huge power
-Water bubble
-Stench
-Simple
-Comatose
Moves-
-Baton pass
-Belly drum (maybe)
-Fillet away (maybe)
-Clangourous soul
-Victory dance (maybe)
*Any evasion items/abilities/moves*
*Any sleep moves*
Pokemon-
All ubers pokemon
Slaking
Regigigas
Stats are borrowed if you have no illegal move/Ability or no Tera type that does not match your own typing. It matches the stat boosted by your Nature. That's why nicknaming the mon Zeraora gave the mon 143 Speed.

For move bans, remember that you need to run a mon that can learn that move on your team. I was using [Gen 9] National Dex, so I saw Volcarona - in this case, the best user of Quiver Dance is Oricorio-Pom-Pom, Ribombee, or Oricorio-Sensu, so it's probably fine.

Banned Abilities/moves in OU stay banned, so I didn't include those. However, yeah, Huge/Pure Power and Water Bubble should be banned. Numel is the only Simple mon and Komala isn't v good, so I could see Simple and Comatose staying in. Fillet Away/Shell Smash/Clangorous Soul/Spore should be banned, yeah. Victory Dance is fine, you'd have to run Lilligant-Hisui for that one. And yeah the format would be OU and replacing Slaking/Regigigas's Abilities would troll the meta.
 
That’s a pretty elegant solution of which trait gets transferred. I’m impressed.

I think my biggest worry about such an OM would be readability. Team preview would be basically useless. Even with a Nickname Reveal Clause, the sheer amount of options that could be transferred would make preparing for endgame scenarios very difficult.
 
Masked Pokemon

I've had this thought in the back of my mind since submitting a similar concept as a Pet Mod and seeing Yoshiblaze's Wonder Masks mechanic in Generation X - basically, you nickname your Pokemon another Pokemon's name. You then can pick up one trait from that Pokemon, whether it be a stat, an Ability, a move, or a type. If your mon has a Tera type that is one of the nicknamed mon's types, and is not one of your own types, it is added as secondary type (or primary if shiny?). If your mon doesn't have an Ability, move, or Tera type unique to the nicknamed mon, it picks up the stat that is boosted by your Nature.

I'm thinking about limiting the stat boosts further. Honestly, just baseless inheritance sounds like another mod, and it doesn't really add flavor. I want to further refine the "why" the stats are inherited. Maybe they could only be inherited from other Pokemon on your team.

Examples:
Zeraora (Tapu Lele) @ Choice Specs
Ability: Psychic Surge
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Psyshock
- Moonblast
- Focus Blast
Gives it 143 Speed.

Gliscor (Landorus-Therian) (M) @ Flyinium Z
Ability: Intimidate
Tera Type: Ground
- Earthquake
- Acrobatics
- Stone Edge
- U-turn
Picks up Acrobatics from Gliscor. Huge for wallbreaking through Grass types.

Latios (Toxapex) @ Leftovers
Ability: Levitate
Tera Type: Poison
EVs: 252 HP / 104 Def / 152 SpD
Calm Nature
- Scald
- Recover
- Knock Off
- Haze
Picks up Levitate for the inevitable Ground type Earthquakes that force it out.

Dragonite (Tapu Koko) @ Flyinium Z
Ability: Electric Surge
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wild Charge
- Brave Bird
- U-turn
- Acrobatics
Turns it into Electric/Flying. Gives it coverage for Grass types.

Potential Bans:
Smeargle?
Inheriting stats 140+?
Extreme Speed?
Recover?
Quiver Dance?
This feels too complex for an OM, and I don't really see the need of it existing when there are so many OMs that take on the idea of inheriting from one mon to another, on top of there being a petmod that is already doing this, there are too many formats right now, and we need to make sure people can easily tell them apart.
 
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