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Project Metagame Workshop

Move On-Demand

You select up to 3 moves for each Pokemon in the teambuilder, and during the battle, you type in 1 legal move for each Pokemon that is set for the rest of the battle.
Instead select up to 4 moves for each Pokemon in the teambuilder, same as regular, and during the battle, you can replace the last move. The replace fails if the last move has been clicked.
 
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SEALED SEMIPOOL
better name pending​

What if both teams had access to the same 24 moves and you get to pick which party member has access to which move during battle?

image.png
​
Premise:
A shared pool of 24 moves will be compiled from the move-sets of the first 3 selected pokemon of both teams during team-preview. During battle, once a pokemon clicks a move, that move will become inaccessible to the rest of the party members.

Rules:
  • A single pokemon can gobble up as many moves from the pool as it can.
  • Your team's choices (sealed moves) do not affect the opposing team and move PPs are independent.
  • 4 Moves Clause: Pokemon need to have 4 moves in their move-set.
Strategy:
to be updated

Bans & Clauses:
Bans: OU Banlist + Clauses

Additional Move-bans:
  • Shell Smash + Imprison (this is due to shared moves) + Whatever is on FotF banlist (this is due to metas being similar in flavor but they probably play very differently)
Additional clauses:
  • Min of 3 pokemon clause
  • 4-moves clause (these are to ensure the shared pool is maxed to 24)
Questions for the community:
Fun to play? Too much information overload from starting with 24 moves? Any potential abuse or troll strategies? What would proofing against yourself look like?
 
Here's my proposal:

GENERATIONAL MIX-UP

depending on the nickname of your pokemon, you can access their moves or abilities or stats from a different generation that pokemon was present in(Zacian is already being banned). For example, greninja- with Gen 7 gets ash greninja, hidden power, physical water shuriken, pre-berf protean and z moves, losing Tera blast and the ability to terastilize. Another example is champions golurk, who gains its mega evolution, but has nerfed unseen fist. Each generation except SV for SV only mons can only be used once. Questions comments concerns please reply to this thread.
 
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Anymon-ite​

Premise: Mix and mega, but with an extra twist: you can use any pokemon (Anymon, hence the name), as a Pokemon's mega stone.

Details:

I didn't know to explain, so here's an example, to turn Gallade :gallade: into a mega stone, we would first find the change in all stats from Kirlia :kirlia: to Gallade :gallade:, excluding hp.
:chimecho:PokemonAttackDefenseSpecial AttackSpecial DefenseSpeed
:chimecho::gallade:125656511580
-:kirlia:3535655550
:chimecho::chimecho:903006030
After we do that, we find that the pokemon would gain 90 attack, 30 defense, 60 special defense, and 30 speed, for a bst increase of 210. This is a bit much for a mega stone, so we divide 210/100 to get 2.1. Then, we divide each stat by 2.1 to find their new change, rounding, to get 43 attack, 14 defense and speed, and 29 special defense, for a total of 100 bst increase, like a normal mega stone. Also, because Gallade :gallade: gains a type upon evolving, the pokemon using Gallade :gallade: would also gain the fighting type as a secondary type. For the ability, because Gallade :gallade: has multiple abilities, it would have its hidden ability, being justified :terrakion:. You may ask, however, what if the pokemon is a single stage or basic pokemon? Well, in that case, it would use its base stats as stat changes after calculation, with the prevo's stats being all zero, and not change type. To use a pokemon as a mega stone, just write its name as the item.

Example Builds:
Great Tusk :great tusk: @ Gallade :gallade:
Ability: Protosynthesis :koraidon:
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat :hitmonchan:
- Headlong Rush :ursaluna:
- Rapid Spin :donphan:
- Rock Slide :tyranitar:

Great Tusk's :great tusk: new base stats after mega evolving:
Hp: 115 | Atk: 174 | Def: 145 | Sp. Atk: 53 | Sp. Def: 82 | Spd: 101

Alomomola :alomomola: @ Corviknight :corviknight:
Ability: Regenerator :tornadus-therian:
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Flip Turn :palafin:
- Wish :chansey:
- Protect :shuckle:
- Scald :milotic:

Alomomola's :alomomola: new base stats after mega evolving:
Hp: 165 | Atk: 95 | Def: 130 | Sp. Atk: 50 | Sp. Def: 75 | Spd: 55
Alomomola :alomomola: also becomes a Water/Steel :empoleon: type.

Tinkaton (F) :tinkaton: @ Perrserker :perrserker:
Ability: Mold Breaker :excadrill:
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Gigaton Hammer :tinkaton:
- Play Rough :granbull:
- Knock Off :crawdaunt:
- Stone Edge :rhydon:

Tinkaton's :tinkaton: new base stats after mega evolving:
Hp: 85 | Atk: 110 | Def: 112 | Sp. Atk: 78 | Sp. Def: 120 | Spd: 102
This Tinkaton :tinkaton: also gets Steely Spirit :perrserker: boosted STAB Gigaton Hammer :tinkaton:, bring its bp up to 360 after STAB, combined with its 110 base attack, it might be on a watch.

Bans and Clauses:
  • :arceus:Regular M&M bans
  • :binacle: Having a pokemon hold itself, that'd be weird
  • :drapion: Using a pokemon that isn't in SV as a mega stone
  • :arceus: Having a pokemon use a banned pokemon as a mega stone
  • The following are banned as mega stones.
  • :torchic: The Torchic :torchic: line
  • Smeargle :smeargle:, Snorunt :snorunt:, Glalie :glalie:, and Scovillain :scovillain:.
  • :gothita: The Gothita :gothita: line.
  • :scizor: Any pokemon who's bst change is 0.
  • :spewpa: Spewpa, gives 333 defense.
  • :porygon-z: Porygon-Z, gives 150 Sp. Attack and Speed, but loses 100 in each defense, still insane.
Watches:
  • Mismagius :mismagius:, giving 33 in Sp. Atk, Sp. Def, and speed.
  • Gholdengo :gholdengo:, not bad stat spread, Good as Gold :gholdengo:, +steel.
  • Vibrava :vibrava:, gives 133 Speed, -67 Attack, and 11 in Defenses and Sp. Atk.
  • Volcarona :volcarona:, gives 53 Sp. Atk and 25 Speed, has Swarm :kricketot: tho.
  • Regieleki :regieleki:, should be obvious.
Calc:

https://www.desmos.com/calculator/bynqv9vme9

Questions for YOU:
  • Is this too complicated?
  • What else would be banned?
  • Should I unban having a pokemon hold itself?
  • General feedback.
 
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Anymon-ite​

Premise: Mix and mega, but with an extra twist: you can use any pokemon (Anymon, hence the name), as a Pokemon's mega stone.

Details:

I didn't know to explain, so here's an example, to turn Gallade :gallade: into a mega stone, we would first find the change in all stats from Kirlia :kirlia: to Gallade :gallade:, excluding hp.
:chimecho:PokemonAttackDefenseSpecial AttackSpecial DefenseSpeed
:chimecho::gallade:125656511580
-:kirlia:3535655550
:chimecho::chimecho:903006030
After we do that, we find that the pokemon would gain 90 attack, 30 defense, 60 special defense, and 30 speed, for a bst increase of 210. This is a bit much for a mega stone, so we divide 210/100 to get 2.1. Then, we divide each stat by 2.1 to find their new change, rounding, to get 43 attack, 14 defense and speed, and 29 special defense, for a total of 100 bst increase, like a normal mega stone. Also, because Gallade :gallade: gains a type upon evolving, the pokemon using Gallade :gallade: would also gain the fighting type as a secondary type. For the ability, because Gallade :gallade: has multiple abilities, it would have its hidden ability, being justified :terrakion:. You may ask, however, what if the pokemon is a single stage or basic pokemon? Well, in that case, it would use its base stats as stat changes after calculation, with the prevo's stats being all zero, and not change type. To use a pokemon as a mega stone, just write its name as the item.

Example Builds:
Great Tusk :great tusk: @ Gallade :gallade:
Ability: Protosynthesis :koraidon:
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat :hitmonchan:
- Headlong Rush :ursaluna:
- Rapid Spin :donphan:
- Rock Slide :tyranitar:

Great Tusk's :great tusk: new base stats after mega evolving:
Hp: 115 | Atk: 174 | Def: 145 | Sp. Atk: 53 | Sp. Def: 82 | Spd: 101

Alomomola :alomomola: @ Corviknight :corviknight:
Ability: Regenerator :tornadus-therian:
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Flip Turn :palafin:
- Wish :chansey:
- Protect :shuckle:
- Scald :milotic:

Alomomola's :alomomola: new base stats after mega evolving:
Hp: 165 | Atk: 95 | Def: 130 | Sp. Atk: 50 | Sp. Def: 75 | Spd: 55
Alomomola :alomomola: also becomes a Water/Steel :empoleon: type.

Tinkaton (F) :tinkaton: @ Perrserker :perrserker:
Ability: Mold Breaker :excadrill:
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Gigaton Hammer :tinkaton:
- Play Rough :granbull:
- Knock Off :crawdaunt:
- Stone Edge :rhydon:

Tinkaton's :tinkaton: new base stats after mega evolving:
Hp: 85 | Atk: 110 | Def: 112 | Sp. Atk: 78 | Sp. Def: 120 | Spd: 102
This Tinkaton :tinkaton: also gets Steely Spirit :perrserker: boosted STAB Gigaton Hammer :tinkaton:, bring its bp up to 360 after STAB, combined with its 110 base attack, it might be on a watch.

Bans and Clauses:
  • :arceus:Regular M&M bans
  • :binacle: Having a pokemon hold itself, that'd be weird
  • :drapion: Using a pokemon that isn't in SV as a mega stone
  • :arceus: Having a pokemon use a banned pokemon as a mega stone
  • The following are banned as mega stones.
  • :torchic: The Torchic :torchic: line
  • Smeargle :smeargle:, Snorunt :snorunt:, Glalie :glalie:, and Scovillain :scovillain:.
  • :gothita: The Gothita :gothita: line.
  • :scizor: Any pokemon who's bst change is 0.
  • :spewpa: Spewpa, gives 333 defense.
  • :porygon-z: Porygon-Z, gives 150 Sp. Attack and Speed, but loses 100 in each defense, still insane.
Watches:
  • Mismagius :mismagius:, giving 33 in Sp. Atk, Sp. Def, and speed.
  • Gholdengo :gholdengo:, not bad stat spread, Good as Gold :gholdengo:, +steel.
  • Vibrava :vibrava:, gives 133 Speed, -67 Attack, and 11 in Defenses and Sp. Atk.
  • Volcarona :volcarona:, gives 53 Sp. Atk and 25 Speed, has Swarm :kricketot: tho.
  • Regieleki :regieleki:, should be obvious.
Calc:

https://www.desmos.com/calculator/bynqv9vme9

Questions for YOU:
  • Is this too complicated?
  • What else would be banned?
  • Should I unban having a pokemon hold itself?
  • General feedback.
I think you should make the stat formula more straightforward, but either way seems a bit too similar to cross evo. (https://www.smogon.com/forums/threads/cross-evolution.3710953/)
As is just seem too complicated on how it tries to differentiate itself from mnm and cross evo.
 
I think you should make the stat formula more straightforward, but either way seems a bit too similar to cross evo. (https://www.smogon.com/forums/threads/cross-evolution.3710953/)
As is just seem too complicated on how it tries to differentiate itself from mnm and cross evo.
Yeah, I agree about the similarities to cross evo now that I unforgot it was a thing that existed, and I also agree on how simplificating the formula would make it seem more like cross evo. also, now that i unforgot cross evo, it seems like a mix of mnm and cross evo
 
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Brethren Boost

Premise:
Pokemon from each generation can learn any moves introduced in their generation, or any prevo's generations.

Details: Similar to alphabet cup :skeledirge: and stabmons :tyranitar: in the genre of OMs that expand mons movesets. Also like the aforementioned metas, and as explained above, the pokemon also inherits all new moves from any prevos. For example, Magmortar :magmortar: can learn all gen 4 (:magmortar:), gen 1(:magmar:), and gen 2(:magby:) moves. This is pretty much it.
Sets:

Kingambit :kingambit: @ Focus Sash :alakazam:
Ability: Supreme Overlord :kingambit:
Tera Type: Psychic
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Wicked Torque :revavroom:
- Gigaton Hammer :tinkaton:
- Psyblade :iron leaves:
- Sucker Punch :honchkrow:

Scizor :scizor: @ Choice Band :darmanitan galar:
Ability: Technician :scizor:
Tera Type: Water
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Pin Missile :scolipede:
- Bullet Punch :scizor:
- U-turn :golisopod:
- Aerial Ace :staraptor:

Bans/Restrictions:

  • :arceus:Standard OU bans
  • :serperior: Serperior :serperior: if V-Create :victini: is not banned.
  • TBD

  • Restricted:
  • :lilligant: Quiver Dance
  • :lilligant hisui: Victory Dance
  • :falinks: No Retreat
  • :dracovish: Fishious Rend
  • :xerneas: Geomancy
  • :ditto: Transform
  • :eldegoss: Cotton Guard
  • :klinklang: Shift Gear
  • :volbeat: Tail Glow
  • :hariyama: Belly Drum
  • :cloyster: Shell Smash
  • :linoone: Extreme Speed
  • :victini: V-Create if Serperior :serperior: is not banned

  • :arceus: All OU clauses.

Questions:
  • Is this too much like other OMs?
  • Is there anything else that could get out of hand?
  • Is there a name that better represents this OM?
 
Sacrifice-mons

Do you want to combine abilities, items and movepools together onto one pokemon? Do you feel limited by other metagames, unable to make the ultimate pokemon... Now you can, but it requires sacrifices! You can designate pokemon on your team as sacrifices and their abilities, movepools and items will benefit the pokemon in the first slot! This can allow you to put your eggs in one basket... if you're happy to risk it...

Rules:
Mechanic: Pokemon that are nicknamed: "sacrifice" start the battle with 0 hp, but their moves are available to the pokemon in slot 1 of your party in addition to its original moves and other sacrifices, and they also have the sacrificed pokemon's items and abilities as well - there is no limit to the number of pokemon sacrificeable.
Clauses: Standard OMs, Sleep Moves Clause, Evasion Clause, Terastal Clause, OHKO Clause.
Bans: Items: Razor fang, King's rock, Bright powder. Abilities: Stench, Serene grace, Trapping abilities, neutralising gas. Moves: Baton pass, Last respects. Pokemon: probably most mons with high base stats. - [We could potentially unban some of them so long as they are unable to receive sacrifices that way certain abilities and movesets could be used if they are sacrificed, although people might just legendary spam instead of interacting with the main mechanic of this OM]
Things unable to be sacrificed: Moves: revival blessing (other op moves depending on their severity). pokemon: (?) Abilities: good as gold, huge power, pure power

(Showdown limits on the number of moves may force a limit on the number of sacrifices allowed.)

Strategy:
By having a pokemon that can have more than one ability and more than 4 moves it can prove quite versatile, for example, putting setup moves like sticky web, tailwind and others on a bulkier mon that could survive long enough to use those moves. Or putting extra tech options such as heavy duty boots and regenerator on a super bulky mon with hazard removal and pivoting options.

Utility-stacking:
Putting lots of utility moves from a frail sacrifice onto one bulky mon can let it come in, set the pace of battle and leave when it has done its job.

:sv/Toxapex:

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def
Relaxed Nature
IVs: 0 Atk
- Baneful Bunker
- Haze
- Toxic Spikes
- Toxic

Grafaiai is sacrificed here for its ability and pivoting moves as well as some utility that toxapex doesn't usually get.
Grafaiai @ Leftovers
Ability: Prankster
- Parting Shot
- U-turn
- Knock Off
- Super Fang

Weather-specialists.
Using weather setting abilities and speed boosts can make a potent combo (like in other OMs). For example Cetitan can set its own snow to outspeed all other mons, then use aurora veil to boost its bulk, and then use belly drum to set up for a sweep. - adding an additional mon for snow body and recovery could make this a near invincible wall and sweeper - unless your opponent has brought the right counter!

:sv/Cetitan:

Cetitan @ Focus Sash
Ability: Slush Rush
EVs: 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Knock Off
- Ice Shard
- Earthquake

Abomasnow is sacrificed here as its base stats and typing are worse than Cetitan's.
Abomasnow @ Life Orb
Ability: Snow Warning
- Ice Spinner
- Icicle Spear
- Aurora Veil
- Brick Break

Q&A:
Q: Can you revive the sacrifices with revival blessing as they start with 0hp?
A: Yes, but revival blessing cannot be on a sacrificed mon to avoid PP shenanigans.

Q: Can items, abilities or moves stack?
A: No, unless they have different names. Scope lens and razor claw stack, but 3 lum-berries do not.

Q: How do things like knock-off, skill swap or neutralising gas work?
A: They only affect the pokemon's original abilities, the abilities and item-effects acquired from sacrifices can't be removed, however the moves can be disabled, taunted or imprisoned (e.g by cursed body).

Questions for you:
What do you think could be overpowered that I might have missed?
What sets do you think would be interesting?
Should sacrifices be able to apply to mons other than the one in the first slot?

Please forgive me if a similar idea has been suggested like this.
 
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Logic Mons
Metagame premise:
Some/Most/All Pokémon will be fixed to fit my sense of logic of what I think would make the most sense. Example 1: Rillaboom gets belly drum (Rillaboom is a drummer and a gorilla which drum it’s chest). Example 2: Snorlax new stats would be Hp:160,attack:65,defence:110,special attack:65,special defence:110,speed:30 (snorlax is lazy and sleeps all day why would it’s attack should be any good? And why it’s defence is atrocious?) Example 3: Magnezone new abilities would be magnet pull,levitate and analytic (Magnezone levitates and based on a UFO which levitates and Magnezone uses magnetic energy like the move magnet rise which levitates the user) Example 4: Genger’s new type is ghost/dark (All of Gengar’s poxadex entries wrote about how cruel Gengar is the dark type is called the evil type cruelty is evil) I will not be changing any property of any move/ability/item, add new moves, add new abilities, change the numbers of the stats of a pokemon (For example snorlax I would be happy to make the attacks 60 and the Hp 170 but I would not because of my rule), add the other gimmicks. (especially megas because of the whole changing stats thing) The template should be Anything goes but with species clause and sleep clause (one opponent pokemon asleep at a time) and a baton pass ban
Potential bans and threats: Right now I am not sure because I did not make all the changes because this metagame did not get approved but breloom with 130 speed and access to spore, chandelure with torch song, mismagius as a ghost/fairy type, slaking with comatose all seem broken.
Questions for the community: does the name express the premise well enough? Do you have any suggestions for making sense the pokèmon? Should I ban any not fully evolved pokèmon to give me a lot less work? would the om would work better as my custom anything goes or ubers as the template? What changes can I do to make this Metagame approved?
 
Logic Mons
Metagame premise:
Some/Most/All Pokémon will be fixed to fit my sense of logic of what I think would make the most sense. Example 1: Rillaboom gets belly drum (Rillaboom is a drummer and a gorilla which drum it’s chest). Example 2: Snorlax new stats would be Hp:160,attack:65,defence:110,special attack:65,special defence:110,speed:30 (snorlax is lazy and sleeps all day why would it’s attack should be any good? And why it’s defence is atrocious?) Example 3: Magnezone new abilities would be magnet pull,levitate and analytic (Magnezone levitates and based on a UFO which levitates and Magnezone uses magnetic energy like the move magnet rise which levitates the user) Example 4: Genger’s new type is ghost/dark (All of Gengar’s poxadex entries wrote about how cruel Gengar is the dark type is called the evil type cruelty is evil) I will not be changing any property of any move/ability/item, add new moves, add new abilities, change the numbers of the stats of a pokemon (For example snorlax I would be happy to make the attacks 60 and the Hp 170 but I would not because of my rule), add the other gimmicks. (especially megas because of the whole changing stats thing) The template should be Anything goes but with species clause and sleep clause (one opponent pokemon asleep at a time) and a baton pass ban
Potential bans and threats: Right now I am not sure because I did not make all the changes because this metagame did not get approved but breloom with 130 speed and access to spore, chandelure with torch song, mismagius as a ghost/fairy type, slaking with comatose all seem broken.
Questions for the community: does the name express the premise well enough? Do you have any suggestions for making sense the pokèmon? Should I ban any not fully evolved pokèmon to give me a lot less work? would the om would work better as my custom anything goes or ubers as the template? What changes can I do to make this Metagame approved?
You are thinking of a petmod, probably a Solomod, check out the corresponding section https://www.smogon.com/forums/forums/pet-mods.734/
 
Sacrifice-mons

Do you want to combine abilities, items and movepools together onto one pokemon? Do you feel limited by other metagames, unable to make the ultimate pokemon... Now you can, but it requires sacrifices! You can designate pokemon on your team as sacrifices and their abilities, movepools and items will benefit the pokemon in the first slot! This can allow you to put your eggs in one basket... if you're happy to risk it...

Rules:
Mechanic: Pokemon that are nicknamed: "sacrifice" start the battle with 0 hp, but their moves are available to the pokemon in slot 1 of your party in addition to its original moves and other sacrifices, and they also have the sacrificed pokemon's items and abilities as well - there is no limit to the number of pokemon sacrificeable.
Clauses: Standard OMs, Sleep Moves Clause, Evasion Clause, Terastal Clause, OHKO Clause.
Bans: Items: Razor fang, King's rock, Bright powder. Abilities: Stench, Serene grace, Trapping abilities, neutralising gas. Moves: Baton pass, Last respects. Pokemon: probably most mons with high base stats.
Things unable to be sacrificed: Moves: revival blessing (other op moves depending on their severity). pokemon: (?) Abilities: good as gold

(Showdown limits on the number of moves may force a limit on the number of sacrifices allowed.)

Strategy:
By having a pokemon that can have more than one ability and more than 4 moves it can prove quite versatile, for example, putting setup moves like sticky web, tailwind and others on a bulkier mon that could survive long enough to use those moves. Or putting extra tech options such as heavy duty boots and regenerator on a super bulky mon with hazard removal and pivoting options.

Utility-stacking:
Putting lots of utility moves from a frail sacrifice onto one bulky mon can let it come in, set the pace of battle and leave when it has done its job.

:sv/Toxapex:

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def
Relaxed Nature
IVs: 0 Atk
- Baneful Bunker
- Haze
- Toxic Spikes
- Toxic

Grafaiai is sacrificed here for its ability and pivoting moves as well as some utility that toxapex doesn't usually get.
Grafaiai @ Leftovers
Ability: Prankster
- Parting Shot
- U-turn
- Knock Off
- Super Fang

Weather-specialists.
Using weather setting abilities and speed boosts can make a potent combo (like in other OMs). For example Cetitan can set its own snow to outspeed all other mons, then use aurora veil to boost its bulk, and then use belly drum to set up for a sweep. - adding an additional mon for snow body and recovery could make this a near invincible wall and sweeper - unless your opponent has brought the right counter!

:sv/Cetitan:

Cetitan @ Focus Sash
Ability: Slush Rush
EVs: 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Knock Off
- Ice Shard
- Earthquake

Abomasnow is sacrificed here as its base stats and typing are worse than Cetitan's.
Abomasnow @ Life Orb
Ability: Snow Warning
- Ice Spinner
- Icicle Spear
- Aurora Veil
- Brick Break

Q&A:
Q: Can you revive the sacrifices with revival blessing as they start with 0hp?
A: Yes, but revival blessing cannot be on a sacrificed mon to avoid PP shenanigans.

Q: Can items, abilities or moves stack?
A: No, unless they have different names. Scope lens and razor claw stack, but 3 lum-berries do not.

Q: How do things like knock-off, skill swap or neutralising gas work?
A: They only affect the pokemon's original abilities, the abilities and item-effects acquired from sacrifices can't be removed, however the moves can be disabled, taunted or imprisoned (e.g by cursed body).

Questions for you:
What do you think could be overpowered that I might have missed?
What sets do you think would be interesting?
Should sacrifices be able to apply to mons other than the one in the first slot?

Please forgive me if a similar idea has been suggested like this.
I'd be cautious about being able to sacrifice Huge Power mons, since it's looking like only Fur Coat recipient walls can wall the resulting breakers:

:ogerpon-wellspring:
252 Atk Wellspring Mask Huge Power Ogerpon-Wellspring Ivy Cudgel vs. 252 HP / 228+ Def Pecharunt: 193-228 (50.7 - 60%) -- guaranteed 2HKO
252 Atk Wellspring Mask Huge Power Ogerpon-Wellspring Ivy Cudgel vs. +1 252 HP / 88 Def Zamazenta: 204-240 (52.5 - 61.8%) -- 98.4% chance to 2HKO after Leftovers recovery

:ceruledge:
252 Atk Huge Power Ceruledge Poltergeist vs. 252 HP / 252+ Def Dondozo: 229-270 (45.4 - 53.5%) -- 38.7% chance to 2HKO

:iron valiant:
252 Atk Huge Power Iron Valiant Close Combat vs. 252 HP / 252+ Def Dondozo: 256-303 (50.7 - 60.1%) -- guaranteed 2HKO
 
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I'd be cautious about being able to sacrifice Huge Power mons, since it's looking like only Fur Coat recipient walls can wall the resulting breakers:

:ogerpon-wellspring:
252 Atk Wellspring Mask Huge Power Ogerpon-Wellspring Ivy Cudgel vs. 252 HP / 228+ Def Pecharunt: 193-228 (50.7 - 60%) -- guaranteed 2HKO
252 Atk Wellspring Mask Huge Power Ogerpon-Wellspring Ivy Cudgel vs. +1 252 HP / 88 Def Zamazenta: 204-240 (52.5 - 61.8%) -- 98.4% chance to 2HKO after Leftovers recovery

:ceruledge:
252 Atk Huge Power Ceruledge Poltergeist vs. 252 HP / 252+ Def Dondozo: 229-270 (45.4 - 53.5%) -- 38.7% chance to 2HKO

:iron valiant:
252 Atk Huge Power Iron Valiant Close Combat vs. 252 HP / 252+ Def Dondozo: 256-303 (50.7 - 60.1%) -- guaranteed 2HKO
what about also giving a stat based on position, if higher than the one of the 1st slot pokèmon (like reverse-godly gift). Like a sacrifice in 2nd position giving its atk. (also I'd ban revival blessing or prohibit it to target sacrificed mons)
 
:puff:REVERSE DAMAGE:puff: (find better name please)

Pokèmon deal damage based on their opponent's offensive (atk/spa) stats and their own defensive (def/spd) stats.

In practice that would mean low defense/spd= high offensive power and low atk/spa= high defensive power. So having all those stats as low as possible would be beneficial. On the other hands, speed and HP would still be needed, so it's not like sunkern would be king, and lot of bad stat pokèmon have even worse movepools.

Stat changes and stat improving moves-abilities would still work the same.

Banlist: Blissey, Chansey, Happiny, Smeargle
Items: Eviolite
Level 100 clause, standard OU clauses
Tera clause might be considered, or, on the other hand, tera blast might be allowed

Let's see the effects of this change on some sample pokèmon

Jigglipuff
Despite his high HP, 45/45 atk-spa aren't that low, getting to 85 with a bad nature and 0 ivs (while a pokèmon with 20 base atk would get as low as 40), so it wouldn't be crazy bulky compared to other things. But it's got excellent mixed offensives thanks to its even lower def/spd

Deoxys-A
Ironically, it would function basically the same as a fast glass cannon

Stonjourner
It would have impressive special bulk and offenses, but its special movepool is limited. Still, a stealth rock/earth power/power gem(meteor beam)/filler set might be decent, expecially with 70 speed being kinda nice here.

Marill (watchlist) and Azurill
50 def isn't that good of an offensive stat, but it's boosted by huge power (being roughly the same as if it had around 20). In addition to that 70hp/20atx/20spa is one of the best mixed bulk spreads in the tier. Sadly, no viable recovery to complement it.
Azurill has noticeably better offensive output but worse bulk and typing.

Feebas
Despite low hp, it gets excellent bulk from its abyssmal atk and spa, and is a strong physical threat with 20 def, with a combination of waterfall and scale shot. 80 speed is really nice, expecially if considering it can easily get at +1.

Wooper/Wooper-paldea
Good special offense and bulk, (alongside decent physical bulk), with recovery and an amazing overall movepool. I will be really surprised if they don't become meta.

Pikachu
With light ball and 40 def/50 spd, it's one of the few fast pokèmon in the meta actually capable of dealing serious damage, expecially considering its excellent mixed movepool.

Wiglett
Even faster than pikachu, with nice (25/25) mixed offensive power. Anything non deoxys-A faster than it gets way worse offenses, so it could be the second fastest mon with a place in the meta
 
Type Cycle: all pokemon and moves change their typing to be the next one in alphabetical order (water being the last type is turned into bug, the first type) (stellar isn't effected or part of the cycle)
1781692127587.png

Increased Viability:
Here are some Pokemon that are especially powerful in Type Cycle:
:Coalossal: steel flying
The biggest rise in viability. with rock fire (one of the worst defensive typing's) becoming steel flying (THE best defensive typing) and with this pokemon having flash fire to nullify 1 of the only 2 weaknesses and gain a bonus on body press (it's now fire type) it's a pokemon only weak to the mediocre attacks dragon has originally. absolute wall
:Garganacl: steel
Probably needs to be banned. imagine the best defensive pokemon with a bad typing as the best defensive typing
:Zapdos: fairy ghost
Fairy ghost is an incredible type and with good stabs it's a great offensive and defensive mon
:Garchomp: ice electric
Being a kinda fast pokemon with nearly perfect converge is insane.
:rotom-mow: :electrode hisui:ground fairy
Ground fairy is the best offensive typing possible
Volt Switch
Unblockable 70 BP Pivot that's also the best type in the game. Kinda stupid, could even be banworthy.
Decreased Viability:

:Slowking-Galar:
becomes psychic rock... need I say more?
:Great Tusk:
Fire Ice type sucks for a defensive mon
:gliscor: + :Landorus-therian:
Ice ghost sucks.
In general there's a pattern where ground types suck now because they're ice type now.
Knock off
being blocked by fairy makes it much less spammable
Clauses:

Standard om clauses
Q&A:
Q:
what about tera?
A: if tera isn't banned then tera and tera blast aren't affected by the type cycle. basically the tera type is what tera type you choose
Q: what format is this?
A: scarlet Violet
Resources: coming soon!
Playability
: This format currently isn't playable
Council: To apply to the Type Cycle council, please send me a PM.
:Falinks: cat111ca
PLEASE tell me any things I missed and what you think of this om idea!
 
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