It would activate instantly, but I'm currently assuming that if coded the Eject Pack would have a maximum number of uses per turn even if everything else can be activated infinitely and even if it's bannedIt really depends. Would it activate at the end of the turn? The way it is now, you could make an infinite match by getting webs on both sides and having a full team of eject packs. Even if this does activate end of turn, it still seems really annoying, essentially giving so many mons access to teleport.
Berry Juice doesn't exist in Gen 9Berry Juice as well. I think you should just ban down to Level 8, where min HP Magnemite has 22 HP, leaving it at 21 HP upon Berry Juice.
It theoretically could be but the format can handle these things relatively well with enough Knock Off and bans.
Items that already aren't consumable would be unaffected, and the most broken consumables would be banned, so it shouldn't devolve to that point, though the concern is valid. If ignoring the metagame premise is the best strategy then items are too strongSticky hold is now the strongest ability by a landslide. Item removal is vital, to the point that I wouldn't be surprised to see magic room start to crop up occasionally. Basically all items are so broken that the best way to deal with them is to run a ton of removal and ignore the metagame premise entirely. Tinkaton is decent due to mold breaker knock off.
As previously stated, Eject Pack would be limited regardless of if everything else is, but this argument increases the chances of it being banned outrightTrick/switcheroo in particular are really strong, as they put the pressure on the opponent to use knock off on you, and if you give an opponent an eject pack and then set both webs and rocks/spikes that pokemon is guaranteed dead, so you can slowly trick packs until the opponent's entire team is doomed. The opponent is unable to use one 'mon as trick fodder because the pack forces that 'mon to the back again. You can even set gravity for the airborn guys. The same trick can be done with eject button and priority moves.
Multi-hit moves bypass focus sashMagnemite is not the only lv.1 cheese, as focus sash can be abused with moves like pain split and leech seed, but again knock off is so good that it shouldn't matter.
I didn't think of revival blessing, if I'm being honest. Good catchLeppa berry+revival blessing is in a similar boat where its broken in theory but in practice every pokemon runs knock off.
In my mind when coded each item that can be activated repeatedly would appear to only activate once (unless Cheek Pouch) with the effect in-code simply stopping once it does nothingPack is not the only infinite, even a normal item like a lansat berry should theoretically make the turn length infinite, even if the gamestate is static.
