Pokedex Page
QC Approvals: PK Gaming, Bloo and Iconic (Delta 2777 and Seven Deadly Sins also approved but they were late xD)
Status: will start to write it
[Overview]
- metagross stays mostly the same in gen V
- the only things it got were psyshock and hone claws and only the latter is usable
- it's a very good pokemon with good stats overall stats and beastly attack and defense
- its amazing typing means it has 8 resistances and 1 immunity
- low speed doesn't hinder its sweeping chances since it has agility and rock polish to boost it
- the explosion nerf hurts it as it was one of the best moves it had access too
- the increase of both fire and ground pokemon to prey on its weaknesses means it has an harder time
- overall still a very solid pokemon with the ability to check many top threats in OU
name: Choice Band
move 1: Meteor Mash
move 2: Hammer Arm
move 3: Bullet Punch
move 4: Pursuit / Zen Heabutt / Trick
nature: Adamant
item: Choice Band
evs: 252 HP / 252 Atk / 4 Def
[SET COMMENTS]
<p>With an amazing base Attack stat and good overall bulk, Metagross is a perfect Pokemon for a Choice Band set as it lets Metagross hit very hard without any need to set up, thus making up for its only decent Speed. Meteor Mash is a powerful STAB that, despite the low accuracy, is the best option for Metagross. Hammer Arm hits almost everything Earthquake would hit for super effective damage but has the advantage of punishing Air Balloon holders, most notably Excadrill and Heatran, for switching in to threaten Metagross. Bullet Punch is the best way it has to bypass its Speed and allows Metagross to revenge kill dangerous Pokemon that would otherwise destroy it, such as Terrakion. The last slot depends on what one wants / needs Metagross to do. Pursuit is the best option as it capitalizes on Metagross's almost unique ability to avoid the 2HKO from Choice Specs Latios's Draco Meteor and threaten to OHKO it, whether or not the opponent chooses to switch out.</p>
[ADDITIONAL COMMENTS]
<p>The nature and EV spread are obvious if one thinks about the goals of this set and they emphasize Metagross's ability to hit as hard as possible, while maintaining very good bulk. The first three moves are pretty much mandatory and the only move one should consider replacing. With the numerous Fighting-types around, Zen Headbutt is a very useful move to carry and it has the added benefit of hitting threats such as Thundurus and Volcarona much harder. Trick is always a great weapon against more stallish teams as the Choice Band will cripple any defensive Pokemon present in those. If one takes into account the fact that Gliscor is a common switch-in, the possibility to cripple it with Choice Band and another Pokemon with Toxic Orb will be a huge advantage to the team.</p>
<p>Even though Choice Band Metagross is very powerful, the most defensive Pokemon can still take one or two hits and either try to status or set up on it. Some examples are Skarmory, Jellicent, and Gliscor that can take everything Metagross throws at them an set up entry hazards, burn it, or proceed to KO with Earthquake, respectively. However, they are all crippled by Choice Band so they should scout for Trick first. Faster hard-hitting Pokemon with super effective attacks, such as Landorus and Volcarona can often threaten Metagross out but have troubles switching in. Gyarados deserves a special mention; it can switch into anything Metagross throws at it and proceed to set up, while not being completely useless with a Choice Band.</p>
<p>Taking into account the Pokemon Metagross has troubles breaking, Starmie is a great teammate: it has great Speed and amazing coverage , hitting all of the aforementioned threats for super effective damage. Latios is another good teammate that, when holding a Choice Specs, will hit almost every Pokemon for major damage. It also attracts Pursuit users, such as Tyranitar and Scizor, so with good prediction, one can double switch Metagross into those Pokemon threatening a KO. Finally, even though its Steel typing means Stealth Rock isn't really a problem, Spikes will hinder Metagross's ability to switch in often so Rapid Spin support is welcome. The aforementioned Starmie can perform this role, although that would require either a lack of recovery or limited coverage. Excadrill and Forretress are other options, with the former maintaining the opponent on the defense thanks to its great Attack stat, and the latter being able to set up entry hazards that help Metagross break the opponent's team. However, both have some problems: Excadrill also has troubles getting past Skarmory and Gliscor, and Forretress shares a crippling Fire-type weakness.</p>
[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Meteor Mash
move 3: Hammer Arm
move 4: Bullet Punch
nature: Adamant
item: Leftovers / Air Balloon / Occa Berry
evs: 252 HP / 252 Atk / 4 Spe
[SET COMMENTS]
[ADDITIONAL COMMENTS]
- Lum Berry
name: Agility
move 1: Agility
move 2: Meteor Mash
move 3: Earthquake
move 4: Ice Punch / ThunderPunch / Zen Headbutt
nature: Jolly / Adamant
item: Life Orb / Air Balloon
evs: 48 HP / 252 Atk / 208 Spe
[SET COMMENTS]
[ADDITIONAL COMMENTS]
[SET]
name: Choice Scarf
move 1: Meteor Mash
move 2: Earthquake
move 3: Ice Punch
move 4: Trick / Pursuit
nature: Jolly
item: Choice Scarf
evs: 72 HP / 252 Atk / 184 Spe
[SET COMMENTS]
[ADDITIONAL COMMENTS]
[SET]
name: Trick + Iron Ball
move 1: Trick
move 2: Meteor Mash
move 3: Hammer Arm / Earthquake
move 4: ThunderPunch / Stealth Rock
nature: Adamant
item: Iron Ball
evs: 236 HP / 252 Atk / 20 Spe
[SET COMMENTS]
[ADDITIONAL COMMENTS]
[SET]
name: Mixed
move 1: Meteor Mash
move 2: Hidden Power Fire
move 3: Grass Knot
move 4: Ice Punch
nature: Brave
item: Expert Belt / Life Orb
evs: 220 HP / 136 Atk / 60 SpA / 92 Spe
[SET COMMENTS]
[ADDITIONAL COMMENTS]
- Hammer Arm but outclassed by HP Fire because the latter has the benefit of hitting the 4x weak to Fire Steel-types
- mention Bullet Punch and say it is too weak (thanks to only hitting rock-types super effectively) but can be used if the team needs the priority
- Hone Claws set
[Dream World]
<p>Metagross's Dream World ability is Light Metal, which reduces the damage Metagross suffers from Grass Knot and Low Kick. This is generally useless and should never be considered over Clear Body.</p>