

Base Stats:
Normal: 80 / 135 / 130 / 95 / 90 / 70
Mega: 80 / 145 / 150 / 105 / 110 / 110
Abilities:
Clear Body: Prevents stats drops (doesn’t apply to self-inflicted ones i.e. Hammer Arm)
Light Metal: Halves Weight
Tough Claws: Contact moves receive a 33% boost
Usable moves (STABs Bolded):
Meteor Mash
Zen Headbutt
Ice Punch
Thunder Punch
Earthquake
Bullet Punch
Hammer Arm
Grass Knot
Stealth Rock
Hone Claws
Pursuit
Overview:
Metagross received a godsend with his new Mega Evolution. His lowest stat, speed, was given a much needed boost to base 110, which is one of the fastest speed tiers in OU. Additionally, he got a great ability in Tough Claws, which boosts his contact moves by 30%, powering up both Meteor Mash and Zen Headbutt, as well as most of his other contact moves such as Ice Punch, Hammer Arm, and Grass Knot. With great 80 / 150 / 110 bulk and defensive typing in Steel / Psychic, Metagross is ready to dominate OU once again with powerful Tough Claws boosted moves coming off of a scary base 145 attack stat. This, combined with the aforementioned bulk and speed, makes for a deadly wallbreaker that every team should prepare for.
Potential Movesets:
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 252 Spe
Jolly Nature
- Meteor Mash
- Ice Punch / Bullet Punch
- Zen Headbutt
- Hammer Arm / Earthquake
Once Mega’d, Metagross has the same speed as the Lati twins, as well as great bulk behind it. This set aims to capitalize on this new speed by providing great coverage and power to make for a speedy Pokémon capable of decimating both offensive and defensive threats. Meteor Mash is the main STAB move, bolstering a good 90 base power with a decent 20% chance of raising his attack stat one stage, which only makes him scarier. Zen Headbutt is the other STAB move of choice, hitting the likes of Keldeo, Venusaur, and even Gengar super effectively, as well as having a nifty Flinch chance. Ice Punch is the best coverage move, as it hits the Lati twins, Lando (T), and Garchomp, while Earthquake hits things like Heatran and Magnezone, as well as other steel types. Pursuit can be used if the Lati twins are annoying, as Megagross makes an excellent switch in to non HP Fire variants and forces them out.
Rock Polish:
Metagross @ Metagrossite
Ability: Clear Body
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Rock Polish
- Meteor Mash / Iron Head
- Zen Headbutt
- Hammer Arm / Earthquake / Ice Punch
The speed EVs outpace neutral natured base 100s post mega. Rock Polish boosts Metagross's speed to insane levels, to the point where only jolly Excadrill under sand can outspeed him. Meteor mash is the main STAB as its tough claws boosted and has a nifty chance to raise his attack. Zen Headbutt is used to hit most things that resist Meteor smash neutrally, while also gaining important coverage against fighting and poison types. Hammer arm is the best coverage move, as it hits every steel type while also gaining a Tough Claws boost. Earthquake can be used instead to hit opposing Metagross super effectively, while also getting super effective coverage against electric and fire types should they pose a problem. Ice punch can be used if Gliscor, Garchomp, and Landorus t are problematic for your team.
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Any good sets posted here will be added to the OP. Use this thread to talk about Mega Metagross to your hearts content. Teammmates, moves, team archetypes, etc. Just remember to stay on topic and try to avoid one-liners. Discuss away!
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