Metagross

When you're talking about Metagross' 4-moveslot syndrome I think it would be better for you to talk about Slowbro and Ferrothorn over Colossoil and Landorus-T, as the latter two can still be beaten with Meteor Mash and all three have problems switching into Metagross. Slowbro and Ferrothorn both require a certain coverage move on Metagross or they otherwise wall it; Slowbro walls Metagross without Grass Knot and Ferrothorn walls variants lacking Hammer Arm.

In the AOA set, mention some mons that Meteor Mash hits hard and include some examples of Pokemon that take a lot of damage despite resisting it. It might be more apt to say the Meteor Mash is Metagross' strongest STAB option and allows it to blow past almost everything that doesn't resist it. Its just unclear when Meteor Mash doesn't hit hard, as you follow that part of the sentence by saying it hits its resists hard as well.

When you talk about Gliscor make sure you specify which sets you're hitting for that calc. I'm not sure what spread you used on Gliscor so please make it more apparent.

Under Set Details, make sure you mention that its Adamant Hammer Arm that OHKOs Colossoil.

There are some more things I want to touch up on but I'm a little pressed for time right now, so I'll post later today or tomorrow.

EDIT: Looked through the rest of the analysis, here is some of the rest.

In the moves section of the RP set, don't say that RP is required for Metagross to late game sweep. Its more than capable of sweeping with an AOA set withs its high powered attacks and great speed stat. More importantly, you mention in the Usage Tips of the AOA set that you can late game sweep with Bullet Punch, but than say you need RP to do it here.

When you talk about Hammer Arm and Earthquake, make sure you mention the notable mons they hit. For Hammer Arm its Ferrothorn and Colossoil and for Earthquake its Ferrothorn, Kitsunoh, and opposing Mega Metagross. Also explain why you don't want to use Ice Punch on Cyclohm.

In Usage Tips, I would prefer that you omit the part about Metagross not being used to wallbreak. One of the reasons why this set is viable is because it retains its ability to wallbreak and open holes in teams early and middle game and Rock Polish is really there to secure the sweep late game. Additionally, getting up a Rock Polish boost may not even be needed against slower teams.

I also want you to rephrase the last sentence, as it implies that you need to Mega Evolve and Rock Polish on the same turn and that you can only do this on forced switches.

In Team Options make Technician Stratagem just Stratagem. The differences between the sets are not relevant in this case, as they both handle Cyclohm, Pyroak, and Talonflame.

In Other Options, emphasize how Hone Claws can allow Metagross to put more pressure on defensive cores and allows Metagross to OHKO frailer mons outright. I'm also skeptical about the worth of running Substitute on boosting sets; Metagross is already strapped for moves as it is and you're only protecting yourself from Thunder Wave, Leech Seed, and Sucker Punch.

There are some other things I have to say regarding Checks and Counters and the RP set, but its late and I'll be looking at this again tomorrow.
 
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Okay then, everything is done except for a few things, which I don't understand.

I also want you to rephrase the last sentence, as it implies that you need to Mega Evolve and Rock Polish on the same turn and that you can only do this on forced switches.
I don't really understand this, because my sentence did say that you have to force a switch. Can you explain that a bit more?

I'm also skeptical about the worth of running Substitute on boosting sets; Metagross is already strapped for moves as it is and you're only protecting yourself from Thunder Wave, Leech Seed, and Sucker Punch.
I didn't remove Substitute, as someone else (can't remember who, probably Exclaimer, HeaL or QoL) gave a good explanation for it, and this is Other Options anyways. But if it is too useless, yeah, I probably might remove it.

Thanks for all the feedback!
 
Substitute is useful for easing prediction and scouting for scarves. This is especially useful for stuff like Scarf Mollux and Heatran, both of which hate going up against a Megagross behind a substitute.

Metagross is hard-pressed to find a moveslot for it, but it is absolutely viable.
 
cbrevan wasn't calling Substitute's viability as a whole into question, only its viability on boosting sets. With only two slots for attacking moves, Metagross's coverage is severely hampered. Substitute + 3 Attacks is the more plausible option for this reason (correct me if I misinterpreted this cbrevan).
 
This all looks pretty good, but it needs some work before this can be considered for its last QC check.

AOA
KogaElite4 said:
Even some Pokemon that do resist it still have major damage done to them, for example, Meteor Mash has a 68.8% chance to OHKO Physically Defensive Plasmanta, and Meteor Mash has a 6.3% chance of OHKOing Swords Dance Diggersby.
-This just confuses me; you're Plasmanta calc is incorrect and I'm not sure why Diggerby is mentioned as an example of a Pokemon that resists Meteor Mash.
- In the bit about Grass Knot, mention regular Slowbro along with Mega Slowbro.
- Instead of posting a very specific calc for a single Gliscor set, just say that Ice Punch allows Metagross to get past all variants of Gliscor with a little prior damage.

RP
- Put in a spread of 252 Atk /4 Def / 252 Spd with a Jolly Nature in Set Details, but don't slash it on the main set. This will sacrifice bulk and a little bit of power to ensure that Metagross can function against stuff like Keldeo and Charizhard without a boost, which can be during late game scenarios when you don't have an opening to boost.

Checks and Counters
- You can't be both a check and a counter really, you're either a one or the other.
- Landorus-T can be expanded to "Bulky Ground-types" so you can include Hippowdon, Garchomp, and Glisor. All four of them can take a hit besides Ice Punch, and Grass Knot for Hippowdon, and proceed to threaten Mega-Metagross with their STAB option.
-Trick Room teams as a whole should not be mentioned. Simply running Trick Room teams does not invalidate Mega Metagross' bulk, power, or coverage, and access to Bullet Punch would still allow it to have some function under Trick Room. Add on the fact that it can outspeed and heavily damage or OHKO all the Trick Room abusers mentioned, as well as put pressure on Trick Room's best setter, Fidgit, and you have a Pokemon that can put heavy pressure on Trick Room. Just to be clear, team styles such as Rain, Hyper Offense, and Trick Room should never be listed as checking a Pokemon, as those team styles still have to run checks to said Pokemon.
- Slowbro and Mega Slowbro need a mention as they check non Grass Knot variants very well.
- Status effects, specifically Burn and Paralysis, should be mentioned as well. Paralysis users, such as Clefable, Revenankh, and Thundurus, can leave Metagross unable to handle offensive threats and leaves it easy to revenge kill, and Burn from Scald or Will-o-Wisp severely neuter Mega Metagross' wallbreaking and koing ability.
 
Thanks for the suggestions!

I have done everything, except for a few things.

-This just confuses me; you're Plasmanta calc is incorrect and I'm not sure why Diggerby is mentioned as an example of a Pokemon that resists Meteor Mash.
Yeah, the calc for Plasmanta was actually for Earthquake, and lol I thought Diggersby resisted MM. I decided to leave it as it is because I'm not sure what should I put as examples of Pokemon that resist MM, so it would be great if someone could come up with some good examples. If there aren't really any good examples, then I dunno, I might not give any examples.

--Trick Room teams as a whole should not be mentioned. Simply running Trick Room teams does not invalidate Mega Metagross' bulk, power, or coverage, and access to Bullet Punch would still allow it to have some function under Trick Room. Add on the fact that it can outspeed and heavily damage or OHKO all the Trick Room abusers mentioned, as well as put pressure on Trick Room's best setter, Fidgit, and you have a Pokemon that can put heavy pressure on Trick Room. Just to be clear, team styles such as Rain, Hyper Offense, and Trick Room should never be listed as checking a Pokemon, as those team styles still have to run checks to said Pokemon.
Hmm... I know it's not that good to have Trick Room in CC, but I'm not really sure what should I actually do. Should I maybe change that into Fire-types? That's why I left it, but I'll certainly change it once I know what to do.
 
1st Set Moves said:
Even some Pokemon that do resist it still have major damage done to them, for example, Meteor Mash has a 68.8% chance to OHKO Physically Defensive Plasmanta, and Meteor Mash has a 6.3% chance of OHKOing Swords Dance Diggersby.

Please just completely remove this line, for the reasons that cbrevan has already listed.

Checks and Counters said:
**Trick Room Teams**: Trick Room teams are almost always slow but powerful 'nukes', and many of the Pokemon on Trick Room teams can 'outspeed' and destroy Mega-Metagross. Some examples are Camerupt (Mega or not), Heatran, Crawdaunt, Azumarill, and of course, Mollux.

**Faster Pokemon** Some great Pokemon that can outspeed and revenge kill Mega-Metagross are Choice Scarf Mollux, Choice Scarf Heatran, and Talonflame. Mollux is one of the biggest examples of this, when it holds a Choice Scarf. Mollux will outspeed and destroy Mega-Metagross with a Fire Blast or Eruption. However, otherwise Mega-Metagross will OHKO with either Zen Headbutt or Earthquake. Heatran has a very similar case with Mollux too, except Earthquake is needed to take it down. The best move Metagross has to take down Talonflame is Zen Headbutt, which is a 2HKO, while a Choice Band Flare Blitz will OHKO Mega-Metagross. However, with Stealth Rock, Zen Headbutt will be an OHKO.

I think I agree with cbrevan that Trick Room Teams could just be removed entirely. I also think your Faster Pokemon section should be titled something else, especially since you're talking exclusively about Fire-types here. "Faster Fire-types" could in theory work. Alternatively, you could change it to "Faster Sweepers" or something to that effect if you wish to include a broader range of faster threats, but this might be difficult to do given Metagross's great bulk and priority (even against the first set, Mega Manectric's Overheat probably won't KO without SR damage, not many special ground types are faster, and a lot of faster non-fire types such as Stratagem are weak to Bullet Punch).

Also, I'm going to highly recommend that you read over the Grammar and Spelling standards listed in the reservation thread's OP and to try to make some changes according to what you read... GP can fix a lot of little things you miss, but I'd prefer you to go into GP with a basic understanding of most of the rules first.
 
Please just completely remove this line, for the reasons that cbrevan has already listed.
I think I agree with cbrevan that Trick Room Teams could just be removed entirely. I also think your Faster Pokemon section should be titled something else, especially since you're talking exclusively about Fire-types here. "Faster Fire-types" could in theory work. Alternatively, you could change it to "Faster Sweepers" or something to that effect if you wish to include a broader range of faster threats, but this might be difficult to do given Metagross's great bulk and priority (even against the first set, Mega Manectric's Overheat probably won't KO without SR damage, not many special ground types are faster, and a lot of faster non-fire types such as Stratagem are weak to Bullet Punch).
Ok, changes implemented.

Also, I'm going to highly recommend that you read over the Grammar and Spelling standards listed in the reservation thread's OP and to try to make some changes according to what you read... GP can fix a lot of little things you miss, but I'd prefer you to go into GP with a basic understanding of most of the rules first.
Yeah, I made some changes especially with the slashes, hyphens, etc. There are a lot of things in the standards, so I most likely missed a few things, but hopefully I cleaned it up a bit.
 
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Remember: There is no hyphen in Mega Metagross. Be sure to change all of them.
[OVERVIEW]

Once Metagross Mega Evolves, it becomes one of the most fearsome threats in the CAP Metagame. Its wonderful defensive typing gives it a massive 9 nine resistances, including one to the Fairy-type, and as well as an immunity to Poison. Furthermore, its monstrous base 150 Defense stat and nice base 110 Special Defense stat gives it a major amount of bulk. Mega-(RH) Metagross is known better for its outstanding power, though. Its offensive STAB combination is great, with the combination of Steel and Psychic working well, as well as together and threatening Fairy-types. Adding to this, Mega-(RH) Metagross has a huge base 145 Attack stat and its a good base 110 Speed stat, giving gives it both substantial power and speed. Its movepool certainly perfectly complements its great power, with gems such as Meteor Mash, Earthquake, Bullet Punch, (AC) and Zen Headbutt just to name a few, and a fantastic ability in the form of Tough Claws boosts the power of many of its moves. Mega-(RH) Metagross has two great can serve two roles in on a team,; change to semicolon) it can be used as a strong wallbreaker, (RC) or a speedy setup late-game sweeper. Either way, it can take down many powerful threats in the CAP Metagame, such as Mega Altaria and Clefable, and it also can use its amazing movepool to deal with potential threats, such as Colossoil and Heatran.

Unfortunately, it is completely walled and countered (pick one) by Pyroak. No matter what moves Mega-Metagross runs, Pyroak is always there to can tank any move and 2HKO it back with Lava Plume. Also, Mega-Metagross is hampered by four-moveslot syndrome (or three) moveslots available, as it wants to fit all of its moves on to take on all of its checks, but it simply cannot. For example, if Mega-Metagross does not run Hammer Arm, Ferrothorn can severely wall it, and if Grass Knot is not there, then Mega Slowbro can also completely wall Metagross. This can badly hamper its ability to wallbreak or sweep, as the lack of a single move may prove deadly detrimental to Mega-Metagross.

[SET]
name: All-Out Attacker
move 1: Meteor Mash
move 2: Zen Headbutt
move 3: Bullet Punch / Grass Knot / Ice Punch
move 4: Hammer Arm / Earthquake
ability: Clear Body
item: Metagrossite
ability: Clear Body
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly / Adamant

[SET COMMENTS]
Moves
=======

Meteor Mash is Mega-Metagross' strongest STAB attack, which allows it to get past anything easily without resisting that does not it. Zen Headbutt is also a STAB attack, which takes down Fighting-(AH) and Poison-types, such as OHKOing Mollux, 2HKOing Rotom-W, as well as and 2HKOing physically defensive Tomohawk. It also 2HKOes Rotom-W, which resists Mega Metagross's other moves. (moved it here b/c Rotom-W is neither Fighting- nor Poison-type) Bullet Punch is the preferred move in the third slot, killing off revenge kills weakened Pokemon and allows Metagross to be used late-game to clean up. It OHKOes Stratagem after Stealth Rock, (RC) and also does not have a chance of missing has perfect accuracy. Grass Knot can 2HKO Mega Slowbro and 3HKO Slowbro, which otherwise walls Mega Metagross. It also generally does good damage against heavy Pokemon, which are fairly common in the CAP Metagame. Ice Punch, on the other hand, OHKOes all most Landorus-T sets except for Defensive (which it 2HKOs) and 2HKOes physically defensive variants. Ice Punch also OHKOes all variants of Gliscor with a little prior damage. Hammer Arm is the preferred move in the fourth moveslot, as it deals great damage to Steel-(AH), Dark-(AH), Rock-, (AH and AC) and Ice-types and it has a good chance of OHKOing Colossoil too (Colossoil is a Dark-type). Earthquake deals with some common Pokemon used in the CAP metagame, Metagame, such as Heatran, Plasmanta, (AC) and Mollux, and too. It also deals with opposing Mega-Metagross.

Set Details
========

A Metagrossite is required for Metagross to Mega Evolve and show its true power. In terms of EVs, maximum Maximum Attack and Speed EVs are is required for Mega Metagross to be a potent and fast attacker. A Jolly nature is recommended, (RC) for a chance to outspeed or speed Speed tie any of the common base 110 Base Speed Pokemon. Adamant, however, can also be used, as it therefore Mega Metagross gains a significant amount of power, (RC) and can get a guaranteed OHKO on Colossoil with Hammer Arm, something Jolly which it cannot do with a Jolly nature. Clear Body is the chosen ability, as it may help with any Intimidate or Sticky Web drops before Mega Evolving.

Usage Tips
========

This set is best used as a powerful wall-(RH)breaker, preferably early- and mid-game. It can check many common threats due to its bulk and favourable (American spelling please) typing, so it can be used as a safe switch-in. These qualities also allow it to stay in and punch holes in the opposition's opposing team for a while before going down. Avoid careless switch-ins switches against Pokemon such as Mollux and Colossoil, as they can either OHKO Mega Metagross or put a massive dent in Mega-Metagross' its health before it even starts attacking, which can severely limit its staying capacity longevity. This set is fairly flexible, as it can be easily be used as a late-game sweeper with any selection of moves (this is confusing), but even more so if Bullet Punch is being run.

Team Options
========

Azumarill is a great team member for Mega-Metagross, as it deals with Talonflame and Colossoil, both of which can do massive damage to Mega-Metagross. It also has great type synergy. (Either remove this or explain the type synergy) Colossoil is an option, as it takes care of Mollux if Mega-Metagross isn't running Earthquake and also if Trick Room is up. Colossoil also appreciates the help with fairies, as Fairy-types are a big counter to Colossoil Mega Metagross's ability to take on Fairy-types. Stratagem is a wonderful partner too, as it can eliminate Mollux with Earth Power, (RC) can also OHKO Pyroak (Mega-Metagross's ultimate counter) with Ancient Power or Paleo Wave after Stealth Rock. Stratagem, on the other hand, really appreciates Mega Metagross weakening Pokemon for Stratagem to so that it can easily clean up late-game. Keldeo performs good well with Metagross, as it eliminates some of the Mega Metagross's common counters of Metagross, such as Colossoil and Bisharp, while Mega-Metagross protects it from any Fairy-types, Flying-, (AC) types or any Grass-types. Stealth Rock users are happily appreciated, such as Tomohawk, as they further improve Mega-Metagross's wallbreaking capacities capabilities, does can deal 25% or 50% damage against many of Mega-Metagross' checks and counters (such as Talonflame and Pyroak), (AC) and allows it to get some crucial OHKOs, (AC) against Pokemon such as against Stratagem (with Bullet Punch).

[SET]
name: Rock Polish
move 1: Rock Polish
move 2: Meteor Mash
move 3: Zen Headbutt
move 4: Hammer Arm / Earthquake / Ice Punch
item: Metagrossite
ability: Clear Body
item: Metagrossite
nature: Adamant

evs: 228 HP / 252 Atk / 28 Spe
nature: Adamant

[SET COMMENTS]
Moves
========

Rock Polish is required for Metagross to gain a major amount of speed Speed and become blazing fast (redundant), and a +2 boost will ensure it outspeeds the vast majority of Pokemon in the CAP Metagame. Meteor Mash is a powerful STAB move, and a great move to take out any Rock-(AH), Fairy-(AH), or Ice-type Pokemon (name a dew). Meteor Mash also does good damage against neutral targets. Zen Headbutt is another STAB move, used to take out any Fighting-types such as Tomohawk or any and the Poison-types that Mega-Metagross walls. The flinch chance can also prove helpful. Hammer Arm is the preferred move in the fourth moveslot, taking out especially Steel-types and Dark-types such as Colossoil and Ferrothorn, as well as hitting any other Dark, Steel, Ice-(AH) and Rock-types. However, the speed Speed drop can be counter-(RH)productive with the Rock Polish, and can hampering Mega Metagross's its late-game sweeper position sweeping capabilities. Earthquake is another solid option with great coverage, hitting Pokemon such as Kitsunoh, Heatran, Ferrothorn, (AC) and opposing Mega-Metagross, and it has no negative drawbacks unlike Hammer Arm. However, Earthquake is not boosted by Tough Claws. Ice Punch is also an option, hitting Landorus-T and Dragon-types hard, however but it should not be used for hitting Cyclohm, (RC) due to Cyclohm's massive base 115 Defense and access to Static, as well as the lower power of Ice Punch (As opposed to which move? If you're comparing it to EQ, they hit with the exact same power.). In fact, Ice Punch is a 3HKO after Leftovers on the Physically Defensive set against physically defensive Cyclohm.

Set Details
========

Metagrossite is required for Metagross to Mega Evolve and gain power, speed Speed and bulk. In terms of EVs, 252 Attack EVs are is required so that Mega Metagross can have as much power as possible, (RC) and it can fulfill its role as a late-game sweeper. 28 Speed is EVs are required to outspeed the scarfed Choice Scarf base 110 Speed Pokemon in the CAP metagame such as Scarfed Latios, Scarfed Gengar, (AC) and Scarfed Kitsunoh, after a +2 Rock Polish boost. It is not required to put any more EVs into Speed in conjunction with Rock Polish, since because hardly any viable Pokemon are faster than this +2 Mega Metagross. Therefore, the rest (228) is The remaining 228 EVs are put into HP so it that Mega Metagross can be as bulky as possible. However, an alternate EV spread of 252 Atk / 4 Def / 252 Spe with a Jolly nature can be used to allow Mega-Metagross to function against take on Pokemon such as Keldeo and Charizard (which one?) late-game without a boost, which can be crucial, while sacrificing some bulk and attacking power. In terms of nature, An Adamant nature is required to OHKO Colossoil with Hammer Arm and generally have much more power. A Jolly nature is not needed, (AC) as the Rock Polish boost will anyway let Mega Metagross outspeed almost everything fast in the CAP Metagame anyway. However, Jolly should be used with the alternate EV spread listed above. Clear Body should be the chosen ability, as it is a handy ability to have before Mega Evolving, preventing stat drops from Intimidate and Sticky Web.

Usage Tips
========

The Rock Polish Set This set is a late-game setup sweeper, but it one of its main niches is that it can be also used very effectively early-(AH)game as a wallbreaker. However, Wish support is often recommended to bring it back to full health and allow it to start its role as a late-game sweeper. Mega-Metagross should also be used once most or all of its checks and counters are gone, as once it has gotten a boost, it would be troublesome kill momentum (I think that's the wrong word choice) to switch out and try and set setting up again, (AC) as the opponent would know that you would try and to set up. To set up, Metagross should be brought in on something a move/Pokemon (pick one) that will force a the opponent to switch by the opponent, Pokemon so that it can Mega Evolve, (AC) and use Rock Polish, and then proceed to outspeed and hopefully sweep everything.

Team Options
========

As with many late-game setup sweepers, Metagross's main checks and counters need to be eliminated first, for it to effectively clean up. Therefore, Stratagem is a great team member, which as it deals with many of Mega Metagross's checks/ and counters. Earth Power has a 30% chance to OHKO bulky physically defensive Cyclohm after Stealth Rock, while Earth Power will OHKO Choice Specs Cyclohm and Heatran after Stealth Rock. Stratagem will also OHKO Pyroak with Ancient Power or Paleo Wave after Stealth Rock and OHKO Bisharp with Vacuum Wave (with or without SR?). Azumarill can be a good team member, as it takes down Talonflame, Colossoil, (AC) and Stratagem (with Aqua Jet) too. Electric-types can deal with Talonflame too, whose Flare Blitz which can blitz tear through Metagross's health too with Flare Blitz. Rotom-W and Cyclohm can also deal with Mega-(RH) Slowbro, a physical wall and a Pokemon that therefore which severely walls Metagross very badly (saying it that way sounds like M-Slowbro does a poor job at walling M-Metagross).

[STRATEGY COMMENTS]
Other Options
========

A boosting set that is viable and can work well is a Hone Claws set is, as it boosts its Mega Metagross's Attack and makes it more powerful, as well as reducing reduces the chance of Meteor Mash and Zen Headbutt missing. Hone Claws can also put much more pressure on defensive teams, as the time spent not attacking by the opposition oposing team can be used to boost, and the other team will have a hard time trying to deal with a +2 or +3 Metagross. However, Hone Claws only boosts your attack Attack by one stage, and acquiring multiple boosts will not be too easy. In terms of moves, Pursuit is a viable options to put on a set, as Pursuit can do good damage against Latios and Latias, as well as generally hitting any foe before they switch out. Thunder Punch is an option, hitting any Flying-(AH) or Water-types (such as Skarmony), although Ice Punch is a better option to hit some other Flying-types and many other types as well, and bulky Water-types are not too common in the CAP metagame Metagame. Substitute can be used for avoiding a painful Sucker Punch from Colossoil and Bisharp, not to mention just generally helping out Mega-Metagross (fluff). Substitute can be useful on a Hone Claws set, allowing it giving Mega Metagross some free turns to boost, but it limits Mega-Metagross's coverage to just two moves, and it should not be used on a Rock Polish set, (AC) as Mega-Metagross only needs to use one Rock Polish once.

Checks & Counters
========

**Pyroak**: This thing Pyroak is the ultimate counter to Mega Metagross. Pyroak It laughs at any attack Mega Metagross could possibly run, (RC) while 2HKOing it with Lava Plume. In addition to the great bulk of Pyroak's great bulk, it also has Synthesis, allowing it to reliably heal itself in a jiffy instantly. No form of Metagross whatsoever can deal with Pyroak. (redundant)

**Cyclohm**: It may seem like Earthquake can demolish Cyclohm due to type matchups, but this is not true. Earthquake is only a 3HKO to the physically defensive set Cyclohm, while the physically defensive Cyclohm can 2HKO Mega Metagross with Fire Blast. Earthquake may be a 2HKO on the Choice Specs Cyclohm set, but Cyclohm can OHKO back with Fire Blast. And remember Moreover, this is assuming that Mega-Metagross is running Earthquake in the first place. Cyclohm also has a great recovery move in the form of Slack Off, which also greatly aids its ability to check Metagross. However, Mega-Metagross may have a chance if Fire Blast misses.

**Mega Scizor**: (colon) Mega Metagross can't really do too much to Mega Scizor. For example, Hammer Arm has a 78.9% chance of 3HKOing Bulky Mega Scizor (248 HP, no Def), while Earthquake has a 88.9% chance of 4HKOing Bulky Mega Scizor. Mega Scizor, on the other hand, can set up with Swords Dance and Roost off the damage, and after 2 two Sword Dances a boosts, Knock Off will OHKO it Mega Metagross, not to mention that the next Pokemon after Mega Metagross will have to deal with a boosted Mega Scizor. However, only a Swords Dance set can actually easily take down Mega-Metagross; a Knock Off is a 3HKO without any boosts (even with full Attack investment), (AC) and Mega Metagross is faster than Mega-(RH) Scizor. However, Hammer Arm does reduce Mega-Metagross's Speed speed and Hammer Arm may not even get the 3HKO.

**Bulky Ground-types**: Bulky Ground-types such as Garchomp, Hippowdon, Gliscor, (AC) and especially Landorus-Therian can most often wreck havoc with your destroy Mega Metagross if you do not it doesn't have Ice Punch, which most Mega-Metagross don't have, or in the case of Hippowdon, Grass Knot. Choice Scarfed Landorus-T has a fairly high 50% chance of OHKOing with Earthquake, while Garchomp, Hippowdon, (AC) and Gliscor can all 2HKO with Earthquake. However, Metagross can 2HKO Choice Scarf Landorus-T and all most Garchomp variants with Ice Punch except for Tank.

**Faster Fire-types**: (colon) Some great Pokemon that can outspeed and revenge kill Mega-Metagross are Choice Scarf Mollux, Choice Scarf Heatran, and Talonflame. Mollux is one of the biggest examples of this, when it holds a Choice Scarf. Choice Scarf Mollux will outspeed and destroy Mega-Metagross with a Fire Blast or Eruption. However, otherwise Mega-Metagross will outspeed and OHKO with either Zen Headbutt or Earthquake otherwise. Heatran has a very similar case with Mollux too, except that Earthquake is needed to take it down. The best move Metagross has to take down Talonflame is Zen Headbutt, which is a 2HKO, while a Choice Band Flare Blitz will OHKO Mega-Metagross. However, with Stealth Rock, Zen Headbutt will be an OHKO.

**Status Effects**: (colon) Status effects, the most notable being especially paralysis and burns, can badly cripple Mega-Metagross. Paralysis users inducers, such as Thunderus, Clefable and Revenankh, can greatly hamper Mega-Metagross's ability to handle offensive threats, (RC) and leaves it very prone vulnerable to being revenge killed. Burn users inducers, such as Mega Sableye and Scald users, can severely neuter Metagross's ability to wallbreak, secure crucial KOs, and leave it unable to do much damage (redundant).

**Slowbro and Mega Slowbro**: (colon) Slowbro and Mega Slowbro can check Mega-Metagross very well if Mega-Metagross does not run Grass Knot, which is a rarer move on Mega-Metagross choice. Meteor Mash is a pitiful 6HKO on physically defensive Slowbro's Physical Wall set, while Slowbro can either spam Scald or Fire Blast and heal up with Slack Off. Meteor Mash is a puny 7HKO on Mega Slowbro, which can set up with Calm Mind, heal itself with Slack Off, and become a powerful tank. However, Grass Knot does 3HKO Slowbro and 2HKO Mega Slowbro.

**Colossoil**: On the All-Out Attacker set, if you are Mega Metagross is not running Hammer Arm, Colossoil will OHKO with Earthquake, while Sucker Punch can do a good deal of damage (64.4% to 76.4%). However, Hammer Arm is common on Mega-Metagross, which is a OHKO on Colossoil. Also, on the Rock Polish set, Colossoil can only do a 2HKO on Mega-Metagross.

**Bisharp**: (colon) Bisharp is a worry without problem if Mega Metagross lacks Hammer Arm, as Sucker Punch and Knock Off both 2HKO it, while Mega Metagross's Earthquake has a slim 18% chance to OHKO Bisharp.
GP 1/2
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Oh shit, I made tons of mistakes in my analysis! I apologise for my rubbish grammar and punctuation skills...lol. Oh well, I will add it in as soon possible.

EDIT: Finally done. Thanks for the 1st GP Check! Okay, I'm now ready for the 2nd GP Check.
 
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KogaEliteFour

REMOVE CHANGE COMMENTS

[OVERVIEW]

Once Mega Metagross Mega Evolves, it becomes is one of the most fearsome threats in the CAP metagame. Its wonderful defensive typing gives it a massive nine resistances, including one to the Fairy-type, as well as an immunity to Poison. Furthermore, its monstrous base 150 Defense stat and nice base 110 Special Defense stats give it a major amount of bulk. Mega Metagross is known better for its outstanding power, though. Its offensive STAB combination is great, with Steel and Psychic working well together and threatening Fairy-types. Adding to this, Mega Metagross has a huge base 145 Attack stat and a good base 110 Speed stat, giving it both substantial power and speed. Its movepool perfectly complements its great power, with gems such as Meteor Mash, Earthquake, Bullet Punch, and Zen Headbutt, and Tough Claws boosts the power of many of its moves. Mega Metagross can serve two roles on a team; it can be used as a strong wallbreaker or a speedy late-game sweeper. Either way, it can take down many powerful threats in the CAP metagame, such as Mega Altaria and Clefable, and it also can use its amazing movepool to deal with potential threats, such as Colossoil and Heatran.
Unfortunately, it is completely countered by Pyroak. No matter what moves Mega Metagross runs, Pyroak can tank any move and 2HKO it back with Lava Plume. Also, Mega Metagross is hampered by four-moveslot syndrome, as it wants to fit all of its moves to take on all of its checks, but it simply cannot. For example, if Mega Metagross does not run Hammer Arm, Ferrothorn can severely wall it, and if Grass Knot is not there, then Mega Slowbro can also completely wall Metagross. This can badly hamper its ability to wallbreak or sweep, as the lack of a single move may prove detrimental to Mega Metagross. There's really no reason to include this many downsides to a Pokemon in an overview already cluttered. We want to know what Metagross is capable of, not what stops it

[SET]
name: All-Out Attacker
move 1: Meteor Mash
move 2: Zen Headbutt
move 3: Bullet Punch / Grass Knot / Ice Punch
move 4: Hammer Arm / Earthquake
item: Metagrossite
ability: Clear Body
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
=======

Meteor Mash is Mega Metagross's strongest STAB attack, which allows it to get past anything that does not resist it. Zen Headbutt takes down Fighting- and Poison-types, OHKOing Mollux, and 2HKOing physically defensive Tomohawk and Rotom-W. It also 2HKOes Rotom-W, which resists Mega Metagross's other moves. Bullet Punch revenge kills weakened Pokemon and allows Mega Metagross to be used late-game to clean up. It OHKOes Stratagem after Stealth Rock and also has perfect accuracy. Grass Knot can 2HKO Mega Slowbro and 3HKO Slowbro, which otherwise wall Mega Metagross. It also generally does good damage against heavy Pokemon, which are fairly common in the CAP Metagame. Ice Punch, on the other hand, OHKOes most Landorus-T sets and 2HKOes physically defensive variants. Ice Punch also OHKOes all variants of Gliscor with a little prior damage. Hammer Arm is the preferred move in the fourth moveslot, as it deals great damage to Steel-, Dark-, Rock-, and Ice-types. Earthquake deals with some common Pokemon used in the CAP Metagame, such as Heatran, Plasmanta, Mollux, and opposing Mega Metagross.

Set Details
========

A Metagrossite is required for Metagross to Mega Evolve and show its true power. Maximum Attack and Speed EVs are required for Mega Metagross to be a potent and fast attacker. A Jolly nature is recommended for a chance to outspeed or Speed tie any of the common base 110 Speed Pokemon such as. An Adamant nature, however, can also be used, as Mega Metagross gains a significant amount of power, and can get a guaranteed OHKO on Colossoil with Hammer Arm, which it cannot do with a Jolly nature. Clear Body may helps with any Intimidate or Sticky Web drops before Mega Evolving.

Usage Tips
========

This set is best used as a powerful wallbreaker, preferably early- and mid-game. It can check many common threats due to its bulk and favorable typing, so it can be used as a safe switch-in to what?. These qualities also allow it to stay in and punch holes in the opposing team for a while before going down. Avoid careless switches against Pokemon such as Mollux and Colossoil, as they can either OHKO Mega Metagross or put a massive dent in its health before it even starts attacking, which can severely limit its longevity.

Team Options
========

Azumarill is a great team member for Mega Metagross, as it deals with Talonflame and Colossoil, both of which can do massive damage to Mega Metagross. Colossoil takes care of Mollux if Mega Metagross isn't running Earthquake and also if Trick Room is up. Colossoil also appreciates Mega Metagross's ability to take on Fairy-types. Stratagem is a wonderful partner too, as it can eliminate Mollux with Earth Power and also OHKO Pyroak (Mega Metagross's ultimate counter) with Ancient Power or Paleo Wave after Stealth Rock. Stratagem, on the other hand, really appreciates Mega Metagross weakening Pokemon so that it can easily clean up late-game. Keldeo performs well with Metagross, as it eliminates some of Mega Metagross's counters, such as Colossoil and Bisharp, while Mega Metagross protects it from any Fairy-, Flying-, or Grass-types. Stealth Rock users are happily appreciated, such as Tomohawk, as they further improve Mega Metagross's wallbreaking capabilities, can deal 25% or 50% damage against many of Mega Metagross's checks and counters (such as Talonflame and Pyroak), and allow it to get some crucial OHKOs, such as against Stratagem with Bullet Punch.

[SET]
name: Rock Polish
move 1: Rock Polish
move 2: Meteor Mash
move 3: Zen Headbutt
move 4: Hammer Arm / Earthquake / Ice Punch
item: Metagrossite
ability: Clear Body
nature: Adamant
evs: 228 HP / 252 Atk / 28 Spe

[SET COMMENTS]
Moves
========

Rock Polish is required for Metagross to gain a major amount of Speed, and a +2 boost will ensure it outspeeds the vast majority of Pokemon in the CAP metagame. Meteor Mash is a great move to take out any Rock-, Fairy-, or Ice-type Pokemon, such as Sylveon and Mega Diancie. Meteor Mash also does good damage against neutral targets. Zen Headbutt is used to take out Fighting-types such as Tomohawk and the Poison-types that Mega Metagross walls. The flinch chance can also prove helpful. Hammer Arm is the preferred move in the fourth moveslot, taking out Steel-types and Dark-types such as Colossoil and Ferrothorn, as well as hitting any other Ice- and Rock-types. However, the Speed drop can be counterproductive with Rock Polish, hampering Mega Metagross's late-game sweeping capabilities. Earthquake is another solid option with great coverage, hitting Pokemon such as Kitsunoh, Heatran, Ferrothorn, and opposing Mega Metagross, and it has no negative drawbacks unlike Hammer Arm. However, Earthquake is not boosted by Tough Claws. Ice Punch is also an option, hitting Landorus-T and Dragon-types hard, but it should not be used for hitting Cyclohm due to Cyclohm's massive base 115 Defense and access to Static, as well as the lower Base Power of Ice Punch. In fact, Ice Punch is a 3HKO after Leftovers against physically defensive Cyclohm.

Set Details
========

Metagrossite is required for Metagross to Mega Evolve and gain power, Speed, (AC) and bulk. 252 Attack EVs are required so that Mega Metagross can have as much power as possible and fulfill its role as a late-game sweeper. 28 Speed EVs are required to outspeed Choice Scarf base 110 Speed Pokemon in the CAP metagame such as Latios, Gengar, and Kitsunoh, (RC) after a Rock Polish boost. It is not required to put any more EVs into Speed because hardly any viable Pokemon are faster than +2 Mega Metagross. The remaining 228 EVs are put into HP so that Mega Metagross can be as bulky as possible. However, an alternate EV spread of 252 Atk / 4 Def / 252 Spe with a Jolly nature can be used to allow Mega Metagross to take on Pokemon such as Keldeo and Charizard late-game without a boost, which can be crucial, while sacrificing some bulk and attacking power. An Adamant nature is required to OHKO Colossoil with Hammer Arm and generally have much more power. A Jolly nature is not needed, as the Rock Polish boost will let Mega Metagross outspeed almost everything fast in the CAP metagame anyway. However, Jolly should be used with the alternate EV spread listed above. Clear Body is a handy ability to have before Mega Evolving, preventing stat drops from Intimidate and Sticky Web.

Usage Tips
========

This set is a late-game setup sweeper, but it one of its main niches is that it can be also used effectively early-game as a wallbreaker. However, Wish support is often recommended to bring it back to full health and allow it to start its role as a late-game sweeper. Mega Metagross should also be used once most or all of its checks and counters are gone, as once it has gotten a boost, it would kill momentum to switch out and try setting up again, as the opponent would know that you would try to set up. To set up, Metagross should be brought in on a Pokemon that will force the opponent to switch Pokemon so it can Mega Evolve, use Rock Polish, and then proceed to outspeed and hopefully sweep everything.

Team Options
========

As with many late-game setup sweepers, Metagross's main checks and counters need to be eliminated, (RC) for it to effectively clean up. Therefore, Stratagem is a great team member, as it deals with many of Mega Metagross's checks and counters. Earth Power has a 30% chance to OHKO physically defensive Cyclohm after Stealth Rock, while and Earth Power will OHKO Choice Specs Cyclohm and Heatran after Stealth Rock. Stratagem will also OHKO Pyroak with Ancient Power or Paleo Wave after Stealth Rock and OHKO Bisharp with Vacuum Wave. Azumarill can be a good team member, as it takes down Talonflame, Colossoil, and Stratagem with Aqua Jet. Electric-types can deal with Talonflame, which can tear through Metagross's health with Flare Blitz. Rotom-W and Cyclohm can also deal with Mega Slowbro, which severely walls Mega Metagross.

[STRATEGY COMMENTS]
Other Options
========

An Hone Claws set is viable, as it boosts Mega Metagross's Attack and reduces the chance of Meteor Mash and Zen Headbutt missing. Hone Claws can also put much more pressure on defensive teams, as the time spent not attacking by the opposing team can be used to boost, and the other team will have a hard time trying to deal with a +2 or +3 Metagross. However, Hone Claws only boosts Attack by one stage, and acquiring multiple boosts will not be easy. In terms of moves, Pursuit is a viable option, as Pursuit can do good damage against Latios and Latias, as well as generally hitting any foe before they switch out. Thunder Punch is an option, hitting any Flying- or Water-types (such as Skarmory), although Ice Punch is a better option to hit some other Flying-types and many other types as well, and bulky Water-types are not too common in the CAP metagame. Substitute can be used for avoiding a painful Sucker Punch from Colossoil and Bisharp. Substitute can be useful on a Hone Claws set, giving Mega Metagross some free turns to boost, but it limits Mega Metagross's coverage to just two moves, and it should not be used on a Rock Polish set, as Mega Metagross only needs to use Rock Polish once.

Checks & Counters
========

**Pyroak**: Pyroak is the ultimate counter to Mega Metagross. It laughs at any attack Mega Metagross could possibly run while 2HKOing it with Lava Plume. In addition to Pyroak's great bulk, it also has Synthesis, allowing it to reliably heal itself instantly.

**Cyclohm**: It may might seem like Earthquake can demolish Cyclohm due to type matchups, but this is not true. Earthquake is only a 3HKO to physically defensive Cyclohm, while Cyclohm can 2HKO Mega Metagross with Fire Blast. Earthquake may might be a 2HKO on Choice Specs Cyclohm, but Cyclohm can OHKO back with Fire Blast. Moreover, this is assuming that Mega Metagross is running Earthquake in the first place. Cyclohm also has a great recovery move in the form of Slack Off, which also greatly aids its ability to check Metagross. However, Cyclohm relies on the low-accuracy Fire Blast to check Mega Metagross may have a chance if Fire Blast misses.

**Mega Scizor**: Mega Metagross can't really do too much to Mega Scizor. For example, Hammer Arm has a 78.9% chance of 3HKOing Bulky Mega Scizor while Earthquake has a 88.9% chance of 4HKOing Bulky Mega Scizor. Mega Scizor, on the other hand, can set up with Swords Dance and Roost off the damage, and after two Sword Dance boosts, a Knock Off will OHKO Mega Metagross, not to mention that the next Pokemon after Mega Metagross will have to deal with a boosted Mega Scizor. However, only a Swords Dance set can actually easily take down Mega Metagross; Knock Off is a 3HKO without any boosts even with full Attack investment, and Mega Metagross is faster than Mega Scizor. However, Hammer Arm does reduce Mega Metagross's Speed may not even get the 3HKO.

**Bulky Ground-types**: Bulky Ground-types such as Garchomp, Hippowdon, Gliscor, and especially Landorus-T can destroy Mega Metagross if it doesn't run Ice Punch, which most Mega Metagross don't have, or in the case of Hippowdon, Grass Knot. Choice Scarfed Landorus-T has a fairly high 50% chance of OHKOing with Earthquake, while Garchomp, Hippowdon, and Gliscor can all 2HKO with Earthquake. However, Metagross can 2HKO Choice Scarf Landorus-T and most Garchomp variants with Ice Punch.

**Faster Fire-types**: Some great Pokemon that can outspeed and revenge kill Mega Metagross are Choice Scarf Mollux, Choice Scarf Heatran, and Talonflame can outpseed and revenge kill Mega Metagross. Choice Scarf Mollux will outspeed and destroy Mega Metagross with a Fire Blast or Eruption. However, Mega Metagross will OHKO with either Zen Headbutt or Earthquake otherwise. Heatran has a very similar case with Mollux too, except that Earthquake is needed to take it down. The best move Metagross has to take down Talonflame is Zen Headbutt, which is a 2HKO, while a Choice Band Flare Blitz will OHKO Mega Metagross. However, with Stealth Rock, Zen Headbutt will be an OHKO.

**Status Effects**: Status effects, especially paralysis and burns, can badly cripple Mega Metagross. Paralysis inducers, such as Thunderus, Clefable, (AC) and Revenankh, can greatly hamper Mega Metagross's ability to handle offensive threats and leave it very vulnerable to being revenge killed. Burn inducers, such as Mega Sableye and Scald users, can severely neuter Metagross's ability to wallbreak.

**Slowbro and Mega Slowbro**: Slowbro and Mega Slowbro can check Mega Metagross very well if Mega Metagross does not run Grass Knot, which is a rare choice. Meteor Mash is a pitiful 6HKO on physically defensive Slowbro, while Slowbro can either spam Scald or Fire Blast and heal up with Slack Off. Meteor Mash is a puny 7HKO on Mega Slowbro, which can set up with Calm Mind, heal itself with Slack Off, and become a powerful tank. However, Grass Knot does 3HKO Slowbro and 2HKO Mega Slowbro.

**Colossoil**: On the all-out attacker set, if Mega Metagross is not running Hammer Arm, Colossoil will OHKO with Earthquake, while Sucker Punch can do a good deal of damage (64.4% to 76.4%). However, Hammer Arm is common on Mega Metagross, which is an OHKO on Colossoil. Also, on the Rock Polish set, Colossoil can only 2HKO Rock Polish Mega Metagross.

**Bisharp**: Bisharp is a problem if Mega Metagross lacks Hammer Arm, as Sucker Punch and Knock Off both 2HKO it, while Mega Metagross Earthquake has a slim 18% chance to OHKO Bisharp.
gato

2/2

Make sure that only "Mega Metagross" is used, not just "Metagross" and not "Mega-Metagross"
 
Last edited:
Okay, I implemented almost all of GatoDelFuego's suggestions, and so I proclaim Metagross done! Thanks so much everybody for all of your suggestions, I couldn't have done this without the support of all of you guys.

Unfortunately, it is completely countered by Pyroak. No matter what moves Mega Metagross runs, Pyroak can tank any move and 2HKO it back with Lava Plume. Also, Mega Metagross is hampered by four-moveslot syndrome, as it wants to fit all of its moves to take on all of its checks, but it simply cannot. For example, if Mega Metagross does not run Hammer Arm, Ferrothorn can severely wall it, and if Grass Knot is not there, then Mega Slowbro can also completely wall Metagross. This can badly hamper its ability to wallbreak or sweep, as the lack of a single move may prove detrimental to Mega Metagross. There's really no reason to include this many downsides to a Pokemon in an overview already cluttered. We want to know what Metagross is capable of, not what stops it

I didn't implement the suggestion above, as I believe that it is important to list downsides in the overview, but it would be great if you guys could give me some insight on whether to keep it or remove it.
 
Okay, I implemented almost all of GatoDelFuego's suggestions, and so I proclaim Metagross done! Thanks so much everybody for all of your suggestions, I couldn't have done this without the support of all of you guys.



I didn't implement the suggestion above, as I believe that it is important to list downsides in the overview, but it would be great if you guys could give me some insight on whether to keep it or remove it.
The fact that it's countered by Pyroark is a place for the checks and counters section. We want the overview to be a place for players to be introduced to the Pokemon and learn what it can do for them, not what it can't. The rest of that second paragraph could simply be summed up by saying "However, Mega Metagross suffers from serious four-moveslot syndrome." If you want to say that, just put it at the end of the first paragraph in the overview.
 
The fact that it's countered by Pyroark is a place for the checks and counters section. We want the overview to be a place for players to be introduced to the Pokemon and learn what it can do for them, not what it can't. The rest of that second paragraph could simply be summed up by saying "However, Mega Metagross suffers from serious four-moveslot syndrome." If you want to say that, just put it at the end of the first paragraph in the overview.
Ok then, I removed the sentence(s) mentioning Pyroak, and I also removed the last sentence of the downsides, as I reckon that's just filler. I integrated the rest into one paragraph. Hopefully it's all good now?
 
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