[OVERVIEW]
Once Metagross Mega Evolves, it becomes one of the most fearsome threats in the CAP Metagame. Its wonderful defensive typing gives it a massive 9 nine resistances, including one to the Fairy-type, and as well as an immunity to Poison. Furthermore, its monstrous base 150 Defense stat and nice base 110 Special Defense stat gives it a major amount of bulk. Mega-(RH) Metagross is known better for its outstanding power, though. Its offensive STAB combination is great, with the combination of Steel and Psychic working well, as well as together and threatening Fairy-types. Adding to this, Mega-(RH) Metagross has a huge base 145 Attack stat and its a good base 110 Speed stat, giving gives it both substantial power and speed. Its movepool certainly perfectly complements its great power, with gems such as Meteor Mash, Earthquake, Bullet Punch, (AC) and Zen Headbutt just to name a few, and a fantastic ability in the form of Tough Claws boosts the power of many of its moves. Mega-(RH) Metagross has two great can serve two roles in on a team,; change to semicolon) it can be used as a strong wallbreaker, (RC) or a speedy setup late-game sweeper. Either way, it can take down many powerful threats in the CAP Metagame, such as Mega Altaria and Clefable, and it also can use its amazing movepool to deal with potential threats, such as Colossoil and Heatran.
Unfortunately, it is completely walled and countered (pick one) by Pyroak. No matter what moves Mega-Metagross runs, Pyroak is always there to can tank any move and 2HKO it back with Lava Plume. Also, Mega-Metagross is hampered by four-moveslot syndrome (or three) moveslots available, as it wants to fit all of its moves on to take on all of its checks, but it simply cannot. For example, if Mega-Metagross does not run Hammer Arm, Ferrothorn can severely wall it, and if Grass Knot is not there, then Mega Slowbro can also completely wall Metagross. This can badly hamper its ability to wallbreak or sweep, as the lack of a single move may prove deadly detrimental to Mega-Metagross.
[SET]
name: All-Out Attacker
move 1: Meteor Mash
move 2: Zen Headbutt
move 3: Bullet Punch / Grass Knot / Ice Punch
move 4: Hammer Arm / Earthquake
ability: Clear Body
item: Metagrossite
ability: Clear Body
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly / Adamant
[SET COMMENTS]
Moves
=======
Meteor Mash is Mega-Metagross' strongest STAB attack, which allows it to get past anything easily without resisting that does not it. Zen Headbutt is also a STAB attack, which takes down Fighting-(AH) and Poison-types, such as OHKOing Mollux, 2HKOing Rotom-W, as well as and 2HKOing physically defensive Tomohawk. It also 2HKOes Rotom-W, which resists Mega Metagross's other moves. (moved it here b/c Rotom-W is neither Fighting- nor Poison-type) Bullet Punch is the preferred move in the third slot, killing off revenge kills weakened Pokemon and allows Metagross to be used late-game to clean up. It OHKOes Stratagem after Stealth Rock, (RC) and also does not have a chance of missing has perfect accuracy. Grass Knot can 2HKO Mega Slowbro and 3HKO Slowbro, which otherwise walls Mega Metagross. It also generally does good damage against heavy Pokemon, which are fairly common in the CAP Metagame. Ice Punch, on the other hand, OHKOes all most Landorus-T sets except for Defensive (which it 2HKOs) and 2HKOes physically defensive variants. Ice Punch also OHKOes all variants of Gliscor with a little prior damage. Hammer Arm is the preferred move in the fourth moveslot, as it deals great damage to Steel-(AH), Dark-(AH), Rock-, (AH and AC) and Ice-types and it has a good chance of OHKOing Colossoil too (Colossoil is a Dark-type). Earthquake deals with some common Pokemon used in the CAP metagame, Metagame, such as Heatran, Plasmanta, (AC) and Mollux, and too. It also deals with opposing Mega-Metagross.
Set Details
========
A Metagrossite is required for Metagross to Mega Evolve and show its true power. In terms of EVs, maximum Maximum Attack and Speed EVs are is required for Mega Metagross to be a potent and fast attacker. A Jolly nature is recommended, (RC) for a chance to outspeed or speed Speed tie any of the common base 110 Base Speed Pokemon. Adamant, however, can also be used, as it therefore Mega Metagross gains a significant amount of power, (RC) and can get a guaranteed OHKO on Colossoil with Hammer Arm, something Jolly which it cannot do with a Jolly nature. Clear Body is the chosen ability, as it may help with any Intimidate or Sticky Web drops before Mega Evolving.
Usage Tips
========
This set is best used as a powerful wall-(RH)breaker, preferably early- and mid-game. It can check many common threats due to its bulk and favourable (American spelling please) typing, so it can be used as a safe switch-in. These qualities also allow it to stay in and punch holes in the opposition's opposing team for a while before going down. Avoid careless switch-ins switches against Pokemon such as Mollux and Colossoil, as they can either OHKO Mega Metagross or put a massive dent in Mega-Metagross' its health before it even starts attacking, which can severely limit its staying capacity longevity. This set is fairly flexible, as it can be easily be used as a late-game sweeper with any selection of moves (this is confusing), but even more so if Bullet Punch is being run.
Team Options
========
Azumarill is a great team member for Mega-Metagross, as it deals with Talonflame and Colossoil, both of which can do massive damage to Mega-Metagross. It also has great type synergy. (Either remove this or explain the type synergy) Colossoil is an option, as it takes care of Mollux if Mega-Metagross isn't running Earthquake and also if Trick Room is up. Colossoil also appreciates the help with fairies, as Fairy-types are a big counter to Colossoil Mega Metagross's ability to take on Fairy-types. Stratagem is a wonderful partner too, as it can eliminate Mollux with Earth Power, (RC) can also OHKO Pyroak (Mega-Metagross's ultimate counter) with Ancient Power or Paleo Wave after Stealth Rock. Stratagem, on the other hand, really appreciates Mega Metagross weakening Pokemon for Stratagem to so that it can easily clean up late-game. Keldeo performs good well with Metagross, as it eliminates some of the Mega Metagross's common counters of Metagross, such as Colossoil and Bisharp, while Mega-Metagross protects it from any Fairy-types, Flying-, (AC) types or any Grass-types. Stealth Rock users are happily appreciated, such as Tomohawk, as they further improve Mega-Metagross's wallbreaking capacities capabilities, does can deal 25% or 50% damage against many of Mega-Metagross' checks and counters (such as Talonflame and Pyroak), (AC) and allows it to get some crucial OHKOs, (AC) against Pokemon such as against Stratagem (with Bullet Punch).
[SET]
name: Rock Polish
move 1: Rock Polish
move 2: Meteor Mash
move 3: Zen Headbutt
move 4: Hammer Arm / Earthquake / Ice Punch
item: Metagrossite
ability: Clear Body
item: Metagrossite
nature: Adamant
evs: 228 HP / 252 Atk / 28 Spe
nature: Adamant
[SET COMMENTS]
Moves
========
Rock Polish is required for Metagross to gain a major amount of speed Speed and become blazing fast (redundant), and a +2 boost will ensure it outspeeds the vast majority of Pokemon in the CAP Metagame. Meteor Mash is a powerful STAB move, and a great move to take out any Rock-(AH), Fairy-(AH), or Ice-type Pokemon (name a dew). Meteor Mash also does good damage against neutral targets. Zen Headbutt is another STAB move, used to take out any Fighting-types such as Tomohawk or any and the Poison-types that Mega-Metagross walls. The flinch chance can also prove helpful. Hammer Arm is the preferred move in the fourth moveslot, taking out especially Steel-types and Dark-types such as Colossoil and Ferrothorn, as well as hitting any other Dark, Steel, Ice-(AH) and Rock-types. However, the speed Speed drop can be counter-(RH)productive with the Rock Polish, and can hampering Mega Metagross's its late-game sweeper position sweeping capabilities. Earthquake is another solid option with great coverage, hitting Pokemon such as Kitsunoh, Heatran, Ferrothorn, (AC) and opposing Mega-Metagross, and it has no negative drawbacks unlike Hammer Arm. However, Earthquake is not boosted by Tough Claws. Ice Punch is also an option, hitting Landorus-T and Dragon-types hard, however but it should not be used for hitting Cyclohm, (RC) due to Cyclohm's massive base 115 Defense and access to Static, as well as the lower power of Ice Punch (As opposed to which move? If you're comparing it to EQ, they hit with the exact same power.). In fact, Ice Punch is a 3HKO after Leftovers on the Physically Defensive set against physically defensive Cyclohm.
Set Details
========
Metagrossite is required for Metagross to Mega Evolve and gain power, speed Speed and bulk. In terms of EVs, 252 Attack EVs are is required so that Mega Metagross can have as much power as possible, (RC) and it can fulfill its role as a late-game sweeper. 28 Speed is EVs are required to outspeed the scarfed Choice Scarf base 110 Speed Pokemon in the CAP metagame such as Scarfed Latios, Scarfed Gengar, (AC) and Scarfed Kitsunoh, after a +2 Rock Polish boost. It is not required to put any more EVs into Speed in conjunction with Rock Polish, since because hardly any viable Pokemon are faster than this +2 Mega Metagross. Therefore, the rest (228) is The remaining 228 EVs are put into HP so it that Mega Metagross can be as bulky as possible. However, an alternate EV spread of 252 Atk / 4 Def / 252 Spe with a Jolly nature can be used to allow Mega-Metagross to function against take on Pokemon such as Keldeo and Charizard (which one?) late-game without a boost, which can be crucial, while sacrificing some bulk and attacking power. In terms of nature, An Adamant nature is required to OHKO Colossoil with Hammer Arm and generally have much more power. A Jolly nature is not needed, (AC) as the Rock Polish boost will anyway let Mega Metagross outspeed almost everything fast in the CAP Metagame anyway. However, Jolly should be used with the alternate EV spread listed above. Clear Body should be the chosen ability, as it is a handy ability to have before Mega Evolving, preventing stat drops from Intimidate and Sticky Web.
Usage Tips
========
The Rock Polish Set This set is a late-game setup sweeper, but it one of its main niches is that it can be also used very effectively early-(AH)game as a wallbreaker. However, Wish support is often recommended to bring it back to full health and allow it to start its role as a late-game sweeper. Mega-Metagross should also be used once most or all of its checks and counters are gone, as once it has gotten a boost, it would be troublesome kill momentum (I think that's the wrong word choice) to switch out and try and set setting up again, (AC) as the opponent would know that you would try and to set up. To set up, Metagross should be brought in on something a move/Pokemon (pick one) that will force a the opponent to switch by the opponent, Pokemon so that it can Mega Evolve, (AC) and use Rock Polish, and then proceed to outspeed and hopefully sweep everything.
Team Options
========
As with many late-game setup sweepers, Metagross's main checks and counters need to be eliminated first, for it to effectively clean up. Therefore, Stratagem is a great team member, which as it deals with many of Mega Metagross's checks/ and counters. Earth Power has a 30% chance to OHKO bulky physically defensive Cyclohm after Stealth Rock, while Earth Power will OHKO Choice Specs Cyclohm and Heatran after Stealth Rock. Stratagem will also OHKO Pyroak with Ancient Power or Paleo Wave after Stealth Rock and OHKO Bisharp with Vacuum Wave (with or without SR?). Azumarill can be a good team member, as it takes down Talonflame, Colossoil, (AC) and Stratagem (with Aqua Jet) too. Electric-types can deal with Talonflame too, whose Flare Blitz which can blitz tear through Metagross's health too with Flare Blitz. Rotom-W and Cyclohm can also deal with Mega-(RH) Slowbro, a physical wall and a Pokemon that therefore which severely walls Metagross very badly (saying it that way sounds like M-Slowbro does a poor job at walling M-Metagross).
[STRATEGY COMMENTS]
Other Options
========
A boosting set that is viable and can work well is a Hone Claws set is, as it boosts its Mega Metagross's Attack and makes it more powerful, as well as reducing reduces the chance of Meteor Mash and Zen Headbutt missing. Hone Claws can also put much more pressure on defensive teams, as the time spent not attacking by the opposition oposing team can be used to boost, and the other team will have a hard time trying to deal with a +2 or +3 Metagross. However, Hone Claws only boosts your attack Attack by one stage, and acquiring multiple boosts will not be too easy. In terms of moves, Pursuit is a viable options to put on a set, as Pursuit can do good damage against Latios and Latias, as well as generally hitting any foe before they switch out. Thunder Punch is an option, hitting any Flying-(AH) or Water-types (such as Skarmony), although Ice Punch is a better option to hit some other Flying-types and many other types as well, and bulky Water-types are not too common in the CAP metagame Metagame. Substitute can be used for avoiding a painful Sucker Punch from Colossoil and Bisharp, not to mention just generally helping out Mega-Metagross (fluff). Substitute can be useful on a Hone Claws set, allowing it giving Mega Metagross some free turns to boost, but it limits Mega-Metagross's coverage to just two moves, and it should not be used on a Rock Polish set, (AC) as Mega-Metagross only needs to use one Rock Polish once.
Checks & Counters
========
**Pyroak**: This thing Pyroak is the ultimate counter to Mega Metagross. Pyroak It laughs at any attack Mega Metagross could possibly run, (RC) while 2HKOing it with Lava Plume. In addition to the great bulk of Pyroak's great bulk, it also has Synthesis, allowing it to reliably heal itself in a jiffy instantly. No form of Metagross whatsoever can deal with Pyroak. (redundant)
**Cyclohm**: It may seem like Earthquake can demolish Cyclohm due to type matchups, but this is not true. Earthquake is only a 3HKO to the physically defensive set Cyclohm, while the physically defensive Cyclohm can 2HKO Mega Metagross with Fire Blast. Earthquake may be a 2HKO on the Choice Specs Cyclohm set, but Cyclohm can OHKO back with Fire Blast. And remember Moreover, this is assuming that Mega-Metagross is running Earthquake in the first place. Cyclohm also has a great recovery move in the form of Slack Off, which also greatly aids its ability to check Metagross. However, Mega-Metagross may have a chance if Fire Blast misses.
**Mega Scizor**: (colon) Mega Metagross can't really do too much to Mega Scizor. For example, Hammer Arm has a 78.9% chance of 3HKOing Bulky Mega Scizor (248 HP, no Def), while Earthquake has a 88.9% chance of 4HKOing Bulky Mega Scizor. Mega Scizor, on the other hand, can set up with Swords Dance and Roost off the damage, and after 2 two Sword Dances a boosts, Knock Off will OHKO it Mega Metagross, not to mention that the next Pokemon after Mega Metagross will have to deal with a boosted Mega Scizor. However, only a Swords Dance set can actually easily take down Mega-Metagross; a Knock Off is a 3HKO without any boosts (even with full Attack investment), (AC) and Mega Metagross is faster than Mega-(RH) Scizor. However, Hammer Arm does reduce Mega-Metagross's Speed speed and Hammer Arm may not even get the 3HKO.
**Bulky Ground-types**: Bulky Ground-types such as Garchomp, Hippowdon, Gliscor, (AC) and especially Landorus-Therian can most often wreck havoc with your destroy Mega Metagross if you do not it doesn't have Ice Punch, which most Mega-Metagross don't have, or in the case of Hippowdon, Grass Knot. Choice Scarfed Landorus-T has a fairly high 50% chance of OHKOing with Earthquake, while Garchomp, Hippowdon, (AC) and Gliscor can all 2HKO with Earthquake. However, Metagross can 2HKO Choice Scarf Landorus-T and all most Garchomp variants with Ice Punch except for Tank.
**Faster Fire-types**: (colon) Some great Pokemon that can outspeed and revenge kill Mega-Metagross are Choice Scarf Mollux, Choice Scarf Heatran, and Talonflame. Mollux is one of the biggest examples of this, when it holds a Choice Scarf. Choice Scarf Mollux will outspeed and destroy Mega-Metagross with a Fire Blast or Eruption. However, otherwise Mega-Metagross will outspeed and OHKO with either Zen Headbutt or Earthquake otherwise. Heatran has a very similar case with Mollux too, except that Earthquake is needed to take it down. The best move Metagross has to take down Talonflame is Zen Headbutt, which is a 2HKO, while a Choice Band Flare Blitz will OHKO Mega-Metagross. However, with Stealth Rock, Zen Headbutt will be an OHKO.
**Status Effects**: (colon) Status effects, the most notable being especially paralysis and burns, can badly cripple Mega-Metagross. Paralysis users inducers, such as Thunderus, Clefable and Revenankh, can greatly hamper Mega-Metagross's ability to handle offensive threats, (RC) and leaves it very prone vulnerable to being revenge killed. Burn users inducers, such as Mega Sableye and Scald users, can severely neuter Metagross's ability to wallbreak, secure crucial KOs, and leave it unable to do much damage (redundant).
**Slowbro and Mega Slowbro**: (colon) Slowbro and Mega Slowbro can check Mega-Metagross very well if Mega-Metagross does not run Grass Knot, which is a rarer move on Mega-Metagross choice. Meteor Mash is a pitiful 6HKO on physically defensive Slowbro's Physical Wall set, while Slowbro can either spam Scald or Fire Blast and heal up with Slack Off. Meteor Mash is a puny 7HKO on Mega Slowbro, which can set up with Calm Mind, heal itself with Slack Off, and become a powerful tank. However, Grass Knot does 3HKO Slowbro and 2HKO Mega Slowbro.
**Colossoil**: On the All-Out Attacker set, if you are Mega Metagross is not running Hammer Arm, Colossoil will OHKO with Earthquake, while Sucker Punch can do a good deal of damage (64.4% to 76.4%). However, Hammer Arm is common on Mega-Metagross, which is a OHKO on Colossoil. Also, on the Rock Polish set, Colossoil can only do a 2HKO on Mega-Metagross.
**Bisharp**: (colon) Bisharp is a worry without problem if Mega Metagross lacks Hammer Arm, as Sucker Punch and Knock Off both 2HKO it, while Mega Metagross's Earthquake has a slim 18% chance to OHKO Bisharp.