OU Metagross

Eclipse

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QC: p2 / DennisEG / PK Gaming
GP: CryoGyro

[OVERVIEW]

* Mega Metagross is a strong wallbreaker due to Tough Claws and its good movepool giving it great coverage to hit a number of different Pokemon.
* It has great defensive utility due to its defensive typing and great bulk allowing it to check prominent threats, such as Tapu Lele, Tapu Bulu, Latios, Clefable, Magearna, and Mega Alakazam, if it's healthy enough.
* A great base Speed stat in conjunction with the new Mega Evolution mechanics allows Mega Metagross to outspeed a great number of Pokemon in the metagame.
* Mega Metagross runs into the issue of four-moveslot syndrome; it gets checked by specific Pokemon depending on the coverage moves that it runs.

[SET]
name: All Out Attacker
move 1: Meteor Mash
move 2: Zen Headbutt
move 3: Earthquake / Hammer Arm
move 4: Thunder Punch / Ice Punch / Bullet Punch
item: Metagrossite
ability: Clear Body
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

* Meteor Mash is Mega Metagross's strongest STAB move and its most spammable one, being able to do great damage to those that don't resist it.
* Zen Headbutt is Mega Metagross's other STAB move and provides great coverage in conjunction with Meteor Mash, hitting Pokemon such as Rotom-W, Mega Venusaur, Keldeo, Buzzwole, and Toxapex harder than Meteor Mash.
* Earthquake hits Heatran, Alolan Marowak, Jirachi, Magnezone, and opposing Mega Metagross hard and is great coverage in conjunction with Mega Metagross's STAB moves.
* Hammer Arm is another option to hit the Steel-types that normally switch into Mega Metagross easily, such as Ferrothorn, Heatran, and Kartana.
* Thunder Punch gives Mega Metagross the ability to hit Tapu Fini, Skarmory, Celesteela, Mantine, and Slowbro harder.
* Ice Punch provides great coverage by hitting Landorus-T, Garchomp, and Gliscor along with other Pokemon such as Latios and Hippowdon.
* Bullet Punch is a nice priority STAB move able to pick off weakened threats that naturally outspeed Mega Metagross, such as Weavile, Pheromosa, and Tapu Koko, if they are sufficiently weakened.
* Pursuit provides great utility for teams that appreciate having the likes of Latios and Latias gone and picks off threats such as Tapu Lele, which is 2HKOed by Pursuit on the switch.

Set Details
========

* Maximum Speed and Attack EVs give Mega Metagross the best chance to make use of its offensive stats.
* Maximum Speed allows Mega Metagross to Speed tie with Latios and Latias and outspeed the likes of Keldeo, Terrakion, and Kartana.
* Clear Body avoids Intimidate pre-Mega Evolution.

Usage Tips
========

* Use Mega Metagross as an early- or mid-game wallbreaker to soften up the opposing team. You may also want to switch into attacks due to Mega Metagross's typing and bulk, but be careful since Mega Metagross may find itself worn down easily, which will limit the amount of times it can wallbreak throughout the match.
* Meteor Mash is a great neutral move to throw out, but be wary of Steel-types, which you can try to predict and hit with coverage moves such as Hammer Arm.
* Bringing Mega Metagross in on passive Pokemon works if you are sure that you are avoiding status ailments from the Pokemon you are switching it into; otherwise, take caution when it comes to these threats.
* In general, it is advised to play very aggressively with Mega Metagross by taking advantage of double switches and predictions to break through the enemy team, such as predicting an opposing Rotom-W by hitting it with Zen Headbutt on the switch in, which can 2HKO after prior damage, as opposed to Meteor Mash, which allows Rotom-W to force Mega Metagross out.

Team Options
========

* Tapu Lele is a great partner, being able to provide Psychic Terrain to bolster Mega Metagross's Zen Headbutt; Tapu Lele also can hit many of Mega Metagross's checks, such as Skarmory, Scizor, and Celesteela, hard with Psychic Terrain-boosted Psychics for Mega Metagross to take advantage of them, or lure out said Pokemon with Hidden Power Fire or Thunderbolt.
* Buzzwole, which appreciates having Fairy- and Ground-type Pokemon weakened, has great synergy with Mega Metagross, as it can wear down these Pokemon for Buzzwole. Buzzwole can help break down Steel-types for Mega Metagross in return.
* If running Pursuit, the likes of Buzzwole, Keldeo, and other partners appreciate having Latios and Latias taken out so that they don't have to worry about being revenge killed or checked by them.
* Partners to handle Steel-types are beneficial; Heatran is a fantastic partner that can assist Mega Metagross in breaking down bulkier builds, check Mega Scizor, and take out Water-types with its Bloom Doom set.
* Magnezone is a great partner here due to its ability to remove Skarmory, Celesteela, Mega Scizor, and Kartana; pairing Magnezone with Mega Metagross also means that Metagross may be free to choose another coverage option over Hammer Arm since Magnezone will have Steel-types covered the majority of the time.
* The rest of Metagross' team should make up for the coverage moves that Metagross lacks; coverage for Slowbro, Skarmory, and Celesteela should be present if Mega Metagross lacks Thunder Punch and for Landorus-T, Garchomp, and Gliscor if it doesn't have Ice Punch.

[STRATEGY COMMENTS]
Other Options
=============

* Rock Polish allows Mega Metagross to set up with its great bulk to outspeed threats such as Pheromosa and perform as a late-game sweeper.
* Grass Knot is boosted by Tough Claws and allows Mega Metagross to hit Hippowdown and Slowbro for great damage, but it's incredibly difficult to justify using over Mega Metagross's other coverage options.
* Metagross can also run an Assault Vest set that is used primarily for Pursuit trapping opposing Pokemon such as Latios and Mega Alakazam and can greatly threaten other special attackers such as Tapu Lele.

Checks and Counters
===================

**Steel-types**: Steel-types such as Mega Scizor, Ferrothorn, Skarmory, and Celesteela can take Mega Metagross's moves easily depending on the coverage it's running; Mega Scizor specifically can take all of Mega Metagross's attacks and Roost off the damage while being able to set up Swords Dance on it. Skarmory and Celesteela also have to be careful switching in on Thunder Punch.

**Ground-types**: Landorus-T, though it cannot switch into Mega Metagross's Ice Punch, can wear down it with Intimidate and potential Rocky Helmet damage or force it out with its Choice Scarf set. Choice Scarf Garchomp is able to revenge kill Mega Metagross after some prior damage. Rocky Helmet Garchomp can switch into many of Mega Metagross's attacks barring Ice Punch and wear it down with the combination of Rough Skin and Rocky Helmet. Hippowdon and Quagsire get honorable mentions, as they are able to take Mega Metagross's attacks and recover the damage with Slack Off and Recover, respectively.

**Water-types**: Pokemon such as Slowbro and Rotom-W can threaten Mega Metagross due to their resistance to Meteor Mash and their potential to wear down or cripple Mega Metagross with burns. However, Rotom-W has to be wary of switching into Zen Headbutt, and Slowbro fears Thunder Punch.

**Faster Attackers**: Given Mega Metagross's lack of recovery, it is prone to being revenge killed by Pokemon such as Greninja, Pheromosa and Mega Alakazam if it's weakened enough. Dark-types such as Bisharp, Weavile, and Choice Scarf Tyranitar can be very threatening to Mega Metagross and must be handled cautiously, especially if you lack Bullet Punch for Weavile.
 
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PK Gaming

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  • Lack of recovery means that it gets worn down fast through the course of the match so it cannot repeatedly switch into the Pokemon that it checks.
This isn't a legitimate con since Metagross's primary function is to sweep / punch holes in teams. The fact that it can even be used to check Pokemon at all is amazing. It's legitimately rare for an offensive juggernaut in that Speed tier to be do that, and one of the reasons why its so damn good atm. It's current flaw imo, is that no matter what it packs it's going to run into Pokemon that wall/check it. Metagross really hates how Pokemon like Celesteela are a thing now

I think Thunderpunch is good enough to be slashed in the 2nd slot like in Gen VI.

  • Bringing Metagross in on passive Pokemon such as Toxapex is a great idea, although take care not to get burnt by moves such as Scald, as this leads to a crippled Metagross.
I would never risk switching something as valuable as Mega Metagross into something like Toxapex (or most passive Pokemon since they usually carry status moves) unless I knew for sure recover was coming. This section alone:

  • Use Metagross as an early-game/mid-game wallbreaker to soften up the enemy team while alaso making use of Metagross' typing to switch directly into Pokemon such as Tapu Lele and gain momentum on the enemy team.
Should suffice imo.
EDIT: Mentioning that Metagross can switch into passive Pokemon is an option, but only if you're absolutely sure you aren't going to risk status OR you need to make an aggressive play to break through walls.

In the Usage tips section, i'd recommend suggesting to the player that playing Aggressively is the best way to make use out of Metagross, at least in the early game. Double switches and predictions are the best way to take advantage of its pure power. People have an easier time checking Metagross when they switch their checks into resisted hits, but nothing likes taking a strong neutral hit. Even stuff like defensive Rotom-W barely avoids the 2HKO from Zen Headbutt, but it's obviously going to force you out if it switches into Meteor Mash. Ferrothorn is going to have its day ruined if it comes in on Hammer Arm.

Something to consider.

In the Team Options section, Magnezone is a solid partner since it flat out removes Skarmory and Celesteela from the equation, and is good against Scizor. I actually don't consider Tapu Lele to be an phenomenal partner because both Metagross and Lele get checked by the similar kinds of Pokemon. It's still a great Pokemon to have backing up Metagross since they can potentially wear their checks / counters down (and those Psychic terrain boosted Zen Headbutts hurt like hell) but I think phenomenal is perhaps too strong of a word. I suppose it can lure out Scizor and ruin its day with HP Fire at least.

In the Counters section, I wouldn't necessarily lump Genesect with the rest of the Steel types you mentioned. It's taking like 40% from resisted hits, which is pretty bad (especially if its gonna lock itself into a choiced move). It is a great check though.

Given Metagross' lack of recovery, it is easily prone to being revenge killed by Pokemon such as Tapu Koko, Greninja, Pheromosa and Mega Alakazam if Metagross is weakened enough.
Considering its resistant to SR and it has 80/150/110, it's actually really hard to revenge kill when it's healthy. Tapu Koko hits it hard, but not enough to OHKO until its down to around 70~80, and it needs a LO to do so. I would take out Tapu Koko and also list things like Weavile, Scarf Tyranitar and Bisharp as checks.
 
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p2

Banned deucer.
in set details go over the benefits and reasons to why you would run max speed on gross, pretty basic, ties with latis, outruns keldeo lando terrak etc

in c&c, add scarfchomp into grounds, good revenge killer after a bit of prior damage and underrated mon in general

also just do what pk's post said, he mostly covered it all

1/3
 

DennisEG

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[OVERVIEW]

  • Strong wallbreaker/holepuncher due to Tough Claws and its good movepool which gives it great coverage to hit a number of different Pokemon.
  • Great defensive utility due to its defensive typing and great 80/150/110 (is not necessary to include base stats, as they appear once this analysis is on site) bulk which allows it to check prominent threats such as Tapu Lele, Tapu Bulu, Latios, Clefable, Magearna, and Mega Alakazam if Metagross is healthy enough.
  • Great base 110 speed in conjunction with the new mega evolution mechanics allow Metagross to outspeed a great number of Pokemon in the metagame.
  • Lack of recovery means that it gets worn down fast through the course of the match so it cannot repeatedly switch into the Pokemon that it checks.
  • Metagross runs into the issue of being checked by specific Pokemon depending on the coverage moves that it runs, although this is usually covered by the team.

[SET]
name: All Out Attacker
move 1: Meteor Mash
move 2: Zen Headbutt / Thunder Punch
move 3: Hammer Arm
move 4: Ice Punch / Bullet Punch
item: Metagrossite
ability: Clear Body
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

  • Meteor Mash is Metagross' strongest STAB move and its most spammable move, being able to do great damage to those that don't resist it.
  • Zen Headbutt is Metagross' other STAB which provides great coverage in conjunction with Meteor Mash, hitting Pokemon such as Rotom-Wash, Mega Venusaur, Keldeo, Buzzwole and Toxapex harder than Meteor Mash.
  • Hammer Arm is Metagross' best coverage move to hit the Steel-types that normally switch into it easily, such as Ferrothorn, Heatran and Kartana.
  • Ice Punch provides great coverage in hitting Landorus, Landorus-T, Garchomp and Gliscor, while also hitting other Pokemon such as Latios and Hippowdon harder than Metagross' other moves.
  • Bullet Punch is a nice priority STAB move able to pick off weakened threats that naturally outspeed it such as Weavile, Pheromosa, Tapu Koko if they are sufficiently weakened.
  • mention eq here as is a nice alternative option to hit toxapex, tran and alolan marowak.
  • Pursuit provides great utility for teams which appreciate having the likes of Latios and Latias gone while also picking off threats such as Tapu Lele which dies to 2 Pursuits on the switch.
  • Thunder Punch is a very nice alternative coverage option, as it still hits a number of Zen Headbutt's targets, such as Keldeo and Toxapex, while also giving you the ability to hit Slowbro, Tapu Fini, Skarmory and Celesteela harder than your other moves.

Set Details
========

  • Max Speed and Attack give Metagross the best chance to make use of its offensive stats.
  • Max Speed allows Metagross to speed-tie with Latios and Latias while also outspeeding the likes of Keldeo, Terrakion and Kartana.
  • Clear Body to avoid Intimidate pre-mega evolution.

Usage Tips
========

  • Use Metagross as an early-game/mid-game wallbreaker to soften up the enemy team while alaso making use of Metagross' typing to switch directly into Pokemon such as Tapu Lele and gain momentum on the enemy team.(mention that metagross shouldnt be in a position of switch directly as it can easily be wear down by any attack, limiting its wallbreaker capabilities)
  • Meteor Mash is a great neutral move to throw out, although be wary for Steel-types, which you can try to predict and hit with you coverage moves such as Hammer Arm.
  • Bringing Metagross in on passive Pokemon works if you are sure that you are avoiding status from the Pokemon you are switching it into; otherwise, take caution when it comes to these threats.
  • In general, it is advised to play very aggressively with Metagross by taking advantage of double switches and predictions to break through the enemy team, such as predicting an opposing Rotom-Wash by hitting it with Zen Headbutt which can 2HKO after prior damage as opposed to Meteor Mash which allows Rotom-Wash to force you out.
Team Options
========

  • Tapu Lele is a great partner, being able to provide Psychic Terrain support to bolster Metagross' Zen Headbutt; Lele also can hit many of Metagross' checks, such as Skarmory, Scizor and Celesteela hard with Psychic Terrain boosted Psychics for Metagross to take advantage of, while also being able to lure out said Pokemon with Hidden Power Fire or Thunderbolt.
  • Pokemon who appreciate having Fairy- and Ground-type Pokemon weakened such as Buzzwole have great synergy with Metagross, as it can wear down these Pokemon for Buzzwole, which can also help break down Steel-types for Metagross.
  • If running Pursuit, the likes of Buzzwole, Keldeo and other partners appreciate having Latios and Latias taken out so that they don't have to worry about being revenge-killed/checked by them.
  • Partners to handle steel types are beneficial; Heatran is a fantastic partner which can assist Metagross in breaking down bulkier builds, checks Mega Scizor and can take out Water-types with its Bloom Doom set.
  • Magnezone is a great partner here due to its ability to remove Skarmory, Celesteela and Mega Scizor.(add kartana as mention, also mention how this partner can free metagross of running hammer arm, and run another coverage move)
  • The rest of Metagross' team should make up for the coverage moves that Metagross lacks; coverage for Slowbro/Skarmory/Celesteela should be present on a team if Metagross lacks Thunder Punch or Landorus/Garchomp/Gliscor if you don't have Ice Punch.

[STRATEGY COMMENTS]
Other Options
=============
  • Rock Polish allows Metagross to set up with its great bulk and perform as a late-game sweeper to outspeed threats such as Pheromosa.
  • Grass Knot is boosted by Tough Claws and allows Metagross to hit Hippowdown and Slowbro for great damage, although this is incredibly difficult to justify using over Metagross' other coverage options.
  • Metagross can also run an Assault Vest set which is used primarily for Pursuit trapping opposing Pokemon such as Latios, Mega Alakazam, and can greatly threaten these pokemon and other special attackers such as Tapu Lele.

Checks and Counters
===================

**Steel-types**: Steel-types such as Skarmory, Celesteela and Mega Scizor can take a number of Metagross' moves with no problem; Mega Scizor specifically can take Metagross Hammer Arms and Roost off the damage while also being able to set up Sword Dances on Metagross. Genesect, while it has difficulty switching in more than once, can threaten out Metagross with the threat of Scarf Flamethrower or Band Blaze Kick.

**Ground-types**: Landorus-T, while it cannot switch into Metagross Ice Punch, can wear down Metagross with Intimidate and potential Rocky Helmet damage or force it out with its Scarf set. Scarf Garchomp is able to revenge kill Metagross after some prior damage. Hippowdon and Quagsire get honorable mentions as they are able to take on Metagross' attacks and recover the damage off with Slack Off and Recover, respectively.

**Water-types**: Pokemon such as Slowbro and Rotom-Wash can threaten Metagross due to being resistant to its Meteor Mash and have the potential to wear down or cripple Metagross with burn damage.

**Faster Attackers**: Given Metagross' lack of recovery, it is easily prone to being revenge killed by Pokemon such as Greninja, Pheromosa and Mega Alakazam if Metagross is weakened enough. Dark-types such as Bisharp, Weavile and Scarf Tyranitar can be very threatening to Metagross and must be handled cautiously, especially if you lack Bullet Punch for Weavile.
I just made some comments on bold, otherwise looks good. Good work.
implement those comments and called qc 2/3
 

Ash Borer

I've heard they're short of room in hell
Yeah I've been using this 'mon a lot and I'm not so sure about the slashing on the moveset. Celesteela, Marowak, Skarm, Lando and Rotom are all insanely common. I've seen way less of Heatran and Ferrothorn (Hammer Arm's primary targets) than them. Because of this I've found Meteor Mash / Zen Headbutt / Thunderpunch / Ice Punch to have the most success. Hammer Arm honestly, just isn't that good, it fails to get past Scizor, Skarm, and Celest so its not really a catch all anti-steel move. It doesn't really beat Genesect better either. Thunderpunch is actually a 2HKO after rocks, and gives you a chance to outspeed it if it doesn't have a Scarf.

This looks better to me

name: All Out Attacker
move 1: Meteor Mash
move 2: Zen Headbutt
move 3: Hammer Arm / Thunder Punch
move 4: Thunder Punch / Ice Punch / Bullet Punch
item: Metagrossite
ability: Clear Body
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

Hammer Arm being necessary doesn't seem wise, losing Zen Headbutt and therefore your way past Rotom and Marowak is also probably a mistake. Slashing Tpunch into the third slot also does make some sense. One can give up their way past Lando-T in exchange for getting past Skarm, Celest, Ferro and Heatran all at once.
 
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Colonel M

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I would also mention that without Hammer Arm (and now Earthquake) you run into risks with Magnezone since now you're relying on a resisted Zen Headbutt to go through it. It isn't in the Magnezone analysis yet (though it is planned at least on my end), Hammer Arm can lose to Chople Magnezone because Magnezone 2HKOes with Thunderbolt or cripples Mega Metagross with it being slower or permanently slowed with Thunder Wave.
 

DennisEG

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yeah the qc crew is discussing about the main set, it should implemented in the third qc for now just leave it as it is.
 

Eclipse

Like a chimp with a machine gun
is a Contributor Alumnus
Cool, implemented and ready for last QC check, and I left the set as it is atm so I'll wait to see what you guys say about it if I need to change the slashes up a bit or not
 
Going to lobby hard for Thunderpunch to be the preferred option over Hammer Arm. As a previous poster already mentioned, Ferrothorn usage appears to be in a spiral, and if forgoing T-Punch means you get walled hard by Celesteela/Skarmory, and risk getting Scalded by Mantine.
 

PK Gaming

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Overview
Lack of recovery means that it gets worn down fast through the course of the match so it cannot repeatedly switch into the Pokemon that it checks.
This is less of a flaw and more of a fundamental truth about it (and most offensive Pokemon really). Mega Metagross actually gets worn down slower than most Pokemon of its archetype because it essentially has a LO power boost without the 10% recoil and is resistant to Stealth Rock. Instead, I would mention that Mega Metagross slightly suffers from 4MSS, missing out on certain Pokemon depending on its coverage moves.

The main set should look like this:

name: All Out Attacker
move 1: Meteor Mash
move 2: Zen Headbutt
move 3: Earthquake / Hammer Arm
move 4: Thunder Punch / Ice Punch / Bullet Punch
item: Metagrossite
ability: Clear Body
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

Meteor Mash and Zen Headbutt are obviously non negotiable (Thunder Punch alone is not a substitute for Zen Headbutt in gen VII). Earthquake > Hammer Arm because it's way more effective against opposing Mega Metagross, still has great coverage on stuff like Marowak, Heatran, Excadrill, etc and it doesn't drop Mega Metagross's Speed (which is a common way of checking it). Thunder Punch is the primary option in the 4th slot because it puts a ton of pressure on Skarm, flat out prevents Celesteela from setting up / beating you, clips Mantine and hurts the rare Slowbro. Ice Punch is there to do extreme damage to Landorus-T and Garchomp (so you don't have to kill yourself beating them) while Bullet Punch provides Metagross with some nice priority for things like Pheromosa, Weavile, Greninja (chip), Dugtrio and 10% Zygarde.

Checks & Counters
  • Mention that Skarmory and Celesteela need to be wary about Thunder Punch (especially Shed Shell variants)
  • Remove Magnezone because Earthquake and Hammer Arm are always present
  • Mention that Tank chomp w/ Rocky Helmet acts as a strong check, since it can cause it to take significant damage on hit
  • A distinction needs to be made between Slowbro (who can switch into pretty much anything) and Rotom-W (who can switch into Meteor Mash / EQ)
 
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PK Gaming

Persona 5
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Ordinarily i'd give you a QC check because the analysis looks fantastic, but...

I just remembered, there should be an Agility set

Sorry!

Something like:

Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Agility
- Meteor Mash
- Zen Headbutt
- Earthquake / Ice Punch / Thunder Punch

(Ice Punch > Thunder Punch since you can prevent Scarf Chomp/Landorus-T from checking you at +2)
 
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Eclipse

Like a chimp with a machine gun
is a Contributor Alumnus
Ah i didn't know if you guys considered RP relevant enough so i just put it in OO when i originally wrote it up lol, ill write up the set after work tonight
 

GP 1/1
remove add comments

[OVERVIEW]

* Strong Mega Metagross is a strong wallbreaker/holepuncher due to Tough Claws and its good movepool which gives giving it great coverage to hit a number of different Pokemon.
* Great It has great defensive utility due to its defensive typing and great bulk which allows allowing it to check prominent threats, (comma) such as Tapu Lele, Tapu Bulu, Latios, Clefable, Magearna, and Mega Alakazam, (comma) if Metagross is it's healthy enough.
* Great A great base Speed stat in conjunction with the new mega evolution Mega Evolution mechanics allows Mega Metagross to outspeed a great number of Pokemon in the metagame.
* Mega Metagross runs into the issue of having 4MSS four-moveslot syndrome; (semicolon) which means it gets checked by specific Pokemon depending on the coverage moves that it runs.

[SET]
name: All Out Attacker
move 1: Meteor Mash
move 2: Zen Headbutt
move 3: Earthquake / Hammer Arm
move 4: Thunder Punch / Ice Punch / Bullet Punch
item: Metagrossite
ability: Clear Body
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

* Meteor Mash is Mega Metagross's strongest STAB move and its most spammable move one, being able to do great damage to those that don't resist it.
* Zen Headbutt is Mega Metagross's other STAB move which and provides great coverage in conjunction with Meteor Mash, hitting Pokemon such as Rotom-Wash, Mega Venusaur, Keldeo, Buzzwole, (comma) and Toxapex harder than Meteor Mash.
* Earthquake hits Heatran, Alolan Marowak, Jirachi, Magnezone, (comma) and opposing Mega Metagross hard and is great coverage in conjunction with its Mega Metagross's STAB moves.
* Hammer Arm is another option to hit the Steel-types that normally switch into it Mega Metagross easily, such as Ferrothorn, Heatran, (comma) and Kartana.
* Thunder Punch gives you Mega Metagross the ability to hit Tapu Fini, Skarmory, Celesteela, Mantine, (comma) and Slowbro harder than your other moves.
* Ice Punch provides great coverage in by hitting Landorus-T, Garchomp, (comma) and Gliscor, (comma) while also hitting along with other Pokemon such as Latios and Hippowdon harder than Metagross' other moves.
* Bullet Punch is a nice priority STAB move able to pick off weakened threats that naturally outspeed it Mega Metagross, (comma) such as Weavile, Pheromosa, and Tapu Koko, (comma) if they are sufficiently weakened.
* Pursuit provides great utility for teams which that appreciate having the likes of Latios and Latias gone while also picking and picks off threats such as Tapu Lele, (comma) which dies to 2 Pursuits is 2HKOed by Pursuit on the switch.

Set Details
========

* Maximum Speed and Attack EVs give Mega Metagross the best chance to make use of its offensive stats.
* Maximum Speed allows Mega Metagross to speed-tie Speed tie with Latios and Latias while also outspeeding and outspeed the likes of Keldeo, Terrakion, (comma) and Kartana.
* Clear Body to avoids Intimidate pre-mega evolution Mega Evolution.

Usage Tips
========

* Use Mega Metagross as an early-game/mid-game early- or mid-game wallbreaker to soften up the enemy opposing team. (period) while you You may also want to switch into attacks with due to Mega Metagross's typing and bulk, but be careful since Mega Metagross may find itself worn down easily, (comma) which will limit the amount of times it can wallbreak throughout the match.
* Meteor Mash is a great neutral move to throw out, although but be wary for of Steel-types, which you can try to predict and hit with you coverage moves such as Hammer Arm.
* Bringing Mega Metagross in on passive Pokemon works if you are sure that you are avoiding status ailments from the Pokemon you are switching it into; otherwise, take caution when it comes to these threats.
* In general, it is advised to play very aggressively with Mega Metagross by taking advantage of double switches and predictions to break through the enemy team, such as predicting an opposing Rotom-Wash by hitting it with Zen Headbutt on the switch in, (comma) which can 2HKO after prior damage, (comma) as opposed to Meteor Mash, (comma) which allows Rotom-Wash to force you Mega Metagross out.
Team Options
========

* Tapu Lele is a great partner, being able to provide Psychic Terrain support to bolster Mega Metagross's Zen Headbutt; Tapu Lele also can hit many of Mega Metagross's checks, such as Skarmory, Scizor, (comma) and Celesteela, (comma) hard with Psychic Terrain-(hyphen)boosted Psychics for Mega Metagross to take advantage of them, while also being able to or lure out said Pokemon with Hidden Power Fire or Thunderbolt.
* Pokemon who Buzzwole, (comma) which appreciates having Fairy- and Ground-type Pokemon weakened, (comma) such as Buzzwole have has great synergy with Mega Metagross, as it can wear down these Pokemon for Buzzwole,. (comma) (period) which Buzzwole can also help break down Steel-types for Mega Metagross in return.
* If running Pursuit, the likes of Buzzwole, Keldeo, (comma) and other partners appreciate having Latios and Latias taken out so that they don't have to worry about being revenge-killed/checked revenge killed or checked by them.
* Partners to handle steel Steel-types are beneficial; Heatran is a fantastic partner which that can assist Mega Metagross in breaking down bulkier builds, checks Mega Scizor, (comma) and can take out Water-types with its Bloom Doom set.
* Magnezone is a great partner here due to its ability to remove Skarmory, Celesteela, Mega Scizor, (comma) and Kartana; pairing Magnezone with Mega Metagross also means that Metagross may be free to choose another coverage option over Hammer Arm since Magnezone will have Steel-types covered a the majority of the time.
* The rest of Mega Metagross's team should make up for the coverage moves that Metagross lacks; coverage for Slowbro/Skarmory/Celesteela Slowbro, Skarmory, and Celesteela should be present on a team if Mega Metagross lacks Thunder Punch or Landorus-T/Garchomp/Gliscor and for Landorus-T, Garchomp, and Gliscor if you don't it doesn't have Ice Punch.

[STRATEGY COMMENTS]
Other Options
=============

* Rock Polish allows Mega Metagross to set up with its great bulk to outspeed threats such as Pheromosa and perform as a late-game sweeper to outspeed threats such as Pheromosa.
* Grass Knot is boosted by Tough Claws and allows Mega Metagross to hit Hippowdown and Slowbro for great damage, although but this is it's incredibly difficult to justify using over Mega Metagross's other coverage options.
* Metagross can also run an Assault Vest set which that is used primarily for Pursuit trapping opposing Pokemon such as Latios, (comma) and Mega Alakazam, (comma) and can greatly threaten these pokemon and other special attackers such as Tapu Lele.

Checks and Counters
===================

**Steel-types**: Steel-types such as Mega Scizor, Ferrothorn, Skarmory, (comma) and Celesteela can take Mega Metagross's moves easily depending on the coverage Mega Metagross is it's running; Mega Scizor specifically can take all of Mega Metagross's attacks and Roost off the damage while also being able to set up Swords Dances on Mega Metagross it. Genesect, while though it has difficulty switching in more than once, can threaten force out Mega Metagross with the threat of Choice Scarf Flamethrower or Choice Band Blaze Kick; Skarmory and Celesteela have to be careful switching (this looks like an incomplete sentence)

**Ground-types**: Landorus-T, while though it cannot switch into Mega Metagross's Ice Punch, can wear it down Mega Metagross with Intimidate and potential Rocky Helmet damage or force it out with its Choice Scarf set. Choice Scarf Garchomp is able to revenge kill Mega Metagross after some prior damage. Rocky Helmet Garchomp can switch into many of Mega Metagross's attacks barring Ice Punch and wear it down with the combination of Rough Skin + and Rocky Helmet. Hippowdon and Quagsire get honorable mentions, (comma) as they are able to take on Mega Metagross's attacks and recover the damage off with Slack Off and Recover, respectively.

**Water-types**: Pokemon such as Slowbro and Rotom-Wash can threaten Mega Metagross due to being resistant their resistance to its Meteor Mash and have the their potential to wear down or cripple Mega Metagross with burns. (period) damage, although However, Rotom-Wash has to be wary of switching into Zen Headbutt, (comma) and Slowbro only has to fears Thunder Punch.

**Faster Attackers**: Given Mega Metagross's lack of recovery, it is easily prone to being easily revenge killed by Pokemon such as Greninja, Pheromosa, (comma) and Mega Alakazam if Mega Metagross is it's weakened enough. Dark-types such as Bisharp, Weavile, (comma) and Choice Scarf Tyranitar can be very threatening to Mega Metagross and must be handled cautiously, especially if you lack Bullet Punch for Weavile.

You're a pretty good writer, but I have some pointers for you:
  • Always append 's to a noun when signifying a singular possessive (Latias's Soul Dew) or plural possessive that doesn't end in s (Lucario's Swords Dance), and simply a ' when signifying a plural possessive for a word that ends in s (All Latios' Draco Meteor).
  • When referring to the battler, use the pronoun "you." Do not use "you" to refer to a Pokemon.
  • Smogon uses the serial comma, the comma before "and" in a list (I went to the store with Bob, Jane, and Mike).
You can find these rules and more in the Spelling and Grammar Standards, which I recommend you use to proofread your analyses before submitting them to GP. It saves us the time taken to correct simple but constant errors.
 
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Eclipse

Like a chimp with a machine gun
is a Contributor Alumnus
Done, ready to be uploaded!

Also removed Genesect mentions, f
 
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