UU Metagross

ehT

:dog:
is a Contributor Alumnus


[OVERVIEW]

What stands out most about Metagross is its sky-high base 135 Attack stat and high-powered STAB move in Meteor Mash, which, in conjunction with a Choice Band and its solid bulk, lets it OHKO common offensive Pokemon such as Primarina, Latias, and Hydreigon after Stealth Rock. This ability to stay in and do big damage gives it a valid niche among the tier's many offensive Steel-types, mainly Scizor, which doesn't have a STAB move as powerful as Meteor Mash. Metagross's movepool and other stats are also decent, which allows it to serve niche support roles as needed, either as a bulky Stealth Rock setter or as an offensive lure. Thanks to its bulk and power, it is unique among offensive Stealth Rock setters in its ability to soft check Pokemon such as Mega Altaria and Latias much more proficiently than its closest analog in Cobalion. These niches help it distinguish itself from Scizor, Cobalion, and Bisharp, which otherwise thoroughly outclass it as a strong offensive Steel-type due to their ability to set up while being forced out by much less of the tier. Metagross also suffers from a mediocre base 70 Speed, a lack of recovery, and a glaring weakness to common offensive types in Fire, Ground, and Dark, which makes it easy to overwhelm with strong attacks, entry hazards, and the ever-present Pursuit.

[SET]
name: Choice Band
move 1: Meteor Mash
move 2: Earthquake
move 3: Pursuit
move 4: Explosion / Bullet Punch / Trick
item: Choice Band
ability: Clear Body
nature: Adamant
evs: 40 HP / 252 Atk / 216 Spe

[SET COMMENTS]
Moves
========
The sheer power of Meteor Mash is what sets Choice Band Metagross apart from its primary competition in Scizor. It is very spammable because of this power, its decent neutral coverage, and its chance to raise Metagross's Attack stat. Earthquake synergizes well offensively with Meteor Mash due to its ability to hit most Steel-resistant Pokemon for super effective damage. Scizor, Cobalion, and Volcanion are all otherwise decent switch-ins to Meteor Mash that are crushed by Earthquake. Pursuit provides Metagross with crucial offensive utility that capitalizes off of the many switches it forces by virtue of its bulk and typing, allowing it to trap Psychic-type such as Latias and Celebi quite convincingly. Explosion lets Metagross get off a massive neutral hit in exchange for it bring KOed, which can prove key in supporting its teammates by crippling or eliminating threats to your team. Rotom-H, Hippowdon, Slowbro, and Alomomola all take ridiculous damage from Explosion, with Rotom-H being outright OHKOed and all other examples being OHKOed after relatively little chip damage. Bullet Punch provides key revenge killing power that Metagross would otherwise lack, letting it scare out worn-down offensive Pokemon such as Mamoswine and Mega Aerodactyl. It is worth noting, though, that it is considerably weaker than Scizor's Bullet Punch. Trick exchanges Metagross's long-term wallbreaking power for the opportunity to lure in and cripple a switch-in by removing its item and giving it a Choice Band. This can prove extremely useful in longer games against teams that rely on bulky Water- and Ground-types such as Alomomola, Suicune, Hippowdon, and Gligar to keep physical attackers at bay.

Set Details
========
216 Speed EVs give Metagross the jump on Jolly Crawdaunt and Adamant Scizor, allowing it to outspeed both and 2HKO them with Earthquake.

Usage Tips
========
Use Metagross's bulk and typing to apply immediate pressure and spam Meteor Mash early-game to soften up its switch-ins and clear the way for a teammate. If you are carrying Trick and do not feel Metagross will be useful in the long run, try to give a switch-in its Choice Band with Trick. Crippling an Alomomola or Hippowdon early-game will often get you much more mileage out of Metagross than being walled indefinitely. This same result can also be achieved with Explosion, though at a higher cost. Feel free to go for Explosion if you feel Metagross has outlived its usefulness or if it is at low HP. Avoid switching directly into attacks Metagross doesn't necessarily have to take, especially if its bulk is needed to soft-check an offensive Pokemon later. Dragon Dance Mega Altaria and Calm Latias, for example, do not need much chip damage at all to KO Metagross with +1 Earthquake or +1 Devastating Drake, respectively. Unnecessary damage can be avoided with VoltTurn support from Pokemon such as Mega Manectric and Hydreigon. All of Metagross's moves are exploitable to some capacity, so be discerning with which move you lock it into. Calm Mind Slowbro or Calm Mind Suicune, for example, can set up on Metagross locked into Meteor Mash or Earthquake, while going for Pursuit will leave Metagross a sitting duck versus virtually anything that comes in.

Team Options
========
Choice Band Metagross fits best on bulky offense teams that can support slow wallbreakers and compensate for Metagross's relative lack of staying power with healing support and entry hazard removal. Wish users such as Alomomola and Florges are effective at counteracting Metagross's longevity issues as well as the shortcomings of its defensive typing, with each example also acting as consistent switch-ins to a good number of Metagross's offensive checks, such as Hydreigon in the case of Florges and Krookodile and Doublade in the case of Alomomola. Alomomola also tends to bait in Pokemon that will allow Metagross in for free, such as Latias, while Florges is capable of luring Scizor and removing it with Hidden Power Fire. Defensive answers to the common Ground-, Dark-, and Fire-type Pokemon looking to force Metagross ensure that Metagross does not forfeit free turns to them. Kommo-o, Hydreigon, and Chesnaught all comfortably handle the likes of Krookodile, Bisharp, and Crawdaunt to some capacity, while also providing team support by annoying special walls with Taunt and Spikes, respectively. Many setup Pokemon appreciate Metagross's wallbreaking ability between Meteor Mash and Explosion. For example, Nasty Plot Infernape and Calm Mind Suicune are much tougher to handle if Metagross has handled an opposing Latias or Mega Altaria, and Mega Sharpedo can clean up late-game after Metagross has softened up opposing bulky Pokemon with repeated Meteor Mashes. Offensive pivots such as Choice Scarf Hydreigon and Mega Manectric can bring in Metagross for free on their switch-ins, most of which are threatened by Choice Band-boosted Meteor Mash. Their Speed also helps take offensive pressure off Metagross by revenge killing opposing fast Pokemon capable of revenge killing it. Rotom-H is an extremely effective defensive pivot that shuts down most Ground-types that would otherwise feast on Metagross as well as Scizor, and they can force them out to bring Metagross in with Volt Switch. in return, Metagross is a decent soft answer to the Dragon-types that come in to sponge Rotom-H's Volt Switch.

[SET]
name: Offensive Stealth Rock
move 1: Stealth Rock
move 2: Meteor Mash
move 3: Earthquake
move 4: Explosion / Bullet Punch
item: Life Orb / Shuca Berry / Colbur Berry
ability: Clear Body
nature: Adamant
evs: 40 HP / 252 Atk / 216 Spe

[SET COMMENTS]
Moves
========

Meteor Mash is Metagross's best option for its Steel-type STAB move, and its very useful chance to raise its Attack makes it decently spammable. Earthquake is necessary coverage to not be walled by Fire- and Steel-types and does decent neutral damage to bulky Water-types. Volcanion, Cobalion, Mega Aggron, and Mega Steelix all take massive damage from Earthquake but would be able to switch in consistently to Meteor Mash otherwise. Bullet Punch allows Metagross to act as a revenge killer or get last-ditch chip damage versus Pokemon about to KO it, meaning that faster Pokemon weak to Steel such as Mamoswine, Togekiss, and Mega Aerodactyl aren't safe bets for revenge killing Metagross. Explosion allows Metagross to get off a massive nuke once you feel like it has outlived its usefulness, allowing it to support its teammates by crippling Pokemon such as Suicune and Hippowdon in exchange for KOing itself. Pursuit is an alternative option that lets Metagross trap Pokemon it checks by virtue of its typing, such as Latias and Celebi, but this isn't always ideal because of its lack of power, overcompression of roles sacrificing general utility and coverage, and chip damage from Life Orb. The latter issue will often lead to a Metagross carrying both Stealth Rock and Pursuit often having to choose between one or the other, due to how quickly it is worn down.

Set Details
========

The Speed investment in conjunction with Life Orb is necessary for Metagross to outspeed and 2HKO Crawdaunt and offensive Scizor with Earthquake. If running a damage reduction Berry, the choice between Shuca and Colbur Berry will determine which of two pools of threats Metagross can stay in against for that one turn. This greatly improves its utility as an offensive glue.

Usage Tips
========

Use Metagross's typing to your advantage and switch it into Pokemon such as Latias, Klefki, Florges, and Amoonguss, provided something has been put to sleep in the case of the latter, to set up Stealth Rock. Do note, though, that Metagross should not be your primary switch-in to such Pokemon due to how quickly it is worn down. If the opponent is carrying a Pokemon that can take advantage of Metagross, either pick up the slack with aggressive play or apply offensive pressure by firing off attacks so Pokemon can't come in completely for free. If Rotom-H comes in to Defog away Stealth Rock, for example, you can lure it in and remove it from play with Explosion. Preserve Metagross's HP and Berry, if using one, so it can stay in against a foe using either Ground- or Dark-type attacks. This can prove useful for beating massive threats such as Mamoswine and Bisharp one-on-one that would otherwise force Metagross out.

Team Options
========

Despite being a predominantly offensive Pokemon, Metagross's defensive qualities make it a decent glue for more frail offensive teams that need a lot of utility poured into one teamslot. Its bulk lets it act as an emergency check to the likes of Mega Aerodactyl, Mega Altaria, and Mega Sceptile, as well as a serviceable check to Dragon- and Fairy-types such as Latias, Florges, Mega Altaria. Late-game sweepers such as Dragon Dance Kommo-o, Mega Sharpedo, and Mega Sceptile appreciate Metagross's ability to wallbreak and soft-check Fairy- and Dragon-types, as well as softening up walls with Meteor Mash. Since Metagross can only tank one or two particularly strong attacks, backup offensive checks to the aforementioned Fairy- and Dragon-types are needed to handle them reliably. Such Pokemon include Mamoswine, Rotom-H, and Mega Beedrill. Metagross's subpar Speed stat and general role on offensive teams almost always calls for a Choice Scarf user to help alleviate offensive pressure. Its common weaknesses to Fire, Dark, Ghost, and Ground makes Hydreigon an absolutely excellent option in this role, as it covers for all of these shortcomings. Choice Scarf Infernape is an effective revenge killer that handles most of such Pokemon decently well. Both of these Pokemon can use U-turn to bait opposing Fairy-types that Metagross can beat. Fire-resistant bulky attackers such as Mega Altaria, Swampert, Nihilego, and Mega Aerodactyl do a good job keeping opposing Fire-types from taking advantage of this set if one manages to come in on Metagross for free. Pokemon capable of exploiting bulky Water- and Ground-types such as Hippowdon and Slowbro are also necessary so they cannot freely exploit Metagross. Calm Mind Latias, Taunt Kommo-o, and Celebi are capable of reliably beating such Pokemon while making for solid wallbreakers in their own right. They also do well on frail offense teams, as their defensive qualities mesh well with Metagross's and make for a decent defensive backbone.

[SET]
name: Mixed Offensive Lure
move 1: Meteor Mash / Explosion
move 2: Hidden Power Fire
move 3: Grass Knot
move 4: Stealth Rock
item: Life Orb
ability: Clear Body
nature: Hasty
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Meteor Mash provides Metagross with a STAB move to threaten opposing Fairy-types and special walls, which it otherwise can't do much against with its coverage moves. Explosion is a viable alternative, as on top of being a massively powerful nuke when boosted by Life Orb, it provides you with a free switch to a teammate in exchange for Metagross being KOed. Hidden Power Fire is necessary for this set to lure in and KO opposing Scizor, one of the biggest threats in the tier, while also hitting other Steel-types for decent damage. Grass Knot allows Metagross to damage Ground-types, OHKOing Swampert and Quagsire and crippling Hippowdon. Stealth Rock is run because Metagross is an excellent user of the move, setting it up for free on forced switches against Latias, Klefki, Sylveon, and Blissey.

Set Details
========

The lack of Attack investment doesn't affect the power of Metagross's physical moves that drastically, as Explosion and Meteor Mash are still extremely strong coming off its high Attack stat with a Life Orb boost. A Hasty nature is used over Naive because Metagross's physical bulk is still high enough despite the stat drop to take the physical hits it needs to, namely Scizor's Bullet Punch. It also appreciates having more Special Defense to switch into attacks such as Draco Meteor from Latias and Moonblast from Florges if it needs to. Life Orb is essential to power up Metagross's special attacks to the level necessary to KO the threats it needs to, guaranteeing the OHKO on offensive Scizor with Hidden Power Fire and giving a chance to OHKO defensive Scizor after Stealth Rock with Hidden Power Fire. It also allows Grass Knot to OHKO Swampert the vast majority of the time and 2HKO any Hippowdon variant. Alternatively, Expert Belt can be used to bluff a different set and achieve many of the OHKOs and 2HKOs that Life Orb achieves, but it does not do so as reliably, and lacking Life Orb makes its neutral attacks far weaker.

Usage Tips
========

Bring Metagross in on foes it checks by virtue of its typing, such as Latias and Klefki, to set up Stealth Rock or fire off an attack. Don't do this frequently, however, as the lack of bulk investment means Metagross doesn't take many hits, and it needs HP to fire off as many Life Orb-boosted attacks as possible. Precise prediction is necessary to get the most damage out of Metagross and cripple or eliminate the targets it is intended to lure. Predict obvious switch-ins to the likes of Scizor, Hippowdon, Swampert, and Doublade early on so that Metagross's teammates can do work unhindered by their defensive checks. If carrying Explosion, be extremely selective with its use and designate a threat you want to use it on, as you can only use it once. It should generally be saved for a Pokemon Metagross cannot hurt otherwise, such as Blissey or Tentacruel, or if you desperately need to get a teammate in for free on your chosen target. Note that without Meteor Mash, Explosion is this set's only real way to threaten special walls, so be careful not to reveal your coverage until an opportune time unless you decide to target a specially bulky Pokemon with Explosion.

Team Options
========

Mixed Metagross makes for a great offensive support Pokemon because of the common threats it lures by virtue of its typing and coverage. For this reason, offensive Pokemon that need bulky Pokemon put in KO range of their attacks such as Terrakion and Dragon Dance Altaria make excellent partners, as they greatly appreciate Metagross's ability to lure Pokemon such as Hippowdon, Quagsire, and Scizor, as well as bringing them in for free on weakened targets with Explosion. Metagross's lack of bulk investment means it generally lacks defensive utility despite being a Steel-type. Klefki does an excellent job picking up the slack, as it not only switches reliably into opposing Dragon- and Fairy-types but can also set up Spikes, which gives Metagross a decent chance to OHKO defensive Scizor and guarantees the OHKO on Swampert with Grass Knot. Due to Metagross's low Speed, lack of longevity, and weaker Meteor Mash, it is bait for most of the tier's Dark-types, making checks to them essential so they cannot capitalize on the free turns Metagross gives to them. Mega Altaria, Terrakion, and Togekiss all appreciate lure Metagross's support while also keeping Dark-types at bay.

[STRATEGY COMMENTS]
Other Options
=============

Agility Metagross with Meteor Mash, Thunder Punch, and Ice Punch holding either Steelium Z or Life Orb can act as an interesting late-game cleaner, but such a set is generally outdone by fellow offensive Steel-types Bisharp, Cobalion and Scizor, which have better offensive typings, access to Swords Dance, and stronger coverage to make them far more effective. Choice Band Metagross can run Zen Headbutt over a coverage move to lure and OHKO Rotom-H, as well as have neutral STAB coverage against most Water-types, but Explosion generally has broader applications due to its drastically higher power and broader array of neutral targets. Assault Vest Metagross is one of the best Fairy- and Psychic-type counters the tier has available, but the sheer lack of utility or role compression provided outside of the ability to force these Pokemon out generally makes it inferior to other checks to such Pokemon such as Scizor. It is also drastically weaker without a boosting item, making it setup fodder for Pokemon Choice Band Metagross would stand a chance against, such as Scizor, Bisharp, and Cobalion.

Checks and Counters
===================

**Ground-types**: Unless Metagross is running Life Orb-boosted Grass Knot, most bulky Ground-types can eat any hit from it, beat it down even if it's running a Shuca Berry, and recover off the damage. Offensive Ground-types like and Nidoking and Krookodile must watch out for Shuca Berry, though, or risk taking heavy damage.

**Fire-types**: Though they are quickly worn down by Stealth Rock and cannot reliably switch into Metagross's coverage, Fire-types resist Meteor Mash and are strong enough to OHKO Metagross with their STAB moves. Moltres and Rotom-H in particular can keep it at bay as long as Stealth Rock is down and Metagross doesn't use Explosion, scare it out with Fire-type moves, and use the free turn to either use Defog or fire off a free attack. Moltres must be careful, though, to avoid using Roost as Metagross uses Earthquake.

**Bulky Water-types**: Metagross not carrying Grass Knot or Explosion are taken advantage of by bulky Water-types quite easily, as they don't care about any other move Metagross could throw at them. They must scout for the aforementioned moves, however, or risk being crippled by them.

**Dark-types**: Hydreigon, Krookodile, Bisharp, and Mega Sharpedo all outspeed Metagross and can OHKO it with little to no chip damage if it is not carrying a Colbur Berry. Even Colbur Berry variants struggle to beat them one-on-one in return, though Meteor Mash and Earthquake do a good chunk of damage to most of them if they attempt to switch in directly.

**Steel-types**: Despite the threat of Choice Band-boosted Earthquake or, in the case of Scizor, most Steel-types can come in quite comfortably on Meteor Mash and take advantage of Metagross. Cobalion, Bisharp, Mega Aggron, and Scizor can use Metaross locked into Meteor Mash as an opportunity to set up, attack, set up Stealth Rock, or in the case of Bisharp and Scizor, Pursuit trap it. Scizor must be mindful of mixed Metagross, as it is crushed by Hidden Power Fire and should scout accordingly.

**Strong Attackers**: Though Metagross is quite bulky even without investment, it's not enough to be considered a wall, and it is easily overwhelmed by common wallbreakers such as Cobalion, Hydreigon, Volcanion, and Infernape. Most of these examples also target Metagross's much lower Special Defense, making it quite helpless versus them once they're in versus it.

[CREDITS]
- Written by: [[eht, 237235]]
- Quality checked by: [[Hilomilo, 313384], [Surgeon, 347604], [martha, 384270]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [Fireflame479, 231476]]
 
Last edited:

Hilomilo

High-low My-low
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Overview
* I would say something here about Metagross's typing and coverage generally not allowing it to significantly damage several bulky Water- or Ground-types without intensifying its four-moveslot syndrome. Otherwise this overview looks great! Good work :)

Set: Offensive Stealth Rock
Set/Moves
Change the current set to this:

[SET]
name: Offensive Stealth Rock
move 1: Stealth Rock
move 2: Meteor Mash
move 3: Earthquake
move 4: Explosion / Bullet Punch
item: Life Orb / Shuca Berry / Colbur Berry
ability: Clear Body
nature: Adamant
evs: 32 HP / 252 Atk / 224 Spe

* Explosion is a solid nuke against Ground- and Water-types that otherwise wall Metagross and can also generate momentum if used after Metagross is weakened or has fulfilled its role and wants to bring in a frailer teammate, which is why it's getting the main fourth slash. Be sure to include a line saying something along these lines. Bullet Punch is still a solid option for hitting its targets as well. Thunder Punch doesn't end up being as useful in practice because a lot of its targets are hit harder by Earthquake or Explosion, but I'd keep it as a Moves mention. Ice Punch is also hard to justify since in practice it really only hits Gligar of all the defensive Ground-type targets. Be sure to reflect these changes in the Moves section with your line ordering.
* Stealth Rock line is a little fluffy. I'd focus less on how necessary the move is on teams and more on what specifically it does for Metagross and how it's used.
* Give some examples of Earthquake targets.
* Give some examples of Pokemon you can revenge kill with Bullet Punch after they're weakened. Nihilego, Togekiss, and Terrakion all work.
* Thunder Punch's purpose isn't really illustrated too well since two of your listed targets take more damage from Earthquake and the other isn't really relevant anymore. I'd say it's mainly for luring in a few of Metagross's switch-ins, like Suicune and Moltres, so say this instead but then say that overall it doesn't provide very good coverage because of its poor damage output against most bulky Water-type targets.

Set Details
* Say that the given Speed investment allows Metagross to outrun the Pokemon you say it outruns, since otherwise there isn't a clear mention of the EVs.
* Include a line on Shuca Berry and its use, which is allowing Metagross to more reliably take on Pokemon like Mega Aerodactyl, Mega Altaria, and Mamoswine while tanking weaker Earthquakes from bulkier Grounds to either set rocks or boom.
* Include a line on Colbur Berry, which allows Metagross to lure in and take on Dark-types like Hydreigon and Bisharp.

Usage Tips
* This section needs to be way less barren. How to utilize Shuca Berry and Colbur could both use their own lines, while a line on catching various Pokemon on the switch with various coverage options could also be useful. I'd also include a line on utilizing Explosion either when Metagross is weakened or when its role has been carried out to take out a Pokemon likely to try tanking an attack, like a Ground- or Water-type or Moltres.
* Not too big a fan of your second line, as it's a bit overly broad and 'pick up the slack with aggressive play' isn't particularly helpful advice for a lot of new players that would likely read the analysis. I'd just remove the line entirely since you'll be including a line on predicting with coverage options anyway.
* Consider including a line on being careful for coverage options some foes that Metagross could otherwise check might carry, like Flamethrower on Togekiss or Z-Thunder from Latias.

Team Options
* Give some examples of Pokemon that enjoy Metagross's ability to act as a strong check to most Fairy-types.

Set: Mixed Offensive Lure
Set/Moves
* The set name is a bit wordy, so I'd remove 'Offensive' since lures are usually offensive anyway
* Slash Explosion with Stealth Rock. You can keep the slash on Meteor Mash but boom is a decent option if another teammate can provide Stealth Rock.
* The Grass Knot line should also mention that Metagross can hit Water-types with it. The examples could also be a little more relevant than they currently are. Slowbro and Hippowdon work.

Usage Tips
* Not worrying about prediction really isn't a very good idea on a lure set. I'd instead say that prediction is necessary in order to lure in and 2HKO threats like Hippowdon without taking too much damage, but Meteor Mash is still worth using earlier on in the match to bluff more standard offensive sets.

Team Options
* I'd note in your line on Klefki that the player has to be wary of the fact that they're stacking weaknesses.
* Give some examples of Pokemon that can take advantage of the Dark-types that will often try pressuring Metagross. Lines on Fire-type checks would also be nice considering Metagross doesn't really have too reliable a way of hitting most hard with this set if it isn't using Explosion.

Other Options
* 'Most of the time, though, this is almost always inferior to Scizor's coverage and access to STAB U-turn.' - be sure to mention Technician as well.
* The Agility set doesn't need as specific of coverage as what is listed. Meteor Mash + Steelium Z is really the only thing about the hypothetical set other than Agility that I'd say needs to be specifically emphasized.
* Zen Headbutt can also reliably pressure bulky Poison-types like Amoonguss and Nidoqueen, so mention that as well.

Checks and Counters
* Move Water-types to the top of this section since they're often the most consistent checks. Also give some examples of them because there currently aren't any.
* Make a section here on offensive pressure in general since Metagross doesn't really have an impressive amount of longevity for a Pokemon used to check a fair amount of threats of offenses.

Solid work, 1/3 when this is implemented
 

Surgeon

venice bitch
is a Contributor Alumnus
overview

* These traits prove useful for the offensive and balance teams that can justify using it over Scizor or Bisharp, as its capacity for either role compression or raw wallbreaking power allows it to provide support by patching up a team's weaknesses both offensively and defensively.
I'd rather if this was a little more specific as to how Metagross separates itself from the other Steels. The CB set in particular should really be more stressed in this overview, since it's the main reason why you'd use it over anything else. Being able to OHKO common offensive Pokemon like Krookodile, Primarina, Latias, etc in one hit without having to set up is a pretty unique trait among Steels, and opposed to something like CB Scizor, it can actually dish out consistent damage without having to switch out, so you could mention that. The rocks set is also pretty useful on offense over the other rockers like Cobalion for example because it can actually attempt to switch into stuff like Mega Altaria and Latias.

* This versatility is both a blessing and a curse, however, as by choosing its set, Metagross must concede bad matchups versus certain Pokemon to avoid spreading itself too thin. It needs to specialize itself in this way to not be outclassed by Scizor or Bisharp.
* This also means Metagross is far less useful in some matchups than in others, since it must gear itself to serve very particular roles for its team to justify its use.
The wording is a little heavy but I'm assuming you're saying that it has to choose what it loses to based on the set it's running. I don't see that as a thing for Metagross since the main sets (CB/rocks) matchup pretty much equally against the same Pokemon. Mixed being the more niche set has an obvious better matchup against some of the common checks like Grounds and Scizor, but that doesn't mean that as a Pokemon in general, it's forced to pick what it does and doesn't match up well against. That would imply that it has too many moves that it needs to run and only 4 slots, when in reality you'll be clicking Meteor Mash or Earthquake in most games. I'd remove these.

You can make a negative about the tough competition it faces from other Steels like Cobalion, Scizor, Bisharp because even though it has a separate niche, it's still a C Pokemon so that'll make it clearer as to why. Something along the lines of a higher Speed or the ability to set up, which makes them able to threaten a bigger portion of the metagame w/o being as easily forced out is a fine justification. Weakness to Pursuit is also something that could be mentioned.

cb

moves

Make Explosion the first slash, getting some big damage on something like Hippo or Alomomola or even potentially knocking them out if they're in range is far more useful than Bullet Punch in practise, which is only really useful as an emergency Mega Aerodactyl rk.

* Earthquake synergizes well offensively with Meteor Mash due to its ability to hit Steel-types for super effective damage.
It hits way more than just Steel types, so you can probably just say that it generally hits Pokemon that resist Meteor Mash and give some examples (Empoleon, Tentacruel, Cobalion, Volcanion, etc).

Add some examples for the other moves too because otherwise it doesn't read as very useful information. You can mention Latias and Celebi in the Pursuit line, Mega Aerodactyl in the Bullet Punch one, and you can mention how Explosion allows it to hit Rotom-H and weaken or potentially OHKO stuff like Hippowdon, Slowbro, and Alomomola after some prior damage as well.

usage tips

* Metagross has high natural bulk, but you should nevertheless be careful with its HP due to its lack of recovery, and decide which hits you want to take from which foes. An opposing Calm Mind Latias, for example, will be able to power through Metagross quite easily with a boosted Z-Move if it has taken sufficient chip damage.
I would rather say that you simply shouldn't be switching directly into attacks if you're actually attempting to use this as a check to stuff like Latias or Mega Altaria instead of just saying "decide which hits you want to take from which foes", which is a bit more vague and not as accurate. You can also mention how it should generally be brought in via pivots and U-Turn/Volt Switch support.

You can talk about the effects of being Choice-locked as well, because Metagross can easily be taken advantage of if it's locked into something like Pursuit or Bullet Punch, so the player must take that into consideration. You can mention the prediction aspect as well, especially with the use of Earthquake.

team options

* Wish users such as Alomomola and Florges are effective at counteracting Metagross's longevity issues as well as the shortcomings of its defensive typing, with each example also acting as consistent switch-ins to a good number of Metagross's offensive checks. They also both tend to bait in Pokemon that will allow Metagross in for free, such as Latias.
Florges doesn't bait Latias, it really doesn't want to switch into a 60-70% Moonblast. You can mention that it can lure Scizor with HP Fire though.

* Rotom-H is an extremely effective defensive pivot that shuts down most Ground-types that would otherwise feast on Metagross, and can force them out to bring Metagross in with Volt Switch. Metagross, in return, is a decent soft answer to the Dragon-types that come in to sponge Rotom-H's Volt Switch.
Mention that it can also check Scizor, which can try to use Metagross as setup fodder depending on the move it's locked into.

Dark-type switch ins can definitely make the cut here, as stuff like Hydreigon, Bisharp, and Krookodile are always looking into forcing Metagross out. Pokemon like Togekiss and Chesnaught fit the bill. Consider mentioning Ground-type checks too.

Pokemon that appreciate its ability to weaken the opposing team with Explosion and CB-boosted Meteor Mashes can also make good partners, like SD Scizor, NP Infernape, and Suicune, so mention some of those. The latter two also benefit from Pursuit support.

rocks

moves

Do the same with the other set and make Explosion a first slash and give examples in the lines that are missing like for EQ, Bullet Punch, and Explosion. Also cut the Stealth Rock line.

set details

* The rest is dumped into HP to give Metagross a minor bump in bulk.
Remove this line, reads as fluff.

usage tips

* Use Metagross's typing to your advantage and switch it in to Pokemon such as Latias, Klefki, Florges, and Amoonguss, provided something has been put to sleep in the case of the latter, to set up Stealth Rock.
This is fine but you should also emphasize how it shouldn't be recklessly switching into every single attack if you actually wanna use it to check anything since it can get worn down rather quickly, similar to the CB set.

* If the opponent is carrying a Pokemon that can take advantage of Metagross, either pick up the slack with aggressive play or apply offensive pressure by firing off attacks so that Pokemon can't come in completely for free.
This needs to be fleshed out a little bit, very vague information as of now. You could just mention how to use the other coverage options, specifically Explosion, which can catch something like Rotom-H off guard as it might come in to try to Defog.

team options

* Since Metagross can only tank one or two particularly strong attacks, backup offensive checks to the aforementioned threats are needed to handle them reliably. Such Pokemon include Terrakion, Swords Dance Scizor, and Mega Beedrill.
Terrakion doesn't exactly check any of the Pokemon you mentioned in the line before, so remove that example. You can mention something like Krookodile instead which makes the Lati matchup much more solid alongside a Steel to sponge Dracos, and also deals with Aerodactyl pretty decently.

Add some examples of Pokemon that appreciate Metagross' ability to set up Stealth Rock and the defensive utility that it can provide. DD Kommo-O is a really nice partner because it appreciates having a Latias/Altaria check in the back and it can also find an opportunity to set up on a Krook or Hydreigon locked into a Dark-type move.

mixed

usage tips

* Don't worry about prediction, as opponents will typically stay in on Metagross expecting another set, and you risk exposing your coverage too early.
Not a very wise tip, since if there's a very obvious surprise factor, you should use it to your advantage and predict accordingly to actually catch your opponent off guard and put yourself in a good position, which is inevitably the point of this set. So instead mention how important that surprise factor is and how it should be maintained by making predictions constantly and you can exemplify (Grass Knoting Hippowdon, Exploding on Rotoms, etc). Referencing how you can bluff the other sets by not revealing Grass Knot or HP Fire unless necessary is also fine.

team options

* Mixed Metagross makes for a great offensive support Pokemon because of the common threats it lures by virtue of its typing and coverage.
* For this reason, wallbreakers such as Terrakion, Calm Mind Latias, Choice Specs Hydreigon, and Primarina make excellent partners, as they greatly appreciate Metagross's ability to cripple, if not outright KO Pokemon such as Hippowdon, Sylveon, and Scizor, as well as bring them in for free on weakened targets with Explosion.
Not super accurate, you really don't want to pair it with Pokemon like Calm Specs Hydreigon and Primarina for that reason because they already match up well against most of the stuff Metagross lures in, being most Grounds/Waters/Rotom-H etc. You can mention cleaners that are more directly affected by most of those instead. DD Altaria is a good one since it obviously pairs well with a Scizor lure, and appreciates having stuff like Hippowdon weakened. Terrakion is still fine to mention, but make sure you change the wording.

Again, Dark-type checks would also be good to be mentioned.

other options

* Zen Headbutt can be run over a coverage move if you need Metagross to threaten Fighting-types, but it generally fails to do so because most Fighting-types are strong enough or bulky enough to beat Metagross down regardless.
Only application Zen Headbutt has is the ability to potentially OHKO Rotom-H so mention that instead of the Fighting-type bit. You can just say that Explosion is better because it hits a wider array of Pokemon.

* Assault Vest Metagross is one of the best Fairy- and Psychic-type counters the tier has available, but the sheer lack of utility or role compression provided outside of the ability to force these Pokemon out generally makes it inferior to other checks to such Pokemon such as Scizor.
It's also incredibly weak without a boosting item, so it's very easy to check and to use as setup fodder.

checks and counters

**Electric-types**: Neither Mega Manectric, Rotom-C, nor Rotom-H particularly care about Metagross Choice locked into Meteor Mash, and can pivot out on it very easily with Volt Switch or cripple it with a coverage move or Will-O-Wisp. They must watch out for Earthquake, though, and all of them are crippled, if not outright KOed by Explosion.
I wouldn't consider Electric-types as consistent or reliable Metagross checks. Mega Manectric, Zeraora, Rotom-C all struggle to switch into it, and fail to do any significant damage. Manectric can OHKO it with Overheat but it still can't switch in at all (OHKOd by Earthquake for example) so it's not worth mentioning. Rotom-H is the only one that can actually check it so it's better off in the Fire-types section.

**Bulky Water-types**: Metagross not carrying Grass Knot, Thunder Punch, or Explosion are taken advantage of by bulky Water-types quite easily, as they don't care about any other move it could throw at them. They must scout for the aforementioned moves, however, or risk being crippled by them.
Thunder Punch is not mentioned in the analysis (for a good reason) so cut that out, and give some examples of bulky Waters like Alomomola and Slowbro.

Dark-types definitely deserve a section. You can mention how stuff like Hydreigon and Bisharp can struggle to directly switch into it but can still threaten it with their STAB moves. Bisharp can even attempt to set up as it switches out. Mention Pursuit too.

Steel-types are also great checks, especially stuff like Scizor, Mega Aggron, and Mega Steelix. SD Roost Scizor can use it as setup fodder if it's locked into MM for example, and it can also attempt to trap it with a CB Pursuit (just has to be careful with the potential mixed set). The other two can tank multiple hits and damage it significantly.

Looks kinda big, but this is also a pretty huge analysis, so good job. Tag me once you've implemented and I'll stamp :psyduck:.
 

Surgeon

venice bitch
is a Contributor Alumnus
overview

* What stands out most about Metagross is its sky high 135 Attack stat and high-powered STAB move in Meteor Mash, which, in conjunction with a Choice Band and its solid bulk, lets it OHKO or 2HKO most Pokemon that don't resist it while being quite tough to KO itself.
Being able to OHKO common offensive Pokemon like Krookodile, Primarina, Latias, etc in one hit without having to set up is a pretty unique trait among Steels, and opposed to something like CB Scizor, it can actually dish out consistent damage without having to switch out, so you could mention that.
mention this instead of "Pokemon that don't resist it", the more specific the better.

* Metagross's movepool and other stats are also quite well-rounded, which allows it to serve niche support roles as needed, either as a bulky Stealth Rock setter or an offensive lure.
The rocks set is also pretty useful on offense over the other rockers like Cobalion for example because it can actually attempt to switch into stuff like Mega Altaria and Latias.
also this

You can make a negative about the tough competition it faces from other Steels like Cobalion, Scizor, Bisharp because even though it has a separate niche, it's still a C Pokemon so that'll make it clearer as to why. Something along the lines of a higher Speed or the ability to set up, which makes them able to threaten a bigger portion of the metagame w/o being as easily forced out is a fine justification.
don't forget to make this a point of its own

cb

team options

Pokemon that appreciate its ability to weaken the opposing team with Explosion and CB-boosted Meteor Mashes can also make good partners, like SD Scizor, NP Infernape, and Suicune, so mention some of those. The latter two also benefit from Pursuit support.
make this a point as well

rocks

moves

* Earthquake is necessary as coverage for Metagross to not be walled by Fire- and Steel-types, and does decent neutral damage to bulky Water-types.
* Bullet Punch allows Metagross to act as a revenge killer or get last ditch chip damage versus Pokemon about to KO it.
* Explosion allows Metagross to get off a massive nuke once you feel like it has outlived its usefulness, allowing it to support its teammates in exchange for KOing itself.
exemplify on all of these, just like you did with the other two sets. explosion hits rotom-h, bp hits aero, eq hits common hazard removers like tenta/empo

c&c

**Dark-types**: Every relevant Dark-type outspeeds Metagross and can OHKO it with little to no chip damage if it is not carrying a Colbur Berry. Colbur Berry variants struggle to KO Dark-types in return, as well, though Meteor Mash and Earthquake do a good chunk of damage to most of them.
again, examples are needed. special mention to pursuit trappers.

QC 2/3 good job:psyglad:
 

autumn

only i will remain
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C&C Leader

[QC:2/3] Hilomilo / Surgeon / *
[GP:0/2] * / *​


[OVERVIEW]

What stands out most about Metagross is its sky high 135 Attack stat and high-powered STAB move in Meteor Mash, which, in conjunction with a Choice Band and its solid bulk, lets it OHKO common offensive Pokemon such as Primarina, Latias, and Krookodile without having to set up. (252+ Atk Choice Band Metagross Meteor Mash vs. 92 HP / 0 Def Primarina: 319-376 (98.4 - 116%) -- 87.5% chance to OHKO; 252+ Atk Choice Band Metagross Meteor Mash vs. 4 HP / 0 Def Latias: 271-321 (89.7 - 106.2%) -- 37.5% chance to OHKO do you mean after rocks? also maybe mention clear body when you talk about krook (which is also a roll) bc it ignores intimidate) This makes it unique among the tier's many offensive Steel-types, and gives it a considerable niche over its biggest competition in Scizor. (cb scizor also ohkoes lati w uturn so it's not something metagross can do but scizor can't) Metagross's movepool and other stats are also quite well-rounded, which allows it to serve niche support roles as needed, either as a bulky Stealth Rock setter or an offensive lure. It is unique among offensive Stealth Rock setters in its ability to soft check Pokemon such as Mega Altaria and Latias much more proficiently than its closest analog in Cobalion. These niches help it distinguish itself from Scizor, Cobalion, Bisharp, which otherwise thoroughly outclass it thoroughly as a strong offensive Steel-type due to their ability to set up while being forced out by much less of the tier. Metagross also suffers from a mediocre base 70 Speed, a lack of recovery, and a glaring weakness to common offensive types in Fire, Ground, and Dark, which makes it easy to overwhelm with strong attacks, entry hazards, and the ever-present Pursuit. (this overview is really really positive with only this one line being negatives and metagross is c rank so its negatives should outweigh the positives. you can expand on these points a bit more to show this)

[SET]
name: Choice Band
move 1: Meteor Mash
move 2: Earthquake
move 3: Pursuit
move 4: Explosion / Bullet Punch / Trick
item: Choice Band
ability: Clear Body
nature: Adamant
evs: 40 HP / 252 Atk / 216 Spe

[SET COMMENTS]
Moves
========
The sheer power of Meteor Mash is what sets Choice Band Metagross apart from its primary competition in Scizor. It is very spammable because of this power, its decent neutral coverage, and its chance to raise Metagross's Attack stat. Earthquake synergizes well offensively with Meteor Mash due to its ability to hit most Steel-resistant for super effective damage. Scizor, Cobalion, and Volcanion are all otherwise decent switch-ins to Meteor Mash that are crushed by Earthquake. Pursuit provides Metagross with crucial offensive utility that capitalizes off of the many switches it forces by virtue of its bulk and typing, allowing it to trap Psychic-types. most notably Latias and Celebi, quite convincingly. Explosion lets Metagross get off a massive neutral hit in exchange for its life, which can prove key in supporting its teammates by crippling or eliminating threats to your team. Rotom-H, Hippowdon, Slowbro, and Alomomola all take ridiculous damage from Explosion, with Rotom-H being outright OHKOed and all other examples being OHKOed after relatively little chip damage. Bullet Punch provides key revenge killing power that Metagross would otherwise lack, letting it scare out worn down offensive Pokemon such as Mamoswine and Mega Aerodactyl, but it's worth noting that it is considerably weaker than Scizor's Bullet Punch. Trick exchanges Metagross's long-term wallbreaking power for the opportunity to lure in and cripple a switch-in by removing its item and giving it a Choice Band. This can prove extremely useful in longer games that rely on bulky Water- and Ground-types to keep physical attackers at bay. Alomomola, Suicune, Hippowdon, and Gligar are all effectively neutralized if they are given a Choice Band.

Set Details
========
216 Speed EVs give Metagross the jump on Jolly Crawdaunt and Adamant Scizor, allowing it to outspeed and 2HKO both with Earthquake.

Usage Tips
========
Use Metagross's bulk and typing to apply immediate pressure and spam Meteor Mash early-game to soften up its switch-ins and clear the way for a teammate. If carrying Trick, and you do not feel Metagross will be useful long-term, try to give a switch-in its Choice Band with Trick. Crippling an Alomomola or Hippowdon early-game will often get you much more mileage out of Metagross than being walled indefinitely. This same result can also be achieved with Explosion, though at a higher cost. Feel free to go for Explosion if you feel Metagross has outlived its usefulness or if it is at low HP. Avoid switching directly into attacks Metagross doesn't necessarily have to take, especially if its bulk is needed to soft-check an offensive Pokemon later. Dragon Dance Mega Altaria and Calm Latias, for example, do not need much chip damage at all to KO Metagross with +1 Earthquake or +1 Devastating Drake, respectively. Unnecessary damage can be avoided with VoltTurn support from Pokemon such as Scizor (scizor and metagross check relatively similar things and best uturning set is cb (and bulky sd still checks pretty similar stuff just with recovery and less power) really so not sure about the mention) and Mega Manectric. (move this up so it's one of thr first things in the paragraph - bulky steel type will usually be seen as something that can switch into stuff and it not being able to recklesssly switch in is an important point. you can also mention what it can switch into as well) All of Metagross's moves are exploitable to some capacity, so be discerning with which move you lock yourself into. (more of a gp thing but i had to google that and it's a fairly important point so maybe clarify what you mean) Calm Mind Slowbro or Calm Mind Suicune, for example, can set up on Metagross locked into Meteor Mash or Earthquake, while going for Pursuit will leave you a sitting duck versus virtually anything that comes in.

Team Options
========
Choice Band Metagross fits best on offensive balance (do you mean bulky offense? or are you trying to say offensive and balance teams? given your examples here you don't really talk about straight offense) teams that can support slow wallbreakers and compensate for Metagross's relative lack of staying power with healing and entry hazard removal. Wish users such as Alomomola and Florges are effective at counteracting Metagross's longevity issues as well as the shortcomings of its defensive typing, with each example also acting as consistent switch-ins to a good number of Metagross's offensive checks. (elaborate on this with what checks you're talking about) Alomomola also tends to bait in Pokemon that will allow Metagross in for free, such as Latias, while Florges is capable of luring Scizor with Hidden Power Fire. Defensive answers to the common Ground-, Dark-, and Fire-type Pokemon looking to force Metagross ensure that Metagross does not forfeit free turns to them. Kommo-o, Hydreigon, and Chesnaught all comfortably handle the likes of Krookodile, Bisharp, and Mega Houndoom (chesnaught doesn't beat houndoom at all so either remove it or reorder the lists and remove the word "all") to some capacity, while also providing team support by annoying special walls with Taunt and Spikes, respectively. Many setup Pokemon appreciate Metagross's wallbreaking ability between Meteor Mash and Explosion. Nasty Plot Infernape and Calm Mind Suicune are much tougher to handle if Metagross has handled an opposing Latias or Mega Altaria, and Swords Dance Scizor can clean up late-game after Metagross has softened up opposing Steel-resistant Pokemon with repeated Meteor Mashes. (sd scizor+metagross isn't a super effective core bc it just stacks weaknesses and metagross doesn't really do that much to steel resists in general) Offensive pivots such as Choice Scarf Hydreigon and Mega Manectric can Metagross for free on their switch-ins, most of which are threatened by Choice Band Meteor Mash. These Pokemon's Speed also helps take offensive pressure off of Metagross by revenge killing opposing fast Pokemon capable of revenge killing it. Rotom-H is an extremely effective defensive pivot that shuts down most Ground-types that would otherwise feast on Metagross as well as Scizor, and can force them out to bring Metagross in with Volt Switch. Metagross, in return, is a decent soft answer to the Dragon-types that come in to sponge Rotom-H's Volt Switch.

[SET]
name: Offensive Stealth Rock
move 1: Stealth Rock
move 2: Meteor Mash
move 3: Earthquake
move 4: Explosion / Bullet Punch
item: Life Orb / Shuca Berry / Colbur Berry
ability: Clear Body
nature: Adamant
evs: 40 HP / 252 Atk / 216 Spe

[SET COMMENTS]
Moves
========

Meteor Mash is Metagross's best option for its Steel-type STAB move, and has a very useful chance to raise its Attack, making it decently spammable. Earthquake is necessary as coverage for Metagross to not be walled by Fire- and Steel-types, and does decent neutral damage to bulky Water-types. Volcanion, Cobalion, Mega Aggron, and Mega Steelix all take massive damage from Earthquake, and would be able to switch in consistently to Meteor Mash otherwise. Bullet Punch allows Metagross to act as a revenge killer or get last ditch chip damage versus Pokemon about to KO it, meaning that faster Pokemon weak to Steel such as Mamoswine, Togekiss, and Mega Aerodactyl aren't safe bets for revenge killing Metagross. Explosion allows Metagross to get off a massive nuke once you feel like it has outlived its usefulness, allowing it to support its teammates by crippling Pokemon such as Suicune and Hippowdon in exchange for KOing itself. Pursuit is an alternative option that lets Metagross to trap Pokemon it checks by virtue of its typing, such as Latias and Celebi, but this isn't always ideal because of its lack of power, over-compression of roles sacrificing general utility and coverage, and chip damage from Life Orb. The latter issue will often lead to a Metagross carrying both Stealth Rock and Pursuit often having to choose between one or the other, due to how quickly it is worn down.

Set Details
========

The Attack (speed?) investment in conjunction with Life Orb is necessary for Metagross to outspeed and 2HKO Crawdaunt and offensive Scizor with Earthquake. If running a resistance Berry, the choice between Shuca and Colbur Berry will determine which of two pools of threats Metagross can stay in against for that one turn. This greatly improves its utility as an offensive glue. (elaborate more on uses for both and also talk about lo. lo alone would be fluff but it's slashed so it should have something suggesting why its good over berries)

Usage Tips
========

Use Metagross's typing to your advantage and switch it in to Pokemon such as Latias, Klefki, Florges, and Amoonguss, provided something has been put to sleep in the case of the latter, to set up Stealth Rock. Do note, though, that Metagross should not be your primary switch-in to such Pokemon due to how quickly it is worn down. If the opponent is carrying a Pokemon that can take advantage of Metagross, either pick up the slack with aggressive play or apply offensive pressure by firing off attacks so that Pokemon can't come in completely for free. If Rotom-H comes in to Defog away Stealth Rock, for example, you can lure it in and remove it from play with Explosion Preserve Metagross's HP and resistance berry, if using one, so it can stay in against a foe using either Ground- or Dark-type attacks. This can prove useful for beating massive threats such as Mamoswine and Bisharp one-on-one that would otherwise force Metagross out.

Team Options
========

Despite being a predominantly offensive Pokemon, Metagross's defensive qualities make it a decent glue for more frail offensive teams that need a lot of utility poured into one teamslot. Its bulk lets it act as an emergency check to the likes of Mega Aerodactyl, Mega Altaria, and Mega Sceptile, as well as a serviceable check to Dragon- and Fairy-types. (such as?) Late-game sweepers such as Dragon Dance Kommo-o, Mega Sharpedo, and Mega Sceptile's appreciate Metagross's ability to wallbreak and soft-check Fairy- and Dragon-types, as well as soften up walls with Meteor Mash. Since Metagross can only tank one or two particularly strong attacks, backup offensive checks to the aforementioned threats (dragon/fairy types?) are needed to handle them reliably. Such Pokemon include Mega Aerodactyl, Swords Dance Scizor, and Mega Beedrill. Metagross's subpar Speed stat and general role on offensive teams almost always calls for a Choice Scarf user to help alleviate offensive pressure. Its common weaknesses to Fire, Dark, Ghost, and Ground makes Choice Scarf Hydreigon an absolutely excellent partner, as it covers for all of these shortcomings. Choice Scarf Infernape is an effective revenge killer that handles most of such Pokemon decently well. Both of these Pokemon baits opposing Fairy-types that Metagross can beat with U-turn. (it doesn't beat them with u-turn. i assume you mean it uses u-turn on them to bring in metagross) Fire-resistant bulky attackers such as Mega Altaria, Swampert, Nihilego, and Mega Aerodactyl do a good job keeping opposing Fire-types from taking advantage of this set if one manages to come in on Metagross for free. Such Pokemon also do well on frail offense teams, as their defensive qualities mesh well with Metagross's and make for a decent defensive backbone. (mention ground/bulky water checks in general here tbh this set struggles w them)

[SET]
name: Mixed Offensive Lure
move 1: Meteor Mash / Explosion
move 2: Hidden Power Fire
move 3: Grass Knot
move 4: Stealth Rock
item: Life Orb
ability: Clear Body
nature: Hasty
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Meteor Mash provides Metagross with a STAB move to threaten opposing Fairy-types and special walls, which it otherwise can't do much against with its coverage moves. Explosion is a viable alternative, as on top of being a massively powerful nuke when boosted by Life Orb, it provides you with a free switch into a teammate, but in exchange for Metagross's life. Hidden Power Fire is necessary for this set to lure in and KO opposing Scizor, one of the biggest threats in the tier, while also hitting other Steel-types for decent damage. Grass Knot allows Metagross to damage Ground-types, OHKOing Swampert and Quagsire and crippling Hippowdon. Stealth Rock is run because Metagross is an excellent user of the move, setting it up for free on forced switches against Latias, Klefki, Sylveon, and Blissey.

Set Details
========

The lack of Attack investment doesn't affect the power or Metagross's physical moves that drastically, as Explosion and Meteor Mash are still extremely strong coming off of its high Attack stat with a Life Orb boost. A Hasty nature is used over Naive because Metagross's physical bulk is still high enough despite the stat drop to take the physical hits it needs to, namely Scizor's Bullet Punch. It also appreciates having more Special Defense to switch in to attacks such as Draco Meteor and Moonblast if it needs to. (any specififc pokemon it switches into?) Life Orb is essential to power up Metagross's special attacks to the level necessary to KO the threats it needs to. It guarantees the OHKO on offensive Scizor as well as gives a chance to OHKO defensive Scizor after Stealth Rock with Hidden Power Fire. It also allows Grass Knot to OHKO Swampert the vast majority of the time and 2HKO any Hippowdon variant. Alternatively, Expert Belt can be used to bluff a different set, and achieves many of the OHKOs and 2HKOs that Life Orb achieves, but not as reliably, and lacking Life Orb makes its neutral attacks far weaker.

Usage Tips
========

Bring Metagross in on foes it checks by virtue of its typing, such as Latias and Klefki, to set up Stealth Rock or fire off an attack. Don't do this frequently, however, as the lack of bulk investment means Metagross doesn't take many hits, and it needs HP to fire off as Life Orb-boosted many attacks as possible. If carrying Explosion, be extremely selective with its use and designate a threat you want to use it on, as you can only use it once. It should generally be saved for a Pokemon Metagross cannot hurt otherwise, such as Blissey or Tentacruel, or if you desperately need to get a teammate in for free on your chosen target. Note that without Meteor Mash, Explosion is this set's only real way to threaten special walls, so be careful not to reveal your coverage until an opportune time unless you decide to target a specially bulky Pokemon with Explosion. (this set is a lure so talk about how to effectively lure and remove checks / talk about predicting switch-ins and using the appropriate coverage move)

Team Options
========

Mixed Metagross makes for a great offensive support Pokemon because of the common threats it lures by virtue of its typing and coverage. For this reason, wallbreakers such as Terrakion and Dragon Dance Altaria (dd alt is more of a late-game sweeper than something that wants to break down walls) make excellent partners, as they greatly appreciate Metagross's ability to lure Pokemon such as Hippowdon, Quagsire, and Scizor, as well as bring them in for free on weakened targets with Explosion. Metagross's lack of bulk investment means it generally lacks defensive utility despite being a Steel-type. Klefki does an excellent job picking up the slack, as it not only switches reliably into opposing Dragon- and Fairy-types, but can set up Spikes, which gives Metagross a decent chance to OHKO defensive Scizor and guarantees the OHKO on Swampert with Grass Knot. Due to Metagross's low Speed, lack of longevity, and weaker Meteor Mash, it is bait for most of the tier's Dark-types, making checks to them essential so they cannot capitalize on the free turns Metagross gives to them. Mega Altaria, Terrakion, and Togekiss all appreciate lure Metagross's support while also keeping Dark-types at bay.

[STRATEGY COMMENTS]
Other Options
=============

Agility Metagross with Meteor Mash, Thunder Punch, and Ice Punch holding either Steelium Z or Life Orb can act as an interesting late-game cleaner, but is generally outdone by fellow offensive Steel-types Cobalion and Scizor, who have better offensive typings, access to Swords Dance, and stronger coverage make them far more effective. Choice Band Metagross can run Zen Headbutt over a coverage move to lure and OHKO Rotom-H, as well as have neutral STAB coverage against most Water-types, but Explosion generally has broader applications due to its drastically higher power and broader array of neutral targets. Assault Vest Metagross is one of the best Fairy- and Psychic-type counters the tier has available, but the sheer lack of utility or role compression provided outside of the ability to force these Pokemon out generally makes it inferior to other checks to such Pokemon such as Scizor. It is also drastically weaker without a boosting item, making it setup fodder for Pokemon Choice Band Metagross would stand a chance against, such as Scizor, Bisharp, and Cobalion.

Checks and Counters
===================

**Ground-types**: Unless running Life Orb Grass Knot, most bulky Ground-types can eat any hit from Metagross, beat it down even if it's running a Shuca Berry, and recover off the damage. Offensive Ground-types like and Nidoking and Krookodile must watch out for Shuca Berry, though, or risk taking heavy damage.

**Fire-types**: Though they are quickly worn down by Stealth Rock and cannot reliably switch into Metagross's coverage, Fire-types resist Meteor Mash and are strong enough to OHKO it with their STAB moves. Moltres and Rotom-H in particular can keep it at bay as long as Stealth Rock is down and Metagross doesn't use Explosion, scare it out with Fire-type moves, and use the free turn to either use Defog or fire off a free attack. Moltres must be careful, though, to avoid using Roost as Metagross uses Earthquake.

**Bulky Water-types**: Metagross not carrying Grass Knot or Explosion are taken advantage of by bulky Water-types quite easily, as they don't care about any other move it could throw at them. They must scout for the aforementioned moves, however, or risk being crippled by them. (what bulky waters can't it break?)

**Dark-types**: Hydreigon, Krookodile, Bsharp, and Mega Sharpedo all outspeed Metagross and can OHKO it with little to no chip damage if it is not carrying a Colbur Berry. Even Colbur Berry variants struggle to beat them one-on-one in return, as well, though Meteor Mash and Earthquake do a good chunk of damage to most of them if they attempt to switch in directly.

**Steel-types**: Despite the threat of Choice Band Earthquake, most Steel-types can come in quite comfortably on Meteor Mash and take advantage of Metagross. Cobalion, Bisharp, Mega Aggron, and Scizor can use Metaross locked into Meteor Mash as an opportunity to set up, attack, set up Stealth Rock, or in the case of Scizor, Pursuit trap it.

**Strong Attackers**: Though Metagross is quite bulky even without investment, it's not enough to be considered a wall, and it is easily overwhelmed by common wallbreakers such as Cobalion, Hydreigon, Volcanion, and Infernape. (most of these are super effective hits on a weaker special defense so idt this section deserves a special mention outside of their type categories. only cobalion isnt super effective but you've already said it can set up on metagross)

[CREDITS]
- Written by: [[eht, 237235]]
- Quality checked by: [[Hilomilo, 313384], [Surgeon, 347604], [*, *]]
- Grammar checked by: [[*, *], [*, *]]
metagross? in gp? its more likely than you think
QC 3/3 you have quite a few sentences with words missing so be sure to read over that
 

Lumari

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TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

What stands out most about Metagross is its sky-high (AH) base 135 Attack stat and high-powered STAB move in Meteor Mash, which, in conjunction with a Choice Band and its solid bulk, lets it OHKO common offensive Pokemon such as Primarina, Latias, and Hydreigon after Stealth Rock. This ability to stay in and do big damage with Meteor Mash gives it a valid niche among the tier's many offensive Steel-types, namely mainly (or w/e, but namely implies it's just Scizor, which given context obv won't work) Scizor, which doesn't have a STAB move as powerful as Meteor Mash. Metagross's movepool and other stats are also decent, which allows it to serve niche support roles as needed, either as a bulky Stealth Rock setter or as an offensive lure. It is unique among offensive Stealth Rock setters in its ability to soft check Pokemon such as Mega Altaria and Latias much more proficiently than its closest analog in Cobalion. These niches help it distinguish itself from Scizor, Cobalion, and Bisharp, which otherwise thoroughly outclass it thoroughly as a strong offensive Steel-type due to their ability to set up while being forced out by much less of the tier. Metagross also suffers from a mediocre base 70 Speed, a lack of recovery, and a glaring weakness to common offensive types in Fire, Ground, and Dark, which makes it easy to overwhelm with strong attacks, entry hazards, and the ever-present Pursuit.

[SET]
name: Choice Band
move 1: Meteor Mash
move 2: Earthquake
move 3: Pursuit
move 4: Explosion / Bullet Punch / Trick
item: Choice Band
ability: Clear Body
nature: Adamant
evs: 40 HP / 252 Atk / 216 Spe

[SET COMMENTS]
Moves
========
The sheer power of Meteor Mash is what sets Choice Band Metagross apart from its primary competition in Scizor. It is very spammable because of this power, its decent neutral coverage, and its chance to raise Metagross's Attack stat. Earthquake synergizes well offensively with Meteor Mash due to its ability to hit most Steel-resistant for super effective damage. Scizor, Cobalion, and Volcanion are all otherwise decent switch-ins to Meteor Mash that are crushed by Earthquake. Pursuit provides Metagross with crucial offensive utility that capitalizes off of the many switches it forces by virtue of its bulk and typing, allowing it to trap Psychic-type such as Latias and Celebi quite convincingly. Explosion lets Metagross get off a massive neutral hit in exchange for its life, which can prove key in supporting its teammates by crippling or eliminating threats to your team. Rotom-H, Hippowdon, Slowbro, and Alomomola all take ridiculous damage from Explosion, with Rotom-H being outright OHKOed and all other examples being OHKOed after relatively little chip damage. Bullet Punch provides key revenge killing power that Metagross would otherwise lack, letting it scare out worn-down (AH) offensive Pokemon such as Mamoswine and Mega Aerodactyl. It is worth noting, though, that it is considerably weaker than Scizor's Bullet Punch. Trick exchanges Metagross's long-term wallbreaking power for the opportunity to lure in and cripple a switch-in by removing its item and giving it a Choice Band. This can prove extremely useful in longer games against teams that rely on bulky Water- and Ground-types to keep physical attackers at bay. such as Alomomola, Suicune, Hippowdon, and Gligar are all effectively neutralized if they are given a Choice Band to keep physical attackers at bay.

Set Details
========
216 Speed EVs give Metagross the jump on Jolly Crawdaunt and Adamant Scizor, allowing it to outspeed both and 2HKO both them with Earthquake.

Usage Tips
========
Use Metagross's bulk and typing to apply immediate pressure and spam Meteor Mash early-game to soften up its switch-ins and clear the way for a teammate. If you're carrying Trick (RC) and you do not feel Metagross will be useful long-term in the long run, try to give a switch-in its Choice Band with Trick. Crippling an Alomomola or Hippowdon early-game will often get you much more mileage out of Metagross than being walled indefinitely. This same result can also be achieved with Explosion, though at a higher cost. Feel free to go for Explosion if you feel Metagross has outlived its usefulness or if it is at low HP. Avoid switching directly into attacks Metagross doesn't necessarily have to take, especially if its bulk is needed to soft check (RH) an offensive Pokemon later. Dragon Dance Mega Altaria and Calm Latias, for example, do not need much chip damage at all to KO Metagross with +1 Earthquake or +1 Devastating Drake, respectively. Unnecessary damage can be avoided with VoltTurn support from Pokemon such as Mega Manectric and Hydreigon. All of Metagross's moves are exploitable to some capacity, so be discerning with which move you lock yourself it into. Calm Mind Slowbro or Calm Mind Suicune, for example, can set up on Metagross locked into Meteor Mash or Earthquake, while going for Pursuit will leave you Metagross a sitting duck versus virtually anything that comes in.

Team Options
========
Choice Band Metagross fits best on bulky offense teams that can support slow wallbreakers and compensate for Metagross's relative lack of staying power with healing and entry hazard removal. Wish users such as Alomomola and Florges are effective at counteracting Metagross's longevity issues as well as the shortcomings of its defensive typing, with each example also acting as consistent switch-ins to a good number of Metagross's offensive checks, such as Hydreigon in the case of Florges and Krookodile and Doublade in the case of Alomomola. Alomomola also tends to bait in Pokemon that will allow Metagross in for free, such as Latias, while Florges is capable of luring Scizor and removing it with Hidden Power Fire. Defensive answers to the common Ground-, Dark-, and Fire-type Pokemon looking to force Metagross ensure that Metagross does not forfeit free turns to them. Kommo-o, Hydreigon, and Chesnaught all comfortably handle the likes of Krookodile, Bisharp, and Crawdaunt to some capacity (RC) while also providing team support by annoying special walls with Taunt and Spikes, respectively. Many setup Pokemon appreciate Metagross's wallbreaking ability between Meteor Mash and Explosion. FOr example, Nasty Plot Infernape and Calm Mind Suicune are much tougher to handle if Metagross has handled an opposing Latias or Mega Altaria, and Mega Sharpedo can clean up late-game after Metagross has softened up opposing bulky Pokemon with repeated Meteor Mashes. Offensive pivots such as Choice Scarf Hydreigon and Mega Manectric can bring in Metagross for free on their switch-ins, most of which are threatened by Choice Band-boosted Meteor Mash. These Pokemon's Speed also helps take offensive pressure off of Metagross by revenge killing opposing fast Pokemon capable of revenge killing it. Rotom-H is an extremely effective defensive pivot that shuts down most Ground-types that would otherwise feast on Metagross as well as Scizor (RC) and can force them out to bring Metagross in with Volt Switch. Metagross, in return, is a decent soft answer to the Dragon-types that come in to sponge Rotom-H's Volt Switch.

[SET]
name: Offensive Stealth Rock
move 1: Stealth Rock
move 2: Meteor Mash
move 3: Earthquake
move 4: Explosion / Bullet Punch
item: Life Orb / Shuca Berry / Colbur Berry
ability: Clear Body
nature: Adamant
evs: 40 HP / 252 Atk / 216 Spe

[SET COMMENTS]
Moves
========

Meteor Mash is Metagross's best option for its Steel-type STAB move, and has a its very useful chance to raise its Attack (RC) making makes it decently spammable. Earthquake is necessary as coverage for Metagross to not be walled by Fire- and Steel-types (RC) and does decent neutral damage to bulky Water-types. Volcanion, Cobalion, Mega Aggron, and Mega Steelix all take massive damage from Earthquake, and which would be able to switch in consistently to Meteor Mash otherwise. Bullet Punch allows Metagross to act as a revenge killer or get last-ditch (AH) chip damage versus Pokemon about to KO it, meaning that faster Pokemon weak to Steel such as Mamoswine, Togekiss, and Mega Aerodactyl aren't safe bets for revenge killing Metagross. Explosion allows Metagross to get off a massive nuke once you feel like it has outlived its usefulness, allowing it to support its teammates by crippling Pokemon such as Suicune and Hippowdon in exchange for KOing itself. Pursuit is an alternative option that lets Metagross to trap Pokemon it checks by virtue of its typing, such as Latias and Celebi, but this isn't always ideal because of its lack of power, over-compression overcompression of roles sacrificing general utility and coverage, and chip damage from Life Orb. The latter issue will often lead to a Metagross carrying both Stealth Rock and Pursuit often having to choose between one or the other, due to how quickly it is worn down.

Set Details
========

The Speed investment in conjunction with Life Orb is necessary for Metagross to outspeed and 2HKO Crawdaunt and offensive Scizor with Earthquake. If running a resistance damage reduction Berry, the choice between Shuca and Colbur Berry will determine which of two pools of threats Metagross can stay in against for that one turn. This greatly improves its utility as an offensive glue.

Usage Tips
========

Use Metagross's typing to your advantage and switch it in to Pokemon such as Latias, Klefki, Florges, and Amoonguss, provided something has been put to sleep in the case of the latter, to set up Stealth Rock. Do note, though, that Metagross should not be your primary switch-in to such Pokemon due to how quickly it is worn down. If the opponent is carrying a Pokemon that can take advantage of Metagross, either pick up the slack with aggressive play or apply offensive pressure by firing off attacks so that Pokemon can't come in completely for free. If Rotom-H comes in to Defog away Stealth Rock, for example, you can lure it in and remove it from play with Explosion. (AP) Preserve Metagross's HP and resistance Berry, if using one, so it can stay in against a foe using either Ground- or Dark-type attacks. This can prove useful for beating massive threats such as Mamoswine and Bisharp one-on-one that would otherwise force Metagross out.

Team Options
========

Despite being a predominantly offensive Pokemon, Metagross's defensive qualities make it a decent glue for more frail offensive teams that need a lot of utility poured into one teamslot. Its bulk lets it act as an emergency check to the likes of Mega Aerodactyl, Mega Altaria, and Mega Sceptile, as well as a serviceable check to Dragon- and Fairy-types such as Latias, Florges, Mega Altaria. Late-game sweepers such as Dragon Dance Kommo-o, Mega Sharpedo, and Mega Sceptile's appreciate Metagross's ability to wallbreak and soft-check Fairy- and Dragon-types, as well as soften up walls with Meteor Mash. Since Metagross can only tank one or two particularly strong attacks, backup offensive checks to the aforementioned Fairy- and Dragon-types are needed to handle them reliably. Such Pokemon include Mamoswine, Rotom-H, and Mega Beedrill. Metagross's subpar Speed stat and general role on offensive teams almost always calls for a Choice Scarf user to help alleviate offensive pressure. Its common weaknesses to Fire, Dark, Ghost, and Ground makes Choice Scarf Hydreigon an absolutely excellent partner option in this role, as it covers for all of these shortcomings. Choice Scarf Infernape is an effective revenge killer that handles most of such Pokemon decently well. Both of these Pokemon can use U-turn to bait opposing Fairy-types that Metagross can beat. Fire-resistant bulky attackers such as Mega Altaria, Swampert, Nihilego, and Mega Aerodactyl do a good job keeping opposing Fire-types from taking advantage of this set if one manages to come in on Metagross for free. Pokemon capable of exploiting bulky Water- and Ground-types such as Hippowdon and Slowbro are also necessary so they cannot freely exploit Metagross. Calm Mind Latias, Taunt Kommo-o, and Celebi are capable of reliably beating such Pokemon while making for solid wallbreakers in their own right. These examples also do well on frail offense teams, as their defensive qualities mesh well with Metagross's and make for a decent defensive backbone.

[SET]
name: Mixed Offensive Lure
move 1: Meteor Mash / Explosion
move 2: Hidden Power Fire
move 3: Grass Knot
move 4: Stealth Rock
item: Life Orb
ability: Clear Body
nature: Hasty
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Meteor Mash provides Metagross with a STAB move to threaten opposing Fairy-types and special walls, which it otherwise can't do much against with its coverage moves. Explosion is a viable alternative, as on top of being a massively powerful nuke when boosted by Life Orb, it provides you with a free switch into to a teammate, but in exchange for Metagross's life. Hidden Power Fire is necessary for this set to lure in and KO opposing Scizor, one of the biggest threats in the tier, while also hitting other Steel-types for decent damage. Grass Knot allows Metagross to damage Ground-types, OHKOing Swampert and Quagsire and crippling Hippowdon. Stealth Rock is run because Metagross is an excellent user of the move, setting it up for free on forced switches against Latias, Klefki, Sylveon, and Blissey.

Set Details
========

The lack of Attack investment doesn't affect the power or Metagross's physical moves that drastically, as Explosion and Meteor Mash are still extremely strong coming off of its high Attack stat with a Life Orb boost. A Hasty nature is used over Naive because Metagross's physical bulk is still high enough despite the stat drop to take the physical hits it needs to, namely Scizor's Bullet Punch. It also appreciates having more Special Defense to switch in to attacks such as Draco Meteor from Latias and Moonblast from Florges if it needs to. Life Orb is essential to power up Metagross's special attacks to the level necessary to KO the threats it needs to, (comma) It guarantees guaranteeing the OHKO on offensive Scizor as well as gives giving a chance to OHKO defensive Scizor after Stealth Rock with Hidden Power Fire (RP) It also allows and allowing (optional tbh, makes more sense to have it as one sentence but this also borders run-on territory so shrug) Grass Knot to OHKO Swampert the vast majority of the time and 2HKO any Hippowdon variant. Alternatively, Expert Belt can be used to bluff a different set (RC) and achieves achieve many of the OHKOs and 2HKOs that Life Orb achieves, but it does not do so as reliably, and lacking Life Orb makes its neutral attacks far weaker.

Usage Tips
========

Bring Metagross in on foes it checks by virtue of its typing, such as Latias and Klefki, to set up Stealth Rock or fire off an attack. Don't do this frequently, however, as the lack of bulk investment means Metagross doesn't take many hits, and it needs HP to fire off as many Life Orb-boosted many attacks as possible. Precise prediction is necessary to get the most damage out of Metagross and cripple or eliminate the targets it is intended to lure. Predict obvious switch-ins to the likes of Scizor, Hippowdon, Swampert, and Doublade early on so that Metagross's teammates can do work unhindered by their defensive checks. If carrying Explosion, be extremely selective with its use and designate a threat you want to use it on, as you can only use it once. It should generally be saved for a Pokemon Metagross cannot hurt otherwise, such as Blissey or and Tentacruel, or if you desperately need to get a teammate in for free on your chosen target. Note that without Meteor Mash, Explosion is this set's only real way to threaten special walls, so be careful not to reveal your coverage until an opportune time unless you decide to target a specially bulky Pokemon with Explosion.

Team Options
========

Mixed Metagross makes for a great offensive support Pokemon because of the common threats it lures by virtue of its typing and coverage. For this reason, offensive Pokemon that need bulky Pokemon put in KO range of their attacks such as Terrakion and Dragon Dance Altaria make excellent partners, as they greatly appreciate Metagross's ability to lure Pokemon such as Hippowdon, Quagsire, and Scizor, as well as bring them in for free on weakened targets with Explosion. Metagross's lack of bulk investment means it generally lacks defensive utility despite being a Steel-type. Klefki does an excellent job picking up the slack, as it not only switches reliably into opposing Dragon- and Fairy-types (RC) but also can set up Spikes, which gives Metagross a decent chance to OHKO defensive Scizor and guarantees the OHKO on Swampert with Grass Knot. Due to Metagross's low Speed, lack of longevity, and weaker Meteor Mash, it is bait for most of the tier's Dark-types, making checks to them essential so they cannot capitalize on the free turns Metagross gives to them. Mega Altaria, Terrakion, and Togekiss all appreciate lure Metagross's support while also keeping Dark-types at bay.

[STRATEGY COMMENTS]
Other Options
=============

Agility Metagross with Meteor Mash, Thunder Punch, and Ice Punch holding either Steelium Z or Life Orb can act as an interesting late-game cleaner, but such a set is generally outdone by fellow offensive Steel-types Cobalion and Scizor, who which have better offensive typings, access to Swords Dance, and stronger coverage to make them far more effective. Choice Band Metagross can run Zen Headbutt over a coverage move to lure and OHKO Rotom-H, as well as have neutral STAB coverage against most Water-types, but Explosion generally has broader applications due to its drastically higher power and broader array of neutral targets. Assault Vest Metagross is one of the best Fairy- and Psychic-type counters the tier has available, but the sheer lack of utility or role compression provided outside of the ability to force these Pokemon out generally makes it inferior to other checks to such Pokemon such as Scizor. It is also drastically weaker without a boosting item, making it setup fodder for Pokemon Choice Band Metagross would stand a chance against, such as Scizor, Bisharp, and Cobalion.

Checks and Counters
===================

**Ground-types**: Unless Metagross is running Life Orb-boosted Grass Knot, most bulky Ground-types can eat any hit from Metagross it, beat it down even if it's running a Shuca Berry, and recover off the damage. Offensive Ground-types like and Nidoking and Krookodile must watch out for Shuca Berry, though, or risk taking heavy damage.

**Fire-types**: Though they are quickly worn down by Stealth Rock and cannot reliably switch into Metagross's coverage, Fire-types resist Meteor Mash and are strong enough to OHKO it Metagross with their STAB moves. Moltres and Rotom-H in particular can keep it at bay as long as Stealth Rock is down and Metagross doesn't use Explosion, scare it out with Fire-type moves, and use the free turn to either use Defog or fire off a free attack. Moltres must be careful, though, to avoid using Roost as Metagross uses Earthquake.

**Bulky Water-types**: Metagross not carrying Grass Knot or Explosion are taken advantage of by bulky Water-types quite easily, as they don't care about any other move it could throw at them. They must scout for the aforementioned moves, however, or risk being crippled by them.

**Dark-types**: Hydreigon, Krookodile, Bisharp, and Mega Sharpedo all outspeed Metagross and can OHKO it with little to no chip damage if it is not carrying a Colbur Berry. Even Colbur Berry variants struggle to beat them one-on-one in return, as well, though Meteor Mash and Earthquake do a good chunk of damage to most of them if they attempt to switch in directly.

**Steel-types**: Despite the threat of Choice Band-boosted Earthquake, most Steel-types can come in quite comfortably on Meteor Mash and take advantage of Metagross. Cobalion, Bisharp, Mega Aggron, and Scizor can use Metaross locked into Meteor Mash as an opportunity to set up, attack, set up Stealth Rock, or, (AC) in the case of Bisharp and Scizor, Pursuit trap it.

**Strong Attackers**: Though Metagross is quite bulky even without investment, it's not enough to be considered a wall, and it is easily overwhelmed by common wallbreakers such as Cobalion, Hydreigon, Volcanion, and Infernape. Most of these examples also target Metagross's much lower Special Defense, making it quite helpless versus them once they're in versus it.

[CREDITS]
- Written by: [[eht, 237235]]
- Quality checked by: [[Hilomilo, 313384], [Surgeon, 347604], [martha, 384270]]
- Grammar checked by: [[*, *], [*, *]]
 

Fireflame

Silksong when
is a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
Sorry for the month-long wait.

Remove Add Comments (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[OVERVIEW]

What stands out most about Metagross is its sky-high base 135 Attack stat and high-powered STAB move in Meteor Mash, which, in conjunction with a Choice Band and its solid bulk, lets it OHKO common offensive Pokemon such as Primarina, Latias, and Hydreigon after Stealth Rock. This ability to stay in and do big damage gives it a valid niche among the tier's many offensive Steel-types, mainly Scizor, which doesn't have a STAB move as powerful as Meteor Mash. Metagross's movepool and other stats are also decent, which allows it to serve niche support roles as needed, either as a bulky Stealth Rock setter or as an offensive lure. Thanks to its bulk and power, it is unique among offensive Stealth Rock setters in its ability to soft check Pokemon such as Mega Altaria and Latias much more proficiently than its closest analog in Cobalion. These niches help it distinguish itself from Scizor, Cobalion, and Bisharp, which otherwise thoroughly outclass it as a strong offensive Steel-type due to their ability to set up while being forced out by much less of the tier. Metagross also suffers from a mediocre base 70 Speed, a lack of recovery, and a glaring weakness to common offensive types in Fire, Ground, and Dark, which makes it easy to overwhelm with strong attacks, entry hazards, and the ever-present Pursuit.

[SET]
name: Choice Band
move 1: Meteor Mash
move 2: Earthquake
move 3: Pursuit
move 4: Explosion / Bullet Punch / Trick (there was an extra space after the colon)
item: Choice Band
ability: Clear Body
nature: Adamant
evs: 40 HP / 252 Atk / 216 Spe

[SET COMMENTS]
Moves
========
The sheer power of Meteor Mash is what sets Choice Band Metagross apart from its primary competition in Scizor. It is very spammable because of this power, its decent neutral coverage, and its chance to raise Metagross's Attack stat. Earthquake synergizes well offensively with Meteor Mash due to its ability to hit most Steel-resistant Pokemon for super effective damage. Scizor, Cobalion, and Volcanion are all otherwise decent switch-ins to Meteor Mash that are crushed by Earthquake. Pursuit provides Metagross with crucial offensive utility that capitalizes off of the many switches it forces by virtue of its bulk and typing, allowing it to trap Psychic-types such as Latias and Celebi quite convincingly. Explosion lets Metagross get off a massive neutral hit in exchange for its life it being KOed, which can prove key in supporting its teammates by crippling or eliminating threats to your team. Rotom-H, Hippowdon, Slowbro, and Alomomola all take ridiculous damage from Explosion, with Rotom-H being outright OHKOed and all other examples being OHKOed after relatively little chip damage. Bullet Punch provides key revenge killing power that Metagross would otherwise lack, letting it scare out worn-down offensive Pokemon such as Mamoswine and Mega Aerodactyl. It is worth noting, though, that it is considerably weaker than Scizor's Bullet Punch. Trick exchanges Metagross's long-term wallbreaking power for the opportunity to lure in and cripple a switch-in by removing its item and giving it a Choice Band. This can prove extremely useful in longer games against teams that rely on bulky Water- and Ground-types such as Alomomola, Suicune, Hippowdon, and Gligar to keep physical attackers at bay.

Set Details
========
216 Speed EVs give Metagross the jump on Jolly Crawdaunt and Adamant Scizor, allowing it to outspeed both and 2HKO them with Earthquake.

Usage Tips
========
Use Metagross's bulk and typing to apply immediate pressure and spam Meteor Mash early-game to soften up its switch-ins and clear the way for a teammate. If you are carrying Trick,(RC) and do not feel Metagross will be useful in the long run, try to give a switch-in its Choice Band with Trick. Crippling an Alomomola or Hippowdon early-game will often get you much more mileage out of Metagross than being walled indefinitely. This same result can also be achieved with Explosion, though at a higher cost. Feel free to go for Explosion if you feel Metagross has outlived its usefulness or if it is at low HP. Avoid switching directly into attacks Metagross doesn't necessarily have to take, especially if its bulk is needed to soft-check an offensive Pokemon later. Dragon Dance Mega Altaria and Calm Latias, for example, do not need much chip damage at all to KO Metagross with +1 Earthquake or +1 Devastating Drake, respectively. Unnecessary damage can be avoided with VoltTurn support from Pokemon such as Mega Manectric and Hydreigon. All of Metagross's moves are exploitable to some capacity, so be discerning with which move you lock it into. Calm Mind Slowbro or Calm Mind Suicune, for example, can set up on Metagross locked into Meteor Mash or Earthquake, while going for Pursuit will leave Metagross a sitting duck versus virtually anything that comes in.

Team Options
========
Choice Band Metagross fits best on bulky offense teams that can support slow wallbreakers and compensate for Metagross's relative lack of staying power with healing support and entry hazard removal. Wish users such as Alomomola and Florges are effective at counteracting Metagross's longevity issues as well as the shortcomings of its defensive typing, with each example also acting as consistent switch-ins to a good number of Metagross's offensive checks, such as Hydreigon in the case of Florges and Krookodile and Doublade in the case of Alomomola. Alomomola also tends to bait in Pokemon that will allow Metagross in for free, such as Latias, while Florges is capable of luring Scizor and removing it with Hidden Power Fire. Defensive answers to the common Ground-, Dark-, and Fire-type Pokemon looking to force Metagross out ensure that Metagross does not forfeit free turns to them. Kommo-o, Hydreigon, and Chesnaught all comfortably handle the likes of Krookodile, Bisharp, and Crawdaunt to some capacity,(RC) while also providing team support by annoying special walls with Taunt and Spikes, respectively. Many setup Pokemon appreciate Metagross's wallbreaking ability between Meteor Mash and Explosion. For example, Nasty Plot Infernape and Calm Mind Suicune are much tougher to handle if Metagross has handled an opposing Latias or Mega Altaria, and Mega Sharpedo can clean up late-game after Metagross has softened up opposing bulky Pokemon with repeated Meteor Mashes. Offensive pivots such as Choice Scarf Hydreigon and Mega Manectric can bring in Metagross for free on their switch-ins, most of which are threatened by Choice Band-boosted Meteor Mash. These Pokemon's Their Speed also helps take offensive pressure off Metagross by revenge killing opposing fast Pokemon capable of revenge killing it. Rotom-H is an extremely effective defensive pivot that shuts down most Ground-types that would otherwise feast on Metagross as well as Scizor, and they can force them out to bring Metagross in with Volt Switch. In return,(AC) Metagross,(RC) in return,(RC) is a decent soft answer to the Dragon-types that come in to sponge Rotom-H's Volt Switch.

[SET]
name: Offensive Stealth Rock
move 1: Stealth Rock
move 2: Meteor Mash
move 3: Earthquake
move 4: Explosion / Bullet Punch
item: Life Orb / Shuca Berry / Colbur Berry
ability: Clear Body
nature: Adamant
evs: 40 HP / 252 Atk / 216 Spe

[SET COMMENTS]
Moves
========

Meteor Mash is Metagross's best option for its Steel-type STAB move, and its very useful chance to raise its Attack makes it decently spammable. Earthquake is necessary as coverage to not be walled by Fire- and Steel-types and does decent neutral damage to bulky Water-types. Volcanion, Cobalion, Mega Aggron, and Mega Steelix all take massive damage from Earthquake,(RC) but would be able to switch in consistently to Meteor Mash otherwise. Bullet Punch allows Metagross to act as a revenge killer or get last-ditch chip damage versus Pokemon about to KO it, meaning that faster Pokemon weak to Steel such as Mamoswine, Togekiss, and Mega Aerodactyl aren't safe bets for revenge killing Metagross. Explosion allows Metagross to get off a massive nuke once you feel like it has outlived its usefulness, allowing it to support its teammates by crippling Pokemon such as Suicune and Hippowdon in exchange for KOing itself. Pursuit is an alternative option that lets Metagross trap Pokemon it checks by virtue of its typing, such as Latias and Celebi, but this isn't always ideal because of its lack of power, overcompression of roles sacrificing general utility and coverage, and chip damage from Life Orb. The latter issue will often lead to a Metagross carrying both Stealth Rock and Pursuit often having to choose between one or the other,(RC) due to how quickly it is worn down.

Set Details
========

The Speed investment in conjunction with Life Orb is necessary for Metagross to outspeed and 2HKO Crawdaunt and offensive Scizor with Earthquake. If running a damage reduction Berry, the choice between Shuca and Colbur Berry will determine which of two pools of threats Metagross can stay in against for that one turn. This greatly improves its utility as an offensive glue.

Usage Tips
========

Use Metagross's typing to your advantage and switch it in to into Pokemon such as Latias, Klefki, Florges, and Amoonguss, provided something has been put to sleep in the case of the latter, to set up Stealth Rock. Do note, though, that Metagross should not be your primary switch-in to such Pokemon due to how quickly it is worn down. If the opponent is carrying a Pokemon that can take advantage of Metagross, either pick up the slack with aggressive play or apply offensive pressure by firing off attacks so that Pokemon can't come in completely for free. If Rotom-H comes in to Defog away Stealth Rock, for example, you can lure it in and remove it from play with Explosion. Preserve Metagross's HP and Berry, if using one, so it can stay in against a foe using either Ground- or Dark-type attacks. This can prove useful for beating massive threats such as Mamoswine and Bisharp one-on-one that would otherwise force Metagross out.

Team Options
========

Despite being a predominantly offensive Pokemon, Metagross's defensive qualities make it a decent glue for more frail offensive teams that need a lot of utility poured into one teamslot. Its bulk lets it act as an emergency check to the likes of Mega Aerodactyl, Mega Altaria, and Mega Sceptile,(RC) as well as a serviceable check to Dragon- and Fairy-types such as Latias, Florges, Mega Altaria. Late-game sweepers such as Dragon Dance Kommo-o, Mega Sharpedo, and Mega Sceptile's Sceptile appreciate Metagross's ability to wallbreak and soft-check Fairy- and Dragon-types, as well as softening up walls with Meteor Mash. Since Metagross can only tank one or two particularly strong attacks, backup offensive checks to the aforementioned Fairy- and Dragon-types are needed to handle them reliably. Such Pokemon include Mamoswine, Rotom-H, and Mega Beedrill. Metagross's subpar Speed stat and general role on offensive teams almost always calls for a Choice Scarf user to help alleviate offensive pressure. Its common weaknesses to Fire, Dark, Ghost, and Ground makes Hydreigon an absolutely excellent option in this role, as it covers for all of these shortcomings. Choice Scarf Infernape is an effective revenge killer that handles most of such Pokemon decently well. Both of these Pokemon can use U-turn to bait opposing Fairy-types that Metagross can beat. Fire-resistant bulky attackers such as Mega Altaria, Swampert, Nihilego, and Mega Aerodactyl do a good job keeping opposing Fire-types from taking advantage of this set if one manages to come in on Metagross for free. Pokemon capable of exploiting bulky Water- and Ground-types such as Hippowdon and Slowbro are also necessary so they cannot freely exploit Metagross. Calm Mind Latias, Taunt Kommo-o, and Celebi are capable of reliably beating such Pokemon while making for solid wallbreakers in their own right. These examples They also do well on frail offense teams, as their defensive qualities mesh well with Metagross's and make for a decent defensive backbone.

[SET]
name: Mixed Offensive Lure
move 1: Meteor Mash / Explosion
move 2: Hidden Power Fire
move 3: Grass Knot
move 4: Stealth Rock
item: Life Orb
ability: Clear Body
nature: Hasty
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Meteor Mash provides Metagross with a STAB move to threaten opposing Fairy-types and special walls, which it otherwise can't do much against with its coverage moves. Explosion is a viable alternative, as on top of being a massively powerful nuke when boosted by Life Orb, it provides you with a free switch to a teammate,(RC) but in exchange for Metagross's life Metagross being KOed. Hidden Power Fire is necessary for this set to lure in and KO opposing Scizor, one of the biggest threats in the tier, while also hitting other Steel-types for decent damage. Grass Knot allows Metagross to damage Ground-types, OHKOing Swampert and Quagsire and crippling Hippowdon. Stealth Rock is run because Metagross is an excellent user of the move, setting it up for free on forced switches against Latias, Klefki, Sylveon, and Blissey.

Set Details
========

The lack of Attack investment doesn't affect the power or of Metagross's physical moves that drastically, as Explosion and Meteor Mash are still extremely strong coming off its high Attack stat with a Life Orb boost. A Hasty nature is used over Naive because Metagross's physical bulk is still high enough despite the stat drop to take the physical hits it needs to, namely Scizor's Bullet Punch. It also appreciates having more Special Defense to switch in to into attacks such as Draco Meteor from Latias and Moonblast from Florges if it needs to. Life Orb is essential to power up Metagross's special attacks to the level necessary to KO the threats it needs to, guaranteeing the OHKO on offensive Scizor with Hidden Power Fire and giving it a chance to OHKO defensive Scizor after Stealth Rock with Hidden Power Fire. It also allows Grass Knot to OHKO Swampert the vast majority of the time and 2HKO any Hippowdon variant. Alternatively, Expert Belt can be used to bluff a different set and achieve many of the OHKOs and 2HKOs that Life Orb achieves, but it does not do so as reliably, and lacking Life Orb makes its neutral attacks far weaker.

Usage Tips
========

Bring Metagross in on foes it checks by virtue of its typing, such as Latias and Klefki, to set up Stealth Rock or fire off an attack. Don't do this frequently, however, as the lack of bulk investment means Metagross doesn't take many hits, and it needs HP to fire off as many Life Orb-boosted attacks as possible. Precise prediction is necessary to get the most damage out of Metagross and cripple or eliminate the targets it is intended to lure. Predict obvious switch-ins to the likes of Scizor, Hippowdon, Swampert, and Doublade early on so that Metagross's teammates can do work unhindered by their defensive checks. If carrying Explosion, be extremely selective with its use and designate a threat you want to use it on, as you can only use it once. It should generally be saved for a Pokemon Metagross cannot hurt otherwise, such as Blissey or Tentacruel, or if you desperately need to get a teammate in for free on your chosen target. Note that without Meteor Mash, Explosion is this set's only real way to threaten special walls, so be careful not to reveal your coverage until an opportune time unless you decide to target a specially bulky Pokemon with Explosion.

Team Options
========

Mixed Metagross makes for a great offensive support Pokemon because of the common threats it lures by virtue of its typing and coverage. For this reason, offensive Pokemon that need bulky Pokemon put in KO range of their attacks such as Terrakion and Dragon Dance Altaria make excellent partners, as they greatly appreciate Metagross's ability to lure Pokemon such as Hippowdon, Quagsire, and Scizor, as well as bringing them in for free on weakened targets with Explosion. Metagross's lack of bulk investment means it generally lacks defensive utility despite being a Steel-type. Klefki does an excellent job picking up the slack, as it not only switches reliably into opposing Dragon- and Fairy-types but can also set up Spikes, which gives Metagross a decent chance to OHKO defensive Scizor and guarantees the OHKO on Swampert with Grass Knot. Due to Metagross's low Speed, lack of longevity, and weaker Meteor Mash, it is bait for most of the tier's Dark-types, making checks to them essential so they cannot capitalize on the free turns Metagross gives to them. Mega Altaria, Terrakion, and Togekiss all appreciate lure Metagross's support while also keeping Dark-types at bay.

[STRATEGY COMMENTS]
Other Options
=============

Agility Metagross with Meteor Mash, Thunder Punch, and Ice Punch holding either Steelium Z or Life Orb can act as an interesting late-game cleaner, but such a set is generally outdone by fellow offensive Steel-types Bisharp, Cobalion and Scizor, which have better offensive typings, access to Swords Dance, and stronger coverage to make them far more effective. Choice Band Metagross can run Zen Headbutt over a coverage move to lure and OHKO Rotom-H,(RC) as well as have neutral STAB coverage against most Water-types, but Explosion generally has broader applications due to its drastically higher power and broader array of neutral targets. Assault Vest Metagross is one of the best Fairy- and Psychic-type counters the tier has available, but the sheer lack of utility or role compression provided outside of the ability to force these Pokemon out generally makes it inferior to other checks to such Pokemon such as Scizor. It is also drastically weaker without a boosting item, making it setup fodder for Pokemon Choice Band Metagross would stand a chance against, such as Scizor, Bisharp, and Cobalion.

Checks and Counters
===================

**Ground-types**: Unless Metagross is running Life Orb-boosted Grass Knot, most bulky Ground-types can eat any hit from it, beat it down even if it's running a Shuca Berry, and recover off the damage. Offensive Ground-types like and Nidoking and Krookodile must watch out for Shuca Berry, though, or risk taking heavy damage.

**Fire-types**: Though they are quickly worn down by Stealth Rock and cannot reliably switch into Metagross's coverage, Fire-types resist Meteor Mash and are strong enough to OHKO Metagross with their STAB moves. Moltres and Rotom-H in particular can keep it at bay as long as Stealth Rock is down and Metagross doesn't use Explosion, scare it out with Fire-type moves, and use the free turn to either use Defog or fire off a free attack. Moltres must be careful, though, to avoid using Roost as Metagross uses Earthquake.

**Bulky Water-types**: Metagross not carrying Grass Knot or Explosion are taken advantage of by bulky Water-types quite easily, as they don't care about any other move it Metagross (we're still talking about plural Metagross here) could throw at them. They must scout for the aforementioned moves, however, or risk being crippled by them.

**Dark-types**: Hydreigon, Krookodile, Bisharp, and Mega Sharpedo all outspeed Metagross and can OHKO it with little to no chip damage if it is not carrying a Colbur Berry. Even Colbur Berry variants struggle to beat them one-on-one in return, as well,(RC) though Meteor Mash and Earthquake do a good chunk of damage to most of them if they attempt to switch in directly.

**Steel-types**: Despite the threat of Choice Band-boosted Earthquake, most Steel-types can come in quite comfortably on Meteor Mash and take advantage of Metagross. Cobalion, Bisharp, Mega Aggron, and Scizor can use Metaross locked into Meteor Mash as an opportunity to set up, attack, set up Stealth Rock, or in the case of Bisharp and Scizor, Pursuit trap it. (honestly I would mention that Scizor (or any other notable examples) can be surprise KOed after being lured in by the mixed Metagross set with Hidden Powere Fire. Given that a large portion of its purpose is to lure Scizor, enough for it to be its own set, I think it qualifies for a mention here. This is still entirely up to you though.)

**Strong Attackers**: Though Metagross is quite bulky even without investment, it's not enough to be considered a wall, and it is easily overwhelmed by common wallbreakers such as Cobalion, Hydreigon, Volcanion, and Infernape. Most of these examples also target Metagross's much lower Special Defense, making it quite helpless versus them once they're in versus it.

[CREDITS]
- Written by: [[eht, 237235]]
- Quality checked by: [[Hilomilo, 313384], [Surgeon, 347604], [martha, 384270]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [*, *]]
GP 2/2
 

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